Procs
proc loadMeshImpl(self: BlendLoader; obn, mesh: FNode; ob: GameObject; use_weights = true; required_tangents: seq[string]) {. ...raises: [KeyError, ValueError, Exception], tags: [RootEffect].}
- Source Edit
proc loadMeshImpl(self: BlendLoader; obn, mesh: FNode; ob: GameObject; use_weights = true; required_tangents: seq[string]) {. ...raises: [KeyError, ValueError, Exception], tags: [RootEffect].}