Index
Documents:
Myou Engine API reference
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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nimTitle
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The Myou Engine Manual
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Modules:
../libs/arr_ref/arr_ref
,
../libs/arr_ref/slice_mem
,
../libs/dds_ktx/dds_ktx
,
../libs/ddx_ktx/ddx_ktx
,
../libs/float16/float16
,
../libs/loadable/loadable
,
../libs/quickhull/quickhull
,
../libs/stb_image_resize/stb_image_resize
,
attributes
,
bundle
,
gpu_formats/texture_decode
,
gpu_formats/texture_optimize
,
graphics/framebuffer
,
graphics/material
,
graphics/render
,
graphics/texture
,
graphics/ubo
,
incomplete
,
input
,
loaders/blend
,
loaders/blend_curve_maps
,
loaders/blend_format
,
loaders/blend_mesh
,
loaders/blend_nodes
,
loaders/glsl_functions
,
loaders/loader_base
,
math_utils/bezier
,
math_utils/g3
,
myou_engine
,
objects/camera
,
objects/cubemap_probe
,
objects/gameobject
,
objects/light
,
objects/mesh
,
platform/gl
,
platform/glad/gl
,
platform/glfw_wrap
,
postprocessing/effect_shaders
,
quat
,
scene
,
screen
,
shadows/shadow_common
,
shadows/simple_shadow
,
types
,
util
.
API symbols
`$`:
arr_ref: `$`[T](a: ArrRef[T]): string
slice_mem: `$`[T](s: SliceMem[T]): string
float16: `$`(n: Float16): string
blend_format: `$`(n: FNode; depth = 0; max_depth = 3; just_name = false; dump_pointers = false): string
blend_format: `$`(p: pointer): string
`&`:
arr_ref: `&`[T, U](a: ArrRef[T]; b: ArrRef[U]): ArrRef[T]
slice_mem: `&`[T, U](a: SliceMem[T]; b: SliceMem[U]): SliceMem[T]
util: `&`[T](a, b: (GVec3[T], GVec3[T])): (GVec3[T], GVec3[T])
`*`:
quat: `*`[T](q: GQuat[T]; a: GVec3[T]): GVec3[T]
`.`:
blend_format: `.`[T: FNode or FNodeSlice](n: T; field: untyped): T
blend_nodes: `.`(self: InputMapper; field: untyped): Expr
`==`:
blend_format: `==`(n, n2: FNode): bool
`?.`:
blend_format: `?.`(n: FNode; y: untyped): untyped
`@`:
quat: `@`[T](a, b: GQuat[T]): GQuat[T]
`[]=`:
arr_ref: `[]=`[T](a: ArrRef[T]; i: Natural; v: T)
arr_ref: `[]=`[T](a: ArrRef[T]; i: BackwardsIndex; v: T)
slice_mem: `[]=`[T](s: SliceMem[T]; i: Natural; v: T)
slice_mem: `[]=`[T](s: SliceMem[T]; i: BackwardsIndex; v: T)
slice_mem: `[]=`[T](s: SliceMem[T]; i: BackwardsIndex; v: T)
`[]`:
arr_ref: `[]`[T](a: ArrRef[T]; i: Natural): var T
arr_ref: `[]`[T](a: ArrRef[T]; i: BackwardsIndex): T
arr_ref: `[]`[T](a: ArrRef[T]; s: Slice[int]): var SliceMem[T]
slice_mem: `[]`[T](s: SliceMem[T]; i: Natural): var T
slice_mem: `[]`[T](s: SliceMem[T]; i: BackwardsIndex): T
slice_mem: `[]`[T](s: SliceMem[T]; i: BackwardsIndex): T
slice_mem: `[]`[T](a: SliceMem[T]; s: Slice[int]): var SliceMem[T]
attributes: `[]`(layout: AttributeList; name: string): Attribute
blend_format: `[]`[U, V: Ordinal](node: FNode; s: HSlice[U, V]): FNodeSlice[V]
blend_format: `[]`(n: FNode; index: Natural): FNode
blend_format: `[]`(n: FNode; name: string): FNode
blend_format: `[]`(ns: FNodeSlice; name: string): FNodeSlice
blend_format: `[]`[T](a: ptr array[16, T]; r: HSlice): seq[T]
blend_format: `[]`(blocks: NamedBlocks; s: string): untyped
`|=`:
util: `|=`(a: var GLbitfield; b: GLbitfield)
`|`:
util: `|`[T](a, b: (GVec3[T], GVec3[T])): (GVec3[T], GVec3[T])
abs_path:
blend: abs_path(self: BlendLoader; path: string): string
add:
attributes: add(layout: var AttributeList; attr: Attribute)
add_modifier:
mesh: add_modifier(self: Mesh; modifier: VertexModifier)
add_object:
scene: add_object(self: Scene; ob: GameObject; name: string = ob.name; parent_name: string = ""; parent_bone: string = ""; auto_update_matrix: bool = ob.auto_update_matrix): GameObject
add_polygonal_line:
mesh: add_polygonal_line(self: Mesh; orig, dest: Vec3; width: float)
add_vertex:
mesh: add_vertex(self: Mesh; x, y, z: float32; r, g, b, a: uint8): int
mesh: add_vertex(self: Mesh; x, y, z, r, g, b, a: SomeFloat): int
mesh: add_vertex(self: Mesh; position: Vec3; color: Vec4): int
add_viewport:
screen: add_viewport(self: Screen; camera: Camera)
align:
util: align[T: SomeInteger](n, align: T): T
align4:
util: align4[T: SomeInteger](n: T): T
AnimationStrip:
types: AnimationStrip
Anisotropic:
TextureFilter.Anisotropic
AreaLight:
LightType.AreaLight
Armature:
types: Armature
arr_len:
blend_format: arr_len(node: FNode; arr, len: untyped): FNodeSlice[int32]
ArrRef:
arr_ref: ArrRef
Attribute:
attributes: Attribute
AttributeList:
attributes: AttributeList
Auto:
CurveMapPointHandleType.Auto
SensorFit.Auto
AxisAngle:
RotationOrder.AxisAngle
AxisMinusX:
LookAtAxis.AxisMinusX
AxisMinusY:
LookAtAxis.AxisMinusY
AxisMinusZ:
LookAtAxis.AxisMinusZ
AxisX:
LookAtAxis.AxisX
AxisY:
LookAtAxis.AxisY
AxisZ:
LookAtAxis.AxisZ
BackButton:
MouseButton.BackButton
BackToFront:
SortSign.BackToFront
Basic:
EncodingSpeed.Basic
basic_type:
blend_format: basic_type(n: FNode): BlendBasicType
BAxisAngle:
BlenderRotationOrder.BAxisAngle
BC1:
RgbBcFmt.BC1
BC7:
RgbBcFmt.BC7
B_char:
BlendBasicType.B_char
B_double:
BlendBasicType.B_double
BEulerXYZ:
BlenderRotationOrder.BEulerXYZ
BEulerXZY:
BlenderRotationOrder.BEulerXZY
BEulerYXZ:
BlenderRotationOrder.BEulerYXZ
BEulerYZX:
BlenderRotationOrder.BEulerYZX
BEulerZXY:
BlenderRotationOrder.BEulerZXY
BEulerZYX:
BlenderRotationOrder.BEulerZYX
B_float:
BlendBasicType.B_float
bind_all:
texture: bind_all(textures: seq[Texture]; locations: seq[GLint])
ubo: bind_all(ubos: seq[UBO])
bind_it:
texture: bind_it(texture: Texture; reserve_slot: static[int32] = -1; needs_active_texture: static[bool] = false)
ubo: bind_it(self: UBO; rebind = false)
bind_to_prog:
ubo: bind_to_prog(self: UBO; prog: GLuint; block_index: GLuint)
B_int32:
BlendBasicType.B_int32
B_int64:
BlendBasicType.B_int64
B_int8:
BlendBasicType.B_int8
BlendBasicType:
blend_format: BlendBasicType
BlenderRotationOrder:
blend: BlenderRotationOrder
BlendFile:
blend_format: BlendFile
BlendFileVal:
blend_format: BlendFileVal
BlendLoader:
blend: BlendLoader
BlockSize:
texture_optimize: BlockSize
B_long:
BlendBasicType.B_long
Body:
types: Body
Border:
TextureExtrapolation.Border
box_corners:
util: box_corners[T](bb: (GVec3[T], GVec3[T])): GVec3[T]
BoxInfluence:
ProbeInfluenceType.BoxInfluence
BoxParallax:
ProbeParallaxType.BoxParallax
BQuaternion:
BlenderRotationOrder.BQuaternion
Bs10x10:
BlockSize.Bs10x10
Bs10x5:
BlockSize.Bs10x5
Bs10x6:
BlockSize.Bs10x6
Bs10x8:
BlockSize.Bs10x8
Bs12x10:
BlockSize.Bs12x10
Bs12x12:
BlockSize.Bs12x12
Bs4x4:
BlockSize.Bs4x4
Bs5x4:
BlockSize.Bs5x4
Bs5x5:
BlockSize.Bs5x5
Bs6x5:
BlockSize.Bs6x5
Bs6x6:
BlockSize.Bs6x6
Bs8x5:
BlockSize.Bs8x5
Bs8x6:
BlockSize.Bs8x6
Bs8x8:
BlockSize.Bs8x8
B_short:
BlendBasicType.B_short
BSpline:
RampInterpolationType.BSpline
B_uchar:
BlendBasicType.B_uchar
B_uint64:
BlendBasicType.B_uint64
B_ulong:
BlendBasicType.B_ulong
B_ushort:
BlendBasicType.B_ushort
B_void:
BlendBasicType.B_void
Byte:
DataType.Byte
byteLen:
arr_ref: byteLen[T](a: ArrRef[T]): Natural
bytelen:
util: bytelen[T](s: seq[T]): int
CacheSettings:
texture_optimize: CacheSettings
calc_all_handles_curvemap:
blend_curve_maps: calc_all_handles_curvemap(points: seq[CurveMapPoint]): seq[CurveMapPoint]
Calculate:
Denormals.Calculate
calculate_culling_planes:
camera: calculate_culling_planes(self: Camera)
calculate_max_lights_and_cubemaps:
scene: calculate_max_lights_and_cubemaps(self: Scene)
calculate_projection:
camera: calculate_projection(self: Camera)
Camera:
camera: Camera
CameraRenderUniform:
types: CameraRenderUniform
CameraType:
camera: CameraType
cancel:
loadable: cancel[T: LoadableResource](self: T)
Cardinal:
RampInterpolationType.Cardinal
Ccw:
RampHueInterpolationType.Ccw
cGL_BYTE:
gl: cGL_BYTE
cGL_DOUBLE:
gl: cGL_DOUBLE
cGL_FIXED:
gl: cGL_FIXED
cGL_FLOAT:
gl: cGL_FLOAT
cGL_INT:
gl: cGL_INT
cGL_SHORT:
gl: cGL_SHORT
channel_count:
texture_decode: channel_count(format: TextureFormat): int
check:
ubo: check(self: UBO; prog: GLuint; block_index: GLuint)
children_recursive:
gameobject: children_recursive(self: GameObject; include_self: static[bool] = false): GameObject
children_recursive_and_self:
gameobject: children_recursive_and_self(self: GameObject): GameObject
Clamp:
TextureExtrapolation.Clamp
Clamped:
CurveMapPointHandleType.Clamped
ClContext:
gl: ClContext
clear:
framebuffer: clear(self: Framebuffer; color = vec4(0, 0, 0, 0); clear_color = true; clear_depth = true; layer = -1)
clear_all_callbacks:
screen: clear_all_callbacks(self: Screen)
clear_parent:
gameobject: clear_parent(self: GameObject; keep_transform: bool = true)
scene: clear_parent(self: Scene; child: GameObject; keep_transform = true)
clear_vertices:
mesh: clear_vertices(self: Mesh)
ClEvent:
gl: ClEvent
clone:
camera: clone(self: Camera; recursive: bool = true; with_behaviours: bool = true; name: string = self.name; new_parent: GameObject = self.parent; scene: Scene = self.scene; instance_body: bool = true): Camera
gameobject: clone(self: GameObject; recursive: bool = true; with_behaviours: bool = true; name: string = self.name; new_parent: GameObject = self.parent; scene: Scene = self.scene; instance_body: bool = true): GameObject
mesh: clone(self: Mesh; recursive: bool = true; with_behaviours: bool = true; name: string = self.name; new_parent: GameObject = self.parent; scene: Scene = self.scene; instance_body: bool = true): Mesh
mesh: clone(self: MeshData): MeshData
clone_impl:
gameobject: clone_impl(self: GameObject; n: var GameObject; recursive: bool; with_behaviours: bool; name: string; new_parent: GameObject; scene: Scene; instance_body: bool): GameObject
mesh: clone_impl(self: Mesh; clone: Mesh): Mesh
close:
blend: close(self: BlendLoader)
color:
CommonMeshAttribute.color
CommonMeshAttribute:
types: CommonMeshAttribute
CommonMeshAttributes:
types: CommonMeshAttributes
component_type:
texture_decode: component_type(format: TextureFormat): DataType
concat:
arr_ref: concat[T](arrs: seq[ArrRef[T]]): ArrRef[T]
arr_ref: concat[T](arrs: varargs[ArrRef[T]]): ArrRef[T]
slice_mem: concat[T](slices: varargs[SliceMem[T]]): SliceMem[T]
configure_shadow:
light: configure_shadow(self: Light; camera: Camera = nil; max_distance: float32 = 0.0; objects = self.scene.children)
Constant:
RampInterpolationType.Constant
Contain:
SensorFit.Contain
contains:
attributes: contains(layout: AttributeList; name: string): bool
blend_format: contains(n: FNode; name: string): bool
context:
blend_nodes: context
convert_bone_child_to_bone_parent:
gameobject: convert_bone_child_to_bone_parent(self: GameObject)
copy:
slice_mem: copy[T](s: SliceMem[T]): SliceMem[T]
Cover:
SensorFit.Cover
cstr:
blend_format: cstr(n: FNode): cstring
CubemapProbe:
cubemap_probe: CubemapProbe
CubemapProbeUniform:
cubemap_probe: CubemapProbeUniform
cubic_bezier:
bezier: cubic_bezier[T: SomeFloat](t, p0, p1, p2, p3: T): T
CurveMapPoint:
blend_curve_maps: CurveMapPoint
CurveMapPointHandleType:
blend_curve_maps: CurveMapPointHandleType
curves_to_mapping_byte_pixels:
blend_curve_maps: curves_to_mapping_byte_pixels(curves: seq[seq[CurveMapPoint]]; size: int; in_start, in_end, out_scale, out_offset: float): ArrRef[ uint8]
curves_to_mapping_float_pixels:
blend_curve_maps: curves_to_mapping_float_pixels(curves: seq[seq[CurveMapPoint]]; size: int; in_start, in_end, out_scale, out_offset: float): ArrRef[ float32]
Cw:
RampHueInterpolationType.Cw
DataType:
attributes: DataType
DebugDraw:
types: DebugDraw
debug_dump:
blend: debug_dump(self: BlendLoader)
blend_format: debug_dump(f: BlendFile)
debug_print_vertices:
mesh: debug_print_vertices(self: Mesh; starts: int = 0; ends: int = 10)
delete_all_shaders:
material: delete_all_shaders(self: Material; destroy: bool = true)
Denormals:
float16: Denormals
Depth_f32:
TextureFormat.Depth_f32
DepthNone:
FramebufferDepthType.DepthNone
DepthRenderBuffer:
FramebufferDepthType.DepthRenderBuffer
DepthTexture:
FramebufferDepthType.DepthTexture
Depth_u16:
TextureFormat.Depth_u16
Depth_u24:
TextureFormat.Depth_u24
deserialize:
slice_mem: deserialize[T](data: SliceMem[T]): seq[SliceMem[T]]
destroy:
framebuffer: destroy(self: Framebuffer; remove_from_context: bool = true)
material: destroy(self: Material)
material: destroy(self: Shader)
texture: destroy(texture: Texture)
ubo: destroy(self: UBO)
incomplete: destroy(this: Body)
incomplete: destroy(this: World)
gameobject: destroy(self: GameObject; recursive: bool = true)
scene: destroy(self: Scene)
screen: destroy(self: Screen)
shadow_common: destroy(self: ShadowManager)
simple_shadow: destroy(self: SimpleShadowManager)
disable:
framebuffer: disable(self: Framebuffer)
DQuat:
quat: DQuat
draw:
framebuffer: draw(dest: Framebuffer; shader_mat: Material; inputs: seq[Texture]; rect = none((int32, int32, int32, int32)); layer = -1; mipmap_level = 0)
draw_all:
render: draw_all(self: RenderManager)
draw_background:
render: draw_background(self: RenderManager; scene: Scene; cam_data: RenderCameraData)
draw_cubemap:
render: draw_cubemap(self: RenderManager; scene: Scene; cubemap_fb: Framebuffer; cube2world, world2cube: Mat4; near, far: float32; background_only: bool)
draw_mesh:
render: draw_mesh(self: RenderManager; mesh: Mesh; mesh2world: Mat4; cam_data: RenderCameraData; pass: int = -1; material_override: Material = nil)
draw_quad:
render: draw_quad(self: RenderManager; material: Material; scene: Scene; cam_data: RenderCameraData)
draw_viewport:
render: draw_viewport(self: RenderManager; viewport: Viewport; rect: (int32, int32, int32, int32); dest_buffer: Framebuffer; passes: seq[int])
Ease:
RampInterpolationType.Ease
EffectShaderInput:
types: EffectShaderInput
emulateMouseWithTouch:
screen: emulateMouseWithTouch(screen: Screen; touch: int32; ending: bool; x, y: float32)
enable:
framebuffer: enable(self: Framebuffer; rect = none((int32, int32, int32, int32)); layer = -1; mipmap_level = 0; mark_textures = true): Framebuffer
enable_all:
scene: enable_all(self: Scene)
enable_physics:
scene: enable_physics(self: Scene)
enable_render:
scene: enable_render(self: Scene)
EncodingSpeed:
texture_optimize: EncodingSpeed
enqueue:
types: enqueue(renderer: RenderManager; fun: untyped)
ensure_capacity:
mesh: ensure_capacity(self: Mesh; extra_elements: int)
ensure_cubemaps:
scene: ensure_cubemaps(self: Scene)
ensure_storage:
texture: ensure_storage(self: Texture)
Error:
LoadableResourceStatus.Error
error_enum_to_string:
util: error_enum_to_string(e: GLenum): string
escapeUTF8:
loadable: escapeUTF8(s: string): string
EsPrecision:
material: EsPrecision
EsPrecisionHigh:
EsPrecision.EsPrecisionHigh
EsPrecisionLow:
EsPrecision.EsPrecisionLow
EsPrecisionMedium:
EsPrecision.EsPrecisionMedium
EsPrecisionNone:
EsPrecision.EsPrecisionNone
EulerXYZ:
RotationOrder.EulerXYZ
EulerXZY:
RotationOrder.EulerXZY
EulerYXZ:
RotationOrder.EulerYXZ
EulerYZX:
RotationOrder.EulerYZX
EulerZXY:
RotationOrder.EulerZXY
EulerZYX:
RotationOrder.EulerZYX
f32:
blend_format: f32(n: FNode): ptr array[16, float32]
f64:
blend_format: f64(n: FNode): ptr array[16, float64]
Face:
quickhull: Face
false:
GLboolean.false
Far:
RampHueInterpolationType.Far
Fast:
EncodingSpeed.Fast
Fetch:
loadable: Fetch
fibonacci_sphere:
util: fibonacci_sphere(samples: int): seq[Vec3]
fill:
arr_ref: fill[T](a: ArrRef[T]; v: T)
find_pointer_usage:
blend_format: find_pointer_usage(n: FNode)
Finished:
LoadableResourceStatus.Finished
Float:
DataType.Float
Float16:
float16: Float16
FNode:
blend_format: FNode
format_depth:
texture_decode: format_depth(tex: Texture): int
ForwardButton:
MouseButton.ForwardButton
Framebuffer:
types: Framebuffer
FramebufferDepthType:
types: FramebufferDepthType
FrontToBack:
SortSign.FrontToBack
GameObject:
gameobject: GameObject
generate_cubemap_mipmaps:
cubemap_probe: generate_cubemap_mipmaps(scene: Scene; cubemap: Framebuffer; use_roughness_prefiltering = false; mipmap_shader: Material = nil)
generate_mipmap:
framebuffer: generate_mipmap(self: Framebuffer; custom_shader: Material = nil)
generateMipmap:
texture: generateMipmap(self: Texture)
generate_tangents:
mesh: generate_tangents(self: MeshData; uv_layer_name, tangent_layer_name: string)
get:
blend_format: get[T](x: ptr array[16, T]; y = 0): T
get_armature:
gameobject: get_armature(self: GameObject): Armature
get_array:
blend_format: get_array(n: FNode; size: Natural; T: typedesc): ptr UncheckedArray[T:type]
get_ASTC_internal_format:
dds_ktx: get_ASTC_internal_format(blk_size: (SomeInteger, SomeInteger); is_sRGB: bool): int32
get_builtin_shader_library:
myou_engine: get_builtin_shader_library(use_cubemap_prefiltering = true): string
get_builtin_shader_textures:
myou_engine: get_builtin_shader_textures(): Table[string, Texture]
get_camera:
camera: get_camera(self: Camera): Camera
camera: get_camera(self: GameObject): Camera
get_cubemap_probe:
cubemap_probe: get_cubemap_probe(self: CubemapProbe): CubemapProbe
cubemap_probe: get_cubemap_probe(self: GameObject): CubemapProbe
getCubemapSideAxis:
cubemap_probe: getCubemapSideAxis(side: int): int
getCubemapSideMatrix:
cubemap_probe: getCubemapSideMatrix(side: int; position = vec3()): Mat4
get_culling_planes:
util: get_culling_planes(mat: Mat4): array[6, Vec4]
GetDdsKtxInfo:
dds_ktx: GetDdsKtxInfo(p: pointer; len: int; is_sRGB = false): Option[KtxInfo]
ddx_ktx: GetDdsKtxInfo(p: pointer; len: int; is_sRGB = false): Option[KtxInfo]
getDimensionsFormat:
texture_decode: getDimensionsFormat(p: pointer; len: int; min_channels = 0): (int, int, TextureFormat)
get_framebuffer_status_string:
framebuffer: get_framebuffer_status_string(self: Framebuffer): string
get_index:
ubo: get_index(self: UBO; prog: GLuint): GLuint
get_light:
light: get_light(self: GameObject): Light
light: get_light(this: Light): Light
get_lighting_code:
scene: get_lighting_code(self: Scene): string
get_lighting_code_defines:
scene: get_lighting_code_defines(self: Scene): seq[string]
get_lighting_UBOs:
scene: get_lighting_UBOs(self: Scene): seq[UBO]
get_line_equations:
blend_curve_maps: get_line_equations(first, last: CurveMapPoint): ((float, float), (float, float))
get_local_dimensions:
gameobject: get_local_dimensions(self: GameObject): Vec3
get_local_matrix:
gameobject: get_local_matrix(self: GameObject): Mat4
get_local_size:
gameobject: get_local_size(self: GameObject): float
get_local_X_vector:
gameobject: get_local_X_vector(self: GameObject): Vec3
get_local_Y_vector:
gameobject: get_local_Y_vector(self: GameObject): Vec3
get_local_Z_vector:
gameobject: get_local_Z_vector(self: GameObject): Vec3
get_mesh:
mesh: get_mesh(self: GameObject): Mesh
mesh: get_mesh(self: Mesh): Mesh
get_node_tree:
blend_nodes: get_node_tree
get_oblique_projection_matrix_into:
camera: get_oblique_projection_matrix_into(self: Camera; clip_plane: Vec4): Mat4
getOrDefault:
util: getOrDefault[T](s: seq[T]; i: int; default: T = T.default): T
get_pixels_at_depth:
screen: get_pixels_at_depth(viewport: Viewport; depth: float32): float32
get_program_info_log:
gl: get_program_info_log(program: GLuint): string
get_ptr_len:
util: get_ptr_len[T](arr: seq[T]): (ptr UncheckedArray[T], int)
get_ray_direction:
camera: get_ray_direction(self: Camera; x, y: float32): Vec3
screen: get_ray_direction(viewport: Viewport; position: Vec2): Vec3
get_ray_direction_local:
camera: get_ray_direction_local(self: Camera; x, y: float32): Vec3
screen: get_ray_direction_local(viewport: Viewport; position: Vec2): Vec3
get_render_uniform_blocks:
render: get_render_uniform_blocks(): string
get_shader:
material: get_shader(self: Material; mesh: Mesh): Shader
get_shader_info_log:
gl: get_shader_info_log(shader: GLuint): string
getTextBlockLines:
blend: getTextBlockLines(self: BlendLoader; name: string): seq[string]
getTexturePixels:
texture: getTexturePixels(self: Texture): TexturePixels
get_top_ancestor:
gameobject: get_top_ancestor(self: GameObject; top_level_parents: seq[GameObject] = @[]): GameObject
get_world_dimensions:
gameobject: get_world_dimensions(self: GameObject): Vec3
get_world_matrix:
gameobject: get_world_matrix(self: GameObject): Mat4
get_world_position:
gameobject: get_world_position(self: GameObject): Vec3
get_world_position_rotation:
gameobject: get_world_position_rotation(self: GameObject): (Vec3, Quat)
get_world_rotation:
gameobject: get_world_rotation(self: GameObject): Quat
get_world_scale:
gameobject: get_world_scale(self: GameObject): float
get_world_scale_vector:
gameobject: get_world_scale_vector(self: GameObject): Vec3
get_world_size:
gameobject: get_world_size(self: GameObject): float
get_world_X_vector:
gameobject: get_world_X_vector(self: GameObject): Vec3
get_world_Y_vector:
gameobject: get_world_Y_vector(self: GameObject): Vec3
get_world_Z_vector:
gameobject: get_world_Z_vector(self: GameObject): Vec3
GL_1PASS_EXT:
gl: GL_1PASS_EXT
GL_1PASS_SGIS:
gl: GL_1PASS_SGIS
GL_2_BYTES_NV:
gl: GL_2_BYTES_NV
GL_2PASS_0_EXT:
gl: GL_2PASS_0_EXT
GL_2PASS_0_SGIS:
gl: GL_2PASS_0_SGIS
GL_2PASS_1_EXT:
gl: GL_2PASS_1_EXT
GL_2PASS_1_SGIS:
gl: GL_2PASS_1_SGIS
GL_2X_BIT_ATI:
gl: GL_2X_BIT_ATI
GL_3_BYTES_NV:
gl: GL_3_BYTES_NV
GL_3DC_X_AMD:
gl: GL_3DC_X_AMD
GL_3DC_XY_AMD:
gl: GL_3DC_XY_AMD
GL_422_AVERAGE_EXT:
gl: GL_422_AVERAGE_EXT
GL_422_EXT:
gl: GL_422_EXT
GL_422_REV_AVERAGE_EXT:
gl: GL_422_REV_AVERAGE_EXT
GL_422_REV_EXT:
gl: GL_422_REV_EXT
GL_4_BYTES_NV:
gl: GL_4_BYTES_NV
GL_4PASS_0_EXT:
gl: GL_4PASS_0_EXT
GL_4PASS_0_SGIS:
gl: GL_4PASS_0_SGIS
GL_4PASS_1_EXT:
gl: GL_4PASS_1_EXT
GL_4PASS_1_SGIS:
gl: GL_4PASS_1_SGIS
GL_4PASS_2_EXT:
gl: GL_4PASS_2_EXT
GL_4PASS_2_SGIS:
gl: GL_4PASS_2_SGIS
GL_4PASS_3_EXT:
gl: GL_4PASS_3_EXT
GL_4PASS_3_SGIS:
gl: GL_4PASS_3_SGIS
GL_4X_BIT_ATI:
gl: GL_4X_BIT_ATI
GL_8X_BIT_ATI:
gl: GL_8X_BIT_ATI
GL_ABGR_EXT:
gl: GL_ABGR_EXT
GL_ACCUM_ADJACENT_PAIRS_NV:
gl: GL_ACCUM_ADJACENT_PAIRS_NV
glAccumxOES:
gl: glAccumxOES
glAcquireKeyedMutexWin32EXT:
gl: glAcquireKeyedMutexWin32EXT
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
gl: GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
gl: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_ATTRIBUTES:
gl: GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_PROGRAM:
gl: GL_ACTIVE_PROGRAM
glActiveProgramEXT:
gl: glActiveProgramEXT
GL_ACTIVE_PROGRAM_EXT:
gl: GL_ACTIVE_PROGRAM_EXT
GL_ACTIVE_RESOURCES:
gl: GL_ACTIVE_RESOURCES
glActiveShaderProgram:
gl: glActiveShaderProgram
glActiveShaderProgramEXT:
gl: glActiveShaderProgramEXT
glActiveStencilFaceEXT:
gl: glActiveStencilFaceEXT
GL_ACTIVE_STENCIL_FACE_EXT:
gl: GL_ACTIVE_STENCIL_FACE_EXT
GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
gl: GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINES:
gl: GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
gl: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
gl: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS:
gl: GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_TEXTURE:
gl: GL_ACTIVE_TEXTURE
glActiveTexture:
gl: glActiveTexture
GL_ACTIVE_TEXTURE_ARB:
gl: GL_ACTIVE_TEXTURE_ARB
glActiveTextureARB:
gl: glActiveTextureARB
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
gl: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_BLOCKS:
gl: GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_MAX_LENGTH:
gl: GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_UNIFORMS:
gl: GL_ACTIVE_UNIFORMS
GL_ACTIVE_VARIABLES:
gl: GL_ACTIVE_VARIABLES
GL_ACTIVE_VARYING_MAX_LENGTH_NV:
gl: GL_ACTIVE_VARYING_MAX_LENGTH_NV
glActiveVaryingNV:
gl: glActiveVaryingNV
GL_ACTIVE_VARYINGS_NV:
gl: GL_ACTIVE_VARYINGS_NV
GL_ACTIVE_VERTEX_UNITS_ARB:
gl: GL_ACTIVE_VERTEX_UNITS_ARB
GL_ADD_ATI:
gl: GL_ADD_ATI
GL_ADD_SIGNED_ARB:
gl: GL_ADD_SIGNED_ARB
GL_ADD_SIGNED_EXT:
gl: GL_ADD_SIGNED_EXT
GLAD_GL_3DFX_multisample:
gl: GLAD_GL_3DFX_multisample
GLAD_GL_3DFX_tbuffer:
gl: GLAD_GL_3DFX_tbuffer
GLAD_GL_3DFX_texture_compression_FXT1:
gl: GLAD_GL_3DFX_texture_compression_FXT1
GLAD_GL_AMD_blend_minmax_factor:
gl: GLAD_GL_AMD_blend_minmax_factor
GLAD_GL_AMD_compressed_3DC_texture:
gl: GLAD_GL_AMD_compressed_3DC_texture
GLAD_GL_AMD_compressed_ATC_texture:
gl: GLAD_GL_AMD_compressed_ATC_texture
GLAD_GL_AMD_conservative_depth:
gl: GLAD_GL_AMD_conservative_depth
GLAD_GL_AMD_debug_output:
gl: GLAD_GL_AMD_debug_output
GLAD_GL_AMD_depth_clamp_separate:
gl: GLAD_GL_AMD_depth_clamp_separate
GLAD_GL_AMD_draw_buffers_blend:
gl: GLAD_GL_AMD_draw_buffers_blend
GLAD_GL_AMD_framebuffer_multisample_advanced:
gl: GLAD_GL_AMD_framebuffer_multisample_advanced
GLAD_GL_AMD_framebuffer_sample_positions:
gl: GLAD_GL_AMD_framebuffer_sample_positions
GLAD_GL_AMD_gcn_shader:
gl: GLAD_GL_AMD_gcn_shader
GLAD_GL_AMD_gpu_shader_half_float:
gl: GLAD_GL_AMD_gpu_shader_half_float
GLAD_GL_AMD_gpu_shader_int16:
gl: GLAD_GL_AMD_gpu_shader_int16
GLAD_GL_AMD_gpu_shader_int64:
gl: GLAD_GL_AMD_gpu_shader_int64
GLAD_GL_AMD_interleaved_elements:
gl: GLAD_GL_AMD_interleaved_elements
GLAD_GL_AMD_multi_draw_indirect:
gl: GLAD_GL_AMD_multi_draw_indirect
GLAD_GL_AMD_name_gen_delete:
gl: GLAD_GL_AMD_name_gen_delete
GLAD_GL_AMD_occlusion_query_event:
gl: GLAD_GL_AMD_occlusion_query_event
GLAD_GL_AMD_performance_monitor:
gl: GLAD_GL_AMD_performance_monitor
GLAD_GL_AMD_pinned_memory:
gl: GLAD_GL_AMD_pinned_memory
GLAD_GL_AMD_program_binary_Z400:
gl: GLAD_GL_AMD_program_binary_Z400
GLAD_GL_AMD_query_buffer_object:
gl: GLAD_GL_AMD_query_buffer_object
GLAD_GL_AMD_sample_positions:
gl: GLAD_GL_AMD_sample_positions
GLAD_GL_AMD_seamless_cubemap_per_texture:
gl: GLAD_GL_AMD_seamless_cubemap_per_texture
GLAD_GL_AMD_shader_atomic_counter_ops:
gl: GLAD_GL_AMD_shader_atomic_counter_ops
GLAD_GL_AMD_shader_ballot:
gl: GLAD_GL_AMD_shader_ballot
GLAD_GL_AMD_shader_explicit_vertex_parameter:
gl: GLAD_GL_AMD_shader_explicit_vertex_parameter
GLAD_GL_AMD_shader_gpu_shader_half_float_fetch:
gl: GLAD_GL_AMD_shader_gpu_shader_half_float_fetch
GLAD_GL_AMD_shader_image_load_store_lod:
gl: GLAD_GL_AMD_shader_image_load_store_lod
GLAD_GL_AMD_shader_stencil_export:
gl: GLAD_GL_AMD_shader_stencil_export
GLAD_GL_AMD_shader_trinary_minmax:
gl: GLAD_GL_AMD_shader_trinary_minmax
GLAD_GL_AMD_sparse_texture:
gl: GLAD_GL_AMD_sparse_texture
GLAD_GL_AMD_stencil_operation_extended:
gl: GLAD_GL_AMD_stencil_operation_extended
GLAD_GL_AMD_texture_gather_bias_lod:
gl: GLAD_GL_AMD_texture_gather_bias_lod
GLAD_GL_AMD_texture_texture4:
gl: GLAD_GL_AMD_texture_texture4
GLAD_GL_AMD_transform_feedback3_lines_triangles:
gl: GLAD_GL_AMD_transform_feedback3_lines_triangles
GLAD_GL_AMD_transform_feedback4:
gl: GLAD_GL_AMD_transform_feedback4
GLAD_GL_AMD_vertex_shader_layer:
gl: GLAD_GL_AMD_vertex_shader_layer
GLAD_GL_AMD_vertex_shader_tessellator:
gl: GLAD_GL_AMD_vertex_shader_tessellator
GLAD_GL_AMD_vertex_shader_viewport_index:
gl: GLAD_GL_AMD_vertex_shader_viewport_index
GLAD_GL_ANDROID_extension_pack_es31a:
gl: GLAD_GL_ANDROID_extension_pack_es31a
GLAD_GL_ANGLE_depth_texture:
gl: GLAD_GL_ANGLE_depth_texture
GLAD_GL_ANGLE_framebuffer_blit:
gl: GLAD_GL_ANGLE_framebuffer_blit
GLAD_GL_ANGLE_framebuffer_multisample:
gl: GLAD_GL_ANGLE_framebuffer_multisample
GLAD_GL_ANGLE_instanced_arrays:
gl: GLAD_GL_ANGLE_instanced_arrays
GLAD_GL_ANGLE_pack_reverse_row_order:
gl: GLAD_GL_ANGLE_pack_reverse_row_order
GLAD_GL_ANGLE_program_binary:
gl: GLAD_GL_ANGLE_program_binary
GLAD_GL_ANGLE_texture_compression_dxt3:
gl: GLAD_GL_ANGLE_texture_compression_dxt3
GLAD_GL_ANGLE_texture_compression_dxt5:
gl: GLAD_GL_ANGLE_texture_compression_dxt5
GLAD_GL_ANGLE_texture_usage:
gl: GLAD_GL_ANGLE_texture_usage
GLAD_GL_ANGLE_translated_shader_source:
gl: GLAD_GL_ANGLE_translated_shader_source
GLAD_GL_APPLE_aux_depth_stencil:
gl: GLAD_GL_APPLE_aux_depth_stencil
GLAD_GL_APPLE_client_storage:
gl: GLAD_GL_APPLE_client_storage
GLAD_GL_APPLE_clip_distance:
gl: GLAD_GL_APPLE_clip_distance
GLAD_GL_APPLE_color_buffer_packed_float:
gl: GLAD_GL_APPLE_color_buffer_packed_float
GLAD_GL_APPLE_copy_texture_levels:
gl: GLAD_GL_APPLE_copy_texture_levels
GLAD_GL_APPLE_element_array:
gl: GLAD_GL_APPLE_element_array
GLAD_GL_APPLE_fence:
gl: GLAD_GL_APPLE_fence
GLAD_GL_APPLE_float_pixels:
gl: GLAD_GL_APPLE_float_pixels
GLAD_GL_APPLE_flush_buffer_range:
gl: GLAD_GL_APPLE_flush_buffer_range
GLAD_GL_APPLE_framebuffer_multisample:
gl: GLAD_GL_APPLE_framebuffer_multisample
GLAD_GL_APPLE_object_purgeable:
gl: GLAD_GL_APPLE_object_purgeable
GLAD_GL_APPLE_rgb_422:
gl: GLAD_GL_APPLE_rgb_422
GLAD_GL_APPLE_row_bytes:
gl: GLAD_GL_APPLE_row_bytes
GLAD_GL_APPLE_specular_vector:
gl: GLAD_GL_APPLE_specular_vector
GLAD_GL_APPLE_sync:
gl: GLAD_GL_APPLE_sync
GLAD_GL_APPLE_texture_format_BGRA8888:
gl: GLAD_GL_APPLE_texture_format_BGRA8888
GLAD_GL_APPLE_texture_max_level:
gl: GLAD_GL_APPLE_texture_max_level
GLAD_GL_APPLE_texture_packed_float:
gl: GLAD_GL_APPLE_texture_packed_float
GLAD_GL_APPLE_texture_range:
gl: GLAD_GL_APPLE_texture_range
GLAD_GL_APPLE_transform_hint:
gl: GLAD_GL_APPLE_transform_hint
GLAD_GL_APPLE_vertex_array_object:
gl: GLAD_GL_APPLE_vertex_array_object
GLAD_GL_APPLE_vertex_array_range:
gl: GLAD_GL_APPLE_vertex_array_range
GLAD_GL_APPLE_vertex_program_evaluators:
gl: GLAD_GL_APPLE_vertex_program_evaluators
GLAD_GL_APPLE_ycbcr_422:
gl: GLAD_GL_APPLE_ycbcr_422
GLAD_GL_ARB_arrays_of_arrays:
gl: GLAD_GL_ARB_arrays_of_arrays
GLAD_GL_ARB_base_instance:
gl: GLAD_GL_ARB_base_instance
GLAD_GL_ARB_bindless_texture:
gl: GLAD_GL_ARB_bindless_texture
GLAD_GL_ARB_blend_func_extended:
gl: GLAD_GL_ARB_blend_func_extended
GLAD_GL_ARB_buffer_storage:
gl: GLAD_GL_ARB_buffer_storage
GLAD_GL_ARB_clear_buffer_object:
gl: GLAD_GL_ARB_clear_buffer_object
GLAD_GL_ARB_clear_texture:
gl: GLAD_GL_ARB_clear_texture
GLAD_GL_ARB_cl_event:
gl: GLAD_GL_ARB_cl_event
GLAD_GL_ARB_clip_control:
gl: GLAD_GL_ARB_clip_control
GLAD_GL_ARB_color_buffer_float:
gl: GLAD_GL_ARB_color_buffer_float
GLAD_GL_ARB_compatibility:
gl: GLAD_GL_ARB_compatibility
GLAD_GL_ARB_compressed_texture_pixel_storage:
gl: GLAD_GL_ARB_compressed_texture_pixel_storage
GLAD_GL_ARB_compute_shader:
gl: GLAD_GL_ARB_compute_shader
GLAD_GL_ARB_compute_variable_group_size:
gl: GLAD_GL_ARB_compute_variable_group_size
GLAD_GL_ARB_conditional_render_inverted:
gl: GLAD_GL_ARB_conditional_render_inverted
GLAD_GL_ARB_conservative_depth:
gl: GLAD_GL_ARB_conservative_depth
GLAD_GL_ARB_copy_buffer:
gl: GLAD_GL_ARB_copy_buffer
GLAD_GL_ARB_copy_image:
gl: GLAD_GL_ARB_copy_image
GLAD_GL_ARB_cull_distance:
gl: GLAD_GL_ARB_cull_distance
GLAD_GL_ARB_debug_output:
gl: GLAD_GL_ARB_debug_output
GLAD_GL_ARB_depth_buffer_float:
gl: GLAD_GL_ARB_depth_buffer_float
GLAD_GL_ARB_depth_clamp:
gl: GLAD_GL_ARB_depth_clamp
GLAD_GL_ARB_depth_texture:
gl: GLAD_GL_ARB_depth_texture
GLAD_GL_ARB_derivative_control:
gl: GLAD_GL_ARB_derivative_control
GLAD_GL_ARB_direct_state_access:
gl: GLAD_GL_ARB_direct_state_access
GLAD_GL_ARB_draw_buffers:
gl: GLAD_GL_ARB_draw_buffers
GLAD_GL_ARB_draw_buffers_blend:
gl: GLAD_GL_ARB_draw_buffers_blend
GLAD_GL_ARB_draw_elements_base_vertex:
gl: GLAD_GL_ARB_draw_elements_base_vertex
GLAD_GL_ARB_draw_indirect:
gl: GLAD_GL_ARB_draw_indirect
GLAD_GL_ARB_draw_instanced:
gl: GLAD_GL_ARB_draw_instanced
GLAD_GL_ARB_enhanced_layouts:
gl: GLAD_GL_ARB_enhanced_layouts
GLAD_GL_ARB_ES2_compatibility:
gl: GLAD_GL_ARB_ES2_compatibility
GLAD_GL_ARB_ES3_1_compatibility:
gl: GLAD_GL_ARB_ES3_1_compatibility
GLAD_GL_ARB_ES3_2_compatibility:
gl: GLAD_GL_ARB_ES3_2_compatibility
GLAD_GL_ARB_ES3_compatibility:
gl: GLAD_GL_ARB_ES3_compatibility
GLAD_GL_ARB_explicit_attrib_location:
gl: GLAD_GL_ARB_explicit_attrib_location
GLAD_GL_ARB_explicit_uniform_location:
gl: GLAD_GL_ARB_explicit_uniform_location
GLAD_GL_ARB_fragment_coord_conventions:
gl: GLAD_GL_ARB_fragment_coord_conventions
GLAD_GL_ARB_fragment_layer_viewport:
gl: GLAD_GL_ARB_fragment_layer_viewport
GLAD_GL_ARB_fragment_program:
gl: GLAD_GL_ARB_fragment_program
GLAD_GL_ARB_fragment_program_shadow:
gl: GLAD_GL_ARB_fragment_program_shadow
GLAD_GL_ARB_fragment_shader:
gl: GLAD_GL_ARB_fragment_shader
GLAD_GL_ARB_fragment_shader_interlock:
gl: GLAD_GL_ARB_fragment_shader_interlock
GLAD_GL_ARB_framebuffer_no_attachments:
gl: GLAD_GL_ARB_framebuffer_no_attachments
GLAD_GL_ARB_framebuffer_object:
gl: GLAD_GL_ARB_framebuffer_object
GLAD_GL_ARB_framebuffer_sRGB:
gl: GLAD_GL_ARB_framebuffer_sRGB
GLAD_GL_ARB_geometry_shader4:
gl: GLAD_GL_ARB_geometry_shader4
GLAD_GL_ARB_get_program_binary:
gl: GLAD_GL_ARB_get_program_binary
GLAD_GL_ARB_get_texture_sub_image:
gl: GLAD_GL_ARB_get_texture_sub_image
GLAD_GL_ARB_gl_spirv:
gl: GLAD_GL_ARB_gl_spirv
GLAD_GL_ARB_gpu_shader5:
gl: GLAD_GL_ARB_gpu_shader5
GLAD_GL_ARB_gpu_shader_fp64:
gl: GLAD_GL_ARB_gpu_shader_fp64
GLAD_GL_ARB_gpu_shader_int64:
gl: GLAD_GL_ARB_gpu_shader_int64
GLAD_GL_ARB_half_float_pixel:
gl: GLAD_GL_ARB_half_float_pixel
GLAD_GL_ARB_half_float_vertex:
gl: GLAD_GL_ARB_half_float_vertex
GLAD_GL_ARB_imaging:
gl: GLAD_GL_ARB_imaging
GLAD_GL_ARB_indirect_parameters:
gl: GLAD_GL_ARB_indirect_parameters
GLAD_GL_ARB_instanced_arrays:
gl: GLAD_GL_ARB_instanced_arrays
GLAD_GL_ARB_internalformat_query:
gl: GLAD_GL_ARB_internalformat_query
GLAD_GL_ARB_internalformat_query2:
gl: GLAD_GL_ARB_internalformat_query2
GLAD_GL_ARB_invalidate_subdata:
gl: GLAD_GL_ARB_invalidate_subdata
GLAD_GL_ARB_map_buffer_alignment:
gl: GLAD_GL_ARB_map_buffer_alignment
GLAD_GL_ARB_map_buffer_range:
gl: GLAD_GL_ARB_map_buffer_range
GLAD_GL_ARB_matrix_palette:
gl: GLAD_GL_ARB_matrix_palette
GLAD_GL_ARB_multi_bind:
gl: GLAD_GL_ARB_multi_bind
GLAD_GL_ARB_multi_draw_indirect:
gl: GLAD_GL_ARB_multi_draw_indirect
GLAD_GL_ARB_multisample:
gl: GLAD_GL_ARB_multisample
GLAD_GL_ARB_multitexture:
gl: GLAD_GL_ARB_multitexture
GLAD_GL_ARB_occlusion_query:
gl: GLAD_GL_ARB_occlusion_query
GLAD_GL_ARB_occlusion_query2:
gl: GLAD_GL_ARB_occlusion_query2
GLAD_GL_ARB_parallel_shader_compile:
gl: GLAD_GL_ARB_parallel_shader_compile
GLAD_GL_ARB_pipeline_statistics_query:
gl: GLAD_GL_ARB_pipeline_statistics_query
GLAD_GL_ARB_pixel_buffer_object:
gl: GLAD_GL_ARB_pixel_buffer_object
GLAD_GL_ARB_point_parameters:
gl: GLAD_GL_ARB_point_parameters
GLAD_GL_ARB_point_sprite:
gl: GLAD_GL_ARB_point_sprite
GLAD_GL_ARB_polygon_offset_clamp:
gl: GLAD_GL_ARB_polygon_offset_clamp
GLAD_GL_ARB_post_depth_coverage:
gl: GLAD_GL_ARB_post_depth_coverage
GLAD_GL_ARB_program_interface_query:
gl: GLAD_GL_ARB_program_interface_query
GLAD_GL_ARB_provoking_vertex:
gl: GLAD_GL_ARB_provoking_vertex
GLAD_GL_ARB_query_buffer_object:
gl: GLAD_GL_ARB_query_buffer_object
GLAD_GL_ARB_robust_buffer_access_behavior:
gl: GLAD_GL_ARB_robust_buffer_access_behavior
GLAD_GL_ARB_robustness:
gl: GLAD_GL_ARB_robustness
GLAD_GL_ARB_robustness_isolation:
gl: GLAD_GL_ARB_robustness_isolation
GLAD_GL_ARB_sample_locations:
gl: GLAD_GL_ARB_sample_locations
GLAD_GL_ARB_sampler_objects:
gl: GLAD_GL_ARB_sampler_objects
GLAD_GL_ARB_sample_shading:
gl: GLAD_GL_ARB_sample_shading
GLAD_GL_ARB_seamless_cube_map:
gl: GLAD_GL_ARB_seamless_cube_map
GLAD_GL_ARB_seamless_cubemap_per_texture:
gl: GLAD_GL_ARB_seamless_cubemap_per_texture
GLAD_GL_ARB_separate_shader_objects:
gl: GLAD_GL_ARB_separate_shader_objects
GLAD_GL_ARB_shader_atomic_counter_ops:
gl: GLAD_GL_ARB_shader_atomic_counter_ops
GLAD_GL_ARB_shader_atomic_counters:
gl: GLAD_GL_ARB_shader_atomic_counters
GLAD_GL_ARB_shader_ballot:
gl: GLAD_GL_ARB_shader_ballot
GLAD_GL_ARB_shader_bit_encoding:
gl: GLAD_GL_ARB_shader_bit_encoding
GLAD_GL_ARB_shader_clock:
gl: GLAD_GL_ARB_shader_clock
GLAD_GL_ARB_shader_draw_parameters:
gl: GLAD_GL_ARB_shader_draw_parameters
GLAD_GL_ARB_shader_group_vote:
gl: GLAD_GL_ARB_shader_group_vote
GLAD_GL_ARB_shader_image_load_store:
gl: GLAD_GL_ARB_shader_image_load_store
GLAD_GL_ARB_shader_image_size:
gl: GLAD_GL_ARB_shader_image_size
GLAD_GL_ARB_shader_objects:
gl: GLAD_GL_ARB_shader_objects
GLAD_GL_ARB_shader_precision:
gl: GLAD_GL_ARB_shader_precision
GLAD_GL_ARB_shader_stencil_export:
gl: GLAD_GL_ARB_shader_stencil_export
GLAD_GL_ARB_shader_storage_buffer_object:
gl: GLAD_GL_ARB_shader_storage_buffer_object
GLAD_GL_ARB_shader_subroutine:
gl: GLAD_GL_ARB_shader_subroutine
GLAD_GL_ARB_shader_texture_image_samples:
gl: GLAD_GL_ARB_shader_texture_image_samples
GLAD_GL_ARB_shader_texture_lod:
gl: GLAD_GL_ARB_shader_texture_lod
GLAD_GL_ARB_shader_viewport_layer_array:
gl: GLAD_GL_ARB_shader_viewport_layer_array
GLAD_GL_ARB_shading_language_100:
gl: GLAD_GL_ARB_shading_language_100
GLAD_GL_ARB_shading_language_420pack:
gl: GLAD_GL_ARB_shading_language_420pack
GLAD_GL_ARB_shading_language_include:
gl: GLAD_GL_ARB_shading_language_include
GLAD_GL_ARB_shading_language_packing:
gl: GLAD_GL_ARB_shading_language_packing
GLAD_GL_ARB_shadow:
gl: GLAD_GL_ARB_shadow
GLAD_GL_ARB_shadow_ambient:
gl: GLAD_GL_ARB_shadow_ambient
GLAD_GL_ARB_sparse_buffer:
gl: GLAD_GL_ARB_sparse_buffer
GLAD_GL_ARB_sparse_texture:
gl: GLAD_GL_ARB_sparse_texture
GLAD_GL_ARB_sparse_texture2:
gl: GLAD_GL_ARB_sparse_texture2
GLAD_GL_ARB_sparse_texture_clamp:
gl: GLAD_GL_ARB_sparse_texture_clamp
GLAD_GL_ARB_spirv_extensions:
gl: GLAD_GL_ARB_spirv_extensions
GLAD_GL_ARB_stencil_texturing:
gl: GLAD_GL_ARB_stencil_texturing
GLAD_GL_ARB_sync:
gl: GLAD_GL_ARB_sync
GLAD_GL_ARB_tessellation_shader:
gl: GLAD_GL_ARB_tessellation_shader
GLAD_GL_ARB_texture_barrier:
gl: GLAD_GL_ARB_texture_barrier
GLAD_GL_ARB_texture_border_clamp:
gl: GLAD_GL_ARB_texture_border_clamp
GLAD_GL_ARB_texture_buffer_object:
gl: GLAD_GL_ARB_texture_buffer_object
GLAD_GL_ARB_texture_buffer_object_rgb32:
gl: GLAD_GL_ARB_texture_buffer_object_rgb32
GLAD_GL_ARB_texture_buffer_range:
gl: GLAD_GL_ARB_texture_buffer_range
GLAD_GL_ARB_texture_compression:
gl: GLAD_GL_ARB_texture_compression
GLAD_GL_ARB_texture_compression_bptc:
gl: GLAD_GL_ARB_texture_compression_bptc
GLAD_GL_ARB_texture_compression_rgtc:
gl: GLAD_GL_ARB_texture_compression_rgtc
GLAD_GL_ARB_texture_cube_map:
gl: GLAD_GL_ARB_texture_cube_map
GLAD_GL_ARB_texture_cube_map_array:
gl: GLAD_GL_ARB_texture_cube_map_array
GLAD_GL_ARB_texture_env_add:
gl: GLAD_GL_ARB_texture_env_add
GLAD_GL_ARB_texture_env_combine:
gl: GLAD_GL_ARB_texture_env_combine
GLAD_GL_ARB_texture_env_crossbar:
gl: GLAD_GL_ARB_texture_env_crossbar
GLAD_GL_ARB_texture_env_dot3:
gl: GLAD_GL_ARB_texture_env_dot3
GLAD_GL_ARB_texture_filter_anisotropic:
gl: GLAD_GL_ARB_texture_filter_anisotropic
GLAD_GL_ARB_texture_filter_minmax:
gl: GLAD_GL_ARB_texture_filter_minmax
GLAD_GL_ARB_texture_float:
gl: GLAD_GL_ARB_texture_float
GLAD_GL_ARB_texture_gather:
gl: GLAD_GL_ARB_texture_gather
GLAD_GL_ARB_texture_mirror_clamp_to_edge:
gl: GLAD_GL_ARB_texture_mirror_clamp_to_edge
GLAD_GL_ARB_texture_mirrored_repeat:
gl: GLAD_GL_ARB_texture_mirrored_repeat
GLAD_GL_ARB_texture_multisample:
gl: GLAD_GL_ARB_texture_multisample
GLAD_GL_ARB_texture_non_power_of_two:
gl: GLAD_GL_ARB_texture_non_power_of_two
GLAD_GL_ARB_texture_query_levels:
gl: GLAD_GL_ARB_texture_query_levels
GLAD_GL_ARB_texture_query_lod:
gl: GLAD_GL_ARB_texture_query_lod
GLAD_GL_ARB_texture_rectangle:
gl: GLAD_GL_ARB_texture_rectangle
GLAD_GL_ARB_texture_rg:
gl: GLAD_GL_ARB_texture_rg
GLAD_GL_ARB_texture_rgb10_a2ui:
gl: GLAD_GL_ARB_texture_rgb10_a2ui
GLAD_GL_ARB_texture_stencil8:
gl: GLAD_GL_ARB_texture_stencil8
GLAD_GL_ARB_texture_storage:
gl: GLAD_GL_ARB_texture_storage
GLAD_GL_ARB_texture_storage_multisample:
gl: GLAD_GL_ARB_texture_storage_multisample
GLAD_GL_ARB_texture_swizzle:
gl: GLAD_GL_ARB_texture_swizzle
GLAD_GL_ARB_texture_view:
gl: GLAD_GL_ARB_texture_view
GLAD_GL_ARB_timer_query:
gl: GLAD_GL_ARB_timer_query
GLAD_GL_ARB_transform_feedback2:
gl: GLAD_GL_ARB_transform_feedback2
GLAD_GL_ARB_transform_feedback3:
gl: GLAD_GL_ARB_transform_feedback3
GLAD_GL_ARB_transform_feedback_instanced:
gl: GLAD_GL_ARB_transform_feedback_instanced
GLAD_GL_ARB_transform_feedback_overflow_query:
gl: GLAD_GL_ARB_transform_feedback_overflow_query
GLAD_GL_ARB_transpose_matrix:
gl: GLAD_GL_ARB_transpose_matrix
GLAD_GL_ARB_uniform_buffer_object:
gl: GLAD_GL_ARB_uniform_buffer_object
GLAD_GL_ARB_vertex_array_bgra:
gl: GLAD_GL_ARB_vertex_array_bgra
GLAD_GL_ARB_vertex_array_object:
gl: GLAD_GL_ARB_vertex_array_object
GLAD_GL_ARB_vertex_attrib_64bit:
gl: GLAD_GL_ARB_vertex_attrib_64bit
GLAD_GL_ARB_vertex_attrib_binding:
gl: GLAD_GL_ARB_vertex_attrib_binding
GLAD_GL_ARB_vertex_blend:
gl: GLAD_GL_ARB_vertex_blend
GLAD_GL_ARB_vertex_buffer_object:
gl: GLAD_GL_ARB_vertex_buffer_object
GLAD_GL_ARB_vertex_program:
gl: GLAD_GL_ARB_vertex_program
GLAD_GL_ARB_vertex_shader:
gl: GLAD_GL_ARB_vertex_shader
GLAD_GL_ARB_vertex_type_10f_11f_11f_rev:
gl: GLAD_GL_ARB_vertex_type_10f_11f_11f_rev
GLAD_GL_ARB_vertex_type_2_10_10_10_rev:
gl: GLAD_GL_ARB_vertex_type_2_10_10_10_rev
GLAD_GL_ARB_viewport_array:
gl: GLAD_GL_ARB_viewport_array
GLAD_GL_ARB_window_pos:
gl: GLAD_GL_ARB_window_pos
GLAD_GL_ARM_mali_program_binary:
gl: GLAD_GL_ARM_mali_program_binary
GLAD_GL_ARM_mali_shader_binary:
gl: GLAD_GL_ARM_mali_shader_binary
GLAD_GL_ARM_rgba8:
gl: GLAD_GL_ARM_rgba8
GLAD_GL_ARM_shader_framebuffer_fetch:
gl: GLAD_GL_ARM_shader_framebuffer_fetch
GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil:
gl: GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil
GLAD_GL_ARM_texture_unnormalized_coordinates:
gl: GLAD_GL_ARM_texture_unnormalized_coordinates
GLAD_GL_ATI_draw_buffers:
gl: GLAD_GL_ATI_draw_buffers
GLAD_GL_ATI_element_array:
gl: GLAD_GL_ATI_element_array
GLAD_GL_ATI_envmap_bumpmap:
gl: GLAD_GL_ATI_envmap_bumpmap
GLAD_GL_ATI_fragment_shader:
gl: GLAD_GL_ATI_fragment_shader
GLAD_GL_ATI_map_object_buffer:
gl: GLAD_GL_ATI_map_object_buffer
GLAD_GL_ATI_meminfo:
gl: GLAD_GL_ATI_meminfo
GLAD_GL_ATI_pixel_format_float:
gl: GLAD_GL_ATI_pixel_format_float
GLAD_GL_ATI_pn_triangles:
gl: GLAD_GL_ATI_pn_triangles
GLAD_GL_ATI_separate_stencil:
gl: GLAD_GL_ATI_separate_stencil
GLAD_GL_ATI_text_fragment_shader:
gl: GLAD_GL_ATI_text_fragment_shader
GLAD_GL_ATI_texture_env_combine3:
gl: GLAD_GL_ATI_texture_env_combine3
GLAD_GL_ATI_texture_float:
gl: GLAD_GL_ATI_texture_float
GLAD_GL_ATI_texture_mirror_once:
gl: GLAD_GL_ATI_texture_mirror_once
GLAD_GL_ATI_vertex_array_object:
gl: GLAD_GL_ATI_vertex_array_object
GLAD_GL_ATI_vertex_attrib_array_object:
gl: GLAD_GL_ATI_vertex_attrib_array_object
GLAD_GL_ATI_vertex_streams:
gl: GLAD_GL_ATI_vertex_streams
GLAD_GL_DMP_program_binary:
gl: GLAD_GL_DMP_program_binary
GLAD_GL_DMP_shader_binary:
gl: GLAD_GL_DMP_shader_binary
GLAD_GL_ES_VERSION_2_0:
gl: GLAD_GL_ES_VERSION_2_0
GLAD_GL_ES_VERSION_3_0:
gl: GLAD_GL_ES_VERSION_3_0
GLAD_GL_ES_VERSION_3_1:
gl: GLAD_GL_ES_VERSION_3_1
GLAD_GL_ES_VERSION_3_2:
gl: GLAD_GL_ES_VERSION_3_2
GLAD_GL_EXT_422_pixels:
gl: GLAD_GL_EXT_422_pixels
GLAD_GL_EXT_abgr:
gl: GLAD_GL_EXT_abgr
GLAD_GL_EXT_base_instance:
gl: GLAD_GL_EXT_base_instance
GLAD_GL_EXT_bgra:
gl: GLAD_GL_EXT_bgra
GLAD_GL_EXT_bindable_uniform:
gl: GLAD_GL_EXT_bindable_uniform
GLAD_GL_EXT_blend_color:
gl: GLAD_GL_EXT_blend_color
GLAD_GL_EXT_blend_equation_separate:
gl: GLAD_GL_EXT_blend_equation_separate
GLAD_GL_EXT_blend_func_extended:
gl: GLAD_GL_EXT_blend_func_extended
GLAD_GL_EXT_blend_func_separate:
gl: GLAD_GL_EXT_blend_func_separate
GLAD_GL_EXT_blend_logic_op:
gl: GLAD_GL_EXT_blend_logic_op
GLAD_GL_EXT_blend_minmax:
gl: GLAD_GL_EXT_blend_minmax
GLAD_GL_EXT_blend_subtract:
gl: GLAD_GL_EXT_blend_subtract
GLAD_GL_EXT_buffer_storage:
gl: GLAD_GL_EXT_buffer_storage
GLAD_GL_EXT_clear_texture:
gl: GLAD_GL_EXT_clear_texture
GLAD_GL_EXT_clip_control:
gl: GLAD_GL_EXT_clip_control
GLAD_GL_EXT_clip_cull_distance:
gl: GLAD_GL_EXT_clip_cull_distance
GLAD_GL_EXT_clip_volume_hint:
gl: GLAD_GL_EXT_clip_volume_hint
GLAD_GL_EXT_cmyka:
gl: GLAD_GL_EXT_cmyka
GLAD_GL_EXT_color_buffer_float:
gl: GLAD_GL_EXT_color_buffer_float
GLAD_GL_EXT_color_buffer_half_float:
gl: GLAD_GL_EXT_color_buffer_half_float
GLAD_GL_EXT_color_subtable:
gl: GLAD_GL_EXT_color_subtable
GLAD_GL_EXT_compiled_vertex_array:
gl: GLAD_GL_EXT_compiled_vertex_array
GLAD_GL_EXT_conservative_depth:
gl: GLAD_GL_EXT_conservative_depth
GLAD_GL_EXT_convolution:
gl: GLAD_GL_EXT_convolution
GLAD_GL_EXT_coordinate_frame:
gl: GLAD_GL_EXT_coordinate_frame
GLAD_GL_EXT_copy_image:
gl: GLAD_GL_EXT_copy_image
GLAD_GL_EXT_copy_texture:
gl: GLAD_GL_EXT_copy_texture
GLAD_GL_EXT_cull_vertex:
gl: GLAD_GL_EXT_cull_vertex
GLAD_GL_EXT_debug_label:
gl: GLAD_GL_EXT_debug_label
GLAD_GL_EXT_debug_marker:
gl: GLAD_GL_EXT_debug_marker
GLAD_GL_EXT_depth_bounds_test:
gl: GLAD_GL_EXT_depth_bounds_test
GLAD_GL_EXT_depth_clamp:
gl: GLAD_GL_EXT_depth_clamp
GLAD_GL_EXT_direct_state_access:
gl: GLAD_GL_EXT_direct_state_access
GLAD_GL_EXT_discard_framebuffer:
gl: GLAD_GL_EXT_discard_framebuffer
GLAD_GL_EXT_disjoint_timer_query:
gl: GLAD_GL_EXT_disjoint_timer_query
GLAD_GL_EXT_draw_buffers:
gl: GLAD_GL_EXT_draw_buffers
GLAD_GL_EXT_draw_buffers2:
gl: GLAD_GL_EXT_draw_buffers2
GLAD_GL_EXT_draw_buffers_indexed:
gl: GLAD_GL_EXT_draw_buffers_indexed
GLAD_GL_EXT_draw_elements_base_vertex:
gl: GLAD_GL_EXT_draw_elements_base_vertex
GLAD_GL_EXT_draw_instanced:
gl: GLAD_GL_EXT_draw_instanced
GLAD_GL_EXT_draw_range_elements:
gl: GLAD_GL_EXT_draw_range_elements
GLAD_GL_EXT_draw_transform_feedback:
gl: GLAD_GL_EXT_draw_transform_feedback
GLAD_GL_EXT_EGL_image_array:
gl: GLAD_GL_EXT_EGL_image_array
GLAD_GL_EXT_EGL_image_storage:
gl: GLAD_GL_EXT_EGL_image_storage
GLAD_GL_EXT_EGL_image_storage_compression:
gl: GLAD_GL_EXT_EGL_image_storage_compression
GLAD_GL_EXT_EGL_sync:
gl: GLAD_GL_EXT_EGL_sync
GLAD_GL_EXT_external_buffer:
gl: GLAD_GL_EXT_external_buffer
GLAD_GL_EXT_float_blend:
gl: GLAD_GL_EXT_float_blend
GLAD_GL_EXT_fog_coord:
gl: GLAD_GL_EXT_fog_coord
GLAD_GL_EXT_fragment_shading_rate:
gl: GLAD_GL_EXT_fragment_shading_rate
GLAD_GL_EXT_framebuffer_blit:
gl: GLAD_GL_EXT_framebuffer_blit
GLAD_GL_EXT_framebuffer_blit_layers:
gl: GLAD_GL_EXT_framebuffer_blit_layers
GLAD_GL_EXT_framebuffer_multisample:
gl: GLAD_GL_EXT_framebuffer_multisample
GLAD_GL_EXT_framebuffer_multisample_blit_scaled:
gl: GLAD_GL_EXT_framebuffer_multisample_blit_scaled
GLAD_GL_EXT_framebuffer_object:
gl: GLAD_GL_EXT_framebuffer_object
GLAD_GL_EXT_framebuffer_sRGB:
gl: GLAD_GL_EXT_framebuffer_sRGB
GLAD_GL_EXT_geometry_point_size:
gl: GLAD_GL_EXT_geometry_point_size
GLAD_GL_EXT_geometry_shader:
gl: GLAD_GL_EXT_geometry_shader
GLAD_GL_EXT_geometry_shader4:
gl: GLAD_GL_EXT_geometry_shader4
GLAD_GL_EXT_gpu_program_parameters:
gl: GLAD_GL_EXT_gpu_program_parameters
GLAD_GL_EXT_gpu_shader4:
gl: GLAD_GL_EXT_gpu_shader4
GLAD_GL_EXT_gpu_shader5:
gl: GLAD_GL_EXT_gpu_shader5
GLAD_GL_EXT_histogram:
gl: GLAD_GL_EXT_histogram
GLAD_GL_EXT_index_array_formats:
gl: GLAD_GL_EXT_index_array_formats
GLAD_GL_EXT_index_func:
gl: GLAD_GL_EXT_index_func
GLAD_GL_EXT_index_material:
gl: GLAD_GL_EXT_index_material
GLAD_GL_EXT_index_texture:
gl: GLAD_GL_EXT_index_texture
GLAD_GL_EXT_instanced_arrays:
gl: GLAD_GL_EXT_instanced_arrays
GLAD_GL_EXT_light_texture:
gl: GLAD_GL_EXT_light_texture
GLAD_GL_EXT_map_buffer_range:
gl: GLAD_GL_EXT_map_buffer_range
GLAD_GL_EXT_memory_object:
gl: GLAD_GL_EXT_memory_object
GLAD_GL_EXT_memory_object_fd:
gl: GLAD_GL_EXT_memory_object_fd
GLAD_GL_EXT_memory_object_win32:
gl: GLAD_GL_EXT_memory_object_win32
GLAD_GL_EXT_misc_attribute:
gl: GLAD_GL_EXT_misc_attribute
GLAD_GL_EXT_multi_draw_arrays:
gl: GLAD_GL_EXT_multi_draw_arrays
GLAD_GL_EXT_multi_draw_indirect:
gl: GLAD_GL_EXT_multi_draw_indirect
GLAD_GL_EXT_multisample:
gl: GLAD_GL_EXT_multisample
GLAD_GL_EXT_multisampled_compatibility:
gl: GLAD_GL_EXT_multisampled_compatibility
GLAD_GL_EXT_multisampled_render_to_texture:
gl: GLAD_GL_EXT_multisampled_render_to_texture
GLAD_GL_EXT_multisampled_render_to_texture2:
gl: GLAD_GL_EXT_multisampled_render_to_texture2
GLAD_GL_EXT_multiview_draw_buffers:
gl: GLAD_GL_EXT_multiview_draw_buffers
GLAD_GL_EXT_multiview_tessellation_geometry_shader:
gl: GLAD_GL_EXT_multiview_tessellation_geometry_shader
GLAD_GL_EXT_multiview_texture_multisample:
gl: GLAD_GL_EXT_multiview_texture_multisample
GLAD_GL_EXT_multiview_timer_query:
gl: GLAD_GL_EXT_multiview_timer_query
GLAD_GL_EXT_occlusion_query_boolean:
gl: GLAD_GL_EXT_occlusion_query_boolean
GLAD_GL_EXT_packed_depth_stencil:
gl: GLAD_GL_EXT_packed_depth_stencil
GLAD_GL_EXT_packed_float:
gl: GLAD_GL_EXT_packed_float
GLAD_GL_EXT_packed_pixels:
gl: GLAD_GL_EXT_packed_pixels
GLAD_GL_EXT_paletted_texture:
gl: GLAD_GL_EXT_paletted_texture
GLAD_GL_EXT_pixel_buffer_object:
gl: GLAD_GL_EXT_pixel_buffer_object
GLAD_GL_EXT_pixel_transform:
gl: GLAD_GL_EXT_pixel_transform
GLAD_GL_EXT_pixel_transform_color_table:
gl: GLAD_GL_EXT_pixel_transform_color_table
GLAD_GL_EXT_point_parameters:
gl: GLAD_GL_EXT_point_parameters
GLAD_GL_EXT_polygon_offset:
gl: GLAD_GL_EXT_polygon_offset
GLAD_GL_EXT_polygon_offset_clamp:
gl: GLAD_GL_EXT_polygon_offset_clamp
GLAD_GL_EXT_post_depth_coverage:
gl: GLAD_GL_EXT_post_depth_coverage
GLAD_GL_EXT_primitive_bounding_box:
gl: GLAD_GL_EXT_primitive_bounding_box
GLAD_GL_EXT_protected_textures:
gl: GLAD_GL_EXT_protected_textures
GLAD_GL_EXT_provoking_vertex:
gl: GLAD_GL_EXT_provoking_vertex
GLAD_GL_EXT_pvrtc_sRGB:
gl: GLAD_GL_EXT_pvrtc_sRGB
GLAD_GL_EXT_raster_multisample:
gl: GLAD_GL_EXT_raster_multisample
GLAD_GL_EXT_read_format_bgra:
gl: GLAD_GL_EXT_read_format_bgra
GLAD_GL_EXT_render_snorm:
gl: GLAD_GL_EXT_render_snorm
GLAD_GL_EXT_rescale_normal:
gl: GLAD_GL_EXT_rescale_normal
GLAD_GL_EXT_robustness:
gl: GLAD_GL_EXT_robustness
GLAD_GL_EXT_secondary_color:
gl: GLAD_GL_EXT_secondary_color
GLAD_GL_EXT_semaphore:
gl: GLAD_GL_EXT_semaphore
GLAD_GL_EXT_semaphore_fd:
gl: GLAD_GL_EXT_semaphore_fd
GLAD_GL_EXT_semaphore_win32:
gl: GLAD_GL_EXT_semaphore_win32
GLAD_GL_EXT_separate_depth_stencil:
gl: GLAD_GL_EXT_separate_depth_stencil
GLAD_GL_EXT_separate_shader_objects:
gl: GLAD_GL_EXT_separate_shader_objects
GLAD_GL_EXT_separate_specular_color:
gl: GLAD_GL_EXT_separate_specular_color
GLAD_GL_EXT_shader_framebuffer_fetch:
gl: GLAD_GL_EXT_shader_framebuffer_fetch
GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent:
gl: GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent
GLAD_GL_EXT_shader_group_vote:
gl: GLAD_GL_EXT_shader_group_vote
GLAD_GL_EXT_shader_image_load_formatted:
gl: GLAD_GL_EXT_shader_image_load_formatted
GLAD_GL_EXT_shader_image_load_store:
gl: GLAD_GL_EXT_shader_image_load_store
GLAD_GL_EXT_shader_implicit_conversions:
gl: GLAD_GL_EXT_shader_implicit_conversions
GLAD_GL_EXT_shader_integer_mix:
gl: GLAD_GL_EXT_shader_integer_mix
GLAD_GL_EXT_shader_io_blocks:
gl: GLAD_GL_EXT_shader_io_blocks
GLAD_GL_EXT_shader_non_constant_global_initializers:
gl: GLAD_GL_EXT_shader_non_constant_global_initializers
GLAD_GL_EXT_shader_pixel_local_storage:
gl: GLAD_GL_EXT_shader_pixel_local_storage
GLAD_GL_EXT_shader_pixel_local_storage2:
gl: GLAD_GL_EXT_shader_pixel_local_storage2
GLAD_GL_EXT_shader_samples_identical:
gl: GLAD_GL_EXT_shader_samples_identical
GLAD_GL_EXT_shader_texture_lod:
gl: GLAD_GL_EXT_shader_texture_lod
GLAD_GL_EXT_shadow_funcs:
gl: GLAD_GL_EXT_shadow_funcs
GLAD_GL_EXT_shadow_samplers:
gl: GLAD_GL_EXT_shadow_samplers
GLAD_GL_EXT_shared_texture_palette:
gl: GLAD_GL_EXT_shared_texture_palette
GLAD_GL_EXT_sparse_texture:
gl: GLAD_GL_EXT_sparse_texture
GLAD_GL_EXT_sparse_texture2:
gl: GLAD_GL_EXT_sparse_texture2
GLAD_GL_EXT_sRGB:
gl: GLAD_GL_EXT_sRGB
GLAD_GL_EXT_sRGB_write_control:
gl: GLAD_GL_EXT_sRGB_write_control
GLAD_GL_EXT_stencil_clear_tag:
gl: GLAD_GL_EXT_stencil_clear_tag
GLAD_GL_EXT_stencil_two_side:
gl: GLAD_GL_EXT_stencil_two_side
GLAD_GL_EXT_stencil_wrap:
gl: GLAD_GL_EXT_stencil_wrap
GLAD_GL_EXT_subtexture:
gl: GLAD_GL_EXT_subtexture
GLAD_GL_EXT_tessellation_point_size:
gl: GLAD_GL_EXT_tessellation_point_size
GLAD_GL_EXT_tessellation_shader:
gl: GLAD_GL_EXT_tessellation_shader
GLAD_GL_EXT_texture:
gl: GLAD_GL_EXT_texture
GLAD_GL_EXT_texture3D:
gl: GLAD_GL_EXT_texture3D
GLAD_GL_EXT_texture_array:
gl: GLAD_GL_EXT_texture_array
GLAD_GL_EXT_texture_border_clamp:
gl: GLAD_GL_EXT_texture_border_clamp
GLAD_GL_EXT_texture_buffer:
gl: GLAD_GL_EXT_texture_buffer
GLAD_GL_EXT_texture_buffer_object:
gl: GLAD_GL_EXT_texture_buffer_object
GLAD_GL_EXT_texture_compression_astc_decode_mode:
gl: GLAD_GL_EXT_texture_compression_astc_decode_mode
GLAD_GL_EXT_texture_compression_bptc:
gl: GLAD_GL_EXT_texture_compression_bptc
GLAD_GL_EXT_texture_compression_dxt1:
gl: GLAD_GL_EXT_texture_compression_dxt1
GLAD_GL_EXT_texture_compression_latc:
gl: GLAD_GL_EXT_texture_compression_latc
GLAD_GL_EXT_texture_compression_rgtc:
gl: GLAD_GL_EXT_texture_compression_rgtc
GLAD_GL_EXT_texture_compression_s3tc:
gl: GLAD_GL_EXT_texture_compression_s3tc
GLAD_GL_EXT_texture_compression_s3tc_srgb:
gl: GLAD_GL_EXT_texture_compression_s3tc_srgb
GLAD_GL_EXT_texture_cube_map:
gl: GLAD_GL_EXT_texture_cube_map
GLAD_GL_EXT_texture_cube_map_array:
gl: GLAD_GL_EXT_texture_cube_map_array
GLAD_GL_EXT_texture_env_add:
gl: GLAD_GL_EXT_texture_env_add
GLAD_GL_EXT_texture_env_combine:
gl: GLAD_GL_EXT_texture_env_combine
GLAD_GL_EXT_texture_env_dot3:
gl: GLAD_GL_EXT_texture_env_dot3
GLAD_GL_EXT_texture_filter_anisotropic:
gl: GLAD_GL_EXT_texture_filter_anisotropic
GLAD_GL_EXT_texture_filter_minmax:
gl: GLAD_GL_EXT_texture_filter_minmax
GLAD_GL_EXT_texture_format_BGRA8888:
gl: GLAD_GL_EXT_texture_format_BGRA8888
GLAD_GL_EXT_texture_format_sRGB_override:
gl: GLAD_GL_EXT_texture_format_sRGB_override
GLAD_GL_EXT_texture_integer:
gl: GLAD_GL_EXT_texture_integer
GLAD_GL_EXT_texture_lod_bias:
gl: GLAD_GL_EXT_texture_lod_bias
GLAD_GL_EXT_texture_mirror_clamp:
gl: GLAD_GL_EXT_texture_mirror_clamp
GLAD_GL_EXT_texture_mirror_clamp_to_edge:
gl: GLAD_GL_EXT_texture_mirror_clamp_to_edge
GLAD_GL_EXT_texture_norm16:
gl: GLAD_GL_EXT_texture_norm16
GLAD_GL_EXT_texture_object:
gl: GLAD_GL_EXT_texture_object
GLAD_GL_EXT_texture_perturb_normal:
gl: GLAD_GL_EXT_texture_perturb_normal
GLAD_GL_EXT_texture_query_lod:
gl: GLAD_GL_EXT_texture_query_lod
GLAD_GL_EXT_texture_rg:
gl: GLAD_GL_EXT_texture_rg
GLAD_GL_EXT_texture_shadow_lod:
gl: GLAD_GL_EXT_texture_shadow_lod
GLAD_GL_EXT_texture_shared_exponent:
gl: GLAD_GL_EXT_texture_shared_exponent
GLAD_GL_EXT_texture_snorm:
gl: GLAD_GL_EXT_texture_snorm
GLAD_GL_EXT_texture_sRGB:
gl: GLAD_GL_EXT_texture_sRGB
GLAD_GL_EXT_texture_sRGB_decode:
gl: GLAD_GL_EXT_texture_sRGB_decode
GLAD_GL_EXT_texture_sRGB_R8:
gl: GLAD_GL_EXT_texture_sRGB_R8
GLAD_GL_EXT_texture_sRGB_RG8:
gl: GLAD_GL_EXT_texture_sRGB_RG8
GLAD_GL_EXT_texture_storage:
gl: GLAD_GL_EXT_texture_storage
GLAD_GL_EXT_texture_storage_compression:
gl: GLAD_GL_EXT_texture_storage_compression
GLAD_GL_EXT_texture_swizzle:
gl: GLAD_GL_EXT_texture_swizzle
GLAD_GL_EXT_texture_type_2_10_10_10_REV:
gl: GLAD_GL_EXT_texture_type_2_10_10_10_REV
GLAD_GL_EXT_texture_view:
gl: GLAD_GL_EXT_texture_view
GLAD_GL_EXT_timer_query:
gl: GLAD_GL_EXT_timer_query
GLAD_GL_EXT_transform_feedback:
gl: GLAD_GL_EXT_transform_feedback
GLAD_GL_EXT_unpack_subimage:
gl: GLAD_GL_EXT_unpack_subimage
GLAD_GL_EXT_vertex_array:
gl: GLAD_GL_EXT_vertex_array
GLAD_GL_EXT_vertex_array_bgra:
gl: GLAD_GL_EXT_vertex_array_bgra
GLAD_GL_EXT_vertex_attrib_64bit:
gl: GLAD_GL_EXT_vertex_attrib_64bit
GLAD_GL_EXT_vertex_shader:
gl: GLAD_GL_EXT_vertex_shader
GLAD_GL_EXT_vertex_weighting:
gl: GLAD_GL_EXT_vertex_weighting
GLAD_GL_EXT_win32_keyed_mutex:
gl: GLAD_GL_EXT_win32_keyed_mutex
GLAD_GL_EXT_window_rectangles:
gl: GLAD_GL_EXT_window_rectangles
GLAD_GL_EXT_x11_sync_object:
gl: GLAD_GL_EXT_x11_sync_object
GLAD_GL_EXT_YUV_target:
gl: GLAD_GL_EXT_YUV_target
GLAD_GL_FJ_shader_binary_GCCSO:
gl: GLAD_GL_FJ_shader_binary_GCCSO
GLAD_GL_GREMEDY_frame_terminator:
gl: GLAD_GL_GREMEDY_frame_terminator
GLAD_GL_GREMEDY_string_marker:
gl: GLAD_GL_GREMEDY_string_marker
GLAD_GL_HP_convolution_border_modes:
gl: GLAD_GL_HP_convolution_border_modes
GLAD_GL_HP_image_transform:
gl: GLAD_GL_HP_image_transform
GLAD_GL_HP_occlusion_test:
gl: GLAD_GL_HP_occlusion_test
GLAD_GL_HP_texture_lighting:
gl: GLAD_GL_HP_texture_lighting
GLAD_GL_IBM_cull_vertex:
gl: GLAD_GL_IBM_cull_vertex
GLAD_GL_IBM_multimode_draw_arrays:
gl: GLAD_GL_IBM_multimode_draw_arrays
GLAD_GL_IBM_rasterpos_clip:
gl: GLAD_GL_IBM_rasterpos_clip
GLAD_GL_IBM_static_data:
gl: GLAD_GL_IBM_static_data
GLAD_GL_IBM_texture_mirrored_repeat:
gl: GLAD_GL_IBM_texture_mirrored_repeat
GLAD_GL_IBM_vertex_array_lists:
gl: GLAD_GL_IBM_vertex_array_lists
GLAD_GL_IMG_bindless_texture:
gl: GLAD_GL_IMG_bindless_texture
GLAD_GL_IMG_framebuffer_downsample:
gl: GLAD_GL_IMG_framebuffer_downsample
GLAD_GL_IMG_multisampled_render_to_texture:
gl: GLAD_GL_IMG_multisampled_render_to_texture
GLAD_GL_IMG_program_binary:
gl: GLAD_GL_IMG_program_binary
GLAD_GL_IMG_read_format:
gl: GLAD_GL_IMG_read_format
GLAD_GL_IMG_shader_binary:
gl: GLAD_GL_IMG_shader_binary
GLAD_GL_IMG_texture_compression_pvrtc:
gl: GLAD_GL_IMG_texture_compression_pvrtc
GLAD_GL_IMG_texture_compression_pvrtc2:
gl: GLAD_GL_IMG_texture_compression_pvrtc2
GLAD_GL_IMG_texture_filter_cubic:
gl: GLAD_GL_IMG_texture_filter_cubic
GLAD_GL_INGR_blend_func_separate:
gl: GLAD_GL_INGR_blend_func_separate
GLAD_GL_INGR_color_clamp:
gl: GLAD_GL_INGR_color_clamp
GLAD_GL_INGR_interlace_read:
gl: GLAD_GL_INGR_interlace_read
GLAD_GL_INTEL_blackhole_render:
gl: GLAD_GL_INTEL_blackhole_render
GLAD_GL_INTEL_conservative_rasterization:
gl: GLAD_GL_INTEL_conservative_rasterization
GLAD_GL_INTEL_fragment_shader_ordering:
gl: GLAD_GL_INTEL_fragment_shader_ordering
GLAD_GL_INTEL_framebuffer_CMAA:
gl: GLAD_GL_INTEL_framebuffer_CMAA
GLAD_GL_INTEL_map_texture:
gl: GLAD_GL_INTEL_map_texture
GLAD_GL_INTEL_parallel_arrays:
gl: GLAD_GL_INTEL_parallel_arrays
GLAD_GL_INTEL_performance_query:
gl: GLAD_GL_INTEL_performance_query
GLAD_GL_KHR_blend_equation_advanced:
gl: GLAD_GL_KHR_blend_equation_advanced
GLAD_GL_KHR_blend_equation_advanced_coherent:
gl: GLAD_GL_KHR_blend_equation_advanced_coherent
GLAD_GL_KHR_context_flush_control:
gl: GLAD_GL_KHR_context_flush_control
GLAD_GL_KHR_debug:
gl: GLAD_GL_KHR_debug
GLAD_GL_KHR_no_error:
gl: GLAD_GL_KHR_no_error
GLAD_GL_KHR_parallel_shader_compile:
gl: GLAD_GL_KHR_parallel_shader_compile
GLAD_GL_KHR_robust_buffer_access_behavior:
gl: GLAD_GL_KHR_robust_buffer_access_behavior
GLAD_GL_KHR_robustness:
gl: GLAD_GL_KHR_robustness
GLAD_GL_KHR_shader_subgroup:
gl: GLAD_GL_KHR_shader_subgroup
GLAD_GL_KHR_texture_compression_astc_hdr:
gl: GLAD_GL_KHR_texture_compression_astc_hdr
GLAD_GL_KHR_texture_compression_astc_ldr:
gl: GLAD_GL_KHR_texture_compression_astc_ldr
GLAD_GL_KHR_texture_compression_astc_sliced_3d:
gl: GLAD_GL_KHR_texture_compression_astc_sliced_3d
GLAD_GL_MESA_bgra:
gl: GLAD_GL_MESA_bgra
GLAD_GL_MESA_framebuffer_flip_x:
gl: GLAD_GL_MESA_framebuffer_flip_x
GLAD_GL_MESA_framebuffer_flip_y:
gl: GLAD_GL_MESA_framebuffer_flip_y
GLAD_GL_MESA_framebuffer_swap_xy:
gl: GLAD_GL_MESA_framebuffer_swap_xy
GLAD_GL_MESA_pack_invert:
gl: GLAD_GL_MESA_pack_invert
GLAD_GL_MESA_program_binary_formats:
gl: GLAD_GL_MESA_program_binary_formats
GLAD_GL_MESA_resize_buffers:
gl: GLAD_GL_MESA_resize_buffers
GLAD_GL_MESA_shader_integer_functions:
gl: GLAD_GL_MESA_shader_integer_functions
GLAD_GL_MESA_tile_raster_order:
gl: GLAD_GL_MESA_tile_raster_order
GLAD_GL_MESA_window_pos:
gl: GLAD_GL_MESA_window_pos
GLAD_GL_MESAX_texture_stack:
gl: GLAD_GL_MESAX_texture_stack
GLAD_GL_MESA_ycbcr_texture:
gl: GLAD_GL_MESA_ycbcr_texture
GLAD_GL_NV_alpha_to_coverage_dither_control:
gl: GLAD_GL_NV_alpha_to_coverage_dither_control
GLAD_GL_NV_bindless_multi_draw_indirect:
gl: GLAD_GL_NV_bindless_multi_draw_indirect
GLAD_GL_NV_bindless_multi_draw_indirect_count:
gl: GLAD_GL_NV_bindless_multi_draw_indirect_count
GLAD_GL_NV_bindless_texture:
gl: GLAD_GL_NV_bindless_texture
GLAD_GL_NV_blend_equation_advanced:
gl: GLAD_GL_NV_blend_equation_advanced
GLAD_GL_NV_blend_equation_advanced_coherent:
gl: GLAD_GL_NV_blend_equation_advanced_coherent
GLAD_GL_NV_blend_minmax_factor:
gl: GLAD_GL_NV_blend_minmax_factor
GLAD_GL_NV_blend_square:
gl: GLAD_GL_NV_blend_square
GLAD_GL_NV_clip_space_w_scaling:
gl: GLAD_GL_NV_clip_space_w_scaling
GLAD_GL_NV_command_list:
gl: GLAD_GL_NV_command_list
GLAD_GL_NV_compute_program5:
gl: GLAD_GL_NV_compute_program5
GLAD_GL_NV_compute_shader_derivatives:
gl: GLAD_GL_NV_compute_shader_derivatives
GLAD_GL_NV_conditional_render:
gl: GLAD_GL_NV_conditional_render
GLAD_GL_NV_conservative_raster:
gl: GLAD_GL_NV_conservative_raster
GLAD_GL_NV_conservative_raster_dilate:
gl: GLAD_GL_NV_conservative_raster_dilate
GLAD_GL_NV_conservative_raster_pre_snap:
gl: GLAD_GL_NV_conservative_raster_pre_snap
GLAD_GL_NV_conservative_raster_pre_snap_triangles:
gl: GLAD_GL_NV_conservative_raster_pre_snap_triangles
GLAD_GL_NV_conservative_raster_underestimation:
gl: GLAD_GL_NV_conservative_raster_underestimation
GLAD_GL_NV_copy_buffer:
gl: GLAD_GL_NV_copy_buffer
GLAD_GL_NV_copy_depth_to_color:
gl: GLAD_GL_NV_copy_depth_to_color
GLAD_GL_NV_copy_image:
gl: GLAD_GL_NV_copy_image
GLAD_GL_NV_coverage_sample:
gl: GLAD_GL_NV_coverage_sample
GLAD_GL_NV_deep_texture3D:
gl: GLAD_GL_NV_deep_texture3D
GLAD_GL_NV_depth_buffer_float:
gl: GLAD_GL_NV_depth_buffer_float
GLAD_GL_NV_depth_clamp:
gl: GLAD_GL_NV_depth_clamp
GLAD_GL_NV_depth_nonlinear:
gl: GLAD_GL_NV_depth_nonlinear
GLAD_GL_NV_draw_buffers:
gl: GLAD_GL_NV_draw_buffers
GLAD_GL_NV_draw_instanced:
gl: GLAD_GL_NV_draw_instanced
GLAD_GL_NV_draw_texture:
gl: GLAD_GL_NV_draw_texture
GLAD_GL_NV_draw_vulkan_image:
gl: GLAD_GL_NV_draw_vulkan_image
GLAD_GL_NV_evaluators:
gl: GLAD_GL_NV_evaluators
GLAD_GL_NV_explicit_attrib_location:
gl: GLAD_GL_NV_explicit_attrib_location
GLAD_GL_NV_explicit_multisample:
gl: GLAD_GL_NV_explicit_multisample
GLAD_GL_NV_fbo_color_attachments:
gl: GLAD_GL_NV_fbo_color_attachments
GLAD_GL_NV_fence:
gl: GLAD_GL_NV_fence
GLAD_GL_NV_fill_rectangle:
gl: GLAD_GL_NV_fill_rectangle
GLAD_GL_NV_float_buffer:
gl: GLAD_GL_NV_float_buffer
GLAD_GL_NV_fog_distance:
gl: GLAD_GL_NV_fog_distance
GLAD_GL_NV_fragment_coverage_to_color:
gl: GLAD_GL_NV_fragment_coverage_to_color
GLAD_GL_NV_fragment_program:
gl: GLAD_GL_NV_fragment_program
GLAD_GL_NV_fragment_program2:
gl: GLAD_GL_NV_fragment_program2
GLAD_GL_NV_fragment_program4:
gl: GLAD_GL_NV_fragment_program4
GLAD_GL_NV_fragment_program_option:
gl: GLAD_GL_NV_fragment_program_option
GLAD_GL_NV_fragment_shader_barycentric:
gl: GLAD_GL_NV_fragment_shader_barycentric
GLAD_GL_NV_fragment_shader_interlock:
gl: GLAD_GL_NV_fragment_shader_interlock
GLAD_GL_NV_framebuffer_blit:
gl: GLAD_GL_NV_framebuffer_blit
GLAD_GL_NV_framebuffer_mixed_samples:
gl: GLAD_GL_NV_framebuffer_mixed_samples
GLAD_GL_NV_framebuffer_multisample:
gl: GLAD_GL_NV_framebuffer_multisample
GLAD_GL_NV_framebuffer_multisample_coverage:
gl: GLAD_GL_NV_framebuffer_multisample_coverage
GLAD_GL_NV_generate_mipmap_sRGB:
gl: GLAD_GL_NV_generate_mipmap_sRGB
GLAD_GL_NV_geometry_program4:
gl: GLAD_GL_NV_geometry_program4
GLAD_GL_NV_geometry_shader4:
gl: GLAD_GL_NV_geometry_shader4
GLAD_GL_NV_geometry_shader_passthrough:
gl: GLAD_GL_NV_geometry_shader_passthrough
GLAD_GL_NV_gpu_multicast:
gl: GLAD_GL_NV_gpu_multicast
GLAD_GL_NV_gpu_program4:
gl: GLAD_GL_NV_gpu_program4
GLAD_GL_NV_gpu_program5:
gl: GLAD_GL_NV_gpu_program5
GLAD_GL_NV_gpu_program5_mem_extended:
gl: GLAD_GL_NV_gpu_program5_mem_extended
GLAD_GL_NV_gpu_shader5:
gl: GLAD_GL_NV_gpu_shader5
GLAD_GL_NV_half_float:
gl: GLAD_GL_NV_half_float
GLAD_GL_NV_image_formats:
gl: GLAD_GL_NV_image_formats
GLAD_GL_NV_instanced_arrays:
gl: GLAD_GL_NV_instanced_arrays
GLAD_GL_NV_internalformat_sample_query:
gl: GLAD_GL_NV_internalformat_sample_query
GLAD_GL_NV_light_max_exponent:
gl: GLAD_GL_NV_light_max_exponent
GLAD_GL_NV_memory_attachment:
gl: GLAD_GL_NV_memory_attachment
GLAD_GL_NV_memory_object_sparse:
gl: GLAD_GL_NV_memory_object_sparse
GLAD_GL_NV_mesh_shader:
gl: GLAD_GL_NV_mesh_shader
GLAD_GL_NV_multisample_coverage:
gl: GLAD_GL_NV_multisample_coverage
GLAD_GL_NV_multisample_filter_hint:
gl: GLAD_GL_NV_multisample_filter_hint
GLAD_GL_NV_non_square_matrices:
gl: GLAD_GL_NV_non_square_matrices
GLAD_GL_NV_occlusion_query:
gl: GLAD_GL_NV_occlusion_query
GLAD_GL_NV_packed_depth_stencil:
gl: GLAD_GL_NV_packed_depth_stencil
GLAD_GL_NV_pack_subimage:
gl: GLAD_GL_NV_pack_subimage
GLAD_GL_NV_parameter_buffer_object:
gl: GLAD_GL_NV_parameter_buffer_object
GLAD_GL_NV_parameter_buffer_object2:
gl: GLAD_GL_NV_parameter_buffer_object2
GLAD_GL_NV_path_rendering:
gl: GLAD_GL_NV_path_rendering
GLAD_GL_NV_path_rendering_shared_edge:
gl: GLAD_GL_NV_path_rendering_shared_edge
GLAD_GL_NV_pixel_buffer_object:
gl: GLAD_GL_NV_pixel_buffer_object
GLAD_GL_NV_pixel_data_range:
gl: GLAD_GL_NV_pixel_data_range
GLAD_GL_NV_point_sprite:
gl: GLAD_GL_NV_point_sprite
GLAD_GL_NV_polygon_mode:
gl: GLAD_GL_NV_polygon_mode
GLAD_GL_NV_present_video:
gl: GLAD_GL_NV_present_video
GLAD_GL_NV_primitive_restart:
gl: GLAD_GL_NV_primitive_restart
GLAD_GL_NV_primitive_shading_rate:
gl: GLAD_GL_NV_primitive_shading_rate
GLAD_GL_NV_query_resource:
gl: GLAD_GL_NV_query_resource
GLAD_GL_NV_query_resource_tag:
gl: GLAD_GL_NV_query_resource_tag
GLAD_GL_NV_read_buffer:
gl: GLAD_GL_NV_read_buffer
GLAD_GL_NV_read_buffer_front:
gl: GLAD_GL_NV_read_buffer_front
GLAD_GL_NV_read_depth:
gl: GLAD_GL_NV_read_depth
GLAD_GL_NV_read_depth_stencil:
gl: GLAD_GL_NV_read_depth_stencil
GLAD_GL_NV_read_stencil:
gl: GLAD_GL_NV_read_stencil
GLAD_GL_NV_register_combiners:
gl: GLAD_GL_NV_register_combiners
GLAD_GL_NV_register_combiners2:
gl: GLAD_GL_NV_register_combiners2
GLAD_GL_NV_representative_fragment_test:
gl: GLAD_GL_NV_representative_fragment_test
GLAD_GL_NV_robustness_video_memory_purge:
gl: GLAD_GL_NV_robustness_video_memory_purge
GLAD_GL_NV_sample_locations:
gl: GLAD_GL_NV_sample_locations
GLAD_GL_NV_sample_mask_override_coverage:
gl: GLAD_GL_NV_sample_mask_override_coverage
GLAD_GL_NV_scissor_exclusive:
gl: GLAD_GL_NV_scissor_exclusive
GLAD_GL_NV_shader_atomic_counters:
gl: GLAD_GL_NV_shader_atomic_counters
GLAD_GL_NV_shader_atomic_float:
gl: GLAD_GL_NV_shader_atomic_float
GLAD_GL_NV_shader_atomic_float64:
gl: GLAD_GL_NV_shader_atomic_float64
GLAD_GL_NV_shader_atomic_fp16_vector:
gl: GLAD_GL_NV_shader_atomic_fp16_vector
GLAD_GL_NV_shader_atomic_int64:
gl: GLAD_GL_NV_shader_atomic_int64
GLAD_GL_NV_shader_buffer_load:
gl: GLAD_GL_NV_shader_buffer_load
GLAD_GL_NV_shader_buffer_store:
gl: GLAD_GL_NV_shader_buffer_store
GLAD_GL_NV_shader_noperspective_interpolation:
gl: GLAD_GL_NV_shader_noperspective_interpolation
GLAD_GL_NV_shader_storage_buffer_object:
gl: GLAD_GL_NV_shader_storage_buffer_object
GLAD_GL_NV_shader_subgroup_partitioned:
gl: GLAD_GL_NV_shader_subgroup_partitioned
GLAD_GL_NV_shader_texture_footprint:
gl: GLAD_GL_NV_shader_texture_footprint
GLAD_GL_NV_shader_thread_group:
gl: GLAD_GL_NV_shader_thread_group
GLAD_GL_NV_shader_thread_shuffle:
gl: GLAD_GL_NV_shader_thread_shuffle
GLAD_GL_NV_shading_rate_image:
gl: GLAD_GL_NV_shading_rate_image
GLAD_GL_NV_shadow_samplers_array:
gl: GLAD_GL_NV_shadow_samplers_array
GLAD_GL_NV_shadow_samplers_cube:
gl: GLAD_GL_NV_shadow_samplers_cube
GLAD_GL_NV_sRGB_formats:
gl: GLAD_GL_NV_sRGB_formats
GLAD_GL_NV_stereo_view_rendering:
gl: GLAD_GL_NV_stereo_view_rendering
GLAD_GL_NV_tessellation_program5:
gl: GLAD_GL_NV_tessellation_program5
GLAD_GL_NV_texgen_emboss:
gl: GLAD_GL_NV_texgen_emboss
GLAD_GL_NV_texgen_reflection:
gl: GLAD_GL_NV_texgen_reflection
GLAD_GL_NV_texture_barrier:
gl: GLAD_GL_NV_texture_barrier
GLAD_GL_NV_texture_border_clamp:
gl: GLAD_GL_NV_texture_border_clamp
GLAD_GL_NV_texture_compression_s3tc_update:
gl: GLAD_GL_NV_texture_compression_s3tc_update
GLAD_GL_NV_texture_compression_vtc:
gl: GLAD_GL_NV_texture_compression_vtc
GLAD_GL_NV_texture_env_combine4:
gl: GLAD_GL_NV_texture_env_combine4
GLAD_GL_NV_texture_expand_normal:
gl: GLAD_GL_NV_texture_expand_normal
GLAD_GL_NV_texture_multisample:
gl: GLAD_GL_NV_texture_multisample
GLAD_GL_NV_texture_npot_2D_mipmap:
gl: GLAD_GL_NV_texture_npot_2D_mipmap
GLAD_GL_NV_texture_rectangle:
gl: GLAD_GL_NV_texture_rectangle
GLAD_GL_NV_texture_rectangle_compressed:
gl: GLAD_GL_NV_texture_rectangle_compressed
GLAD_GL_NV_texture_shader:
gl: GLAD_GL_NV_texture_shader
GLAD_GL_NV_texture_shader2:
gl: GLAD_GL_NV_texture_shader2
GLAD_GL_NV_texture_shader3:
gl: GLAD_GL_NV_texture_shader3
GLAD_GL_NV_timeline_semaphore:
gl: GLAD_GL_NV_timeline_semaphore
GLAD_GL_NV_transform_feedback:
gl: GLAD_GL_NV_transform_feedback
GLAD_GL_NV_transform_feedback2:
gl: GLAD_GL_NV_transform_feedback2
GLAD_GL_NV_uniform_buffer_std430_layout:
gl: GLAD_GL_NV_uniform_buffer_std430_layout
GLAD_GL_NV_uniform_buffer_unified_memory:
gl: GLAD_GL_NV_uniform_buffer_unified_memory
GLAD_GL_NV_vdpau_interop:
gl: GLAD_GL_NV_vdpau_interop
GLAD_GL_NV_vdpau_interop2:
gl: GLAD_GL_NV_vdpau_interop2
GLAD_GL_NV_vertex_array_range:
gl: GLAD_GL_NV_vertex_array_range
GLAD_GL_NV_vertex_array_range2:
gl: GLAD_GL_NV_vertex_array_range2
GLAD_GL_NV_vertex_attrib_integer_64bit:
gl: GLAD_GL_NV_vertex_attrib_integer_64bit
GLAD_GL_NV_vertex_buffer_unified_memory:
gl: GLAD_GL_NV_vertex_buffer_unified_memory
GLAD_GL_NV_vertex_program:
gl: GLAD_GL_NV_vertex_program
GLAD_GL_NV_vertex_program1_1:
gl: GLAD_GL_NV_vertex_program1_1
GLAD_GL_NV_vertex_program2:
gl: GLAD_GL_NV_vertex_program2
GLAD_GL_NV_vertex_program2_option:
gl: GLAD_GL_NV_vertex_program2_option
GLAD_GL_NV_vertex_program3:
gl: GLAD_GL_NV_vertex_program3
GLAD_GL_NV_vertex_program4:
gl: GLAD_GL_NV_vertex_program4
GLAD_GL_NV_video_capture:
gl: GLAD_GL_NV_video_capture
GLAD_GL_NV_viewport_array:
gl: GLAD_GL_NV_viewport_array
GLAD_GL_NV_viewport_array2:
gl: GLAD_GL_NV_viewport_array2
GLAD_GL_NV_viewport_swizzle:
gl: GLAD_GL_NV_viewport_swizzle
GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers:
gl: GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers
GLAD_GL_NVX_conditional_render:
gl: GLAD_GL_NVX_conditional_render
GLAD_GL_NVX_gpu_memory_info:
gl: GLAD_GL_NVX_gpu_memory_info
GLAD_GL_NVX_gpu_multicast2:
gl: GLAD_GL_NVX_gpu_multicast2
GLAD_GL_NVX_linked_gpu_multicast:
gl: GLAD_GL_NVX_linked_gpu_multicast
GLAD_GL_NVX_progress_fence:
gl: GLAD_GL_NVX_progress_fence
GLAD_GL_OES_byte_coordinates:
gl: GLAD_GL_OES_byte_coordinates
GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture:
gl: GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture
GLAD_GL_OES_compressed_ETC1_RGB8_texture:
gl: GLAD_GL_OES_compressed_ETC1_RGB8_texture
GLAD_GL_OES_compressed_paletted_texture:
gl: GLAD_GL_OES_compressed_paletted_texture
GLAD_GL_OES_copy_image:
gl: GLAD_GL_OES_copy_image
GLAD_GL_OES_depth24:
gl: GLAD_GL_OES_depth24
GLAD_GL_OES_depth32:
gl: GLAD_GL_OES_depth32
GLAD_GL_OES_depth_texture:
gl: GLAD_GL_OES_depth_texture
GLAD_GL_OES_draw_buffers_indexed:
gl: GLAD_GL_OES_draw_buffers_indexed
GLAD_GL_OES_draw_elements_base_vertex:
gl: GLAD_GL_OES_draw_elements_base_vertex
GLAD_GL_OES_EGL_image:
gl: GLAD_GL_OES_EGL_image
GLAD_GL_OES_EGL_image_external:
gl: GLAD_GL_OES_EGL_image_external
GLAD_GL_OES_EGL_image_external_essl3:
gl: GLAD_GL_OES_EGL_image_external_essl3
GLAD_GL_OES_element_index_uint:
gl: GLAD_GL_OES_element_index_uint
GLAD_GL_OES_fbo_render_mipmap:
gl: GLAD_GL_OES_fbo_render_mipmap
GLAD_GL_OES_fixed_point:
gl: GLAD_GL_OES_fixed_point
GLAD_GL_OES_fragment_precision_high:
gl: GLAD_GL_OES_fragment_precision_high
GLAD_GL_OES_geometry_point_size:
gl: GLAD_GL_OES_geometry_point_size
GLAD_GL_OES_geometry_shader:
gl: GLAD_GL_OES_geometry_shader
GLAD_GL_OES_get_program_binary:
gl: GLAD_GL_OES_get_program_binary
GLAD_GL_OES_gpu_shader5:
gl: GLAD_GL_OES_gpu_shader5
GLAD_GL_OES_mapbuffer:
gl: GLAD_GL_OES_mapbuffer
GLAD_GL_OES_packed_depth_stencil:
gl: GLAD_GL_OES_packed_depth_stencil
GLAD_GL_OES_primitive_bounding_box:
gl: GLAD_GL_OES_primitive_bounding_box
GLAD_GL_OES_query_matrix:
gl: GLAD_GL_OES_query_matrix
GLAD_GL_OES_read_format:
gl: GLAD_GL_OES_read_format
GLAD_GL_OES_required_internalformat:
gl: GLAD_GL_OES_required_internalformat
GLAD_GL_OES_rgb8_rgba8:
gl: GLAD_GL_OES_rgb8_rgba8
GLAD_GL_OES_sample_shading:
gl: GLAD_GL_OES_sample_shading
GLAD_GL_OES_sample_variables:
gl: GLAD_GL_OES_sample_variables
GLAD_GL_OES_shader_image_atomic:
gl: GLAD_GL_OES_shader_image_atomic
GLAD_GL_OES_shader_io_blocks:
gl: GLAD_GL_OES_shader_io_blocks
GLAD_GL_OES_shader_multisample_interpolation:
gl: GLAD_GL_OES_shader_multisample_interpolation
GLAD_GL_OES_single_precision:
gl: GLAD_GL_OES_single_precision
GLAD_GL_OES_standard_derivatives:
gl: GLAD_GL_OES_standard_derivatives
GLAD_GL_OES_stencil1:
gl: GLAD_GL_OES_stencil1
GLAD_GL_OES_stencil4:
gl: GLAD_GL_OES_stencil4
GLAD_GL_OES_surfaceless_context:
gl: GLAD_GL_OES_surfaceless_context
GLAD_GL_OES_tessellation_point_size:
gl: GLAD_GL_OES_tessellation_point_size
GLAD_GL_OES_tessellation_shader:
gl: GLAD_GL_OES_tessellation_shader
GLAD_GL_OES_texture_3D:
gl: GLAD_GL_OES_texture_3D
GLAD_GL_OES_texture_border_clamp:
gl: GLAD_GL_OES_texture_border_clamp
GLAD_GL_OES_texture_buffer:
gl: GLAD_GL_OES_texture_buffer
GLAD_GL_OES_texture_compression_astc:
gl: GLAD_GL_OES_texture_compression_astc
GLAD_GL_OES_texture_cube_map_array:
gl: GLAD_GL_OES_texture_cube_map_array
GLAD_GL_OES_texture_float:
gl: GLAD_GL_OES_texture_float
GLAD_GL_OES_texture_float_linear:
gl: GLAD_GL_OES_texture_float_linear
GLAD_GL_OES_texture_half_float:
gl: GLAD_GL_OES_texture_half_float
GLAD_GL_OES_texture_half_float_linear:
gl: GLAD_GL_OES_texture_half_float_linear
GLAD_GL_OES_texture_npot:
gl: GLAD_GL_OES_texture_npot
GLAD_GL_OES_texture_stencil8:
gl: GLAD_GL_OES_texture_stencil8
GLAD_GL_OES_texture_storage_multisample_2d_array:
gl: GLAD_GL_OES_texture_storage_multisample_2d_array
GLAD_GL_OES_texture_view:
gl: GLAD_GL_OES_texture_view
GLAD_GL_OES_vertex_array_object:
gl: GLAD_GL_OES_vertex_array_object
GLAD_GL_OES_vertex_half_float:
gl: GLAD_GL_OES_vertex_half_float
GLAD_GL_OES_vertex_type_10_10_10_2:
gl: GLAD_GL_OES_vertex_type_10_10_10_2
GLAD_GL_OES_viewport_array:
gl: GLAD_GL_OES_viewport_array
GLAD_GL_OML_interlace:
gl: GLAD_GL_OML_interlace
GLAD_GL_OML_resample:
gl: GLAD_GL_OML_resample
GLAD_GL_OML_subsample:
gl: GLAD_GL_OML_subsample
GLAD_GL_OVR_multiview:
gl: GLAD_GL_OVR_multiview
GLAD_GL_OVR_multiview2:
gl: GLAD_GL_OVR_multiview2
GLAD_GL_OVR_multiview_multisampled_render_to_texture:
gl: GLAD_GL_OVR_multiview_multisampled_render_to_texture
GLAD_GL_PGI_misc_hints:
gl: GLAD_GL_PGI_misc_hints
GLAD_GL_PGI_vertex_hints:
gl: GLAD_GL_PGI_vertex_hints
GLAD_GL_QCOM_alpha_test:
gl: GLAD_GL_QCOM_alpha_test
GLAD_GL_QCOM_binning_control:
gl: GLAD_GL_QCOM_binning_control
GLAD_GL_QCOM_driver_control:
gl: GLAD_GL_QCOM_driver_control
GLAD_GL_QCOM_extended_get:
gl: GLAD_GL_QCOM_extended_get
GLAD_GL_QCOM_extended_get2:
gl: GLAD_GL_QCOM_extended_get2
GLAD_GL_QCOM_framebuffer_foveated:
gl: GLAD_GL_QCOM_framebuffer_foveated
GLAD_GL_QCOM_frame_extrapolation:
gl: GLAD_GL_QCOM_frame_extrapolation
GLAD_GL_QCOM_motion_estimation:
gl: GLAD_GL_QCOM_motion_estimation
GLAD_GL_QCOM_perfmon_global_mode:
gl: GLAD_GL_QCOM_perfmon_global_mode
GLAD_GL_QCOM_render_shared_exponent:
gl: GLAD_GL_QCOM_render_shared_exponent
GLAD_GL_QCOM_render_sRGB_R8_RG8:
gl: GLAD_GL_QCOM_render_sRGB_R8_RG8
GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent:
gl: GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent
GLAD_GL_QCOM_shader_framebuffer_fetch_rate:
gl: GLAD_GL_QCOM_shader_framebuffer_fetch_rate
GLAD_GL_QCOM_shading_rate:
gl: GLAD_GL_QCOM_shading_rate
GLAD_GL_QCOM_texture_foveated:
gl: GLAD_GL_QCOM_texture_foveated
GLAD_GL_QCOM_texture_foveated2:
gl: GLAD_GL_QCOM_texture_foveated2
GLAD_GL_QCOM_texture_foveated_subsampled_layout:
gl: GLAD_GL_QCOM_texture_foveated_subsampled_layout
GLAD_GL_QCOM_texture_lod_bias:
gl: GLAD_GL_QCOM_texture_lod_bias
GLAD_GL_QCOM_tiled_rendering:
gl: GLAD_GL_QCOM_tiled_rendering
GLAD_GL_QCOM_writeonly_rendering:
gl: GLAD_GL_QCOM_writeonly_rendering
GLAD_GL_QCOM_YUV_texture_gather:
gl: GLAD_GL_QCOM_YUV_texture_gather
GLAD_GL_REND_screen_coordinates:
gl: GLAD_GL_REND_screen_coordinates
GLAD_GL_S3_s3tc:
gl: GLAD_GL_S3_s3tc
GLAD_GL_SGI_color_matrix:
gl: GLAD_GL_SGI_color_matrix
GLAD_GL_SGI_color_table:
gl: GLAD_GL_SGI_color_table
GLAD_GL_SGIS_detail_texture:
gl: GLAD_GL_SGIS_detail_texture
GLAD_GL_SGIS_fog_function:
gl: GLAD_GL_SGIS_fog_function
GLAD_GL_SGIS_generate_mipmap:
gl: GLAD_GL_SGIS_generate_mipmap
GLAD_GL_SGIS_multisample:
gl: GLAD_GL_SGIS_multisample
GLAD_GL_SGIS_pixel_texture:
gl: GLAD_GL_SGIS_pixel_texture
GLAD_GL_SGIS_point_line_texgen:
gl: GLAD_GL_SGIS_point_line_texgen
GLAD_GL_SGIS_point_parameters:
gl: GLAD_GL_SGIS_point_parameters
GLAD_GL_SGIS_sharpen_texture:
gl: GLAD_GL_SGIS_sharpen_texture
GLAD_GL_SGIS_texture4D:
gl: GLAD_GL_SGIS_texture4D
GLAD_GL_SGIS_texture_border_clamp:
gl: GLAD_GL_SGIS_texture_border_clamp
GLAD_GL_SGIS_texture_color_mask:
gl: GLAD_GL_SGIS_texture_color_mask
GLAD_GL_SGIS_texture_edge_clamp:
gl: GLAD_GL_SGIS_texture_edge_clamp
GLAD_GL_SGIS_texture_filter4:
gl: GLAD_GL_SGIS_texture_filter4
GLAD_GL_SGIS_texture_lod:
gl: GLAD_GL_SGIS_texture_lod
GLAD_GL_SGIS_texture_select:
gl: GLAD_GL_SGIS_texture_select
GLAD_GL_SGI_texture_color_table:
gl: GLAD_GL_SGI_texture_color_table
GLAD_GL_SGIX_async:
gl: GLAD_GL_SGIX_async
GLAD_GL_SGIX_async_histogram:
gl: GLAD_GL_SGIX_async_histogram
GLAD_GL_SGIX_async_pixel:
gl: GLAD_GL_SGIX_async_pixel
GLAD_GL_SGIX_blend_alpha_minmax:
gl: GLAD_GL_SGIX_blend_alpha_minmax
GLAD_GL_SGIX_calligraphic_fragment:
gl: GLAD_GL_SGIX_calligraphic_fragment
GLAD_GL_SGIX_clipmap:
gl: GLAD_GL_SGIX_clipmap
GLAD_GL_SGIX_convolution_accuracy:
gl: GLAD_GL_SGIX_convolution_accuracy
GLAD_GL_SGIX_depth_pass_instrument:
gl: GLAD_GL_SGIX_depth_pass_instrument
GLAD_GL_SGIX_depth_texture:
gl: GLAD_GL_SGIX_depth_texture
GLAD_GL_SGIX_flush_raster:
gl: GLAD_GL_SGIX_flush_raster
GLAD_GL_SGIX_fog_offset:
gl: GLAD_GL_SGIX_fog_offset
GLAD_GL_SGIX_fragment_lighting:
gl: GLAD_GL_SGIX_fragment_lighting
GLAD_GL_SGIX_framezoom:
gl: GLAD_GL_SGIX_framezoom
GLAD_GL_SGIX_igloo_interface:
gl: GLAD_GL_SGIX_igloo_interface
GLAD_GL_SGIX_instruments:
gl: GLAD_GL_SGIX_instruments
GLAD_GL_SGIX_interlace:
gl: GLAD_GL_SGIX_interlace
GLAD_GL_SGIX_ir_instrument1:
gl: GLAD_GL_SGIX_ir_instrument1
GLAD_GL_SGIX_list_priority:
gl: GLAD_GL_SGIX_list_priority
GLAD_GL_SGIX_pixel_texture:
gl: GLAD_GL_SGIX_pixel_texture
GLAD_GL_SGIX_pixel_tiles:
gl: GLAD_GL_SGIX_pixel_tiles
GLAD_GL_SGIX_polynomial_ffd:
gl: GLAD_GL_SGIX_polynomial_ffd
GLAD_GL_SGIX_reference_plane:
gl: GLAD_GL_SGIX_reference_plane
GLAD_GL_SGIX_resample:
gl: GLAD_GL_SGIX_resample
GLAD_GL_SGIX_scalebias_hint:
gl: GLAD_GL_SGIX_scalebias_hint
GLAD_GL_SGIX_shadow:
gl: GLAD_GL_SGIX_shadow
GLAD_GL_SGIX_shadow_ambient:
gl: GLAD_GL_SGIX_shadow_ambient
GLAD_GL_SGIX_sprite:
gl: GLAD_GL_SGIX_sprite
GLAD_GL_SGIX_subsample:
gl: GLAD_GL_SGIX_subsample
GLAD_GL_SGIX_tag_sample_buffer:
gl: GLAD_GL_SGIX_tag_sample_buffer
GLAD_GL_SGIX_texture_add_env:
gl: GLAD_GL_SGIX_texture_add_env
GLAD_GL_SGIX_texture_coordinate_clamp:
gl: GLAD_GL_SGIX_texture_coordinate_clamp
GLAD_GL_SGIX_texture_lod_bias:
gl: GLAD_GL_SGIX_texture_lod_bias
GLAD_GL_SGIX_texture_multi_buffer:
gl: GLAD_GL_SGIX_texture_multi_buffer
GLAD_GL_SGIX_texture_scale_bias:
gl: GLAD_GL_SGIX_texture_scale_bias
GLAD_GL_SGIX_vertex_preclip:
gl: GLAD_GL_SGIX_vertex_preclip
GLAD_GL_SGIX_ycrcb:
gl: GLAD_GL_SGIX_ycrcb
GLAD_GL_SGIX_ycrcba:
gl: GLAD_GL_SGIX_ycrcba
GLAD_GL_SGIX_ycrcb_subsample:
gl: GLAD_GL_SGIX_ycrcb_subsample
GLAD_GL_SUN_convolution_border_modes:
gl: GLAD_GL_SUN_convolution_border_modes
GLAD_GL_SUN_global_alpha:
gl: GLAD_GL_SUN_global_alpha
GLAD_GL_SUN_mesh_array:
gl: GLAD_GL_SUN_mesh_array
GLAD_GL_SUN_slice_accum:
gl: GLAD_GL_SUN_slice_accum
GLAD_GL_SUN_triangle_list:
gl: GLAD_GL_SUN_triangle_list
GLAD_GL_SUN_vertex:
gl: GLAD_GL_SUN_vertex
GLAD_GL_SUNX_constant_data:
gl: GLAD_GL_SUNX_constant_data
GLAD_GL_VERSION_1_0:
gl: GLAD_GL_VERSION_1_0
GLAD_GL_VERSION_1_1:
gl: GLAD_GL_VERSION_1_1
GLAD_GL_VERSION_1_2:
gl: GLAD_GL_VERSION_1_2
GLAD_GL_VERSION_1_3:
gl: GLAD_GL_VERSION_1_3
GLAD_GL_VERSION_1_4:
gl: GLAD_GL_VERSION_1_4
GLAD_GL_VERSION_1_5:
gl: GLAD_GL_VERSION_1_5
GLAD_GL_VERSION_2_0:
gl: GLAD_GL_VERSION_2_0
GLAD_GL_VERSION_2_1:
gl: GLAD_GL_VERSION_2_1
GLAD_GL_VERSION_3_0:
gl: GLAD_GL_VERSION_3_0
GLAD_GL_VERSION_3_1:
gl: GLAD_GL_VERSION_3_1
GLAD_GL_VERSION_3_2:
gl: GLAD_GL_VERSION_3_2
GLAD_GL_VERSION_3_3:
gl: GLAD_GL_VERSION_3_3
GLAD_GL_VERSION_4_0:
gl: GLAD_GL_VERSION_4_0
GLAD_GL_VERSION_4_1:
gl: GLAD_GL_VERSION_4_1
GLAD_GL_VERSION_4_2:
gl: GLAD_GL_VERSION_4_2
GLAD_GL_VERSION_4_3:
gl: GLAD_GL_VERSION_4_3
GLAD_GL_VERSION_4_4:
gl: GLAD_GL_VERSION_4_4
GLAD_GL_VERSION_4_5:
gl: GLAD_GL_VERSION_4_5
GLAD_GL_VERSION_4_6:
gl: GLAD_GL_VERSION_4_6
GLAD_GL_VIV_shader_binary:
gl: GLAD_GL_VIV_shader_binary
GLAD_GL_WIN_phong_shading:
gl: GLAD_GL_WIN_phong_shading
GLAD_GL_WIN_specular_fog:
gl: GLAD_GL_WIN_specular_fog
GL_ADJACENT_PAIRS_NV:
gl: GL_ADJACENT_PAIRS_NV
gladLoadGL:
gl: gladLoadGL(load: proc): bool
gladLoadGLES2:
gl: gladLoadGLES2(load: proc): bool
GL_AFFINE_2D_NV:
gl: GL_AFFINE_2D_NV
GL_AFFINE_3D_NV:
gl: GL_AFFINE_3D_NV
GL_ALIASED_LINE_WIDTH_RANGE:
gl: GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE:
gl: GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_BARRIER_BITS:
gl: GL_ALL_BARRIER_BITS
GL_ALL_BARRIER_BITS_EXT:
gl: GL_ALL_BARRIER_BITS_EXT
GL_ALL_COMPLETED_NV:
gl: GL_ALL_COMPLETED_NV
GL_ALLOW_DRAW_FRG_HINT_PGI:
gl: GL_ALLOW_DRAW_FRG_HINT_PGI
GL_ALLOW_DRAW_MEM_HINT_PGI:
gl: GL_ALLOW_DRAW_MEM_HINT_PGI
GL_ALLOW_DRAW_OBJ_HINT_PGI:
gl: GL_ALLOW_DRAW_OBJ_HINT_PGI
GL_ALLOW_DRAW_WIN_HINT_PGI:
gl: GL_ALLOW_DRAW_WIN_HINT_PGI
GL_ALL_SHADER_BITS:
gl: GL_ALL_SHADER_BITS
GL_ALL_SHADER_BITS_EXT:
gl: GL_ALL_SHADER_BITS_EXT
GL_ALL_STATIC_DATA_IBM:
gl: GL_ALL_STATIC_DATA_IBM
GL_ALPHA:
gl: GL_ALPHA
GL_ALPHA12_EXT:
gl: GL_ALPHA12_EXT
GL_ALPHA16_EXT:
gl: GL_ALPHA16_EXT
GL_ALPHA16F_ARB:
gl: GL_ALPHA16F_ARB
GL_ALPHA16F_EXT:
gl: GL_ALPHA16F_EXT
GL_ALPHA16I_EXT:
gl: GL_ALPHA16I_EXT
GL_ALPHA16_SNORM:
gl: GL_ALPHA16_SNORM
GL_ALPHA16UI_EXT:
gl: GL_ALPHA16UI_EXT
GL_ALPHA32F_ARB:
gl: GL_ALPHA32F_ARB
GL_ALPHA32F_EXT:
gl: GL_ALPHA32F_EXT
GL_ALPHA32I_EXT:
gl: GL_ALPHA32I_EXT
GL_ALPHA32UI_EXT:
gl: GL_ALPHA32UI_EXT
GL_ALPHA4_EXT:
gl: GL_ALPHA4_EXT
GL_ALPHA8_EXT:
gl: GL_ALPHA8_EXT
GL_ALPHA8I_EXT:
gl: GL_ALPHA8I_EXT
GL_ALPHA8_OES:
gl: GL_ALPHA8_OES
GL_ALPHA8_SNORM:
gl: GL_ALPHA8_SNORM
GL_ALPHA8UI_EXT:
gl: GL_ALPHA8UI_EXT
GL_ALPHA_BITS:
gl: GL_ALPHA_BITS
GL_ALPHA_FLOAT16_APPLE:
gl: GL_ALPHA_FLOAT16_APPLE
GL_ALPHA_FLOAT16_ATI:
gl: GL_ALPHA_FLOAT16_ATI
GL_ALPHA_FLOAT32_APPLE:
gl: GL_ALPHA_FLOAT32_APPLE
GL_ALPHA_FLOAT32_ATI:
gl: GL_ALPHA_FLOAT32_ATI
glAlphaFragmentOp1ATI:
gl: glAlphaFragmentOp1ATI
glAlphaFragmentOp2ATI:
gl: glAlphaFragmentOp2ATI
glAlphaFragmentOp3ATI:
gl: glAlphaFragmentOp3ATI
glAlphaFuncQCOM:
gl: glAlphaFuncQCOM
glAlphaFuncxOES:
gl: glAlphaFuncxOES
GL_ALPHA_INTEGER_EXT:
gl: GL_ALPHA_INTEGER_EXT
GL_ALPHA_MAX_CLAMP_INGR:
gl: GL_ALPHA_MAX_CLAMP_INGR
GL_ALPHA_MAX_SGIX:
gl: GL_ALPHA_MAX_SGIX
GL_ALPHA_MIN_CLAMP_INGR:
gl: GL_ALPHA_MIN_CLAMP_INGR
GL_ALPHA_MIN_SGIX:
gl: GL_ALPHA_MIN_SGIX
GL_ALPHA_REF_COMMAND_NV:
gl: GL_ALPHA_REF_COMMAND_NV
GL_ALPHA_SNORM:
gl: GL_ALPHA_SNORM
GL_ALPHA_TEST_FUNC_QCOM:
gl: GL_ALPHA_TEST_FUNC_QCOM
GL_ALPHA_TEST_QCOM:
gl: GL_ALPHA_TEST_QCOM
GL_ALPHA_TEST_REF_QCOM:
gl: GL_ALPHA_TEST_REF_QCOM
glAlphaToCoverageDitherControlNV:
gl: glAlphaToCoverageDitherControlNV
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV:
gl: GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV:
gl: GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV:
gl: GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV:
gl: GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV
GL_ALREADY_SIGNALED:
gl: GL_ALREADY_SIGNALED
GL_ALREADY_SIGNALED_APPLE:
gl: GL_ALREADY_SIGNALED_APPLE
GL_ALWAYS:
gl: GL_ALWAYS
GL_ALWAYS_FAST_HINT_PGI:
gl: GL_ALWAYS_FAST_HINT_PGI
GL_ALWAYS_SOFT_HINT_PGI:
gl: GL_ALWAYS_SOFT_HINT_PGI
GL_AND:
gl: GL_AND
GL_AND_INVERTED:
gl: GL_AND_INVERTED
GL_AND_REVERSE:
gl: GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED:
gl: GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
gl: GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
gl: GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
GL_ANY_SAMPLES_PASSED_EXT:
gl: GL_ANY_SAMPLES_PASSED_EXT
glApplyFramebufferAttachmentCMAAINTEL:
gl: glApplyFramebufferAttachmentCMAAINTEL
glApplyTextureEXT:
gl: glApplyTextureEXT
GL_ARC_TO_NV:
gl: GL_ARC_TO_NV
glAreProgramsResidentNV:
gl: glAreProgramsResidentNV
glAreTexturesResidentEXT:
gl: glAreTexturesResidentEXT
GL_ARRAY_BUFFER:
gl: GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_ARB:
gl: GL_ARRAY_BUFFER_ARB
GL_ARRAY_BUFFER_BINDING:
gl: GL_ARRAY_BUFFER_BINDING
GL_ARRAY_BUFFER_BINDING_ARB:
gl: GL_ARRAY_BUFFER_BINDING_ARB
glArrayElementEXT:
gl: glArrayElementEXT
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
gl: GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
gl: GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
glArrayObjectATI:
gl: glArrayObjectATI
GL_ARRAY_OBJECT_BUFFER_ATI:
gl: GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI:
gl: GL_ARRAY_OBJECT_OFFSET_ATI
GL_ARRAY_SIZE:
gl: GL_ARRAY_SIZE
GL_ARRAY_STRIDE:
gl: GL_ARRAY_STRIDE
glAsyncCopyBufferSubDataNVX:
gl: glAsyncCopyBufferSubDataNVX
glAsyncCopyImageSubDataNVX:
gl: glAsyncCopyImageSubDataNVX
GL_ASYNC_DRAW_PIXELS_SGIX:
gl: GL_ASYNC_DRAW_PIXELS_SGIX
GL_ASYNC_HISTOGRAM_SGIX:
gl: GL_ASYNC_HISTOGRAM_SGIX
glAsyncMarkerSGIX:
gl: glAsyncMarkerSGIX
GL_ASYNC_MARKER_SGIX:
gl: GL_ASYNC_MARKER_SGIX
GL_ASYNC_READ_PIXELS_SGIX:
gl: GL_ASYNC_READ_PIXELS_SGIX
GL_ASYNC_TEX_IMAGE_SGIX:
gl: GL_ASYNC_TEX_IMAGE_SGIX
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
gl: GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
gl: GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_ATC_RGB_AMD:
gl: GL_ATC_RGB_AMD
GL_ATOMIC_COUNTER_BARRIER_BIT:
gl: GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT:
gl: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
GL_ATOMIC_COUNTER_BUFFER:
gl: GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
gl: GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
gl: GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_BINDING:
gl: GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
gl: GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX:
gl: GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
gl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE:
gl: GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START:
gl: GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_MEMORY_OBJECT_NV:
gl: GL_ATTACHED_MEMORY_OBJECT_NV
GL_ATTACHED_MEMORY_OFFSET_NV:
gl: GL_ATTACHED_MEMORY_OFFSET_NV
GL_ATTACHED_SHADERS:
gl: GL_ATTACHED_SHADERS
glAttachObjectARB:
gl: glAttachObjectARB
glAttachShader:
gl: glAttachShader
GL_ATTENUATION_EXT:
gl: GL_ATTENUATION_EXT
GL_ATTRIB_ARRAY_POINTER_NV:
gl: GL_ATTRIB_ARRAY_POINTER_NV
GL_ATTRIB_ARRAY_SIZE_NV:
gl: GL_ATTRIB_ARRAY_SIZE_NV
GL_ATTRIB_ARRAY_STRIDE_NV:
gl: GL_ATTRIB_ARRAY_STRIDE_NV
GL_ATTRIB_ARRAY_TYPE_NV:
gl: GL_ATTRIB_ARRAY_TYPE_NV
GL_ATTRIBUTE_ADDRESS_COMMAND_NV:
gl: GL_ATTRIBUTE_ADDRESS_COMMAND_NV
GL_AUTO_GENERATE_MIPMAP:
gl: GL_AUTO_GENERATE_MIPMAP
GL_AUX_DEPTH_STENCIL_APPLE:
gl: GL_AUX_DEPTH_STENCIL_APPLE
GL_AVERAGE_EXT:
gl: GL_AVERAGE_EXT
GL_AVERAGE_HP:
gl: GL_AVERAGE_HP
GL_BACK:
gl: GL_BACK
GL_BACK_LEFT:
gl: GL_BACK_LEFT
GL_BACK_NORMALS_HINT_PGI:
gl: GL_BACK_NORMALS_HINT_PGI
GL_BACK_PRIMARY_COLOR_NV:
gl: GL_BACK_PRIMARY_COLOR_NV
GL_BACK_RIGHT:
gl: GL_BACK_RIGHT
GL_BACK_SECONDARY_COLOR_NV:
gl: GL_BACK_SECONDARY_COLOR_NV
glBeginConditionalRender:
gl: glBeginConditionalRender
glBeginConditionalRenderNV:
gl: glBeginConditionalRenderNV
glBeginConditionalRenderNVX:
gl: glBeginConditionalRenderNVX
glBeginFragmentShaderATI:
gl: glBeginFragmentShaderATI
glBeginOcclusionQueryNV:
gl: glBeginOcclusionQueryNV
glBeginPerfMonitorAMD:
gl: glBeginPerfMonitorAMD
glBeginPerfQueryINTEL:
gl: glBeginPerfQueryINTEL
glBeginQuery:
gl: glBeginQuery
glBeginQueryARB:
gl: glBeginQueryARB
glBeginQueryEXT:
gl: glBeginQueryEXT
glBeginQueryIndexed:
gl: glBeginQueryIndexed
glBeginTransformFeedback:
gl: glBeginTransformFeedback
glBeginTransformFeedbackEXT:
gl: glBeginTransformFeedbackEXT
glBeginTransformFeedbackNV:
gl: glBeginTransformFeedbackNV
glBeginVertexShaderEXT:
gl: glBeginVertexShaderEXT
glBeginVideoCaptureNV:
gl: glBeginVideoCaptureNV
GL_BEVEL_NV:
gl: GL_BEVEL_NV
GL_BGR:
gl: GL_BGR
GL_BGRA:
gl: GL_BGRA
GL_BGRA8_EXT:
gl: GL_BGRA8_EXT
GL_BGRA_EXT:
gl: GL_BGRA_EXT
GL_BGRA_IMG:
gl: GL_BGRA_IMG
GL_BGRA_INTEGER:
gl: GL_BGRA_INTEGER
GL_BGRA_INTEGER_EXT:
gl: GL_BGRA_INTEGER_EXT
GL_BGR_EXT:
gl: GL_BGR_EXT
GL_BGR_INTEGER:
gl: GL_BGR_INTEGER
GL_BGR_INTEGER_EXT:
gl: GL_BGR_INTEGER_EXT
GL_BIAS_BIT_ATI:
gl: GL_BIAS_BIT_ATI
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV:
gl: GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
glBindAttribLocation:
gl: glBindAttribLocation
glBindAttribLocationARB:
gl: glBindAttribLocationARB
glBindBuffer:
gl: glBindBuffer
glBindBufferARB:
gl: glBindBufferARB
glBindBufferBase:
gl: glBindBufferBase
glBindBufferBaseEXT:
gl: glBindBufferBaseEXT
glBindBufferBaseNV:
gl: glBindBufferBaseNV
glBindBufferOffsetEXT:
gl: glBindBufferOffsetEXT
glBindBufferOffsetNV:
gl: glBindBufferOffsetNV
glBindBufferRange:
gl: glBindBufferRange
glBindBufferRangeEXT:
gl: glBindBufferRangeEXT
glBindBufferRangeNV:
gl: glBindBufferRangeNV
glBindBuffersBase:
gl: glBindBuffersBase
glBindBuffersRange:
gl: glBindBuffersRange
glBindFragDataLocation:
gl: glBindFragDataLocation
glBindFragDataLocationEXT:
gl: glBindFragDataLocationEXT
glBindFragDataLocationIndexed:
gl: glBindFragDataLocationIndexed
glBindFragDataLocationIndexedEXT:
gl: glBindFragDataLocationIndexedEXT
glBindFragmentShaderATI:
gl: glBindFragmentShaderATI
glBindFramebuffer:
gl: glBindFramebuffer
glBindFramebufferEXT:
gl: glBindFramebufferEXT
glBindImageTexture:
gl: glBindImageTexture
glBindImageTextureEXT:
gl: glBindImageTextureEXT
glBindImageTextures:
gl: glBindImageTextures
glBindLightParameterEXT:
gl: glBindLightParameterEXT
glBindMaterialParameterEXT:
gl: glBindMaterialParameterEXT
glBindMultiTextureEXT:
gl: glBindMultiTextureEXT
glBindParameterEXT:
gl: glBindParameterEXT
glBindProgramARB:
gl: glBindProgramARB
glBindProgramNV:
gl: glBindProgramNV
glBindProgramPipeline:
gl: glBindProgramPipeline
glBindProgramPipelineEXT:
gl: glBindProgramPipelineEXT
glBindRenderbuffer:
gl: glBindRenderbuffer
glBindRenderbufferEXT:
gl: glBindRenderbufferEXT
glBindSampler:
gl: glBindSampler
glBindSamplers:
gl: glBindSamplers
glBindShadingRateImageNV:
gl: glBindShadingRateImageNV
glBindTexGenParameterEXT:
gl: glBindTexGenParameterEXT
glBindTexture:
gl: glBindTexture
glBindTextureEXT:
gl: glBindTextureEXT
glBindTextures:
gl: glBindTextures
glBindTextureUnit:
gl: glBindTextureUnit
glBindTextureUnitParameterEXT:
gl: glBindTextureUnitParameterEXT
glBindTransformFeedback:
gl: glBindTransformFeedback
glBindTransformFeedbackNV:
gl: glBindTransformFeedbackNV
glBindVertexArray:
gl: glBindVertexArray
glBindVertexArrayAPPLE:
gl: glBindVertexArrayAPPLE
glBindVertexArrayOES:
gl: glBindVertexArrayOES
glBindVertexBuffer:
gl: glBindVertexBuffer
glBindVertexBuffers:
gl: glBindVertexBuffers
glBindVertexShaderEXT:
gl: glBindVertexShaderEXT
glBindVideoCaptureStreamBufferNV:
gl: glBindVideoCaptureStreamBufferNV
glBindVideoCaptureStreamTextureNV:
gl: glBindVideoCaptureStreamTextureNV
GL_BINNING_CONTROL_HINT_QCOM:
gl: GL_BINNING_CONTROL_HINT_QCOM
glBinormal3bEXT:
gl: glBinormal3bEXT
glBinormal3bvEXT:
gl: glBinormal3bvEXT
glBinormal3dEXT:
gl: glBinormal3dEXT
glBinormal3dvEXT:
gl: glBinormal3dvEXT
glBinormal3fEXT:
gl: glBinormal3fEXT
glBinormal3fvEXT:
gl: glBinormal3fvEXT
glBinormal3iEXT:
gl: glBinormal3iEXT
glBinormal3ivEXT:
gl: glBinormal3ivEXT
glBinormal3sEXT:
gl: glBinormal3sEXT
glBinormal3svEXT:
gl: glBinormal3svEXT
GL_BINORMAL_ARRAY_EXT:
gl: GL_BINORMAL_ARRAY_EXT
GL_BINORMAL_ARRAY_POINTER_EXT:
gl: GL_BINORMAL_ARRAY_POINTER_EXT
GL_BINORMAL_ARRAY_STRIDE_EXT:
gl: GL_BINORMAL_ARRAY_STRIDE_EXT
GL_BINORMAL_ARRAY_TYPE_EXT:
gl: GL_BINORMAL_ARRAY_TYPE_EXT
glBinormalPointerEXT:
gl: glBinormalPointerEXT
GLbitfield:
gl: GLbitfield
glBitmapxOES:
gl: glBitmapxOES
GL_BLACKHOLE_RENDER_INTEL:
gl: GL_BLACKHOLE_RENDER_INTEL
GL_BLEND:
gl: GL_BLEND
GL_BLEND_ADVANCED_COHERENT_KHR:
gl: GL_BLEND_ADVANCED_COHERENT_KHR
GL_BLEND_ADVANCED_COHERENT_NV:
gl: GL_BLEND_ADVANCED_COHERENT_NV
glBlendBarrier:
gl: glBlendBarrier
glBlendBarrierKHR:
gl: glBlendBarrierKHR
glBlendBarrierNV:
gl: glBlendBarrierNV
GL_BLEND_COLOR:
gl: GL_BLEND_COLOR
glBlendColor:
gl: glBlendColor
GL_BLEND_COLOR_COMMAND_NV:
gl: GL_BLEND_COLOR_COMMAND_NV
GL_BLEND_COLOR_EXT:
gl: GL_BLEND_COLOR_EXT
glBlendColorEXT:
gl: glBlendColorEXT
glBlendColorxOES:
gl: glBlendColorxOES
GL_BLEND_DST:
gl: GL_BLEND_DST
GL_BLEND_DST_ALPHA:
gl: GL_BLEND_DST_ALPHA
GL_BLEND_DST_ALPHA_EXT:
gl: GL_BLEND_DST_ALPHA_EXT
GL_BLEND_DST_RGB:
gl: GL_BLEND_DST_RGB
GL_BLEND_DST_RGB_EXT:
gl: GL_BLEND_DST_RGB_EXT
GL_BLEND_EQUATION:
gl: GL_BLEND_EQUATION
glBlendEquation:
gl: glBlendEquation
GL_BLEND_EQUATION_ALPHA:
gl: GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_ALPHA_EXT:
gl: GL_BLEND_EQUATION_ALPHA_EXT
glBlendEquationEXT:
gl: glBlendEquationEXT
GL_BLEND_EQUATION_EXT:
gl: GL_BLEND_EQUATION_EXT
glBlendEquationi:
gl: glBlendEquationi
glBlendEquationiARB:
gl: glBlendEquationiARB
glBlendEquationiEXT:
gl: glBlendEquationiEXT
glBlendEquationIndexedAMD:
gl: glBlendEquationIndexedAMD
glBlendEquationiOES:
gl: glBlendEquationiOES
GL_BLEND_EQUATION_RGB:
gl: GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION_RGB_EXT:
gl: GL_BLEND_EQUATION_RGB_EXT
glBlendEquationSeparate:
gl: glBlendEquationSeparate
glBlendEquationSeparateEXT:
gl: glBlendEquationSeparateEXT
glBlendEquationSeparatei:
gl: glBlendEquationSeparatei
glBlendEquationSeparateiARB:
gl: glBlendEquationSeparateiARB
glBlendEquationSeparateiEXT:
gl: glBlendEquationSeparateiEXT
glBlendEquationSeparateIndexedAMD:
gl: glBlendEquationSeparateIndexedAMD
glBlendEquationSeparateiOES:
gl: glBlendEquationSeparateiOES
glBlendFunc:
gl: glBlendFunc
glBlendFunci:
gl: glBlendFunci
glBlendFunciARB:
gl: glBlendFunciARB
glBlendFunciEXT:
gl: glBlendFunciEXT
glBlendFuncIndexedAMD:
gl: glBlendFuncIndexedAMD
glBlendFunciOES:
gl: glBlendFunciOES
glBlendFuncSeparate:
gl: glBlendFuncSeparate
glBlendFuncSeparateEXT:
gl: glBlendFuncSeparateEXT
glBlendFuncSeparatei:
gl: glBlendFuncSeparatei
glBlendFuncSeparateiARB:
gl: glBlendFuncSeparateiARB
glBlendFuncSeparateiEXT:
gl: glBlendFuncSeparateiEXT
glBlendFuncSeparateIndexedAMD:
gl: glBlendFuncSeparateIndexedAMD
glBlendFuncSeparateINGR:
gl: glBlendFuncSeparateINGR
glBlendFuncSeparateiOES:
gl: glBlendFuncSeparateiOES
GL_BLEND_OVERLAP_NV:
gl: GL_BLEND_OVERLAP_NV
glBlendParameteriNV:
gl: glBlendParameteriNV
GL_BLEND_PREMULTIPLIED_SRC_NV:
gl: GL_BLEND_PREMULTIPLIED_SRC_NV
GL_BLEND_SRC:
gl: GL_BLEND_SRC
GL_BLEND_SRC_ALPHA:
gl: GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_ALPHA_EXT:
gl: GL_BLEND_SRC_ALPHA_EXT
GL_BLEND_SRC_RGB:
gl: GL_BLEND_SRC_RGB
GL_BLEND_SRC_RGB_EXT:
gl: GL_BLEND_SRC_RGB_EXT
glBlitFramebuffer:
gl: glBlitFramebuffer
glBlitFramebufferANGLE:
gl: glBlitFramebufferANGLE
glBlitFramebufferEXT:
gl: glBlitFramebufferEXT
glBlitFramebufferLayerEXT:
gl: glBlitFramebufferLayerEXT
glBlitFramebufferLayersEXT:
gl: glBlitFramebufferLayersEXT
glBlitFramebufferNV:
gl: glBlitFramebufferNV
glBlitNamedFramebuffer:
gl: glBlitNamedFramebuffer
GL_BLOCK_INDEX:
gl: GL_BLOCK_INDEX
GL_BLUE:
gl: GL_BLUE
GL_BLUE_BIT_ATI:
gl: GL_BLUE_BIT_ATI
GL_BLUE_BITS:
gl: GL_BLUE_BITS
GL_BLUE_INTEGER:
gl: GL_BLUE_INTEGER
GL_BLUE_INTEGER_EXT:
gl: GL_BLUE_INTEGER_EXT
GL_BLUE_MAX_CLAMP_INGR:
gl: GL_BLUE_MAX_CLAMP_INGR
GL_BLUE_MIN_CLAMP_INGR:
gl: GL_BLUE_MIN_CLAMP_INGR
GL_BLUE_NV:
gl: GL_BLUE_NV
GL_BOLD_BIT_NV:
gl: GL_BOLD_BIT_NV
GL_BOOL:
gl: GL_BOOL
GL_BOOL_ARB:
gl: GL_BOOL_ARB
GLboolean:
gl: GLboolean
GL_BOOL_VEC2:
gl: GL_BOOL_VEC2
GL_BOOL_VEC2_ARB:
gl: GL_BOOL_VEC2_ARB
GL_BOOL_VEC3:
gl: GL_BOOL_VEC3
GL_BOOL_VEC3_ARB:
gl: GL_BOOL_VEC3_ARB
GL_BOOL_VEC4:
gl: GL_BOOL_VEC4
GL_BOOL_VEC4_ARB:
gl: GL_BOOL_VEC4_ARB
GL_BOUNDING_BOX_NV:
gl: GL_BOUNDING_BOX_NV
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV:
gl: GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
GL_BUFFER:
gl: GL_BUFFER
GL_BUFFER_ACCESS:
gl: GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_ARB:
gl: GL_BUFFER_ACCESS_ARB
GL_BUFFER_ACCESS_FLAGS:
gl: GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_ACCESS_OES:
gl: GL_BUFFER_ACCESS_OES
glBufferAddressRangeNV:
gl: glBufferAddressRangeNV
glBufferAttachMemoryNV:
gl: glBufferAttachMemoryNV
GL_BUFFER_BINDING:
gl: GL_BUFFER_BINDING
glBufferData:
gl: glBufferData
glBufferDataARB:
gl: glBufferDataARB
GL_BUFFER_DATA_SIZE:
gl: GL_BUFFER_DATA_SIZE
GL_BUFFER_FLUSHING_UNMAP_APPLE:
gl: GL_BUFFER_FLUSHING_UNMAP_APPLE
GL_BUFFER_GPU_ADDRESS_NV:
gl: GL_BUFFER_GPU_ADDRESS_NV
GL_BUFFER_IMMUTABLE_STORAGE:
gl: GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_IMMUTABLE_STORAGE_EXT:
gl: GL_BUFFER_IMMUTABLE_STORAGE_EXT
GL_BUFFER_KHR:
gl: GL_BUFFER_KHR
GL_BUFFER_MAP_LENGTH:
gl: GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET:
gl: GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAPPED:
gl: GL_BUFFER_MAPPED
GL_BUFFER_MAPPED_ARB:
gl: GL_BUFFER_MAPPED_ARB
GL_BUFFER_MAPPED_OES:
gl: GL_BUFFER_MAPPED_OES
GL_BUFFER_MAP_POINTER:
gl: GL_BUFFER_MAP_POINTER
GL_BUFFER_MAP_POINTER_ARB:
gl: GL_BUFFER_MAP_POINTER_ARB
GL_BUFFER_MAP_POINTER_OES:
gl: GL_BUFFER_MAP_POINTER_OES
GL_BUFFER_OBJECT_APPLE:
gl: GL_BUFFER_OBJECT_APPLE
GL_BUFFER_OBJECT_EXT:
gl: GL_BUFFER_OBJECT_EXT
glBufferPageCommitmentARB:
gl: glBufferPageCommitmentARB
glBufferPageCommitmentMemNV:
gl: glBufferPageCommitmentMemNV
glBufferParameteriAPPLE:
gl: glBufferParameteriAPPLE
GL_BUFFER_SERIALIZED_MODIFY_APPLE:
gl: GL_BUFFER_SERIALIZED_MODIFY_APPLE
GL_BUFFER_SIZE:
gl: GL_BUFFER_SIZE
GL_BUFFER_SIZE_ARB:
gl: GL_BUFFER_SIZE_ARB
glBufferStorage:
gl: glBufferStorage
glBufferStorageEXT:
gl: glBufferStorageEXT
glBufferStorageExternalEXT:
gl: glBufferStorageExternalEXT
GL_BUFFER_STORAGE_FLAGS:
gl: GL_BUFFER_STORAGE_FLAGS
GL_BUFFER_STORAGE_FLAGS_EXT:
gl: GL_BUFFER_STORAGE_FLAGS_EXT
glBufferStorageMemEXT:
gl: glBufferStorageMemEXT
glBufferSubData:
gl: glBufferSubData
glBufferSubDataARB:
gl: glBufferSubDataARB
GL_BUFFER_UPDATE_BARRIER_BIT:
gl: GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_UPDATE_BARRIER_BIT_EXT:
gl: GL_BUFFER_UPDATE_BARRIER_BIT_EXT
GL_BUFFER_USAGE:
gl: GL_BUFFER_USAGE
GL_BUFFER_USAGE_ARB:
gl: GL_BUFFER_USAGE_ARB
GL_BUFFER_VARIABLE:
gl: GL_BUFFER_VARIABLE
GL_BUMP_ENVMAP_ATI:
gl: GL_BUMP_ENVMAP_ATI
GL_BUMP_NUM_TEX_UNITS_ATI:
gl: GL_BUMP_NUM_TEX_UNITS_ATI
GL_BUMP_ROT_MATRIX_ATI:
gl: GL_BUMP_ROT_MATRIX_ATI
GL_BUMP_ROT_MATRIX_SIZE_ATI:
gl: GL_BUMP_ROT_MATRIX_SIZE_ATI
GL_BUMP_TARGET_ATI:
gl: GL_BUMP_TARGET_ATI
GL_BUMP_TEX_UNITS_ATI:
gl: GL_BUMP_TEX_UNITS_ATI
GLbyte:
gl: GLbyte
glCallCommandListNV:
gl: glCallCommandListNV
GL_CALLIGRAPHIC_FRAGMENT_SGIX:
gl: GL_CALLIGRAPHIC_FRAGMENT_SGIX
GL_CAVEAT_SUPPORT:
gl: GL_CAVEAT_SUPPORT
GL_CCW:
gl: GL_CCW
GLchar:
gl: GLchar
GLcharARB:
gl: GLcharARB
glCheckFramebufferStatus:
gl: glCheckFramebufferStatus
glCheckFramebufferStatusEXT:
gl: glCheckFramebufferStatusEXT
glCheckNamedFramebufferStatus:
gl: glCheckNamedFramebufferStatus
glCheckNamedFramebufferStatusEXT:
gl: glCheckNamedFramebufferStatusEXT
GL_CIRCULAR_CCW_ARC_TO_NV:
gl: GL_CIRCULAR_CCW_ARC_TO_NV
GL_CIRCULAR_CW_ARC_TO_NV:
gl: GL_CIRCULAR_CW_ARC_TO_NV
GL_CIRCULAR_TANGENT_ARC_TO_NV:
gl: GL_CIRCULAR_TANGENT_ARC_TO_NV
glClampColor:
gl: glClampColor
glClampColorARB:
gl: glClampColorARB
GLclampd:
gl: GLclampd
GLclampf:
gl: GLclampf
GL_CLAMP_FRAGMENT_COLOR_ARB:
gl: GL_CLAMP_FRAGMENT_COLOR_ARB
GL_CLAMP_READ_COLOR:
gl: GL_CLAMP_READ_COLOR
GL_CLAMP_READ_COLOR_ARB:
gl: GL_CLAMP_READ_COLOR_ARB
GL_CLAMP_TO_BORDER:
gl: GL_CLAMP_TO_BORDER
GL_CLAMP_TO_BORDER_ARB:
gl: GL_CLAMP_TO_BORDER_ARB
GL_CLAMP_TO_BORDER_EXT:
gl: GL_CLAMP_TO_BORDER_EXT
GL_CLAMP_TO_BORDER_NV:
gl: GL_CLAMP_TO_BORDER_NV
GL_CLAMP_TO_BORDER_OES:
gl: GL_CLAMP_TO_BORDER_OES
GL_CLAMP_TO_BORDER_SGIS:
gl: GL_CLAMP_TO_BORDER_SGIS
GL_CLAMP_TO_EDGE:
gl: GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE_SGIS:
gl: GL_CLAMP_TO_EDGE_SGIS
GL_CLAMP_VERTEX_COLOR_ARB:
gl: GL_CLAMP_VERTEX_COLOR_ARB
GLclampx:
gl: GLclampx
GL_CLEAR:
gl: GL_CLEAR
glClear:
gl: glClear
glClearAccumxOES:
gl: glClearAccumxOES
GL_CLEAR_BUFFER:
gl: GL_CLEAR_BUFFER
glClearBufferData:
gl: glClearBufferData
glClearBufferfi:
gl: glClearBufferfi
glClearBufferfv:
gl: glClearBufferfv
glClearBufferiv:
gl: glClearBufferiv
glClearBufferSubData:
gl: glClearBufferSubData
glClearBufferuiv:
gl: glClearBufferuiv
glClearColor:
gl: glClearColor
glClearColorIiEXT:
gl: glClearColorIiEXT
glClearColorIuiEXT:
gl: glClearColorIuiEXT
glClearColorxOES:
gl: glClearColorxOES
glClearDepth:
gl: glClearDepth
glClearDepthdNV:
gl: glClearDepthdNV
glClearDepthf:
gl: glClearDepthf
glClearDepthfOES:
gl: glClearDepthfOES
glClearDepthxOES:
gl: glClearDepthxOES
glClearNamedBufferData:
gl: glClearNamedBufferData
glClearNamedBufferDataEXT:
gl: glClearNamedBufferDataEXT
glClearNamedBufferSubData:
gl: glClearNamedBufferSubData
glClearNamedBufferSubDataEXT:
gl: glClearNamedBufferSubDataEXT
glClearNamedFramebufferfi:
gl: glClearNamedFramebufferfi
glClearNamedFramebufferfv:
gl: glClearNamedFramebufferfv
glClearNamedFramebufferiv:
gl: glClearNamedFramebufferiv
glClearNamedFramebufferuiv:
gl: glClearNamedFramebufferuiv
glClearPixelLocalStorageuiEXT:
gl: glClearPixelLocalStorageuiEXT
glClearStencil:
gl: glClearStencil
glClearTexImage:
gl: glClearTexImage
glClearTexImageEXT:
gl: glClearTexImageEXT
glClearTexSubImage:
gl: glClearTexSubImage
glClearTexSubImageEXT:
gl: glClearTexSubImageEXT
GL_CLEAR_TEXTURE:
gl: GL_CLEAR_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE_ARB:
gl: GL_CLIENT_ACTIVE_TEXTURE_ARB
glClientActiveTextureARB:
gl: glClientActiveTextureARB
glClientActiveVertexStreamATI:
gl: glClientActiveVertexStreamATI
glClientAttribDefaultEXT:
gl: glClientAttribDefaultEXT
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT:
gl: GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT:
gl: GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT
GL_CLIENT_STORAGE_BIT:
gl: GL_CLIENT_STORAGE_BIT
GL_CLIENT_STORAGE_BIT_EXT:
gl: GL_CLIENT_STORAGE_BIT_EXT
glClientWaitSemaphoreui64NVX:
gl: glClientWaitSemaphoreui64NVX
glClientWaitSync:
gl: glClientWaitSync
glClientWaitSyncAPPLE:
gl: glClientWaitSyncAPPLE
glClipControl:
gl: glClipControl
glClipControlEXT:
gl: glClipControlEXT
GL_CLIP_DEPTH_MODE:
gl: GL_CLIP_DEPTH_MODE
GL_CLIP_DEPTH_MODE_EXT:
gl: GL_CLIP_DEPTH_MODE_EXT
GL_CLIP_DISTANCE0:
gl: GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE0_APPLE:
gl: GL_CLIP_DISTANCE0_APPLE
GL_CLIP_DISTANCE0_EXT:
gl: GL_CLIP_DISTANCE0_EXT
GL_CLIP_DISTANCE1:
gl: GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE1_APPLE:
gl: GL_CLIP_DISTANCE1_APPLE
GL_CLIP_DISTANCE1_EXT:
gl: GL_CLIP_DISTANCE1_EXT
GL_CLIP_DISTANCE2:
gl: GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE2_APPLE:
gl: GL_CLIP_DISTANCE2_APPLE
GL_CLIP_DISTANCE2_EXT:
gl: GL_CLIP_DISTANCE2_EXT
GL_CLIP_DISTANCE3:
gl: GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE3_APPLE:
gl: GL_CLIP_DISTANCE3_APPLE
GL_CLIP_DISTANCE3_EXT:
gl: GL_CLIP_DISTANCE3_EXT
GL_CLIP_DISTANCE4:
gl: GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE4_APPLE:
gl: GL_CLIP_DISTANCE4_APPLE
GL_CLIP_DISTANCE4_EXT:
gl: GL_CLIP_DISTANCE4_EXT
GL_CLIP_DISTANCE5:
gl: GL_CLIP_DISTANCE5
GL_CLIP_DISTANCE5_APPLE:
gl: GL_CLIP_DISTANCE5_APPLE
GL_CLIP_DISTANCE5_EXT:
gl: GL_CLIP_DISTANCE5_EXT
GL_CLIP_DISTANCE6:
gl: GL_CLIP_DISTANCE6
GL_CLIP_DISTANCE6_APPLE:
gl: GL_CLIP_DISTANCE6_APPLE
GL_CLIP_DISTANCE6_EXT:
gl: GL_CLIP_DISTANCE6_EXT
GL_CLIP_DISTANCE7:
gl: GL_CLIP_DISTANCE7
GL_CLIP_DISTANCE7_APPLE:
gl: GL_CLIP_DISTANCE7_APPLE
GL_CLIP_DISTANCE7_EXT:
gl: GL_CLIP_DISTANCE7_EXT
GL_CLIP_DISTANCE_NV:
gl: GL_CLIP_DISTANCE_NV
GL_CLIP_FAR_HINT_PGI:
gl: GL_CLIP_FAR_HINT_PGI
GL_CLIP_NEAR_HINT_PGI:
gl: GL_CLIP_NEAR_HINT_PGI
GL_CLIP_ORIGIN:
gl: GL_CLIP_ORIGIN
GL_CLIP_ORIGIN_EXT:
gl: GL_CLIP_ORIGIN_EXT
GL_CLIPPING_INPUT_PRIMITIVES:
gl: GL_CLIPPING_INPUT_PRIMITIVES
GL_CLIPPING_INPUT_PRIMITIVES_ARB:
gl: GL_CLIPPING_INPUT_PRIMITIVES_ARB
GL_CLIPPING_OUTPUT_PRIMITIVES:
gl: GL_CLIPPING_OUTPUT_PRIMITIVES
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
gl: GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
glClipPlanefOES:
gl: glClipPlanefOES
glClipPlanexOES:
gl: glClipPlanexOES
GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
gl: GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CLOSE_PATH_NV:
gl: GL_CLOSE_PATH_NV
GL_CMYKA_EXT:
gl: GL_CMYKA_EXT
GL_CMYK_EXT:
gl: GL_CMYK_EXT
GL_CND0_ATI:
gl: GL_CND0_ATI
GL_CND_ATI:
gl: GL_CND_ATI
GL_COLOR:
gl: GL_COLOR
GL_COLOR3_BIT_PGI:
gl: GL_COLOR3_BIT_PGI
glColor3fVertex3fSUN:
gl: glColor3fVertex3fSUN
glColor3fVertex3fvSUN:
gl: glColor3fVertex3fvSUN
glColor3hNV:
gl: glColor3hNV
glColor3hvNV:
gl: glColor3hvNV
glColor3xOES:
gl: glColor3xOES
glColor3xvOES:
gl: glColor3xvOES
GL_COLOR4_BIT_PGI:
gl: GL_COLOR4_BIT_PGI
glColor4fNormal3fVertex3fSUN:
gl: glColor4fNormal3fVertex3fSUN
glColor4fNormal3fVertex3fvSUN:
gl: glColor4fNormal3fVertex3fvSUN
glColor4hNV:
gl: glColor4hNV
glColor4hvNV:
gl: glColor4hvNV
glColor4ubVertex2fSUN:
gl: glColor4ubVertex2fSUN
glColor4ubVertex2fvSUN:
gl: glColor4ubVertex2fvSUN
glColor4ubVertex3fSUN:
gl: glColor4ubVertex3fSUN
glColor4ubVertex3fvSUN:
gl: glColor4ubVertex3fvSUN
glColor4xOES:
gl: glColor4xOES
glColor4xvOES:
gl: glColor4xvOES
GL_COLOR_ALPHA_PAIRING_ATI:
gl: GL_COLOR_ALPHA_PAIRING_ATI
GL_COLOR_ARRAY_ADDRESS_NV:
gl: GL_COLOR_ARRAY_ADDRESS_NV
GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
gl: GL_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_COLOR_ARRAY_COUNT_EXT:
gl: GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT:
gl: GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_LENGTH_NV:
gl: GL_COLOR_ARRAY_LENGTH_NV
GL_COLOR_ARRAY_LIST_IBM:
gl: GL_COLOR_ARRAY_LIST_IBM
GL_COLOR_ARRAY_LIST_STRIDE_IBM:
gl: GL_COLOR_ARRAY_LIST_STRIDE_IBM
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL:
gl: GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
GL_COLOR_ARRAY_POINTER_EXT:
gl: GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE_EXT:
gl: GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE_EXT:
gl: GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE_EXT:
gl: GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ATTACHMENT0:
gl: GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0_EXT:
gl: GL_COLOR_ATTACHMENT0_EXT
GL_COLOR_ATTACHMENT0_NV:
gl: GL_COLOR_ATTACHMENT0_NV
GL_COLOR_ATTACHMENT1:
gl: GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10:
gl: GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT10_EXT:
gl: GL_COLOR_ATTACHMENT10_EXT
GL_COLOR_ATTACHMENT10_NV:
gl: GL_COLOR_ATTACHMENT10_NV
GL_COLOR_ATTACHMENT11:
gl: GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT11_EXT:
gl: GL_COLOR_ATTACHMENT11_EXT
GL_COLOR_ATTACHMENT11_NV:
gl: GL_COLOR_ATTACHMENT11_NV
GL_COLOR_ATTACHMENT12:
gl: GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT12_EXT:
gl: GL_COLOR_ATTACHMENT12_EXT
GL_COLOR_ATTACHMENT12_NV:
gl: GL_COLOR_ATTACHMENT12_NV
GL_COLOR_ATTACHMENT13:
gl: GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT13_EXT:
gl: GL_COLOR_ATTACHMENT13_EXT
GL_COLOR_ATTACHMENT13_NV:
gl: GL_COLOR_ATTACHMENT13_NV
GL_COLOR_ATTACHMENT14:
gl: GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT14_EXT:
gl: GL_COLOR_ATTACHMENT14_EXT
GL_COLOR_ATTACHMENT14_NV:
gl: GL_COLOR_ATTACHMENT14_NV
GL_COLOR_ATTACHMENT15:
gl: GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT15_EXT:
gl: GL_COLOR_ATTACHMENT15_EXT
GL_COLOR_ATTACHMENT15_NV:
gl: GL_COLOR_ATTACHMENT15_NV
GL_COLOR_ATTACHMENT16:
gl: GL_COLOR_ATTACHMENT16
GL_COLOR_ATTACHMENT17:
gl: GL_COLOR_ATTACHMENT17
GL_COLOR_ATTACHMENT18:
gl: GL_COLOR_ATTACHMENT18
GL_COLOR_ATTACHMENT19:
gl: GL_COLOR_ATTACHMENT19
GL_COLOR_ATTACHMENT1_EXT:
gl: GL_COLOR_ATTACHMENT1_EXT
GL_COLOR_ATTACHMENT1_NV:
gl: GL_COLOR_ATTACHMENT1_NV
GL_COLOR_ATTACHMENT2:
gl: GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT20:
gl: GL_COLOR_ATTACHMENT20
GL_COLOR_ATTACHMENT21:
gl: GL_COLOR_ATTACHMENT21
GL_COLOR_ATTACHMENT22:
gl: GL_COLOR_ATTACHMENT22
GL_COLOR_ATTACHMENT23:
gl: GL_COLOR_ATTACHMENT23
GL_COLOR_ATTACHMENT24:
gl: GL_COLOR_ATTACHMENT24
GL_COLOR_ATTACHMENT25:
gl: GL_COLOR_ATTACHMENT25
GL_COLOR_ATTACHMENT26:
gl: GL_COLOR_ATTACHMENT26
GL_COLOR_ATTACHMENT27:
gl: GL_COLOR_ATTACHMENT27
GL_COLOR_ATTACHMENT28:
gl: GL_COLOR_ATTACHMENT28
GL_COLOR_ATTACHMENT29:
gl: GL_COLOR_ATTACHMENT29
GL_COLOR_ATTACHMENT2_EXT:
gl: GL_COLOR_ATTACHMENT2_EXT
GL_COLOR_ATTACHMENT2_NV:
gl: GL_COLOR_ATTACHMENT2_NV
GL_COLOR_ATTACHMENT3:
gl: GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT30:
gl: GL_COLOR_ATTACHMENT30
GL_COLOR_ATTACHMENT31:
gl: GL_COLOR_ATTACHMENT31
GL_COLOR_ATTACHMENT3_EXT:
gl: GL_COLOR_ATTACHMENT3_EXT
GL_COLOR_ATTACHMENT3_NV:
gl: GL_COLOR_ATTACHMENT3_NV
GL_COLOR_ATTACHMENT4:
gl: GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT4_EXT:
gl: GL_COLOR_ATTACHMENT4_EXT
GL_COLOR_ATTACHMENT4_NV:
gl: GL_COLOR_ATTACHMENT4_NV
GL_COLOR_ATTACHMENT5:
gl: GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT5_EXT:
gl: GL_COLOR_ATTACHMENT5_EXT
GL_COLOR_ATTACHMENT5_NV:
gl: GL_COLOR_ATTACHMENT5_NV
GL_COLOR_ATTACHMENT6:
gl: GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT6_EXT:
gl: GL_COLOR_ATTACHMENT6_EXT
GL_COLOR_ATTACHMENT6_NV:
gl: GL_COLOR_ATTACHMENT6_NV
GL_COLOR_ATTACHMENT7:
gl: GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT7_EXT:
gl: GL_COLOR_ATTACHMENT7_EXT
GL_COLOR_ATTACHMENT7_NV:
gl: GL_COLOR_ATTACHMENT7_NV
GL_COLOR_ATTACHMENT8:
gl: GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT8_EXT:
gl: GL_COLOR_ATTACHMENT8_EXT
GL_COLOR_ATTACHMENT8_NV:
gl: GL_COLOR_ATTACHMENT8_NV
GL_COLOR_ATTACHMENT9:
gl: GL_COLOR_ATTACHMENT9
GL_COLOR_ATTACHMENT9_EXT:
gl: GL_COLOR_ATTACHMENT9_EXT
GL_COLOR_ATTACHMENT9_NV:
gl: GL_COLOR_ATTACHMENT9_NV
GL_COLOR_ATTACHMENT_EXT:
gl: GL_COLOR_ATTACHMENT_EXT
GL_COLOR_BUFFER_BIT:
gl: GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT0_QCOM:
gl: GL_COLOR_BUFFER_BIT0_QCOM
GL_COLOR_BUFFER_BIT1_QCOM:
gl: GL_COLOR_BUFFER_BIT1_QCOM
GL_COLOR_BUFFER_BIT2_QCOM:
gl: GL_COLOR_BUFFER_BIT2_QCOM
GL_COLOR_BUFFER_BIT3_QCOM:
gl: GL_COLOR_BUFFER_BIT3_QCOM
GL_COLOR_BUFFER_BIT4_QCOM:
gl: GL_COLOR_BUFFER_BIT4_QCOM
GL_COLOR_BUFFER_BIT5_QCOM:
gl: GL_COLOR_BUFFER_BIT5_QCOM
GL_COLOR_BUFFER_BIT6_QCOM:
gl: GL_COLOR_BUFFER_BIT6_QCOM
GL_COLOR_BUFFER_BIT7_QCOM:
gl: GL_COLOR_BUFFER_BIT7_QCOM
GL_COLORBURN:
gl: GL_COLORBURN
GL_COLORBURN_KHR:
gl: GL_COLORBURN_KHR
GL_COLORBURN_NV:
gl: GL_COLORBURN_NV
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI:
gl: GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
GL_COLOR_CLEAR_VALUE:
gl: GL_COLOR_CLEAR_VALUE
GL_COLOR_COMPONENTS:
gl: GL_COLOR_COMPONENTS
GL_COLORDODGE:
gl: GL_COLORDODGE
GL_COLORDODGE_KHR:
gl: GL_COLORDODGE_KHR
GL_COLORDODGE_NV:
gl: GL_COLORDODGE_NV
GL_COLOR_ENCODING:
gl: GL_COLOR_ENCODING
GL_COLOR_EXT:
gl: GL_COLOR_EXT
GL_COLOR_FLOAT_APPLE:
gl: GL_COLOR_FLOAT_APPLE
glColorFormatNV:
gl: glColorFormatNV
glColorFragmentOp1ATI:
gl: glColorFragmentOp1ATI
glColorFragmentOp2ATI:
gl: glColorFragmentOp2ATI
glColorFragmentOp3ATI:
gl: glColorFragmentOp3ATI
GL_COLOR_INDEX12_EXT:
gl: GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT:
gl: GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT:
gl: GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT:
gl: GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT:
gl: GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT:
gl: GL_COLOR_INDEX8_EXT
GL_COLOR_LOGIC_OP:
gl: GL_COLOR_LOGIC_OP
glColorMask:
gl: glColorMask
glColorMaski:
gl: glColorMaski
glColorMaskiEXT:
gl: glColorMaskiEXT
glColorMaskIndexedEXT:
gl: glColorMaskIndexedEXT
glColorMaskiOES:
gl: glColorMaskiOES
GL_COLOR_MATRIX:
gl: GL_COLOR_MATRIX
GL_COLOR_MATRIX_SGI:
gl: GL_COLOR_MATRIX_SGI
GL_COLOR_MATRIX_STACK_DEPTH:
gl: GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_MATRIX_STACK_DEPTH_SGI:
gl: GL_COLOR_MATRIX_STACK_DEPTH_SGI
glColorP3ui:
gl: glColorP3ui
glColorP3uiv:
gl: glColorP3uiv
glColorP4ui:
gl: glColorP4ui
glColorP4uiv:
gl: glColorP4uiv
glColorPointerEXT:
gl: glColorPointerEXT
glColorPointerListIBM:
gl: glColorPointerListIBM
glColorPointervINTEL:
gl: glColorPointervINTEL
GL_COLOR_RENDERABLE:
gl: GL_COLOR_RENDERABLE
GL_COLOR_SAMPLES_NV:
gl: GL_COLOR_SAMPLES_NV
glColorSubTable:
gl: glColorSubTable
glColorSubTableEXT:
gl: glColorSubTableEXT
GL_COLOR_SUM_ARB:
gl: GL_COLOR_SUM_ARB
GL_COLOR_SUM_CLAMP_NV:
gl: GL_COLOR_SUM_CLAMP_NV
GL_COLOR_SUM_EXT:
gl: GL_COLOR_SUM_EXT
glColorTable:
gl: glColorTable
GL_COLOR_TABLE:
gl: GL_COLOR_TABLE
GL_COLOR_TABLE_ALPHA_SIZE:
gl: GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_ALPHA_SIZE_SGI:
gl: GL_COLOR_TABLE_ALPHA_SIZE_SGI
GL_COLOR_TABLE_BIAS:
gl: GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BIAS_SGI:
gl: GL_COLOR_TABLE_BIAS_SGI
GL_COLOR_TABLE_BLUE_SIZE:
gl: GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_BLUE_SIZE_SGI:
gl: GL_COLOR_TABLE_BLUE_SIZE_SGI
glColorTableEXT:
gl: glColorTableEXT
GL_COLOR_TABLE_FORMAT:
gl: GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_FORMAT_SGI:
gl: GL_COLOR_TABLE_FORMAT_SGI
GL_COLOR_TABLE_GREEN_SIZE:
gl: GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_GREEN_SIZE_SGI:
gl: GL_COLOR_TABLE_GREEN_SIZE_SGI
GL_COLOR_TABLE_INTENSITY_SIZE:
gl: GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE_SGI:
gl: GL_COLOR_TABLE_INTENSITY_SIZE_SGI
GL_COLOR_TABLE_LUMINANCE_SIZE:
gl: GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI:
gl: GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
glColorTableParameterfv:
gl: glColorTableParameterfv
glColorTableParameterfvSGI:
gl: glColorTableParameterfvSGI
glColorTableParameteriv:
gl: glColorTableParameteriv
glColorTableParameterivSGI:
gl: glColorTableParameterivSGI
GL_COLOR_TABLE_RED_SIZE:
gl: GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_RED_SIZE_SGI:
gl: GL_COLOR_TABLE_RED_SIZE_SGI
GL_COLOR_TABLE_SCALE:
gl: GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_SCALE_SGI:
gl: GL_COLOR_TABLE_SCALE_SGI
glColorTableSGI:
gl: glColorTableSGI
GL_COLOR_TABLE_SGI:
gl: GL_COLOR_TABLE_SGI
GL_COLOR_TABLE_WIDTH:
gl: GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_WIDTH_SGI:
gl: GL_COLOR_TABLE_WIDTH_SGI
GL_COLOR_WRITEMASK:
gl: GL_COLOR_WRITEMASK
GL_COMBINE4_NV:
gl: GL_COMBINE4_NV
GL_COMBINE_ALPHA_ARB:
gl: GL_COMBINE_ALPHA_ARB
GL_COMBINE_ALPHA_EXT:
gl: GL_COMBINE_ALPHA_EXT
GL_COMBINE_ARB:
gl: GL_COMBINE_ARB
GL_COMBINE_EXT:
gl: GL_COMBINE_EXT
GL_COMBINER0_NV:
gl: GL_COMBINER0_NV
GL_COMBINER1_NV:
gl: GL_COMBINER1_NV
GL_COMBINER2_NV:
gl: GL_COMBINER2_NV
GL_COMBINER3_NV:
gl: GL_COMBINER3_NV
GL_COMBINER4_NV:
gl: GL_COMBINER4_NV
GL_COMBINER5_NV:
gl: GL_COMBINER5_NV
GL_COMBINER6_NV:
gl: GL_COMBINER6_NV
GL_COMBINER7_NV:
gl: GL_COMBINER7_NV
GL_COMBINER_AB_DOT_PRODUCT_NV:
gl: GL_COMBINER_AB_DOT_PRODUCT_NV
GL_COMBINER_AB_OUTPUT_NV:
gl: GL_COMBINER_AB_OUTPUT_NV
GL_COMBINER_BIAS_NV:
gl: GL_COMBINER_BIAS_NV
GL_COMBINER_CD_DOT_PRODUCT_NV:
gl: GL_COMBINER_CD_DOT_PRODUCT_NV
GL_COMBINER_CD_OUTPUT_NV:
gl: GL_COMBINER_CD_OUTPUT_NV
GL_COMBINER_COMPONENT_USAGE_NV:
gl: GL_COMBINER_COMPONENT_USAGE_NV
GL_COMBINE_RGB_ARB:
gl: GL_COMBINE_RGB_ARB
GL_COMBINE_RGB_EXT:
gl: GL_COMBINE_RGB_EXT
glCombinerInputNV:
gl: glCombinerInputNV
GL_COMBINER_INPUT_NV:
gl: GL_COMBINER_INPUT_NV
GL_COMBINER_MAPPING_NV:
gl: GL_COMBINER_MAPPING_NV
GL_COMBINER_MUX_SUM_NV:
gl: GL_COMBINER_MUX_SUM_NV
glCombinerOutputNV:
gl: glCombinerOutputNV
glCombinerParameterfNV:
gl: glCombinerParameterfNV
glCombinerParameterfvNV:
gl: glCombinerParameterfvNV
glCombinerParameteriNV:
gl: glCombinerParameteriNV
glCombinerParameterivNV:
gl: glCombinerParameterivNV
GL_COMBINER_SCALE_NV:
gl: GL_COMBINER_SCALE_NV
glCombinerStageParameterfvNV:
gl: glCombinerStageParameterfvNV
GL_COMBINER_SUM_OUTPUT_NV:
gl: GL_COMBINER_SUM_OUTPUT_NV
GL_COMMAND_BARRIER_BIT:
gl: GL_COMMAND_BARRIER_BIT
GL_COMMAND_BARRIER_BIT_EXT:
gl: GL_COMMAND_BARRIER_BIT_EXT
glCommandListSegmentsNV:
gl: glCommandListSegmentsNV
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
gl: GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
GL_COMPARE_REF_TO_TEXTURE:
gl: GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_REF_TO_TEXTURE_EXT:
gl: GL_COMPARE_REF_TO_TEXTURE_EXT
GL_COMPARE_R_TO_TEXTURE_ARB:
gl: GL_COMPARE_R_TO_TEXTURE_ARB
GL_COMPATIBLE_SUBROUTINES:
gl: GL_COMPATIBLE_SUBROUTINES
GL_COMP_BIT_ATI:
gl: GL_COMP_BIT_ATI
glCompileCommandListNV:
gl: glCompileCommandListNV
glCompileShader:
gl: glCompileShader
glCompileShaderARB:
gl: glCompileShaderARB
glCompileShaderIncludeARB:
gl: glCompileShaderIncludeARB
GL_COMPILE_STATUS:
gl: GL_COMPILE_STATUS
GL_COMPLETION_STATUS_ARB:
gl: GL_COMPLETION_STATUS_ARB
GL_COMPLETION_STATUS_KHR:
gl: GL_COMPLETION_STATUS_KHR
GL_COMPRESSED_ALPHA_ARB:
gl: GL_COMPRESSED_ALPHA_ARB
GL_COMPRESSED_INTENSITY_ARB:
gl: GL_COMPRESSED_INTENSITY_ARB
GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
gl: GL_COMPRESSED_LUMINANCE_ALPHA_ARB
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
gl: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
GL_COMPRESSED_LUMINANCE_ARB:
gl: GL_COMPRESSED_LUMINANCE_ARB
GL_COMPRESSED_LUMINANCE_LATC1_EXT:
gl: GL_COMPRESSED_LUMINANCE_LATC1_EXT
glCompressedMultiTexImage1DEXT:
gl: glCompressedMultiTexImage1DEXT
glCompressedMultiTexImage2DEXT:
gl: glCompressedMultiTexImage2DEXT
glCompressedMultiTexImage3DEXT:
gl: glCompressedMultiTexImage3DEXT
glCompressedMultiTexSubImage1DEXT:
gl: glCompressedMultiTexSubImage1DEXT
glCompressedMultiTexSubImage2DEXT:
gl: glCompressedMultiTexSubImage2DEXT
glCompressedMultiTexSubImage3DEXT:
gl: glCompressedMultiTexSubImage3DEXT
GL_COMPRESSED_R11_EAC:
gl: GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RED:
gl: GL_COMPRESSED_RED
GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
gl: GL_COMPRESSED_RED_GREEN_RGTC2_EXT
GL_COMPRESSED_RED_RGTC1:
gl: GL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RED_RGTC1_EXT:
gl: GL_COMPRESSED_RED_RGTC1_EXT
GL_COMPRESSED_RG:
gl: GL_COMPRESSED_RG
GL_COMPRESSED_RG11_EAC:
gl: GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RGB:
gl: GL_COMPRESSED_RGB
GL_COMPRESSED_RGB8_ETC2:
gl: GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
gl: GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA:
gl: GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA8_ETC2_EAC:
gl: GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_RGBA_ARB:
gl: GL_COMPRESSED_RGBA_ARB
GL_COMPRESSED_RGBA_ASTC_10x10:
gl: GL_COMPRESSED_RGBA_ASTC_10x10
GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_COMPRESSED_RGBA_ASTC_10x5:
gl: GL_COMPRESSED_RGBA_ASTC_10x5
GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_COMPRESSED_RGBA_ASTC_10x6:
gl: GL_COMPRESSED_RGBA_ASTC_10x6
GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_COMPRESSED_RGBA_ASTC_10x8:
gl: GL_COMPRESSED_RGBA_ASTC_10x8
GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_COMPRESSED_RGBA_ASTC_12x10:
gl: GL_COMPRESSED_RGBA_ASTC_12x10
GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_COMPRESSED_RGBA_ASTC_12x12:
gl: GL_COMPRESSED_RGBA_ASTC_12x12
GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
gl: GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
gl: GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
GL_COMPRESSED_RGBA_ASTC_4x4:
gl: GL_COMPRESSED_RGBA_ASTC_4x4
GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
gl: GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
gl: GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
GL_COMPRESSED_RGBA_ASTC_5x4:
gl: GL_COMPRESSED_RGBA_ASTC_5x4
GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
gl: GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
GL_COMPRESSED_RGBA_ASTC_5x5:
gl: GL_COMPRESSED_RGBA_ASTC_5x5
GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
gl: GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
gl: GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
GL_COMPRESSED_RGBA_ASTC_6x5:
gl: GL_COMPRESSED_RGBA_ASTC_6x5
GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
gl: GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
GL_COMPRESSED_RGBA_ASTC_6x6:
gl: GL_COMPRESSED_RGBA_ASTC_6x6
GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
gl: GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
gl: GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
GL_COMPRESSED_RGBA_ASTC_8x5:
gl: GL_COMPRESSED_RGBA_ASTC_8x5
GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_COMPRESSED_RGBA_ASTC_8x6:
gl: GL_COMPRESSED_RGBA_ASTC_8x6
GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_COMPRESSED_RGBA_ASTC_8x8:
gl: GL_COMPRESSED_RGBA_ASTC_8x8
GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
gl: GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_COMPRESSED_RGBA_BPTC_UNORM:
gl: GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
gl: GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
gl: GL_COMPRESSED_RGBA_BPTC_UNORM_EXT
GL_COMPRESSED_RGBA_FXT1_3DFX:
gl: GL_COMPRESSED_RGBA_FXT1_3DFX
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
gl: GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG:
gl: GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
gl: GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG:
gl: GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
GL_COMPRESSED_RGB_ARB:
gl: GL_COMPRESSED_RGB_ARB
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gl: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
gl: GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
gl: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
gl: GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
gl: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
gl: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
gl: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
gl: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
gl: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
gl: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
gl: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
GL_COMPRESSED_RGB_FXT1_3DFX:
gl: GL_COMPRESSED_RGB_FXT1_3DFX
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
gl: GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
gl: GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
gl: GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RG_RGTC2:
gl: GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
gl: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
gl: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
GL_COMPRESSED_SIGNED_R11_EAC:
gl: GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
gl: GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
GL_COMPRESSED_SIGNED_RED_RGTC1:
gl: GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
gl: GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
GL_COMPRESSED_SIGNED_RG11_EAC:
gl: GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SIGNED_RG_RGTC2:
gl: GL_COMPRESSED_SIGNED_RG_RGTC2
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
gl: GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
GL_COMPRESSED_SLUMINANCE_EXT:
gl: GL_COMPRESSED_SLUMINANCE_EXT
GL_COMPRESSED_SRGB:
gl: GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
gl: GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ETC2:
gl: GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
gl: GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB_ALPHA:
gl: GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
gl: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
gl: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
GL_COMPRESSED_SRGB_ALPHA_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_EXT
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG:
gl: GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG:
gl: GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:
gl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
GL_COMPRESSED_SRGB_EXT:
gl: GL_COMPRESSED_SRGB_EXT
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:
gl: GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:
gl: GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
gl: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_NV:
gl: GL_COMPRESSED_SRGB_S3TC_DXT1_NV
glCompressedTexImage1D:
gl: glCompressedTexImage1D
glCompressedTexImage1DARB:
gl: glCompressedTexImage1DARB
glCompressedTexImage2D:
gl: glCompressedTexImage2D
glCompressedTexImage2DARB:
gl: glCompressedTexImage2DARB
glCompressedTexImage3D:
gl: glCompressedTexImage3D
glCompressedTexImage3DARB:
gl: glCompressedTexImage3DARB
glCompressedTexImage3DOES:
gl: glCompressedTexImage3DOES
glCompressedTexSubImage1D:
gl: glCompressedTexSubImage1D
glCompressedTexSubImage1DARB:
gl: glCompressedTexSubImage1DARB
glCompressedTexSubImage2D:
gl: glCompressedTexSubImage2D
glCompressedTexSubImage2DARB:
gl: glCompressedTexSubImage2DARB
glCompressedTexSubImage3D:
gl: glCompressedTexSubImage3D
glCompressedTexSubImage3DARB:
gl: glCompressedTexSubImage3DARB
glCompressedTexSubImage3DOES:
gl: glCompressedTexSubImage3DOES
GL_COMPRESSED_TEXTURE_FORMATS:
gl: GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS_ARB:
gl: GL_COMPRESSED_TEXTURE_FORMATS_ARB
glCompressedTextureImage1DEXT:
gl: glCompressedTextureImage1DEXT
glCompressedTextureImage2DEXT:
gl: glCompressedTextureImage2DEXT
glCompressedTextureImage3DEXT:
gl: glCompressedTextureImage3DEXT
glCompressedTextureSubImage1D:
gl: glCompressedTextureSubImage1D
glCompressedTextureSubImage1DEXT:
gl: glCompressedTextureSubImage1DEXT
glCompressedTextureSubImage2D:
gl: glCompressedTextureSubImage2D
glCompressedTextureSubImage2DEXT:
gl: glCompressedTextureSubImage2DEXT
glCompressedTextureSubImage3D:
gl: glCompressedTextureSubImage3D
glCompressedTextureSubImage3DEXT:
gl: glCompressedTextureSubImage3DEXT
GL_COMPUTE_PROGRAM_NV:
gl: GL_COMPUTE_PROGRAM_NV
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
GL_COMPUTE_SHADER:
gl: GL_COMPUTE_SHADER
GL_COMPUTE_SHADER_BIT:
gl: GL_COMPUTE_SHADER_BIT
GL_COMPUTE_SHADER_INVOCATIONS:
gl: GL_COMPUTE_SHADER_INVOCATIONS
GL_COMPUTE_SHADER_INVOCATIONS_ARB:
gl: GL_COMPUTE_SHADER_INVOCATIONS_ARB
GL_COMPUTE_SUBROUTINE:
gl: GL_COMPUTE_SUBROUTINE
GL_COMPUTE_SUBROUTINE_UNIFORM:
gl: GL_COMPUTE_SUBROUTINE_UNIFORM
GL_COMPUTE_TEXTURE:
gl: GL_COMPUTE_TEXTURE
GL_COMPUTE_WORK_GROUP_SIZE:
gl: GL_COMPUTE_WORK_GROUP_SIZE
GL_CON_0_ATI:
gl: GL_CON_0_ATI
GL_CON_10_ATI:
gl: GL_CON_10_ATI
GL_CON_11_ATI:
gl: GL_CON_11_ATI
GL_CON_12_ATI:
gl: GL_CON_12_ATI
GL_CON_13_ATI:
gl: GL_CON_13_ATI
GL_CON_14_ATI:
gl: GL_CON_14_ATI
GL_CON_15_ATI:
gl: GL_CON_15_ATI
GL_CON_16_ATI:
gl: GL_CON_16_ATI
GL_CON_17_ATI:
gl: GL_CON_17_ATI
GL_CON_18_ATI:
gl: GL_CON_18_ATI
GL_CON_19_ATI:
gl: GL_CON_19_ATI
GL_CON_1_ATI:
gl: GL_CON_1_ATI
GL_CON_20_ATI:
gl: GL_CON_20_ATI
GL_CON_21_ATI:
gl: GL_CON_21_ATI
GL_CON_22_ATI:
gl: GL_CON_22_ATI
GL_CON_23_ATI:
gl: GL_CON_23_ATI
GL_CON_24_ATI:
gl: GL_CON_24_ATI
GL_CON_25_ATI:
gl: GL_CON_25_ATI
GL_CON_26_ATI:
gl: GL_CON_26_ATI
GL_CON_27_ATI:
gl: GL_CON_27_ATI
GL_CON_28_ATI:
gl: GL_CON_28_ATI
GL_CON_29_ATI:
gl: GL_CON_29_ATI
GL_CON_2_ATI:
gl: GL_CON_2_ATI
GL_CON_30_ATI:
gl: GL_CON_30_ATI
GL_CON_31_ATI:
gl: GL_CON_31_ATI
GL_CON_3_ATI:
gl: GL_CON_3_ATI
GL_CON_4_ATI:
gl: GL_CON_4_ATI
GL_CON_5_ATI:
gl: GL_CON_5_ATI
GL_CON_6_ATI:
gl: GL_CON_6_ATI
GL_CON_7_ATI:
gl: GL_CON_7_ATI
GL_CON_8_ATI:
gl: GL_CON_8_ATI
GL_CON_9_ATI:
gl: GL_CON_9_ATI
GL_CONDITION_SATISFIED:
gl: GL_CONDITION_SATISFIED
GL_CONDITION_SATISFIED_APPLE:
gl: GL_CONDITION_SATISFIED_APPLE
GL_CONFORMANT_NV:
gl: GL_CONFORMANT_NV
GL_CONIC_CURVE_TO_NV:
gl: GL_CONIC_CURVE_TO_NV
GL_CONJOINT_NV:
gl: GL_CONJOINT_NV
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV:
gl: GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV
GL_CONSERVATIVE_RASTER_DILATE_NV:
gl: GL_CONSERVATIVE_RASTER_DILATE_NV
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV:
gl: GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV
GL_CONSERVATIVE_RASTERIZATION_INTEL:
gl: GL_CONSERVATIVE_RASTERIZATION_INTEL
GL_CONSERVATIVE_RASTERIZATION_NV:
gl: GL_CONSERVATIVE_RASTERIZATION_NV
GL_CONSERVATIVE_RASTER_MODE_NV:
gl: GL_CONSERVATIVE_RASTER_MODE_NV
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV:
gl: GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV:
gl: GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV:
gl: GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV
glConservativeRasterParameterfNV:
gl: glConservativeRasterParameterfNV
glConservativeRasterParameteriNV:
gl: glConservativeRasterParameteriNV
GL_CONSERVE_MEMORY_HINT_PGI:
gl: GL_CONSERVE_MEMORY_HINT_PGI
GL_CONSTANT_ALPHA:
gl: GL_CONSTANT_ALPHA
GL_CONSTANT_ALPHA_EXT:
gl: GL_CONSTANT_ALPHA_EXT
GL_CONSTANT_ARB:
gl: GL_CONSTANT_ARB
GL_CONSTANT_BORDER:
gl: GL_CONSTANT_BORDER
GL_CONSTANT_BORDER_HP:
gl: GL_CONSTANT_BORDER_HP
GL_CONSTANT_COLOR:
gl: GL_CONSTANT_COLOR
GL_CONSTANT_COLOR0_NV:
gl: GL_CONSTANT_COLOR0_NV
GL_CONSTANT_COLOR1_NV:
gl: GL_CONSTANT_COLOR1_NV
GL_CONSTANT_COLOR_EXT:
gl: GL_CONSTANT_COLOR_EXT
GL_CONSTANT_EXT:
gl: GL_CONSTANT_EXT
GL_CONSTANT_NV:
gl: GL_CONSTANT_NV
GL_CONST_EYE_NV:
gl: GL_CONST_EYE_NV
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT:
gl: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT:
gl: GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_FLAG_DEBUG_BIT:
gl: GL_CONTEXT_FLAG_DEBUG_BIT
GL_CONTEXT_FLAG_DEBUG_BIT_KHR:
gl: GL_CONTEXT_FLAG_DEBUG_BIT_KHR
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT:
gl: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONTEXT_FLAG_NO_ERROR_BIT:
gl: GL_CONTEXT_FLAG_NO_ERROR_BIT
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR:
gl: GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT:
gl: GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT:
gl: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB:
gl: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
GL_CONTEXT_FLAGS:
gl: GL_CONTEXT_FLAGS
GL_CONTEXT_LOST:
gl: GL_CONTEXT_LOST
GL_CONTEXT_LOST_KHR:
gl: GL_CONTEXT_LOST_KHR
GL_CONTEXT_PROFILE_MASK:
gl: GL_CONTEXT_PROFILE_MASK
GL_CONTEXT_RELEASE_BEHAVIOR:
gl: GL_CONTEXT_RELEASE_BEHAVIOR
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH:
gl: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR:
gl: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
GL_CONTEXT_RELEASE_BEHAVIOR_KHR:
gl: GL_CONTEXT_RELEASE_BEHAVIOR_KHR
GL_CONTEXT_ROBUST_ACCESS:
gl: GL_CONTEXT_ROBUST_ACCESS
GL_CONTEXT_ROBUST_ACCESS_EXT:
gl: GL_CONTEXT_ROBUST_ACCESS_EXT
GL_CONTEXT_ROBUST_ACCESS_KHR:
gl: GL_CONTEXT_ROBUST_ACCESS_KHR
GL_CONTINUOUS_AMD:
gl: GL_CONTINUOUS_AMD
GL_CONTRAST_NV:
gl: GL_CONTRAST_NV
GL_CONVEX_HULL_NV:
gl: GL_CONVEX_HULL_NV
GL_CONVOLUTION_1D:
gl: GL_CONVOLUTION_1D
GL_CONVOLUTION_1D_EXT:
gl: GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D:
gl: GL_CONVOLUTION_2D
GL_CONVOLUTION_2D_EXT:
gl: GL_CONVOLUTION_2D_EXT
GL_CONVOLUTION_BORDER_COLOR:
gl: GL_CONVOLUTION_BORDER_COLOR
GL_CONVOLUTION_BORDER_COLOR_HP:
gl: GL_CONVOLUTION_BORDER_COLOR_HP
GL_CONVOLUTION_BORDER_MODE:
gl: GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_BORDER_MODE_EXT:
gl: GL_CONVOLUTION_BORDER_MODE_EXT
glConvolutionFilter1D:
gl: glConvolutionFilter1D
glConvolutionFilter1DEXT:
gl: glConvolutionFilter1DEXT
glConvolutionFilter2D:
gl: glConvolutionFilter2D
glConvolutionFilter2DEXT:
gl: glConvolutionFilter2DEXT
GL_CONVOLUTION_FILTER_BIAS:
gl: GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_BIAS_EXT:
gl: GL_CONVOLUTION_FILTER_BIAS_EXT
GL_CONVOLUTION_FILTER_SCALE:
gl: GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_SCALE_EXT:
gl: GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FORMAT:
gl: GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_FORMAT_EXT:
gl: GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_HEIGHT:
gl: GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_HEIGHT_EXT:
gl: GL_CONVOLUTION_HEIGHT_EXT
GL_CONVOLUTION_HINT_SGIX:
gl: GL_CONVOLUTION_HINT_SGIX
glConvolutionParameterf:
gl: glConvolutionParameterf
glConvolutionParameterfEXT:
gl: glConvolutionParameterfEXT
glConvolutionParameterfv:
gl: glConvolutionParameterfv
glConvolutionParameterfvEXT:
gl: glConvolutionParameterfvEXT
glConvolutionParameteri:
gl: glConvolutionParameteri
glConvolutionParameteriEXT:
gl: glConvolutionParameteriEXT
glConvolutionParameteriv:
gl: glConvolutionParameteriv
glConvolutionParameterivEXT:
gl: glConvolutionParameterivEXT
glConvolutionParameterxOES:
gl: glConvolutionParameterxOES
glConvolutionParameterxvOES:
gl: glConvolutionParameterxvOES
GL_CONVOLUTION_WIDTH:
gl: GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_WIDTH_EXT:
gl: GL_CONVOLUTION_WIDTH_EXT
GL_COORD_REPLACE_ARB:
gl: GL_COORD_REPLACE_ARB
GL_COORD_REPLACE_NV:
gl: GL_COORD_REPLACE_NV
GL_COPY:
gl: GL_COPY
glCopyBufferSubData:
gl: glCopyBufferSubData
glCopyBufferSubDataNV:
gl: glCopyBufferSubDataNV
glCopyColorSubTable:
gl: glCopyColorSubTable
glCopyColorSubTableEXT:
gl: glCopyColorSubTableEXT
glCopyColorTable:
gl: glCopyColorTable
glCopyColorTableSGI:
gl: glCopyColorTableSGI
glCopyConvolutionFilter1D:
gl: glCopyConvolutionFilter1D
glCopyConvolutionFilter1DEXT:
gl: glCopyConvolutionFilter1DEXT
glCopyConvolutionFilter2D:
gl: glCopyConvolutionFilter2D
glCopyConvolutionFilter2DEXT:
gl: glCopyConvolutionFilter2DEXT
glCopyImageSubData:
gl: glCopyImageSubData
glCopyImageSubDataEXT:
gl: glCopyImageSubDataEXT
glCopyImageSubDataNV:
gl: glCopyImageSubDataNV
glCopyImageSubDataOES:
gl: glCopyImageSubDataOES
GL_COPY_INVERTED:
gl: GL_COPY_INVERTED
glCopyMultiTexImage1DEXT:
gl: glCopyMultiTexImage1DEXT
glCopyMultiTexImage2DEXT:
gl: glCopyMultiTexImage2DEXT
glCopyMultiTexSubImage1DEXT:
gl: glCopyMultiTexSubImage1DEXT
glCopyMultiTexSubImage2DEXT:
gl: glCopyMultiTexSubImage2DEXT
glCopyMultiTexSubImage3DEXT:
gl: glCopyMultiTexSubImage3DEXT
glCopyNamedBufferSubData:
gl: glCopyNamedBufferSubData
glCopyPathNV:
gl: glCopyPathNV
GL_COPY_READ_BUFFER:
gl: GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING:
gl: GL_COPY_READ_BUFFER_BINDING
GL_COPY_READ_BUFFER_NV:
gl: GL_COPY_READ_BUFFER_NV
glCopyTexImage1D:
gl: glCopyTexImage1D
glCopyTexImage1DEXT:
gl: glCopyTexImage1DEXT
glCopyTexImage2D:
gl: glCopyTexImage2D
glCopyTexImage2DEXT:
gl: glCopyTexImage2DEXT
glCopyTexSubImage1D:
gl: glCopyTexSubImage1D
glCopyTexSubImage1DEXT:
gl: glCopyTexSubImage1DEXT
glCopyTexSubImage2D:
gl: glCopyTexSubImage2D
glCopyTexSubImage2DEXT:
gl: glCopyTexSubImage2DEXT
glCopyTexSubImage3D:
gl: glCopyTexSubImage3D
glCopyTexSubImage3DEXT:
gl: glCopyTexSubImage3DEXT
glCopyTexSubImage3DOES:
gl: glCopyTexSubImage3DOES
glCopyTextureImage1DEXT:
gl: glCopyTextureImage1DEXT
glCopyTextureImage2DEXT:
gl: glCopyTextureImage2DEXT
glCopyTextureLevelsAPPLE:
gl: glCopyTextureLevelsAPPLE
glCopyTextureSubImage1D:
gl: glCopyTextureSubImage1D
glCopyTextureSubImage1DEXT:
gl: glCopyTextureSubImage1DEXT
glCopyTextureSubImage2D:
gl: glCopyTextureSubImage2D
glCopyTextureSubImage2DEXT:
gl: glCopyTextureSubImage2DEXT
glCopyTextureSubImage3D:
gl: glCopyTextureSubImage3D
glCopyTextureSubImage3DEXT:
gl: glCopyTextureSubImage3DEXT
GL_COPY_WRITE_BUFFER:
gl: GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING:
gl: GL_COPY_WRITE_BUFFER_BINDING
GL_COPY_WRITE_BUFFER_NV:
gl: GL_COPY_WRITE_BUFFER_NV
GL_COUNT_DOWN_NV:
gl: GL_COUNT_DOWN_NV
GL_COUNTER_RANGE_AMD:
gl: GL_COUNTER_RANGE_AMD
GL_COUNTER_TYPE_AMD:
gl: GL_COUNTER_TYPE_AMD
GL_COUNT_UP_NV:
gl: GL_COUNT_UP_NV
GL_COVERAGE_ALL_FRAGMENTS_NV:
gl: GL_COVERAGE_ALL_FRAGMENTS_NV
GL_COVERAGE_ATTACHMENT_NV:
gl: GL_COVERAGE_ATTACHMENT_NV
GL_COVERAGE_AUTOMATIC_NV:
gl: GL_COVERAGE_AUTOMATIC_NV
GL_COVERAGE_BUFFER_BIT_NV:
gl: GL_COVERAGE_BUFFER_BIT_NV
GL_COVERAGE_BUFFERS_NV:
gl: GL_COVERAGE_BUFFERS_NV
GL_COVERAGE_COMPONENT4_NV:
gl: GL_COVERAGE_COMPONENT4_NV
GL_COVERAGE_COMPONENT_NV:
gl: GL_COVERAGE_COMPONENT_NV
GL_COVERAGE_EDGE_FRAGMENTS_NV:
gl: GL_COVERAGE_EDGE_FRAGMENTS_NV
glCoverageMaskNV:
gl: glCoverageMaskNV
glCoverageModulationNV:
gl: glCoverageModulationNV
GL_COVERAGE_MODULATION_NV:
gl: GL_COVERAGE_MODULATION_NV
glCoverageModulationTableNV:
gl: glCoverageModulationTableNV
GL_COVERAGE_MODULATION_TABLE_NV:
gl: GL_COVERAGE_MODULATION_TABLE_NV
GL_COVERAGE_MODULATION_TABLE_SIZE_NV:
gl: GL_COVERAGE_MODULATION_TABLE_SIZE_NV
glCoverageOperationNV:
gl: glCoverageOperationNV
GL_COVERAGE_SAMPLES_NV:
gl: GL_COVERAGE_SAMPLES_NV
glCoverFillPathInstancedNV:
gl: glCoverFillPathInstancedNV
glCoverFillPathNV:
gl: glCoverFillPathNV
glCoverStrokePathInstancedNV:
gl: glCoverStrokePathInstancedNV
glCoverStrokePathNV:
gl: glCoverStrokePathNV
GL_CPU_OPTIMIZED_QCOM:
gl: GL_CPU_OPTIMIZED_QCOM
glCreateBuffers:
gl: glCreateBuffers
glCreateCommandListsNV:
gl: glCreateCommandListsNV
glCreateFramebuffers:
gl: glCreateFramebuffers
glCreateMemoryObjectsEXT:
gl: glCreateMemoryObjectsEXT
glCreatePerfQueryINTEL:
gl: glCreatePerfQueryINTEL
glCreateProgram:
gl: glCreateProgram
glCreateProgramObjectARB:
gl: glCreateProgramObjectARB
glCreateProgramPipelines:
gl: glCreateProgramPipelines
glCreateProgressFenceNVX:
gl: glCreateProgressFenceNVX
glCreateQueries:
gl: glCreateQueries
glCreateRenderbuffers:
gl: glCreateRenderbuffers
glCreateSamplers:
gl: glCreateSamplers
glCreateSemaphoresNV:
gl: glCreateSemaphoresNV
glCreateShader:
gl: glCreateShader
glCreateShaderObjectARB:
gl: glCreateShaderObjectARB
glCreateShaderProgramEXT:
gl: glCreateShaderProgramEXT
glCreateShaderProgramv:
gl: glCreateShaderProgramv
glCreateShaderProgramvEXT:
gl: glCreateShaderProgramvEXT
glCreateStatesNV:
gl: glCreateStatesNV
glCreateSyncFromCLeventARB:
gl: glCreateSyncFromCLeventARB
glCreateTextures:
gl: glCreateTextures
glCreateTransformFeedbacks:
gl: glCreateTransformFeedbacks
glCreateVertexArrays:
gl: glCreateVertexArrays
GL_CUBIC_CURVE_TO_NV:
gl: GL_CUBIC_CURVE_TO_NV
GL_CUBIC_EXT:
gl: GL_CUBIC_EXT
GL_CUBIC_HP:
gl: GL_CUBIC_HP
GL_CUBIC_IMG:
gl: GL_CUBIC_IMG
GL_CUBIC_MIPMAP_LINEAR_IMG:
gl: GL_CUBIC_MIPMAP_LINEAR_IMG
GL_CUBIC_MIPMAP_NEAREST_IMG:
gl: GL_CUBIC_MIPMAP_NEAREST_IMG
GL_CULL_FACE:
gl: GL_CULL_FACE
glCullFace:
gl: glCullFace
GL_CULL_FACE_MODE:
gl: GL_CULL_FACE_MODE
GL_CULL_FRAGMENT_NV:
gl: GL_CULL_FRAGMENT_NV
GL_CULL_MODES_NV:
gl: GL_CULL_MODES_NV
glCullParameterdvEXT:
gl: glCullParameterdvEXT
glCullParameterfvEXT:
gl: glCullParameterfvEXT
GL_CULL_VERTEX_EXT:
gl: GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT:
gl: GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_IBM:
gl: GL_CULL_VERTEX_IBM
GL_CULL_VERTEX_OBJECT_POSITION_EXT:
gl: GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_CURRENT_ATTRIB_NV:
gl: GL_CURRENT_ATTRIB_NV
GL_CURRENT_BINORMAL_EXT:
gl: GL_CURRENT_BINORMAL_EXT
GL_CURRENT_FOG_COORDINATE_EXT:
gl: GL_CURRENT_FOG_COORDINATE_EXT
GL_CURRENT_MATRIX_ARB:
gl: GL_CURRENT_MATRIX_ARB
GL_CURRENT_MATRIX_INDEX_ARB:
gl: GL_CURRENT_MATRIX_INDEX_ARB
GL_CURRENT_MATRIX_NV:
gl: GL_CURRENT_MATRIX_NV
GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
gl: GL_CURRENT_MATRIX_STACK_DEPTH_ARB
GL_CURRENT_MATRIX_STACK_DEPTH_NV:
gl: GL_CURRENT_MATRIX_STACK_DEPTH_NV
GL_CURRENT_OCCLUSION_QUERY_ID_NV:
gl: GL_CURRENT_OCCLUSION_QUERY_ID_NV
GL_CURRENT_PALETTE_MATRIX_ARB:
gl: GL_CURRENT_PALETTE_MATRIX_ARB
glCurrentPaletteMatrixARB:
gl: glCurrentPaletteMatrixARB
GL_CURRENT_PROGRAM:
gl: GL_CURRENT_PROGRAM
GL_CURRENT_QUERY:
gl: GL_CURRENT_QUERY
GL_CURRENT_QUERY_ARB:
gl: GL_CURRENT_QUERY_ARB
GL_CURRENT_QUERY_EXT:
gl: GL_CURRENT_QUERY_EXT
GL_CURRENT_RASTER_NORMAL_SGIX:
gl: GL_CURRENT_RASTER_NORMAL_SGIX
GL_CURRENT_SECONDARY_COLOR_EXT:
gl: GL_CURRENT_SECONDARY_COLOR_EXT
GL_CURRENT_TANGENT_EXT:
gl: GL_CURRENT_TANGENT_EXT
GL_CURRENT_TIME_NV:
gl: GL_CURRENT_TIME_NV
GL_CURRENT_VERTEX_ATTRIB:
gl: GL_CURRENT_VERTEX_ATTRIB
GL_CURRENT_VERTEX_ATTRIB_ARB:
gl: GL_CURRENT_VERTEX_ATTRIB_ARB
GL_CURRENT_VERTEX_EXT:
gl: GL_CURRENT_VERTEX_EXT
GL_CURRENT_VERTEX_WEIGHT_EXT:
gl: GL_CURRENT_VERTEX_WEIGHT_EXT
GL_CURRENT_WEIGHT_ARB:
gl: GL_CURRENT_WEIGHT_ARB
GL_CW:
gl: GL_CW
GL_D3D12_FENCE_VALUE_EXT:
gl: GL_D3D12_FENCE_VALUE_EXT
GL_DARKEN:
gl: GL_DARKEN
GL_DARKEN_KHR:
gl: GL_DARKEN_KHR
GL_DARKEN_NV:
gl: GL_DARKEN_NV
GL_DATA_BUFFER_AMD:
gl: GL_DATA_BUFFER_AMD
GL_DEBUG_CALLBACK_FUNCTION:
gl: GL_DEBUG_CALLBACK_FUNCTION
GL_DEBUG_CALLBACK_FUNCTION_ARB:
gl: GL_DEBUG_CALLBACK_FUNCTION_ARB
GL_DEBUG_CALLBACK_FUNCTION_KHR:
gl: GL_DEBUG_CALLBACK_FUNCTION_KHR
GL_DEBUG_CALLBACK_USER_PARAM:
gl: GL_DEBUG_CALLBACK_USER_PARAM
GL_DEBUG_CALLBACK_USER_PARAM_ARB:
gl: GL_DEBUG_CALLBACK_USER_PARAM_ARB
GL_DEBUG_CALLBACK_USER_PARAM_KHR:
gl: GL_DEBUG_CALLBACK_USER_PARAM_KHR
GL_DEBUG_CATEGORY_API_ERROR_AMD:
gl: GL_DEBUG_CATEGORY_API_ERROR_AMD
GL_DEBUG_CATEGORY_APPLICATION_AMD:
gl: GL_DEBUG_CATEGORY_APPLICATION_AMD
GL_DEBUG_CATEGORY_DEPRECATION_AMD:
gl: GL_DEBUG_CATEGORY_DEPRECATION_AMD
GL_DEBUG_CATEGORY_OTHER_AMD:
gl: GL_DEBUG_CATEGORY_OTHER_AMD
GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
gl: GL_DEBUG_CATEGORY_PERFORMANCE_AMD
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
gl: GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
gl: GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
gl: GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
GL_DEBUG_GROUP_STACK_DEPTH:
gl: GL_DEBUG_GROUP_STACK_DEPTH
GL_DEBUG_GROUP_STACK_DEPTH_KHR:
gl: GL_DEBUG_GROUP_STACK_DEPTH_KHR
GL_DEBUG_LOGGED_MESSAGES:
gl: GL_DEBUG_LOGGED_MESSAGES
GL_DEBUG_LOGGED_MESSAGES_AMD:
gl: GL_DEBUG_LOGGED_MESSAGES_AMD
GL_DEBUG_LOGGED_MESSAGES_ARB:
gl: GL_DEBUG_LOGGED_MESSAGES_ARB
GL_DEBUG_LOGGED_MESSAGES_KHR:
gl: GL_DEBUG_LOGGED_MESSAGES_KHR
glDebugMessageCallback:
gl: glDebugMessageCallback
glDebugMessageCallbackAMD:
gl: glDebugMessageCallbackAMD
glDebugMessageCallbackARB:
gl: glDebugMessageCallbackARB
glDebugMessageCallbackKHR:
gl: glDebugMessageCallbackKHR
glDebugMessageControl:
gl: glDebugMessageControl
glDebugMessageControlARB:
gl: glDebugMessageControlARB
glDebugMessageControlKHR:
gl: glDebugMessageControlKHR
glDebugMessageEnableAMD:
gl: glDebugMessageEnableAMD
glDebugMessageInsert:
gl: glDebugMessageInsert
glDebugMessageInsertAMD:
gl: glDebugMessageInsertAMD
glDebugMessageInsertARB:
gl: glDebugMessageInsertARB
glDebugMessageInsertKHR:
gl: glDebugMessageInsertKHR
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
gl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
gl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR:
gl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
GL_DEBUG_OUTPUT:
gl: GL_DEBUG_OUTPUT
GL_DEBUG_OUTPUT_KHR:
gl: GL_DEBUG_OUTPUT_KHR
GL_DEBUG_OUTPUT_SYNCHRONOUS:
gl: GL_DEBUG_OUTPUT_SYNCHRONOUS
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
gl: GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR:
gl: GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
GLdebugProc:
gl: GLdebugProc
GLdebugProcAmd:
gl: GLdebugProcAmd
GLdebugProcArb:
gl: GLdebugProcArb
GLdebugProcKhr:
gl: GLdebugProcKhr
GL_DEBUG_SEVERITY_HIGH:
gl: GL_DEBUG_SEVERITY_HIGH
GL_DEBUG_SEVERITY_HIGH_AMD:
gl: GL_DEBUG_SEVERITY_HIGH_AMD
GL_DEBUG_SEVERITY_HIGH_ARB:
gl: GL_DEBUG_SEVERITY_HIGH_ARB
GL_DEBUG_SEVERITY_HIGH_KHR:
gl: GL_DEBUG_SEVERITY_HIGH_KHR
GL_DEBUG_SEVERITY_LOW:
gl: GL_DEBUG_SEVERITY_LOW
GL_DEBUG_SEVERITY_LOW_AMD:
gl: GL_DEBUG_SEVERITY_LOW_AMD
GL_DEBUG_SEVERITY_LOW_ARB:
gl: GL_DEBUG_SEVERITY_LOW_ARB
GL_DEBUG_SEVERITY_LOW_KHR:
gl: GL_DEBUG_SEVERITY_LOW_KHR
GL_DEBUG_SEVERITY_MEDIUM:
gl: GL_DEBUG_SEVERITY_MEDIUM
GL_DEBUG_SEVERITY_MEDIUM_AMD:
gl: GL_DEBUG_SEVERITY_MEDIUM_AMD
GL_DEBUG_SEVERITY_MEDIUM_ARB:
gl: GL_DEBUG_SEVERITY_MEDIUM_ARB
GL_DEBUG_SEVERITY_MEDIUM_KHR:
gl: GL_DEBUG_SEVERITY_MEDIUM_KHR
GL_DEBUG_SEVERITY_NOTIFICATION:
gl: GL_DEBUG_SEVERITY_NOTIFICATION
GL_DEBUG_SEVERITY_NOTIFICATION_KHR:
gl: GL_DEBUG_SEVERITY_NOTIFICATION_KHR
GL_DEBUG_SOURCE_API:
gl: GL_DEBUG_SOURCE_API
GL_DEBUG_SOURCE_API_ARB:
gl: GL_DEBUG_SOURCE_API_ARB
GL_DEBUG_SOURCE_API_KHR:
gl: GL_DEBUG_SOURCE_API_KHR
GL_DEBUG_SOURCE_APPLICATION:
gl: GL_DEBUG_SOURCE_APPLICATION
GL_DEBUG_SOURCE_APPLICATION_ARB:
gl: GL_DEBUG_SOURCE_APPLICATION_ARB
GL_DEBUG_SOURCE_APPLICATION_KHR:
gl: GL_DEBUG_SOURCE_APPLICATION_KHR
GL_DEBUG_SOURCE_OTHER:
gl: GL_DEBUG_SOURCE_OTHER
GL_DEBUG_SOURCE_OTHER_ARB:
gl: GL_DEBUG_SOURCE_OTHER_ARB
GL_DEBUG_SOURCE_OTHER_KHR:
gl: GL_DEBUG_SOURCE_OTHER_KHR
GL_DEBUG_SOURCE_SHADER_COMPILER:
gl: GL_DEBUG_SOURCE_SHADER_COMPILER
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
gl: GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR:
gl: GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
GL_DEBUG_SOURCE_THIRD_PARTY:
gl: GL_DEBUG_SOURCE_THIRD_PARTY
GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
gl: GL_DEBUG_SOURCE_THIRD_PARTY_ARB
GL_DEBUG_SOURCE_THIRD_PARTY_KHR:
gl: GL_DEBUG_SOURCE_THIRD_PARTY_KHR
GL_DEBUG_SOURCE_WINDOW_SYSTEM:
gl: GL_DEBUG_SOURCE_WINDOW_SYSTEM
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
gl: GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR:
gl: GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
gl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
gl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR:
gl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
GL_DEBUG_TYPE_ERROR:
gl: GL_DEBUG_TYPE_ERROR
GL_DEBUG_TYPE_ERROR_ARB:
gl: GL_DEBUG_TYPE_ERROR_ARB
GL_DEBUG_TYPE_ERROR_KHR:
gl: GL_DEBUG_TYPE_ERROR_KHR
GL_DEBUG_TYPE_MARKER:
gl: GL_DEBUG_TYPE_MARKER
GL_DEBUG_TYPE_MARKER_KHR:
gl: GL_DEBUG_TYPE_MARKER_KHR
GL_DEBUG_TYPE_OTHER:
gl: GL_DEBUG_TYPE_OTHER
GL_DEBUG_TYPE_OTHER_ARB:
gl: GL_DEBUG_TYPE_OTHER_ARB
GL_DEBUG_TYPE_OTHER_KHR:
gl: GL_DEBUG_TYPE_OTHER_KHR
GL_DEBUG_TYPE_PERFORMANCE:
gl: GL_DEBUG_TYPE_PERFORMANCE
GL_DEBUG_TYPE_PERFORMANCE_ARB:
gl: GL_DEBUG_TYPE_PERFORMANCE_ARB
GL_DEBUG_TYPE_PERFORMANCE_KHR:
gl: GL_DEBUG_TYPE_PERFORMANCE_KHR
GL_DEBUG_TYPE_POP_GROUP:
gl: GL_DEBUG_TYPE_POP_GROUP
GL_DEBUG_TYPE_POP_GROUP_KHR:
gl: GL_DEBUG_TYPE_POP_GROUP_KHR
GL_DEBUG_TYPE_PORTABILITY:
gl: GL_DEBUG_TYPE_PORTABILITY
GL_DEBUG_TYPE_PORTABILITY_ARB:
gl: GL_DEBUG_TYPE_PORTABILITY_ARB
GL_DEBUG_TYPE_PORTABILITY_KHR:
gl: GL_DEBUG_TYPE_PORTABILITY_KHR
GL_DEBUG_TYPE_PUSH_GROUP:
gl: GL_DEBUG_TYPE_PUSH_GROUP
GL_DEBUG_TYPE_PUSH_GROUP_KHR:
gl: GL_DEBUG_TYPE_PUSH_GROUP_KHR
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
gl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
gl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:
gl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
GL_DECODE_EXT:
gl: GL_DECODE_EXT
GL_DECR:
gl: GL_DECR
GL_DECR_WRAP:
gl: GL_DECR_WRAP
GL_DECR_WRAP_EXT:
gl: GL_DECR_WRAP_EXT
GL_DEDICATED_MEMORY_OBJECT_EXT:
gl: GL_DEDICATED_MEMORY_OBJECT_EXT
glDeformationMap3dSGIX:
gl: glDeformationMap3dSGIX
glDeformationMap3fSGIX:
gl: glDeformationMap3fSGIX
GL_DEFORMATIONS_MASK_SGIX:
gl: GL_DEFORMATIONS_MASK_SGIX
glDeformSGIX:
gl: glDeformSGIX
glDeleteAsyncMarkersSGIX:
gl: glDeleteAsyncMarkersSGIX
glDeleteBuffers:
gl: glDeleteBuffers
glDeleteBuffersARB:
gl: glDeleteBuffersARB
glDeleteCommandListsNV:
gl: glDeleteCommandListsNV
glDeleteFencesAPPLE:
gl: glDeleteFencesAPPLE
glDeleteFencesNV:
gl: glDeleteFencesNV
glDeleteFragmentShaderATI:
gl: glDeleteFragmentShaderATI
glDeleteFramebuffers:
gl: glDeleteFramebuffers
glDeleteFramebuffersEXT:
gl: glDeleteFramebuffersEXT
glDeleteMemoryObjectsEXT:
gl: glDeleteMemoryObjectsEXT
glDeleteNamedStringARB:
gl: glDeleteNamedStringARB
glDeleteNamesAMD:
gl: glDeleteNamesAMD
glDeleteObjectARB:
gl: glDeleteObjectARB
glDeleteOcclusionQueriesNV:
gl: glDeleteOcclusionQueriesNV
glDeletePathsNV:
gl: glDeletePathsNV
glDeletePerfMonitorsAMD:
gl: glDeletePerfMonitorsAMD
glDeletePerfQueryINTEL:
gl: glDeletePerfQueryINTEL
glDeleteProgram:
gl: glDeleteProgram
glDeleteProgramPipelines:
gl: glDeleteProgramPipelines
glDeleteProgramPipelinesEXT:
gl: glDeleteProgramPipelinesEXT
glDeleteProgramsARB:
gl: glDeleteProgramsARB
glDeleteProgramsNV:
gl: glDeleteProgramsNV
glDeleteQueries:
gl: glDeleteQueries
glDeleteQueriesARB:
gl: glDeleteQueriesARB
glDeleteQueriesEXT:
gl: glDeleteQueriesEXT
glDeleteQueryResourceTagNV:
gl: glDeleteQueryResourceTagNV
glDeleteRenderbuffers:
gl: glDeleteRenderbuffers
glDeleteRenderbuffersEXT:
gl: glDeleteRenderbuffersEXT
glDeleteSamplers:
gl: glDeleteSamplers
glDeleteSemaphoresEXT:
gl: glDeleteSemaphoresEXT
glDeleteShader:
gl: glDeleteShader
glDeleteStatesNV:
gl: glDeleteStatesNV
GL_DELETE_STATUS:
gl: GL_DELETE_STATUS
glDeleteSync:
gl: glDeleteSync
glDeleteSyncAPPLE:
gl: glDeleteSyncAPPLE
glDeleteTextures:
gl: glDeleteTextures
glDeleteTexturesEXT:
gl: glDeleteTexturesEXT
glDeleteTransformFeedbacks:
gl: glDeleteTransformFeedbacks
glDeleteTransformFeedbacksNV:
gl: glDeleteTransformFeedbacksNV
glDeleteVertexArrays:
gl: glDeleteVertexArrays
glDeleteVertexArraysAPPLE:
gl: glDeleteVertexArraysAPPLE
glDeleteVertexArraysOES:
gl: glDeleteVertexArraysOES
glDeleteVertexShaderEXT:
gl: glDeleteVertexShaderEXT
GL_DEPENDENT_AR_TEXTURE_2D_NV:
gl: GL_DEPENDENT_AR_TEXTURE_2D_NV
GL_DEPENDENT_GB_TEXTURE_2D_NV:
gl: GL_DEPENDENT_GB_TEXTURE_2D_NV
GL_DEPENDENT_HILO_TEXTURE_2D_NV:
gl: GL_DEPENDENT_HILO_TEXTURE_2D_NV
GL_DEPENDENT_RGB_TEXTURE_3D_NV:
gl: GL_DEPENDENT_RGB_TEXTURE_3D_NV
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV:
gl: GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
GL_DEPTH:
gl: GL_DEPTH
GL_DEPTH24_STENCIL8:
gl: GL_DEPTH24_STENCIL8
GL_DEPTH24_STENCIL8_EXT:
gl: GL_DEPTH24_STENCIL8_EXT
GL_DEPTH24_STENCIL8_OES:
gl: GL_DEPTH24_STENCIL8_OES
GL_DEPTH32F_STENCIL8:
gl: GL_DEPTH32F_STENCIL8
GL_DEPTH32F_STENCIL8_NV:
gl: GL_DEPTH32F_STENCIL8_NV
GL_DEPTH_ATTACHMENT:
gl: GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT_EXT:
gl: GL_DEPTH_ATTACHMENT_EXT
GL_DEPTH_BITS:
gl: GL_DEPTH_BITS
glDepthBoundsdNV:
gl: glDepthBoundsdNV
GL_DEPTH_BOUNDS_EXT:
gl: GL_DEPTH_BOUNDS_EXT
glDepthBoundsEXT:
gl: glDepthBoundsEXT
GL_DEPTH_BOUNDS_TEST_EXT:
gl: GL_DEPTH_BOUNDS_TEST_EXT
GL_DEPTH_BUFFER_BIT:
gl: GL_DEPTH_BUFFER_BIT
GL_DEPTH_BUFFER_BIT0_QCOM:
gl: GL_DEPTH_BUFFER_BIT0_QCOM
GL_DEPTH_BUFFER_BIT1_QCOM:
gl: GL_DEPTH_BUFFER_BIT1_QCOM
GL_DEPTH_BUFFER_BIT2_QCOM:
gl: GL_DEPTH_BUFFER_BIT2_QCOM
GL_DEPTH_BUFFER_BIT3_QCOM:
gl: GL_DEPTH_BUFFER_BIT3_QCOM
GL_DEPTH_BUFFER_BIT4_QCOM:
gl: GL_DEPTH_BUFFER_BIT4_QCOM
GL_DEPTH_BUFFER_BIT5_QCOM:
gl: GL_DEPTH_BUFFER_BIT5_QCOM
GL_DEPTH_BUFFER_BIT6_QCOM:
gl: GL_DEPTH_BUFFER_BIT6_QCOM
GL_DEPTH_BUFFER_BIT7_QCOM:
gl: GL_DEPTH_BUFFER_BIT7_QCOM
GL_DEPTH_BUFFER_FLOAT_MODE_NV:
gl: GL_DEPTH_BUFFER_FLOAT_MODE_NV
GL_DEPTH_CLAMP:
gl: GL_DEPTH_CLAMP
GL_DEPTH_CLAMP_EXT:
gl: GL_DEPTH_CLAMP_EXT
GL_DEPTH_CLAMP_FAR_AMD:
gl: GL_DEPTH_CLAMP_FAR_AMD
GL_DEPTH_CLAMP_NEAR_AMD:
gl: GL_DEPTH_CLAMP_NEAR_AMD
GL_DEPTH_CLAMP_NV:
gl: GL_DEPTH_CLAMP_NV
GL_DEPTH_CLEAR_VALUE:
gl: GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT:
gl: GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16:
gl: GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT16_ARB:
gl: GL_DEPTH_COMPONENT16_ARB
GL_DEPTH_COMPONENT16_NONLINEAR_NV:
gl: GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_DEPTH_COMPONENT16_OES:
gl: GL_DEPTH_COMPONENT16_OES
GL_DEPTH_COMPONENT16_SGIX:
gl: GL_DEPTH_COMPONENT16_SGIX
GL_DEPTH_COMPONENT24:
gl: GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24_ARB:
gl: GL_DEPTH_COMPONENT24_ARB
GL_DEPTH_COMPONENT24_OES:
gl: GL_DEPTH_COMPONENT24_OES
GL_DEPTH_COMPONENT24_SGIX:
gl: GL_DEPTH_COMPONENT24_SGIX
GL_DEPTH_COMPONENT32:
gl: GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32_ARB:
gl: GL_DEPTH_COMPONENT32_ARB
GL_DEPTH_COMPONENT32F:
gl: GL_DEPTH_COMPONENT32F
GL_DEPTH_COMPONENT32F_NV:
gl: GL_DEPTH_COMPONENT32F_NV
GL_DEPTH_COMPONENT32_OES:
gl: GL_DEPTH_COMPONENT32_OES
GL_DEPTH_COMPONENT32_SGIX:
gl: GL_DEPTH_COMPONENT32_SGIX
GL_DEPTH_COMPONENTS:
gl: GL_DEPTH_COMPONENTS
GL_DEPTH_EXT:
gl: GL_DEPTH_EXT
glDepthFunc:
gl: glDepthFunc
GL_DEPTH_FUNC:
gl: GL_DEPTH_FUNC
glDepthMask:
gl: glDepthMask
glDepthRange:
gl: glDepthRange
GL_DEPTH_RANGE:
gl: GL_DEPTH_RANGE
glDepthRangeArraydvNV:
gl: glDepthRangeArraydvNV
glDepthRangeArrayfvNV:
gl: glDepthRangeArrayfvNV
glDepthRangeArrayfvOES:
gl: glDepthRangeArrayfvOES
glDepthRangeArrayv:
gl: glDepthRangeArrayv
glDepthRangedNV:
gl: glDepthRangedNV
glDepthRangef:
gl: glDepthRangef
glDepthRangefOES:
gl: glDepthRangefOES
glDepthRangeIndexed:
gl: glDepthRangeIndexed
glDepthRangeIndexeddNV:
gl: glDepthRangeIndexeddNV
glDepthRangeIndexedfNV:
gl: glDepthRangeIndexedfNV
glDepthRangeIndexedfOES:
gl: glDepthRangeIndexedfOES
glDepthRangexOES:
gl: glDepthRangexOES
GL_DEPTH_RENDERABLE:
gl: GL_DEPTH_RENDERABLE
GL_DEPTH_SAMPLES_NV:
gl: GL_DEPTH_SAMPLES_NV
GL_DEPTH_STENCIL:
gl: GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT:
gl: GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_EXT:
gl: GL_DEPTH_STENCIL_EXT
GL_DEPTH_STENCIL_NV:
gl: GL_DEPTH_STENCIL_NV
GL_DEPTH_STENCIL_OES:
gl: GL_DEPTH_STENCIL_OES
GL_DEPTH_STENCIL_TEXTURE_MODE:
gl: GL_DEPTH_STENCIL_TEXTURE_MODE
GL_DEPTH_STENCIL_TO_BGRA_NV:
gl: GL_DEPTH_STENCIL_TO_BGRA_NV
GL_DEPTH_STENCIL_TO_RGBA_NV:
gl: GL_DEPTH_STENCIL_TO_RGBA_NV
GL_DEPTH_TEST:
gl: GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE_ARB:
gl: GL_DEPTH_TEXTURE_MODE_ARB
GL_DEPTH_WRITEMASK:
gl: GL_DEPTH_WRITEMASK
GL_DETACHED_BUFFERS_NV:
gl: GL_DETACHED_BUFFERS_NV
GL_DETACHED_MEMORY_INCARNATION_NV:
gl: GL_DETACHED_MEMORY_INCARNATION_NV
GL_DETACHED_TEXTURES_NV:
gl: GL_DETACHED_TEXTURES_NV
glDetachObjectARB:
gl: glDetachObjectARB
glDetachShader:
gl: glDetachShader
glDetailTexFuncSGIS:
gl: glDetailTexFuncSGIS
GL_DETAIL_TEXTURE_2D_BINDING_SGIS:
gl: GL_DETAIL_TEXTURE_2D_BINDING_SGIS
GL_DETAIL_TEXTURE_2D_SGIS:
gl: GL_DETAIL_TEXTURE_2D_SGIS
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS:
gl: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
GL_DETAIL_TEXTURE_LEVEL_SGIS:
gl: GL_DETAIL_TEXTURE_LEVEL_SGIS
GL_DETAIL_TEXTURE_MODE_SGIS:
gl: GL_DETAIL_TEXTURE_MODE_SGIS
GL_DEVICE_LUID_EXT:
gl: GL_DEVICE_LUID_EXT
GL_DEVICE_NODE_MASK_EXT:
gl: GL_DEVICE_NODE_MASK_EXT
GL_DEVICE_UUID_EXT:
gl: GL_DEVICE_UUID_EXT
GL_DIFFERENCE:
gl: GL_DIFFERENCE
GL_DIFFERENCE_KHR:
gl: GL_DIFFERENCE_KHR
GL_DIFFERENCE_NV:
gl: GL_DIFFERENCE_NV
glDisable:
gl: glDisable
glDisableClientStateiEXT:
gl: glDisableClientStateiEXT
glDisableClientStateIndexedEXT:
gl: glDisableClientStateIndexedEXT
glDisableDriverControlQCOM:
gl: glDisableDriverControlQCOM
glDisablei:
gl: glDisablei
glDisableiEXT:
gl: glDisableiEXT
glDisableIndexedEXT:
gl: glDisableIndexedEXT
glDisableiNV:
gl: glDisableiNV
glDisableiOES:
gl: glDisableiOES
glDisableVariantClientStateEXT:
gl: glDisableVariantClientStateEXT
glDisableVertexArrayAttrib:
gl: glDisableVertexArrayAttrib
glDisableVertexArrayAttribEXT:
gl: glDisableVertexArrayAttribEXT
glDisableVertexArrayEXT:
gl: glDisableVertexArrayEXT
glDisableVertexAttribAPPLE:
gl: glDisableVertexAttribAPPLE
glDisableVertexAttribArray:
gl: glDisableVertexAttribArray
glDisableVertexAttribArrayARB:
gl: glDisableVertexAttribArrayARB
GL_DISCARD_ATI:
gl: GL_DISCARD_ATI
glDiscardFramebufferEXT:
gl: glDiscardFramebufferEXT
GL_DISCARD_NV:
gl: GL_DISCARD_NV
GL_DISCRETE_AMD:
gl: GL_DISCRETE_AMD
GL_DISJOINT_NV:
gl: GL_DISJOINT_NV
glDispatchCompute:
gl: glDispatchCompute
glDispatchComputeGroupSizeARB:
gl: glDispatchComputeGroupSizeARB
glDispatchComputeIndirect:
gl: glDispatchComputeIndirect
GL_DISPATCH_INDIRECT_BUFFER:
gl: GL_DISPATCH_INDIRECT_BUFFER
GL_DISPATCH_INDIRECT_BUFFER_BINDING:
gl: GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DISPLAY_LIST:
gl: GL_DISPLAY_LIST
GL_DISTANCE_ATTENUATION_EXT:
gl: GL_DISTANCE_ATTENUATION_EXT
GL_DISTANCE_ATTENUATION_SGIS:
gl: GL_DISTANCE_ATTENUATION_SGIS
GL_DITHER:
gl: GL_DITHER
GL_DMP_PROGRAM_BINARY_DMP:
gl: GL_DMP_PROGRAM_BINARY_DMP
GL_DONT_CARE:
gl: GL_DONT_CARE
GL_DOT2_ADD_ATI:
gl: GL_DOT2_ADD_ATI
GL_DOT3_ATI:
gl: GL_DOT3_ATI
GL_DOT3_RGBA_ARB:
gl: GL_DOT3_RGBA_ARB
GL_DOT3_RGBA_EXT:
gl: GL_DOT3_RGBA_EXT
GL_DOT3_RGB_ARB:
gl: GL_DOT3_RGB_ARB
GL_DOT3_RGB_EXT:
gl: GL_DOT3_RGB_EXT
GL_DOT4_ATI:
gl: GL_DOT4_ATI
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV:
gl: GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV:
gl: GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_DEPTH_REPLACE_NV:
gl: GL_DOT_PRODUCT_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV:
gl: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
GL_DOT_PRODUCT_NV:
gl: GL_DOT_PRODUCT_NV
GL_DOT_PRODUCT_PASS_THROUGH_NV:
gl: GL_DOT_PRODUCT_PASS_THROUGH_NV
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV:
gl: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_1D_NV:
gl: GL_DOT_PRODUCT_TEXTURE_1D_NV
GL_DOT_PRODUCT_TEXTURE_2D_NV:
gl: GL_DOT_PRODUCT_TEXTURE_2D_NV
GL_DOT_PRODUCT_TEXTURE_3D_NV:
gl: GL_DOT_PRODUCT_TEXTURE_3D_NV
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV:
gl: GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV:
gl: GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
GLdouble:
gl: GLdouble
GL_DOUBLEBUFFER:
gl: GL_DOUBLEBUFFER
GL_DOUBLE_MAT2:
gl: GL_DOUBLE_MAT2
GL_DOUBLE_MAT2_EXT:
gl: GL_DOUBLE_MAT2_EXT
GL_DOUBLE_MAT2x3:
gl: GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x3_EXT:
gl: GL_DOUBLE_MAT2x3_EXT
GL_DOUBLE_MAT2x4:
gl: GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT2x4_EXT:
gl: GL_DOUBLE_MAT2x4_EXT
GL_DOUBLE_MAT3:
gl: GL_DOUBLE_MAT3
GL_DOUBLE_MAT3_EXT:
gl: GL_DOUBLE_MAT3_EXT
GL_DOUBLE_MAT3x2:
gl: GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x2_EXT:
gl: GL_DOUBLE_MAT3x2_EXT
GL_DOUBLE_MAT3x4:
gl: GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT3x4_EXT:
gl: GL_DOUBLE_MAT3x4_EXT
GL_DOUBLE_MAT4:
gl: GL_DOUBLE_MAT4
GL_DOUBLE_MAT4_EXT:
gl: GL_DOUBLE_MAT4_EXT
GL_DOUBLE_MAT4x2:
gl: GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x2_EXT:
gl: GL_DOUBLE_MAT4x2_EXT
GL_DOUBLE_MAT4x3:
gl: GL_DOUBLE_MAT4x3
GL_DOUBLE_MAT4x3_EXT:
gl: GL_DOUBLE_MAT4x3_EXT
GL_DOUBLE_VEC2:
gl: GL_DOUBLE_VEC2
GL_DOUBLE_VEC2_EXT:
gl: GL_DOUBLE_VEC2_EXT
GL_DOUBLE_VEC3:
gl: GL_DOUBLE_VEC3
GL_DOUBLE_VEC3_EXT:
gl: GL_DOUBLE_VEC3_EXT
GL_DOUBLE_VEC4:
gl: GL_DOUBLE_VEC4
GL_DOUBLE_VEC4_EXT:
gl: GL_DOUBLE_VEC4_EXT
GL_DOWNSAMPLE_SCALES_IMG:
gl: GL_DOWNSAMPLE_SCALES_IMG
glDrawArrays:
gl: glDrawArrays
GL_DRAW_ARRAYS_COMMAND_NV:
gl: GL_DRAW_ARRAYS_COMMAND_NV
glDrawArraysEXT:
gl: glDrawArraysEXT
glDrawArraysIndirect:
gl: glDrawArraysIndirect
glDrawArraysInstanced:
gl: glDrawArraysInstanced
glDrawArraysInstancedANGLE:
gl: glDrawArraysInstancedANGLE
glDrawArraysInstancedARB:
gl: glDrawArraysInstancedARB
glDrawArraysInstancedBaseInstance:
gl: glDrawArraysInstancedBaseInstance
glDrawArraysInstancedBaseInstanceEXT:
gl: glDrawArraysInstancedBaseInstanceEXT
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV:
gl: GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV
glDrawArraysInstancedEXT:
gl: glDrawArraysInstancedEXT
glDrawArraysInstancedNV:
gl: glDrawArraysInstancedNV
GL_DRAW_ARRAYS_STRIP_COMMAND_NV:
gl: GL_DRAW_ARRAYS_STRIP_COMMAND_NV
glDrawBuffer:
gl: glDrawBuffer
GL_DRAW_BUFFER:
gl: GL_DRAW_BUFFER
GL_DRAW_BUFFER0:
gl: GL_DRAW_BUFFER0
GL_DRAW_BUFFER0_ARB:
gl: GL_DRAW_BUFFER0_ARB
GL_DRAW_BUFFER0_ATI:
gl: GL_DRAW_BUFFER0_ATI
GL_DRAW_BUFFER0_EXT:
gl: GL_DRAW_BUFFER0_EXT
GL_DRAW_BUFFER0_NV:
gl: GL_DRAW_BUFFER0_NV
GL_DRAW_BUFFER1:
gl: GL_DRAW_BUFFER1
GL_DRAW_BUFFER10:
gl: GL_DRAW_BUFFER10
GL_DRAW_BUFFER10_ARB:
gl: GL_DRAW_BUFFER10_ARB
GL_DRAW_BUFFER10_ATI:
gl: GL_DRAW_BUFFER10_ATI
GL_DRAW_BUFFER10_EXT:
gl: GL_DRAW_BUFFER10_EXT
GL_DRAW_BUFFER10_NV:
gl: GL_DRAW_BUFFER10_NV
GL_DRAW_BUFFER11:
gl: GL_DRAW_BUFFER11
GL_DRAW_BUFFER11_ARB:
gl: GL_DRAW_BUFFER11_ARB
GL_DRAW_BUFFER11_ATI:
gl: GL_DRAW_BUFFER11_ATI
GL_DRAW_BUFFER11_EXT:
gl: GL_DRAW_BUFFER11_EXT
GL_DRAW_BUFFER11_NV:
gl: GL_DRAW_BUFFER11_NV
GL_DRAW_BUFFER12:
gl: GL_DRAW_BUFFER12
GL_DRAW_BUFFER12_ARB:
gl: GL_DRAW_BUFFER12_ARB
GL_DRAW_BUFFER12_ATI:
gl: GL_DRAW_BUFFER12_ATI
GL_DRAW_BUFFER12_EXT:
gl: GL_DRAW_BUFFER12_EXT
GL_DRAW_BUFFER12_NV:
gl: GL_DRAW_BUFFER12_NV
GL_DRAW_BUFFER13:
gl: GL_DRAW_BUFFER13
GL_DRAW_BUFFER13_ARB:
gl: GL_DRAW_BUFFER13_ARB
GL_DRAW_BUFFER13_ATI:
gl: GL_DRAW_BUFFER13_ATI
GL_DRAW_BUFFER13_EXT:
gl: GL_DRAW_BUFFER13_EXT
GL_DRAW_BUFFER13_NV:
gl: GL_DRAW_BUFFER13_NV
GL_DRAW_BUFFER14:
gl: GL_DRAW_BUFFER14
GL_DRAW_BUFFER14_ARB:
gl: GL_DRAW_BUFFER14_ARB
GL_DRAW_BUFFER14_ATI:
gl: GL_DRAW_BUFFER14_ATI
GL_DRAW_BUFFER14_EXT:
gl: GL_DRAW_BUFFER14_EXT
GL_DRAW_BUFFER14_NV:
gl: GL_DRAW_BUFFER14_NV
GL_DRAW_BUFFER15:
gl: GL_DRAW_BUFFER15
GL_DRAW_BUFFER15_ARB:
gl: GL_DRAW_BUFFER15_ARB
GL_DRAW_BUFFER15_ATI:
gl: GL_DRAW_BUFFER15_ATI
GL_DRAW_BUFFER15_EXT:
gl: GL_DRAW_BUFFER15_EXT
GL_DRAW_BUFFER15_NV:
gl: GL_DRAW_BUFFER15_NV
GL_DRAW_BUFFER1_ARB:
gl: GL_DRAW_BUFFER1_ARB
GL_DRAW_BUFFER1_ATI:
gl: GL_DRAW_BUFFER1_ATI
GL_DRAW_BUFFER1_EXT:
gl: GL_DRAW_BUFFER1_EXT
GL_DRAW_BUFFER1_NV:
gl: GL_DRAW_BUFFER1_NV
GL_DRAW_BUFFER2:
gl: GL_DRAW_BUFFER2
GL_DRAW_BUFFER2_ARB:
gl: GL_DRAW_BUFFER2_ARB
GL_DRAW_BUFFER2_ATI:
gl: GL_DRAW_BUFFER2_ATI
GL_DRAW_BUFFER2_EXT:
gl: GL_DRAW_BUFFER2_EXT
GL_DRAW_BUFFER2_NV:
gl: GL_DRAW_BUFFER2_NV
GL_DRAW_BUFFER3:
gl: GL_DRAW_BUFFER3
GL_DRAW_BUFFER3_ARB:
gl: GL_DRAW_BUFFER3_ARB
GL_DRAW_BUFFER3_ATI:
gl: GL_DRAW_BUFFER3_ATI
GL_DRAW_BUFFER3_EXT:
gl: GL_DRAW_BUFFER3_EXT
GL_DRAW_BUFFER3_NV:
gl: GL_DRAW_BUFFER3_NV
GL_DRAW_BUFFER4:
gl: GL_DRAW_BUFFER4
GL_DRAW_BUFFER4_ARB:
gl: GL_DRAW_BUFFER4_ARB
GL_DRAW_BUFFER4_ATI:
gl: GL_DRAW_BUFFER4_ATI
GL_DRAW_BUFFER4_EXT:
gl: GL_DRAW_BUFFER4_EXT
GL_DRAW_BUFFER4_NV:
gl: GL_DRAW_BUFFER4_NV
GL_DRAW_BUFFER5:
gl: GL_DRAW_BUFFER5
GL_DRAW_BUFFER5_ARB:
gl: GL_DRAW_BUFFER5_ARB
GL_DRAW_BUFFER5_ATI:
gl: GL_DRAW_BUFFER5_ATI
GL_DRAW_BUFFER5_EXT:
gl: GL_DRAW_BUFFER5_EXT
GL_DRAW_BUFFER5_NV:
gl: GL_DRAW_BUFFER5_NV
GL_DRAW_BUFFER6:
gl: GL_DRAW_BUFFER6
GL_DRAW_BUFFER6_ARB:
gl: GL_DRAW_BUFFER6_ARB
GL_DRAW_BUFFER6_ATI:
gl: GL_DRAW_BUFFER6_ATI
GL_DRAW_BUFFER6_EXT:
gl: GL_DRAW_BUFFER6_EXT
GL_DRAW_BUFFER6_NV:
gl: GL_DRAW_BUFFER6_NV
GL_DRAW_BUFFER7:
gl: GL_DRAW_BUFFER7
GL_DRAW_BUFFER7_ARB:
gl: GL_DRAW_BUFFER7_ARB
GL_DRAW_BUFFER7_ATI:
gl: GL_DRAW_BUFFER7_ATI
GL_DRAW_BUFFER7_EXT:
gl: GL_DRAW_BUFFER7_EXT
GL_DRAW_BUFFER7_NV:
gl: GL_DRAW_BUFFER7_NV
GL_DRAW_BUFFER8:
gl: GL_DRAW_BUFFER8
GL_DRAW_BUFFER8_ARB:
gl: GL_DRAW_BUFFER8_ARB
GL_DRAW_BUFFER8_ATI:
gl: GL_DRAW_BUFFER8_ATI
GL_DRAW_BUFFER8_EXT:
gl: GL_DRAW_BUFFER8_EXT
GL_DRAW_BUFFER8_NV:
gl: GL_DRAW_BUFFER8_NV
GL_DRAW_BUFFER9:
gl: GL_DRAW_BUFFER9
GL_DRAW_BUFFER9_ARB:
gl: GL_DRAW_BUFFER9_ARB
GL_DRAW_BUFFER9_ATI:
gl: GL_DRAW_BUFFER9_ATI
GL_DRAW_BUFFER9_EXT:
gl: GL_DRAW_BUFFER9_EXT
GL_DRAW_BUFFER9_NV:
gl: GL_DRAW_BUFFER9_NV
GL_DRAW_BUFFER_EXT:
gl: GL_DRAW_BUFFER_EXT
glDrawBuffers:
gl: glDrawBuffers
glDrawBuffersARB:
gl: glDrawBuffersARB
glDrawBuffersATI:
gl: glDrawBuffersATI
glDrawBuffersEXT:
gl: glDrawBuffersEXT
glDrawBuffersIndexedEXT:
gl: glDrawBuffersIndexedEXT
glDrawBuffersNV:
gl: glDrawBuffersNV
glDrawCommandsAddressNV:
gl: glDrawCommandsAddressNV
glDrawCommandsNV:
gl: glDrawCommandsNV
glDrawCommandsStatesAddressNV:
gl: glDrawCommandsStatesAddressNV
glDrawCommandsStatesNV:
gl: glDrawCommandsStatesNV
glDrawElementArrayAPPLE:
gl: glDrawElementArrayAPPLE
glDrawElementArrayATI:
gl: glDrawElementArrayATI
glDrawElements:
gl: glDrawElements
glDrawElementsBaseVertex:
gl: glDrawElementsBaseVertex
glDrawElementsBaseVertexEXT:
gl: glDrawElementsBaseVertexEXT
glDrawElementsBaseVertexOES:
gl: glDrawElementsBaseVertexOES
GL_DRAW_ELEMENTS_COMMAND_NV:
gl: GL_DRAW_ELEMENTS_COMMAND_NV
glDrawElementsIndirect:
gl: glDrawElementsIndirect
glDrawElementsInstanced:
gl: glDrawElementsInstanced
glDrawElementsInstancedANGLE:
gl: glDrawElementsInstancedANGLE
glDrawElementsInstancedARB:
gl: glDrawElementsInstancedARB
glDrawElementsInstancedBaseInstance:
gl: glDrawElementsInstancedBaseInstance
glDrawElementsInstancedBaseInstanceEXT:
gl: glDrawElementsInstancedBaseInstanceEXT
glDrawElementsInstancedBaseVertex:
gl: glDrawElementsInstancedBaseVertex
glDrawElementsInstancedBaseVertexBaseInstance:
gl: glDrawElementsInstancedBaseVertexBaseInstance
glDrawElementsInstancedBaseVertexBaseInstanceEXT:
gl: glDrawElementsInstancedBaseVertexBaseInstanceEXT
glDrawElementsInstancedBaseVertexEXT:
gl: glDrawElementsInstancedBaseVertexEXT
glDrawElementsInstancedBaseVertexOES:
gl: glDrawElementsInstancedBaseVertexOES
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV:
gl: GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV
glDrawElementsInstancedEXT:
gl: glDrawElementsInstancedEXT
glDrawElementsInstancedNV:
gl: glDrawElementsInstancedNV
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV:
gl: GL_DRAW_ELEMENTS_STRIP_COMMAND_NV
GL_DRAW_FRAMEBUFFER:
gl: GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_ANGLE:
gl: GL_DRAW_FRAMEBUFFER_ANGLE
GL_DRAW_FRAMEBUFFER_APPLE:
gl: GL_DRAW_FRAMEBUFFER_APPLE
GL_DRAW_FRAMEBUFFER_BINDING:
gl: GL_DRAW_FRAMEBUFFER_BINDING
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
gl: GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_DRAW_FRAMEBUFFER_BINDING_APPLE:
gl: GL_DRAW_FRAMEBUFFER_BINDING_APPLE
GL_DRAW_FRAMEBUFFER_BINDING_EXT:
gl: GL_DRAW_FRAMEBUFFER_BINDING_EXT
GL_DRAW_FRAMEBUFFER_BINDING_NV:
gl: GL_DRAW_FRAMEBUFFER_BINDING_NV
GL_DRAW_FRAMEBUFFER_EXT:
gl: GL_DRAW_FRAMEBUFFER_EXT
GL_DRAW_FRAMEBUFFER_NV:
gl: GL_DRAW_FRAMEBUFFER_NV
GL_DRAW_INDIRECT_ADDRESS_NV:
gl: GL_DRAW_INDIRECT_ADDRESS_NV
GL_DRAW_INDIRECT_BUFFER:
gl: GL_DRAW_INDIRECT_BUFFER
GL_DRAW_INDIRECT_BUFFER_BINDING:
gl: GL_DRAW_INDIRECT_BUFFER_BINDING
GL_DRAW_INDIRECT_LENGTH_NV:
gl: GL_DRAW_INDIRECT_LENGTH_NV
GL_DRAW_INDIRECT_UNIFIED_NV:
gl: GL_DRAW_INDIRECT_UNIFIED_NV
glDrawMeshArraysSUN:
gl: glDrawMeshArraysSUN
glDrawMeshTasksIndirectNV:
gl: glDrawMeshTasksIndirectNV
glDrawMeshTasksNV:
gl: glDrawMeshTasksNV
GL_DRAW_PIXELS_APPLE:
gl: GL_DRAW_PIXELS_APPLE
glDrawRangeElementArrayAPPLE:
gl: glDrawRangeElementArrayAPPLE
glDrawRangeElementArrayATI:
gl: glDrawRangeElementArrayATI
glDrawRangeElements:
gl: glDrawRangeElements
glDrawRangeElementsBaseVertex:
gl: glDrawRangeElementsBaseVertex
glDrawRangeElementsBaseVertexEXT:
gl: glDrawRangeElementsBaseVertexEXT
glDrawRangeElementsBaseVertexOES:
gl: glDrawRangeElementsBaseVertexOES
glDrawRangeElementsEXT:
gl: glDrawRangeElementsEXT
glDrawTextureNV:
gl: glDrawTextureNV
glDrawTransformFeedback:
gl: glDrawTransformFeedback
glDrawTransformFeedbackEXT:
gl: glDrawTransformFeedbackEXT
glDrawTransformFeedbackInstanced:
gl: glDrawTransformFeedbackInstanced
glDrawTransformFeedbackInstancedEXT:
gl: glDrawTransformFeedbackInstancedEXT
glDrawTransformFeedbackNV:
gl: glDrawTransformFeedbackNV
glDrawTransformFeedbackStream:
gl: glDrawTransformFeedbackStream
glDrawTransformFeedbackStreamInstanced:
gl: glDrawTransformFeedbackStreamInstanced
glDrawVkImageNV:
gl: glDrawVkImageNV
GL_DRIVER_UUID_EXT:
gl: GL_DRIVER_UUID_EXT
GL_DS_BIAS_NV:
gl: GL_DS_BIAS_NV
GL_DSDT8_MAG8_INTENSITY8_NV:
gl: GL_DSDT8_MAG8_INTENSITY8_NV
GL_DSDT8_MAG8_NV:
gl: GL_DSDT8_MAG8_NV
GL_DSDT8_NV:
gl: GL_DSDT8_NV
GL_DSDT_MAG_INTENSITY_NV:
gl: GL_DSDT_MAG_INTENSITY_NV
GL_DSDT_MAG_NV:
gl: GL_DSDT_MAG_NV
GL_DSDT_MAG_VIB_NV:
gl: GL_DSDT_MAG_VIB_NV
GL_DSDT_NV:
gl: GL_DSDT_NV
GL_DS_SCALE_NV:
gl: GL_DS_SCALE_NV
GL_DST_ALPHA:
gl: GL_DST_ALPHA
GL_DST_ATOP_NV:
gl: GL_DST_ATOP_NV
GL_DST_COLOR:
gl: GL_DST_COLOR
GL_DST_IN_NV:
gl: GL_DST_IN_NV
GL_DST_NV:
gl: GL_DST_NV
GL_DST_OUT_NV:
gl: GL_DST_OUT_NV
GL_DST_OVER_NV:
gl: GL_DST_OVER_NV
GL_DT_BIAS_NV:
gl: GL_DT_BIAS_NV
GL_DT_SCALE_NV:
gl: GL_DT_SCALE_NV
GL_DU8DV8_ATI:
gl: GL_DU8DV8_ATI
GL_DUAL_ALPHA12_SGIS:
gl: GL_DUAL_ALPHA12_SGIS
GL_DUAL_ALPHA16_SGIS:
gl: GL_DUAL_ALPHA16_SGIS
GL_DUAL_ALPHA4_SGIS:
gl: GL_DUAL_ALPHA4_SGIS
GL_DUAL_ALPHA8_SGIS:
gl: GL_DUAL_ALPHA8_SGIS
GL_DUAL_INTENSITY12_SGIS:
gl: GL_DUAL_INTENSITY12_SGIS
GL_DUAL_INTENSITY16_SGIS:
gl: GL_DUAL_INTENSITY16_SGIS
GL_DUAL_INTENSITY4_SGIS:
gl: GL_DUAL_INTENSITY4_SGIS
GL_DUAL_INTENSITY8_SGIS:
gl: GL_DUAL_INTENSITY8_SGIS
GL_DUAL_LUMINANCE12_SGIS:
gl: GL_DUAL_LUMINANCE12_SGIS
GL_DUAL_LUMINANCE16_SGIS:
gl: GL_DUAL_LUMINANCE16_SGIS
GL_DUAL_LUMINANCE4_SGIS:
gl: GL_DUAL_LUMINANCE4_SGIS
GL_DUAL_LUMINANCE8_SGIS:
gl: GL_DUAL_LUMINANCE8_SGIS
GL_DUAL_LUMINANCE_ALPHA4_SGIS:
gl: GL_DUAL_LUMINANCE_ALPHA4_SGIS
GL_DUAL_LUMINANCE_ALPHA8_SGIS:
gl: GL_DUAL_LUMINANCE_ALPHA8_SGIS
GL_DUAL_TEXTURE_SELECT_SGIS:
gl: GL_DUAL_TEXTURE_SELECT_SGIS
GL_DUDV_ATI:
gl: GL_DUDV_ATI
GL_DUP_FIRST_CUBIC_CURVE_TO_NV:
gl: GL_DUP_FIRST_CUBIC_CURVE_TO_NV
GL_DUP_LAST_CUBIC_CURVE_TO_NV:
gl: GL_DUP_LAST_CUBIC_CURVE_TO_NV
GL_DYNAMIC_ATI:
gl: GL_DYNAMIC_ATI
GL_DYNAMIC_COPY:
gl: GL_DYNAMIC_COPY
GL_DYNAMIC_COPY_ARB:
gl: GL_DYNAMIC_COPY_ARB
GL_DYNAMIC_DRAW:
gl: GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW_ARB:
gl: GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ:
gl: GL_DYNAMIC_READ
GL_DYNAMIC_READ_ARB:
gl: GL_DYNAMIC_READ_ARB
GL_DYNAMIC_STORAGE_BIT:
gl: GL_DYNAMIC_STORAGE_BIT
GL_DYNAMIC_STORAGE_BIT_EXT:
gl: GL_DYNAMIC_STORAGE_BIT_EXT
GL_EDGE_FLAG_ARRAY_ADDRESS_NV:
gl: GL_EDGE_FLAG_ARRAY_ADDRESS_NV
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
gl: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
GL_EDGE_FLAG_ARRAY_COUNT_EXT:
gl: GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT:
gl: GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_LENGTH_NV:
gl: GL_EDGE_FLAG_ARRAY_LENGTH_NV
GL_EDGE_FLAG_ARRAY_LIST_IBM:
gl: GL_EDGE_FLAG_ARRAY_LIST_IBM
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM:
gl: GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
GL_EDGE_FLAG_ARRAY_POINTER_EXT:
gl: GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE_EXT:
gl: GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EDGEFLAG_BIT_PGI:
gl: GL_EDGEFLAG_BIT_PGI
glEdgeFlagFormatNV:
gl: glEdgeFlagFormatNV
glEdgeFlagPointerEXT:
gl: glEdgeFlagPointerEXT
glEdgeFlagPointerListIBM:
gl: glEdgeFlagPointerListIBM
GL_EFFECTIVE_RASTER_SAMPLES_EXT:
gl: GL_EFFECTIVE_RASTER_SAMPLES_EXT
GLeglClientBufferEXT:
gl: GLeglClientBufferEXT
GLeglImageOES:
gl: GLeglImageOES
glEGLImageTargetRenderbufferStorageOES:
gl: glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexStorageEXT:
gl: glEGLImageTargetTexStorageEXT
glEGLImageTargetTexture2DOES:
gl: glEGLImageTargetTexture2DOES
glEGLImageTargetTextureStorageEXT:
gl: glEGLImageTargetTextureStorageEXT
GL_EIGHTH_BIT_ATI:
gl: GL_EIGHTH_BIT_ATI
GL_ELEMENT_ADDRESS_COMMAND_NV:
gl: GL_ELEMENT_ADDRESS_COMMAND_NV
GL_ELEMENT_ARRAY_ADDRESS_NV:
gl: GL_ELEMENT_ARRAY_ADDRESS_NV
GL_ELEMENT_ARRAY_APPLE:
gl: GL_ELEMENT_ARRAY_APPLE
GL_ELEMENT_ARRAY_ATI:
gl: GL_ELEMENT_ARRAY_ATI
GL_ELEMENT_ARRAY_BARRIER_BIT:
gl: GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT:
gl: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
GL_ELEMENT_ARRAY_BUFFER:
gl: GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_ARB:
gl: GL_ELEMENT_ARRAY_BUFFER_ARB
GL_ELEMENT_ARRAY_BUFFER_BINDING:
gl: GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
gl: GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
GL_ELEMENT_ARRAY_LENGTH_NV:
gl: GL_ELEMENT_ARRAY_LENGTH_NV
GL_ELEMENT_ARRAY_POINTER_APPLE:
gl: GL_ELEMENT_ARRAY_POINTER_APPLE
GL_ELEMENT_ARRAY_POINTER_ATI:
gl: GL_ELEMENT_ARRAY_POINTER_ATI
GL_ELEMENT_ARRAY_TYPE_APPLE:
gl: GL_ELEMENT_ARRAY_TYPE_APPLE
GL_ELEMENT_ARRAY_TYPE_ATI:
gl: GL_ELEMENT_ARRAY_TYPE_ATI
GL_ELEMENT_ARRAY_UNIFIED_NV:
gl: GL_ELEMENT_ARRAY_UNIFIED_NV
glElementPointerAPPLE:
gl: glElementPointerAPPLE
glElementPointerATI:
gl: glElementPointerATI
GL_EMBOSS_CONSTANT_NV:
gl: GL_EMBOSS_CONSTANT_NV
GL_EMBOSS_LIGHT_NV:
gl: GL_EMBOSS_LIGHT_NV
GL_EMBOSS_MAP_NV:
gl: GL_EMBOSS_MAP_NV
glEnable:
gl: glEnable
glEnableClientStateiEXT:
gl: glEnableClientStateiEXT
glEnableClientStateIndexedEXT:
gl: glEnableClientStateIndexedEXT
glEnableDriverControlQCOM:
gl: glEnableDriverControlQCOM
glEnablei:
gl: glEnablei
glEnableiEXT:
gl: glEnableiEXT
glEnableIndexedEXT:
gl: glEnableIndexedEXT
glEnableiNV:
gl: glEnableiNV
glEnableiOES:
gl: glEnableiOES
glEnableVariantClientStateEXT:
gl: glEnableVariantClientStateEXT
glEnableVertexArrayAttrib:
gl: glEnableVertexArrayAttrib
glEnableVertexArrayAttribEXT:
gl: glEnableVertexArrayAttribEXT
glEnableVertexArrayEXT:
gl: glEnableVertexArrayEXT
glEnableVertexAttribAPPLE:
gl: glEnableVertexAttribAPPLE
glEnableVertexAttribArray:
gl: glEnableVertexAttribArray
glEnableVertexAttribArrayARB:
gl: glEnableVertexAttribArrayARB
glEndConditionalRender:
gl: glEndConditionalRender
glEndConditionalRenderNV:
gl: glEndConditionalRenderNV
glEndConditionalRenderNVX:
gl: glEndConditionalRenderNVX
glEndFragmentShaderATI:
gl: glEndFragmentShaderATI
glEndOcclusionQueryNV:
gl: glEndOcclusionQueryNV
glEndPerfMonitorAMD:
gl: glEndPerfMonitorAMD
glEndPerfQueryINTEL:
gl: glEndPerfQueryINTEL
glEndQuery:
gl: glEndQuery
glEndQueryARB:
gl: glEndQueryARB
glEndQueryEXT:
gl: glEndQueryEXT
glEndQueryIndexed:
gl: glEndQueryIndexed
glEndTilingQCOM:
gl: glEndTilingQCOM
glEndTransformFeedback:
gl: glEndTransformFeedback
glEndTransformFeedbackEXT:
gl: glEndTransformFeedbackEXT
glEndTransformFeedbackNV:
gl: glEndTransformFeedbackNV
glEndVertexShaderEXT:
gl: glEndVertexShaderEXT
glEndVideoCaptureNV:
gl: glEndVideoCaptureNV
GLenum:
gl: GLenum
GL_EQUAL:
gl: GL_EQUAL
GL_EQUIV:
gl: GL_EQUIV
GL_ETC1_RGB8_OES:
gl: GL_ETC1_RGB8_OES
GL_ETC1_SRGB8_NV:
gl: GL_ETC1_SRGB8_NV
GL_E_TIMES_F_NV:
gl: GL_E_TIMES_F_NV
GL_EVAL_2D_NV:
gl: GL_EVAL_2D_NV
glEvalCoord1xOES:
gl: glEvalCoord1xOES
glEvalCoord1xvOES:
gl: glEvalCoord1xvOES
glEvalCoord2xOES:
gl: glEvalCoord2xOES
glEvalCoord2xvOES:
gl: glEvalCoord2xvOES
GL_EVAL_FRACTIONAL_TESSELLATION_NV:
gl: GL_EVAL_FRACTIONAL_TESSELLATION_NV
glEvalMapsNV:
gl: glEvalMapsNV
GL_EVAL_TRIANGULAR_2D_NV:
gl: GL_EVAL_TRIANGULAR_2D_NV
glEvaluateDepthValuesARB:
gl: glEvaluateDepthValuesARB
GL_EVAL_VERTEX_ATTRIB0_NV:
gl: GL_EVAL_VERTEX_ATTRIB0_NV
GL_EVAL_VERTEX_ATTRIB10_NV:
gl: GL_EVAL_VERTEX_ATTRIB10_NV
GL_EVAL_VERTEX_ATTRIB11_NV:
gl: GL_EVAL_VERTEX_ATTRIB11_NV
GL_EVAL_VERTEX_ATTRIB12_NV:
gl: GL_EVAL_VERTEX_ATTRIB12_NV
GL_EVAL_VERTEX_ATTRIB13_NV:
gl: GL_EVAL_VERTEX_ATTRIB13_NV
GL_EVAL_VERTEX_ATTRIB14_NV:
gl: GL_EVAL_VERTEX_ATTRIB14_NV
GL_EVAL_VERTEX_ATTRIB15_NV:
gl: GL_EVAL_VERTEX_ATTRIB15_NV
GL_EVAL_VERTEX_ATTRIB1_NV:
gl: GL_EVAL_VERTEX_ATTRIB1_NV
GL_EVAL_VERTEX_ATTRIB2_NV:
gl: GL_EVAL_VERTEX_ATTRIB2_NV
GL_EVAL_VERTEX_ATTRIB3_NV:
gl: GL_EVAL_VERTEX_ATTRIB3_NV
GL_EVAL_VERTEX_ATTRIB4_NV:
gl: GL_EVAL_VERTEX_ATTRIB4_NV
GL_EVAL_VERTEX_ATTRIB5_NV:
gl: GL_EVAL_VERTEX_ATTRIB5_NV
GL_EVAL_VERTEX_ATTRIB6_NV:
gl: GL_EVAL_VERTEX_ATTRIB6_NV
GL_EVAL_VERTEX_ATTRIB7_NV:
gl: GL_EVAL_VERTEX_ATTRIB7_NV
GL_EVAL_VERTEX_ATTRIB8_NV:
gl: GL_EVAL_VERTEX_ATTRIB8_NV
GL_EVAL_VERTEX_ATTRIB9_NV:
gl: GL_EVAL_VERTEX_ATTRIB9_NV
GL_EXCLUSION:
gl: GL_EXCLUSION
GL_EXCLUSION_KHR:
gl: GL_EXCLUSION_KHR
GL_EXCLUSION_NV:
gl: GL_EXCLUSION_NV
GL_EXCLUSIVE_EXT:
gl: GL_EXCLUSIVE_EXT
glExecuteProgramNV:
gl: glExecuteProgramNV
GL_EXPAND_NEGATE_NV:
gl: GL_EXPAND_NEGATE_NV
GL_EXPAND_NORMAL_NV:
gl: GL_EXPAND_NORMAL_NV
GL_EXTENSIONS:
gl: GL_EXTENSIONS
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
gl: GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
glExtGetBufferPointervQCOM:
gl: glExtGetBufferPointervQCOM
glExtGetBuffersQCOM:
gl: glExtGetBuffersQCOM
glExtGetFramebuffersQCOM:
gl: glExtGetFramebuffersQCOM
glExtGetProgramBinarySourceQCOM:
gl: glExtGetProgramBinarySourceQCOM
glExtGetProgramsQCOM:
gl: glExtGetProgramsQCOM
glExtGetRenderbuffersQCOM:
gl: glExtGetRenderbuffersQCOM
glExtGetShadersQCOM:
gl: glExtGetShadersQCOM
glExtGetTexLevelParameterivQCOM:
gl: glExtGetTexLevelParameterivQCOM
glExtGetTexSubImageQCOM:
gl: glExtGetTexSubImageQCOM
glExtGetTexturesQCOM:
gl: glExtGetTexturesQCOM
glExtIsProgramBinaryQCOM:
gl: glExtIsProgramBinaryQCOM
glExtractComponentEXT:
gl: glExtractComponentEXT
glExtrapolateTex2DQCOM:
gl: glExtrapolateTex2DQCOM
glExtTexObjectStateOverrideiQCOM:
gl: glExtTexObjectStateOverrideiQCOM
GL_EYE_DISTANCE_TO_LINE_SGIS:
gl: GL_EYE_DISTANCE_TO_LINE_SGIS
GL_EYE_DISTANCE_TO_POINT_SGIS:
gl: GL_EYE_DISTANCE_TO_POINT_SGIS
GL_EYE_LINEAR_NV:
gl: GL_EYE_LINEAR_NV
GL_EYE_LINE_SGIS:
gl: GL_EYE_LINE_SGIS
GL_EYE_PLANE:
gl: GL_EYE_PLANE
GL_EYE_PLANE_ABSOLUTE_NV:
gl: GL_EYE_PLANE_ABSOLUTE_NV
GL_EYE_POINT_SGIS:
gl: GL_EYE_POINT_SGIS
GL_EYE_RADIAL_NV:
gl: GL_EYE_RADIAL_NV
GL_FACTOR_MAX_AMD:
gl: GL_FACTOR_MAX_AMD
GL_FACTOR_MIN_AMD:
gl: GL_FACTOR_MIN_AMD
GL_FAILURE_NV:
gl: GL_FAILURE_NV
GL_FALSE:
gl: GL_FALSE
GL_FASTEST:
gl: GL_FASTEST
glFeedbackBufferxOES:
gl: glFeedbackBufferxOES
GL_FENCE_APPLE:
gl: GL_FENCE_APPLE
GL_FENCE_CONDITION_NV:
gl: GL_FENCE_CONDITION_NV
GL_FENCE_STATUS_NV:
gl: GL_FENCE_STATUS_NV
glFenceSync:
gl: glFenceSync
glFenceSyncAPPLE:
gl: glFenceSyncAPPLE
GL_FETCH_PER_SAMPLE_ARM:
gl: GL_FETCH_PER_SAMPLE_ARM
GL_FIELD_LOWER_NV:
gl: GL_FIELD_LOWER_NV
GL_FIELDS_NV:
gl: GL_FIELDS_NV
GL_FIELD_UPPER_NV:
gl: GL_FIELD_UPPER_NV
GL_FILE_NAME_NV:
gl: GL_FILE_NAME_NV
GL_FILL:
gl: GL_FILL
GL_FILL_NV:
gl: GL_FILL_NV
GL_FILL_RECTANGLE_NV:
gl: GL_FILL_RECTANGLE_NV
GL_FILTER:
gl: GL_FILTER
GL_FILTER4_SGIS:
gl: GL_FILTER4_SGIS
glFinalCombinerInputNV:
gl: glFinalCombinerInputNV
glFinish:
gl: glFinish
glFinishAsyncSGIX:
gl: glFinishAsyncSGIX
glFinishFenceAPPLE:
gl: glFinishFenceAPPLE
glFinishFenceNV:
gl: glFinishFenceNV
glFinishObjectAPPLE:
gl: glFinishObjectAPPLE
glFinishTextureSUNX:
gl: glFinishTextureSUNX
GL_FIRST_TO_REST_NV:
gl: GL_FIRST_TO_REST_NV
GL_FIRST_VERTEX_CONVENTION:
gl: GL_FIRST_VERTEX_CONVENTION
GL_FIRST_VERTEX_CONVENTION_EXT:
gl: GL_FIRST_VERTEX_CONVENTION_EXT
GL_FIRST_VERTEX_CONVENTION_OES:
gl: GL_FIRST_VERTEX_CONVENTION_OES
GLfixed:
gl: GLfixed
GL_FIXED_OES:
gl: GL_FIXED_OES
GL_FIXED_ONLY:
gl: GL_FIXED_ONLY
GL_FIXED_ONLY_ARB:
gl: GL_FIXED_ONLY_ARB
GLfloat:
gl: GLfloat
GL_FLOAT16_MAT2_AMD:
gl: GL_FLOAT16_MAT2_AMD
GL_FLOAT16_MAT2x3_AMD:
gl: GL_FLOAT16_MAT2x3_AMD
GL_FLOAT16_MAT2x4_AMD:
gl: GL_FLOAT16_MAT2x4_AMD
GL_FLOAT16_MAT3_AMD:
gl: GL_FLOAT16_MAT3_AMD
GL_FLOAT16_MAT3x2_AMD:
gl: GL_FLOAT16_MAT3x2_AMD
GL_FLOAT16_MAT3x4_AMD:
gl: GL_FLOAT16_MAT3x4_AMD
GL_FLOAT16_MAT4_AMD:
gl: GL_FLOAT16_MAT4_AMD
GL_FLOAT16_MAT4x2_AMD:
gl: GL_FLOAT16_MAT4x2_AMD
GL_FLOAT16_MAT4x3_AMD:
gl: GL_FLOAT16_MAT4x3_AMD
GL_FLOAT16_NV:
gl: GL_FLOAT16_NV
GL_FLOAT16_VEC2_NV:
gl: GL_FLOAT16_VEC2_NV
GL_FLOAT16_VEC3_NV:
gl: GL_FLOAT16_VEC3_NV
GL_FLOAT16_VEC4_NV:
gl: GL_FLOAT16_VEC4_NV
GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
gl: GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV:
gl: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
GL_FLOAT_CLEAR_COLOR_VALUE_NV:
gl: GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_FLOAT_MAT2:
gl: GL_FLOAT_MAT2
GL_FLOAT_MAT2_ARB:
gl: GL_FLOAT_MAT2_ARB
GL_FLOAT_MAT2x3:
gl: GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x3_NV:
gl: GL_FLOAT_MAT2x3_NV
GL_FLOAT_MAT2x4:
gl: GL_FLOAT_MAT2x4
GL_FLOAT_MAT2x4_NV:
gl: GL_FLOAT_MAT2x4_NV
GL_FLOAT_MAT3:
gl: GL_FLOAT_MAT3
GL_FLOAT_MAT3_ARB:
gl: GL_FLOAT_MAT3_ARB
GL_FLOAT_MAT3x2:
gl: GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x2_NV:
gl: GL_FLOAT_MAT3x2_NV
GL_FLOAT_MAT3x4:
gl: GL_FLOAT_MAT3x4
GL_FLOAT_MAT3x4_NV:
gl: GL_FLOAT_MAT3x4_NV
GL_FLOAT_MAT4:
gl: GL_FLOAT_MAT4
GL_FLOAT_MAT4_ARB:
gl: GL_FLOAT_MAT4_ARB
GL_FLOAT_MAT4x2:
gl: GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x2_NV:
gl: GL_FLOAT_MAT4x2_NV
GL_FLOAT_MAT4x3:
gl: GL_FLOAT_MAT4x3
GL_FLOAT_MAT4x3_NV:
gl: GL_FLOAT_MAT4x3_NV
GL_FLOAT_R16_NV:
gl: GL_FLOAT_R16_NV
GL_FLOAT_R32_NV:
gl: GL_FLOAT_R32_NV
GL_FLOAT_RG16_NV:
gl: GL_FLOAT_RG16_NV
GL_FLOAT_RG32_NV:
gl: GL_FLOAT_RG32_NV
GL_FLOAT_RGB16_NV:
gl: GL_FLOAT_RGB16_NV
GL_FLOAT_RGB32_NV:
gl: GL_FLOAT_RGB32_NV
GL_FLOAT_RGBA16_NV:
gl: GL_FLOAT_RGBA16_NV
GL_FLOAT_RGBA32_NV:
gl: GL_FLOAT_RGBA32_NV
GL_FLOAT_RGBA_MODE_NV:
gl: GL_FLOAT_RGBA_MODE_NV
GL_FLOAT_RGBA_NV:
gl: GL_FLOAT_RGBA_NV
GL_FLOAT_RGB_NV:
gl: GL_FLOAT_RGB_NV
GL_FLOAT_RG_NV:
gl: GL_FLOAT_RG_NV
GL_FLOAT_R_NV:
gl: GL_FLOAT_R_NV
GL_FLOAT_VEC2:
gl: GL_FLOAT_VEC2
GL_FLOAT_VEC2_ARB:
gl: GL_FLOAT_VEC2_ARB
GL_FLOAT_VEC3:
gl: GL_FLOAT_VEC3
GL_FLOAT_VEC3_ARB:
gl: GL_FLOAT_VEC3_ARB
GL_FLOAT_VEC4:
gl: GL_FLOAT_VEC4
GL_FLOAT_VEC4_ARB:
gl: GL_FLOAT_VEC4_ARB
glFlush:
gl: glFlush
glFlushMappedBufferRange:
gl: glFlushMappedBufferRange
glFlushMappedBufferRangeAPPLE:
gl: glFlushMappedBufferRangeAPPLE
glFlushMappedBufferRangeEXT:
gl: glFlushMappedBufferRangeEXT
glFlushMappedNamedBufferRange:
gl: glFlushMappedNamedBufferRange
glFlushMappedNamedBufferRangeEXT:
gl: glFlushMappedNamedBufferRangeEXT
glFlushPixelDataRangeNV:
gl: glFlushPixelDataRangeNV
glFlushRasterSGIX:
gl: glFlushRasterSGIX
glFlushStaticDataIBM:
gl: glFlushStaticDataIBM
glFlushVertexArrayRangeAPPLE:
gl: glFlushVertexArrayRangeAPPLE
glFlushVertexArrayRangeNV:
gl: glFlushVertexArrayRangeNV
GL_FOG:
gl: GL_FOG
GL_FOG_COORD_ARRAY_ADDRESS_NV:
gl: GL_FOG_COORD_ARRAY_ADDRESS_NV
GL_FOG_COORD_ARRAY_LENGTH_NV:
gl: GL_FOG_COORD_ARRAY_LENGTH_NV
glFogCoorddEXT:
gl: glFogCoorddEXT
glFogCoorddvEXT:
gl: glFogCoorddvEXT
glFogCoordfEXT:
gl: glFogCoordfEXT
glFogCoordFormatNV:
gl: glFogCoordFormatNV
glFogCoordfvEXT:
gl: glFogCoordfvEXT
glFogCoordhNV:
gl: glFogCoordhNV
glFogCoordhvNV:
gl: glFogCoordhvNV
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
gl: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
GL_FOG_COORDINATE_ARRAY_EXT:
gl: GL_FOG_COORDINATE_ARRAY_EXT
GL_FOG_COORDINATE_ARRAY_LIST_IBM:
gl: GL_FOG_COORDINATE_ARRAY_LIST_IBM
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM:
gl: GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
gl: GL_FOG_COORDINATE_ARRAY_POINTER_EXT
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
gl: GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
gl: GL_FOG_COORDINATE_ARRAY_TYPE_EXT
GL_FOG_COORDINATE_EXT:
gl: GL_FOG_COORDINATE_EXT
GL_FOG_COORDINATE_SOURCE_EXT:
gl: GL_FOG_COORDINATE_SOURCE_EXT
glFogCoordPointerEXT:
gl: glFogCoordPointerEXT
glFogCoordPointerListIBM:
gl: glFogCoordPointerListIBM
GL_FOG_DISTANCE_MODE_NV:
gl: GL_FOG_DISTANCE_MODE_NV
GL_FOG_FUNC_POINTS_SGIS:
gl: GL_FOG_FUNC_POINTS_SGIS
glFogFuncSGIS:
gl: glFogFuncSGIS
GL_FOG_FUNC_SGIS:
gl: GL_FOG_FUNC_SGIS
GL_FOG_OFFSET_SGIX:
gl: GL_FOG_OFFSET_SGIX
GL_FOG_OFFSET_VALUE_SGIX:
gl: GL_FOG_OFFSET_VALUE_SGIX
GL_FOG_SPECULAR_TEXTURE_WIN:
gl: GL_FOG_SPECULAR_TEXTURE_WIN
glFogxOES:
gl: glFogxOES
glFogxvOES:
gl: glFogxvOES
GL_FONT_ASCENDER_BIT_NV:
gl: GL_FONT_ASCENDER_BIT_NV
GL_FONT_DESCENDER_BIT_NV:
gl: GL_FONT_DESCENDER_BIT_NV
GL_FONT_GLYPHS_AVAILABLE_NV:
gl: GL_FONT_GLYPHS_AVAILABLE_NV
GL_FONT_HAS_KERNING_BIT_NV:
gl: GL_FONT_HAS_KERNING_BIT_NV
GL_FONT_HEIGHT_BIT_NV:
gl: GL_FONT_HEIGHT_BIT_NV
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV:
gl: GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV:
gl: GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
GL_FONT_NUM_GLYPH_INDICES_BIT_NV:
gl: GL_FONT_NUM_GLYPH_INDICES_BIT_NV
GL_FONT_TARGET_UNAVAILABLE_NV:
gl: GL_FONT_TARGET_UNAVAILABLE_NV
GL_FONT_UNAVAILABLE_NV:
gl: GL_FONT_UNAVAILABLE_NV
GL_FONT_UNDERLINE_POSITION_BIT_NV:
gl: GL_FONT_UNDERLINE_POSITION_BIT_NV
GL_FONT_UNDERLINE_THICKNESS_BIT_NV:
gl: GL_FONT_UNDERLINE_THICKNESS_BIT_NV
GL_FONT_UNINTELLIGIBLE_NV:
gl: GL_FONT_UNINTELLIGIBLE_NV
GL_FONT_UNITS_PER_EM_BIT_NV:
gl: GL_FONT_UNITS_PER_EM_BIT_NV
GL_FONT_X_MAX_BOUNDS_BIT_NV:
gl: GL_FONT_X_MAX_BOUNDS_BIT_NV
GL_FONT_X_MIN_BOUNDS_BIT_NV:
gl: GL_FONT_X_MIN_BOUNDS_BIT_NV
GL_FONT_Y_MAX_BOUNDS_BIT_NV:
gl: GL_FONT_Y_MAX_BOUNDS_BIT_NV
GL_FONT_Y_MIN_BOUNDS_BIT_NV:
gl: GL_FONT_Y_MIN_BOUNDS_BIT_NV
GL_FORCE_BLUE_TO_ONE_NV:
gl: GL_FORCE_BLUE_TO_ONE_NV
GL_FORMAT_SUBSAMPLE_24_24_OML:
gl: GL_FORMAT_SUBSAMPLE_24_24_OML
GL_FORMAT_SUBSAMPLE_244_244_OML:
gl: GL_FORMAT_SUBSAMPLE_244_244_OML
GL_FOVEATION_ENABLE_BIT_QCOM:
gl: GL_FOVEATION_ENABLE_BIT_QCOM
GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM:
gl: GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM
GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM:
gl: GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM
GL_FRACTIONAL_EVEN:
gl: GL_FRACTIONAL_EVEN
GL_FRACTIONAL_EVEN_EXT:
gl: GL_FRACTIONAL_EVEN_EXT
GL_FRACTIONAL_EVEN_OES:
gl: GL_FRACTIONAL_EVEN_OES
GL_FRACTIONAL_ODD:
gl: GL_FRACTIONAL_ODD
GL_FRACTIONAL_ODD_EXT:
gl: GL_FRACTIONAL_ODD_EXT
GL_FRACTIONAL_ODD_OES:
gl: GL_FRACTIONAL_ODD_OES
GL_FRAGMENT_COLOR_EXT:
gl: GL_FRAGMENT_COLOR_EXT
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX:
gl: GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX:
gl: GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
GL_FRAGMENT_COLOR_MATERIAL_SGIX:
gl: GL_FRAGMENT_COLOR_MATERIAL_SGIX
glFragmentColorMaterialSGIX:
gl: glFragmentColorMaterialSGIX
glFragmentCoverageColorNV:
gl: glFragmentCoverageColorNV
GL_FRAGMENT_COVERAGE_COLOR_NV:
gl: GL_FRAGMENT_COVERAGE_COLOR_NV
GL_FRAGMENT_COVERAGE_TO_COLOR_NV:
gl: GL_FRAGMENT_COVERAGE_TO_COLOR_NV
GL_FRAGMENT_DEPTH_EXT:
gl: GL_FRAGMENT_DEPTH_EXT
GL_FRAGMENT_INPUT_NV:
gl: GL_FRAGMENT_INPUT_NV
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
gl: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES:
gl: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
GL_FRAGMENT_LIGHT0_SGIX:
gl: GL_FRAGMENT_LIGHT0_SGIX
GL_FRAGMENT_LIGHT1_SGIX:
gl: GL_FRAGMENT_LIGHT1_SGIX
GL_FRAGMENT_LIGHT2_SGIX:
gl: GL_FRAGMENT_LIGHT2_SGIX
GL_FRAGMENT_LIGHT3_SGIX:
gl: GL_FRAGMENT_LIGHT3_SGIX
GL_FRAGMENT_LIGHT4_SGIX:
gl: GL_FRAGMENT_LIGHT4_SGIX
GL_FRAGMENT_LIGHT5_SGIX:
gl: GL_FRAGMENT_LIGHT5_SGIX
GL_FRAGMENT_LIGHT6_SGIX:
gl: GL_FRAGMENT_LIGHT6_SGIX
GL_FRAGMENT_LIGHT7_SGIX:
gl: GL_FRAGMENT_LIGHT7_SGIX
glFragmentLightfSGIX:
gl: glFragmentLightfSGIX
glFragmentLightfvSGIX:
gl: glFragmentLightfvSGIX
GL_FRAGMENT_LIGHTING_SGIX:
gl: GL_FRAGMENT_LIGHTING_SGIX
glFragmentLightiSGIX:
gl: glFragmentLightiSGIX
glFragmentLightivSGIX:
gl: glFragmentLightivSGIX
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX:
gl: GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
glFragmentLightModelfSGIX:
gl: glFragmentLightModelfSGIX
glFragmentLightModelfvSGIX:
gl: glFragmentLightModelfvSGIX
glFragmentLightModeliSGIX:
gl: glFragmentLightModeliSGIX
glFragmentLightModelivSGIX:
gl: glFragmentLightModelivSGIX
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX:
gl: GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX:
gl: GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX:
gl: GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
GL_FRAGMENT_MATERIAL_EXT:
gl: GL_FRAGMENT_MATERIAL_EXT
glFragmentMaterialfSGIX:
gl: glFragmentMaterialfSGIX
glFragmentMaterialfvSGIX:
gl: glFragmentMaterialfvSGIX
glFragmentMaterialiSGIX:
gl: glFragmentMaterialiSGIX
glFragmentMaterialivSGIX:
gl: glFragmentMaterialivSGIX
GL_FRAGMENT_NORMAL_EXT:
gl: GL_FRAGMENT_NORMAL_EXT
GL_FRAGMENT_PROGRAM_ARB:
gl: GL_FRAGMENT_PROGRAM_ARB
GL_FRAGMENT_PROGRAM_BINDING_NV:
gl: GL_FRAGMENT_PROGRAM_BINDING_NV
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV:
gl: GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
GL_FRAGMENT_PROGRAM_NV:
gl: GL_FRAGMENT_PROGRAM_NV
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
GL_FRAGMENT_SHADER:
gl: GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_ARB:
gl: GL_FRAGMENT_SHADER_ARB
GL_FRAGMENT_SHADER_ATI:
gl: GL_FRAGMENT_SHADER_ATI
GL_FRAGMENT_SHADER_BIT:
gl: GL_FRAGMENT_SHADER_BIT
GL_FRAGMENT_SHADER_BIT_EXT:
gl: GL_FRAGMENT_SHADER_BIT_EXT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
gl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
gl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
gl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT:
gl: GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM:
gl: GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
GL_FRAGMENT_SHADER_INVOCATIONS:
gl: GL_FRAGMENT_SHADER_INVOCATIONS
GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
gl: GL_FRAGMENT_SHADER_INVOCATIONS_ARB
GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT:
gl: GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT:
gl: GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT:
gl: GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT:
gl: GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT:
gl: GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT:
gl: GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT
GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT:
gl: GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT
GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT:
gl: GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT
GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT:
gl: GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT
GL_FRAGMENT_SUBROUTINE:
gl: GL_FRAGMENT_SUBROUTINE
GL_FRAGMENT_SUBROUTINE_UNIFORM:
gl: GL_FRAGMENT_SUBROUTINE_UNIFORM
GL_FRAGMENT_TEXTURE:
gl: GL_FRAGMENT_TEXTURE
GL_FRAMEBUFFER:
gl: GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
gl: GL_FRAMEBUFFER_ATTACHMENT_ANGLE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
gl: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
gl: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
gl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB:
gl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES:
gl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
gl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
gl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
gl: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG:
gl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG
GL_FRAMEBUFFER_BARRIER_BIT:
gl: GL_FRAMEBUFFER_BARRIER_BIT
GL_FRAMEBUFFER_BARRIER_BIT_EXT:
gl: GL_FRAMEBUFFER_BARRIER_BIT_EXT
GL_FRAMEBUFFER_BINDING:
gl: GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BINDING_EXT:
gl: GL_FRAMEBUFFER_BINDING_EXT
GL_FRAMEBUFFER_BLEND:
gl: GL_FRAMEBUFFER_BLEND
GL_FRAMEBUFFER_COMPLETE:
gl: GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE_EXT:
gl: GL_FRAMEBUFFER_COMPLETE_EXT
GL_FRAMEBUFFER_DEFAULT:
gl: GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
gl: GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_FRAMEBUFFER_DEFAULT_HEIGHT:
gl: GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_LAYERS:
gl: GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
gl: GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES:
gl: GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
GL_FRAMEBUFFER_DEFAULT_SAMPLES:
gl: GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_WIDTH:
gl: GL_FRAMEBUFFER_DEFAULT_WIDTH
glFramebufferDrawBufferEXT:
gl: glFramebufferDrawBufferEXT
glFramebufferDrawBuffersEXT:
gl: glFramebufferDrawBuffersEXT
GL_FRAMEBUFFER_EXT:
gl: GL_FRAMEBUFFER_EXT
glFramebufferFetchBarrierEXT:
gl: glFramebufferFetchBarrierEXT
glFramebufferFetchBarrierQCOM:
gl: glFramebufferFetchBarrierQCOM
GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM:
gl: GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM
GL_FRAMEBUFFER_FLIP_X_MESA:
gl: GL_FRAMEBUFFER_FLIP_X_MESA
GL_FRAMEBUFFER_FLIP_Y_MESA:
gl: GL_FRAMEBUFFER_FLIP_Y_MESA
glFramebufferFoveationConfigQCOM:
gl: glFramebufferFoveationConfigQCOM
glFramebufferFoveationParametersQCOM:
gl: glFramebufferFoveationParametersQCOM
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
gl: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
gl: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
gl: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM:
gl: GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM
GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES:
gl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
gl: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV:
gl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
gl: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
gl: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR:
gl: GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
glFramebufferParameteri:
gl: glFramebufferParameteri
glFramebufferParameteriMESA:
gl: glFramebufferParameteriMESA
glFramebufferPixelLocalStorageSizeEXT:
gl: glFramebufferPixelLocalStorageSizeEXT
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB:
gl: GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV:
gl: GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
glFramebufferReadBufferEXT:
gl: glFramebufferReadBufferEXT
GL_FRAMEBUFFER_RENDERABLE:
gl: GL_FRAMEBUFFER_RENDERABLE
GL_FRAMEBUFFER_RENDERABLE_LAYERED:
gl: GL_FRAMEBUFFER_RENDERABLE_LAYERED
glFramebufferRenderbuffer:
gl: glFramebufferRenderbuffer
glFramebufferRenderbufferEXT:
gl: glFramebufferRenderbufferEXT
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB:
gl: GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV:
gl: GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
glFramebufferSampleLocationsfvARB:
gl: glFramebufferSampleLocationsfvARB
glFramebufferSampleLocationsfvNV:
gl: glFramebufferSampleLocationsfvNV
glFramebufferSamplePositionsfvAMD:
gl: glFramebufferSamplePositionsfvAMD
glFramebufferShadingRateEXT:
gl: glFramebufferShadingRateEXT
GL_FRAMEBUFFER_SRGB:
gl: GL_FRAMEBUFFER_SRGB
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
gl: GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
GL_FRAMEBUFFER_SRGB_EXT:
gl: GL_FRAMEBUFFER_SRGB_EXT
GL_FRAMEBUFFER_SWAP_XY_MESA:
gl: GL_FRAMEBUFFER_SWAP_XY_MESA
glFramebufferTexture:
gl: glFramebufferTexture
glFramebufferTexture1D:
gl: glFramebufferTexture1D
glFramebufferTexture1DEXT:
gl: glFramebufferTexture1DEXT
glFramebufferTexture2D:
gl: glFramebufferTexture2D
glFramebufferTexture2DDownsampleIMG:
gl: glFramebufferTexture2DDownsampleIMG
glFramebufferTexture2DEXT:
gl: glFramebufferTexture2DEXT
glFramebufferTexture2DMultisampleEXT:
gl: glFramebufferTexture2DMultisampleEXT
glFramebufferTexture2DMultisampleIMG:
gl: glFramebufferTexture2DMultisampleIMG
glFramebufferTexture3D:
gl: glFramebufferTexture3D
glFramebufferTexture3DEXT:
gl: glFramebufferTexture3DEXT
glFramebufferTexture3DOES:
gl: glFramebufferTexture3DOES
glFramebufferTextureARB:
gl: glFramebufferTextureARB
glFramebufferTextureEXT:
gl: glFramebufferTextureEXT
glFramebufferTextureFaceARB:
gl: glFramebufferTextureFaceARB
glFramebufferTextureFaceEXT:
gl: glFramebufferTextureFaceEXT
glFramebufferTextureLayer:
gl: glFramebufferTextureLayer
glFramebufferTextureLayerARB:
gl: glFramebufferTextureLayerARB
glFramebufferTextureLayerDownsampleIMG:
gl: glFramebufferTextureLayerDownsampleIMG
glFramebufferTextureLayerEXT:
gl: glFramebufferTextureLayerEXT
glFramebufferTextureMultisampleMultiviewOVR:
gl: glFramebufferTextureMultisampleMultiviewOVR
glFramebufferTextureMultiviewOVR:
gl: glFramebufferTextureMultiviewOVR
glFramebufferTextureOES:
gl: glFramebufferTextureOES
GL_FRAMEBUFFER_UNDEFINED:
gl: GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNDEFINED_OES:
gl: GL_FRAMEBUFFER_UNDEFINED_OES
GL_FRAMEBUFFER_UNSUPPORTED:
gl: GL_FRAMEBUFFER_UNSUPPORTED
GL_FRAMEBUFFER_UNSUPPORTED_EXT:
gl: GL_FRAMEBUFFER_UNSUPPORTED_EXT
GL_FRAME_NV:
gl: GL_FRAME_NV
glFrameTerminatorGREMEDY:
gl: glFrameTerminatorGREMEDY
GL_FRAMEZOOM_FACTOR_SGIX:
gl: GL_FRAMEZOOM_FACTOR_SGIX
GL_FRAMEZOOM_SGIX:
gl: GL_FRAMEZOOM_SGIX
glFrameZoomSGIX:
gl: glFrameZoomSGIX
glFreeObjectBufferATI:
gl: glFreeObjectBufferATI
GL_FRONT:
gl: GL_FRONT
GL_FRONT_AND_BACK:
gl: GL_FRONT_AND_BACK
GL_FRONT_FACE:
gl: GL_FRONT_FACE
glFrontFace:
gl: glFrontFace
GL_FRONT_FACE_COMMAND_NV:
gl: GL_FRONT_FACE_COMMAND_NV
GL_FRONT_LEFT:
gl: GL_FRONT_LEFT
GL_FRONT_RIGHT:
gl: GL_FRONT_RIGHT
glFrustumfOES:
gl: glFrustumfOES
glFrustumxOES:
gl: glFrustumxOES
GL_FULL_RANGE_EXT:
gl: GL_FULL_RANGE_EXT
GL_FULL_STIPPLE_HINT_PGI:
gl: GL_FULL_STIPPLE_HINT_PGI
GL_FULL_SUPPORT:
gl: GL_FULL_SUPPORT
GL_FUNC_ADD:
gl: GL_FUNC_ADD
GL_FUNC_ADD_EXT:
gl: GL_FUNC_ADD_EXT
GL_FUNC_REVERSE_SUBTRACT:
gl: GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT_EXT:
gl: GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_SUBTRACT:
gl: GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT_EXT:
gl: GL_FUNC_SUBTRACT_EXT
GL_GCCSO_SHADER_BINARY_FJ:
gl: GL_GCCSO_SHADER_BINARY_FJ
glGenAsyncMarkersSGIX:
gl: glGenAsyncMarkersSGIX
glGenBuffers:
gl: glGenBuffers
glGenBuffersARB:
gl: glGenBuffersARB
glGenerateMipmap:
gl: glGenerateMipmap
glGenerateMipmapEXT:
gl: glGenerateMipmapEXT
GL_GENERATE_MIPMAP_HINT:
gl: GL_GENERATE_MIPMAP_HINT
GL_GENERATE_MIPMAP_HINT_SGIS:
gl: GL_GENERATE_MIPMAP_HINT_SGIS
GL_GENERATE_MIPMAP_SGIS:
gl: GL_GENERATE_MIPMAP_SGIS
glGenerateMultiTexMipmapEXT:
gl: glGenerateMultiTexMipmapEXT
glGenerateTextureMipmap:
gl: glGenerateTextureMipmap
glGenerateTextureMipmapEXT:
gl: glGenerateTextureMipmapEXT
GL_GENERIC_ATTRIB_NV:
gl: GL_GENERIC_ATTRIB_NV
glGenFencesAPPLE:
gl: glGenFencesAPPLE
glGenFencesNV:
gl: glGenFencesNV
glGenFragmentShadersATI:
gl: glGenFragmentShadersATI
glGenFramebuffers:
gl: glGenFramebuffers
glGenFramebuffersEXT:
gl: glGenFramebuffersEXT
glGenNamesAMD:
gl: glGenNamesAMD
glGenOcclusionQueriesNV:
gl: glGenOcclusionQueriesNV
glGenPathsNV:
gl: glGenPathsNV
glGenPerfMonitorsAMD:
gl: glGenPerfMonitorsAMD
glGenProgramPipelines:
gl: glGenProgramPipelines
glGenProgramPipelinesEXT:
gl: glGenProgramPipelinesEXT
glGenProgramsARB:
gl: glGenProgramsARB
glGenProgramsNV:
gl: glGenProgramsNV
glGenQueries:
gl: glGenQueries
glGenQueriesARB:
gl: glGenQueriesARB
glGenQueriesEXT:
gl: glGenQueriesEXT
glGenQueryResourceTagNV:
gl: glGenQueryResourceTagNV
glGenRenderbuffers:
gl: glGenRenderbuffers
glGenRenderbuffersEXT:
gl: glGenRenderbuffersEXT
glGenSamplers:
gl: glGenSamplers
glGenSemaphoresEXT:
gl: glGenSemaphoresEXT
glGenSymbolsEXT:
gl: glGenSymbolsEXT
glGenTextures:
gl: glGenTextures
glGenTexturesEXT:
gl: glGenTexturesEXT
glGenTransformFeedbacks:
gl: glGenTransformFeedbacks
glGenTransformFeedbacksNV:
gl: glGenTransformFeedbacksNV
glGenVertexArrays:
gl: glGenVertexArrays
glGenVertexArraysAPPLE:
gl: glGenVertexArraysAPPLE
glGenVertexArraysOES:
gl: glGenVertexArraysOES
glGenVertexShadersEXT:
gl: glGenVertexShadersEXT
GL_GEOMETRY_DEFORMATION_BIT_SGIX:
gl: GL_GEOMETRY_DEFORMATION_BIT_SGIX
GL_GEOMETRY_DEFORMATION_SGIX:
gl: GL_GEOMETRY_DEFORMATION_SGIX
GL_GEOMETRY_INPUT_TYPE:
gl: GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_INPUT_TYPE_ARB:
gl: GL_GEOMETRY_INPUT_TYPE_ARB
GL_GEOMETRY_INPUT_TYPE_EXT:
gl: GL_GEOMETRY_INPUT_TYPE_EXT
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
gl: GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
GL_GEOMETRY_LINKED_INPUT_TYPE_OES:
gl: GL_GEOMETRY_LINKED_INPUT_TYPE_OES
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
gl: GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES:
gl: GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
gl: GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
GL_GEOMETRY_LINKED_VERTICES_OUT_OES:
gl: GL_GEOMETRY_LINKED_VERTICES_OUT_OES
GL_GEOMETRY_OUTPUT_TYPE:
gl: GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE_ARB:
gl: GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_GEOMETRY_OUTPUT_TYPE_EXT:
gl: GL_GEOMETRY_OUTPUT_TYPE_EXT
GL_GEOMETRY_PROGRAM_NV:
gl: GL_GEOMETRY_PROGRAM_NV
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
GL_GEOMETRY_SHADER:
gl: GL_GEOMETRY_SHADER
GL_GEOMETRY_SHADER_ARB:
gl: GL_GEOMETRY_SHADER_ARB
GL_GEOMETRY_SHADER_BIT:
gl: GL_GEOMETRY_SHADER_BIT
GL_GEOMETRY_SHADER_BIT_EXT:
gl: GL_GEOMETRY_SHADER_BIT_EXT
GL_GEOMETRY_SHADER_BIT_OES:
gl: GL_GEOMETRY_SHADER_BIT_OES
GL_GEOMETRY_SHADER_EXT:
gl: GL_GEOMETRY_SHADER_EXT
GL_GEOMETRY_SHADER_INVOCATIONS:
gl: GL_GEOMETRY_SHADER_INVOCATIONS
GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
gl: GL_GEOMETRY_SHADER_INVOCATIONS_EXT
GL_GEOMETRY_SHADER_INVOCATIONS_OES:
gl: GL_GEOMETRY_SHADER_INVOCATIONS_OES
GL_GEOMETRY_SHADER_OES:
gl: GL_GEOMETRY_SHADER_OES
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED:
gl: GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
gl: GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
GL_GEOMETRY_SUBROUTINE:
gl: GL_GEOMETRY_SUBROUTINE
GL_GEOMETRY_SUBROUTINE_UNIFORM:
gl: GL_GEOMETRY_SUBROUTINE_UNIFORM
GL_GEOMETRY_TEXTURE:
gl: GL_GEOMETRY_TEXTURE
GL_GEOMETRY_VERTICES_OUT:
gl: GL_GEOMETRY_VERTICES_OUT
GL_GEOMETRY_VERTICES_OUT_ARB:
gl: GL_GEOMETRY_VERTICES_OUT_ARB
GL_GEOMETRY_VERTICES_OUT_EXT:
gl: GL_GEOMETRY_VERTICES_OUT_EXT
GL_GEQUAL:
gl: GL_GEQUAL
glGetActiveAtomicCounterBufferiv:
gl: glGetActiveAtomicCounterBufferiv
glGetActiveAttrib:
gl: glGetActiveAttrib
glGetActiveAttribARB:
gl: glGetActiveAttribARB
glGetActiveSubroutineName:
gl: glGetActiveSubroutineName
glGetActiveSubroutineUniformiv:
gl: glGetActiveSubroutineUniformiv
glGetActiveSubroutineUniformName:
gl: glGetActiveSubroutineUniformName
glGetActiveUniform:
gl: glGetActiveUniform
glGetActiveUniformARB:
gl: glGetActiveUniformARB
glGetActiveUniformBlockiv:
gl: glGetActiveUniformBlockiv
glGetActiveUniformBlockName:
gl: glGetActiveUniformBlockName
glGetActiveUniformName:
gl: glGetActiveUniformName
glGetActiveUniformsiv:
gl: glGetActiveUniformsiv
glGetActiveVaryingNV:
gl: glGetActiveVaryingNV
glGetArrayObjectfvATI:
gl: glGetArrayObjectfvATI
glGetArrayObjectivATI:
gl: glGetArrayObjectivATI
glGetAttachedObjectsARB:
gl: glGetAttachedObjectsARB
glGetAttachedShaders:
gl: glGetAttachedShaders
glGetAttribLocation:
gl: glGetAttribLocation
glGetAttribLocationARB:
gl: glGetAttribLocationARB
glGetBooleanIndexedvEXT:
gl: glGetBooleanIndexedvEXT
glGetBooleani_v:
gl: glGetBooleani_v
glGetBooleanv:
gl: glGetBooleanv
glGetBufferParameteri64v:
gl: glGetBufferParameteri64v
glGetBufferParameteriv:
gl: glGetBufferParameteriv
glGetBufferParameterivARB:
gl: glGetBufferParameterivARB
glGetBufferParameterui64vNV:
gl: glGetBufferParameterui64vNV
glGetBufferPointerv:
gl: glGetBufferPointerv
glGetBufferPointervARB:
gl: glGetBufferPointervARB
glGetBufferPointervOES:
gl: glGetBufferPointervOES
glGetBufferSubData:
gl: glGetBufferSubData
glGetBufferSubDataARB:
gl: glGetBufferSubDataARB
glGetClipPlanefOES:
gl: glGetClipPlanefOES
glGetClipPlanexOES:
gl: glGetClipPlanexOES
glGetColorTable:
gl: glGetColorTable
glGetColorTableEXT:
gl: glGetColorTableEXT
glGetColorTableParameterfv:
gl: glGetColorTableParameterfv
glGetColorTableParameterfvEXT:
gl: glGetColorTableParameterfvEXT
glGetColorTableParameterfvSGI:
gl: glGetColorTableParameterfvSGI
glGetColorTableParameteriv:
gl: glGetColorTableParameteriv
glGetColorTableParameterivEXT:
gl: glGetColorTableParameterivEXT
glGetColorTableParameterivSGI:
gl: glGetColorTableParameterivSGI
glGetColorTableSGI:
gl: glGetColorTableSGI
glGetCombinerInputParameterfvNV:
gl: glGetCombinerInputParameterfvNV
glGetCombinerInputParameterivNV:
gl: glGetCombinerInputParameterivNV
glGetCombinerOutputParameterfvNV:
gl: glGetCombinerOutputParameterfvNV
glGetCombinerOutputParameterivNV:
gl: glGetCombinerOutputParameterivNV
glGetCombinerStageParameterfvNV:
gl: glGetCombinerStageParameterfvNV
glGetCommandHeaderNV:
gl: glGetCommandHeaderNV
glGetCompressedMultiTexImageEXT:
gl: glGetCompressedMultiTexImageEXT
glGetCompressedTexImage:
gl: glGetCompressedTexImage
glGetCompressedTexImageARB:
gl: glGetCompressedTexImageARB
glGetCompressedTextureImage:
gl: glGetCompressedTextureImage
glGetCompressedTextureImageEXT:
gl: glGetCompressedTextureImageEXT
glGetCompressedTextureSubImage:
gl: glGetCompressedTextureSubImage
glGetConvolutionFilter:
gl: glGetConvolutionFilter
glGetConvolutionFilterEXT:
gl: glGetConvolutionFilterEXT
glGetConvolutionParameterfv:
gl: glGetConvolutionParameterfv
glGetConvolutionParameterfvEXT:
gl: glGetConvolutionParameterfvEXT
glGetConvolutionParameteriv:
gl: glGetConvolutionParameteriv
glGetConvolutionParameterivEXT:
gl: glGetConvolutionParameterivEXT
glGetConvolutionParameterxvOES:
gl: glGetConvolutionParameterxvOES
glGetCoverageModulationTableNV:
gl: glGetCoverageModulationTableNV
glGetDebugMessageLog:
gl: glGetDebugMessageLog
glGetDebugMessageLogAMD:
gl: glGetDebugMessageLogAMD
glGetDebugMessageLogARB:
gl: glGetDebugMessageLogARB
glGetDebugMessageLogKHR:
gl: glGetDebugMessageLogKHR
glGetDetailTexFuncSGIS:
gl: glGetDetailTexFuncSGIS
glGetDoubleIndexedvEXT:
gl: glGetDoubleIndexedvEXT
glGetDoublei_v:
gl: glGetDoublei_v
glGetDoublei_vEXT:
gl: glGetDoublei_vEXT
glGetDoublev:
gl: glGetDoublev
glGetDriverControlsQCOM:
gl: glGetDriverControlsQCOM
glGetDriverControlStringQCOM:
gl: glGetDriverControlStringQCOM
glGetError:
gl: glGetError
glGetFenceivNV:
gl: glGetFenceivNV
glGetFinalCombinerInputParameterfvNV:
gl: glGetFinalCombinerInputParameterfvNV
glGetFinalCombinerInputParameterivNV:
gl: glGetFinalCombinerInputParameterivNV
glGetFirstPerfQueryIdINTEL:
gl: glGetFirstPerfQueryIdINTEL
glGetFixedvOES:
gl: glGetFixedvOES
glGetFloatIndexedvEXT:
gl: glGetFloatIndexedvEXT
glGetFloati_v:
gl: glGetFloati_v
glGetFloati_vEXT:
gl: glGetFloati_vEXT
glGetFloati_vNV:
gl: glGetFloati_vNV
glGetFloati_vOES:
gl: glGetFloati_vOES
glGetFloatv:
gl: glGetFloatv
glGetFogFuncSGIS:
gl: glGetFogFuncSGIS
glGetFragDataIndex:
gl: glGetFragDataIndex
glGetFragDataIndexEXT:
gl: glGetFragDataIndexEXT
glGetFragDataLocation:
gl: glGetFragDataLocation
glGetFragDataLocationEXT:
gl: glGetFragDataLocationEXT
glGetFragmentLightfvSGIX:
gl: glGetFragmentLightfvSGIX
glGetFragmentLightivSGIX:
gl: glGetFragmentLightivSGIX
glGetFragmentMaterialfvSGIX:
gl: glGetFragmentMaterialfvSGIX
glGetFragmentMaterialivSGIX:
gl: glGetFragmentMaterialivSGIX
glGetFragmentShadingRatesEXT:
gl: glGetFragmentShadingRatesEXT
glGetFramebufferAttachmentParameteriv:
gl: glGetFramebufferAttachmentParameteriv
glGetFramebufferAttachmentParameterivEXT:
gl: glGetFramebufferAttachmentParameterivEXT
glGetFramebufferParameterfvAMD:
gl: glGetFramebufferParameterfvAMD
glGetFramebufferParameteriv:
gl: glGetFramebufferParameteriv
glGetFramebufferParameterivEXT:
gl: glGetFramebufferParameterivEXT
glGetFramebufferParameterivMESA:
gl: glGetFramebufferParameterivMESA
glGetFramebufferPixelLocalStorageSizeEXT:
gl: glGetFramebufferPixelLocalStorageSizeEXT
glGetGraphicsResetStatus:
gl: glGetGraphicsResetStatus
glGetGraphicsResetStatusARB:
gl: glGetGraphicsResetStatusARB
glGetGraphicsResetStatusEXT:
gl: glGetGraphicsResetStatusEXT
glGetGraphicsResetStatusKHR:
gl: glGetGraphicsResetStatusKHR
glGetHandleARB:
gl: glGetHandleARB
glGetHistogram:
gl: glGetHistogram
glGetHistogramEXT:
gl: glGetHistogramEXT
glGetHistogramParameterfv:
gl: glGetHistogramParameterfv
glGetHistogramParameterfvEXT:
gl: glGetHistogramParameterfvEXT
glGetHistogramParameteriv:
gl: glGetHistogramParameteriv
glGetHistogramParameterivEXT:
gl: glGetHistogramParameterivEXT
glGetHistogramParameterxvOES:
gl: glGetHistogramParameterxvOES
glGetImageHandleARB:
gl: glGetImageHandleARB
glGetImageHandleNV:
gl: glGetImageHandleNV
glGetImageTransformParameterfvHP:
gl: glGetImageTransformParameterfvHP
glGetImageTransformParameterivHP:
gl: glGetImageTransformParameterivHP
glGetInfoLogARB:
gl: glGetInfoLogARB
glGetInstrumentsSGIX:
gl: glGetInstrumentsSGIX
glGetInteger64i_v:
gl: glGetInteger64i_v
glGetInteger64v:
gl: glGetInteger64v
glGetInteger64vAPPLE:
gl: glGetInteger64vAPPLE
glGetInteger64vEXT:
gl: glGetInteger64vEXT
glGetIntegerIndexedvEXT:
gl: glGetIntegerIndexedvEXT
glGetIntegeri_v:
gl: glGetIntegeri_v
glGetIntegeri_vEXT:
gl: glGetIntegeri_vEXT
glGetIntegerui64i_vNV:
gl: glGetIntegerui64i_vNV
glGetIntegerui64vNV:
gl: glGetIntegerui64vNV
glGetIntegerv:
gl: glGetIntegerv
glGetInternalformati64v:
gl: glGetInternalformati64v
glGetInternalformativ:
gl: glGetInternalformativ
glGetInternalformatSampleivNV:
gl: glGetInternalformatSampleivNV
glGetInvariantBooleanvEXT:
gl: glGetInvariantBooleanvEXT
glGetInvariantFloatvEXT:
gl: glGetInvariantFloatvEXT
glGetInvariantIntegervEXT:
gl: glGetInvariantIntegervEXT
glGetLightxOES:
gl: glGetLightxOES
glGetLightxvOES:
gl: glGetLightxvOES
glGetListParameterfvSGIX:
gl: glGetListParameterfvSGIX
glGetListParameterivSGIX:
gl: glGetListParameterivSGIX
glGetLocalConstantBooleanvEXT:
gl: glGetLocalConstantBooleanvEXT
glGetLocalConstantFloatvEXT:
gl: glGetLocalConstantFloatvEXT
glGetLocalConstantIntegervEXT:
gl: glGetLocalConstantIntegervEXT
glGetMapAttribParameterfvNV:
gl: glGetMapAttribParameterfvNV
glGetMapAttribParameterivNV:
gl: glGetMapAttribParameterivNV
glGetMapControlPointsNV:
gl: glGetMapControlPointsNV
glGetMapParameterfvNV:
gl: glGetMapParameterfvNV
glGetMapParameterivNV:
gl: glGetMapParameterivNV
glGetMapxvOES:
gl: glGetMapxvOES
glGetMaterialxOES:
gl: glGetMaterialxOES
glGetMaterialxvOES:
gl: glGetMaterialxvOES
glGetMemoryObjectDetachedResourcesuivNV:
gl: glGetMemoryObjectDetachedResourcesuivNV
glGetMemoryObjectParameterivEXT:
gl: glGetMemoryObjectParameterivEXT
glGetMinmax:
gl: glGetMinmax
glGetMinmaxEXT:
gl: glGetMinmaxEXT
glGetMinmaxParameterfv:
gl: glGetMinmaxParameterfv
glGetMinmaxParameterfvEXT:
gl: glGetMinmaxParameterfvEXT
glGetMinmaxParameteriv:
gl: glGetMinmaxParameteriv
glGetMinmaxParameterivEXT:
gl: glGetMinmaxParameterivEXT
glGetMultisamplefv:
gl: glGetMultisamplefv
glGetMultisamplefvNV:
gl: glGetMultisamplefvNV
glGetMultiTexEnvfvEXT:
gl: glGetMultiTexEnvfvEXT
glGetMultiTexEnvivEXT:
gl: glGetMultiTexEnvivEXT
glGetMultiTexGendvEXT:
gl: glGetMultiTexGendvEXT
glGetMultiTexGenfvEXT:
gl: glGetMultiTexGenfvEXT
glGetMultiTexGenivEXT:
gl: glGetMultiTexGenivEXT
glGetMultiTexImageEXT:
gl: glGetMultiTexImageEXT
glGetMultiTexLevelParameterfvEXT:
gl: glGetMultiTexLevelParameterfvEXT
glGetMultiTexLevelParameterivEXT:
gl: glGetMultiTexLevelParameterivEXT
glGetMultiTexParameterfvEXT:
gl: glGetMultiTexParameterfvEXT
glGetMultiTexParameterIivEXT:
gl: glGetMultiTexParameterIivEXT
glGetMultiTexParameterIuivEXT:
gl: glGetMultiTexParameterIuivEXT
glGetMultiTexParameterivEXT:
gl: glGetMultiTexParameterivEXT
glGetNamedBufferParameteri64v:
gl: glGetNamedBufferParameteri64v
glGetNamedBufferParameteriv:
gl: glGetNamedBufferParameteriv
glGetNamedBufferParameterivEXT:
gl: glGetNamedBufferParameterivEXT
glGetNamedBufferParameterui64vNV:
gl: glGetNamedBufferParameterui64vNV
glGetNamedBufferPointerv:
gl: glGetNamedBufferPointerv
glGetNamedBufferPointervEXT:
gl: glGetNamedBufferPointervEXT
glGetNamedBufferSubData:
gl: glGetNamedBufferSubData
glGetNamedBufferSubDataEXT:
gl: glGetNamedBufferSubDataEXT
glGetNamedFramebufferAttachmentParameteriv:
gl: glGetNamedFramebufferAttachmentParameteriv
glGetNamedFramebufferAttachmentParameterivEXT:
gl: glGetNamedFramebufferAttachmentParameterivEXT
glGetNamedFramebufferParameterfvAMD:
gl: glGetNamedFramebufferParameterfvAMD
glGetNamedFramebufferParameteriv:
gl: glGetNamedFramebufferParameteriv
glGetNamedFramebufferParameterivEXT:
gl: glGetNamedFramebufferParameterivEXT
glGetNamedProgramivEXT:
gl: glGetNamedProgramivEXT
glGetNamedProgramLocalParameterdvEXT:
gl: glGetNamedProgramLocalParameterdvEXT
glGetNamedProgramLocalParameterfvEXT:
gl: glGetNamedProgramLocalParameterfvEXT
glGetNamedProgramLocalParameterIivEXT:
gl: glGetNamedProgramLocalParameterIivEXT
glGetNamedProgramLocalParameterIuivEXT:
gl: glGetNamedProgramLocalParameterIuivEXT
glGetNamedProgramStringEXT:
gl: glGetNamedProgramStringEXT
glGetNamedRenderbufferParameteriv:
gl: glGetNamedRenderbufferParameteriv
glGetNamedRenderbufferParameterivEXT:
gl: glGetNamedRenderbufferParameterivEXT
glGetNamedStringARB:
gl: glGetNamedStringARB
glGetNamedStringivARB:
gl: glGetNamedStringivARB
glGetnColorTable:
gl: glGetnColorTable
glGetnColorTableARB:
gl: glGetnColorTableARB
glGetnCompressedTexImage:
gl: glGetnCompressedTexImage
glGetnCompressedTexImageARB:
gl: glGetnCompressedTexImageARB
glGetnConvolutionFilter:
gl: glGetnConvolutionFilter
glGetnConvolutionFilterARB:
gl: glGetnConvolutionFilterARB
glGetNextPerfQueryIdINTEL:
gl: glGetNextPerfQueryIdINTEL
glGetnHistogram:
gl: glGetnHistogram
glGetnHistogramARB:
gl: glGetnHistogramARB
glGetnMapdv:
gl: glGetnMapdv
glGetnMapdvARB:
gl: glGetnMapdvARB
glGetnMapfv:
gl: glGetnMapfv
glGetnMapfvARB:
gl: glGetnMapfvARB
glGetnMapiv:
gl: glGetnMapiv
glGetnMapivARB:
gl: glGetnMapivARB
glGetnMinmax:
gl: glGetnMinmax
glGetnMinmaxARB:
gl: glGetnMinmaxARB
glGetnPixelMapfv:
gl: glGetnPixelMapfv
glGetnPixelMapfvARB:
gl: glGetnPixelMapfvARB
glGetnPixelMapuiv:
gl: glGetnPixelMapuiv
glGetnPixelMapuivARB:
gl: glGetnPixelMapuivARB
glGetnPixelMapusv:
gl: glGetnPixelMapusv
glGetnPixelMapusvARB:
gl: glGetnPixelMapusvARB
glGetnPolygonStipple:
gl: glGetnPolygonStipple
glGetnPolygonStippleARB:
gl: glGetnPolygonStippleARB
glGetnSeparableFilter:
gl: glGetnSeparableFilter
glGetnSeparableFilterARB:
gl: glGetnSeparableFilterARB
glGetnTexImage:
gl: glGetnTexImage
glGetnTexImageARB:
gl: glGetnTexImageARB
glGetnUniformdv:
gl: glGetnUniformdv
glGetnUniformdvARB:
gl: glGetnUniformdvARB
glGetnUniformfv:
gl: glGetnUniformfv
glGetnUniformfvARB:
gl: glGetnUniformfvARB
glGetnUniformfvEXT:
gl: glGetnUniformfvEXT
glGetnUniformfvKHR:
gl: glGetnUniformfvKHR
glGetnUniformi64vARB:
gl: glGetnUniformi64vARB
glGetnUniformiv:
gl: glGetnUniformiv
glGetnUniformivARB:
gl: glGetnUniformivARB
glGetnUniformivEXT:
gl: glGetnUniformivEXT
glGetnUniformivKHR:
gl: glGetnUniformivKHR
glGetnUniformui64vARB:
gl: glGetnUniformui64vARB
glGetnUniformuiv:
gl: glGetnUniformuiv
glGetnUniformuivARB:
gl: glGetnUniformuivARB
glGetnUniformuivKHR:
gl: glGetnUniformuivKHR
glGetObjectBufferfvATI:
gl: glGetObjectBufferfvATI
glGetObjectBufferivATI:
gl: glGetObjectBufferivATI
glGetObjectLabel:
gl: glGetObjectLabel
glGetObjectLabelEXT:
gl: glGetObjectLabelEXT
glGetObjectLabelKHR:
gl: glGetObjectLabelKHR
glGetObjectParameterfvARB:
gl: glGetObjectParameterfvARB
glGetObjectParameterivAPPLE:
gl: glGetObjectParameterivAPPLE
glGetObjectParameterivARB:
gl: glGetObjectParameterivARB
glGetObjectPtrLabel:
gl: glGetObjectPtrLabel
glGetObjectPtrLabelKHR:
gl: glGetObjectPtrLabelKHR
glGetOcclusionQueryivNV:
gl: glGetOcclusionQueryivNV
glGetOcclusionQueryuivNV:
gl: glGetOcclusionQueryuivNV
glGetPathColorGenfvNV:
gl: glGetPathColorGenfvNV
glGetPathColorGenivNV:
gl: glGetPathColorGenivNV
glGetPathCommandsNV:
gl: glGetPathCommandsNV
glGetPathCoordsNV:
gl: glGetPathCoordsNV
glGetPathDashArrayNV:
gl: glGetPathDashArrayNV
glGetPathLengthNV:
gl: glGetPathLengthNV
glGetPathMetricRangeNV:
gl: glGetPathMetricRangeNV
glGetPathMetricsNV:
gl: glGetPathMetricsNV
glGetPathParameterfvNV:
gl: glGetPathParameterfvNV
glGetPathParameterivNV:
gl: glGetPathParameterivNV
glGetPathSpacingNV:
gl: glGetPathSpacingNV
glGetPathTexGenfvNV:
gl: glGetPathTexGenfvNV
glGetPathTexGenivNV:
gl: glGetPathTexGenivNV
glGetPerfCounterInfoINTEL:
gl: glGetPerfCounterInfoINTEL
glGetPerfMonitorCounterDataAMD:
gl: glGetPerfMonitorCounterDataAMD
glGetPerfMonitorCounterInfoAMD:
gl: glGetPerfMonitorCounterInfoAMD
glGetPerfMonitorCountersAMD:
gl: glGetPerfMonitorCountersAMD
glGetPerfMonitorCounterStringAMD:
gl: glGetPerfMonitorCounterStringAMD
glGetPerfMonitorGroupsAMD:
gl: glGetPerfMonitorGroupsAMD
glGetPerfMonitorGroupStringAMD:
gl: glGetPerfMonitorGroupStringAMD
glGetPerfQueryDataINTEL:
gl: glGetPerfQueryDataINTEL
glGetPerfQueryIdByNameINTEL:
gl: glGetPerfQueryIdByNameINTEL
glGetPerfQueryInfoINTEL:
gl: glGetPerfQueryInfoINTEL
glGetPixelMapxv:
gl: glGetPixelMapxv
glGetPixelTexGenParameterfvSGIS:
gl: glGetPixelTexGenParameterfvSGIS
glGetPixelTexGenParameterivSGIS:
gl: glGetPixelTexGenParameterivSGIS
glGetPixelTransformParameterfvEXT:
gl: glGetPixelTransformParameterfvEXT
glGetPixelTransformParameterivEXT:
gl: glGetPixelTransformParameterivEXT
glGetPointerIndexedvEXT:
gl: glGetPointerIndexedvEXT
glGetPointeri_vEXT:
gl: glGetPointeri_vEXT
glGetPointerv:
gl: glGetPointerv
glGetPointervEXT:
gl: glGetPointervEXT
glGetPointervKHR:
gl: glGetPointervKHR
glGetProgramBinary:
gl: glGetProgramBinary
glGetProgramBinaryOES:
gl: glGetProgramBinaryOES
glGetProgramEnvParameterdvARB:
gl: glGetProgramEnvParameterdvARB
glGetProgramEnvParameterfvARB:
gl: glGetProgramEnvParameterfvARB
glGetProgramEnvParameterIivNV:
gl: glGetProgramEnvParameterIivNV
glGetProgramEnvParameterIuivNV:
gl: glGetProgramEnvParameterIuivNV
glGetProgramInfoLog:
gl: glGetProgramInfoLog
glGetProgramInterfaceiv:
gl: glGetProgramInterfaceiv
glGetProgramiv:
gl: glGetProgramiv
glGetProgramivARB:
gl: glGetProgramivARB
glGetProgramivNV:
gl: glGetProgramivNV
glGetProgramLocalParameterdvARB:
gl: glGetProgramLocalParameterdvARB
glGetProgramLocalParameterfvARB:
gl: glGetProgramLocalParameterfvARB
glGetProgramLocalParameterIivNV:
gl: glGetProgramLocalParameterIivNV
glGetProgramLocalParameterIuivNV:
gl: glGetProgramLocalParameterIuivNV
glGetProgramNamedParameterdvNV:
gl: glGetProgramNamedParameterdvNV
glGetProgramNamedParameterfvNV:
gl: glGetProgramNamedParameterfvNV
glGetProgramParameterdvNV:
gl: glGetProgramParameterdvNV
glGetProgramParameterfvNV:
gl: glGetProgramParameterfvNV
glGetProgramPipelineInfoLog:
gl: glGetProgramPipelineInfoLog
glGetProgramPipelineInfoLogEXT:
gl: glGetProgramPipelineInfoLogEXT
glGetProgramPipelineiv:
gl: glGetProgramPipelineiv
glGetProgramPipelineivEXT:
gl: glGetProgramPipelineivEXT
glGetProgramResourcefvNV:
gl: glGetProgramResourcefvNV
glGetProgramResourceIndex:
gl: glGetProgramResourceIndex
glGetProgramResourceiv:
gl: glGetProgramResourceiv
glGetProgramResourceLocation:
gl: glGetProgramResourceLocation
glGetProgramResourceLocationIndex:
gl: glGetProgramResourceLocationIndex
glGetProgramResourceLocationIndexEXT:
gl: glGetProgramResourceLocationIndexEXT
glGetProgramResourceName:
gl: glGetProgramResourceName
glGetProgramStageiv:
gl: glGetProgramStageiv
glGetProgramStringARB:
gl: glGetProgramStringARB
glGetProgramStringNV:
gl: glGetProgramStringNV
glGetProgramSubroutineParameteruivNV:
gl: glGetProgramSubroutineParameteruivNV
glGetQueryBufferObjecti64v:
gl: glGetQueryBufferObjecti64v
glGetQueryBufferObjectiv:
gl: glGetQueryBufferObjectiv
glGetQueryBufferObjectui64v:
gl: glGetQueryBufferObjectui64v
glGetQueryBufferObjectuiv:
gl: glGetQueryBufferObjectuiv
glGetQueryIndexediv:
gl: glGetQueryIndexediv
glGetQueryiv:
gl: glGetQueryiv
glGetQueryivARB:
gl: glGetQueryivARB
glGetQueryivEXT:
gl: glGetQueryivEXT
glGetQueryObjecti64v:
gl: glGetQueryObjecti64v
glGetQueryObjecti64vEXT:
gl: glGetQueryObjecti64vEXT
glGetQueryObjectiv:
gl: glGetQueryObjectiv
glGetQueryObjectivARB:
gl: glGetQueryObjectivARB
glGetQueryObjectivEXT:
gl: glGetQueryObjectivEXT
glGetQueryObjectui64v:
gl: glGetQueryObjectui64v
glGetQueryObjectui64vEXT:
gl: glGetQueryObjectui64vEXT
glGetQueryObjectuiv:
gl: glGetQueryObjectuiv
glGetQueryObjectuivARB:
gl: glGetQueryObjectuivARB
glGetQueryObjectuivEXT:
gl: glGetQueryObjectuivEXT
glGetRenderbufferParameteriv:
gl: glGetRenderbufferParameteriv
glGetRenderbufferParameterivEXT:
gl: glGetRenderbufferParameterivEXT
glGetSamplerParameterfv:
gl: glGetSamplerParameterfv
glGetSamplerParameterIiv:
gl: glGetSamplerParameterIiv
glGetSamplerParameterIivEXT:
gl: glGetSamplerParameterIivEXT
glGetSamplerParameterIivOES:
gl: glGetSamplerParameterIivOES
glGetSamplerParameterIuiv:
gl: glGetSamplerParameterIuiv
glGetSamplerParameterIuivEXT:
gl: glGetSamplerParameterIuivEXT
glGetSamplerParameterIuivOES:
gl: glGetSamplerParameterIuivOES
glGetSamplerParameteriv:
gl: glGetSamplerParameteriv
glGetSemaphoreParameterivNV:
gl: glGetSemaphoreParameterivNV
glGetSemaphoreParameterui64vEXT:
gl: glGetSemaphoreParameterui64vEXT
glGetSeparableFilter:
gl: glGetSeparableFilter
glGetSeparableFilterEXT:
gl: glGetSeparableFilterEXT
glGetShaderInfoLog:
gl: glGetShaderInfoLog
glGetShaderiv:
gl: glGetShaderiv
glGetShaderPrecisionFormat:
gl: glGetShaderPrecisionFormat
glGetShaderSource:
gl: glGetShaderSource
glGetShaderSourceARB:
gl: glGetShaderSourceARB
glGetShadingRateImagePaletteNV:
gl: glGetShadingRateImagePaletteNV
glGetShadingRateSampleLocationivNV:
gl: glGetShadingRateSampleLocationivNV
glGetSharpenTexFuncSGIS:
gl: glGetSharpenTexFuncSGIS
glGetStageIndexNV:
gl: glGetStageIndexNV
glGetString:
gl: glGetString
glGetStringi:
gl: glGetStringi
glGetSubroutineIndex:
gl: glGetSubroutineIndex
glGetSubroutineUniformLocation:
gl: glGetSubroutineUniformLocation
glGetSynciv:
gl: glGetSynciv
glGetSyncivAPPLE:
gl: glGetSyncivAPPLE
glGetTexBumpParameterfvATI:
gl: glGetTexBumpParameterfvATI
glGetTexBumpParameterivATI:
gl: glGetTexBumpParameterivATI
glGetTexEnvxvOES:
gl: glGetTexEnvxvOES
glGetTexFilterFuncSGIS:
gl: glGetTexFilterFuncSGIS
glGetTexGenxvOES:
gl: glGetTexGenxvOES
glGetTexImage:
gl: glGetTexImage
glGetTexLevelParameterfv:
gl: glGetTexLevelParameterfv
glGetTexLevelParameteriv:
gl: glGetTexLevelParameteriv
glGetTexLevelParameterxvOES:
gl: glGetTexLevelParameterxvOES
glGetTexParameterfv:
gl: glGetTexParameterfv
glGetTexParameterIiv:
gl: glGetTexParameterIiv
glGetTexParameterIivEXT:
gl: glGetTexParameterIivEXT
glGetTexParameterIivOES:
gl: glGetTexParameterIivOES
glGetTexParameterIuiv:
gl: glGetTexParameterIuiv
glGetTexParameterIuivEXT:
gl: glGetTexParameterIuivEXT
glGetTexParameterIuivOES:
gl: glGetTexParameterIuivOES
glGetTexParameteriv:
gl: glGetTexParameteriv
glGetTexParameterPointervAPPLE:
gl: glGetTexParameterPointervAPPLE
glGetTexParameterxvOES:
gl: glGetTexParameterxvOES
glGetTextureHandleARB:
gl: glGetTextureHandleARB
glGetTextureHandleIMG:
gl: glGetTextureHandleIMG
glGetTextureHandleNV:
gl: glGetTextureHandleNV
glGetTextureImage:
gl: glGetTextureImage
glGetTextureImageEXT:
gl: glGetTextureImageEXT
GL_GET_TEXTURE_IMAGE_FORMAT:
gl: GL_GET_TEXTURE_IMAGE_FORMAT
GL_GET_TEXTURE_IMAGE_TYPE:
gl: GL_GET_TEXTURE_IMAGE_TYPE
glGetTextureLevelParameterfv:
gl: glGetTextureLevelParameterfv
glGetTextureLevelParameterfvEXT:
gl: glGetTextureLevelParameterfvEXT
glGetTextureLevelParameteriv:
gl: glGetTextureLevelParameteriv
glGetTextureLevelParameterivEXT:
gl: glGetTextureLevelParameterivEXT
glGetTextureParameterfv:
gl: glGetTextureParameterfv
glGetTextureParameterfvEXT:
gl: glGetTextureParameterfvEXT
glGetTextureParameterIiv:
gl: glGetTextureParameterIiv
glGetTextureParameterIivEXT:
gl: glGetTextureParameterIivEXT
glGetTextureParameterIuiv:
gl: glGetTextureParameterIuiv
glGetTextureParameterIuivEXT:
gl: glGetTextureParameterIuivEXT
glGetTextureParameteriv:
gl: glGetTextureParameteriv
glGetTextureParameterivEXT:
gl: glGetTextureParameterivEXT
glGetTextureSamplerHandleARB:
gl: glGetTextureSamplerHandleARB
glGetTextureSamplerHandleIMG:
gl: glGetTextureSamplerHandleIMG
glGetTextureSamplerHandleNV:
gl: glGetTextureSamplerHandleNV
glGetTextureSubImage:
gl: glGetTextureSubImage
glGetTrackMatrixivNV:
gl: glGetTrackMatrixivNV
glGetTransformFeedbacki64_v:
gl: glGetTransformFeedbacki64_v
glGetTransformFeedbackiv:
gl: glGetTransformFeedbackiv
glGetTransformFeedbacki_v2:
gl: glGetTransformFeedbacki_v2
glGetTransformFeedbackVarying:
gl: glGetTransformFeedbackVarying
glGetTransformFeedbackVaryingEXT:
gl: glGetTransformFeedbackVaryingEXT
glGetTransformFeedbackVaryingNV:
gl: glGetTransformFeedbackVaryingNV
glGetTranslatedShaderSourceANGLE:
gl: glGetTranslatedShaderSourceANGLE
glGetUniformBlockIndex:
gl: glGetUniformBlockIndex
glGetUniformBufferSizeEXT:
gl: glGetUniformBufferSizeEXT
glGetUniformdv:
gl: glGetUniformdv
glGetUniformfv:
gl: glGetUniformfv
glGetUniformfvARB:
gl: glGetUniformfvARB
glGetUniformi64vARB:
gl: glGetUniformi64vARB
glGetUniformi64vNV:
gl: glGetUniformi64vNV
glGetUniformIndices:
gl: glGetUniformIndices
glGetUniformiv:
gl: glGetUniformiv
glGetUniformivARB:
gl: glGetUniformivARB
glGetUniformLocation:
gl: glGetUniformLocation
glGetUniformLocationARB:
gl: glGetUniformLocationARB
glGetUniformOffsetEXT:
gl: glGetUniformOffsetEXT
glGetUniformSubroutineuiv:
gl: glGetUniformSubroutineuiv
glGetUniformui64vARB:
gl: glGetUniformui64vARB
glGetUniformui64vNV:
gl: glGetUniformui64vNV
glGetUniformuiv:
gl: glGetUniformuiv
glGetUniformuivEXT:
gl: glGetUniformuivEXT
glGetUnsignedBytei_vEXT:
gl: glGetUnsignedBytei_vEXT
glGetUnsignedBytevEXT:
gl: glGetUnsignedBytevEXT
glGetVariantArrayObjectfvATI:
gl: glGetVariantArrayObjectfvATI
glGetVariantArrayObjectivATI:
gl: glGetVariantArrayObjectivATI
glGetVariantBooleanvEXT:
gl: glGetVariantBooleanvEXT
glGetVariantFloatvEXT:
gl: glGetVariantFloatvEXT
glGetVariantIntegervEXT:
gl: glGetVariantIntegervEXT
glGetVariantPointervEXT:
gl: glGetVariantPointervEXT
glGetVaryingLocationNV:
gl: glGetVaryingLocationNV
glGetVertexArrayIndexed64iv:
gl: glGetVertexArrayIndexed64iv
glGetVertexArrayIndexediv:
gl: glGetVertexArrayIndexediv
glGetVertexArrayIntegeri_vEXT:
gl: glGetVertexArrayIntegeri_vEXT
glGetVertexArrayIntegervEXT:
gl: glGetVertexArrayIntegervEXT
glGetVertexArrayiv:
gl: glGetVertexArrayiv
glGetVertexArrayPointeri_vEXT:
gl: glGetVertexArrayPointeri_vEXT
glGetVertexArrayPointervEXT:
gl: glGetVertexArrayPointervEXT
glGetVertexAttribArrayObjectfvATI:
gl: glGetVertexAttribArrayObjectfvATI
glGetVertexAttribArrayObjectivATI:
gl: glGetVertexAttribArrayObjectivATI
glGetVertexAttribdv:
gl: glGetVertexAttribdv
glGetVertexAttribdvARB:
gl: glGetVertexAttribdvARB
glGetVertexAttribdvNV:
gl: glGetVertexAttribdvNV
glGetVertexAttribfv:
gl: glGetVertexAttribfv
glGetVertexAttribfvARB:
gl: glGetVertexAttribfvARB
glGetVertexAttribfvNV:
gl: glGetVertexAttribfvNV
glGetVertexAttribIiv:
gl: glGetVertexAttribIiv
glGetVertexAttribIivEXT:
gl: glGetVertexAttribIivEXT
glGetVertexAttribIuiv:
gl: glGetVertexAttribIuiv
glGetVertexAttribIuivEXT:
gl: glGetVertexAttribIuivEXT
glGetVertexAttribiv:
gl: glGetVertexAttribiv
glGetVertexAttribivARB:
gl: glGetVertexAttribivARB
glGetVertexAttribivNV:
gl: glGetVertexAttribivNV
glGetVertexAttribLdv:
gl: glGetVertexAttribLdv
glGetVertexAttribLdvEXT:
gl: glGetVertexAttribLdvEXT
glGetVertexAttribLi64vNV:
gl: glGetVertexAttribLi64vNV
glGetVertexAttribLui64vARB:
gl: glGetVertexAttribLui64vARB
glGetVertexAttribLui64vNV:
gl: glGetVertexAttribLui64vNV
glGetVertexAttribPointerv:
gl: glGetVertexAttribPointerv
glGetVertexAttribPointervARB:
gl: glGetVertexAttribPointervARB
glGetVertexAttribPointervNV:
gl: glGetVertexAttribPointervNV
glGetVideoCaptureivNV:
gl: glGetVideoCaptureivNV
glGetVideoCaptureStreamdvNV:
gl: glGetVideoCaptureStreamdvNV
glGetVideoCaptureStreamfvNV:
gl: glGetVideoCaptureStreamfvNV
glGetVideoCaptureStreamivNV:
gl: glGetVideoCaptureStreamivNV
glGetVideoi64vNV:
gl: glGetVideoi64vNV
glGetVideoivNV:
gl: glGetVideoivNV
glGetVideoui64vNV:
gl: glGetVideoui64vNV
glGetVideouivNV:
gl: glGetVideouivNV
glGetVkProcAddrNV:
gl: glGetVkProcAddrNV
glGlobalAlphaFactorbSUN:
gl: glGlobalAlphaFactorbSUN
glGlobalAlphaFactordSUN:
gl: glGlobalAlphaFactordSUN
glGlobalAlphaFactorfSUN:
gl: glGlobalAlphaFactorfSUN
glGlobalAlphaFactoriSUN:
gl: glGlobalAlphaFactoriSUN
glGlobalAlphaFactorsSUN:
gl: glGlobalAlphaFactorsSUN
GL_GLOBAL_ALPHA_FACTOR_SUN:
gl: GL_GLOBAL_ALPHA_FACTOR_SUN
glGlobalAlphaFactorubSUN:
gl: glGlobalAlphaFactorubSUN
glGlobalAlphaFactoruiSUN:
gl: glGlobalAlphaFactoruiSUN
glGlobalAlphaFactorusSUN:
gl: glGlobalAlphaFactorusSUN
GL_GLOBAL_ALPHA_SUN:
gl: GL_GLOBAL_ALPHA_SUN
GL_GLYPH_HAS_KERNING_BIT_NV:
gl: GL_GLYPH_HAS_KERNING_BIT_NV
GL_GLYPH_HEIGHT_BIT_NV:
gl: GL_GLYPH_HEIGHT_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV:
gl: GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV:
gl: GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV:
gl: GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV:
gl: GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV:
gl: GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV:
gl: GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
GL_GLYPH_WIDTH_BIT_NV:
gl: GL_GLYPH_WIDTH_BIT_NV
GL_GPU_ADDRESS_NV:
gl: GL_GPU_ADDRESS_NV
GL_GPU_DISJOINT_EXT:
gl: GL_GPU_DISJOINT_EXT
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
gl: GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
gl: GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
gl: GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
gl: GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
gl: GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
GL_GPU_OPTIMIZED_QCOM:
gl: GL_GPU_OPTIMIZED_QCOM
GL_GREATER:
gl: GL_GREATER
GL_GREEN:
gl: GL_GREEN
GL_GREEN_BIT_ATI:
gl: GL_GREEN_BIT_ATI
GL_GREEN_BITS:
gl: GL_GREEN_BITS
GL_GREEN_INTEGER:
gl: GL_GREEN_INTEGER
GL_GREEN_INTEGER_EXT:
gl: GL_GREEN_INTEGER_EXT
GL_GREEN_MAX_CLAMP_INGR:
gl: GL_GREEN_MAX_CLAMP_INGR
GL_GREEN_MIN_CLAMP_INGR:
gl: GL_GREEN_MIN_CLAMP_INGR
GL_GREEN_NV:
gl: GL_GREEN_NV
GL_GUILTY_CONTEXT_RESET:
gl: GL_GUILTY_CONTEXT_RESET
GL_GUILTY_CONTEXT_RESET_ARB:
gl: GL_GUILTY_CONTEXT_RESET_ARB
GL_GUILTY_CONTEXT_RESET_EXT:
gl: GL_GUILTY_CONTEXT_RESET_EXT
GL_GUILTY_CONTEXT_RESET_KHR:
gl: GL_GUILTY_CONTEXT_RESET_KHR
GLhalf:
gl: GLhalf
GL_HALF_APPLE:
gl: GL_HALF_APPLE
GLhalfARB:
gl: GLhalfARB
GL_HALF_BIAS_NEGATE_NV:
gl: GL_HALF_BIAS_NEGATE_NV
GL_HALF_BIAS_NORMAL_NV:
gl: GL_HALF_BIAS_NORMAL_NV
GL_HALF_BIT_ATI:
gl: GL_HALF_BIT_ATI
GL_HALF_FLOAT:
gl: GL_HALF_FLOAT
GL_HALF_FLOAT_ARB:
gl: GL_HALF_FLOAT_ARB
GL_HALF_FLOAT_NV:
gl: GL_HALF_FLOAT_NV
GL_HALF_FLOAT_OES:
gl: GL_HALF_FLOAT_OES
GLhalfNV:
gl: GLhalfNV
GLhandleARB:
gl: GLhandleARB
GL_HANDLE_TYPE_D3D11_IMAGE_EXT:
gl: GL_HANDLE_TYPE_D3D11_IMAGE_EXT
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT:
gl: GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT
GL_HANDLE_TYPE_D3D12_FENCE_EXT:
gl: GL_HANDLE_TYPE_D3D12_FENCE_EXT
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT:
gl: GL_HANDLE_TYPE_D3D12_RESOURCE_EXT
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT:
gl: GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT
GL_HANDLE_TYPE_OPAQUE_FD_EXT:
gl: GL_HANDLE_TYPE_OPAQUE_FD_EXT
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT:
gl: GL_HANDLE_TYPE_OPAQUE_WIN32_EXT
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT:
gl: GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT
GL_HARDLIGHT:
gl: GL_HARDLIGHT
GL_HARDLIGHT_KHR:
gl: GL_HARDLIGHT_KHR
GL_HARDLIGHT_NV:
gl: GL_HARDLIGHT_NV
GL_HARDMIX_NV:
gl: GL_HARDMIX_NV
GL_HI_BIAS_NV:
gl: GL_HI_BIAS_NV
GL_HIGH_FLOAT:
gl: GL_HIGH_FLOAT
GL_HIGH_INT:
gl: GL_HIGH_INT
GL_HILO16_NV:
gl: GL_HILO16_NV
GL_HILO8_NV:
gl: GL_HILO8_NV
GL_HILO_NV:
gl: GL_HILO_NV
glHint:
gl: glHint
glHintPGI:
gl: glHintPGI
GL_HI_SCALE_NV:
gl: GL_HI_SCALE_NV
GL_HISTOGRAM:
gl: GL_HISTOGRAM
glHistogram:
gl: glHistogram
GL_HISTOGRAM_ALPHA_SIZE:
gl: GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_ALPHA_SIZE_EXT:
gl: GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE:
gl: GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_BLUE_SIZE_EXT:
gl: GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_EXT:
gl: GL_HISTOGRAM_EXT
glHistogramEXT:
gl: glHistogramEXT
GL_HISTOGRAM_FORMAT:
gl: GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_FORMAT_EXT:
gl: GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_GREEN_SIZE:
gl: GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_GREEN_SIZE_EXT:
gl: GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE:
gl: GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE_EXT:
gl: GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_RED_SIZE:
gl: GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_RED_SIZE_EXT:
gl: GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_SINK:
gl: GL_HISTOGRAM_SINK
GL_HISTOGRAM_SINK_EXT:
gl: GL_HISTOGRAM_SINK_EXT
GL_HISTOGRAM_WIDTH:
gl: GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_WIDTH_EXT:
gl: GL_HISTOGRAM_WIDTH_EXT
GL_HORIZONTAL_LINE_TO_NV:
gl: GL_HORIZONTAL_LINE_TO_NV
GL_HSL_COLOR:
gl: GL_HSL_COLOR
GL_HSL_COLOR_KHR:
gl: GL_HSL_COLOR_KHR
GL_HSL_COLOR_NV:
gl: GL_HSL_COLOR_NV
GL_HSL_HUE:
gl: GL_HSL_HUE
GL_HSL_HUE_KHR:
gl: GL_HSL_HUE_KHR
GL_HSL_HUE_NV:
gl: GL_HSL_HUE_NV
GL_HSL_LUMINOSITY:
gl: GL_HSL_LUMINOSITY
GL_HSL_LUMINOSITY_KHR:
gl: GL_HSL_LUMINOSITY_KHR
GL_HSL_LUMINOSITY_NV:
gl: GL_HSL_LUMINOSITY_NV
GL_HSL_SATURATION:
gl: GL_HSL_SATURATION
GL_HSL_SATURATION_KHR:
gl: GL_HSL_SATURATION_KHR
GL_HSL_SATURATION_NV:
gl: GL_HSL_SATURATION_NV
GL_IDENTITY_NV:
gl: GL_IDENTITY_NV
glIglooInterfaceSGIX:
gl: glIglooInterfaceSGIX
GL_IGNORE_BORDER_HP:
gl: GL_IGNORE_BORDER_HP
GL_IMAGE_1D:
gl: GL_IMAGE_1D
GL_IMAGE_1D_ARRAY:
gl: GL_IMAGE_1D_ARRAY
GL_IMAGE_1D_ARRAY_EXT:
gl: GL_IMAGE_1D_ARRAY_EXT
GL_IMAGE_1D_EXT:
gl: GL_IMAGE_1D_EXT
GL_IMAGE_2D:
gl: GL_IMAGE_2D
GL_IMAGE_2D_ARRAY:
gl: GL_IMAGE_2D_ARRAY
GL_IMAGE_2D_ARRAY_EXT:
gl: GL_IMAGE_2D_ARRAY_EXT
GL_IMAGE_2D_EXT:
gl: GL_IMAGE_2D_EXT
GL_IMAGE_2D_MULTISAMPLE:
gl: GL_IMAGE_2D_MULTISAMPLE
GL_IMAGE_2D_MULTISAMPLE_ARRAY:
gl: GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
gl: GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_IMAGE_2D_MULTISAMPLE_EXT:
gl: GL_IMAGE_2D_MULTISAMPLE_EXT
GL_IMAGE_2D_RECT:
gl: GL_IMAGE_2D_RECT
GL_IMAGE_2D_RECT_EXT:
gl: GL_IMAGE_2D_RECT_EXT
GL_IMAGE_3D:
gl: GL_IMAGE_3D
GL_IMAGE_3D_EXT:
gl: GL_IMAGE_3D_EXT
GL_IMAGE_BINDING_ACCESS:
gl: GL_IMAGE_BINDING_ACCESS
GL_IMAGE_BINDING_ACCESS_EXT:
gl: GL_IMAGE_BINDING_ACCESS_EXT
GL_IMAGE_BINDING_FORMAT:
gl: GL_IMAGE_BINDING_FORMAT
GL_IMAGE_BINDING_FORMAT_EXT:
gl: GL_IMAGE_BINDING_FORMAT_EXT
GL_IMAGE_BINDING_LAYER:
gl: GL_IMAGE_BINDING_LAYER
GL_IMAGE_BINDING_LAYERED:
gl: GL_IMAGE_BINDING_LAYERED
GL_IMAGE_BINDING_LAYERED_EXT:
gl: GL_IMAGE_BINDING_LAYERED_EXT
GL_IMAGE_BINDING_LAYER_EXT:
gl: GL_IMAGE_BINDING_LAYER_EXT
GL_IMAGE_BINDING_LEVEL:
gl: GL_IMAGE_BINDING_LEVEL
GL_IMAGE_BINDING_LEVEL_EXT:
gl: GL_IMAGE_BINDING_LEVEL_EXT
GL_IMAGE_BINDING_NAME:
gl: GL_IMAGE_BINDING_NAME
GL_IMAGE_BINDING_NAME_EXT:
gl: GL_IMAGE_BINDING_NAME_EXT
GL_IMAGE_BUFFER:
gl: GL_IMAGE_BUFFER
GL_IMAGE_BUFFER_EXT:
gl: GL_IMAGE_BUFFER_EXT
GL_IMAGE_BUFFER_OES:
gl: GL_IMAGE_BUFFER_OES
GL_IMAGE_CLASS_10_10_10_2:
gl: GL_IMAGE_CLASS_10_10_10_2
GL_IMAGE_CLASS_11_11_10:
gl: GL_IMAGE_CLASS_11_11_10
GL_IMAGE_CLASS_1_X_16:
gl: GL_IMAGE_CLASS_1_X_16
GL_IMAGE_CLASS_1_X_32:
gl: GL_IMAGE_CLASS_1_X_32
GL_IMAGE_CLASS_1_X_8:
gl: GL_IMAGE_CLASS_1_X_8
GL_IMAGE_CLASS_2_X_16:
gl: GL_IMAGE_CLASS_2_X_16
GL_IMAGE_CLASS_2_X_32:
gl: GL_IMAGE_CLASS_2_X_32
GL_IMAGE_CLASS_2_X_8:
gl: GL_IMAGE_CLASS_2_X_8
GL_IMAGE_CLASS_4_X_16:
gl: GL_IMAGE_CLASS_4_X_16
GL_IMAGE_CLASS_4_X_32:
gl: GL_IMAGE_CLASS_4_X_32
GL_IMAGE_CLASS_4_X_8:
gl: GL_IMAGE_CLASS_4_X_8
GL_IMAGE_COMPATIBILITY_CLASS:
gl: GL_IMAGE_COMPATIBILITY_CLASS
GL_IMAGE_CUBE:
gl: GL_IMAGE_CUBE
GL_IMAGE_CUBE_EXT:
gl: GL_IMAGE_CUBE_EXT
GL_IMAGE_CUBE_MAP_ARRAY:
gl: GL_IMAGE_CUBE_MAP_ARRAY
GL_IMAGE_CUBE_MAP_ARRAY_EXT:
gl: GL_IMAGE_CUBE_MAP_ARRAY_EXT
GL_IMAGE_CUBE_MAP_ARRAY_OES:
gl: GL_IMAGE_CUBE_MAP_ARRAY_OES
GL_IMAGE_CUBIC_WEIGHT_HP:
gl: GL_IMAGE_CUBIC_WEIGHT_HP
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
gl: GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
gl: GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
gl: GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_IMAGE_MAG_FILTER_HP:
gl: GL_IMAGE_MAG_FILTER_HP
GL_IMAGE_MIN_FILTER_HP:
gl: GL_IMAGE_MIN_FILTER_HP
GL_IMAGE_PIXEL_FORMAT:
gl: GL_IMAGE_PIXEL_FORMAT
GL_IMAGE_PIXEL_TYPE:
gl: GL_IMAGE_PIXEL_TYPE
GL_IMAGE_ROTATE_ANGLE_HP:
gl: GL_IMAGE_ROTATE_ANGLE_HP
GL_IMAGE_ROTATE_ORIGIN_X_HP:
gl: GL_IMAGE_ROTATE_ORIGIN_X_HP
GL_IMAGE_ROTATE_ORIGIN_Y_HP:
gl: GL_IMAGE_ROTATE_ORIGIN_Y_HP
GL_IMAGE_SCALE_X_HP:
gl: GL_IMAGE_SCALE_X_HP
GL_IMAGE_SCALE_Y_HP:
gl: GL_IMAGE_SCALE_Y_HP
GL_IMAGE_TEXEL_SIZE:
gl: GL_IMAGE_TEXEL_SIZE
GL_IMAGE_TRANSFORM_2D_HP:
gl: GL_IMAGE_TRANSFORM_2D_HP
glImageTransformParameterfHP:
gl: glImageTransformParameterfHP
glImageTransformParameterfvHP:
gl: glImageTransformParameterfvHP
glImageTransformParameteriHP:
gl: glImageTransformParameteriHP
glImageTransformParameterivHP:
gl: glImageTransformParameterivHP
GL_IMAGE_TRANSLATE_X_HP:
gl: GL_IMAGE_TRANSLATE_X_HP
GL_IMAGE_TRANSLATE_Y_HP:
gl: GL_IMAGE_TRANSLATE_Y_HP
GL_IMPLEMENTATION_COLOR_READ_FORMAT:
gl: GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
gl: GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
GL_IMPLEMENTATION_COLOR_READ_TYPE:
gl: GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
gl: GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
glImportMemoryFdEXT:
gl: glImportMemoryFdEXT
glImportMemoryWin32HandleEXT:
gl: glImportMemoryWin32HandleEXT
glImportMemoryWin32NameEXT:
gl: glImportMemoryWin32NameEXT
glImportSemaphoreFdEXT:
gl: glImportSemaphoreFdEXT
glImportSemaphoreWin32HandleEXT:
gl: glImportSemaphoreWin32HandleEXT
glImportSemaphoreWin32NameEXT:
gl: glImportSemaphoreWin32NameEXT
glImportSyncEXT:
gl: glImportSyncEXT
GL_INCLUSIVE_EXT:
gl: GL_INCLUSIVE_EXT
GL_INCR:
gl: GL_INCR
GL_INCR_WRAP:
gl: GL_INCR_WRAP
GL_INCR_WRAP_EXT:
gl: GL_INCR_WRAP_EXT
GL_INDEX:
gl: GL_INDEX
GL_INDEX_ARRAY_ADDRESS_NV:
gl: GL_INDEX_ARRAY_ADDRESS_NV
GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
gl: GL_INDEX_ARRAY_BUFFER_BINDING_ARB
GL_INDEX_ARRAY_COUNT_EXT:
gl: GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT:
gl: GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_LENGTH_NV:
gl: GL_INDEX_ARRAY_LENGTH_NV
GL_INDEX_ARRAY_LIST_IBM:
gl: GL_INDEX_ARRAY_LIST_IBM
GL_INDEX_ARRAY_LIST_STRIDE_IBM:
gl: GL_INDEX_ARRAY_LIST_STRIDE_IBM
GL_INDEX_ARRAY_POINTER_EXT:
gl: GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE_EXT:
gl: GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE_EXT:
gl: GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BIT_PGI:
gl: GL_INDEX_BIT_PGI
glIndexFormatNV:
gl: glIndexFormatNV
glIndexFuncEXT:
gl: glIndexFuncEXT
glIndexMaterialEXT:
gl: glIndexMaterialEXT
GL_INDEX_MATERIAL_EXT:
gl: GL_INDEX_MATERIAL_EXT
GL_INDEX_MATERIAL_FACE_EXT:
gl: GL_INDEX_MATERIAL_FACE_EXT
GL_INDEX_MATERIAL_PARAMETER_EXT:
gl: GL_INDEX_MATERIAL_PARAMETER_EXT
glIndexPointerEXT:
gl: glIndexPointerEXT
glIndexPointerListIBM:
gl: glIndexPointerListIBM
GL_INDEX_TEST_EXT:
gl: GL_INDEX_TEST_EXT
GL_INDEX_TEST_FUNC_EXT:
gl: GL_INDEX_TEST_FUNC_EXT
GL_INDEX_TEST_REF_EXT:
gl: GL_INDEX_TEST_REF_EXT
glIndexxOES:
gl: glIndexxOES
glIndexxvOES:
gl: glIndexxvOES
GL_INFO_LOG_LENGTH:
gl: GL_INFO_LOG_LENGTH
GL_INNOCENT_CONTEXT_RESET:
gl: GL_INNOCENT_CONTEXT_RESET
GL_INNOCENT_CONTEXT_RESET_ARB:
gl: GL_INNOCENT_CONTEXT_RESET_ARB
GL_INNOCENT_CONTEXT_RESET_EXT:
gl: GL_INNOCENT_CONTEXT_RESET_EXT
GL_INNOCENT_CONTEXT_RESET_KHR:
gl: GL_INNOCENT_CONTEXT_RESET_KHR
glInsertComponentEXT:
gl: glInsertComponentEXT
glInsertEventMarkerEXT:
gl: glInsertEventMarkerEXT
GL_INSTRUMENT_BUFFER_POINTER_SGIX:
gl: GL_INSTRUMENT_BUFFER_POINTER_SGIX
GL_INSTRUMENT_MEASUREMENTS_SGIX:
gl: GL_INSTRUMENT_MEASUREMENTS_SGIX
glInstrumentsBufferSGIX:
gl: glInstrumentsBufferSGIX
GLint:
gl: GLint
GL_INT_10_10_10_2_OES:
gl: GL_INT_10_10_10_2_OES
GL_INT16_NV:
gl: GL_INT16_NV
GL_INT16_VEC2_NV:
gl: GL_INT16_VEC2_NV
GL_INT16_VEC3_NV:
gl: GL_INT16_VEC3_NV
GL_INT16_VEC4_NV:
gl: GL_INT16_VEC4_NV
GL_INT_2_10_10_10_REV:
gl: GL_INT_2_10_10_10_REV
GLint64:
gl: GLint64
GL_INT64_ARB:
gl: GL_INT64_ARB
GLint64EXT:
gl: GLint64EXT
GL_INT64_NV:
gl: GL_INT64_NV
GL_INT64_VEC2_ARB:
gl: GL_INT64_VEC2_ARB
GL_INT64_VEC2_NV:
gl: GL_INT64_VEC2_NV
GL_INT64_VEC3_ARB:
gl: GL_INT64_VEC3_ARB
GL_INT64_VEC3_NV:
gl: GL_INT64_VEC3_NV
GL_INT64_VEC4_ARB:
gl: GL_INT64_VEC4_ARB
GL_INT64_VEC4_NV:
gl: GL_INT64_VEC4_NV
GL_INT8_NV:
gl: GL_INT8_NV
GL_INT8_VEC2_NV:
gl: GL_INT8_VEC2_NV
GL_INT8_VEC3_NV:
gl: GL_INT8_VEC3_NV
GL_INT8_VEC4_NV:
gl: GL_INT8_VEC4_NV
GL_INTENSITY12_EXT:
gl: GL_INTENSITY12_EXT
GL_INTENSITY16_EXT:
gl: GL_INTENSITY16_EXT
GL_INTENSITY16F_ARB:
gl: GL_INTENSITY16F_ARB
GL_INTENSITY16I_EXT:
gl: GL_INTENSITY16I_EXT
GL_INTENSITY16_SNORM:
gl: GL_INTENSITY16_SNORM
GL_INTENSITY16UI_EXT:
gl: GL_INTENSITY16UI_EXT
GL_INTENSITY32F_ARB:
gl: GL_INTENSITY32F_ARB
GL_INTENSITY32I_EXT:
gl: GL_INTENSITY32I_EXT
GL_INTENSITY32UI_EXT:
gl: GL_INTENSITY32UI_EXT
GL_INTENSITY4_EXT:
gl: GL_INTENSITY4_EXT
GL_INTENSITY8_EXT:
gl: GL_INTENSITY8_EXT
GL_INTENSITY8I_EXT:
gl: GL_INTENSITY8I_EXT
GL_INTENSITY8_SNORM:
gl: GL_INTENSITY8_SNORM
GL_INTENSITY8UI_EXT:
gl: GL_INTENSITY8UI_EXT
GL_INTENSITY_EXT:
gl: GL_INTENSITY_EXT
GL_INTENSITY_FLOAT16_APPLE:
gl: GL_INTENSITY_FLOAT16_APPLE
GL_INTENSITY_FLOAT16_ATI:
gl: GL_INTENSITY_FLOAT16_ATI
GL_INTENSITY_FLOAT32_APPLE:
gl: GL_INTENSITY_FLOAT32_APPLE
GL_INTENSITY_FLOAT32_ATI:
gl: GL_INTENSITY_FLOAT32_ATI
GL_INTENSITY_SNORM:
gl: GL_INTENSITY_SNORM
GL_INTERLACE_OML:
gl: GL_INTERLACE_OML
GL_INTERLACE_READ_INGR:
gl: GL_INTERLACE_READ_INGR
GL_INTERLACE_READ_OML:
gl: GL_INTERLACE_READ_OML
GL_INTERLACE_SGIX:
gl: GL_INTERLACE_SGIX
GL_INTERLEAVED_ATTRIBS:
gl: GL_INTERLEAVED_ATTRIBS
GL_INTERLEAVED_ATTRIBS_EXT:
gl: GL_INTERLEAVED_ATTRIBS_EXT
GL_INTERLEAVED_ATTRIBS_NV:
gl: GL_INTERLEAVED_ATTRIBS_NV
GL_INTERNALFORMAT_ALPHA_SIZE:
gl: GL_INTERNALFORMAT_ALPHA_SIZE
GL_INTERNALFORMAT_ALPHA_TYPE:
gl: GL_INTERNALFORMAT_ALPHA_TYPE
GL_INTERNALFORMAT_BLUE_SIZE:
gl: GL_INTERNALFORMAT_BLUE_SIZE
GL_INTERNALFORMAT_BLUE_TYPE:
gl: GL_INTERNALFORMAT_BLUE_TYPE
GL_INTERNALFORMAT_DEPTH_SIZE:
gl: GL_INTERNALFORMAT_DEPTH_SIZE
GL_INTERNALFORMAT_DEPTH_TYPE:
gl: GL_INTERNALFORMAT_DEPTH_TYPE
GL_INTERNALFORMAT_GREEN_SIZE:
gl: GL_INTERNALFORMAT_GREEN_SIZE
GL_INTERNALFORMAT_GREEN_TYPE:
gl: GL_INTERNALFORMAT_GREEN_TYPE
GL_INTERNALFORMAT_PREFERRED:
gl: GL_INTERNALFORMAT_PREFERRED
GL_INTERNALFORMAT_RED_SIZE:
gl: GL_INTERNALFORMAT_RED_SIZE
GL_INTERNALFORMAT_RED_TYPE:
gl: GL_INTERNALFORMAT_RED_TYPE
GL_INTERNALFORMAT_SHARED_SIZE:
gl: GL_INTERNALFORMAT_SHARED_SIZE
GL_INTERNALFORMAT_STENCIL_SIZE:
gl: GL_INTERNALFORMAT_STENCIL_SIZE
GL_INTERNALFORMAT_STENCIL_TYPE:
gl: GL_INTERNALFORMAT_STENCIL_TYPE
GL_INTERNALFORMAT_SUPPORTED:
gl: GL_INTERNALFORMAT_SUPPORTED
GL_INTERPOLATE_ARB:
gl: GL_INTERPOLATE_ARB
GL_INTERPOLATE_EXT:
gl: GL_INTERPOLATE_EXT
glInterpolatePathsNV:
gl: glInterpolatePathsNV
GL_INT_IMAGE_1D:
gl: GL_INT_IMAGE_1D
GL_INT_IMAGE_1D_ARRAY:
gl: GL_INT_IMAGE_1D_ARRAY
GL_INT_IMAGE_1D_ARRAY_EXT:
gl: GL_INT_IMAGE_1D_ARRAY_EXT
GL_INT_IMAGE_1D_EXT:
gl: GL_INT_IMAGE_1D_EXT
GL_INT_IMAGE_2D:
gl: GL_INT_IMAGE_2D
GL_INT_IMAGE_2D_ARRAY:
gl: GL_INT_IMAGE_2D_ARRAY
GL_INT_IMAGE_2D_ARRAY_EXT:
gl: GL_INT_IMAGE_2D_ARRAY_EXT
GL_INT_IMAGE_2D_EXT:
gl: GL_INT_IMAGE_2D_EXT
GL_INT_IMAGE_2D_MULTISAMPLE:
gl: GL_INT_IMAGE_2D_MULTISAMPLE
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
gl: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
gl: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_INT_IMAGE_2D_MULTISAMPLE_EXT:
gl: GL_INT_IMAGE_2D_MULTISAMPLE_EXT
GL_INT_IMAGE_2D_RECT:
gl: GL_INT_IMAGE_2D_RECT
GL_INT_IMAGE_2D_RECT_EXT:
gl: GL_INT_IMAGE_2D_RECT_EXT
GL_INT_IMAGE_3D:
gl: GL_INT_IMAGE_3D
GL_INT_IMAGE_3D_EXT:
gl: GL_INT_IMAGE_3D_EXT
GL_INT_IMAGE_BUFFER:
gl: GL_INT_IMAGE_BUFFER
GL_INT_IMAGE_BUFFER_EXT:
gl: GL_INT_IMAGE_BUFFER_EXT
GL_INT_IMAGE_BUFFER_OES:
gl: GL_INT_IMAGE_BUFFER_OES
GL_INT_IMAGE_CUBE:
gl: GL_INT_IMAGE_CUBE
GL_INT_IMAGE_CUBE_EXT:
gl: GL_INT_IMAGE_CUBE_EXT
GL_INT_IMAGE_CUBE_MAP_ARRAY:
gl: GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT:
gl: GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GL_INT_IMAGE_CUBE_MAP_ARRAY_OES:
gl: GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
GLintptr:
gl: GLintptr
GLintptrARB:
gl: GLintptrARB
GL_INT_SAMPLER_1D:
gl: GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY:
gl: GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_1D_ARRAY_EXT:
gl: GL_INT_SAMPLER_1D_ARRAY_EXT
GL_INT_SAMPLER_1D_EXT:
gl: GL_INT_SAMPLER_1D_EXT
GL_INT_SAMPLER_2D:
gl: GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY:
gl: GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_2D_ARRAY_EXT:
gl: GL_INT_SAMPLER_2D_ARRAY_EXT
GL_INT_SAMPLER_2D_EXT:
gl: GL_INT_SAMPLER_2D_EXT
GL_INT_SAMPLER_2D_MULTISAMPLE:
gl: GL_INT_SAMPLER_2D_MULTISAMPLE
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES:
gl: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_INT_SAMPLER_2D_RECT:
gl: GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_2D_RECT_EXT:
gl: GL_INT_SAMPLER_2D_RECT_EXT
GL_INT_SAMPLER_3D:
gl: GL_INT_SAMPLER_3D
GL_INT_SAMPLER_3D_EXT:
gl: GL_INT_SAMPLER_3D_EXT
GL_INT_SAMPLER_BUFFER:
gl: GL_INT_SAMPLER_BUFFER
GL_INT_SAMPLER_BUFFER_AMD:
gl: GL_INT_SAMPLER_BUFFER_AMD
GL_INT_SAMPLER_BUFFER_EXT:
gl: GL_INT_SAMPLER_BUFFER_EXT
GL_INT_SAMPLER_BUFFER_OES:
gl: GL_INT_SAMPLER_BUFFER_OES
GL_INT_SAMPLER_CUBE:
gl: GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_CUBE_EXT:
gl: GL_INT_SAMPLER_CUBE_EXT
GL_INT_SAMPLER_CUBE_MAP_ARRAY:
gl: GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB:
gl: GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT:
gl: GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES:
gl: GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
GL_INT_SAMPLER_RENDERBUFFER_NV:
gl: GL_INT_SAMPLER_RENDERBUFFER_NV
GL_INT_VEC2:
gl: GL_INT_VEC2
GL_INT_VEC2_ARB:
gl: GL_INT_VEC2_ARB
GL_INT_VEC3:
gl: GL_INT_VEC3
GL_INT_VEC3_ARB:
gl: GL_INT_VEC3_ARB
GL_INT_VEC4:
gl: GL_INT_VEC4
GL_INT_VEC4_ARB:
gl: GL_INT_VEC4_ARB
glInvalidateBufferData:
gl: glInvalidateBufferData
glInvalidateBufferSubData:
gl: glInvalidateBufferSubData
glInvalidateFramebuffer:
gl: glInvalidateFramebuffer
glInvalidateNamedFramebufferData:
gl: glInvalidateNamedFramebufferData
glInvalidateNamedFramebufferSubData:
gl: glInvalidateNamedFramebufferSubData
glInvalidateSubFramebuffer:
gl: glInvalidateSubFramebuffer
glInvalidateTexImage:
gl: glInvalidateTexImage
glInvalidateTexSubImage:
gl: glInvalidateTexSubImage
GL_INVALID_ENUM:
gl: GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION:
gl: GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
gl: GL_INVALID_FRAMEBUFFER_OPERATION_EXT
GL_INVALID_INDEX:
gl: GL_INVALID_INDEX
GL_INVALID_OPERATION:
gl: GL_INVALID_OPERATION
GL_INVALID_VALUE:
gl: GL_INVALID_VALUE
GL_INVARIANT_DATATYPE_EXT:
gl: GL_INVARIANT_DATATYPE_EXT
GL_INVARIANT_EXT:
gl: GL_INVARIANT_EXT
GL_INVARIANT_VALUE_EXT:
gl: GL_INVARIANT_VALUE_EXT
GL_INVERSE_NV:
gl: GL_INVERSE_NV
GL_INVERSE_TRANSPOSE_NV:
gl: GL_INVERSE_TRANSPOSE_NV
GL_INVERT:
gl: GL_INVERT
GL_INVERTED_SCREEN_W_REND:
gl: GL_INVERTED_SCREEN_W_REND
GL_INVERT_OVG_NV:
gl: GL_INVERT_OVG_NV
GL_INVERT_RGB_NV:
gl: GL_INVERT_RGB_NV
GL_IR_INSTRUMENT1_SGIX:
gl: GL_IR_INSTRUMENT1_SGIX
glIsAsyncMarkerSGIX:
gl: glIsAsyncMarkerSGIX
glIsBuffer:
gl: glIsBuffer
glIsBufferARB:
gl: glIsBufferARB
glIsBufferResidentNV:
gl: glIsBufferResidentNV
glIsCommandListNV:
gl: glIsCommandListNV
glIsEnabled:
gl: glIsEnabled
glIsEnabledi:
gl: glIsEnabledi
glIsEnablediEXT:
gl: glIsEnablediEXT
glIsEnabledIndexedEXT:
gl: glIsEnabledIndexedEXT
glIsEnablediNV:
gl: glIsEnablediNV
glIsEnablediOES:
gl: glIsEnablediOES
glIsFenceAPPLE:
gl: glIsFenceAPPLE
glIsFenceNV:
gl: glIsFenceNV
glIsFramebuffer:
gl: glIsFramebuffer
glIsFramebufferEXT:
gl: glIsFramebufferEXT
glIsImageHandleResidentARB:
gl: glIsImageHandleResidentARB
glIsImageHandleResidentNV:
gl: glIsImageHandleResidentNV
glIsMemoryObjectEXT:
gl: glIsMemoryObjectEXT
glIsNameAMD:
gl: glIsNameAMD
glIsNamedBufferResidentNV:
gl: glIsNamedBufferResidentNV
glIsNamedStringARB:
gl: glIsNamedStringARB
glIsObjectBufferATI:
gl: glIsObjectBufferATI
glIsOcclusionQueryNV:
gl: glIsOcclusionQueryNV
GL_ISOLINES:
gl: GL_ISOLINES
GL_ISOLINES_EXT:
gl: GL_ISOLINES_EXT
GL_ISOLINES_OES:
gl: GL_ISOLINES_OES
glIsPathNV:
gl: glIsPathNV
GL_IS_PER_PATCH:
gl: GL_IS_PER_PATCH
GL_IS_PER_PATCH_EXT:
gl: GL_IS_PER_PATCH_EXT
GL_IS_PER_PATCH_OES:
gl: GL_IS_PER_PATCH_OES
glIsPointInFillPathNV:
gl: glIsPointInFillPathNV
glIsPointInStrokePathNV:
gl: glIsPointInStrokePathNV
glIsProgram:
gl: glIsProgram
glIsProgramARB:
gl: glIsProgramARB
glIsProgramNV:
gl: glIsProgramNV
glIsProgramPipeline:
gl: glIsProgramPipeline
glIsProgramPipelineEXT:
gl: glIsProgramPipelineEXT
glIsQuery:
gl: glIsQuery
glIsQueryARB:
gl: glIsQueryARB
glIsQueryEXT:
gl: glIsQueryEXT
glIsRenderbuffer:
gl: glIsRenderbuffer
glIsRenderbufferEXT:
gl: glIsRenderbufferEXT
GL_IS_ROW_MAJOR:
gl: GL_IS_ROW_MAJOR
glIsSampler:
gl: glIsSampler
glIsSemaphoreEXT:
gl: glIsSemaphoreEXT
glIsShader:
gl: glIsShader
glIsStateNV:
gl: glIsStateNV
glIsSync:
gl: glIsSync
glIsSyncAPPLE:
gl: glIsSyncAPPLE
glIsTexture:
gl: glIsTexture
glIsTextureEXT:
gl: glIsTextureEXT
glIsTextureHandleResidentARB:
gl: glIsTextureHandleResidentARB
glIsTextureHandleResidentNV:
gl: glIsTextureHandleResidentNV
glIsTransformFeedback:
gl: glIsTransformFeedback
glIsTransformFeedbackNV:
gl: glIsTransformFeedbackNV
glIsVariantEnabledEXT:
gl: glIsVariantEnabledEXT
glIsVertexArray:
gl: glIsVertexArray
glIsVertexArrayAPPLE:
gl: glIsVertexArrayAPPLE
glIsVertexArrayOES:
gl: glIsVertexArrayOES
glIsVertexAttribEnabledAPPLE:
gl: glIsVertexAttribEnabledAPPLE
GL_ITALIC_BIT_NV:
gl: GL_ITALIC_BIT_NV
GL_IUI_N3F_V2F_EXT:
gl: GL_IUI_N3F_V2F_EXT
GL_IUI_N3F_V3F_EXT:
gl: GL_IUI_N3F_V3F_EXT
GL_IUI_V2F_EXT:
gl: GL_IUI_V2F_EXT
GL_IUI_V3F_EXT:
gl: GL_IUI_V3F_EXT
GL_KEEP:
gl: GL_KEEP
glLabelObjectEXT:
gl: glLabelObjectEXT
GL_LARGE_CCW_ARC_TO_NV:
gl: GL_LARGE_CCW_ARC_TO_NV
GL_LARGE_CW_ARC_TO_NV:
gl: GL_LARGE_CW_ARC_TO_NV
GL_LAST_VERTEX_CONVENTION:
gl: GL_LAST_VERTEX_CONVENTION
GL_LAST_VERTEX_CONVENTION_EXT:
gl: GL_LAST_VERTEX_CONVENTION_EXT
GL_LAST_VERTEX_CONVENTION_OES:
gl: GL_LAST_VERTEX_CONVENTION_OES
GL_LAST_VIDEO_CAPTURE_STATUS_NV:
gl: GL_LAST_VIDEO_CAPTURE_STATUS_NV
GL_LAYER_NV:
gl: GL_LAYER_NV
GL_LAYER_PROVOKING_VERTEX:
gl: GL_LAYER_PROVOKING_VERTEX
GL_LAYER_PROVOKING_VERTEX_EXT:
gl: GL_LAYER_PROVOKING_VERTEX_EXT
GL_LAYER_PROVOKING_VERTEX_OES:
gl: GL_LAYER_PROVOKING_VERTEX_OES
GL_LAYOUT_COLOR_ATTACHMENT_EXT:
gl: GL_LAYOUT_COLOR_ATTACHMENT_EXT
GL_LAYOUT_DEFAULT_INTEL:
gl: GL_LAYOUT_DEFAULT_INTEL
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT:
gl: GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT:
gl: GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT:
gl: GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT:
gl: GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT
GL_LAYOUT_GENERAL_EXT:
gl: GL_LAYOUT_GENERAL_EXT
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL:
gl: GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
GL_LAYOUT_LINEAR_INTEL:
gl: GL_LAYOUT_LINEAR_INTEL
GL_LAYOUT_SHADER_READ_ONLY_EXT:
gl: GL_LAYOUT_SHADER_READ_ONLY_EXT
GL_LAYOUT_TRANSFER_DST_EXT:
gl: GL_LAYOUT_TRANSFER_DST_EXT
GL_LAYOUT_TRANSFER_SRC_EXT:
gl: GL_LAYOUT_TRANSFER_SRC_EXT
GL_LEFT:
gl: GL_LEFT
GL_LEQUAL:
gl: GL_LEQUAL
GL_LERP_ATI:
gl: GL_LERP_ATI
GL_LESS:
gl: GL_LESS
glLGPUCopyImageSubDataNVX:
gl: glLGPUCopyImageSubDataNVX
glLGPUInterlockNVX:
gl: glLGPUInterlockNVX
glLGPUNamedBufferSubDataNVX:
gl: glLGPUNamedBufferSubDataNVX
GL_LGPU_SEPARATE_STORAGE_BIT_NVX:
gl: GL_LGPU_SEPARATE_STORAGE_BIT_NVX
GL_LIGHTEN:
gl: GL_LIGHTEN
GL_LIGHTEN_KHR:
gl: GL_LIGHTEN_KHR
GL_LIGHTEN_NV:
gl: GL_LIGHTEN_NV
glLightEnviSGIX:
gl: glLightEnviSGIX
GL_LIGHT_ENV_MODE_SGIX:
gl: GL_LIGHT_ENV_MODE_SGIX
GL_LIGHT_MODEL_COLOR_CONTROL_EXT:
gl: GL_LIGHT_MODEL_COLOR_CONTROL_EXT
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE:
gl: GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
glLightModelxOES:
gl: glLightModelxOES
glLightModelxvOES:
gl: glLightModelxvOES
glLightxOES:
gl: glLightxOES
glLightxvOES:
gl: glLightxvOES
GL_LINE:
gl: GL_LINE
GL_LINEAR:
gl: GL_LINEAR
GL_LINEARBURN_NV:
gl: GL_LINEARBURN_NV
GL_LINEAR_CLIPMAP_LINEAR_SGIX:
gl: GL_LINEAR_CLIPMAP_LINEAR_SGIX
GL_LINEAR_CLIPMAP_NEAREST_SGIX:
gl: GL_LINEAR_CLIPMAP_NEAREST_SGIX
GL_LINEAR_DETAIL_ALPHA_SGIS:
gl: GL_LINEAR_DETAIL_ALPHA_SGIS
GL_LINEAR_DETAIL_COLOR_SGIS:
gl: GL_LINEAR_DETAIL_COLOR_SGIS
GL_LINEAR_DETAIL_SGIS:
gl: GL_LINEAR_DETAIL_SGIS
GL_LINEARDODGE_NV:
gl: GL_LINEARDODGE_NV
GL_LINEARLIGHT_NV:
gl: GL_LINEARLIGHT_NV
GL_LINEAR_MIPMAP_LINEAR:
gl: GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST:
gl: GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_SHARPEN_ALPHA_SGIS:
gl: GL_LINEAR_SHARPEN_ALPHA_SGIS
GL_LINEAR_SHARPEN_COLOR_SGIS:
gl: GL_LINEAR_SHARPEN_COLOR_SGIS
GL_LINEAR_SHARPEN_SGIS:
gl: GL_LINEAR_SHARPEN_SGIS
GL_LINEAR_TILING_EXT:
gl: GL_LINEAR_TILING_EXT
GL_LINE_LOOP:
gl: GL_LINE_LOOP
GL_LINE_NV:
gl: GL_LINE_NV
GL_LINES:
gl: GL_LINES
GL_LINES_ADJACENCY:
gl: GL_LINES_ADJACENCY
GL_LINES_ADJACENCY_ARB:
gl: GL_LINES_ADJACENCY_ARB
GL_LINES_ADJACENCY_EXT:
gl: GL_LINES_ADJACENCY_EXT
GL_LINES_ADJACENCY_OES:
gl: GL_LINES_ADJACENCY_OES
GL_LINE_SMOOTH:
gl: GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT:
gl: GL_LINE_SMOOTH_HINT
GL_LINE_STRIP:
gl: GL_LINE_STRIP
GL_LINE_STRIP_ADJACENCY:
gl: GL_LINE_STRIP_ADJACENCY
GL_LINE_STRIP_ADJACENCY_ARB:
gl: GL_LINE_STRIP_ADJACENCY_ARB
GL_LINE_STRIP_ADJACENCY_EXT:
gl: GL_LINE_STRIP_ADJACENCY_EXT
GL_LINE_STRIP_ADJACENCY_OES:
gl: GL_LINE_STRIP_ADJACENCY_OES
GL_LINE_TO_NV:
gl: GL_LINE_TO_NV
glLineWidth:
gl: glLineWidth
GL_LINE_WIDTH:
gl: GL_LINE_WIDTH
GL_LINE_WIDTH_COMMAND_NV:
gl: GL_LINE_WIDTH_COMMAND_NV
GL_LINE_WIDTH_GRANULARITY:
gl: GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE:
gl: GL_LINE_WIDTH_RANGE
glLineWidthxOES:
gl: glLineWidthxOES
glLinkProgram:
gl: glLinkProgram
glLinkProgramARB:
gl: glLinkProgramARB
GL_LINK_STATUS:
gl: GL_LINK_STATUS
glListDrawCommandsStatesClientNV:
gl: glListDrawCommandsStatesClientNV
glListParameterfSGIX:
gl: glListParameterfSGIX
glListParameterfvSGIX:
gl: glListParameterfvSGIX
glListParameteriSGIX:
gl: glListParameteriSGIX
glListParameterivSGIX:
gl: glListParameterivSGIX
GL_LIST_PRIORITY_SGIX:
gl: GL_LIST_PRIORITY_SGIX
glLoadIdentityDeformationMapSGIX:
gl: glLoadIdentityDeformationMapSGIX
glLoadMatrixxOES:
gl: glLoadMatrixxOES
glLoadProgramNV:
gl: glLoadProgramNV
glLoadTransposeMatrixdARB:
gl: glLoadTransposeMatrixdARB
glLoadTransposeMatrixfARB:
gl: glLoadTransposeMatrixfARB
glLoadTransposeMatrixxOES:
gl: glLoadTransposeMatrixxOES
GL_LO_BIAS_NV:
gl: GL_LO_BIAS_NV
GL_LOCAL_CONSTANT_DATATYPE_EXT:
gl: GL_LOCAL_CONSTANT_DATATYPE_EXT
GL_LOCAL_CONSTANT_EXT:
gl: GL_LOCAL_CONSTANT_EXT
GL_LOCAL_CONSTANT_VALUE_EXT:
gl: GL_LOCAL_CONSTANT_VALUE_EXT
GL_LOCAL_EXT:
gl: GL_LOCAL_EXT
GL_LOCATION:
gl: GL_LOCATION
GL_LOCATION_COMPONENT:
gl: GL_LOCATION_COMPONENT
GL_LOCATION_INDEX:
gl: GL_LOCATION_INDEX
GL_LOCATION_INDEX_EXT:
gl: GL_LOCATION_INDEX_EXT
glLockArraysEXT:
gl: glLockArraysEXT
glLogicOp:
gl: glLogicOp
GL_LOGIC_OP_MODE:
gl: GL_LOGIC_OP_MODE
GL_LO_SCALE_NV:
gl: GL_LO_SCALE_NV
GL_LOSE_CONTEXT_ON_RESET:
gl: GL_LOSE_CONTEXT_ON_RESET
GL_LOSE_CONTEXT_ON_RESET_ARB:
gl: GL_LOSE_CONTEXT_ON_RESET_ARB
GL_LOSE_CONTEXT_ON_RESET_EXT:
gl: GL_LOSE_CONTEXT_ON_RESET_EXT
GL_LOSE_CONTEXT_ON_RESET_KHR:
gl: GL_LOSE_CONTEXT_ON_RESET_KHR
GL_LOWER_LEFT:
gl: GL_LOWER_LEFT
GL_LOWER_LEFT_EXT:
gl: GL_LOWER_LEFT_EXT
GL_LOW_FLOAT:
gl: GL_LOW_FLOAT
GL_LOW_INT:
gl: GL_LOW_INT
GL_LUMINANCE:
gl: GL_LUMINANCE
GL_LUMINANCE12_ALPHA12_EXT:
gl: GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE12_ALPHA4_EXT:
gl: GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_EXT:
gl: GL_LUMINANCE12_EXT
GL_LUMINANCE16_ALPHA16_EXT:
gl: GL_LUMINANCE16_ALPHA16_EXT
GL_LUMINANCE16_ALPHA16_SNORM:
gl: GL_LUMINANCE16_ALPHA16_SNORM
GL_LUMINANCE16_EXT:
gl: GL_LUMINANCE16_EXT
GL_LUMINANCE16F_ARB:
gl: GL_LUMINANCE16F_ARB
GL_LUMINANCE16F_EXT:
gl: GL_LUMINANCE16F_EXT
GL_LUMINANCE16I_EXT:
gl: GL_LUMINANCE16I_EXT
GL_LUMINANCE16_SNORM:
gl: GL_LUMINANCE16_SNORM
GL_LUMINANCE16UI_EXT:
gl: GL_LUMINANCE16UI_EXT
GL_LUMINANCE32F_ARB:
gl: GL_LUMINANCE32F_ARB
GL_LUMINANCE32F_EXT:
gl: GL_LUMINANCE32F_EXT
GL_LUMINANCE32I_EXT:
gl: GL_LUMINANCE32I_EXT
GL_LUMINANCE32UI_EXT:
gl: GL_LUMINANCE32UI_EXT
GL_LUMINANCE4_ALPHA4_EXT:
gl: GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE4_ALPHA4_OES:
gl: GL_LUMINANCE4_ALPHA4_OES
GL_LUMINANCE4_EXT:
gl: GL_LUMINANCE4_EXT
GL_LUMINANCE6_ALPHA2_EXT:
gl: GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8_ALPHA8_EXT:
gl: GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE8_ALPHA8_OES:
gl: GL_LUMINANCE8_ALPHA8_OES
GL_LUMINANCE8_ALPHA8_SNORM:
gl: GL_LUMINANCE8_ALPHA8_SNORM
GL_LUMINANCE8_EXT:
gl: GL_LUMINANCE8_EXT
GL_LUMINANCE8I_EXT:
gl: GL_LUMINANCE8I_EXT
GL_LUMINANCE8_OES:
gl: GL_LUMINANCE8_OES
GL_LUMINANCE8_SNORM:
gl: GL_LUMINANCE8_SNORM
GL_LUMINANCE8UI_EXT:
gl: GL_LUMINANCE8UI_EXT
GL_LUMINANCE_ALPHA:
gl: GL_LUMINANCE_ALPHA
GL_LUMINANCE_ALPHA16F_ARB:
gl: GL_LUMINANCE_ALPHA16F_ARB
GL_LUMINANCE_ALPHA16F_EXT:
gl: GL_LUMINANCE_ALPHA16F_EXT
GL_LUMINANCE_ALPHA16I_EXT:
gl: GL_LUMINANCE_ALPHA16I_EXT
GL_LUMINANCE_ALPHA16UI_EXT:
gl: GL_LUMINANCE_ALPHA16UI_EXT
GL_LUMINANCE_ALPHA32F_ARB:
gl: GL_LUMINANCE_ALPHA32F_ARB
GL_LUMINANCE_ALPHA32F_EXT:
gl: GL_LUMINANCE_ALPHA32F_EXT
GL_LUMINANCE_ALPHA32I_EXT:
gl: GL_LUMINANCE_ALPHA32I_EXT
GL_LUMINANCE_ALPHA32UI_EXT:
gl: GL_LUMINANCE_ALPHA32UI_EXT
GL_LUMINANCE_ALPHA8I_EXT:
gl: GL_LUMINANCE_ALPHA8I_EXT
GL_LUMINANCE_ALPHA8UI_EXT:
gl: GL_LUMINANCE_ALPHA8UI_EXT
GL_LUMINANCE_ALPHA_FLOAT16_APPLE:
gl: GL_LUMINANCE_ALPHA_FLOAT16_APPLE
GL_LUMINANCE_ALPHA_FLOAT16_ATI:
gl: GL_LUMINANCE_ALPHA_FLOAT16_ATI
GL_LUMINANCE_ALPHA_FLOAT32_APPLE:
gl: GL_LUMINANCE_ALPHA_FLOAT32_APPLE
GL_LUMINANCE_ALPHA_FLOAT32_ATI:
gl: GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_LUMINANCE_ALPHA_INTEGER_EXT:
gl: GL_LUMINANCE_ALPHA_INTEGER_EXT
GL_LUMINANCE_ALPHA_SNORM:
gl: GL_LUMINANCE_ALPHA_SNORM
GL_LUMINANCE_FLOAT16_APPLE:
gl: GL_LUMINANCE_FLOAT16_APPLE
GL_LUMINANCE_FLOAT16_ATI:
gl: GL_LUMINANCE_FLOAT16_ATI
GL_LUMINANCE_FLOAT32_APPLE:
gl: GL_LUMINANCE_FLOAT32_APPLE
GL_LUMINANCE_FLOAT32_ATI:
gl: GL_LUMINANCE_FLOAT32_ATI
GL_LUMINANCE_INTEGER_EXT:
gl: GL_LUMINANCE_INTEGER_EXT
GL_LUMINANCE_SNORM:
gl: GL_LUMINANCE_SNORM
GL_MAD_ATI:
gl: GL_MAD_ATI
GL_MAGNITUDE_BIAS_NV:
gl: GL_MAGNITUDE_BIAS_NV
GL_MAGNITUDE_SCALE_NV:
gl: GL_MAGNITUDE_SCALE_NV
GL_MAJOR_VERSION:
gl: GL_MAJOR_VERSION
glMakeBufferNonResidentNV:
gl: glMakeBufferNonResidentNV
glMakeBufferResidentNV:
gl: glMakeBufferResidentNV
glMakeImageHandleNonResidentARB:
gl: glMakeImageHandleNonResidentARB
glMakeImageHandleNonResidentNV:
gl: glMakeImageHandleNonResidentNV
glMakeImageHandleResidentARB:
gl: glMakeImageHandleResidentARB
glMakeImageHandleResidentNV:
gl: glMakeImageHandleResidentNV
glMakeNamedBufferNonResidentNV:
gl: glMakeNamedBufferNonResidentNV
glMakeNamedBufferResidentNV:
gl: glMakeNamedBufferResidentNV
glMakeTextureHandleNonResidentARB:
gl: glMakeTextureHandleNonResidentARB
glMakeTextureHandleNonResidentNV:
gl: glMakeTextureHandleNonResidentNV
glMakeTextureHandleResidentARB:
gl: glMakeTextureHandleResidentARB
glMakeTextureHandleResidentNV:
gl: glMakeTextureHandleResidentNV
GL_MALI_PROGRAM_BINARY_ARM:
gl: GL_MALI_PROGRAM_BINARY_ARM
GL_MALI_SHADER_BINARY_ARM:
gl: GL_MALI_SHADER_BINARY_ARM
GL_MANUAL_GENERATE_MIPMAP:
gl: GL_MANUAL_GENERATE_MIPMAP
GL_MAP1_BINORMAL_EXT:
gl: GL_MAP1_BINORMAL_EXT
GL_MAP1_TANGENT_EXT:
gl: GL_MAP1_TANGENT_EXT
GL_MAP1_VERTEX_ATTRIB0_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB0_4_NV
GL_MAP1_VERTEX_ATTRIB10_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB10_4_NV
GL_MAP1_VERTEX_ATTRIB11_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB11_4_NV
GL_MAP1_VERTEX_ATTRIB12_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB12_4_NV
GL_MAP1_VERTEX_ATTRIB13_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB13_4_NV
GL_MAP1_VERTEX_ATTRIB14_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB14_4_NV
GL_MAP1_VERTEX_ATTRIB1_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB1_4_NV
GL_MAP1_VERTEX_ATTRIB15_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB15_4_NV
GL_MAP1_VERTEX_ATTRIB2_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB2_4_NV
GL_MAP1_VERTEX_ATTRIB3_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB3_4_NV
GL_MAP1_VERTEX_ATTRIB4_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB4_4_NV
GL_MAP1_VERTEX_ATTRIB5_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB5_4_NV
GL_MAP1_VERTEX_ATTRIB6_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB6_4_NV
GL_MAP1_VERTEX_ATTRIB7_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB7_4_NV
GL_MAP1_VERTEX_ATTRIB8_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB8_4_NV
GL_MAP1_VERTEX_ATTRIB9_4_NV:
gl: GL_MAP1_VERTEX_ATTRIB9_4_NV
glMap1xOES:
gl: glMap1xOES
GL_MAP2_BINORMAL_EXT:
gl: GL_MAP2_BINORMAL_EXT
GL_MAP2_TANGENT_EXT:
gl: GL_MAP2_TANGENT_EXT
GL_MAP2_VERTEX_ATTRIB0_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB0_4_NV
GL_MAP2_VERTEX_ATTRIB10_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB10_4_NV
GL_MAP2_VERTEX_ATTRIB11_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB11_4_NV
GL_MAP2_VERTEX_ATTRIB12_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB12_4_NV
GL_MAP2_VERTEX_ATTRIB13_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB13_4_NV
GL_MAP2_VERTEX_ATTRIB14_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB14_4_NV
GL_MAP2_VERTEX_ATTRIB1_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB1_4_NV
GL_MAP2_VERTEX_ATTRIB15_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB15_4_NV
GL_MAP2_VERTEX_ATTRIB2_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB2_4_NV
GL_MAP2_VERTEX_ATTRIB3_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB3_4_NV
GL_MAP2_VERTEX_ATTRIB4_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB4_4_NV
GL_MAP2_VERTEX_ATTRIB5_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB5_4_NV
GL_MAP2_VERTEX_ATTRIB6_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB6_4_NV
GL_MAP2_VERTEX_ATTRIB7_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB7_4_NV
GL_MAP2_VERTEX_ATTRIB8_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB8_4_NV
GL_MAP2_VERTEX_ATTRIB9_4_NV:
gl: GL_MAP2_VERTEX_ATTRIB9_4_NV
glMap2xOES:
gl: glMap2xOES
GL_MAP_ATTRIB_U_ORDER_NV:
gl: GL_MAP_ATTRIB_U_ORDER_NV
GL_MAP_ATTRIB_V_ORDER_NV:
gl: GL_MAP_ATTRIB_V_ORDER_NV
glMapBuffer:
gl: glMapBuffer
glMapBufferARB:
gl: glMapBufferARB
glMapBufferOES:
gl: glMapBufferOES
glMapBufferRange:
gl: glMapBufferRange
glMapBufferRangeEXT:
gl: glMapBufferRangeEXT
GL_MAP_COHERENT_BIT:
gl: GL_MAP_COHERENT_BIT
GL_MAP_COHERENT_BIT_EXT:
gl: GL_MAP_COHERENT_BIT_EXT
glMapControlPointsNV:
gl: glMapControlPointsNV
GL_MAP_FLUSH_EXPLICIT_BIT:
gl: GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_FLUSH_EXPLICIT_BIT_EXT:
gl: GL_MAP_FLUSH_EXPLICIT_BIT_EXT
glMapGrid1xOES:
gl: glMapGrid1xOES
glMapGrid2xOES:
gl: glMapGrid2xOES
GL_MAP_INVALIDATE_BUFFER_BIT:
gl: GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_BUFFER_BIT_EXT:
gl: GL_MAP_INVALIDATE_BUFFER_BIT_EXT
GL_MAP_INVALIDATE_RANGE_BIT:
gl: GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_INVALIDATE_RANGE_BIT_EXT:
gl: GL_MAP_INVALIDATE_RANGE_BIT_EXT
glMapNamedBuffer:
gl: glMapNamedBuffer
glMapNamedBufferEXT:
gl: glMapNamedBufferEXT
glMapNamedBufferRange:
gl: glMapNamedBufferRange
glMapNamedBufferRangeEXT:
gl: glMapNamedBufferRangeEXT
glMapObjectBufferATI:
gl: glMapObjectBufferATI
glMapParameterfvNV:
gl: glMapParameterfvNV
glMapParameterivNV:
gl: glMapParameterivNV
GL_MAP_PERSISTENT_BIT:
gl: GL_MAP_PERSISTENT_BIT
GL_MAP_PERSISTENT_BIT_EXT:
gl: GL_MAP_PERSISTENT_BIT_EXT
GL_MAP_READ_BIT:
gl: GL_MAP_READ_BIT
GL_MAP_READ_BIT_EXT:
gl: GL_MAP_READ_BIT_EXT
GL_MAP_TESSELLATION_NV:
gl: GL_MAP_TESSELLATION_NV
glMapTexture2DINTEL:
gl: glMapTexture2DINTEL
GL_MAP_UNSYNCHRONIZED_BIT:
gl: GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_UNSYNCHRONIZED_BIT_EXT:
gl: GL_MAP_UNSYNCHRONIZED_BIT_EXT
glMapVertexAttrib1dAPPLE:
gl: glMapVertexAttrib1dAPPLE
glMapVertexAttrib1fAPPLE:
gl: glMapVertexAttrib1fAPPLE
glMapVertexAttrib2dAPPLE:
gl: glMapVertexAttrib2dAPPLE
glMapVertexAttrib2fAPPLE:
gl: glMapVertexAttrib2fAPPLE
GL_MAP_WRITE_BIT:
gl: GL_MAP_WRITE_BIT
GL_MAP_WRITE_BIT_EXT:
gl: GL_MAP_WRITE_BIT_EXT
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI:
gl: GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
GL_MAT_AMBIENT_BIT_PGI:
gl: GL_MAT_AMBIENT_BIT_PGI
GL_MAT_COLOR_INDEXES_BIT_PGI:
gl: GL_MAT_COLOR_INDEXES_BIT_PGI
GL_MAT_DIFFUSE_BIT_PGI:
gl: GL_MAT_DIFFUSE_BIT_PGI
GL_MAT_EMISSION_BIT_PGI:
gl: GL_MAT_EMISSION_BIT_PGI
GL_MATERIAL_SIDE_HINT_PGI:
gl: GL_MATERIAL_SIDE_HINT_PGI
glMaterialxOES:
gl: glMaterialxOES
glMaterialxvOES:
gl: glMaterialxvOES
GL_MATRIX0_ARB:
gl: GL_MATRIX0_ARB
GL_MATRIX0_NV:
gl: GL_MATRIX0_NV
GL_MATRIX10_ARB:
gl: GL_MATRIX10_ARB
GL_MATRIX11_ARB:
gl: GL_MATRIX11_ARB
GL_MATRIX12_ARB:
gl: GL_MATRIX12_ARB
GL_MATRIX13_ARB:
gl: GL_MATRIX13_ARB
GL_MATRIX14_ARB:
gl: GL_MATRIX14_ARB
GL_MATRIX15_ARB:
gl: GL_MATRIX15_ARB
GL_MATRIX16_ARB:
gl: GL_MATRIX16_ARB
GL_MATRIX17_ARB:
gl: GL_MATRIX17_ARB
GL_MATRIX18_ARB:
gl: GL_MATRIX18_ARB
GL_MATRIX19_ARB:
gl: GL_MATRIX19_ARB
GL_MATRIX1_ARB:
gl: GL_MATRIX1_ARB
GL_MATRIX1_NV:
gl: GL_MATRIX1_NV
GL_MATRIX20_ARB:
gl: GL_MATRIX20_ARB
GL_MATRIX21_ARB:
gl: GL_MATRIX21_ARB
GL_MATRIX22_ARB:
gl: GL_MATRIX22_ARB
GL_MATRIX23_ARB:
gl: GL_MATRIX23_ARB
GL_MATRIX24_ARB:
gl: GL_MATRIX24_ARB
GL_MATRIX25_ARB:
gl: GL_MATRIX25_ARB
GL_MATRIX26_ARB:
gl: GL_MATRIX26_ARB
GL_MATRIX27_ARB:
gl: GL_MATRIX27_ARB
GL_MATRIX28_ARB:
gl: GL_MATRIX28_ARB
GL_MATRIX29_ARB:
gl: GL_MATRIX29_ARB
GL_MATRIX2_ARB:
gl: GL_MATRIX2_ARB
GL_MATRIX2_NV:
gl: GL_MATRIX2_NV
GL_MATRIX30_ARB:
gl: GL_MATRIX30_ARB
GL_MATRIX31_ARB:
gl: GL_MATRIX31_ARB
GL_MATRIX3_ARB:
gl: GL_MATRIX3_ARB
GL_MATRIX3_NV:
gl: GL_MATRIX3_NV
GL_MATRIX4_ARB:
gl: GL_MATRIX4_ARB
GL_MATRIX4_NV:
gl: GL_MATRIX4_NV
GL_MATRIX5_ARB:
gl: GL_MATRIX5_ARB
GL_MATRIX5_NV:
gl: GL_MATRIX5_NV
GL_MATRIX6_ARB:
gl: GL_MATRIX6_ARB
GL_MATRIX6_NV:
gl: GL_MATRIX6_NV
GL_MATRIX7_ARB:
gl: GL_MATRIX7_ARB
GL_MATRIX7_NV:
gl: GL_MATRIX7_NV
GL_MATRIX8_ARB:
gl: GL_MATRIX8_ARB
GL_MATRIX9_ARB:
gl: GL_MATRIX9_ARB
GL_MATRIX_EXT:
gl: GL_MATRIX_EXT
glMatrixFrustumEXT:
gl: glMatrixFrustumEXT
GL_MATRIX_INDEX_ARRAY_ARB:
gl: GL_MATRIX_INDEX_ARRAY_ARB
GL_MATRIX_INDEX_ARRAY_POINTER_ARB:
gl: GL_MATRIX_INDEX_ARRAY_POINTER_ARB
GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
gl: GL_MATRIX_INDEX_ARRAY_SIZE_ARB
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
gl: GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
gl: GL_MATRIX_INDEX_ARRAY_TYPE_ARB
glMatrixIndexPointerARB:
gl: glMatrixIndexPointerARB
glMatrixIndexubvARB:
gl: glMatrixIndexubvARB
glMatrixIndexuivARB:
gl: glMatrixIndexuivARB
glMatrixIndexusvARB:
gl: glMatrixIndexusvARB
glMatrixLoad3x2fNV:
gl: glMatrixLoad3x2fNV
glMatrixLoad3x3fNV:
gl: glMatrixLoad3x3fNV
glMatrixLoaddEXT:
gl: glMatrixLoaddEXT
glMatrixLoadfEXT:
gl: glMatrixLoadfEXT
glMatrixLoadIdentityEXT:
gl: glMatrixLoadIdentityEXT
glMatrixLoadTranspose3x3fNV:
gl: glMatrixLoadTranspose3x3fNV
glMatrixLoadTransposedEXT:
gl: glMatrixLoadTransposedEXT
glMatrixLoadTransposefEXT:
gl: glMatrixLoadTransposefEXT
glMatrixMult3x2fNV:
gl: glMatrixMult3x2fNV
glMatrixMult3x3fNV:
gl: glMatrixMult3x3fNV
glMatrixMultdEXT:
gl: glMatrixMultdEXT
glMatrixMultfEXT:
gl: glMatrixMultfEXT
glMatrixMultTranspose3x3fNV:
gl: glMatrixMultTranspose3x3fNV
glMatrixMultTransposedEXT:
gl: glMatrixMultTransposedEXT
glMatrixMultTransposefEXT:
gl: glMatrixMultTransposefEXT
glMatrixOrthoEXT:
gl: glMatrixOrthoEXT
GL_MATRIX_PALETTE_ARB:
gl: GL_MATRIX_PALETTE_ARB
glMatrixPopEXT:
gl: glMatrixPopEXT
glMatrixPushEXT:
gl: glMatrixPushEXT
glMatrixRotatedEXT:
gl: glMatrixRotatedEXT
glMatrixRotatefEXT:
gl: glMatrixRotatefEXT
glMatrixScaledEXT:
gl: glMatrixScaledEXT
glMatrixScalefEXT:
gl: glMatrixScalefEXT
GL_MATRIX_STRIDE:
gl: GL_MATRIX_STRIDE
glMatrixTranslatedEXT:
gl: glMatrixTranslatedEXT
glMatrixTranslatefEXT:
gl: glMatrixTranslatefEXT
GL_MAT_SHININESS_BIT_PGI:
gl: GL_MAT_SHININESS_BIT_PGI
GL_MAT_SPECULAR_BIT_PGI:
gl: GL_MAT_SPECULAR_BIT_PGI
GL_MAX:
gl: GL_MAX
GL_MAX_3D_TEXTURE_SIZE:
gl: GL_MAX_3D_TEXTURE_SIZE
GL_MAX_3D_TEXTURE_SIZE_EXT:
gl: GL_MAX_3D_TEXTURE_SIZE_EXT
GL_MAX_3D_TEXTURE_SIZE_OES:
gl: GL_MAX_3D_TEXTURE_SIZE_OES
GL_MAX_4D_TEXTURE_SIZE_SGIS:
gl: GL_MAX_4D_TEXTURE_SIZE_SGIS
GL_MAX_ACTIVE_LIGHTS_SGIX:
gl: GL_MAX_ACTIVE_LIGHTS_SGIX
GL_MAX_ARRAY_TEXTURE_LAYERS:
gl: GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
gl: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
GL_MAX_ASYNC_DRAW_PIXELS_SGIX:
gl: GL_MAX_ASYNC_DRAW_PIXELS_SGIX
GL_MAX_ASYNC_HISTOGRAM_SGIX:
gl: GL_MAX_ASYNC_HISTOGRAM_SGIX
GL_MAX_ASYNC_READ_PIXELS_SGIX:
gl: GL_MAX_ASYNC_READ_PIXELS_SGIX
GL_MAX_ASYNC_TEX_IMAGE_SGIX:
gl: GL_MAX_ASYNC_TEX_IMAGE_SGIX
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
gl: GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
gl: GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT:
gl: GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
GL_MAX_CLIP_DISTANCES:
gl: GL_MAX_CLIP_DISTANCES
GL_MAX_CLIP_DISTANCES_APPLE:
gl: GL_MAX_CLIP_DISTANCES_APPLE
GL_MAX_CLIP_DISTANCES_EXT:
gl: GL_MAX_CLIP_DISTANCES_EXT
GL_MAX_CLIPMAP_DEPTH_SGIX:
gl: GL_MAX_CLIPMAP_DEPTH_SGIX
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX:
gl: GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV:
gl: GL_MAX_COARSE_FRAGMENT_SAMPLES_NV
GL_MAX_COLOR_ATTACHMENTS:
gl: GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COLOR_ATTACHMENTS_EXT:
gl: GL_MAX_COLOR_ATTACHMENTS_EXT
GL_MAX_COLOR_ATTACHMENTS_NV:
gl: GL_MAX_COLOR_ATTACHMENTS_NV
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD:
gl: GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD:
gl: GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD
GL_MAX_COLOR_MATRIX_STACK_DEPTH:
gl: GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
gl: GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
GL_MAX_COLOR_TEXTURE_SAMPLES:
gl: GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMBINED_ATOMIC_COUNTERS:
gl: GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES:
gl: GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT:
gl: GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_DIMENSIONS:
gl: GL_MAX_COMBINED_DIMENSIONS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
GL_MAX_COMBINED_IMAGE_UNIFORMS:
gl: GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:
gl: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT:
gl: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV:
gl: GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
gl: GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV:
gl: GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
gl: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_COMBINED_UNIFORM_BLOCKS:
gl: GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
gl: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS:
gl: GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB:
gl: GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB:
gl: GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_IMAGE_UNIFORMS:
gl: GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
gl: GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS:
gl: GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
gl: GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB:
gl: GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
gl: GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_COMPUTE_WORK_GROUP_COUNT:
gl: GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
gl: GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_WORK_GROUP_SIZE:
gl: GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CONVOLUTION_HEIGHT:
gl: GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_HEIGHT_EXT:
gl: GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH:
gl: GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_WIDTH_EXT:
gl: GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_CUBE_MAP_TEXTURE_SIZE:
gl: GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
gl: GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT:
gl: GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
GL_MAX_CULL_DISTANCES:
gl: GL_MAX_CULL_DISTANCES
GL_MAX_CULL_DISTANCES_EXT:
gl: GL_MAX_CULL_DISTANCES_EXT
GL_MAX_DEBUG_GROUP_STACK_DEPTH:
gl: GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR:
gl: GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
GL_MAX_DEBUG_LOGGED_MESSAGES:
gl: GL_MAX_DEBUG_LOGGED_MESSAGES
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD:
gl: GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
gl: GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR:
gl: GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
GL_MAX_DEBUG_MESSAGE_LENGTH:
gl: GL_MAX_DEBUG_MESSAGE_LENGTH
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD:
gl: GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
gl: GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR:
gl: GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV:
gl: GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV:
gl: GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
GL_MAX_DEFORMATION_ORDER_SGIX:
gl: GL_MAX_DEFORMATION_ORDER_SGIX
GL_MAX_DEPTH:
gl: GL_MAX_DEPTH
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD:
gl: GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD
GL_MAX_DEPTH_TEXTURE_SAMPLES:
gl: GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DETACHED_BUFFERS_NV:
gl: GL_MAX_DETACHED_BUFFERS_NV
GL_MAX_DETACHED_TEXTURES_NV:
gl: GL_MAX_DETACHED_TEXTURES_NV
GL_MAX_DRAW_BUFFERS:
gl: GL_MAX_DRAW_BUFFERS
GL_MAX_DRAW_BUFFERS_ARB:
gl: GL_MAX_DRAW_BUFFERS_ARB
GL_MAX_DRAW_BUFFERS_ATI:
gl: GL_MAX_DRAW_BUFFERS_ATI
GL_MAX_DRAW_BUFFERS_EXT:
gl: GL_MAX_DRAW_BUFFERS_EXT
GL_MAX_DRAW_BUFFERS_NV:
gl: GL_MAX_DRAW_BUFFERS_NV
GL_MAX_DRAW_MESH_TASKS_COUNT_NV:
gl: GL_MAX_DRAW_MESH_TASKS_COUNT_NV
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS:
gl: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT:
gl: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT
GL_MAX_ELEMENT_INDEX:
gl: GL_MAX_ELEMENT_INDEX
GL_MAX_ELEMENTS_INDICES:
gl: GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_INDICES_EXT:
gl: GL_MAX_ELEMENTS_INDICES_EXT
GL_MAX_ELEMENTS_VERTICES:
gl: GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_VERTICES_EXT:
gl: GL_MAX_ELEMENTS_VERTICES_EXT
GL_MAX_EXT:
gl: GL_MAX_EXT
GL_MAX_FOG_FUNC_POINTS_SGIS:
gl: GL_MAX_FOG_FUNC_POINTS_SGIS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
gl: GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT:
gl: GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
gl: GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_INPUT_COMPONENTS:
gl: GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
gl: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV:
gl: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES:
gl: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
GL_MAX_FRAGMENT_LIGHTS_SGIX:
gl: GL_MAX_FRAGMENT_LIGHTS_SGIX
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
gl: GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT:
gl: GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT
GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT:
gl: GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT
GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT:
gl: GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT
GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT:
gl: GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT
GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
gl: GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
gl: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
gl: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_MAX_FRAGMENT_UNIFORM_VECTORS:
gl: GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT:
gl: GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS:
gl: GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_LAYERS_EXT:
gl: GL_MAX_FRAMEBUFFER_LAYERS_EXT
GL_MAX_FRAMEBUFFER_LAYERS_OES:
gl: GL_MAX_FRAMEBUFFER_LAYERS_OES
GL_MAX_FRAMEBUFFER_SAMPLES:
gl: GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH:
gl: GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_FRAMEZOOM_FACTOR_SGIX:
gl: GL_MAX_FRAMEZOOM_FACTOR_SGIX
GL_MAX_GENERAL_COMBINERS_NV:
gl: GL_MAX_GENERAL_COMBINERS_NV
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES:
gl: GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT:
gl: GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
gl: GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT:
gl: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES:
gl: GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
GL_MAX_GEOMETRY_INPUT_COMPONENTS:
gl: GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT:
gl: GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES:
gl: GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS:
gl: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT:
gl: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES:
gl: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
GL_MAX_GEOMETRY_OUTPUT_VERTICES:
gl: GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB:
gl: GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT:
gl: GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES:
gl: GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV:
gl: GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
gl: GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT:
gl: GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES:
gl: GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT:
gl: GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES:
gl: GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB:
gl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT:
gl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES:
gl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
gl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB:
gl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT:
gl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES:
gl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
GL_MAX_GEOMETRY_UNIFORM_BLOCKS:
gl: GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT:
gl: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES:
gl: GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
gl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB:
gl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB:
gl: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT:
gl: GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
GL_MAX_HEIGHT:
gl: GL_MAX_HEIGHT
GL_MAX_IMAGE_SAMPLES:
gl: GL_MAX_IMAGE_SAMPLES
GL_MAX_IMAGE_SAMPLES_EXT:
gl: GL_MAX_IMAGE_SAMPLES_EXT
GL_MAX_IMAGE_UNITS:
gl: GL_MAX_IMAGE_UNITS
GL_MAX_IMAGE_UNITS_EXT:
gl: GL_MAX_IMAGE_UNITS_EXT
GL_MAX_INTEGER_SAMPLES:
gl: GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH:
gl: GL_MAX_LABEL_LENGTH
GL_MAX_LABEL_LENGTH_KHR:
gl: GL_MAX_LABEL_LENGTH_KHR
GL_MAX_LAYERS:
gl: GL_MAX_LAYERS
GL_MAX_LGPU_GPUS_NVX:
gl: GL_MAX_LGPU_GPUS_NVX
GL_MAX_MAP_TESSELLATION_NV:
gl: GL_MAX_MAP_TESSELLATION_NV
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
gl: GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV:
gl: GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
GL_MAX_MESH_ATOMIC_COUNTERS_NV:
gl: GL_MAX_MESH_ATOMIC_COUNTERS_NV
GL_MAX_MESH_IMAGE_UNIFORMS_NV:
gl: GL_MAX_MESH_IMAGE_UNIFORMS_NV
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV:
gl: GL_MAX_MESH_OUTPUT_PRIMITIVES_NV
GL_MAX_MESH_OUTPUT_VERTICES_NV:
gl: GL_MAX_MESH_OUTPUT_VERTICES_NV
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV:
gl: GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV:
gl: GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV:
gl: GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV
GL_MAX_MESH_UNIFORM_BLOCKS_NV:
gl: GL_MAX_MESH_UNIFORM_BLOCKS_NV
GL_MAX_MESH_UNIFORM_COMPONENTS_NV:
gl: GL_MAX_MESH_UNIFORM_COMPONENTS_NV
GL_MAX_MESH_VIEWS_NV:
gl: GL_MAX_MESH_VIEWS_NV
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV:
gl: GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV
GL_MAX_MESH_WORK_GROUP_SIZE_NV:
gl: GL_MAX_MESH_WORK_GROUP_SIZE_NV
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV:
gl: GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
GL_MAX_MULTIVIEW_BUFFERS_EXT:
gl: GL_MAX_MULTIVIEW_BUFFERS_EXT
GL_MAX_NAME_LENGTH:
gl: GL_MAX_NAME_LENGTH
GL_MAX_NUM_ACTIVE_VARIABLES:
gl: GL_MAX_NUM_ACTIVE_VARIABLES
GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
gl: GL_MAX_NUM_COMPATIBLE_SUBROUTINES
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT:
gl: GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT:
gl: GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
gl: GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT:
gl: GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT:
gl: GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_PALETTE_MATRICES_ARB:
gl: GL_MAX_PALETTE_MATRICES_ARB
GL_MAX_PATCH_VERTICES:
gl: GL_MAX_PATCH_VERTICES
GL_MAX_PATCH_VERTICES_EXT:
gl: GL_MAX_PATCH_VERTICES_EXT
GL_MAX_PATCH_VERTICES_OES:
gl: GL_MAX_PATCH_VERTICES_OES
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT:
gl: GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI:
gl: GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
gl: GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV:
gl: GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
GL_MAX_PROGRAM_ATTRIBS_ARB:
gl: GL_MAX_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_CALL_DEPTH_NV:
gl: GL_MAX_PROGRAM_CALL_DEPTH_NV
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
gl: GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
gl: GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV:
gl: GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
GL_MAX_PROGRAM_GENERIC_RESULTS_NV:
gl: GL_MAX_PROGRAM_GENERIC_RESULTS_NV
GL_MAX_PROGRAM_IF_DEPTH_NV:
gl: GL_MAX_PROGRAM_IF_DEPTH_NV
GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
gl: GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_LOOP_COUNT_NV:
gl: GL_MAX_PROGRAM_LOOP_COUNT_NV
GL_MAX_PROGRAM_LOOP_DEPTH_NV:
gl: GL_MAX_PROGRAM_LOOP_DEPTH_NV
GL_MAX_PROGRAM_MATRICES_ARB:
gl: GL_MAX_PROGRAM_MATRICES_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
gl: GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
gl: GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV:
gl: GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV:
gl: GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV:
gl: GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
GL_MAX_PROGRAM_PARAMETERS_ARB:
gl: GL_MAX_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV:
gl: GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV:
gl: GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV:
gl: GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV:
gl: GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
GL_MAX_PROGRAM_TEMPORARIES_ARB:
gl: GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_TEXEL_OFFSET:
gl: GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT:
gl: GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
GL_MAX_PROGRAM_TEXEL_OFFSET_NV:
gl: GL_MAX_PROGRAM_TEXEL_OFFSET_NV
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
gl: GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
gl: GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB:
gl: GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
gl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB:
gl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV:
gl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV:
gl: GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
GL_MAX_RASTER_SAMPLES_EXT:
gl: GL_MAX_RASTER_SAMPLES_EXT
GL_MAX_RATIONAL_EVAL_ORDER_NV:
gl: GL_MAX_RATIONAL_EVAL_ORDER_NV
GL_MAX_RECTANGLE_TEXTURE_SIZE:
gl: GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
gl: GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
gl: GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
GL_MAX_RENDERBUFFER_SIZE:
gl: GL_MAX_RENDERBUFFER_SIZE
GL_MAX_RENDERBUFFER_SIZE_EXT:
gl: GL_MAX_RENDERBUFFER_SIZE_EXT
GL_MAX_SAMPLE_MASK_WORDS:
gl: GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SAMPLE_MASK_WORDS_NV:
gl: GL_MAX_SAMPLE_MASK_WORDS_NV
GL_MAX_SAMPLES:
gl: GL_MAX_SAMPLES
GL_MAX_SAMPLES_ANGLE:
gl: GL_MAX_SAMPLES_ANGLE
GL_MAX_SAMPLES_APPLE:
gl: GL_MAX_SAMPLES_APPLE
GL_MAX_SAMPLES_EXT:
gl: GL_MAX_SAMPLES_EXT
GL_MAX_SAMPLES_IMG:
gl: GL_MAX_SAMPLES_IMG
GL_MAX_SAMPLES_NV:
gl: GL_MAX_SAMPLES_NV
GL_MAX_SERVER_WAIT_TIMEOUT:
gl: GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE:
gl: GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
GL_MAX_SHADER_BUFFER_ADDRESS_NV:
gl: GL_MAX_SHADER_BUFFER_ADDRESS_NV
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT:
gl: GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT:
gl: GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT
GL_MAX_SHADER_COMPILER_THREADS_ARB:
gl: GL_MAX_SHADER_COMPILER_THREADS_ARB
glMaxShaderCompilerThreadsARB:
gl: glMaxShaderCompilerThreadsARB
glMaxShaderCompilerThreadsKHR:
gl: glMaxShaderCompilerThreadsKHR
GL_MAX_SHADER_COMPILER_THREADS_KHR:
gl: GL_MAX_SHADER_COMPILER_THREADS_KHR
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT:
gl: GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT:
gl: GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
gl: GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
gl: GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM:
gl: GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM
GL_MAX_SHININESS_NV:
gl: GL_MAX_SHININESS_NV
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD:
gl: GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB:
gl: GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT:
gl: GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS:
gl: GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB:
gl: GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT:
gl: GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT
GL_MAX_SPARSE_TEXTURE_SIZE_AMD:
gl: GL_MAX_SPARSE_TEXTURE_SIZE_AMD
GL_MAX_SPARSE_TEXTURE_SIZE_ARB:
gl: GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_TEXTURE_SIZE_EXT:
gl: GL_MAX_SPARSE_TEXTURE_SIZE_EXT
GL_MAX_SPOT_EXPONENT_NV:
gl: GL_MAX_SPOT_EXPONENT_NV
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV:
gl: GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
GL_MAX_SUBROUTINES:
gl: GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS:
gl: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV:
gl: GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
GL_MAX_TASK_ATOMIC_COUNTERS_NV:
gl: GL_MAX_TASK_ATOMIC_COUNTERS_NV
GL_MAX_TASK_IMAGE_UNIFORMS_NV:
gl: GL_MAX_TASK_IMAGE_UNIFORMS_NV
GL_MAX_TASK_OUTPUT_COUNT_NV:
gl: GL_MAX_TASK_OUTPUT_COUNT_NV
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV:
gl: GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV:
gl: GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV:
gl: GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV
GL_MAX_TASK_UNIFORM_BLOCKS_NV:
gl: GL_MAX_TASK_UNIFORM_BLOCKS_NV
GL_MAX_TASK_UNIFORM_COMPONENTS_NV:
gl: GL_MAX_TASK_UNIFORM_COMPONENTS_NV
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV:
gl: GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV
GL_MAX_TASK_WORK_GROUP_SIZE_NV:
gl: GL_MAX_TASK_WORK_GROUP_SIZE_NV
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES:
gl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS:
gl: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT:
gl: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES:
gl: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS:
gl: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT:
gl: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES:
gl: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS:
gl: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT:
gl: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES:
gl: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT:
gl: GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES:
gl: GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT:
gl: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES:
gl: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS:
gl: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT:
gl: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES:
gl: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS:
gl: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT:
gl: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES:
gl: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS:
gl: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES:
gl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS:
gl: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT:
gl: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES:
gl: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS:
gl: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT:
gl: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES:
gl: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS:
gl: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT:
gl: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES:
gl: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT:
gl: GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES:
gl: GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT:
gl: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES:
gl: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES:
gl: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
GL_MAX_TESS_GEN_LEVEL:
gl: GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_GEN_LEVEL_EXT:
gl: GL_MAX_TESS_GEN_LEVEL_EXT
GL_MAX_TESS_GEN_LEVEL_OES:
gl: GL_MAX_TESS_GEN_LEVEL_OES
GL_MAX_TESS_PATCH_COMPONENTS:
gl: GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TESS_PATCH_COMPONENTS_EXT:
gl: GL_MAX_TESS_PATCH_COMPONENTS_EXT
GL_MAX_TESS_PATCH_COMPONENTS_OES:
gl: GL_MAX_TESS_PATCH_COMPONENTS_OES
GL_MAX_TEXTURE_BUFFER_SIZE:
gl: GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_BUFFER_SIZE_ARB:
gl: GL_MAX_TEXTURE_BUFFER_SIZE_ARB
GL_MAX_TEXTURE_BUFFER_SIZE_EXT:
gl: GL_MAX_TEXTURE_BUFFER_SIZE_EXT
GL_MAX_TEXTURE_BUFFER_SIZE_OES:
gl: GL_MAX_TEXTURE_BUFFER_SIZE_OES
GL_MAX_TEXTURE_COORDS_ARB:
gl: GL_MAX_TEXTURE_COORDS_ARB
GL_MAX_TEXTURE_COORDS_NV:
gl: GL_MAX_TEXTURE_COORDS_NV
GL_MAX_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
gl: GL_MAX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_TEXTURE_IMAGE_UNITS_NV:
gl: GL_MAX_TEXTURE_IMAGE_UNITS_NV
GL_MAX_TEXTURE_LOD_BIAS:
gl: GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_LOD_BIAS_EXT:
gl: GL_MAX_TEXTURE_LOD_BIAS_EXT
GL_MAX_TEXTURE_MAX_ANISOTROPY:
gl: GL_MAX_TEXTURE_MAX_ANISOTROPY
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
gl: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_SIZE:
gl: GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_UNITS_ARB:
gl: GL_MAX_TEXTURE_UNITS_ARB
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV:
gl: GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV
GL_MAX_TRACK_MATRICES_NV:
gl: GL_MAX_TRACK_MATRICES_NV
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
gl: GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:
gl: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
gl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT:
gl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV:
gl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV:
gl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
GL_MAX_UNIFORM_BLOCK_SIZE:
gl: GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS:
gl: GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS:
gl: GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS:
gl: GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_COMPONENTS_EXT:
gl: GL_MAX_VARYING_COMPONENTS_EXT
GL_MAX_VARYING_FLOATS:
gl: GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_FLOATS_ARB:
gl: GL_MAX_VARYING_FLOATS_ARB
GL_MAX_VARYING_VECTORS:
gl: GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV:
gl: GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
gl: GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATOMIC_COUNTERS:
gl: GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATTRIB_BINDINGS:
gl: GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
gl: GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIBS:
gl: GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIBS_ARB:
gl: GL_MAX_VERTEX_ATTRIBS_ARB
GL_MAX_VERTEX_ATTRIB_STRIDE:
gl: GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT:
gl: GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
GL_MAX_VERTEX_HINT_PGI:
gl: GL_MAX_VERTEX_HINT_PGI
GL_MAX_VERTEX_IMAGE_UNIFORMS:
gl: GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_VERTEX_OUTPUT_COMPONENTS:
gl: GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT:
gl: GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT:
gl: GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
gl: GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_VERTEX_SHADER_LOCALS_EXT:
gl: GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
gl: GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_SHADER_VARIANTS_EXT:
gl: GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_VERTEX_STREAMS:
gl: GL_MAX_VERTEX_STREAMS
GL_MAX_VERTEX_STREAMS_ATI:
gl: GL_MAX_VERTEX_STREAMS_ATI
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
gl: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
gl: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_VERTEX_UNIFORM_BLOCKS:
gl: GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS:
gl: GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
gl: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
GL_MAX_VERTEX_UNIFORM_VECTORS:
gl: GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VERTEX_UNITS_ARB:
gl: GL_MAX_VERTEX_UNITS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB:
gl: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT:
gl: GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
GL_MAX_VIEWPORT_DIMS:
gl: GL_MAX_VIEWPORT_DIMS
GL_MAX_VIEWPORTS:
gl: GL_MAX_VIEWPORTS
GL_MAX_VIEWPORTS_NV:
gl: GL_MAX_VIEWPORTS_NV
GL_MAX_VIEWPORTS_OES:
gl: GL_MAX_VIEWPORTS_OES
GL_MAX_VIEWS_OVR:
gl: GL_MAX_VIEWS_OVR
GL_MAX_WIDTH:
gl: GL_MAX_WIDTH
GL_MAX_WINDOW_RECTANGLES_EXT:
gl: GL_MAX_WINDOW_RECTANGLES_EXT
GL_MEDIUM_FLOAT:
gl: GL_MEDIUM_FLOAT
GL_MEDIUM_INT:
gl: GL_MEDIUM_INT
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV:
gl: GL_MEMORY_ATTACHABLE_ALIGNMENT_NV
GL_MEMORY_ATTACHABLE_NV:
gl: GL_MEMORY_ATTACHABLE_NV
GL_MEMORY_ATTACHABLE_SIZE_NV:
gl: GL_MEMORY_ATTACHABLE_SIZE_NV
glMemoryBarrier:
gl: glMemoryBarrier
glMemoryBarrierByRegion:
gl: glMemoryBarrierByRegion
glMemoryBarrierEXT:
gl: glMemoryBarrierEXT
glMemoryObjectParameterivEXT:
gl: glMemoryObjectParameterivEXT
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV:
gl: GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV:
gl: GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
GL_MESH_OUTPUT_TYPE_NV:
gl: GL_MESH_OUTPUT_TYPE_NV
GL_MESH_PRIMITIVES_OUT_NV:
gl: GL_MESH_PRIMITIVES_OUT_NV
GL_MESH_SHADER_BIT_NV:
gl: GL_MESH_SHADER_BIT_NV
GL_MESH_SHADER_NV:
gl: GL_MESH_SHADER_NV
GL_MESH_SUBROUTINE_NV:
gl: GL_MESH_SUBROUTINE_NV
GL_MESH_SUBROUTINE_UNIFORM_NV:
gl: GL_MESH_SUBROUTINE_UNIFORM_NV
GL_MESH_VERTICES_OUT_NV:
gl: GL_MESH_VERTICES_OUT_NV
GL_MESH_WORK_GROUP_SIZE_NV:
gl: GL_MESH_WORK_GROUP_SIZE_NV
GL_MIN:
gl: GL_MIN
GL_MIN_EXT:
gl: GL_MIN_EXT
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
gl: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV:
gl: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES:
gl: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT:
gl: GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT
GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT:
gl: GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT
GL_MIN_LOD_WARNING_AMD:
gl: GL_MIN_LOD_WARNING_AMD
GL_MIN_MAP_BUFFER_ALIGNMENT:
gl: GL_MIN_MAP_BUFFER_ALIGNMENT
glMinmax:
gl: glMinmax
GL_MINMAX:
gl: GL_MINMAX
glMinmaxEXT:
gl: glMinmaxEXT
GL_MINMAX_EXT:
gl: GL_MINMAX_EXT
GL_MINMAX_FORMAT:
gl: GL_MINMAX_FORMAT
GL_MINMAX_FORMAT_EXT:
gl: GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK:
gl: GL_MINMAX_SINK
GL_MINMAX_SINK_EXT:
gl: GL_MINMAX_SINK_EXT
GL_MINOR_VERSION:
gl: GL_MINOR_VERSION
GL_MIN_PROGRAM_TEXEL_OFFSET:
gl: GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT:
gl: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
GL_MIN_PROGRAM_TEXEL_OFFSET_NV:
gl: GL_MIN_PROGRAM_TEXEL_OFFSET_NV
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
gl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB:
gl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV:
gl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
glMinSampleShading:
gl: glMinSampleShading
glMinSampleShadingARB:
gl: glMinSampleShadingARB
glMinSampleShadingOES:
gl: glMinSampleShadingOES
GL_MIN_SAMPLE_SHADING_VALUE:
gl: GL_MIN_SAMPLE_SHADING_VALUE
GL_MIN_SAMPLE_SHADING_VALUE_ARB:
gl: GL_MIN_SAMPLE_SHADING_VALUE_ARB
GL_MIN_SAMPLE_SHADING_VALUE_OES:
gl: GL_MIN_SAMPLE_SHADING_VALUE_OES
GL_MIN_SPARSE_LEVEL_AMD:
gl: GL_MIN_SPARSE_LEVEL_AMD
GL_MINUS_CLAMPED_NV:
gl: GL_MINUS_CLAMPED_NV
GL_MINUS_NV:
gl: GL_MINUS_NV
GL_MIPMAP:
gl: GL_MIPMAP
GL_MIRROR_CLAMP_ATI:
gl: GL_MIRROR_CLAMP_ATI
GL_MIRROR_CLAMP_EXT:
gl: GL_MIRROR_CLAMP_EXT
GL_MIRROR_CLAMP_TO_BORDER_EXT:
gl: GL_MIRROR_CLAMP_TO_BORDER_EXT
GL_MIRROR_CLAMP_TO_EDGE:
gl: GL_MIRROR_CLAMP_TO_EDGE
GL_MIRROR_CLAMP_TO_EDGE_ATI:
gl: GL_MIRROR_CLAMP_TO_EDGE_ATI
GL_MIRROR_CLAMP_TO_EDGE_EXT:
gl: GL_MIRROR_CLAMP_TO_EDGE_EXT
GL_MIRRORED_REPEAT:
gl: GL_MIRRORED_REPEAT
GL_MIRRORED_REPEAT_ARB:
gl: GL_MIRRORED_REPEAT_ARB
GL_MIRRORED_REPEAT_IBM:
gl: GL_MIRRORED_REPEAT_IBM
GL_MITER_REVERT_NV:
gl: GL_MITER_REVERT_NV
GL_MITER_TRUNCATE_NV:
gl: GL_MITER_TRUNCATE_NV
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV:
gl: GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV:
gl: GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
GL_MODELVIEW0_ARB:
gl: GL_MODELVIEW0_ARB
GL_MODELVIEW0_EXT:
gl: GL_MODELVIEW0_EXT
GL_MODELVIEW0_MATRIX_EXT:
gl: GL_MODELVIEW0_MATRIX_EXT
GL_MODELVIEW0_STACK_DEPTH_EXT:
gl: GL_MODELVIEW0_STACK_DEPTH_EXT
GL_MODELVIEW10_ARB:
gl: GL_MODELVIEW10_ARB
GL_MODELVIEW11_ARB:
gl: GL_MODELVIEW11_ARB
GL_MODELVIEW12_ARB:
gl: GL_MODELVIEW12_ARB
GL_MODELVIEW13_ARB:
gl: GL_MODELVIEW13_ARB
GL_MODELVIEW14_ARB:
gl: GL_MODELVIEW14_ARB
GL_MODELVIEW15_ARB:
gl: GL_MODELVIEW15_ARB
GL_MODELVIEW16_ARB:
gl: GL_MODELVIEW16_ARB
GL_MODELVIEW17_ARB:
gl: GL_MODELVIEW17_ARB
GL_MODELVIEW18_ARB:
gl: GL_MODELVIEW18_ARB
GL_MODELVIEW19_ARB:
gl: GL_MODELVIEW19_ARB
GL_MODELVIEW1_ARB:
gl: GL_MODELVIEW1_ARB
GL_MODELVIEW1_EXT:
gl: GL_MODELVIEW1_EXT
GL_MODELVIEW1_MATRIX_EXT:
gl: GL_MODELVIEW1_MATRIX_EXT
GL_MODELVIEW1_STACK_DEPTH_EXT:
gl: GL_MODELVIEW1_STACK_DEPTH_EXT
GL_MODELVIEW20_ARB:
gl: GL_MODELVIEW20_ARB
GL_MODELVIEW21_ARB:
gl: GL_MODELVIEW21_ARB
GL_MODELVIEW22_ARB:
gl: GL_MODELVIEW22_ARB
GL_MODELVIEW23_ARB:
gl: GL_MODELVIEW23_ARB
GL_MODELVIEW24_ARB:
gl: GL_MODELVIEW24_ARB
GL_MODELVIEW25_ARB:
gl: GL_MODELVIEW25_ARB
GL_MODELVIEW26_ARB:
gl: GL_MODELVIEW26_ARB
GL_MODELVIEW27_ARB:
gl: GL_MODELVIEW27_ARB
GL_MODELVIEW28_ARB:
gl: GL_MODELVIEW28_ARB
GL_MODELVIEW29_ARB:
gl: GL_MODELVIEW29_ARB
GL_MODELVIEW2_ARB:
gl: GL_MODELVIEW2_ARB
GL_MODELVIEW30_ARB:
gl: GL_MODELVIEW30_ARB
GL_MODELVIEW31_ARB:
gl: GL_MODELVIEW31_ARB
GL_MODELVIEW3_ARB:
gl: GL_MODELVIEW3_ARB
GL_MODELVIEW4_ARB:
gl: GL_MODELVIEW4_ARB
GL_MODELVIEW5_ARB:
gl: GL_MODELVIEW5_ARB
GL_MODELVIEW6_ARB:
gl: GL_MODELVIEW6_ARB
GL_MODELVIEW7_ARB:
gl: GL_MODELVIEW7_ARB
GL_MODELVIEW8_ARB:
gl: GL_MODELVIEW8_ARB
GL_MODELVIEW9_ARB:
gl: GL_MODELVIEW9_ARB
GL_MODELVIEW_PROJECTION_NV:
gl: GL_MODELVIEW_PROJECTION_NV
GL_MODULATE_ADD_ATI:
gl: GL_MODULATE_ADD_ATI
GL_MODULATE_SIGNED_ADD_ATI:
gl: GL_MODULATE_SIGNED_ADD_ATI
GL_MODULATE_SUBTRACT_ATI:
gl: GL_MODULATE_SUBTRACT_ATI
GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM:
gl: GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM
GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM:
gl: GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM
GL_MOV_ATI:
gl: GL_MOV_ATI
GL_MOVE_TO_CONTINUES_NV:
gl: GL_MOVE_TO_CONTINUES_NV
GL_MOVE_TO_NV:
gl: GL_MOVE_TO_NV
GL_MOVE_TO_RESETS_NV:
gl: GL_MOVE_TO_RESETS_NV
GL_MUL_ATI:
gl: GL_MUL_ATI
glMulticastBarrierNV:
gl: glMulticastBarrierNV
glMulticastBlitFramebufferNV:
gl: glMulticastBlitFramebufferNV
glMulticastBufferSubDataNV:
gl: glMulticastBufferSubDataNV
glMulticastCopyBufferSubDataNV:
gl: glMulticastCopyBufferSubDataNV
glMulticastCopyImageSubDataNV:
gl: glMulticastCopyImageSubDataNV
glMulticastFramebufferSampleLocationsfvNV:
gl: glMulticastFramebufferSampleLocationsfvNV
glMulticastGetQueryObjecti64vNV:
gl: glMulticastGetQueryObjecti64vNV
glMulticastGetQueryObjectivNV:
gl: glMulticastGetQueryObjectivNV
glMulticastGetQueryObjectui64vNV:
gl: glMulticastGetQueryObjectui64vNV
glMulticastGetQueryObjectuivNV:
gl: glMulticastGetQueryObjectuivNV
GL_MULTICAST_GPUS_NV:
gl: GL_MULTICAST_GPUS_NV
GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV:
gl: GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV
glMulticastScissorArrayvNVX:
gl: glMulticastScissorArrayvNVX
glMulticastViewportArrayvNVX:
gl: glMulticastViewportArrayvNVX
glMulticastViewportPositionWScaleNVX:
gl: glMulticastViewportPositionWScaleNVX
glMulticastWaitSyncNV:
gl: glMulticastWaitSyncNV
glMultiDrawArrays:
gl: glMultiDrawArrays
glMultiDrawArraysEXT:
gl: glMultiDrawArraysEXT
glMultiDrawArraysIndirect:
gl: glMultiDrawArraysIndirect
glMultiDrawArraysIndirectAMD:
gl: glMultiDrawArraysIndirectAMD
glMultiDrawArraysIndirectBindlessCountNV:
gl: glMultiDrawArraysIndirectBindlessCountNV
glMultiDrawArraysIndirectBindlessNV:
gl: glMultiDrawArraysIndirectBindlessNV
glMultiDrawArraysIndirectCount:
gl: glMultiDrawArraysIndirectCount
glMultiDrawArraysIndirectCountARB:
gl: glMultiDrawArraysIndirectCountARB
glMultiDrawArraysIndirectEXT:
gl: glMultiDrawArraysIndirectEXT
glMultiDrawElementArrayAPPLE:
gl: glMultiDrawElementArrayAPPLE
glMultiDrawElements:
gl: glMultiDrawElements
glMultiDrawElementsBaseVertex:
gl: glMultiDrawElementsBaseVertex
glMultiDrawElementsBaseVertexEXT:
gl: glMultiDrawElementsBaseVertexEXT
glMultiDrawElementsEXT:
gl: glMultiDrawElementsEXT
glMultiDrawElementsIndirect:
gl: glMultiDrawElementsIndirect
glMultiDrawElementsIndirectAMD:
gl: glMultiDrawElementsIndirectAMD
glMultiDrawElementsIndirectBindlessCountNV:
gl: glMultiDrawElementsIndirectBindlessCountNV
glMultiDrawElementsIndirectBindlessNV:
gl: glMultiDrawElementsIndirectBindlessNV
glMultiDrawElementsIndirectCount:
gl: glMultiDrawElementsIndirectCount
glMultiDrawElementsIndirectCountARB:
gl: glMultiDrawElementsIndirectCountARB
glMultiDrawElementsIndirectEXT:
gl: glMultiDrawElementsIndirectEXT
glMultiDrawMeshTasksIndirectCountNV:
gl: glMultiDrawMeshTasksIndirectCountNV
glMultiDrawMeshTasksIndirectNV:
gl: glMultiDrawMeshTasksIndirectNV
glMultiDrawRangeElementArrayAPPLE:
gl: glMultiDrawRangeElementArrayAPPLE
glMultiModeDrawArraysIBM:
gl: glMultiModeDrawArraysIBM
glMultiModeDrawElementsIBM:
gl: glMultiModeDrawElementsIBM
GL_MULTIPLY:
gl: GL_MULTIPLY
GL_MULTIPLY_KHR:
gl: GL_MULTIPLY_KHR
GL_MULTIPLY_NV:
gl: GL_MULTIPLY_NV
GL_MULTISAMPLE:
gl: GL_MULTISAMPLE
GL_MULTISAMPLE_3DFX:
gl: GL_MULTISAMPLE_3DFX
GL_MULTISAMPLE_ARB:
gl: GL_MULTISAMPLE_ARB
GL_MULTISAMPLE_BIT_3DFX:
gl: GL_MULTISAMPLE_BIT_3DFX
GL_MULTISAMPLE_BIT_ARB:
gl: GL_MULTISAMPLE_BIT_ARB
GL_MULTISAMPLE_BIT_EXT:
gl: GL_MULTISAMPLE_BIT_EXT
GL_MULTISAMPLE_BUFFER_BIT0_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_MULTISAMPLE_BUFFER_BIT1_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_MULTISAMPLE_BUFFER_BIT2_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_MULTISAMPLE_BUFFER_BIT3_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_MULTISAMPLE_BUFFER_BIT4_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_MULTISAMPLE_BUFFER_BIT5_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_MULTISAMPLE_BUFFER_BIT6_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_MULTISAMPLE_BUFFER_BIT7_QCOM:
gl: GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_MULTISAMPLE_COVERAGE_MODES_NV:
gl: GL_MULTISAMPLE_COVERAGE_MODES_NV
GL_MULTISAMPLE_EXT:
gl: GL_MULTISAMPLE_EXT
GL_MULTISAMPLE_FILTER_HINT_NV:
gl: GL_MULTISAMPLE_FILTER_HINT_NV
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY:
gl: GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB:
gl: GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
GL_MULTISAMPLE_LINE_WIDTH_RANGE:
gl: GL_MULTISAMPLE_LINE_WIDTH_RANGE
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB:
gl: GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT:
gl: GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
GL_MULTISAMPLE_SGIS:
gl: GL_MULTISAMPLE_SGIS
GL_MULTISAMPLES_NV:
gl: GL_MULTISAMPLES_NV
glMultiTexBufferEXT:
gl: glMultiTexBufferEXT
glMultiTexCoord1bOES:
gl: glMultiTexCoord1bOES
glMultiTexCoord1bvOES:
gl: glMultiTexCoord1bvOES
glMultiTexCoord1dARB:
gl: glMultiTexCoord1dARB
glMultiTexCoord1dvARB:
gl: glMultiTexCoord1dvARB
glMultiTexCoord1fARB:
gl: glMultiTexCoord1fARB
glMultiTexCoord1fvARB:
gl: glMultiTexCoord1fvARB
glMultiTexCoord1hNV:
gl: glMultiTexCoord1hNV
glMultiTexCoord1hvNV:
gl: glMultiTexCoord1hvNV
glMultiTexCoord1iARB:
gl: glMultiTexCoord1iARB
glMultiTexCoord1ivARB:
gl: glMultiTexCoord1ivARB
glMultiTexCoord1sARB:
gl: glMultiTexCoord1sARB
glMultiTexCoord1svARB:
gl: glMultiTexCoord1svARB
glMultiTexCoord1xOES:
gl: glMultiTexCoord1xOES
glMultiTexCoord1xvOES:
gl: glMultiTexCoord1xvOES
glMultiTexCoord2bOES:
gl: glMultiTexCoord2bOES
glMultiTexCoord2bvOES:
gl: glMultiTexCoord2bvOES
glMultiTexCoord2dARB:
gl: glMultiTexCoord2dARB
glMultiTexCoord2dvARB:
gl: glMultiTexCoord2dvARB
glMultiTexCoord2fARB:
gl: glMultiTexCoord2fARB
glMultiTexCoord2fvARB:
gl: glMultiTexCoord2fvARB
glMultiTexCoord2hNV:
gl: glMultiTexCoord2hNV
glMultiTexCoord2hvNV:
gl: glMultiTexCoord2hvNV
glMultiTexCoord2iARB:
gl: glMultiTexCoord2iARB
glMultiTexCoord2ivARB:
gl: glMultiTexCoord2ivARB
glMultiTexCoord2sARB:
gl: glMultiTexCoord2sARB
glMultiTexCoord2svARB:
gl: glMultiTexCoord2svARB
glMultiTexCoord2xOES:
gl: glMultiTexCoord2xOES
glMultiTexCoord2xvOES:
gl: glMultiTexCoord2xvOES
glMultiTexCoord3bOES:
gl: glMultiTexCoord3bOES
glMultiTexCoord3bvOES:
gl: glMultiTexCoord3bvOES
glMultiTexCoord3dARB:
gl: glMultiTexCoord3dARB
glMultiTexCoord3dvARB:
gl: glMultiTexCoord3dvARB
glMultiTexCoord3fARB:
gl: glMultiTexCoord3fARB
glMultiTexCoord3fvARB:
gl: glMultiTexCoord3fvARB
glMultiTexCoord3hNV:
gl: glMultiTexCoord3hNV
glMultiTexCoord3hvNV:
gl: glMultiTexCoord3hvNV
glMultiTexCoord3iARB:
gl: glMultiTexCoord3iARB
glMultiTexCoord3ivARB:
gl: glMultiTexCoord3ivARB
glMultiTexCoord3sARB:
gl: glMultiTexCoord3sARB
glMultiTexCoord3svARB:
gl: glMultiTexCoord3svARB
glMultiTexCoord3xOES:
gl: glMultiTexCoord3xOES
glMultiTexCoord3xvOES:
gl: glMultiTexCoord3xvOES
glMultiTexCoord4bOES:
gl: glMultiTexCoord4bOES
glMultiTexCoord4bvOES:
gl: glMultiTexCoord4bvOES
glMultiTexCoord4dARB:
gl: glMultiTexCoord4dARB
glMultiTexCoord4dvARB:
gl: glMultiTexCoord4dvARB
glMultiTexCoord4fARB:
gl: glMultiTexCoord4fARB
glMultiTexCoord4fvARB:
gl: glMultiTexCoord4fvARB
glMultiTexCoord4hNV:
gl: glMultiTexCoord4hNV
glMultiTexCoord4hvNV:
gl: glMultiTexCoord4hvNV
glMultiTexCoord4iARB:
gl: glMultiTexCoord4iARB
glMultiTexCoord4ivARB:
gl: glMultiTexCoord4ivARB
glMultiTexCoord4sARB:
gl: glMultiTexCoord4sARB
glMultiTexCoord4svARB:
gl: glMultiTexCoord4svARB
glMultiTexCoord4xOES:
gl: glMultiTexCoord4xOES
glMultiTexCoord4xvOES:
gl: glMultiTexCoord4xvOES
glMultiTexCoordP1ui:
gl: glMultiTexCoordP1ui
glMultiTexCoordP1uiv:
gl: glMultiTexCoordP1uiv
glMultiTexCoordP2ui:
gl: glMultiTexCoordP2ui
glMultiTexCoordP2uiv:
gl: glMultiTexCoordP2uiv
glMultiTexCoordP3ui:
gl: glMultiTexCoordP3ui
glMultiTexCoordP3uiv:
gl: glMultiTexCoordP3uiv
glMultiTexCoordP4ui:
gl: glMultiTexCoordP4ui
glMultiTexCoordP4uiv:
gl: glMultiTexCoordP4uiv
glMultiTexCoordPointerEXT:
gl: glMultiTexCoordPointerEXT
glMultiTexEnvfEXT:
gl: glMultiTexEnvfEXT
glMultiTexEnvfvEXT:
gl: glMultiTexEnvfvEXT
glMultiTexEnviEXT:
gl: glMultiTexEnviEXT
glMultiTexEnvivEXT:
gl: glMultiTexEnvivEXT
glMultiTexGendEXT:
gl: glMultiTexGendEXT
glMultiTexGendvEXT:
gl: glMultiTexGendvEXT
glMultiTexGenfEXT:
gl: glMultiTexGenfEXT
glMultiTexGenfvEXT:
gl: glMultiTexGenfvEXT
glMultiTexGeniEXT:
gl: glMultiTexGeniEXT
glMultiTexGenivEXT:
gl: glMultiTexGenivEXT
glMultiTexImage1DEXT:
gl: glMultiTexImage1DEXT
glMultiTexImage2DEXT:
gl: glMultiTexImage2DEXT
glMultiTexImage3DEXT:
gl: glMultiTexImage3DEXT
glMultiTexParameterfEXT:
gl: glMultiTexParameterfEXT
glMultiTexParameterfvEXT:
gl: glMultiTexParameterfvEXT
glMultiTexParameteriEXT:
gl: glMultiTexParameteriEXT
glMultiTexParameterIivEXT:
gl: glMultiTexParameterIivEXT
glMultiTexParameterIuivEXT:
gl: glMultiTexParameterIuivEXT
glMultiTexParameterivEXT:
gl: glMultiTexParameterivEXT
glMultiTexRenderbufferEXT:
gl: glMultiTexRenderbufferEXT
glMultiTexSubImage1DEXT:
gl: glMultiTexSubImage1DEXT
glMultiTexSubImage2DEXT:
gl: glMultiTexSubImage2DEXT
glMultiTexSubImage3DEXT:
gl: glMultiTexSubImage3DEXT
GL_MULTIVIEW_EXT:
gl: GL_MULTIVIEW_EXT
glMultMatrixxOES:
gl: glMultMatrixxOES
glMultTransposeMatrixdARB:
gl: glMultTransposeMatrixdARB
glMultTransposeMatrixfARB:
gl: glMultTransposeMatrixfARB
glMultTransposeMatrixxOES:
gl: glMultTransposeMatrixxOES
GL_MVP_MATRIX_EXT:
gl: GL_MVP_MATRIX_EXT
glNamedBufferAttachMemoryNV:
gl: glNamedBufferAttachMemoryNV
glNamedBufferData:
gl: glNamedBufferData
glNamedBufferDataEXT:
gl: glNamedBufferDataEXT
glNamedBufferPageCommitmentARB:
gl: glNamedBufferPageCommitmentARB
glNamedBufferPageCommitmentEXT:
gl: glNamedBufferPageCommitmentEXT
glNamedBufferPageCommitmentMemNV:
gl: glNamedBufferPageCommitmentMemNV
glNamedBufferStorage:
gl: glNamedBufferStorage
glNamedBufferStorageEXT:
gl: glNamedBufferStorageEXT
glNamedBufferStorageExternalEXT:
gl: glNamedBufferStorageExternalEXT
glNamedBufferStorageMemEXT:
gl: glNamedBufferStorageMemEXT
glNamedBufferSubData:
gl: glNamedBufferSubData
glNamedBufferSubDataEXT:
gl: glNamedBufferSubDataEXT
glNamedCopyBufferSubDataEXT:
gl: glNamedCopyBufferSubDataEXT
glNamedFramebufferDrawBuffer:
gl: glNamedFramebufferDrawBuffer
glNamedFramebufferDrawBuffers:
gl: glNamedFramebufferDrawBuffers
glNamedFramebufferParameteri:
gl: glNamedFramebufferParameteri
glNamedFramebufferParameteriEXT:
gl: glNamedFramebufferParameteriEXT
glNamedFramebufferReadBuffer:
gl: glNamedFramebufferReadBuffer
glNamedFramebufferRenderbuffer:
gl: glNamedFramebufferRenderbuffer
glNamedFramebufferRenderbufferEXT:
gl: glNamedFramebufferRenderbufferEXT
glNamedFramebufferSampleLocationsfvARB:
gl: glNamedFramebufferSampleLocationsfvARB
glNamedFramebufferSampleLocationsfvNV:
gl: glNamedFramebufferSampleLocationsfvNV
glNamedFramebufferSamplePositionsfvAMD:
gl: glNamedFramebufferSamplePositionsfvAMD
glNamedFramebufferTexture:
gl: glNamedFramebufferTexture
glNamedFramebufferTexture1DEXT:
gl: glNamedFramebufferTexture1DEXT
glNamedFramebufferTexture2DEXT:
gl: glNamedFramebufferTexture2DEXT
glNamedFramebufferTexture3DEXT:
gl: glNamedFramebufferTexture3DEXT
glNamedFramebufferTextureEXT:
gl: glNamedFramebufferTextureEXT
glNamedFramebufferTextureFaceEXT:
gl: glNamedFramebufferTextureFaceEXT
glNamedFramebufferTextureLayer:
gl: glNamedFramebufferTextureLayer
glNamedFramebufferTextureLayerEXT:
gl: glNamedFramebufferTextureLayerEXT
glNamedProgramLocalParameter4dEXT:
gl: glNamedProgramLocalParameter4dEXT
glNamedProgramLocalParameter4dvEXT:
gl: glNamedProgramLocalParameter4dvEXT
glNamedProgramLocalParameter4fEXT:
gl: glNamedProgramLocalParameter4fEXT
glNamedProgramLocalParameter4fvEXT:
gl: glNamedProgramLocalParameter4fvEXT
glNamedProgramLocalParameterI4iEXT:
gl: glNamedProgramLocalParameterI4iEXT
glNamedProgramLocalParameterI4ivEXT:
gl: glNamedProgramLocalParameterI4ivEXT
glNamedProgramLocalParameterI4uiEXT:
gl: glNamedProgramLocalParameterI4uiEXT
glNamedProgramLocalParameterI4uivEXT:
gl: glNamedProgramLocalParameterI4uivEXT
glNamedProgramLocalParameters4fvEXT:
gl: glNamedProgramLocalParameters4fvEXT
glNamedProgramLocalParametersI4ivEXT:
gl: glNamedProgramLocalParametersI4ivEXT
glNamedProgramLocalParametersI4uivEXT:
gl: glNamedProgramLocalParametersI4uivEXT
glNamedProgramStringEXT:
gl: glNamedProgramStringEXT
glNamedRenderbufferStorage:
gl: glNamedRenderbufferStorage
glNamedRenderbufferStorageEXT:
gl: glNamedRenderbufferStorageEXT
glNamedRenderbufferStorageMultisample:
gl: glNamedRenderbufferStorageMultisample
glNamedRenderbufferStorageMultisampleAdvancedAMD:
gl: glNamedRenderbufferStorageMultisampleAdvancedAMD
glNamedRenderbufferStorageMultisampleCoverageEXT:
gl: glNamedRenderbufferStorageMultisampleCoverageEXT
glNamedRenderbufferStorageMultisampleEXT:
gl: glNamedRenderbufferStorageMultisampleEXT
glNamedStringARB:
gl: glNamedStringARB
GL_NAMED_STRING_LENGTH_ARB:
gl: GL_NAMED_STRING_LENGTH_ARB
GL_NAMED_STRING_TYPE_ARB:
gl: GL_NAMED_STRING_TYPE_ARB
GL_NAME_LENGTH:
gl: GL_NAME_LENGTH
GL_NAND:
gl: GL_NAND
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
gl: GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
GL_NATIVE_GRAPHICS_END_HINT_PGI:
gl: GL_NATIVE_GRAPHICS_END_HINT_PGI
GL_NATIVE_GRAPHICS_HANDLE_PGI:
gl: GL_NATIVE_GRAPHICS_HANDLE_PGI
GL_NEAREST:
gl: GL_NEAREST
GL_NEAREST_CLIPMAP_LINEAR_SGIX:
gl: GL_NEAREST_CLIPMAP_LINEAR_SGIX
GL_NEAREST_CLIPMAP_NEAREST_SGIX:
gl: GL_NEAREST_CLIPMAP_NEAREST_SGIX
GL_NEAREST_MIPMAP_LINEAR:
gl: GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST:
gl: GL_NEAREST_MIPMAP_NEAREST
GL_NEGATE_BIT_ATI:
gl: GL_NEGATE_BIT_ATI
GL_NEGATIVE_ONE_EXT:
gl: GL_NEGATIVE_ONE_EXT
GL_NEGATIVE_ONE_TO_ONE:
gl: GL_NEGATIVE_ONE_TO_ONE
GL_NEGATIVE_ONE_TO_ONE_EXT:
gl: GL_NEGATIVE_ONE_TO_ONE_EXT
GL_NEGATIVE_W_EXT:
gl: GL_NEGATIVE_W_EXT
GL_NEGATIVE_X_EXT:
gl: GL_NEGATIVE_X_EXT
GL_NEGATIVE_Y_EXT:
gl: GL_NEGATIVE_Y_EXT
GL_NEGATIVE_Z_EXT:
gl: GL_NEGATIVE_Z_EXT
GL_NEVER:
gl: GL_NEVER
glNewObjectBufferATI:
gl: glNewObjectBufferATI
GL_NEXT_BUFFER_NV:
gl: GL_NEXT_BUFFER_NV
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV:
gl: GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
GL_NICEST:
gl: GL_NICEST
GL_NO_ERROR:
gl: GL_NO_ERROR
GL_NONE:
gl: GL_NONE
GL_NONE_OES:
gl: GL_NONE_OES
GL_NOOP:
gl: GL_NOOP
GL_NOP_COMMAND_NV:
gl: GL_NOP_COMMAND_NV
GL_NOR:
gl: GL_NOR
GL_NO_RESET_NOTIFICATION:
gl: GL_NO_RESET_NOTIFICATION
GL_NO_RESET_NOTIFICATION_ARB:
gl: GL_NO_RESET_NOTIFICATION_ARB
GL_NO_RESET_NOTIFICATION_EXT:
gl: GL_NO_RESET_NOTIFICATION_EXT
GL_NO_RESET_NOTIFICATION_KHR:
gl: GL_NO_RESET_NOTIFICATION_KHR
glNormal3fVertex3fSUN:
gl: glNormal3fVertex3fSUN
glNormal3fVertex3fvSUN:
gl: glNormal3fVertex3fvSUN
glNormal3hNV:
gl: glNormal3hNV
glNormal3hvNV:
gl: glNormal3hvNV
glNormal3xOES:
gl: glNormal3xOES
glNormal3xvOES:
gl: glNormal3xvOES
GL_NORMAL_ARRAY_ADDRESS_NV:
gl: GL_NORMAL_ARRAY_ADDRESS_NV
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
gl: GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
GL_NORMAL_ARRAY_COUNT_EXT:
gl: GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT:
gl: GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_LENGTH_NV:
gl: GL_NORMAL_ARRAY_LENGTH_NV
GL_NORMAL_ARRAY_LIST_IBM:
gl: GL_NORMAL_ARRAY_LIST_IBM
GL_NORMAL_ARRAY_LIST_STRIDE_IBM:
gl: GL_NORMAL_ARRAY_LIST_STRIDE_IBM
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL:
gl: GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
GL_NORMAL_ARRAY_POINTER_EXT:
gl: GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE_EXT:
gl: GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE_EXT:
gl: GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_BIT_PGI:
gl: GL_NORMAL_BIT_PGI
glNormalFormatNV:
gl: glNormalFormatNV
GL_NORMALIZED_RANGE_EXT:
gl: GL_NORMALIZED_RANGE_EXT
GL_NORMAL_MAP_ARB:
gl: GL_NORMAL_MAP_ARB
GL_NORMAL_MAP_EXT:
gl: GL_NORMAL_MAP_EXT
GL_NORMAL_MAP_NV:
gl: GL_NORMAL_MAP_NV
glNormalP3ui:
gl: glNormalP3ui
glNormalP3uiv:
gl: glNormalP3uiv
glNormalPointerEXT:
gl: glNormalPointerEXT
glNormalPointerListIBM:
gl: glNormalPointerListIBM
glNormalPointervINTEL:
gl: glNormalPointervINTEL
glNormalStream3bATI:
gl: glNormalStream3bATI
glNormalStream3bvATI:
gl: glNormalStream3bvATI
glNormalStream3dATI:
gl: glNormalStream3dATI
glNormalStream3dvATI:
gl: glNormalStream3dvATI
glNormalStream3fATI:
gl: glNormalStream3fATI
glNormalStream3fvATI:
gl: glNormalStream3fvATI
glNormalStream3iATI:
gl: glNormalStream3iATI
glNormalStream3ivATI:
gl: glNormalStream3ivATI
glNormalStream3sATI:
gl: glNormalStream3sATI
glNormalStream3svATI:
gl: glNormalStream3svATI
GL_NOTEQUAL:
gl: GL_NOTEQUAL
GL_NUM_ACTIVE_VARIABLES:
gl: GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES:
gl: GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS:
gl: GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
gl: GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_NUM_DEVICE_UUIDS_EXT:
gl: GL_NUM_DEVICE_UUIDS_EXT
GL_NUM_DOWNSAMPLE_SCALES_IMG:
gl: GL_NUM_DOWNSAMPLE_SCALES_IMG
GL_NUM_EXTENSIONS:
gl: GL_NUM_EXTENSIONS
GL_NUM_FILL_STREAMS_NV:
gl: GL_NUM_FILL_STREAMS_NV
GL_NUM_FRAGMENT_CONSTANTS_ATI:
gl: GL_NUM_FRAGMENT_CONSTANTS_ATI
GL_NUM_FRAGMENT_REGISTERS_ATI:
gl: GL_NUM_FRAGMENT_REGISTERS_ATI
GL_NUM_GENERAL_COMBINERS_NV:
gl: GL_NUM_GENERAL_COMBINERS_NV
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
gl: GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
gl: GL_NUM_INSTRUCTIONS_PER_PASS_ATI
GL_NUM_INSTRUCTIONS_TOTAL_ATI:
gl: GL_NUM_INSTRUCTIONS_TOTAL_ATI
GL_NUM_LOOPBACK_COMPONENTS_ATI:
gl: GL_NUM_LOOPBACK_COMPONENTS_ATI
GL_NUM_PASSES_ATI:
gl: GL_NUM_PASSES_ATI
GL_NUM_PROGRAM_BINARY_FORMATS:
gl: GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_PROGRAM_BINARY_FORMATS_OES:
gl: GL_NUM_PROGRAM_BINARY_FORMATS_OES
GL_NUM_SAMPLE_COUNTS:
gl: GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS:
gl: GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS:
gl: GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_NUM_SPARSE_LEVELS_ARB:
gl: GL_NUM_SPARSE_LEVELS_ARB
GL_NUM_SPARSE_LEVELS_EXT:
gl: GL_NUM_SPARSE_LEVELS_EXT
GL_NUM_SPIR_V_EXTENSIONS:
gl: GL_NUM_SPIR_V_EXTENSIONS
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD:
gl: GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD
GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT:
gl: GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT
GL_NUM_TILING_TYPES_EXT:
gl: GL_NUM_TILING_TYPES_EXT
GL_NUM_VIDEO_CAPTURE_STREAMS_NV:
gl: GL_NUM_VIDEO_CAPTURE_STREAMS_NV
GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
gl: GL_NUM_VIRTUAL_PAGE_SIZES_ARB
GL_NUM_VIRTUAL_PAGE_SIZES_EXT:
gl: GL_NUM_VIRTUAL_PAGE_SIZES_EXT
GL_NUM_WINDOW_RECTANGLES_EXT:
gl: GL_NUM_WINDOW_RECTANGLES_EXT
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
gl: GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
gl: GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
gl: GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
GL_OBJECT_ACTIVE_UNIFORMS_ARB:
gl: GL_OBJECT_ACTIVE_UNIFORMS_ARB
GL_OBJECT_ATTACHED_OBJECTS_ARB:
gl: GL_OBJECT_ATTACHED_OBJECTS_ARB
GL_OBJECT_BUFFER_SIZE_ATI:
gl: GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI:
gl: GL_OBJECT_BUFFER_USAGE_ATI
GL_OBJECT_COMPILE_STATUS_ARB:
gl: GL_OBJECT_COMPILE_STATUS_ARB
GL_OBJECT_DELETE_STATUS_ARB:
gl: GL_OBJECT_DELETE_STATUS_ARB
GL_OBJECT_DISTANCE_TO_LINE_SGIS:
gl: GL_OBJECT_DISTANCE_TO_LINE_SGIS
GL_OBJECT_DISTANCE_TO_POINT_SGIS:
gl: GL_OBJECT_DISTANCE_TO_POINT_SGIS
GL_OBJECT_INFO_LOG_LENGTH_ARB:
gl: GL_OBJECT_INFO_LOG_LENGTH_ARB
glObjectLabel:
gl: glObjectLabel
glObjectLabelKHR:
gl: glObjectLabelKHR
GL_OBJECT_LINEAR_NV:
gl: GL_OBJECT_LINEAR_NV
GL_OBJECT_LINE_SGIS:
gl: GL_OBJECT_LINE_SGIS
GL_OBJECT_LINK_STATUS_ARB:
gl: GL_OBJECT_LINK_STATUS_ARB
GL_OBJECT_POINT_SGIS:
gl: GL_OBJECT_POINT_SGIS
glObjectPtrLabel:
gl: glObjectPtrLabel
glObjectPtrLabelKHR:
gl: glObjectPtrLabelKHR
glObjectPurgeableAPPLE:
gl: glObjectPurgeableAPPLE
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
gl: GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
GL_OBJECT_SUBTYPE_ARB:
gl: GL_OBJECT_SUBTYPE_ARB
GL_OBJECT_TYPE:
gl: GL_OBJECT_TYPE
GL_OBJECT_TYPE_APPLE:
gl: GL_OBJECT_TYPE_APPLE
GL_OBJECT_TYPE_ARB:
gl: GL_OBJECT_TYPE_ARB
glObjectUnpurgeableAPPLE:
gl: glObjectUnpurgeableAPPLE
GL_OBJECT_VALIDATE_STATUS_ARB:
gl: GL_OBJECT_VALIDATE_STATUS_ARB
GL_OCCLUSION_QUERY_EVENT_MASK_AMD:
gl: GL_OCCLUSION_QUERY_EVENT_MASK_AMD
GL_OCCLUSION_TEST_HP:
gl: GL_OCCLUSION_TEST_HP
GL_OCCLUSION_TEST_RESULT_HP:
gl: GL_OCCLUSION_TEST_RESULT_HP
GL_OFFSET:
gl: GL_OFFSET
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV:
gl: GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV:
gl: GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_HILO_TEXTURE_2D_NV:
gl: GL_OFFSET_HILO_TEXTURE_2D_NV
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV:
gl: GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV:
gl: GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV:
gl: GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV:
gl: GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV:
gl: GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_2D_BIAS_NV:
gl: GL_OFFSET_TEXTURE_2D_BIAS_NV
GL_OFFSET_TEXTURE_2D_MATRIX_NV:
gl: GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_2D_NV:
gl: GL_OFFSET_TEXTURE_2D_NV
GL_OFFSET_TEXTURE_2D_SCALE_NV:
gl: GL_OFFSET_TEXTURE_2D_SCALE_NV
GL_OFFSET_TEXTURE_BIAS_NV:
gl: GL_OFFSET_TEXTURE_BIAS_NV
GL_OFFSET_TEXTURE_MATRIX_NV:
gl: GL_OFFSET_TEXTURE_MATRIX_NV
GL_OFFSET_TEXTURE_RECTANGLE_NV:
gl: GL_OFFSET_TEXTURE_RECTANGLE_NV
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV:
gl: GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV:
gl: GL_OFFSET_TEXTURE_SCALE_NV
GL_ONE:
gl: GL_ONE
GL_ONE_EXT:
gl: GL_ONE_EXT
GL_ONE_MINUS_CONSTANT_ALPHA:
gl: GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA_EXT:
gl: GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_COLOR:
gl: GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR_EXT:
gl: GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_ONE_MINUS_DST_ALPHA:
gl: GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR:
gl: GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC1_ALPHA:
gl: GL_ONE_MINUS_SRC1_ALPHA
GL_ONE_MINUS_SRC1_ALPHA_EXT:
gl: GL_ONE_MINUS_SRC1_ALPHA_EXT
GL_ONE_MINUS_SRC1_COLOR:
gl: GL_ONE_MINUS_SRC1_COLOR
GL_ONE_MINUS_SRC1_COLOR_EXT:
gl: GL_ONE_MINUS_SRC1_COLOR_EXT
GL_ONE_MINUS_SRC_ALPHA:
gl: GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR:
gl: GL_ONE_MINUS_SRC_COLOR
GL_OP_ADD_EXT:
gl: GL_OP_ADD_EXT
GL_OP_CLAMP_EXT:
gl: GL_OP_CLAMP_EXT
GL_OP_CROSS_PRODUCT_EXT:
gl: GL_OP_CROSS_PRODUCT_EXT
GL_OP_DOT3_EXT:
gl: GL_OP_DOT3_EXT
GL_OP_DOT4_EXT:
gl: GL_OP_DOT4_EXT
GL_OPERAND0_ALPHA_ARB:
gl: GL_OPERAND0_ALPHA_ARB
GL_OPERAND0_ALPHA_EXT:
gl: GL_OPERAND0_ALPHA_EXT
GL_OPERAND0_RGB_ARB:
gl: GL_OPERAND0_RGB_ARB
GL_OPERAND0_RGB_EXT:
gl: GL_OPERAND0_RGB_EXT
GL_OPERAND1_ALPHA_ARB:
gl: GL_OPERAND1_ALPHA_ARB
GL_OPERAND1_ALPHA_EXT:
gl: GL_OPERAND1_ALPHA_EXT
GL_OPERAND1_RGB_ARB:
gl: GL_OPERAND1_RGB_ARB
GL_OPERAND1_RGB_EXT:
gl: GL_OPERAND1_RGB_EXT
GL_OPERAND2_ALPHA_ARB:
gl: GL_OPERAND2_ALPHA_ARB
GL_OPERAND2_ALPHA_EXT:
gl: GL_OPERAND2_ALPHA_EXT
GL_OPERAND2_RGB_ARB:
gl: GL_OPERAND2_RGB_ARB
GL_OPERAND2_RGB_EXT:
gl: GL_OPERAND2_RGB_EXT
GL_OPERAND3_ALPHA_NV:
gl: GL_OPERAND3_ALPHA_NV
GL_OPERAND3_RGB_NV:
gl: GL_OPERAND3_RGB_NV
GL_OP_EXP_BASE_2_EXT:
gl: GL_OP_EXP_BASE_2_EXT
GL_OP_FLOOR_EXT:
gl: GL_OP_FLOOR_EXT
GL_OP_FRAC_EXT:
gl: GL_OP_FRAC_EXT
GL_OP_INDEX_EXT:
gl: GL_OP_INDEX_EXT
GL_OP_LOG_BASE_2_EXT:
gl: GL_OP_LOG_BASE_2_EXT
GL_OP_MADD_EXT:
gl: GL_OP_MADD_EXT
GL_OP_MAX_EXT:
gl: GL_OP_MAX_EXT
GL_OP_MIN_EXT:
gl: GL_OP_MIN_EXT
GL_OP_MOV_EXT:
gl: GL_OP_MOV_EXT
GL_OP_MUL_EXT:
gl: GL_OP_MUL_EXT
GL_OP_MULTIPLY_MATRIX_EXT:
gl: GL_OP_MULTIPLY_MATRIX_EXT
GL_OP_NEGATE_EXT:
gl: GL_OP_NEGATE_EXT
GL_OP_POWER_EXT:
gl: GL_OP_POWER_EXT
GL_OP_RECIP_EXT:
gl: GL_OP_RECIP_EXT
GL_OP_RECIP_SQRT_EXT:
gl: GL_OP_RECIP_SQRT_EXT
GL_OP_ROUND_EXT:
gl: GL_OP_ROUND_EXT
GL_OP_SET_GE_EXT:
gl: GL_OP_SET_GE_EXT
GL_OP_SET_LT_EXT:
gl: GL_OP_SET_LT_EXT
GL_OP_SUB_EXT:
gl: GL_OP_SUB_EXT
GL_OPTIMAL_TILING_EXT:
gl: GL_OPTIMAL_TILING_EXT
GL_OR:
gl: GL_OR
GL_OR_INVERTED:
gl: GL_OR_INVERTED
GL_OR_REVERSE:
gl: GL_OR_REVERSE
glOrthofOES:
gl: glOrthofOES
glOrthoxOES:
gl: glOrthoxOES
GL_OUT_OF_MEMORY:
gl: GL_OUT_OF_MEMORY
GL_OUTPUT_COLOR0_EXT:
gl: GL_OUTPUT_COLOR0_EXT
GL_OUTPUT_COLOR1_EXT:
gl: GL_OUTPUT_COLOR1_EXT
GL_OUTPUT_FOG_EXT:
gl: GL_OUTPUT_FOG_EXT
GL_OUTPUT_TEXTURE_COORD0_EXT:
gl: GL_OUTPUT_TEXTURE_COORD0_EXT
GL_OUTPUT_TEXTURE_COORD10_EXT:
gl: GL_OUTPUT_TEXTURE_COORD10_EXT
GL_OUTPUT_TEXTURE_COORD11_EXT:
gl: GL_OUTPUT_TEXTURE_COORD11_EXT
GL_OUTPUT_TEXTURE_COORD12_EXT:
gl: GL_OUTPUT_TEXTURE_COORD12_EXT
GL_OUTPUT_TEXTURE_COORD13_EXT:
gl: GL_OUTPUT_TEXTURE_COORD13_EXT
GL_OUTPUT_TEXTURE_COORD14_EXT:
gl: GL_OUTPUT_TEXTURE_COORD14_EXT
GL_OUTPUT_TEXTURE_COORD15_EXT:
gl: GL_OUTPUT_TEXTURE_COORD15_EXT
GL_OUTPUT_TEXTURE_COORD16_EXT:
gl: GL_OUTPUT_TEXTURE_COORD16_EXT
GL_OUTPUT_TEXTURE_COORD17_EXT:
gl: GL_OUTPUT_TEXTURE_COORD17_EXT
GL_OUTPUT_TEXTURE_COORD18_EXT:
gl: GL_OUTPUT_TEXTURE_COORD18_EXT
GL_OUTPUT_TEXTURE_COORD19_EXT:
gl: GL_OUTPUT_TEXTURE_COORD19_EXT
GL_OUTPUT_TEXTURE_COORD1_EXT:
gl: GL_OUTPUT_TEXTURE_COORD1_EXT
GL_OUTPUT_TEXTURE_COORD20_EXT:
gl: GL_OUTPUT_TEXTURE_COORD20_EXT
GL_OUTPUT_TEXTURE_COORD21_EXT:
gl: GL_OUTPUT_TEXTURE_COORD21_EXT
GL_OUTPUT_TEXTURE_COORD22_EXT:
gl: GL_OUTPUT_TEXTURE_COORD22_EXT
GL_OUTPUT_TEXTURE_COORD23_EXT:
gl: GL_OUTPUT_TEXTURE_COORD23_EXT
GL_OUTPUT_TEXTURE_COORD24_EXT:
gl: GL_OUTPUT_TEXTURE_COORD24_EXT
GL_OUTPUT_TEXTURE_COORD25_EXT:
gl: GL_OUTPUT_TEXTURE_COORD25_EXT
GL_OUTPUT_TEXTURE_COORD26_EXT:
gl: GL_OUTPUT_TEXTURE_COORD26_EXT
GL_OUTPUT_TEXTURE_COORD27_EXT:
gl: GL_OUTPUT_TEXTURE_COORD27_EXT
GL_OUTPUT_TEXTURE_COORD28_EXT:
gl: GL_OUTPUT_TEXTURE_COORD28_EXT
GL_OUTPUT_TEXTURE_COORD29_EXT:
gl: GL_OUTPUT_TEXTURE_COORD29_EXT
GL_OUTPUT_TEXTURE_COORD2_EXT:
gl: GL_OUTPUT_TEXTURE_COORD2_EXT
GL_OUTPUT_TEXTURE_COORD30_EXT:
gl: GL_OUTPUT_TEXTURE_COORD30_EXT
GL_OUTPUT_TEXTURE_COORD31_EXT:
gl: GL_OUTPUT_TEXTURE_COORD31_EXT
GL_OUTPUT_TEXTURE_COORD3_EXT:
gl: GL_OUTPUT_TEXTURE_COORD3_EXT
GL_OUTPUT_TEXTURE_COORD4_EXT:
gl: GL_OUTPUT_TEXTURE_COORD4_EXT
GL_OUTPUT_TEXTURE_COORD5_EXT:
gl: GL_OUTPUT_TEXTURE_COORD5_EXT
GL_OUTPUT_TEXTURE_COORD6_EXT:
gl: GL_OUTPUT_TEXTURE_COORD6_EXT
GL_OUTPUT_TEXTURE_COORD7_EXT:
gl: GL_OUTPUT_TEXTURE_COORD7_EXT
GL_OUTPUT_TEXTURE_COORD8_EXT:
gl: GL_OUTPUT_TEXTURE_COORD8_EXT
GL_OUTPUT_TEXTURE_COORD9_EXT:
gl: GL_OUTPUT_TEXTURE_COORD9_EXT
GL_OUTPUT_VERTEX_EXT:
gl: GL_OUTPUT_VERTEX_EXT
GL_OVERLAY:
gl: GL_OVERLAY
GL_OVERLAY_KHR:
gl: GL_OVERLAY_KHR
GL_OVERLAY_NV:
gl: GL_OVERLAY_NV
GL_PACK_ALIGNMENT:
gl: GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT:
gl: GL_PACK_CMYK_HINT_EXT
GL_PACK_COMPRESSED_BLOCK_DEPTH:
gl: GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_PACK_COMPRESSED_BLOCK_HEIGHT:
gl: GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_PACK_COMPRESSED_BLOCK_SIZE:
gl: GL_PACK_COMPRESSED_BLOCK_SIZE
GL_PACK_COMPRESSED_BLOCK_WIDTH:
gl: GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_PACK_IMAGE_DEPTH_SGIS:
gl: GL_PACK_IMAGE_DEPTH_SGIS
GL_PACK_IMAGE_HEIGHT:
gl: GL_PACK_IMAGE_HEIGHT
GL_PACK_IMAGE_HEIGHT_EXT:
gl: GL_PACK_IMAGE_HEIGHT_EXT
GL_PACK_INVERT_MESA:
gl: GL_PACK_INVERT_MESA
GL_PACK_LSB_FIRST:
gl: GL_PACK_LSB_FIRST
GL_PACK_RESAMPLE_OML:
gl: GL_PACK_RESAMPLE_OML
GL_PACK_RESAMPLE_SGIX:
gl: GL_PACK_RESAMPLE_SGIX
GL_PACK_REVERSE_ROW_ORDER_ANGLE:
gl: GL_PACK_REVERSE_ROW_ORDER_ANGLE
GL_PACK_ROW_BYTES_APPLE:
gl: GL_PACK_ROW_BYTES_APPLE
GL_PACK_ROW_LENGTH:
gl: GL_PACK_ROW_LENGTH
GL_PACK_ROW_LENGTH_NV:
gl: GL_PACK_ROW_LENGTH_NV
GL_PACK_SKIP_IMAGES:
gl: GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_IMAGES_EXT:
gl: GL_PACK_SKIP_IMAGES_EXT
GL_PACK_SKIP_PIXELS:
gl: GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_PIXELS_NV:
gl: GL_PACK_SKIP_PIXELS_NV
GL_PACK_SKIP_ROWS:
gl: GL_PACK_SKIP_ROWS
GL_PACK_SKIP_ROWS_NV:
gl: GL_PACK_SKIP_ROWS_NV
GL_PACK_SKIP_VOLUMES_SGIS:
gl: GL_PACK_SKIP_VOLUMES_SGIS
GL_PACK_SUBSAMPLE_RATE_SGIX:
gl: GL_PACK_SUBSAMPLE_RATE_SGIX
GL_PACK_SWAP_BYTES:
gl: GL_PACK_SWAP_BYTES
GL_PALETTE4_R5_G6_B5_OES:
gl: GL_PALETTE4_R5_G6_B5_OES
GL_PALETTE4_RGB5_A1_OES:
gl: GL_PALETTE4_RGB5_A1_OES
GL_PALETTE4_RGB8_OES:
gl: GL_PALETTE4_RGB8_OES
GL_PALETTE4_RGBA4_OES:
gl: GL_PALETTE4_RGBA4_OES
GL_PALETTE4_RGBA8_OES:
gl: GL_PALETTE4_RGBA8_OES
GL_PALETTE8_R5_G6_B5_OES:
gl: GL_PALETTE8_R5_G6_B5_OES
GL_PALETTE8_RGB5_A1_OES:
gl: GL_PALETTE8_RGB5_A1_OES
GL_PALETTE8_RGB8_OES:
gl: GL_PALETTE8_RGB8_OES
GL_PALETTE8_RGBA4_OES:
gl: GL_PALETTE8_RGBA4_OES
GL_PALETTE8_RGBA8_OES:
gl: GL_PALETTE8_RGBA8_OES
GL_PARALLEL_ARRAYS_INTEL:
gl: GL_PARALLEL_ARRAYS_INTEL
GL_PARAMETER_BUFFER:
gl: GL_PARAMETER_BUFFER
GL_PARAMETER_BUFFER_ARB:
gl: GL_PARAMETER_BUFFER_ARB
GL_PARAMETER_BUFFER_BINDING:
gl: GL_PARAMETER_BUFFER_BINDING
GL_PARAMETER_BUFFER_BINDING_ARB:
gl: GL_PARAMETER_BUFFER_BINDING_ARB
GL_PARTIAL_SUCCESS_NV:
gl: GL_PARTIAL_SUCCESS_NV
glPassTexCoordATI:
gl: glPassTexCoordATI
GL_PASS_THROUGH_NV:
gl: GL_PASS_THROUGH_NV
glPassThroughxOES:
gl: glPassThroughxOES
GL_PATCH_DEFAULT_INNER_LEVEL:
gl: GL_PATCH_DEFAULT_INNER_LEVEL
GL_PATCH_DEFAULT_OUTER_LEVEL:
gl: GL_PATCH_DEFAULT_OUTER_LEVEL
GL_PATCHES:
gl: GL_PATCHES
GL_PATCHES_EXT:
gl: GL_PATCHES_EXT
GL_PATCHES_OES:
gl: GL_PATCHES_OES
glPatchParameterfv:
gl: glPatchParameterfv
glPatchParameteri:
gl: glPatchParameteri
glPatchParameteriEXT:
gl: glPatchParameteriEXT
glPatchParameteriOES:
gl: glPatchParameteriOES
GL_PATCH_VERTICES:
gl: GL_PATCH_VERTICES
GL_PATCH_VERTICES_EXT:
gl: GL_PATCH_VERTICES_EXT
GL_PATCH_VERTICES_OES:
gl: GL_PATCH_VERTICES_OES
GL_PATH_CLIENT_LENGTH_NV:
gl: GL_PATH_CLIENT_LENGTH_NV
glPathColorGenNV:
gl: glPathColorGenNV
GL_PATH_COMMAND_COUNT_NV:
gl: GL_PATH_COMMAND_COUNT_NV
glPathCommandsNV:
gl: glPathCommandsNV
GL_PATH_COMPUTED_LENGTH_NV:
gl: GL_PATH_COMPUTED_LENGTH_NV
GL_PATH_COORD_COUNT_NV:
gl: GL_PATH_COORD_COUNT_NV
glPathCoordsNV:
gl: glPathCoordsNV
GL_PATH_COVER_DEPTH_FUNC_NV:
gl: GL_PATH_COVER_DEPTH_FUNC_NV
glPathCoverDepthFuncNV:
gl: glPathCoverDepthFuncNV
GL_PATH_DASH_ARRAY_COUNT_NV:
gl: GL_PATH_DASH_ARRAY_COUNT_NV
glPathDashArrayNV:
gl: glPathDashArrayNV
GL_PATH_DASH_CAPS_NV:
gl: GL_PATH_DASH_CAPS_NV
GL_PATH_DASH_OFFSET_NV:
gl: GL_PATH_DASH_OFFSET_NV
GL_PATH_DASH_OFFSET_RESET_NV:
gl: GL_PATH_DASH_OFFSET_RESET_NV
GL_PATH_END_CAPS_NV:
gl: GL_PATH_END_CAPS_NV
GL_PATH_ERROR_POSITION_NV:
gl: GL_PATH_ERROR_POSITION_NV
GL_PATH_FILL_BOUNDING_BOX_NV:
gl: GL_PATH_FILL_BOUNDING_BOX_NV
GL_PATH_FILL_COVER_MODE_NV:
gl: GL_PATH_FILL_COVER_MODE_NV
GL_PATH_FILL_MASK_NV:
gl: GL_PATH_FILL_MASK_NV
GL_PATH_FILL_MODE_NV:
gl: GL_PATH_FILL_MODE_NV
GL_PATH_FOG_GEN_MODE_NV:
gl: GL_PATH_FOG_GEN_MODE_NV
glPathFogGenNV:
gl: glPathFogGenNV
GL_PATH_FORMAT_PS_NV:
gl: GL_PATH_FORMAT_PS_NV
GL_PATH_FORMAT_SVG_NV:
gl: GL_PATH_FORMAT_SVG_NV
GL_PATH_GEN_COEFF_NV:
gl: GL_PATH_GEN_COEFF_NV
GL_PATH_GEN_COLOR_FORMAT_NV:
gl: GL_PATH_GEN_COLOR_FORMAT_NV
GL_PATH_GEN_COMPONENTS_NV:
gl: GL_PATH_GEN_COMPONENTS_NV
GL_PATH_GEN_MODE_NV:
gl: GL_PATH_GEN_MODE_NV
glPathGlyphIndexArrayNV:
gl: glPathGlyphIndexArrayNV
glPathGlyphIndexRangeNV:
gl: glPathGlyphIndexRangeNV
glPathGlyphRangeNV:
gl: glPathGlyphRangeNV
glPathGlyphsNV:
gl: glPathGlyphsNV
GL_PATH_INITIAL_DASH_CAP_NV:
gl: GL_PATH_INITIAL_DASH_CAP_NV
GL_PATH_INITIAL_END_CAP_NV:
gl: GL_PATH_INITIAL_END_CAP_NV
GL_PATH_JOIN_STYLE_NV:
gl: GL_PATH_JOIN_STYLE_NV
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV:
gl: GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV:
gl: GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
glPathMemoryGlyphIndexArrayNV:
gl: glPathMemoryGlyphIndexArrayNV
GL_PATH_MITER_LIMIT_NV:
gl: GL_PATH_MITER_LIMIT_NV
GL_PATH_MODELVIEW_MATRIX_NV:
gl: GL_PATH_MODELVIEW_MATRIX_NV
GL_PATH_MODELVIEW_NV:
gl: GL_PATH_MODELVIEW_NV
GL_PATH_MODELVIEW_STACK_DEPTH_NV:
gl: GL_PATH_MODELVIEW_STACK_DEPTH_NV
GL_PATH_OBJECT_BOUNDING_BOX_NV:
gl: GL_PATH_OBJECT_BOUNDING_BOX_NV
glPathParameterfNV:
gl: glPathParameterfNV
glPathParameterfvNV:
gl: glPathParameterfvNV
glPathParameteriNV:
gl: glPathParameteriNV
glPathParameterivNV:
gl: glPathParameterivNV
GL_PATH_PROJECTION_MATRIX_NV:
gl: GL_PATH_PROJECTION_MATRIX_NV
GL_PATH_PROJECTION_NV:
gl: GL_PATH_PROJECTION_NV
GL_PATH_PROJECTION_STACK_DEPTH_NV:
gl: GL_PATH_PROJECTION_STACK_DEPTH_NV
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV:
gl: GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
glPathStencilDepthOffsetNV:
gl: glPathStencilDepthOffsetNV
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV:
gl: GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
glPathStencilFuncNV:
gl: glPathStencilFuncNV
GL_PATH_STENCIL_FUNC_NV:
gl: GL_PATH_STENCIL_FUNC_NV
GL_PATH_STENCIL_REF_NV:
gl: GL_PATH_STENCIL_REF_NV
GL_PATH_STENCIL_VALUE_MASK_NV:
gl: GL_PATH_STENCIL_VALUE_MASK_NV
glPathStringNV:
gl: glPathStringNV
GL_PATH_STROKE_BOUNDING_BOX_NV:
gl: GL_PATH_STROKE_BOUNDING_BOX_NV
GL_PATH_STROKE_COVER_MODE_NV:
gl: GL_PATH_STROKE_COVER_MODE_NV
GL_PATH_STROKE_MASK_NV:
gl: GL_PATH_STROKE_MASK_NV
GL_PATH_STROKE_WIDTH_NV:
gl: GL_PATH_STROKE_WIDTH_NV
glPathSubCommandsNV:
gl: glPathSubCommandsNV
glPathSubCoordsNV:
gl: glPathSubCoordsNV
GL_PATH_TERMINAL_DASH_CAP_NV:
gl: GL_PATH_TERMINAL_DASH_CAP_NV
GL_PATH_TERMINAL_END_CAP_NV:
gl: GL_PATH_TERMINAL_END_CAP_NV
glPathTexGenNV:
gl: glPathTexGenNV
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV:
gl: GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV:
gl: GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
glPauseTransformFeedback:
gl: glPauseTransformFeedback
glPauseTransformFeedbackNV:
gl: glPauseTransformFeedbackNV
GL_PERCENTAGE_AMD:
gl: GL_PERCENTAGE_AMD
GL_PERFMON_GLOBAL_MODE_QCOM:
gl: GL_PERFMON_GLOBAL_MODE_QCOM
GL_PERFMON_RESULT_AMD:
gl: GL_PERFMON_RESULT_AMD
GL_PERFMON_RESULT_AVAILABLE_AMD:
gl: GL_PERFMON_RESULT_AVAILABLE_AMD
GL_PERFMON_RESULT_SIZE_AMD:
gl: GL_PERFMON_RESULT_SIZE_AMD
GL_PERFORMANCE_MONITOR_AMD:
gl: GL_PERFORMANCE_MONITOR_AMD
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL:
gl: GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL:
gl: GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL:
gl: GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL:
gl: GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL:
gl: GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL:
gl: GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL:
gl: GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL:
gl: GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL
GL_PERFQUERY_COUNTER_EVENT_INTEL:
gl: GL_PERFQUERY_COUNTER_EVENT_INTEL
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL:
gl: GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
GL_PERFQUERY_COUNTER_RAW_INTEL:
gl: GL_PERFQUERY_COUNTER_RAW_INTEL
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL:
gl: GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL:
gl: GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL
GL_PERFQUERY_DONOT_FLUSH_INTEL:
gl: GL_PERFQUERY_DONOT_FLUSH_INTEL
GL_PERFQUERY_FLUSH_INTEL:
gl: GL_PERFQUERY_FLUSH_INTEL
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL:
gl: GL_PERFQUERY_GLOBAL_CONTEXT_INTEL
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL:
gl: GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL:
gl: GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
GL_PERFQUERY_SINGLE_CONTEXT_INTEL:
gl: GL_PERFQUERY_SINGLE_CONTEXT_INTEL
GL_PERFQUERY_WAIT_INTEL:
gl: GL_PERFQUERY_WAIT_INTEL
GL_PER_GPU_STORAGE_BIT_NV:
gl: GL_PER_GPU_STORAGE_BIT_NV
GL_PER_GPU_STORAGE_NV:
gl: GL_PER_GPU_STORAGE_NV
GL_PER_STAGE_CONSTANTS_NV:
gl: GL_PER_STAGE_CONSTANTS_NV
GL_PERTURB_EXT:
gl: GL_PERTURB_EXT
GL_PHONG_HINT_WIN:
gl: GL_PHONG_HINT_WIN
GL_PHONG_WIN:
gl: GL_PHONG_WIN
GL_PINLIGHT_NV:
gl: GL_PINLIGHT_NV
GL_PIXEL_BUFFER_BARRIER_BIT:
gl: GL_PIXEL_BUFFER_BARRIER_BIT
GL_PIXEL_BUFFER_BARRIER_BIT_EXT:
gl: GL_PIXEL_BUFFER_BARRIER_BIT_EXT
GL_PIXEL_COUNT_AVAILABLE_NV:
gl: GL_PIXEL_COUNT_AVAILABLE_NV
GL_PIXEL_COUNTER_BITS_NV:
gl: GL_PIXEL_COUNTER_BITS_NV
GL_PIXEL_COUNT_NV:
gl: GL_PIXEL_COUNT_NV
GL_PIXEL_CUBIC_WEIGHT_EXT:
gl: GL_PIXEL_CUBIC_WEIGHT_EXT
glPixelDataRangeNV:
gl: glPixelDataRangeNV
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS:
gl: GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS:
gl: GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
GL_PIXEL_GROUP_COLOR_SGIS:
gl: GL_PIXEL_GROUP_COLOR_SGIS
GL_PIXEL_MAG_FILTER_EXT:
gl: GL_PIXEL_MAG_FILTER_EXT
glPixelMapx:
gl: glPixelMapx
GL_PIXEL_MIN_FILTER_EXT:
gl: GL_PIXEL_MIN_FILTER_EXT
GL_PIXEL_PACK_BUFFER:
gl: GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_ARB:
gl: GL_PIXEL_PACK_BUFFER_ARB
GL_PIXEL_PACK_BUFFER_BINDING:
gl: GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_PACK_BUFFER_BINDING_ARB:
gl: GL_PIXEL_PACK_BUFFER_BINDING_ARB
GL_PIXEL_PACK_BUFFER_BINDING_EXT:
gl: GL_PIXEL_PACK_BUFFER_BINDING_EXT
GL_PIXEL_PACK_BUFFER_BINDING_NV:
gl: GL_PIXEL_PACK_BUFFER_BINDING_NV
GL_PIXEL_PACK_BUFFER_EXT:
gl: GL_PIXEL_PACK_BUFFER_EXT
GL_PIXEL_PACK_BUFFER_NV:
gl: GL_PIXEL_PACK_BUFFER_NV
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD:
gl: GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD:
gl: GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD
glPixelStoref:
gl: glPixelStoref
glPixelStorei:
gl: glPixelStorei
glPixelStorex:
gl: glPixelStorex
GL_PIXEL_SUBSAMPLE_2424_SGIX:
gl: GL_PIXEL_SUBSAMPLE_2424_SGIX
GL_PIXEL_SUBSAMPLE_4242_SGIX:
gl: GL_PIXEL_SUBSAMPLE_4242_SGIX
GL_PIXEL_SUBSAMPLE_4444_SGIX:
gl: GL_PIXEL_SUBSAMPLE_4444_SGIX
GL_PIXEL_TEX_GEN_MODE_SGIX:
gl: GL_PIXEL_TEX_GEN_MODE_SGIX
glPixelTexGenParameterfSGIS:
gl: glPixelTexGenParameterfSGIS
glPixelTexGenParameterfvSGIS:
gl: glPixelTexGenParameterfvSGIS
glPixelTexGenParameteriSGIS:
gl: glPixelTexGenParameteriSGIS
glPixelTexGenParameterivSGIS:
gl: glPixelTexGenParameterivSGIS
glPixelTexGenSGIX:
gl: glPixelTexGenSGIX
GL_PIXEL_TEX_GEN_SGIX:
gl: GL_PIXEL_TEX_GEN_SGIX
GL_PIXEL_TEXTURE_SGIS:
gl: GL_PIXEL_TEXTURE_SGIS
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX:
gl: GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX:
gl: GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
GL_PIXEL_TILE_CACHE_SIZE_SGIX:
gl: GL_PIXEL_TILE_CACHE_SIZE_SGIX
GL_PIXEL_TILE_GRID_DEPTH_SGIX:
gl: GL_PIXEL_TILE_GRID_DEPTH_SGIX
GL_PIXEL_TILE_GRID_HEIGHT_SGIX:
gl: GL_PIXEL_TILE_GRID_HEIGHT_SGIX
GL_PIXEL_TILE_GRID_WIDTH_SGIX:
gl: GL_PIXEL_TILE_GRID_WIDTH_SGIX
GL_PIXEL_TILE_HEIGHT_SGIX:
gl: GL_PIXEL_TILE_HEIGHT_SGIX
GL_PIXEL_TILE_WIDTH_SGIX:
gl: GL_PIXEL_TILE_WIDTH_SGIX
glPixelTransferxOES:
gl: glPixelTransferxOES
GL_PIXEL_TRANSFORM_2D_EXT:
gl: GL_PIXEL_TRANSFORM_2D_EXT
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT:
gl: GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT:
gl: GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
glPixelTransformParameterfEXT:
gl: glPixelTransformParameterfEXT
glPixelTransformParameterfvEXT:
gl: glPixelTransformParameterfvEXT
glPixelTransformParameteriEXT:
gl: glPixelTransformParameteriEXT
glPixelTransformParameterivEXT:
gl: glPixelTransformParameterivEXT
GL_PIXEL_UNPACK_BUFFER:
gl: GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_ARB:
gl: GL_PIXEL_UNPACK_BUFFER_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING:
gl: GL_PIXEL_UNPACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB:
gl: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
gl: GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
GL_PIXEL_UNPACK_BUFFER_BINDING_NV:
gl: GL_PIXEL_UNPACK_BUFFER_BINDING_NV
GL_PIXEL_UNPACK_BUFFER_EXT:
gl: GL_PIXEL_UNPACK_BUFFER_EXT
GL_PIXEL_UNPACK_BUFFER_NV:
gl: GL_PIXEL_UNPACK_BUFFER_NV
glPixelZoomxOES:
gl: glPixelZoomxOES
GL_PLUS_CLAMPED_ALPHA_NV:
gl: GL_PLUS_CLAMPED_ALPHA_NV
GL_PLUS_CLAMPED_NV:
gl: GL_PLUS_CLAMPED_NV
GL_PLUS_DARKER_NV:
gl: GL_PLUS_DARKER_NV
GL_PLUS_NV:
gl: GL_PLUS_NV
GL_PN_TRIANGLES_ATI:
gl: GL_PN_TRIANGLES_ATI
glPNTrianglesfATI:
gl: glPNTrianglesfATI
glPNTrianglesiATI:
gl: glPNTrianglesiATI
GL_PN_TRIANGLES_NORMAL_MODE_ATI:
gl: GL_PN_TRIANGLES_NORMAL_MODE_ATI
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI:
gl: GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI:
gl: GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
GL_PN_TRIANGLES_POINT_MODE_ATI:
gl: GL_PN_TRIANGLES_POINT_MODE_ATI
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI:
gl: GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI:
gl: GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI:
gl: GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_POINT:
gl: GL_POINT
glPointAlongPathNV:
gl: glPointAlongPathNV
GL_POINT_DISTANCE_ATTENUATION_ARB:
gl: GL_POINT_DISTANCE_ATTENUATION_ARB
GL_POINT_FADE_THRESHOLD_SIZE:
gl: GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_FADE_THRESHOLD_SIZE_ARB:
gl: GL_POINT_FADE_THRESHOLD_SIZE_ARB
GL_POINT_FADE_THRESHOLD_SIZE_EXT:
gl: GL_POINT_FADE_THRESHOLD_SIZE_EXT
GL_POINT_FADE_THRESHOLD_SIZE_SGIS:
gl: GL_POINT_FADE_THRESHOLD_SIZE_SGIS
GL_POINT_NV:
gl: GL_POINT_NV
glPointParameterf:
gl: glPointParameterf
glPointParameterfARB:
gl: glPointParameterfARB
glPointParameterfEXT:
gl: glPointParameterfEXT
glPointParameterfSGIS:
gl: glPointParameterfSGIS
glPointParameterfv:
gl: glPointParameterfv
glPointParameterfvARB:
gl: glPointParameterfvARB
glPointParameterfvEXT:
gl: glPointParameterfvEXT
glPointParameterfvSGIS:
gl: glPointParameterfvSGIS
glPointParameteri:
gl: glPointParameteri
glPointParameteriNV:
gl: glPointParameteriNV
glPointParameteriv:
gl: glPointParameteriv
glPointParameterivNV:
gl: glPointParameterivNV
glPointParameterxOES:
gl: glPointParameterxOES
glPointParameterxvOES:
gl: glPointParameterxvOES
GL_POINTS:
gl: GL_POINTS
glPointSize:
gl: glPointSize
GL_POINT_SIZE:
gl: GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY:
gl: GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_MAX_ARB:
gl: GL_POINT_SIZE_MAX_ARB
GL_POINT_SIZE_MAX_EXT:
gl: GL_POINT_SIZE_MAX_EXT
GL_POINT_SIZE_MAX_SGIS:
gl: GL_POINT_SIZE_MAX_SGIS
GL_POINT_SIZE_MIN_ARB:
gl: GL_POINT_SIZE_MIN_ARB
GL_POINT_SIZE_MIN_EXT:
gl: GL_POINT_SIZE_MIN_EXT
GL_POINT_SIZE_MIN_SGIS:
gl: GL_POINT_SIZE_MIN_SGIS
GL_POINT_SIZE_RANGE:
gl: GL_POINT_SIZE_RANGE
glPointSizexOES:
gl: glPointSizexOES
GL_POINT_SPRITE_ARB:
gl: GL_POINT_SPRITE_ARB
GL_POINT_SPRITE_COORD_ORIGIN:
gl: GL_POINT_SPRITE_COORD_ORIGIN
GL_POINT_SPRITE_NV:
gl: GL_POINT_SPRITE_NV
GL_POINT_SPRITE_R_MODE_NV:
gl: GL_POINT_SPRITE_R_MODE_NV
glPollAsyncSGIX:
gl: glPollAsyncSGIX
glPollInstrumentsSGIX:
gl: glPollInstrumentsSGIX
GL_POLYGON_MODE:
gl: GL_POLYGON_MODE
glPolygonMode:
gl: glPolygonMode
glPolygonModeNV:
gl: glPolygonModeNV
GL_POLYGON_MODE_NV:
gl: GL_POLYGON_MODE_NV
glPolygonOffset:
gl: glPolygonOffset
GL_POLYGON_OFFSET_BIAS_EXT:
gl: GL_POLYGON_OFFSET_BIAS_EXT
glPolygonOffsetClamp:
gl: glPolygonOffsetClamp
GL_POLYGON_OFFSET_CLAMP:
gl: GL_POLYGON_OFFSET_CLAMP
glPolygonOffsetClampEXT:
gl: glPolygonOffsetClampEXT
GL_POLYGON_OFFSET_CLAMP_EXT:
gl: GL_POLYGON_OFFSET_CLAMP_EXT
GL_POLYGON_OFFSET_COMMAND_NV:
gl: GL_POLYGON_OFFSET_COMMAND_NV
glPolygonOffsetEXT:
gl: glPolygonOffsetEXT
GL_POLYGON_OFFSET_EXT:
gl: GL_POLYGON_OFFSET_EXT
GL_POLYGON_OFFSET_FACTOR:
gl: GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FACTOR_EXT:
gl: GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_FILL:
gl: GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE:
gl: GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_LINE_NV:
gl: GL_POLYGON_OFFSET_LINE_NV
GL_POLYGON_OFFSET_POINT:
gl: GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_POINT_NV:
gl: GL_POLYGON_OFFSET_POINT_NV
GL_POLYGON_OFFSET_UNITS:
gl: GL_POLYGON_OFFSET_UNITS
glPolygonOffsetxOES:
gl: glPolygonOffsetxOES
GL_POLYGON_SMOOTH:
gl: GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT:
gl: GL_POLYGON_SMOOTH_HINT
glPopDebugGroup:
gl: glPopDebugGroup
glPopDebugGroupKHR:
gl: glPopDebugGroupKHR
glPopGroupMarkerEXT:
gl: glPopGroupMarkerEXT
GL_POST_COLOR_MATRIX_ALPHA_BIAS:
gl: GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
gl: GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
GL_POST_COLOR_MATRIX_ALPHA_SCALE:
gl: GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
gl: GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
GL_POST_COLOR_MATRIX_BLUE_BIAS:
gl: GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
gl: GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
GL_POST_COLOR_MATRIX_BLUE_SCALE:
gl: GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
gl: GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
GL_POST_COLOR_MATRIX_COLOR_TABLE:
gl: GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
gl: GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_POST_COLOR_MATRIX_GREEN_BIAS:
gl: GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
gl: GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
GL_POST_COLOR_MATRIX_GREEN_SCALE:
gl: GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
gl: GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
GL_POST_COLOR_MATRIX_RED_BIAS:
gl: GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
gl: GL_POST_COLOR_MATRIX_RED_BIAS_SGI
GL_POST_COLOR_MATRIX_RED_SCALE:
gl: GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
gl: GL_POST_COLOR_MATRIX_RED_SCALE_SGI
GL_POST_CONVOLUTION_ALPHA_BIAS:
gl: GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
gl: GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE:
gl: GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
gl: GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_BIAS:
gl: GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
gl: GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_SCALE:
gl: GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
gl: GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_COLOR_TABLE:
gl: GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
gl: GL_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_POST_CONVOLUTION_GREEN_BIAS:
gl: GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
gl: GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_SCALE:
gl: GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
gl: GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS:
gl: GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_BIAS_EXT:
gl: GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_RED_SCALE:
gl: GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_RED_SCALE_EXT:
gl: GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
gl: GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX:
gl: GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
GL_POST_TEXTURE_FILTER_BIAS_SGIX:
gl: GL_POST_TEXTURE_FILTER_BIAS_SGIX
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX:
gl: GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
GL_POST_TEXTURE_FILTER_SCALE_SGIX:
gl: GL_POST_TEXTURE_FILTER_SCALE_SGIX
GL_PREFER_DOUBLEBUFFER_HINT_PGI:
gl: GL_PREFER_DOUBLEBUFFER_HINT_PGI
GL_PRESENT_DURATION_NV:
gl: GL_PRESENT_DURATION_NV
glPresentFrameDualFillNV:
gl: glPresentFrameDualFillNV
glPresentFrameKeyedNV:
gl: glPresentFrameKeyedNV
GL_PRESENT_TIME_NV:
gl: GL_PRESENT_TIME_NV
GL_PRESERVE_ATI:
gl: GL_PRESERVE_ATI
GL_PREVIOUS_ARB:
gl: GL_PREVIOUS_ARB
GL_PREVIOUS_EXT:
gl: GL_PREVIOUS_EXT
GL_PREVIOUS_TEXTURE_INPUT_NV:
gl: GL_PREVIOUS_TEXTURE_INPUT_NV
GL_PRIMARY_COLOR:
gl: GL_PRIMARY_COLOR
GL_PRIMARY_COLOR_ARB:
gl: GL_PRIMARY_COLOR_ARB
GL_PRIMARY_COLOR_EXT:
gl: GL_PRIMARY_COLOR_EXT
GL_PRIMARY_COLOR_NV:
gl: GL_PRIMARY_COLOR_NV
glPrimitiveBoundingBox:
gl: glPrimitiveBoundingBox
GL_PRIMITIVE_BOUNDING_BOX:
gl: GL_PRIMITIVE_BOUNDING_BOX
glPrimitiveBoundingBoxARB:
gl: glPrimitiveBoundingBoxARB
GL_PRIMITIVE_BOUNDING_BOX_ARB:
gl: GL_PRIMITIVE_BOUNDING_BOX_ARB
glPrimitiveBoundingBoxEXT:
gl: glPrimitiveBoundingBoxEXT
GL_PRIMITIVE_BOUNDING_BOX_EXT:
gl: GL_PRIMITIVE_BOUNDING_BOX_EXT
GL_PRIMITIVE_BOUNDING_BOX_OES:
gl: GL_PRIMITIVE_BOUNDING_BOX_OES
glPrimitiveBoundingBoxOES:
gl: glPrimitiveBoundingBoxOES
GL_PRIMITIVE_ID_NV:
gl: GL_PRIMITIVE_ID_NV
GL_PRIMITIVE_RESTART:
gl: GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_FIXED_INDEX:
gl: GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED:
gl: GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES:
gl: GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
glPrimitiveRestartIndex:
gl: glPrimitiveRestartIndex
GL_PRIMITIVE_RESTART_INDEX:
gl: GL_PRIMITIVE_RESTART_INDEX
glPrimitiveRestartIndexNV:
gl: glPrimitiveRestartIndexNV
GL_PRIMITIVE_RESTART_INDEX_NV:
gl: GL_PRIMITIVE_RESTART_INDEX_NV
glPrimitiveRestartNV:
gl: glPrimitiveRestartNV
GL_PRIMITIVE_RESTART_NV:
gl: GL_PRIMITIVE_RESTART_NV
GL_PRIMITIVES_GENERATED:
gl: GL_PRIMITIVES_GENERATED
GL_PRIMITIVES_GENERATED_EXT:
gl: GL_PRIMITIVES_GENERATED_EXT
GL_PRIMITIVES_GENERATED_NV:
gl: GL_PRIMITIVES_GENERATED_NV
GL_PRIMITIVES_GENERATED_OES:
gl: GL_PRIMITIVES_GENERATED_OES
GL_PRIMITIVES_SUBMITTED:
gl: GL_PRIMITIVES_SUBMITTED
GL_PRIMITIVES_SUBMITTED_ARB:
gl: GL_PRIMITIVES_SUBMITTED_ARB
glPrioritizeTexturesEXT:
gl: glPrioritizeTexturesEXT
glPrioritizeTexturesxOES:
gl: glPrioritizeTexturesxOES
GL_PROGRAM:
gl: GL_PROGRAM
GL_PROGRAM_ADDRESS_REGISTERS_ARB:
gl: GL_PROGRAM_ADDRESS_REGISTERS_ARB
GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_ATTRIB_COMPONENTS_NV:
gl: GL_PROGRAM_ATTRIB_COMPONENTS_NV
GL_PROGRAM_ATTRIBS_ARB:
gl: GL_PROGRAM_ATTRIBS_ARB
glProgramBinary:
gl: glProgramBinary
GL_PROGRAM_BINARY_ANGLE:
gl: GL_PROGRAM_BINARY_ANGLE
GL_PROGRAM_BINARY_FORMAT_MESA:
gl: GL_PROGRAM_BINARY_FORMAT_MESA
GL_PROGRAM_BINARY_FORMATS:
gl: GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_FORMATS_OES:
gl: GL_PROGRAM_BINARY_FORMATS_OES
GL_PROGRAM_BINARY_LENGTH:
gl: GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_LENGTH_OES:
gl: GL_PROGRAM_BINARY_LENGTH_OES
glProgramBinaryOES:
gl: glProgramBinaryOES
GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
gl: GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_PROGRAM_BINDING_ARB:
gl: GL_PROGRAM_BINDING_ARB
glProgramBufferParametersfvNV:
gl: glProgramBufferParametersfvNV
glProgramBufferParametersIivNV:
gl: glProgramBufferParametersIivNV
glProgramBufferParametersIuivNV:
gl: glProgramBufferParametersIuivNV
glProgramEnvParameter4dARB:
gl: glProgramEnvParameter4dARB
glProgramEnvParameter4dvARB:
gl: glProgramEnvParameter4dvARB
glProgramEnvParameter4fARB:
gl: glProgramEnvParameter4fARB
glProgramEnvParameter4fvARB:
gl: glProgramEnvParameter4fvARB
glProgramEnvParameterI4iNV:
gl: glProgramEnvParameterI4iNV
glProgramEnvParameterI4ivNV:
gl: glProgramEnvParameterI4ivNV
glProgramEnvParameterI4uiNV:
gl: glProgramEnvParameterI4uiNV
glProgramEnvParameterI4uivNV:
gl: glProgramEnvParameterI4uivNV
glProgramEnvParameters4fvEXT:
gl: glProgramEnvParameters4fvEXT
glProgramEnvParametersI4ivNV:
gl: glProgramEnvParametersI4ivNV
glProgramEnvParametersI4uivNV:
gl: glProgramEnvParametersI4uivNV
GL_PROGRAM_ERROR_POSITION_ARB:
gl: GL_PROGRAM_ERROR_POSITION_ARB
GL_PROGRAM_ERROR_POSITION_NV:
gl: GL_PROGRAM_ERROR_POSITION_NV
GL_PROGRAM_ERROR_STRING_ARB:
gl: GL_PROGRAM_ERROR_STRING_ARB
GL_PROGRAM_ERROR_STRING_NV:
gl: GL_PROGRAM_ERROR_STRING_NV
GL_PROGRAM_FORMAT_ARB:
gl: GL_PROGRAM_FORMAT_ARB
GL_PROGRAM_FORMAT_ASCII_ARB:
gl: GL_PROGRAM_FORMAT_ASCII_ARB
GL_PROGRAM_INPUT:
gl: GL_PROGRAM_INPUT
GL_PROGRAM_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_INSTRUCTIONS_ARB
GL_PROGRAM_KHR:
gl: GL_PROGRAM_KHR
GL_PROGRAM_LENGTH_ARB:
gl: GL_PROGRAM_LENGTH_ARB
GL_PROGRAM_LENGTH_NV:
gl: GL_PROGRAM_LENGTH_NV
glProgramLocalParameter4dARB:
gl: glProgramLocalParameter4dARB
glProgramLocalParameter4dvARB:
gl: glProgramLocalParameter4dvARB
glProgramLocalParameter4fARB:
gl: glProgramLocalParameter4fARB
glProgramLocalParameter4fvARB:
gl: glProgramLocalParameter4fvARB
glProgramLocalParameterI4iNV:
gl: glProgramLocalParameterI4iNV
glProgramLocalParameterI4ivNV:
gl: glProgramLocalParameterI4ivNV
glProgramLocalParameterI4uiNV:
gl: glProgramLocalParameterI4uiNV
glProgramLocalParameterI4uivNV:
gl: glProgramLocalParameterI4uivNV
glProgramLocalParameters4fvEXT:
gl: glProgramLocalParameters4fvEXT
glProgramLocalParametersI4ivNV:
gl: glProgramLocalParametersI4ivNV
glProgramLocalParametersI4uivNV:
gl: glProgramLocalParametersI4uivNV
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB:
gl: GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV:
gl: GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
gl: GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV:
gl: GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
GL_PROGRAM_MATRIX_EXT:
gl: GL_PROGRAM_MATRIX_EXT
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT:
gl: GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
glProgramNamedParameter4dNV:
gl: glProgramNamedParameter4dNV
glProgramNamedParameter4dvNV:
gl: glProgramNamedParameter4dvNV
glProgramNamedParameter4fNV:
gl: glProgramNamedParameter4fNV
glProgramNamedParameter4fvNV:
gl: glProgramNamedParameter4fvNV
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
gl: GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_ATTRIBS_ARB:
gl: GL_PROGRAM_NATIVE_ATTRIBS_ARB
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_PARAMETERS_ARB:
gl: GL_PROGRAM_NATIVE_PARAMETERS_ARB
GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
gl: GL_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
gl: GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_OBJECT_ARB:
gl: GL_PROGRAM_OBJECT_ARB
GL_PROGRAM_OBJECT_EXT:
gl: GL_PROGRAM_OBJECT_EXT
GL_PROGRAM_OUTPUT:
gl: GL_PROGRAM_OUTPUT
glProgramParameter4dNV:
gl: glProgramParameter4dNV
glProgramParameter4dvNV:
gl: glProgramParameter4dvNV
glProgramParameter4fNV:
gl: glProgramParameter4fNV
glProgramParameter4fvNV:
gl: glProgramParameter4fvNV
glProgramParameteri:
gl: glProgramParameteri
glProgramParameteriARB:
gl: glProgramParameteriARB
glProgramParameteriEXT:
gl: glProgramParameteriEXT
GL_PROGRAM_PARAMETER_NV:
gl: GL_PROGRAM_PARAMETER_NV
glProgramParameters4dvNV:
gl: glProgramParameters4dvNV
glProgramParameters4fvNV:
gl: glProgramParameters4fvNV
GL_PROGRAM_PARAMETERS_ARB:
gl: GL_PROGRAM_PARAMETERS_ARB
glProgramPathFragmentInputGenNV:
gl: glProgramPathFragmentInputGenNV
GL_PROGRAM_PIPELINE:
gl: GL_PROGRAM_PIPELINE
GL_PROGRAM_PIPELINE_BINDING:
gl: GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_PIPELINE_BINDING_EXT:
gl: GL_PROGRAM_PIPELINE_BINDING_EXT
GL_PROGRAM_PIPELINE_KHR:
gl: GL_PROGRAM_PIPELINE_KHR
GL_PROGRAM_PIPELINE_OBJECT_EXT:
gl: GL_PROGRAM_PIPELINE_OBJECT_EXT
GL_PROGRAM_POINT_SIZE:
gl: GL_PROGRAM_POINT_SIZE
GL_PROGRAM_POINT_SIZE_ARB:
gl: GL_PROGRAM_POINT_SIZE_ARB
GL_PROGRAM_POINT_SIZE_EXT:
gl: GL_PROGRAM_POINT_SIZE_EXT
GL_PROGRAM_RESIDENT_NV:
gl: GL_PROGRAM_RESIDENT_NV
GL_PROGRAM_RESULT_COMPONENTS_NV:
gl: GL_PROGRAM_RESULT_COMPONENTS_NV
GL_PROGRAM_SEPARABLE:
gl: GL_PROGRAM_SEPARABLE
GL_PROGRAM_SEPARABLE_EXT:
gl: GL_PROGRAM_SEPARABLE_EXT
GL_PROGRAM_STRING_ARB:
gl: GL_PROGRAM_STRING_ARB
glProgramStringARB:
gl: glProgramStringARB
GL_PROGRAM_STRING_NV:
gl: GL_PROGRAM_STRING_NV
glProgramSubroutineParametersuivNV:
gl: glProgramSubroutineParametersuivNV
GL_PROGRAM_TARGET_NV:
gl: GL_PROGRAM_TARGET_NV
GL_PROGRAM_TEMPORARIES_ARB:
gl: GL_PROGRAM_TEMPORARIES_ARB
GL_PROGRAM_TEX_INDIRECTIONS_ARB:
gl: GL_PROGRAM_TEX_INDIRECTIONS_ARB
GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
gl: GL_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
gl: GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
glProgramUniform1d:
gl: glProgramUniform1d
glProgramUniform1dEXT:
gl: glProgramUniform1dEXT
glProgramUniform1dv:
gl: glProgramUniform1dv
glProgramUniform1dvEXT:
gl: glProgramUniform1dvEXT
glProgramUniform1f:
gl: glProgramUniform1f
glProgramUniform1fEXT:
gl: glProgramUniform1fEXT
glProgramUniform1fv:
gl: glProgramUniform1fv
glProgramUniform1fvEXT:
gl: glProgramUniform1fvEXT
glProgramUniform1i:
gl: glProgramUniform1i
glProgramUniform1i64ARB:
gl: glProgramUniform1i64ARB
glProgramUniform1i64NV:
gl: glProgramUniform1i64NV
glProgramUniform1i64vARB:
gl: glProgramUniform1i64vARB
glProgramUniform1i64vNV:
gl: glProgramUniform1i64vNV
glProgramUniform1iEXT:
gl: glProgramUniform1iEXT
glProgramUniform1iv:
gl: glProgramUniform1iv
glProgramUniform1ivEXT:
gl: glProgramUniform1ivEXT
glProgramUniform1ui:
gl: glProgramUniform1ui
glProgramUniform1ui64ARB:
gl: glProgramUniform1ui64ARB
glProgramUniform1ui64NV:
gl: glProgramUniform1ui64NV
glProgramUniform1ui64vARB:
gl: glProgramUniform1ui64vARB
glProgramUniform1ui64vNV:
gl: glProgramUniform1ui64vNV
glProgramUniform1uiEXT:
gl: glProgramUniform1uiEXT
glProgramUniform1uiv:
gl: glProgramUniform1uiv
glProgramUniform1uivEXT:
gl: glProgramUniform1uivEXT
glProgramUniform2d:
gl: glProgramUniform2d
glProgramUniform2dEXT:
gl: glProgramUniform2dEXT
glProgramUniform2dv:
gl: glProgramUniform2dv
glProgramUniform2dvEXT:
gl: glProgramUniform2dvEXT
glProgramUniform2f:
gl: glProgramUniform2f
glProgramUniform2fEXT:
gl: glProgramUniform2fEXT
glProgramUniform2fv:
gl: glProgramUniform2fv
glProgramUniform2fvEXT:
gl: glProgramUniform2fvEXT
glProgramUniform2i:
gl: glProgramUniform2i
glProgramUniform2i64ARB:
gl: glProgramUniform2i64ARB
glProgramUniform2i64NV:
gl: glProgramUniform2i64NV
glProgramUniform2i64vARB:
gl: glProgramUniform2i64vARB
glProgramUniform2i64vNV:
gl: glProgramUniform2i64vNV
glProgramUniform2iEXT:
gl: glProgramUniform2iEXT
glProgramUniform2iv:
gl: glProgramUniform2iv
glProgramUniform2ivEXT:
gl: glProgramUniform2ivEXT
glProgramUniform2ui:
gl: glProgramUniform2ui
glProgramUniform2ui64ARB:
gl: glProgramUniform2ui64ARB
glProgramUniform2ui64NV:
gl: glProgramUniform2ui64NV
glProgramUniform2ui64vARB:
gl: glProgramUniform2ui64vARB
glProgramUniform2ui64vNV:
gl: glProgramUniform2ui64vNV
glProgramUniform2uiEXT:
gl: glProgramUniform2uiEXT
glProgramUniform2uiv:
gl: glProgramUniform2uiv
glProgramUniform2uivEXT:
gl: glProgramUniform2uivEXT
glProgramUniform3d:
gl: glProgramUniform3d
glProgramUniform3dEXT:
gl: glProgramUniform3dEXT
glProgramUniform3dv:
gl: glProgramUniform3dv
glProgramUniform3dvEXT:
gl: glProgramUniform3dvEXT
glProgramUniform3f:
gl: glProgramUniform3f
glProgramUniform3fEXT:
gl: glProgramUniform3fEXT
glProgramUniform3fv:
gl: glProgramUniform3fv
glProgramUniform3fvEXT:
gl: glProgramUniform3fvEXT
glProgramUniform3i:
gl: glProgramUniform3i
glProgramUniform3i64ARB:
gl: glProgramUniform3i64ARB
glProgramUniform3i64NV:
gl: glProgramUniform3i64NV
glProgramUniform3i64vARB:
gl: glProgramUniform3i64vARB
glProgramUniform3i64vNV:
gl: glProgramUniform3i64vNV
glProgramUniform3iEXT:
gl: glProgramUniform3iEXT
glProgramUniform3iv:
gl: glProgramUniform3iv
glProgramUniform3ivEXT:
gl: glProgramUniform3ivEXT
glProgramUniform3ui:
gl: glProgramUniform3ui
glProgramUniform3ui64ARB:
gl: glProgramUniform3ui64ARB
glProgramUniform3ui64NV:
gl: glProgramUniform3ui64NV
glProgramUniform3ui64vARB:
gl: glProgramUniform3ui64vARB
glProgramUniform3ui64vNV:
gl: glProgramUniform3ui64vNV
glProgramUniform3uiEXT:
gl: glProgramUniform3uiEXT
glProgramUniform3uiv:
gl: glProgramUniform3uiv
glProgramUniform3uivEXT:
gl: glProgramUniform3uivEXT
glProgramUniform4d:
gl: glProgramUniform4d
glProgramUniform4dEXT:
gl: glProgramUniform4dEXT
glProgramUniform4dv:
gl: glProgramUniform4dv
glProgramUniform4dvEXT:
gl: glProgramUniform4dvEXT
glProgramUniform4f:
gl: glProgramUniform4f
glProgramUniform4fEXT:
gl: glProgramUniform4fEXT
glProgramUniform4fv:
gl: glProgramUniform4fv
glProgramUniform4fvEXT:
gl: glProgramUniform4fvEXT
glProgramUniform4i:
gl: glProgramUniform4i
glProgramUniform4i64ARB:
gl: glProgramUniform4i64ARB
glProgramUniform4i64NV:
gl: glProgramUniform4i64NV
glProgramUniform4i64vARB:
gl: glProgramUniform4i64vARB
glProgramUniform4i64vNV:
gl: glProgramUniform4i64vNV
glProgramUniform4iEXT:
gl: glProgramUniform4iEXT
glProgramUniform4iv:
gl: glProgramUniform4iv
glProgramUniform4ivEXT:
gl: glProgramUniform4ivEXT
glProgramUniform4ui:
gl: glProgramUniform4ui
glProgramUniform4ui64ARB:
gl: glProgramUniform4ui64ARB
glProgramUniform4ui64NV:
gl: glProgramUniform4ui64NV
glProgramUniform4ui64vARB:
gl: glProgramUniform4ui64vARB
glProgramUniform4ui64vNV:
gl: glProgramUniform4ui64vNV
glProgramUniform4uiEXT:
gl: glProgramUniform4uiEXT
glProgramUniform4uiv:
gl: glProgramUniform4uiv
glProgramUniform4uivEXT:
gl: glProgramUniform4uivEXT
glProgramUniformHandleui64ARB:
gl: glProgramUniformHandleui64ARB
glProgramUniformHandleui64IMG:
gl: glProgramUniformHandleui64IMG
glProgramUniformHandleui64NV:
gl: glProgramUniformHandleui64NV
glProgramUniformHandleui64vARB:
gl: glProgramUniformHandleui64vARB
glProgramUniformHandleui64vIMG:
gl: glProgramUniformHandleui64vIMG
glProgramUniformHandleui64vNV:
gl: glProgramUniformHandleui64vNV
glProgramUniformMatrix2dv:
gl: glProgramUniformMatrix2dv
glProgramUniformMatrix2dvEXT:
gl: glProgramUniformMatrix2dvEXT
glProgramUniformMatrix2fv:
gl: glProgramUniformMatrix2fv
glProgramUniformMatrix2fvEXT:
gl: glProgramUniformMatrix2fvEXT
glProgramUniformMatrix2x3dv:
gl: glProgramUniformMatrix2x3dv
glProgramUniformMatrix2x3dvEXT:
gl: glProgramUniformMatrix2x3dvEXT
glProgramUniformMatrix2x3fv:
gl: glProgramUniformMatrix2x3fv
glProgramUniformMatrix2x3fvEXT:
gl: glProgramUniformMatrix2x3fvEXT
glProgramUniformMatrix2x4dv:
gl: glProgramUniformMatrix2x4dv
glProgramUniformMatrix2x4dvEXT:
gl: glProgramUniformMatrix2x4dvEXT
glProgramUniformMatrix2x4fv:
gl: glProgramUniformMatrix2x4fv
glProgramUniformMatrix2x4fvEXT:
gl: glProgramUniformMatrix2x4fvEXT
glProgramUniformMatrix3dv:
gl: glProgramUniformMatrix3dv
glProgramUniformMatrix3dvEXT:
gl: glProgramUniformMatrix3dvEXT
glProgramUniformMatrix3fv:
gl: glProgramUniformMatrix3fv
glProgramUniformMatrix3fvEXT:
gl: glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2dv:
gl: glProgramUniformMatrix3x2dv
glProgramUniformMatrix3x2dvEXT:
gl: glProgramUniformMatrix3x2dvEXT
glProgramUniformMatrix3x2fv:
gl: glProgramUniformMatrix3x2fv
glProgramUniformMatrix3x2fvEXT:
gl: glProgramUniformMatrix3x2fvEXT
glProgramUniformMatrix3x4dv:
gl: glProgramUniformMatrix3x4dv
glProgramUniformMatrix3x4dvEXT:
gl: glProgramUniformMatrix3x4dvEXT
glProgramUniformMatrix3x4fv:
gl: glProgramUniformMatrix3x4fv
glProgramUniformMatrix3x4fvEXT:
gl: glProgramUniformMatrix3x4fvEXT
glProgramUniformMatrix4dv:
gl: glProgramUniformMatrix4dv
glProgramUniformMatrix4dvEXT:
gl: glProgramUniformMatrix4dvEXT
glProgramUniformMatrix4fv:
gl: glProgramUniformMatrix4fv
glProgramUniformMatrix4fvEXT:
gl: glProgramUniformMatrix4fvEXT
glProgramUniformMatrix4x2dv:
gl: glProgramUniformMatrix4x2dv
glProgramUniformMatrix4x2dvEXT:
gl: glProgramUniformMatrix4x2dvEXT
glProgramUniformMatrix4x2fv:
gl: glProgramUniformMatrix4x2fv
glProgramUniformMatrix4x2fvEXT:
gl: glProgramUniformMatrix4x2fvEXT
glProgramUniformMatrix4x3dv:
gl: glProgramUniformMatrix4x3dv
glProgramUniformMatrix4x3dvEXT:
gl: glProgramUniformMatrix4x3dvEXT
glProgramUniformMatrix4x3fv:
gl: glProgramUniformMatrix4x3fv
glProgramUniformMatrix4x3fvEXT:
gl: glProgramUniformMatrix4x3fvEXT
glProgramUniformui64NV:
gl: glProgramUniformui64NV
glProgramUniformui64vNV:
gl: glProgramUniformui64vNV
glProgramVertexLimitNV:
gl: glProgramVertexLimitNV
GL_PROTECTED_MEMORY_OBJECT_EXT:
gl: GL_PROTECTED_MEMORY_OBJECT_EXT
glProvokingVertex:
gl: glProvokingVertex
GL_PROVOKING_VERTEX:
gl: GL_PROVOKING_VERTEX
glProvokingVertexEXT:
gl: glProvokingVertexEXT
GL_PROVOKING_VERTEX_EXT:
gl: GL_PROVOKING_VERTEX_EXT
GL_PROXY_COLOR_TABLE:
gl: GL_PROXY_COLOR_TABLE
GL_PROXY_COLOR_TABLE_SGI:
gl: GL_PROXY_COLOR_TABLE_SGI
GL_PROXY_HISTOGRAM:
gl: GL_PROXY_HISTOGRAM
GL_PROXY_HISTOGRAM_EXT:
gl: GL_PROXY_HISTOGRAM_EXT
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
gl: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
gl: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
gl: GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI:
gl: GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
gl: GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_PROXY_TEXTURE_1D:
gl: GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY:
gl: GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_1D_ARRAY_EXT:
gl: GL_PROXY_TEXTURE_1D_ARRAY_EXT
GL_PROXY_TEXTURE_1D_EXT:
gl: GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_1D_STACK_MESAX:
gl: GL_PROXY_TEXTURE_1D_STACK_MESAX
GL_PROXY_TEXTURE_2D:
gl: GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY:
gl: GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_ARRAY_EXT:
gl: GL_PROXY_TEXTURE_2D_ARRAY_EXT
GL_PROXY_TEXTURE_2D_EXT:
gl: GL_PROXY_TEXTURE_2D_EXT
GL_PROXY_TEXTURE_2D_MULTISAMPLE:
gl: GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
gl: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_2D_STACK_MESAX:
gl: GL_PROXY_TEXTURE_2D_STACK_MESAX
GL_PROXY_TEXTURE_3D:
gl: GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_3D_EXT:
gl: GL_PROXY_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_4D_SGIS:
gl: GL_PROXY_TEXTURE_4D_SGIS
GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
gl: GL_PROXY_TEXTURE_COLOR_TABLE_SGI
GL_PROXY_TEXTURE_CUBE_MAP:
gl: GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARB:
gl: GL_PROXY_TEXTURE_CUBE_MAP_ARB
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
gl: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB:
gl: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
GL_PROXY_TEXTURE_CUBE_MAP_EXT:
gl: GL_PROXY_TEXTURE_CUBE_MAP_EXT
GL_PROXY_TEXTURE_RECTANGLE:
gl: GL_PROXY_TEXTURE_RECTANGLE
GL_PROXY_TEXTURE_RECTANGLE_ARB:
gl: GL_PROXY_TEXTURE_RECTANGLE_ARB
GL_PROXY_TEXTURE_RECTANGLE_NV:
gl: GL_PROXY_TEXTURE_RECTANGLE_NV
GL_PURGEABLE_APPLE:
gl: GL_PURGEABLE_APPLE
GL_PURGED_CONTEXT_RESET_NV:
gl: GL_PURGED_CONTEXT_RESET_NV
glPushClientAttribDefaultEXT:
gl: glPushClientAttribDefaultEXT
glPushDebugGroup:
gl: glPushDebugGroup
glPushDebugGroupKHR:
gl: glPushDebugGroupKHR
glPushGroupMarkerEXT:
gl: glPushGroupMarkerEXT
GL_QUAD_ALPHA4_SGIS:
gl: GL_QUAD_ALPHA4_SGIS
GL_QUAD_ALPHA8_SGIS:
gl: GL_QUAD_ALPHA8_SGIS
GL_QUAD_INTENSITY4_SGIS:
gl: GL_QUAD_INTENSITY4_SGIS
GL_QUAD_INTENSITY8_SGIS:
gl: GL_QUAD_INTENSITY8_SGIS
GL_QUAD_LUMINANCE4_SGIS:
gl: GL_QUAD_LUMINANCE4_SGIS
GL_QUAD_LUMINANCE8_SGIS:
gl: GL_QUAD_LUMINANCE8_SGIS
GL_QUAD_MESH_SUN:
gl: GL_QUAD_MESH_SUN
GL_QUADRATIC_CURVE_TO_NV:
gl: GL_QUADRATIC_CURVE_TO_NV
GL_QUADS:
gl: GL_QUADS
GL_QUADS_EXT:
gl: GL_QUADS_EXT
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
gl: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
gl: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
GL_QUADS_OES:
gl: GL_QUADS_OES
GL_QUAD_TEXTURE_SELECT_SGIS:
gl: GL_QUAD_TEXTURE_SELECT_SGIS
GL_QUARTER_BIT_ATI:
gl: GL_QUARTER_BIT_ATI
GL_QUERY:
gl: GL_QUERY
GL_QUERY_ALL_EVENT_BITS_AMD:
gl: GL_QUERY_ALL_EVENT_BITS_AMD
GL_QUERY_BUFFER:
gl: GL_QUERY_BUFFER
GL_QUERY_BUFFER_AMD:
gl: GL_QUERY_BUFFER_AMD
GL_QUERY_BUFFER_BARRIER_BIT:
gl: GL_QUERY_BUFFER_BARRIER_BIT
GL_QUERY_BUFFER_BINDING:
gl: GL_QUERY_BUFFER_BINDING
GL_QUERY_BUFFER_BINDING_AMD:
gl: GL_QUERY_BUFFER_BINDING_AMD
GL_QUERY_BY_REGION_NO_WAIT:
gl: GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
gl: GL_QUERY_BY_REGION_NO_WAIT_INVERTED
GL_QUERY_BY_REGION_NO_WAIT_NV:
gl: GL_QUERY_BY_REGION_NO_WAIT_NV
GL_QUERY_BY_REGION_WAIT:
gl: GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_INVERTED:
gl: GL_QUERY_BY_REGION_WAIT_INVERTED
GL_QUERY_BY_REGION_WAIT_NV:
gl: GL_QUERY_BY_REGION_WAIT_NV
glQueryCounter:
gl: glQueryCounter
GL_QUERY_COUNTER_BITS:
gl: GL_QUERY_COUNTER_BITS
GL_QUERY_COUNTER_BITS_ARB:
gl: GL_QUERY_COUNTER_BITS_ARB
GL_QUERY_COUNTER_BITS_EXT:
gl: GL_QUERY_COUNTER_BITS_EXT
glQueryCounterEXT:
gl: glQueryCounterEXT
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD:
gl: GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD:
gl: GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD:
gl: GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD
GL_QUERY_KHR:
gl: GL_QUERY_KHR
glQueryMatrixxOES:
gl: glQueryMatrixxOES
GL_QUERY_NO_WAIT:
gl: GL_QUERY_NO_WAIT
GL_QUERY_NO_WAIT_INVERTED:
gl: GL_QUERY_NO_WAIT_INVERTED
GL_QUERY_NO_WAIT_NV:
gl: GL_QUERY_NO_WAIT_NV
GL_QUERY_OBJECT_AMD:
gl: GL_QUERY_OBJECT_AMD
GL_QUERY_OBJECT_EXT:
gl: GL_QUERY_OBJECT_EXT
glQueryObjectParameteruiAMD:
gl: glQueryObjectParameteruiAMD
GL_QUERY_RESOURCE_BUFFEROBJECT_NV:
gl: GL_QUERY_RESOURCE_BUFFEROBJECT_NV
GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV:
gl: GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV
glQueryResourceNV:
gl: glQueryResourceNV
GL_QUERY_RESOURCE_RENDERBUFFER_NV:
gl: GL_QUERY_RESOURCE_RENDERBUFFER_NV
GL_QUERY_RESOURCE_SYS_RESERVED_NV:
gl: GL_QUERY_RESOURCE_SYS_RESERVED_NV
glQueryResourceTagNV:
gl: glQueryResourceTagNV
GL_QUERY_RESOURCE_TEXTURE_NV:
gl: GL_QUERY_RESOURCE_TEXTURE_NV
GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV:
gl: GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV
GL_QUERY_RESULT:
gl: GL_QUERY_RESULT
GL_QUERY_RESULT_ARB:
gl: GL_QUERY_RESULT_ARB
GL_QUERY_RESULT_AVAILABLE:
gl: GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_AVAILABLE_ARB:
gl: GL_QUERY_RESULT_AVAILABLE_ARB
GL_QUERY_RESULT_AVAILABLE_EXT:
gl: GL_QUERY_RESULT_AVAILABLE_EXT
GL_QUERY_RESULT_EXT:
gl: GL_QUERY_RESULT_EXT
GL_QUERY_RESULT_NO_WAIT:
gl: GL_QUERY_RESULT_NO_WAIT
GL_QUERY_RESULT_NO_WAIT_AMD:
gl: GL_QUERY_RESULT_NO_WAIT_AMD
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD:
gl: GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD
GL_QUERY_TARGET:
gl: GL_QUERY_TARGET
GL_QUERY_WAIT:
gl: GL_QUERY_WAIT
GL_QUERY_WAIT_INVERTED:
gl: GL_QUERY_WAIT_INVERTED
GL_QUERY_WAIT_NV:
gl: GL_QUERY_WAIT_NV
GL_R11F_G11F_B10F:
gl: GL_R11F_G11F_B10F
GL_R11F_G11F_B10F_APPLE:
gl: GL_R11F_G11F_B10F_APPLE
GL_R11F_G11F_B10F_EXT:
gl: GL_R11F_G11F_B10F_EXT
GL_R16:
gl: GL_R16
GL_R16_EXT:
gl: GL_R16_EXT
GL_R16F:
gl: GL_R16F
GL_R16F_EXT:
gl: GL_R16F_EXT
GL_R16I:
gl: GL_R16I
GL_R16_SNORM:
gl: GL_R16_SNORM
GL_R16_SNORM_EXT:
gl: GL_R16_SNORM_EXT
GL_R16UI:
gl: GL_R16UI
GL_R1UI_C3F_V3F_SUN:
gl: GL_R1UI_C3F_V3F_SUN
GL_R1UI_C4F_N3F_V3F_SUN:
gl: GL_R1UI_C4F_N3F_V3F_SUN
GL_R1UI_C4UB_V3F_SUN:
gl: GL_R1UI_C4UB_V3F_SUN
GL_R1UI_N3F_V3F_SUN:
gl: GL_R1UI_N3F_V3F_SUN
GL_R1UI_T2F_C4F_N3F_V3F_SUN:
gl: GL_R1UI_T2F_C4F_N3F_V3F_SUN
GL_R1UI_T2F_N3F_V3F_SUN:
gl: GL_R1UI_T2F_N3F_V3F_SUN
GL_R1UI_T2F_V3F_SUN:
gl: GL_R1UI_T2F_V3F_SUN
GL_R1UI_V3F_SUN:
gl: GL_R1UI_V3F_SUN
GL_R32F:
gl: GL_R32F
GL_R32F_EXT:
gl: GL_R32F_EXT
GL_R32I:
gl: GL_R32I
GL_R32UI:
gl: GL_R32UI
GL_R3_G3_B2:
gl: GL_R3_G3_B2
GL_R8:
gl: GL_R8
GL_R8_EXT:
gl: GL_R8_EXT
GL_R8I:
gl: GL_R8I
GL_R8_SNORM:
gl: GL_R8_SNORM
GL_R8UI:
gl: GL_R8UI
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT:
gl: GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
GL_RASTERIZER_DISCARD:
gl: GL_RASTERIZER_DISCARD
GL_RASTERIZER_DISCARD_EXT:
gl: GL_RASTERIZER_DISCARD_EXT
GL_RASTERIZER_DISCARD_NV:
gl: GL_RASTERIZER_DISCARD_NV
GL_RASTER_MULTISAMPLE_EXT:
gl: GL_RASTER_MULTISAMPLE_EXT
glRasterPos2xOES:
gl: glRasterPos2xOES
glRasterPos2xvOES:
gl: glRasterPos2xvOES
glRasterPos3xOES:
gl: glRasterPos3xOES
glRasterPos3xvOES:
gl: glRasterPos3xvOES
glRasterPos4xOES:
gl: glRasterPos4xOES
glRasterPos4xvOES:
gl: glRasterPos4xvOES
GL_RASTER_POSITION_UNCLIPPED_IBM:
gl: GL_RASTER_POSITION_UNCLIPPED_IBM
GL_RASTER_SAMPLES_EXT:
gl: GL_RASTER_SAMPLES_EXT
glRasterSamplesEXT:
gl: glRasterSamplesEXT
GL_READ_BUFFER:
gl: GL_READ_BUFFER
glReadBuffer:
gl: glReadBuffer
GL_READ_BUFFER_EXT:
gl: GL_READ_BUFFER_EXT
glReadBufferIndexedEXT:
gl: glReadBufferIndexedEXT
GL_READ_BUFFER_NV:
gl: GL_READ_BUFFER_NV
glReadBufferNV:
gl: glReadBufferNV
GL_READ_FRAMEBUFFER:
gl: GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_ANGLE:
gl: GL_READ_FRAMEBUFFER_ANGLE
GL_READ_FRAMEBUFFER_APPLE:
gl: GL_READ_FRAMEBUFFER_APPLE
GL_READ_FRAMEBUFFER_BINDING:
gl: GL_READ_FRAMEBUFFER_BINDING
GL_READ_FRAMEBUFFER_BINDING_ANGLE:
gl: GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_READ_FRAMEBUFFER_BINDING_APPLE:
gl: GL_READ_FRAMEBUFFER_BINDING_APPLE
GL_READ_FRAMEBUFFER_BINDING_EXT:
gl: GL_READ_FRAMEBUFFER_BINDING_EXT
GL_READ_FRAMEBUFFER_BINDING_NV:
gl: GL_READ_FRAMEBUFFER_BINDING_NV
GL_READ_FRAMEBUFFER_EXT:
gl: GL_READ_FRAMEBUFFER_EXT
GL_READ_FRAMEBUFFER_NV:
gl: GL_READ_FRAMEBUFFER_NV
glReadInstrumentsSGIX:
gl: glReadInstrumentsSGIX
glReadnPixels:
gl: glReadnPixels
glReadnPixelsARB:
gl: glReadnPixelsARB
glReadnPixelsEXT:
gl: glReadnPixelsEXT
glReadnPixelsKHR:
gl: glReadnPixelsKHR
GL_READ_ONLY:
gl: GL_READ_ONLY
GL_READ_ONLY_ARB:
gl: GL_READ_ONLY_ARB
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV:
gl: GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
GL_READ_PIXEL_DATA_RANGE_NV:
gl: GL_READ_PIXEL_DATA_RANGE_NV
GL_READ_PIXEL_DATA_RANGE_POINTER_NV:
gl: GL_READ_PIXEL_DATA_RANGE_POINTER_NV
GL_READ_PIXELS:
gl: GL_READ_PIXELS
glReadPixels:
gl: glReadPixels
GL_READ_PIXELS_FORMAT:
gl: GL_READ_PIXELS_FORMAT
GL_READ_PIXELS_TYPE:
gl: GL_READ_PIXELS_TYPE
GL_READ_WRITE:
gl: GL_READ_WRITE
GL_READ_WRITE_ARB:
gl: GL_READ_WRITE_ARB
GL_RECLAIM_MEMORY_HINT_PGI:
gl: GL_RECLAIM_MEMORY_HINT_PGI
GL_RECT_NV:
gl: GL_RECT_NV
glRectxOES:
gl: glRectxOES
glRectxvOES:
gl: glRectxvOES
GL_RED:
gl: GL_RED
GL_RED_BIT_ATI:
gl: GL_RED_BIT_ATI
GL_RED_BITS:
gl: GL_RED_BITS
GL_RED_EXT:
gl: GL_RED_EXT
GL_RED_INTEGER:
gl: GL_RED_INTEGER
GL_RED_INTEGER_EXT:
gl: GL_RED_INTEGER_EXT
GL_RED_MAX_CLAMP_INGR:
gl: GL_RED_MAX_CLAMP_INGR
GL_RED_MIN_CLAMP_INGR:
gl: GL_RED_MIN_CLAMP_INGR
GL_RED_NV:
gl: GL_RED_NV
GL_RED_SNORM:
gl: GL_RED_SNORM
GL_REDUCE:
gl: GL_REDUCE
GL_REDUCE_EXT:
gl: GL_REDUCE_EXT
GL_REFERENCED_BY_COMPUTE_SHADER:
gl: GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER:
gl: GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER:
gl: GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT:
gl: GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
GL_REFERENCED_BY_GEOMETRY_SHADER_OES:
gl: GL_REFERENCED_BY_GEOMETRY_SHADER_OES
GL_REFERENCED_BY_MESH_SHADER_NV:
gl: GL_REFERENCED_BY_MESH_SHADER_NV
GL_REFERENCED_BY_TASK_SHADER_NV:
gl: GL_REFERENCED_BY_TASK_SHADER_NV
GL_REFERENCED_BY_TESS_CONTROL_SHADER:
gl: GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT:
gl: GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES:
gl: GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
gl: GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT:
gl: GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES:
gl: GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
GL_REFERENCED_BY_VERTEX_SHADER:
gl: GL_REFERENCED_BY_VERTEX_SHADER
GL_REFERENCE_PLANE_EQUATION_SGIX:
gl: GL_REFERENCE_PLANE_EQUATION_SGIX
GL_REFERENCE_PLANE_SGIX:
gl: GL_REFERENCE_PLANE_SGIX
glReferencePlaneSGIX:
gl: glReferencePlaneSGIX
GL_REFLECTION_MAP_ARB:
gl: GL_REFLECTION_MAP_ARB
GL_REFLECTION_MAP_EXT:
gl: GL_REFLECTION_MAP_EXT
GL_REFLECTION_MAP_NV:
gl: GL_REFLECTION_MAP_NV
GL_REG_0_ATI:
gl: GL_REG_0_ATI
GL_REG_10_ATI:
gl: GL_REG_10_ATI
GL_REG_11_ATI:
gl: GL_REG_11_ATI
GL_REG_12_ATI:
gl: GL_REG_12_ATI
GL_REG_13_ATI:
gl: GL_REG_13_ATI
GL_REG_14_ATI:
gl: GL_REG_14_ATI
GL_REG_15_ATI:
gl: GL_REG_15_ATI
GL_REG_16_ATI:
gl: GL_REG_16_ATI
GL_REG_17_ATI:
gl: GL_REG_17_ATI
GL_REG_18_ATI:
gl: GL_REG_18_ATI
GL_REG_19_ATI:
gl: GL_REG_19_ATI
GL_REG_1_ATI:
gl: GL_REG_1_ATI
GL_REG_20_ATI:
gl: GL_REG_20_ATI
GL_REG_21_ATI:
gl: GL_REG_21_ATI
GL_REG_22_ATI:
gl: GL_REG_22_ATI
GL_REG_23_ATI:
gl: GL_REG_23_ATI
GL_REG_24_ATI:
gl: GL_REG_24_ATI
GL_REG_25_ATI:
gl: GL_REG_25_ATI
GL_REG_26_ATI:
gl: GL_REG_26_ATI
GL_REG_27_ATI:
gl: GL_REG_27_ATI
GL_REG_28_ATI:
gl: GL_REG_28_ATI
GL_REG_29_ATI:
gl: GL_REG_29_ATI
GL_REG_2_ATI:
gl: GL_REG_2_ATI
GL_REG_30_ATI:
gl: GL_REG_30_ATI
GL_REG_31_ATI:
gl: GL_REG_31_ATI
GL_REG_3_ATI:
gl: GL_REG_3_ATI
GL_REG_4_ATI:
gl: GL_REG_4_ATI
GL_REG_5_ATI:
gl: GL_REG_5_ATI
GL_REG_6_ATI:
gl: GL_REG_6_ATI
GL_REG_7_ATI:
gl: GL_REG_7_ATI
GL_REG_8_ATI:
gl: GL_REG_8_ATI
GL_REG_9_ATI:
gl: GL_REG_9_ATI
GL_REGISTER_COMBINERS_NV:
gl: GL_REGISTER_COMBINERS_NV
GL_RELATIVE_ARC_TO_NV:
gl: GL_RELATIVE_ARC_TO_NV
GL_RELATIVE_CONIC_CURVE_TO_NV:
gl: GL_RELATIVE_CONIC_CURVE_TO_NV
GL_RELATIVE_CUBIC_CURVE_TO_NV:
gl: GL_RELATIVE_CUBIC_CURVE_TO_NV
GL_RELATIVE_HORIZONTAL_LINE_TO_NV:
gl: GL_RELATIVE_HORIZONTAL_LINE_TO_NV
GL_RELATIVE_LARGE_CCW_ARC_TO_NV:
gl: GL_RELATIVE_LARGE_CCW_ARC_TO_NV
GL_RELATIVE_LARGE_CW_ARC_TO_NV:
gl: GL_RELATIVE_LARGE_CW_ARC_TO_NV
GL_RELATIVE_LINE_TO_NV:
gl: GL_RELATIVE_LINE_TO_NV
GL_RELATIVE_MOVE_TO_NV:
gl: GL_RELATIVE_MOVE_TO_NV
GL_RELATIVE_QUADRATIC_CURVE_TO_NV:
gl: GL_RELATIVE_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_RECT_NV:
gl: GL_RELATIVE_RECT_NV
GL_RELATIVE_ROUNDED_RECT2_NV:
gl: GL_RELATIVE_ROUNDED_RECT2_NV
GL_RELATIVE_ROUNDED_RECT4_NV:
gl: GL_RELATIVE_ROUNDED_RECT4_NV
GL_RELATIVE_ROUNDED_RECT8_NV:
gl: GL_RELATIVE_ROUNDED_RECT8_NV
GL_RELATIVE_ROUNDED_RECT_NV:
gl: GL_RELATIVE_ROUNDED_RECT_NV
GL_RELATIVE_SMALL_CCW_ARC_TO_NV:
gl: GL_RELATIVE_SMALL_CCW_ARC_TO_NV
GL_RELATIVE_SMALL_CW_ARC_TO_NV:
gl: GL_RELATIVE_SMALL_CW_ARC_TO_NV
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV:
gl: GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV:
gl: GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_VERTICAL_LINE_TO_NV:
gl: GL_RELATIVE_VERTICAL_LINE_TO_NV
GL_RELEASED_APPLE:
gl: GL_RELEASED_APPLE
glReleaseKeyedMutexWin32EXT:
gl: glReleaseKeyedMutexWin32EXT
glReleaseShaderCompiler:
gl: glReleaseShaderCompiler
GL_RENDERBUFFER:
gl: GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE:
gl: GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_ALPHA_SIZE_EXT:
gl: GL_RENDERBUFFER_ALPHA_SIZE_EXT
GL_RENDERBUFFER_BINDING:
gl: GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BINDING_EXT:
gl: GL_RENDERBUFFER_BINDING_EXT
GL_RENDERBUFFER_BLUE_SIZE:
gl: GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_BLUE_SIZE_EXT:
gl: GL_RENDERBUFFER_BLUE_SIZE_EXT
GL_RENDERBUFFER_COLOR_SAMPLES_NV:
gl: GL_RENDERBUFFER_COLOR_SAMPLES_NV
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV:
gl: GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
GL_RENDERBUFFER_DEPTH_SIZE:
gl: GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_DEPTH_SIZE_EXT:
gl: GL_RENDERBUFFER_DEPTH_SIZE_EXT
GL_RENDERBUFFER_EXT:
gl: GL_RENDERBUFFER_EXT
GL_RENDERBUFFER_FREE_MEMORY_ATI:
gl: GL_RENDERBUFFER_FREE_MEMORY_ATI
GL_RENDERBUFFER_GREEN_SIZE:
gl: GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_GREEN_SIZE_EXT:
gl: GL_RENDERBUFFER_GREEN_SIZE_EXT
GL_RENDERBUFFER_HEIGHT:
gl: GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_HEIGHT_EXT:
gl: GL_RENDERBUFFER_HEIGHT_EXT
GL_RENDERBUFFER_INTERNAL_FORMAT:
gl: GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
gl: GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
GL_RENDERBUFFER_RED_SIZE:
gl: GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_RED_SIZE_EXT:
gl: GL_RENDERBUFFER_RED_SIZE_EXT
GL_RENDERBUFFER_SAMPLES:
gl: GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_SAMPLES_ANGLE:
gl: GL_RENDERBUFFER_SAMPLES_ANGLE
GL_RENDERBUFFER_SAMPLES_APPLE:
gl: GL_RENDERBUFFER_SAMPLES_APPLE
GL_RENDERBUFFER_SAMPLES_EXT:
gl: GL_RENDERBUFFER_SAMPLES_EXT
GL_RENDERBUFFER_SAMPLES_IMG:
gl: GL_RENDERBUFFER_SAMPLES_IMG
GL_RENDERBUFFER_SAMPLES_NV:
gl: GL_RENDERBUFFER_SAMPLES_NV
GL_RENDERBUFFER_STENCIL_SIZE:
gl: GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_STENCIL_SIZE_EXT:
gl: GL_RENDERBUFFER_STENCIL_SIZE_EXT
glRenderbufferStorage:
gl: glRenderbufferStorage
glRenderbufferStorageEXT:
gl: glRenderbufferStorageEXT
glRenderbufferStorageMultisample:
gl: glRenderbufferStorageMultisample
glRenderbufferStorageMultisampleAdvancedAMD:
gl: glRenderbufferStorageMultisampleAdvancedAMD
glRenderbufferStorageMultisampleANGLE:
gl: glRenderbufferStorageMultisampleANGLE
glRenderbufferStorageMultisampleAPPLE:
gl: glRenderbufferStorageMultisampleAPPLE
glRenderbufferStorageMultisampleCoverageNV:
gl: glRenderbufferStorageMultisampleCoverageNV
glRenderbufferStorageMultisampleEXT:
gl: glRenderbufferStorageMultisampleEXT
glRenderbufferStorageMultisampleIMG:
gl: glRenderbufferStorageMultisampleIMG
glRenderbufferStorageMultisampleNV:
gl: glRenderbufferStorageMultisampleNV
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD:
gl: GL_RENDERBUFFER_STORAGE_SAMPLES_AMD
GL_RENDERBUFFER_WIDTH:
gl: GL_RENDERBUFFER_WIDTH
GL_RENDERBUFFER_WIDTH_EXT:
gl: GL_RENDERBUFFER_WIDTH_EXT
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM:
gl: GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
GL_RENDERER:
gl: GL_RENDERER
glRenderGpuMaskNV:
gl: glRenderGpuMaskNV
GL_RENDER_GPU_MASK_NV:
gl: GL_RENDER_GPU_MASK_NV
GL_REPEAT:
gl: GL_REPEAT
GL_REPLACE:
gl: GL_REPLACE
GL_REPLACE_EXT:
gl: GL_REPLACE_EXT
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN:
gl: GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN:
gl: GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
GL_REPLACEMENT_CODE_ARRAY_SUN:
gl: GL_REPLACEMENT_CODE_ARRAY_SUN
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN:
gl: GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
glReplacementCodePointerSUN:
gl: glReplacementCodePointerSUN
GL_REPLACEMENT_CODE_SUN:
gl: GL_REPLACEMENT_CODE_SUN
glReplacementCodeubSUN:
gl: glReplacementCodeubSUN
glReplacementCodeubvSUN:
gl: glReplacementCodeubvSUN
glReplacementCodeuiColor3fVertex3fSUN:
gl: glReplacementCodeuiColor3fVertex3fSUN
glReplacementCodeuiColor3fVertex3fvSUN:
gl: glReplacementCodeuiColor3fVertex3fvSUN
glReplacementCodeuiColor4fNormal3fVertex3fSUN:
gl: glReplacementCodeuiColor4fNormal3fVertex3fSUN
glReplacementCodeuiColor4fNormal3fVertex3fvSUN:
gl: glReplacementCodeuiColor4fNormal3fVertex3fvSUN
glReplacementCodeuiColor4ubVertex3fSUN:
gl: glReplacementCodeuiColor4ubVertex3fSUN
glReplacementCodeuiColor4ubVertex3fvSUN:
gl: glReplacementCodeuiColor4ubVertex3fvSUN
glReplacementCodeuiNormal3fVertex3fSUN:
gl: glReplacementCodeuiNormal3fVertex3fSUN
glReplacementCodeuiNormal3fVertex3fvSUN:
gl: glReplacementCodeuiNormal3fVertex3fvSUN
glReplacementCodeuiSUN:
gl: glReplacementCodeuiSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN:
gl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN:
gl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN:
gl: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN:
gl: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fVertex3fSUN:
gl: glReplacementCodeuiTexCoord2fVertex3fSUN
glReplacementCodeuiTexCoord2fVertex3fvSUN:
gl: glReplacementCodeuiTexCoord2fVertex3fvSUN
glReplacementCodeuiVertex3fSUN:
gl: glReplacementCodeuiVertex3fSUN
glReplacementCodeuiVertex3fvSUN:
gl: glReplacementCodeuiVertex3fvSUN
glReplacementCodeuivSUN:
gl: glReplacementCodeuivSUN
glReplacementCodeusSUN:
gl: glReplacementCodeusSUN
glReplacementCodeusvSUN:
gl: glReplacementCodeusvSUN
GL_REPLACE_MIDDLE_SUN:
gl: GL_REPLACE_MIDDLE_SUN
GL_REPLACE_OLDEST_SUN:
gl: GL_REPLACE_OLDEST_SUN
GL_REPLACE_VALUE_AMD:
gl: GL_REPLACE_VALUE_AMD
GL_REPLICATE_BORDER:
gl: GL_REPLICATE_BORDER
GL_REPLICATE_BORDER_HP:
gl: GL_REPLICATE_BORDER_HP
GL_REPRESENTATIVE_FRAGMENT_TEST_NV:
gl: GL_REPRESENTATIVE_FRAGMENT_TEST_NV
glRequestResidentProgramsNV:
gl: glRequestResidentProgramsNV
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
gl: GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
GL_RESAMPLE_AVERAGE_OML:
gl: GL_RESAMPLE_AVERAGE_OML
GL_RESAMPLE_DECIMATE_OML:
gl: GL_RESAMPLE_DECIMATE_OML
GL_RESAMPLE_DECIMATE_SGIX:
gl: GL_RESAMPLE_DECIMATE_SGIX
GL_RESAMPLE_REPLICATE_OML:
gl: GL_RESAMPLE_REPLICATE_OML
GL_RESAMPLE_REPLICATE_SGIX:
gl: GL_RESAMPLE_REPLICATE_SGIX
GL_RESAMPLE_ZERO_FILL_OML:
gl: GL_RESAMPLE_ZERO_FILL_OML
GL_RESAMPLE_ZERO_FILL_SGIX:
gl: GL_RESAMPLE_ZERO_FILL_SGIX
GL_RESCALE_NORMAL_EXT:
gl: GL_RESCALE_NORMAL_EXT
glResetHistogram:
gl: glResetHistogram
glResetHistogramEXT:
gl: glResetHistogramEXT
glResetMemoryObjectParameterNV:
gl: glResetMemoryObjectParameterNV
glResetMinmax:
gl: glResetMinmax
glResetMinmaxEXT:
gl: glResetMinmaxEXT
GL_RESET_NOTIFICATION_STRATEGY:
gl: GL_RESET_NOTIFICATION_STRATEGY
GL_RESET_NOTIFICATION_STRATEGY_ARB:
gl: GL_RESET_NOTIFICATION_STRATEGY_ARB
GL_RESET_NOTIFICATION_STRATEGY_EXT:
gl: GL_RESET_NOTIFICATION_STRATEGY_EXT
GL_RESET_NOTIFICATION_STRATEGY_KHR:
gl: GL_RESET_NOTIFICATION_STRATEGY_KHR
glResizeBuffersMESA:
gl: glResizeBuffersMESA
glResolveDepthValuesNV:
gl: glResolveDepthValuesNV
glResolveMultisampleFramebufferAPPLE:
gl: glResolveMultisampleFramebufferAPPLE
GL_RESTART_PATH_NV:
gl: GL_RESTART_PATH_NV
GL_RESTART_SUN:
gl: GL_RESTART_SUN
glResumeTransformFeedback:
gl: glResumeTransformFeedback
glResumeTransformFeedbackNV:
gl: glResumeTransformFeedbackNV
GL_RETAINED_APPLE:
gl: GL_RETAINED_APPLE
GL_RG:
gl: GL_RG
GL_RG16:
gl: GL_RG16
GL_RG16_EXT:
gl: GL_RG16_EXT
GL_RG16F:
gl: GL_RG16F
GL_RG16F_EXT:
gl: GL_RG16F_EXT
GL_RG16I:
gl: GL_RG16I
GL_RG16_SNORM:
gl: GL_RG16_SNORM
GL_RG16_SNORM_EXT:
gl: GL_RG16_SNORM_EXT
GL_RG16UI:
gl: GL_RG16UI
GL_RG32F:
gl: GL_RG32F
GL_RG32F_EXT:
gl: GL_RG32F_EXT
GL_RG32I:
gl: GL_RG32I
GL_RG32UI:
gl: GL_RG32UI
GL_RG8:
gl: GL_RG8
GL_RG8_EXT:
gl: GL_RG8_EXT
GL_RG8I:
gl: GL_RG8I
GL_RG8_SNORM:
gl: GL_RG8_SNORM
GL_RG8UI:
gl: GL_RG8UI
GL_RGB:
gl: GL_RGB
GL_RGB10:
gl: GL_RGB10
GL_RGB10_A2:
gl: GL_RGB10_A2
GL_RGB10_A2_EXT:
gl: GL_RGB10_A2_EXT
GL_RGB10_A2UI:
gl: GL_RGB10_A2UI
GL_RGB10_EXT:
gl: GL_RGB10_EXT
GL_RGB12:
gl: GL_RGB12
GL_RGB12_EXT:
gl: GL_RGB12_EXT
GL_RGB16:
gl: GL_RGB16
GL_RGB16_EXT:
gl: GL_RGB16_EXT
GL_RGB16F:
gl: GL_RGB16F
GL_RGB16F_ARB:
gl: GL_RGB16F_ARB
GL_RGB16F_EXT:
gl: GL_RGB16F_EXT
GL_RGB16I:
gl: GL_RGB16I
GL_RGB16I_EXT:
gl: GL_RGB16I_EXT
GL_RGB16_SNORM:
gl: GL_RGB16_SNORM
GL_RGB16_SNORM_EXT:
gl: GL_RGB16_SNORM_EXT
GL_RGB16UI:
gl: GL_RGB16UI
GL_RGB16UI_EXT:
gl: GL_RGB16UI_EXT
GL_RGB2_EXT:
gl: GL_RGB2_EXT
GL_RGB32F:
gl: GL_RGB32F
GL_RGB32F_ARB:
gl: GL_RGB32F_ARB
GL_RGB32F_EXT:
gl: GL_RGB32F_EXT
GL_RGB32I:
gl: GL_RGB32I
GL_RGB32I_EXT:
gl: GL_RGB32I_EXT
GL_RGB32UI:
gl: GL_RGB32UI
GL_RGB32UI_EXT:
gl: GL_RGB32UI_EXT
GL_RGB4:
gl: GL_RGB4
GL_RGB_422_APPLE:
gl: GL_RGB_422_APPLE
GL_RGB4_EXT:
gl: GL_RGB4_EXT
GL_RGB4_S3TC:
gl: GL_RGB4_S3TC
GL_RGB5:
gl: GL_RGB5
GL_RGB565:
gl: GL_RGB565
GL_RGB565_OES:
gl: GL_RGB565_OES
GL_RGB5_A1:
gl: GL_RGB5_A1
GL_RGB5_A1_EXT:
gl: GL_RGB5_A1_EXT
GL_RGB5_A1_OES:
gl: GL_RGB5_A1_OES
GL_RGB5_EXT:
gl: GL_RGB5_EXT
GL_RGB8:
gl: GL_RGB8
GL_RGB8_EXT:
gl: GL_RGB8_EXT
GL_RGB8I:
gl: GL_RGB8I
GL_RGB8I_EXT:
gl: GL_RGB8I_EXT
GL_RGB8_OES:
gl: GL_RGB8_OES
GL_RGB8_SNORM:
gl: GL_RGB8_SNORM
GL_RGB8UI:
gl: GL_RGB8UI
GL_RGB8UI_EXT:
gl: GL_RGB8UI_EXT
GL_RGB9_E5:
gl: GL_RGB9_E5
GL_RGB9_E5_APPLE:
gl: GL_RGB9_E5_APPLE
GL_RGB9_E5_EXT:
gl: GL_RGB9_E5_EXT
GL_RGBA:
gl: GL_RGBA
GL_RGBA12:
gl: GL_RGBA12
GL_RGBA12_EXT:
gl: GL_RGBA12_EXT
GL_RGBA16:
gl: GL_RGBA16
GL_RGBA16_EXT:
gl: GL_RGBA16_EXT
GL_RGBA16F:
gl: GL_RGBA16F
GL_RGBA16F_ARB:
gl: GL_RGBA16F_ARB
GL_RGBA16F_EXT:
gl: GL_RGBA16F_EXT
GL_RGBA16I:
gl: GL_RGBA16I
GL_RGBA16I_EXT:
gl: GL_RGBA16I_EXT
GL_RGBA16_SNORM:
gl: GL_RGBA16_SNORM
GL_RGBA16_SNORM_EXT:
gl: GL_RGBA16_SNORM_EXT
GL_RGBA16UI:
gl: GL_RGBA16UI
GL_RGBA16UI_EXT:
gl: GL_RGBA16UI_EXT
GL_RGBA2:
gl: GL_RGBA2
GL_RGBA2_EXT:
gl: GL_RGBA2_EXT
GL_RGBA32F:
gl: GL_RGBA32F
GL_RGBA32F_ARB:
gl: GL_RGBA32F_ARB
GL_RGBA32F_EXT:
gl: GL_RGBA32F_EXT
GL_RGBA32I:
gl: GL_RGBA32I
GL_RGBA32I_EXT:
gl: GL_RGBA32I_EXT
GL_RGBA32UI:
gl: GL_RGBA32UI
GL_RGBA32UI_EXT:
gl: GL_RGBA32UI_EXT
GL_RGBA4:
gl: GL_RGBA4
GL_RGBA4_DXT5_S3TC:
gl: GL_RGBA4_DXT5_S3TC
GL_RGBA4_EXT:
gl: GL_RGBA4_EXT
GL_RGBA4_OES:
gl: GL_RGBA4_OES
GL_RGBA4_S3TC:
gl: GL_RGBA4_S3TC
GL_RGBA8:
gl: GL_RGBA8
GL_RGBA8_EXT:
gl: GL_RGBA8_EXT
GL_RGBA8I:
gl: GL_RGBA8I
GL_RGBA8I_EXT:
gl: GL_RGBA8I_EXT
GL_RGBA8_OES:
gl: GL_RGBA8_OES
GL_RGBA8_SNORM:
gl: GL_RGBA8_SNORM
GL_RGBA8UI:
gl: GL_RGBA8UI
GL_RGBA8UI_EXT:
gl: GL_RGBA8UI_EXT
GL_RGBA_DXT5_S3TC:
gl: GL_RGBA_DXT5_S3TC
GL_RGBA_FLOAT16_APPLE:
gl: GL_RGBA_FLOAT16_APPLE
GL_RGBA_FLOAT16_ATI:
gl: GL_RGBA_FLOAT16_ATI
GL_RGBA_FLOAT32_APPLE:
gl: GL_RGBA_FLOAT32_APPLE
GL_RGBA_FLOAT32_ATI:
gl: GL_RGBA_FLOAT32_ATI
GL_RGBA_FLOAT_MODE_ARB:
gl: GL_RGBA_FLOAT_MODE_ARB
GL_RGBA_FLOAT_MODE_ATI:
gl: GL_RGBA_FLOAT_MODE_ATI
GL_RGBA_INTEGER:
gl: GL_RGBA_INTEGER
GL_RGBA_INTEGER_EXT:
gl: GL_RGBA_INTEGER_EXT
GL_RGBA_INTEGER_MODE_EXT:
gl: GL_RGBA_INTEGER_MODE_EXT
GL_RGBA_S3TC:
gl: GL_RGBA_S3TC
GL_RGBA_SIGNED_COMPONENTS_EXT:
gl: GL_RGBA_SIGNED_COMPONENTS_EXT
GL_RGBA_SNORM:
gl: GL_RGBA_SNORM
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV:
gl: GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
GL_RGB_FLOAT16_APPLE:
gl: GL_RGB_FLOAT16_APPLE
GL_RGB_FLOAT16_ATI:
gl: GL_RGB_FLOAT16_ATI
GL_RGB_FLOAT32_APPLE:
gl: GL_RGB_FLOAT32_APPLE
GL_RGB_FLOAT32_ATI:
gl: GL_RGB_FLOAT32_ATI
GL_RGB_INTEGER:
gl: GL_RGB_INTEGER
GL_RGB_INTEGER_EXT:
gl: GL_RGB_INTEGER_EXT
GL_RGB_RAW_422_APPLE:
gl: GL_RGB_RAW_422_APPLE
GL_RGB_S3TC:
gl: GL_RGB_S3TC
GL_RGB_SCALE_ARB:
gl: GL_RGB_SCALE_ARB
GL_RGB_SCALE_EXT:
gl: GL_RGB_SCALE_EXT
GL_RGB_SNORM:
gl: GL_RGB_SNORM
GL_RG_EXT:
gl: GL_RG_EXT
GL_RG_INTEGER:
gl: GL_RG_INTEGER
GL_RG_SNORM:
gl: GL_RG_SNORM
GL_RIGHT:
gl: GL_RIGHT
glRotatexOES:
gl: glRotatexOES
GL_ROUNDED_RECT2_NV:
gl: GL_ROUNDED_RECT2_NV
GL_ROUNDED_RECT4_NV:
gl: GL_ROUNDED_RECT4_NV
GL_ROUNDED_RECT8_NV:
gl: GL_ROUNDED_RECT8_NV
GL_ROUNDED_RECT_NV:
gl: GL_ROUNDED_RECT_NV
GL_ROUND_NV:
gl: GL_ROUND_NV
GL_SAMPLE_ALPHA_TO_COVERAGE:
gl: GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
gl: GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
GL_SAMPLE_ALPHA_TO_MASK_EXT:
gl: GL_SAMPLE_ALPHA_TO_MASK_EXT
GL_SAMPLE_ALPHA_TO_MASK_SGIS:
gl: GL_SAMPLE_ALPHA_TO_MASK_SGIS
GL_SAMPLE_ALPHA_TO_ONE:
gl: GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_ALPHA_TO_ONE_ARB:
gl: GL_SAMPLE_ALPHA_TO_ONE_ARB
GL_SAMPLE_ALPHA_TO_ONE_EXT:
gl: GL_SAMPLE_ALPHA_TO_ONE_EXT
GL_SAMPLE_ALPHA_TO_ONE_SGIS:
gl: GL_SAMPLE_ALPHA_TO_ONE_SGIS
GL_SAMPLE_BUFFERS:
gl: GL_SAMPLE_BUFFERS
GL_SAMPLE_BUFFERS_3DFX:
gl: GL_SAMPLE_BUFFERS_3DFX
GL_SAMPLE_BUFFERS_ARB:
gl: GL_SAMPLE_BUFFERS_ARB
GL_SAMPLE_BUFFERS_EXT:
gl: GL_SAMPLE_BUFFERS_EXT
GL_SAMPLE_BUFFERS_SGIS:
gl: GL_SAMPLE_BUFFERS_SGIS
glSampleCoverage:
gl: glSampleCoverage
GL_SAMPLE_COVERAGE:
gl: GL_SAMPLE_COVERAGE
glSampleCoverageARB:
gl: glSampleCoverageARB
GL_SAMPLE_COVERAGE_ARB:
gl: GL_SAMPLE_COVERAGE_ARB
GL_SAMPLE_COVERAGE_INVERT:
gl: GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_INVERT_ARB:
gl: GL_SAMPLE_COVERAGE_INVERT_ARB
GL_SAMPLE_COVERAGE_VALUE:
gl: GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_VALUE_ARB:
gl: GL_SAMPLE_COVERAGE_VALUE_ARB
glSampleCoveragexOES:
gl: glSampleCoveragexOES
GL_SAMPLE_LOCATION_ARB:
gl: GL_SAMPLE_LOCATION_ARB
GL_SAMPLE_LOCATION_NV:
gl: GL_SAMPLE_LOCATION_NV
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
gl: GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV:
gl: GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
gl: GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV:
gl: GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
gl: GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV:
gl: GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
glSampleMapATI:
gl: glSampleMapATI
GL_SAMPLE_MASK:
gl: GL_SAMPLE_MASK
glSampleMaskEXT:
gl: glSampleMaskEXT
GL_SAMPLE_MASK_EXT:
gl: GL_SAMPLE_MASK_EXT
glSampleMaski:
gl: glSampleMaski
glSampleMaskIndexedNV:
gl: glSampleMaskIndexedNV
GL_SAMPLE_MASK_INVERT_EXT:
gl: GL_SAMPLE_MASK_INVERT_EXT
GL_SAMPLE_MASK_INVERT_SGIS:
gl: GL_SAMPLE_MASK_INVERT_SGIS
GL_SAMPLE_MASK_NV:
gl: GL_SAMPLE_MASK_NV
glSampleMaskSGIS:
gl: glSampleMaskSGIS
GL_SAMPLE_MASK_SGIS:
gl: GL_SAMPLE_MASK_SGIS
GL_SAMPLE_MASK_VALUE:
gl: GL_SAMPLE_MASK_VALUE
GL_SAMPLE_MASK_VALUE_EXT:
gl: GL_SAMPLE_MASK_VALUE_EXT
GL_SAMPLE_MASK_VALUE_NV:
gl: GL_SAMPLE_MASK_VALUE_NV
GL_SAMPLE_MASK_VALUE_SGIS:
gl: GL_SAMPLE_MASK_VALUE_SGIS
GL_SAMPLE_PATTERN_EXT:
gl: GL_SAMPLE_PATTERN_EXT
glSamplePatternEXT:
gl: glSamplePatternEXT
GL_SAMPLE_PATTERN_SGIS:
gl: GL_SAMPLE_PATTERN_SGIS
glSamplePatternSGIS:
gl: glSamplePatternSGIS
GL_SAMPLE_POSITION:
gl: GL_SAMPLE_POSITION
GL_SAMPLE_POSITION_NV:
gl: GL_SAMPLE_POSITION_NV
GL_SAMPLER:
gl: GL_SAMPLER
GL_SAMPLER_1D:
gl: GL_SAMPLER_1D
GL_SAMPLER_1D_ARB:
gl: GL_SAMPLER_1D_ARB
GL_SAMPLER_1D_ARRAY:
gl: GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_EXT:
gl: GL_SAMPLER_1D_ARRAY_EXT
GL_SAMPLER_1D_ARRAY_SHADOW:
gl: GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
gl: GL_SAMPLER_1D_ARRAY_SHADOW_EXT
GL_SAMPLER_1D_SHADOW:
gl: GL_SAMPLER_1D_SHADOW
GL_SAMPLER_1D_SHADOW_ARB:
gl: GL_SAMPLER_1D_SHADOW_ARB
GL_SAMPLER_2D:
gl: GL_SAMPLER_2D
GL_SAMPLER_2D_ARB:
gl: GL_SAMPLER_2D_ARB
GL_SAMPLER_2D_ARRAY:
gl: GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_EXT:
gl: GL_SAMPLER_2D_ARRAY_EXT
GL_SAMPLER_2D_ARRAY_SHADOW:
gl: GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
gl: GL_SAMPLER_2D_ARRAY_SHADOW_EXT
GL_SAMPLER_2D_ARRAY_SHADOW_NV:
gl: GL_SAMPLER_2D_ARRAY_SHADOW_NV
GL_SAMPLER_2D_MULTISAMPLE:
gl: GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl: GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES:
gl: GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_SAMPLER_2D_RECT:
gl: GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_ARB:
gl: GL_SAMPLER_2D_RECT_ARB
GL_SAMPLER_2D_RECT_SHADOW:
gl: GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_2D_RECT_SHADOW_ARB:
gl: GL_SAMPLER_2D_RECT_SHADOW_ARB
GL_SAMPLER_2D_SHADOW:
gl: GL_SAMPLER_2D_SHADOW
GL_SAMPLER_2D_SHADOW_ARB:
gl: GL_SAMPLER_2D_SHADOW_ARB
GL_SAMPLER_2D_SHADOW_EXT:
gl: GL_SAMPLER_2D_SHADOW_EXT
GL_SAMPLER_3D:
gl: GL_SAMPLER_3D
GL_SAMPLER_3D_ARB:
gl: GL_SAMPLER_3D_ARB
GL_SAMPLER_3D_OES:
gl: GL_SAMPLER_3D_OES
GL_SAMPLER_BINDING:
gl: GL_SAMPLER_BINDING
GL_SAMPLER_BUFFER:
gl: GL_SAMPLER_BUFFER
GL_SAMPLER_BUFFER_AMD:
gl: GL_SAMPLER_BUFFER_AMD
GL_SAMPLER_BUFFER_EXT:
gl: GL_SAMPLER_BUFFER_EXT
GL_SAMPLER_BUFFER_OES:
gl: GL_SAMPLER_BUFFER_OES
GL_SAMPLER_CUBE:
gl: GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_ARB:
gl: GL_SAMPLER_CUBE_ARB
GL_SAMPLER_CUBE_MAP_ARRAY:
gl: GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_ARB:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_SAMPLER_CUBE_MAP_ARRAY_EXT:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_SAMPLER_CUBE_MAP_ARRAY_OES:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_OES
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES:
gl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
GL_SAMPLER_CUBE_SHADOW:
gl: GL_SAMPLER_CUBE_SHADOW
GL_SAMPLER_CUBE_SHADOW_EXT:
gl: GL_SAMPLER_CUBE_SHADOW_EXT
GL_SAMPLER_CUBE_SHADOW_NV:
gl: GL_SAMPLER_CUBE_SHADOW_NV
GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT:
gl: GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT
GL_SAMPLER_EXTERNAL_OES:
gl: GL_SAMPLER_EXTERNAL_OES
GL_SAMPLER_KHR:
gl: GL_SAMPLER_KHR
GL_SAMPLER_OBJECT_AMD:
gl: GL_SAMPLER_OBJECT_AMD
glSamplerParameterf:
gl: glSamplerParameterf
glSamplerParameterfv:
gl: glSamplerParameterfv
glSamplerParameteri:
gl: glSamplerParameteri
glSamplerParameterIiv:
gl: glSamplerParameterIiv
glSamplerParameterIivEXT:
gl: glSamplerParameterIivEXT
glSamplerParameterIivOES:
gl: glSamplerParameterIivOES
glSamplerParameterIuiv:
gl: glSamplerParameterIuiv
glSamplerParameterIuivEXT:
gl: glSamplerParameterIuivEXT
glSamplerParameterIuivOES:
gl: glSamplerParameterIuivOES
glSamplerParameteriv:
gl: glSamplerParameteriv
GL_SAMPLER_RENDERBUFFER_NV:
gl: GL_SAMPLER_RENDERBUFFER_NV
GL_SAMPLES:
gl: GL_SAMPLES
GL_SAMPLES_3DFX:
gl: GL_SAMPLES_3DFX
GL_SAMPLES_ARB:
gl: GL_SAMPLES_ARB
GL_SAMPLES_EXT:
gl: GL_SAMPLES_EXT
GL_SAMPLE_SHADING:
gl: GL_SAMPLE_SHADING
GL_SAMPLE_SHADING_ARB:
gl: GL_SAMPLE_SHADING_ARB
GL_SAMPLE_SHADING_OES:
gl: GL_SAMPLE_SHADING_OES
GL_SAMPLES_PASSED:
gl: GL_SAMPLES_PASSED
GL_SAMPLES_PASSED_ARB:
gl: GL_SAMPLES_PASSED_ARB
GL_SAMPLES_SGIS:
gl: GL_SAMPLES_SGIS
GL_SATURATE_BIT_ATI:
gl: GL_SATURATE_BIT_ATI
GL_SCALAR_EXT:
gl: GL_SCALAR_EXT
GL_SCALEBIAS_HINT_SGIX:
gl: GL_SCALEBIAS_HINT_SGIX
GL_SCALE_BY_FOUR_NV:
gl: GL_SCALE_BY_FOUR_NV
GL_SCALE_BY_ONE_HALF_NV:
gl: GL_SCALE_BY_ONE_HALF_NV
GL_SCALE_BY_TWO_NV:
gl: GL_SCALE_BY_TWO_NV
GL_SCALED_RESOLVE_FASTEST_EXT:
gl: GL_SCALED_RESOLVE_FASTEST_EXT
GL_SCALED_RESOLVE_NICEST_EXT:
gl: GL_SCALED_RESOLVE_NICEST_EXT
glScalexOES:
gl: glScalexOES
glScissor:
gl: glScissor
glScissorArrayv:
gl: glScissorArrayv
glScissorArrayvNV:
gl: glScissorArrayvNV
glScissorArrayvOES:
gl: glScissorArrayvOES
GL_SCISSOR_BOX:
gl: GL_SCISSOR_BOX
GL_SCISSOR_BOX_EXCLUSIVE_NV:
gl: GL_SCISSOR_BOX_EXCLUSIVE_NV
GL_SCISSOR_COMMAND_NV:
gl: GL_SCISSOR_COMMAND_NV
glScissorExclusiveArrayvNV:
gl: glScissorExclusiveArrayvNV
glScissorExclusiveNV:
gl: glScissorExclusiveNV
glScissorIndexed:
gl: glScissorIndexed
glScissorIndexedNV:
gl: glScissorIndexedNV
glScissorIndexedOES:
gl: glScissorIndexedOES
glScissorIndexedv:
gl: glScissorIndexedv
glScissorIndexedvNV:
gl: glScissorIndexedvNV
glScissorIndexedvOES:
gl: glScissorIndexedvOES
GL_SCISSOR_TEST:
gl: GL_SCISSOR_TEST
GL_SCISSOR_TEST_EXCLUSIVE_NV:
gl: GL_SCISSOR_TEST_EXCLUSIVE_NV
GL_SCREEN:
gl: GL_SCREEN
GL_SCREEN_COORDINATES_REND:
gl: GL_SCREEN_COORDINATES_REND
GL_SCREEN_KHR:
gl: GL_SCREEN_KHR
GL_SCREEN_NV:
gl: GL_SCREEN_NV
glSecondaryColor3bEXT:
gl: glSecondaryColor3bEXT
glSecondaryColor3bvEXT:
gl: glSecondaryColor3bvEXT
glSecondaryColor3dEXT:
gl: glSecondaryColor3dEXT
glSecondaryColor3dvEXT:
gl: glSecondaryColor3dvEXT
glSecondaryColor3fEXT:
gl: glSecondaryColor3fEXT
glSecondaryColor3fvEXT:
gl: glSecondaryColor3fvEXT
glSecondaryColor3hNV:
gl: glSecondaryColor3hNV
glSecondaryColor3hvNV:
gl: glSecondaryColor3hvNV
glSecondaryColor3iEXT:
gl: glSecondaryColor3iEXT
glSecondaryColor3ivEXT:
gl: glSecondaryColor3ivEXT
glSecondaryColor3sEXT:
gl: glSecondaryColor3sEXT
glSecondaryColor3svEXT:
gl: glSecondaryColor3svEXT
glSecondaryColor3ubEXT:
gl: glSecondaryColor3ubEXT
glSecondaryColor3ubvEXT:
gl: glSecondaryColor3ubvEXT
glSecondaryColor3uiEXT:
gl: glSecondaryColor3uiEXT
glSecondaryColor3uivEXT:
gl: glSecondaryColor3uivEXT
glSecondaryColor3usEXT:
gl: glSecondaryColor3usEXT
glSecondaryColor3usvEXT:
gl: glSecondaryColor3usvEXT
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV:
gl: GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
gl: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_SECONDARY_COLOR_ARRAY_EXT:
gl: GL_SECONDARY_COLOR_ARRAY_EXT
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV:
gl: GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
GL_SECONDARY_COLOR_ARRAY_LIST_IBM:
gl: GL_SECONDARY_COLOR_ARRAY_LIST_IBM
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM:
gl: GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
gl: GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
gl: GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
gl: GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
gl: GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
glSecondaryColorFormatNV:
gl: glSecondaryColorFormatNV
GL_SECONDARY_COLOR_NV:
gl: GL_SECONDARY_COLOR_NV
glSecondaryColorP3ui:
gl: glSecondaryColorP3ui
glSecondaryColorP3uiv:
gl: glSecondaryColorP3uiv
glSecondaryColorPointerEXT:
gl: glSecondaryColorPointerEXT
glSecondaryColorPointerListIBM:
gl: glSecondaryColorPointerListIBM
GL_SECONDARY_INTERPOLATOR_ATI:
gl: GL_SECONDARY_INTERPOLATOR_ATI
glSelectPerfMonitorCountersAMD:
gl: glSelectPerfMonitorCountersAMD
glSemaphoreParameterivNV:
gl: glSemaphoreParameterivNV
glSemaphoreParameterui64vEXT:
gl: glSemaphoreParameterui64vEXT
GL_SEMAPHORE_TYPE_BINARY_NV:
gl: GL_SEMAPHORE_TYPE_BINARY_NV
GL_SEMAPHORE_TYPE_NV:
gl: GL_SEMAPHORE_TYPE_NV
GL_SEMAPHORE_TYPE_TIMELINE_NV:
gl: GL_SEMAPHORE_TYPE_TIMELINE_NV
GL_SEPARABLE_2D:
gl: GL_SEPARABLE_2D
GL_SEPARABLE_2D_EXT:
gl: GL_SEPARABLE_2D_EXT
glSeparableFilter2D:
gl: glSeparableFilter2D
glSeparableFilter2DEXT:
gl: glSeparableFilter2DEXT
GL_SEPARATE_ATTRIBS:
gl: GL_SEPARATE_ATTRIBS
GL_SEPARATE_ATTRIBS_EXT:
gl: GL_SEPARATE_ATTRIBS_EXT
GL_SEPARATE_ATTRIBS_NV:
gl: GL_SEPARATE_ATTRIBS_NV
GL_SEPARATE_SPECULAR_COLOR_EXT:
gl: GL_SEPARATE_SPECULAR_COLOR_EXT
GL_SET:
gl: GL_SET
GL_SET_AMD:
gl: GL_SET_AMD
glSetFenceAPPLE:
gl: glSetFenceAPPLE
glSetFenceNV:
gl: glSetFenceNV
glSetFragmentShaderConstantATI:
gl: glSetFragmentShaderConstantATI
glSetInvariantEXT:
gl: glSetInvariantEXT
glSetLocalConstantEXT:
gl: glSetLocalConstantEXT
glSetMultisamplefvAMD:
gl: glSetMultisamplefvAMD
GL_SGX_BINARY_IMG:
gl: GL_SGX_BINARY_IMG
GL_SGX_PROGRAM_BINARY_IMG:
gl: GL_SGX_PROGRAM_BINARY_IMG
GL_SHADER:
gl: GL_SHADER
glShaderBinary:
gl: glShaderBinary
GL_SHADER_BINARY_DMP:
gl: GL_SHADER_BINARY_DMP
GL_SHADER_BINARY_FORMATS:
gl: GL_SHADER_BINARY_FORMATS
GL_SHADER_BINARY_FORMAT_SPIR_V:
gl: GL_SHADER_BINARY_FORMAT_SPIR_V
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB:
gl: GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
GL_SHADER_BINARY_VIV:
gl: GL_SHADER_BINARY_VIV
GL_SHADER_COMPILER:
gl: GL_SHADER_COMPILER
GL_SHADER_CONSISTENT_NV:
gl: GL_SHADER_CONSISTENT_NV
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV:
gl: GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT:
gl: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT:
gl: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
GL_SHADER_IMAGE_ATOMIC:
gl: GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD:
gl: GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE:
gl: GL_SHADER_IMAGE_STORE
GL_SHADER_INCLUDE_ARB:
gl: GL_SHADER_INCLUDE_ARB
GL_SHADER_KHR:
gl: GL_SHADER_KHR
GL_SHADER_OBJECT_ARB:
gl: GL_SHADER_OBJECT_ARB
GL_SHADER_OBJECT_EXT:
gl: GL_SHADER_OBJECT_EXT
glShaderOp1EXT:
gl: glShaderOp1EXT
glShaderOp2EXT:
gl: glShaderOp2EXT
glShaderOp3EXT:
gl: glShaderOp3EXT
GL_SHADER_OPERATION_NV:
gl: GL_SHADER_OPERATION_NV
GL_SHADER_PIXEL_LOCAL_STORAGE_EXT:
gl: GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
glShaderSource:
gl: glShaderSource
glShaderSourceARB:
gl: glShaderSourceARB
GL_SHADER_SOURCE_LENGTH:
gl: GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT:
gl: GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK:
gl: GL_SHADER_STORAGE_BLOCK
glShaderStorageBlockBinding:
gl: glShaderStorageBlockBinding
GL_SHADER_STORAGE_BUFFER:
gl: GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING:
gl: GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
gl: GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE:
gl: GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START:
gl: GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE:
gl: GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION:
gl: GL_SHADING_LANGUAGE_VERSION
GL_SHADING_LANGUAGE_VERSION_ARB:
gl: GL_SHADING_LANGUAGE_VERSION_ARB
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV:
gl: GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV:
gl: GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
GL_SHADING_RATE_1X1_PIXELS_EXT:
gl: GL_SHADING_RATE_1X1_PIXELS_EXT
GL_SHADING_RATE_1X1_PIXELS_QCOM:
gl: GL_SHADING_RATE_1X1_PIXELS_QCOM
GL_SHADING_RATE_1X2_PIXELS_EXT:
gl: GL_SHADING_RATE_1X2_PIXELS_EXT
GL_SHADING_RATE_1X2_PIXELS_QCOM:
gl: GL_SHADING_RATE_1X2_PIXELS_QCOM
GL_SHADING_RATE_1X4_PIXELS_EXT:
gl: GL_SHADING_RATE_1X4_PIXELS_EXT
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV:
gl: GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
GL_SHADING_RATE_2X1_PIXELS_EXT:
gl: GL_SHADING_RATE_2X1_PIXELS_EXT
GL_SHADING_RATE_2X1_PIXELS_QCOM:
gl: GL_SHADING_RATE_2X1_PIXELS_QCOM
GL_SHADING_RATE_2X2_PIXELS_EXT:
gl: GL_SHADING_RATE_2X2_PIXELS_EXT
GL_SHADING_RATE_2X2_PIXELS_QCOM:
gl: GL_SHADING_RATE_2X2_PIXELS_QCOM
GL_SHADING_RATE_2X4_PIXELS_EXT:
gl: GL_SHADING_RATE_2X4_PIXELS_EXT
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV:
gl: GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
GL_SHADING_RATE_4X1_PIXELS_EXT:
gl: GL_SHADING_RATE_4X1_PIXELS_EXT
GL_SHADING_RATE_4X2_PIXELS_EXT:
gl: GL_SHADING_RATE_4X2_PIXELS_EXT
GL_SHADING_RATE_4X2_PIXELS_QCOM:
gl: GL_SHADING_RATE_4X2_PIXELS_QCOM
GL_SHADING_RATE_4X4_PIXELS_EXT:
gl: GL_SHADING_RATE_4X4_PIXELS_EXT
GL_SHADING_RATE_4X4_PIXELS_QCOM:
gl: GL_SHADING_RATE_4X4_PIXELS_QCOM
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV:
gl: GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
GL_SHADING_RATE_ATTACHMENT_EXT:
gl: GL_SHADING_RATE_ATTACHMENT_EXT
glShadingRateCombinerOpsEXT:
gl: glShadingRateCombinerOpsEXT
GL_SHADING_RATE_EXT:
gl: GL_SHADING_RATE_EXT
glShadingRateEXT:
gl: glShadingRateEXT
glShadingRateImageBarrierNV:
gl: glShadingRateImageBarrierNV
GL_SHADING_RATE_IMAGE_BINDING_NV:
gl: GL_SHADING_RATE_IMAGE_BINDING_NV
GL_SHADING_RATE_IMAGE_NV:
gl: GL_SHADING_RATE_IMAGE_NV
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV:
gl: GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV
glShadingRateImagePaletteNV:
gl: glShadingRateImagePaletteNV
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV:
gl: GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV:
gl: GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV:
gl: GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV:
gl: GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV
GL_SHADING_RATE_NO_INVOCATIONS_NV:
gl: GL_SHADING_RATE_NO_INVOCATIONS_NV
GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM:
gl: GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM
GL_SHADING_RATE_QCOM:
gl: GL_SHADING_RATE_QCOM
glShadingRateQCOM:
gl: glShadingRateQCOM
glShadingRateSampleOrderCustomNV:
gl: glShadingRateSampleOrderCustomNV
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV:
gl: GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV
glShadingRateSampleOrderNV:
gl: glShadingRateSampleOrderNV
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV:
gl: GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV:
gl: GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV
GL_SHADOW_AMBIENT_SGIX:
gl: GL_SHADOW_AMBIENT_SGIX
GL_SHADOW_ATTENUATION_EXT:
gl: GL_SHADOW_ATTENUATION_EXT
GL_SHARED_EDGE_NV:
gl: GL_SHARED_EDGE_NV
GL_SHARED_TEXTURE_PALETTE_EXT:
gl: GL_SHARED_TEXTURE_PALETTE_EXT
glSharpenTexFuncSGIS:
gl: glSharpenTexFuncSGIS
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS:
gl: GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
GLshort:
gl: GLshort
GL_SIGNALED:
gl: GL_SIGNALED
GL_SIGNALED_APPLE:
gl: GL_SIGNALED_APPLE
glSignalSemaphoreEXT:
gl: glSignalSemaphoreEXT
glSignalSemaphoreui64NVX:
gl: glSignalSemaphoreui64NVX
glSignalVkFenceNV:
gl: glSignalVkFenceNV
glSignalVkSemaphoreNV:
gl: glSignalVkSemaphoreNV
GL_SIGNED_ALPHA8_NV:
gl: GL_SIGNED_ALPHA8_NV
GL_SIGNED_ALPHA_NV:
gl: GL_SIGNED_ALPHA_NV
GL_SIGNED_HILO16_NV:
gl: GL_SIGNED_HILO16_NV
GL_SIGNED_HILO8_NV:
gl: GL_SIGNED_HILO8_NV
GL_SIGNED_HILO_NV:
gl: GL_SIGNED_HILO_NV
GL_SIGNED_IDENTITY_NV:
gl: GL_SIGNED_IDENTITY_NV
GL_SIGNED_INTENSITY8_NV:
gl: GL_SIGNED_INTENSITY8_NV
GL_SIGNED_INTENSITY_NV:
gl: GL_SIGNED_INTENSITY_NV
GL_SIGNED_LUMINANCE8_ALPHA8_NV:
gl: GL_SIGNED_LUMINANCE8_ALPHA8_NV
GL_SIGNED_LUMINANCE8_NV:
gl: GL_SIGNED_LUMINANCE8_NV
GL_SIGNED_LUMINANCE_ALPHA_NV:
gl: GL_SIGNED_LUMINANCE_ALPHA_NV
GL_SIGNED_LUMINANCE_NV:
gl: GL_SIGNED_LUMINANCE_NV
GL_SIGNED_NEGATE_NV:
gl: GL_SIGNED_NEGATE_NV
GL_SIGNED_NORMALIZED:
gl: GL_SIGNED_NORMALIZED
GL_SIGNED_RGB8_NV:
gl: GL_SIGNED_RGB8_NV
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV:
gl: GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
GL_SIGNED_RGBA8_NV:
gl: GL_SIGNED_RGBA8_NV
GL_SIGNED_RGBA_NV:
gl: GL_SIGNED_RGBA_NV
GL_SIGNED_RGB_NV:
gl: GL_SIGNED_RGB_NV
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV:
gl: GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
gl: GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
gl: GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
gl: GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
gl: GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SINGLE_COLOR_EXT:
gl: GL_SINGLE_COLOR_EXT
GLsizei:
gl: GLsizei
GLsizeiptr:
gl: GLsizeiptr
GLsizeiptrARB:
gl: GLsizeiptrARB
GL_SKIP_COMPONENTS1_NV:
gl: GL_SKIP_COMPONENTS1_NV
GL_SKIP_COMPONENTS2_NV:
gl: GL_SKIP_COMPONENTS2_NV
GL_SKIP_COMPONENTS3_NV:
gl: GL_SKIP_COMPONENTS3_NV
GL_SKIP_COMPONENTS4_NV:
gl: GL_SKIP_COMPONENTS4_NV
GL_SKIP_DECODE_EXT:
gl: GL_SKIP_DECODE_EXT
GL_SKIP_MISSING_GLYPH_NV:
gl: GL_SKIP_MISSING_GLYPH_NV
glsl_functions:
glsl_functions: glsl_functions
GL_SLICE_ACCUM_SUN:
gl: GL_SLICE_ACCUM_SUN
GL_SLUMINANCE8_ALPHA8_EXT:
gl: GL_SLUMINANCE8_ALPHA8_EXT
GL_SLUMINANCE8_ALPHA8_NV:
gl: GL_SLUMINANCE8_ALPHA8_NV
GL_SLUMINANCE8_EXT:
gl: GL_SLUMINANCE8_EXT
GL_SLUMINANCE8_NV:
gl: GL_SLUMINANCE8_NV
GL_SLUMINANCE_ALPHA_EXT:
gl: GL_SLUMINANCE_ALPHA_EXT
GL_SLUMINANCE_ALPHA_NV:
gl: GL_SLUMINANCE_ALPHA_NV
GL_SLUMINANCE_EXT:
gl: GL_SLUMINANCE_EXT
GL_SLUMINANCE_NV:
gl: GL_SLUMINANCE_NV
GL_SMALL_CCW_ARC_TO_NV:
gl: GL_SMALL_CCW_ARC_TO_NV
GL_SMALL_CW_ARC_TO_NV:
gl: GL_SMALL_CW_ARC_TO_NV
GL_SMAPHS30_PROGRAM_BINARY_DMP:
gl: GL_SMAPHS30_PROGRAM_BINARY_DMP
GL_SMAPHS_PROGRAM_BINARY_DMP:
gl: GL_SMAPHS_PROGRAM_BINARY_DMP
GL_SM_COUNT_NV:
gl: GL_SM_COUNT_NV
GL_SMOOTH_CUBIC_CURVE_TO_NV:
gl: GL_SMOOTH_CUBIC_CURVE_TO_NV
GL_SMOOTH_LINE_WIDTH_GRANULARITY:
gl: GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE:
gl: GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY:
gl: GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE:
gl: GL_SMOOTH_POINT_SIZE_RANGE
GL_SMOOTH_QUADRATIC_CURVE_TO_NV:
gl: GL_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_SOFTLIGHT:
gl: GL_SOFTLIGHT
GL_SOFTLIGHT_KHR:
gl: GL_SOFTLIGHT_KHR
GL_SOFTLIGHT_NV:
gl: GL_SOFTLIGHT_NV
GL_SOURCE0_ALPHA_ARB:
gl: GL_SOURCE0_ALPHA_ARB
GL_SOURCE0_ALPHA_EXT:
gl: GL_SOURCE0_ALPHA_EXT
GL_SOURCE0_RGB_ARB:
gl: GL_SOURCE0_RGB_ARB
GL_SOURCE0_RGB_EXT:
gl: GL_SOURCE0_RGB_EXT
GL_SOURCE1_ALPHA_ARB:
gl: GL_SOURCE1_ALPHA_ARB
GL_SOURCE1_ALPHA_EXT:
gl: GL_SOURCE1_ALPHA_EXT
GL_SOURCE1_RGB_ARB:
gl: GL_SOURCE1_RGB_ARB
GL_SOURCE1_RGB_EXT:
gl: GL_SOURCE1_RGB_EXT
GL_SOURCE2_ALPHA_ARB:
gl: GL_SOURCE2_ALPHA_ARB
GL_SOURCE2_ALPHA_EXT:
gl: GL_SOURCE2_ALPHA_EXT
GL_SOURCE2_RGB_ARB:
gl: GL_SOURCE2_RGB_ARB
GL_SOURCE2_RGB_EXT:
gl: GL_SOURCE2_RGB_EXT
GL_SOURCE3_ALPHA_NV:
gl: GL_SOURCE3_ALPHA_NV
GL_SOURCE3_RGB_NV:
gl: GL_SOURCE3_RGB_NV
GL_SPARE0_NV:
gl: GL_SPARE0_NV
GL_SPARE0_PLUS_SECONDARY_COLOR_NV:
gl: GL_SPARE0_PLUS_SECONDARY_COLOR_NV
GL_SPARE1_NV:
gl: GL_SPARE1_NV
GL_SPARSE_BUFFER_PAGE_SIZE_ARB:
gl: GL_SPARSE_BUFFER_PAGE_SIZE_ARB
GL_SPARSE_STORAGE_BIT_ARB:
gl: GL_SPARSE_STORAGE_BIT_ARB
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB:
gl: GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT:
gl: GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT
glSpecializeShader:
gl: glSpecializeShader
glSpecializeShaderARB:
gl: glSpecializeShaderARB
GL_SPIR_V_BINARY:
gl: GL_SPIR_V_BINARY
GL_SPIR_V_BINARY_ARB:
gl: GL_SPIR_V_BINARY_ARB
GL_SPIR_V_EXTENSIONS:
gl: GL_SPIR_V_EXTENSIONS
GL_SPRITE_AXIAL_SGIX:
gl: GL_SPRITE_AXIAL_SGIX
GL_SPRITE_AXIS_SGIX:
gl: GL_SPRITE_AXIS_SGIX
GL_SPRITE_EYE_ALIGNED_SGIX:
gl: GL_SPRITE_EYE_ALIGNED_SGIX
GL_SPRITE_MODE_SGIX:
gl: GL_SPRITE_MODE_SGIX
GL_SPRITE_OBJECT_ALIGNED_SGIX:
gl: GL_SPRITE_OBJECT_ALIGNED_SGIX
glSpriteParameterfSGIX:
gl: glSpriteParameterfSGIX
glSpriteParameterfvSGIX:
gl: glSpriteParameterfvSGIX
glSpriteParameteriSGIX:
gl: glSpriteParameteriSGIX
glSpriteParameterivSGIX:
gl: glSpriteParameterivSGIX
GL_SPRITE_SGIX:
gl: GL_SPRITE_SGIX
GL_SPRITE_TRANSLATION_SGIX:
gl: GL_SPRITE_TRANSLATION_SGIX
GL_SQUARE_NV:
gl: GL_SQUARE_NV
GL_SR8_EXT:
gl: GL_SR8_EXT
GL_SRC1_ALPHA:
gl: GL_SRC1_ALPHA
GL_SRC1_ALPHA_EXT:
gl: GL_SRC1_ALPHA_EXT
GL_SRC1_COLOR:
gl: GL_SRC1_COLOR
GL_SRC1_COLOR_EXT:
gl: GL_SRC1_COLOR_EXT
GL_SRC_ALPHA:
gl: GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE:
gl: GL_SRC_ALPHA_SATURATE
GL_SRC_ALPHA_SATURATE_EXT:
gl: GL_SRC_ALPHA_SATURATE_EXT
GL_SRC_ATOP_NV:
gl: GL_SRC_ATOP_NV
GL_SRC_COLOR:
gl: GL_SRC_COLOR
GL_SRC_IN_NV:
gl: GL_SRC_IN_NV
GL_SRC_NV:
gl: GL_SRC_NV
GL_SRC_OUT_NV:
gl: GL_SRC_OUT_NV
GL_SRC_OVER_NV:
gl: GL_SRC_OVER_NV
GL_SRG8_EXT:
gl: GL_SRG8_EXT
GL_SRGB:
gl: GL_SRGB
GL_SRGB8:
gl: GL_SRGB8
GL_SRGB8_ALPHA8:
gl: GL_SRGB8_ALPHA8
GL_SRGB8_ALPHA8_EXT:
gl: GL_SRGB8_ALPHA8_EXT
GL_SRGB8_EXT:
gl: GL_SRGB8_EXT
GL_SRGB8_NV:
gl: GL_SRGB8_NV
GL_SRGB_ALPHA:
gl: GL_SRGB_ALPHA
GL_SRGB_ALPHA_EXT:
gl: GL_SRGB_ALPHA_EXT
GL_SRGB_DECODE_ARB:
gl: GL_SRGB_DECODE_ARB
GL_SRGB_EXT:
gl: GL_SRGB_EXT
GL_SRGB_READ:
gl: GL_SRGB_READ
GL_SRGB_WRITE:
gl: GL_SRGB_WRITE
GL_STACK_OVERFLOW:
gl: GL_STACK_OVERFLOW
GL_STACK_OVERFLOW_KHR:
gl: GL_STACK_OVERFLOW_KHR
GL_STACK_UNDERFLOW:
gl: GL_STACK_UNDERFLOW
GL_STACK_UNDERFLOW_KHR:
gl: GL_STACK_UNDERFLOW_KHR
GL_STANDARD_FONT_FORMAT_NV:
gl: GL_STANDARD_FONT_FORMAT_NV
GL_STANDARD_FONT_NAME_NV:
gl: GL_STANDARD_FONT_NAME_NV
glStartInstrumentsSGIX:
gl: glStartInstrumentsSGIX
glStartTilingQCOM:
gl: glStartTilingQCOM
glStateCaptureNV:
gl: glStateCaptureNV
GL_STATE_RESTORE:
gl: GL_STATE_RESTORE
GL_STATIC_ATI:
gl: GL_STATIC_ATI
GL_STATIC_COPY:
gl: GL_STATIC_COPY
GL_STATIC_COPY_ARB:
gl: GL_STATIC_COPY_ARB
GL_STATIC_DRAW:
gl: GL_STATIC_DRAW
GL_STATIC_DRAW_ARB:
gl: GL_STATIC_DRAW_ARB
GL_STATIC_READ:
gl: GL_STATIC_READ
GL_STATIC_READ_ARB:
gl: GL_STATIC_READ_ARB
GL_STATIC_VERTEX_ARRAY_IBM:
gl: GL_STATIC_VERTEX_ARRAY_IBM
GL_STENCIL:
gl: GL_STENCIL
GL_STENCIL_ATTACHMENT:
gl: GL_STENCIL_ATTACHMENT
GL_STENCIL_ATTACHMENT_EXT:
gl: GL_STENCIL_ATTACHMENT_EXT
GL_STENCIL_BACK_FAIL:
gl: GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FAIL_ATI:
gl: GL_STENCIL_BACK_FAIL_ATI
GL_STENCIL_BACK_FUNC:
gl: GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_FUNC_ATI:
gl: GL_STENCIL_BACK_FUNC_ATI
GL_STENCIL_BACK_OP_VALUE_AMD:
gl: GL_STENCIL_BACK_OP_VALUE_AMD
GL_STENCIL_BACK_PASS_DEPTH_FAIL:
gl: GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
gl: GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
GL_STENCIL_BACK_PASS_DEPTH_PASS:
gl: GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
gl: GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
GL_STENCIL_BACK_REF:
gl: GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK:
gl: GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK:
gl: GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS:
gl: GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT:
gl: GL_STENCIL_BUFFER_BIT
GL_STENCIL_BUFFER_BIT0_QCOM:
gl: GL_STENCIL_BUFFER_BIT0_QCOM
GL_STENCIL_BUFFER_BIT1_QCOM:
gl: GL_STENCIL_BUFFER_BIT1_QCOM
GL_STENCIL_BUFFER_BIT2_QCOM:
gl: GL_STENCIL_BUFFER_BIT2_QCOM
GL_STENCIL_BUFFER_BIT3_QCOM:
gl: GL_STENCIL_BUFFER_BIT3_QCOM
GL_STENCIL_BUFFER_BIT4_QCOM:
gl: GL_STENCIL_BUFFER_BIT4_QCOM
GL_STENCIL_BUFFER_BIT5_QCOM:
gl: GL_STENCIL_BUFFER_BIT5_QCOM
GL_STENCIL_BUFFER_BIT6_QCOM:
gl: GL_STENCIL_BUFFER_BIT6_QCOM
GL_STENCIL_BUFFER_BIT7_QCOM:
gl: GL_STENCIL_BUFFER_BIT7_QCOM
glStencilClearTagEXT:
gl: glStencilClearTagEXT
GL_STENCIL_CLEAR_TAG_VALUE_EXT:
gl: GL_STENCIL_CLEAR_TAG_VALUE_EXT
GL_STENCIL_CLEAR_VALUE:
gl: GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS:
gl: GL_STENCIL_COMPONENTS
GL_STENCIL_EXT:
gl: GL_STENCIL_EXT
GL_STENCIL_FAIL:
gl: GL_STENCIL_FAIL
glStencilFillPathInstancedNV:
gl: glStencilFillPathInstancedNV
glStencilFillPathNV:
gl: glStencilFillPathNV
glStencilFunc:
gl: glStencilFunc
GL_STENCIL_FUNC:
gl: GL_STENCIL_FUNC
glStencilFuncSeparate:
gl: glStencilFuncSeparate
glStencilFuncSeparateATI:
gl: glStencilFuncSeparateATI
GL_STENCIL_INDEX:
gl: GL_STENCIL_INDEX
GL_STENCIL_INDEX1:
gl: GL_STENCIL_INDEX1
GL_STENCIL_INDEX16:
gl: GL_STENCIL_INDEX16
GL_STENCIL_INDEX16_EXT:
gl: GL_STENCIL_INDEX16_EXT
GL_STENCIL_INDEX1_EXT:
gl: GL_STENCIL_INDEX1_EXT
GL_STENCIL_INDEX1_OES:
gl: GL_STENCIL_INDEX1_OES
GL_STENCIL_INDEX4:
gl: GL_STENCIL_INDEX4
GL_STENCIL_INDEX4_EXT:
gl: GL_STENCIL_INDEX4_EXT
GL_STENCIL_INDEX4_OES:
gl: GL_STENCIL_INDEX4_OES
GL_STENCIL_INDEX8:
gl: GL_STENCIL_INDEX8
GL_STENCIL_INDEX8_EXT:
gl: GL_STENCIL_INDEX8_EXT
GL_STENCIL_INDEX8_OES:
gl: GL_STENCIL_INDEX8_OES
GL_STENCIL_INDEX_OES:
gl: GL_STENCIL_INDEX_OES
glStencilMask:
gl: glStencilMask
glStencilMaskSeparate:
gl: glStencilMaskSeparate
glStencilOp:
gl: glStencilOp
glStencilOpSeparate:
gl: glStencilOpSeparate
glStencilOpSeparateATI:
gl: glStencilOpSeparateATI
GL_STENCIL_OP_VALUE_AMD:
gl: GL_STENCIL_OP_VALUE_AMD
glStencilOpValueAMD:
gl: glStencilOpValueAMD
GL_STENCIL_PASS_DEPTH_FAIL:
gl: GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS:
gl: GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF:
gl: GL_STENCIL_REF
GL_STENCIL_REF_COMMAND_NV:
gl: GL_STENCIL_REF_COMMAND_NV
GL_STENCIL_RENDERABLE:
gl: GL_STENCIL_RENDERABLE
GL_STENCIL_SAMPLES_NV:
gl: GL_STENCIL_SAMPLES_NV
glStencilStrokePathInstancedNV:
gl: glStencilStrokePathInstancedNV
glStencilStrokePathNV:
gl: glStencilStrokePathNV
GL_STENCIL_TAG_BITS_EXT:
gl: GL_STENCIL_TAG_BITS_EXT
GL_STENCIL_TEST:
gl: GL_STENCIL_TEST
GL_STENCIL_TEST_TWO_SIDE_EXT:
gl: GL_STENCIL_TEST_TWO_SIDE_EXT
glStencilThenCoverFillPathInstancedNV:
gl: glStencilThenCoverFillPathInstancedNV
glStencilThenCoverFillPathNV:
gl: glStencilThenCoverFillPathNV
glStencilThenCoverStrokePathInstancedNV:
gl: glStencilThenCoverStrokePathInstancedNV
glStencilThenCoverStrokePathNV:
gl: glStencilThenCoverStrokePathNV
GL_STENCIL_VALUE_MASK:
gl: GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK:
gl: GL_STENCIL_WRITEMASK
GL_STEREO:
gl: GL_STEREO
glStopInstrumentsSGIX:
gl: glStopInstrumentsSGIX
GL_STORAGE_CACHED_APPLE:
gl: GL_STORAGE_CACHED_APPLE
GL_STORAGE_CLIENT_APPLE:
gl: GL_STORAGE_CLIENT_APPLE
GL_STORAGE_PRIVATE_APPLE:
gl: GL_STORAGE_PRIVATE_APPLE
GL_STORAGE_SHARED_APPLE:
gl: GL_STORAGE_SHARED_APPLE
GL_STREAM_COPY:
gl: GL_STREAM_COPY
GL_STREAM_COPY_ARB:
gl: GL_STREAM_COPY_ARB
GL_STREAM_DRAW:
gl: GL_STREAM_DRAW
GL_STREAM_DRAW_ARB:
gl: GL_STREAM_DRAW_ARB
GL_STREAM_RASTERIZATION_AMD:
gl: GL_STREAM_RASTERIZATION_AMD
GL_STREAM_READ:
gl: GL_STREAM_READ
GL_STREAM_READ_ARB:
gl: GL_STREAM_READ_ARB
GL_STRICT_DEPTHFUNC_HINT_PGI:
gl: GL_STRICT_DEPTHFUNC_HINT_PGI
GL_STRICT_LIGHTING_HINT_PGI:
gl: GL_STRICT_LIGHTING_HINT_PGI
GL_STRICT_SCISSOR_HINT_PGI:
gl: GL_STRICT_SCISSOR_HINT_PGI
glStringMarkerGREMEDY:
gl: glStringMarkerGREMEDY
GL_SUB_ATI:
gl: GL_SUB_ATI
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_BASIC_BIT_KHR
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV:
gl: GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_QUAD_BIT_KHR
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR:
gl: GL_SUBGROUP_FEATURE_VOTE_BIT_KHR
GL_SUBGROUP_QUAD_ALL_STAGES_KHR:
gl: GL_SUBGROUP_QUAD_ALL_STAGES_KHR
GL_SUBGROUP_SIZE_KHR:
gl: GL_SUBGROUP_SIZE_KHR
GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
gl: GL_SUBGROUP_SUPPORTED_FEATURES_KHR
GL_SUBGROUP_SUPPORTED_STAGES_KHR:
gl: GL_SUBGROUP_SUPPORTED_STAGES_KHR
GL_SUBPIXEL_BITS:
gl: GL_SUBPIXEL_BITS
glSubpixelPrecisionBiasNV:
gl: glSubpixelPrecisionBiasNV
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV:
gl: GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV:
gl: GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
GL_SUBSAMPLE_DISTANCE_AMD:
gl: GL_SUBSAMPLE_DISTANCE_AMD
GL_SUBTRACT_ARB:
gl: GL_SUBTRACT_ARB
GL_SUCCESS_NV:
gl: GL_SUCCESS_NV
GL_SUPERSAMPLE_SCALE_X_NV:
gl: GL_SUPERSAMPLE_SCALE_X_NV
GL_SUPERSAMPLE_SCALE_Y_NV:
gl: GL_SUPERSAMPLE_SCALE_Y_NV
GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
gl: GL_SUPPORTED_MULTISAMPLE_MODES_AMD
GL_SURFACE_COMPRESSION_EXT:
gl: GL_SURFACE_COMPRESSION_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT
GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT:
gl: GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT
GL_SURFACE_MAPPED_NV:
gl: GL_SURFACE_MAPPED_NV
GL_SURFACE_REGISTERED_NV:
gl: GL_SURFACE_REGISTERED_NV
GL_SURFACE_STATE_NV:
gl: GL_SURFACE_STATE_NV
glSwizzleEXT:
gl: glSwizzleEXT
GL_SWIZZLE_STQ_ATI:
gl: GL_SWIZZLE_STQ_ATI
GL_SWIZZLE_STQ_DQ_ATI:
gl: GL_SWIZZLE_STQ_DQ_ATI
GL_SWIZZLE_STR_ATI:
gl: GL_SWIZZLE_STR_ATI
GL_SWIZZLE_STR_DR_ATI:
gl: GL_SWIZZLE_STR_DR_ATI
GL_SWIZZLE_STRQ_ATI:
gl: GL_SWIZZLE_STRQ_ATI
GL_SWIZZLE_STRQ_DQ_ATI:
gl: GL_SWIZZLE_STRQ_DQ_ATI
GLsync:
gl: GLsync
GL_SYNC_CL_EVENT_ARB:
gl: GL_SYNC_CL_EVENT_ARB
GL_SYNC_CL_EVENT_COMPLETE_ARB:
gl: GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_SYNC_CONDITION:
gl: GL_SYNC_CONDITION
GL_SYNC_CONDITION_APPLE:
gl: GL_SYNC_CONDITION_APPLE
GL_SYNC_FENCE:
gl: GL_SYNC_FENCE
GL_SYNC_FENCE_APPLE:
gl: GL_SYNC_FENCE_APPLE
GL_SYNC_FLAGS:
gl: GL_SYNC_FLAGS
GL_SYNC_FLAGS_APPLE:
gl: GL_SYNC_FLAGS_APPLE
GL_SYNC_FLUSH_COMMANDS_BIT:
gl: GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE:
gl: GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
GL_SYNC_GPU_COMMANDS_COMPLETE:
gl: GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE:
gl: GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
GL_SYNC_OBJECT_APPLE:
gl: GL_SYNC_OBJECT_APPLE
GL_SYNC_STATUS:
gl: GL_SYNC_STATUS
GL_SYNC_STATUS_APPLE:
gl: GL_SYNC_STATUS_APPLE
glSyncTextureINTEL:
gl: glSyncTextureINTEL
GL_SYNC_X11_FENCE_EXT:
gl: GL_SYNC_X11_FENCE_EXT
GL_SYSTEM_FONT_NAME_NV:
gl: GL_SYSTEM_FONT_NAME_NV
GL_T2F_IUI_N3F_V2F_EXT:
gl: GL_T2F_IUI_N3F_V2F_EXT
GL_T2F_IUI_N3F_V3F_EXT:
gl: GL_T2F_IUI_N3F_V3F_EXT
GL_T2F_IUI_V2F_EXT:
gl: GL_T2F_IUI_V2F_EXT
GL_T2F_IUI_V3F_EXT:
gl: GL_T2F_IUI_V3F_EXT
GL_TABLE_TOO_LARGE:
gl: GL_TABLE_TOO_LARGE
GL_TABLE_TOO_LARGE_EXT:
gl: GL_TABLE_TOO_LARGE_EXT
glTagSampleBufferSGIX:
gl: glTagSampleBufferSGIX
glTangent3bEXT:
gl: glTangent3bEXT
glTangent3bvEXT:
gl: glTangent3bvEXT
glTangent3dEXT:
gl: glTangent3dEXT
glTangent3dvEXT:
gl: glTangent3dvEXT
glTangent3fEXT:
gl: glTangent3fEXT
glTangent3fvEXT:
gl: glTangent3fvEXT
glTangent3iEXT:
gl: glTangent3iEXT
glTangent3ivEXT:
gl: glTangent3ivEXT
glTangent3sEXT:
gl: glTangent3sEXT
glTangent3svEXT:
gl: glTangent3svEXT
GL_TANGENT_ARRAY_EXT:
gl: GL_TANGENT_ARRAY_EXT
GL_TANGENT_ARRAY_POINTER_EXT:
gl: GL_TANGENT_ARRAY_POINTER_EXT
GL_TANGENT_ARRAY_STRIDE_EXT:
gl: GL_TANGENT_ARRAY_STRIDE_EXT
GL_TANGENT_ARRAY_TYPE_EXT:
gl: GL_TANGENT_ARRAY_TYPE_EXT
glTangentPointerEXT:
gl: glTangentPointerEXT
GL_TASK_SHADER_BIT_NV:
gl: GL_TASK_SHADER_BIT_NV
GL_TASK_SHADER_NV:
gl: GL_TASK_SHADER_NV
GL_TASK_SUBROUTINE_NV:
gl: GL_TASK_SUBROUTINE_NV
GL_TASK_SUBROUTINE_UNIFORM_NV:
gl: GL_TASK_SUBROUTINE_UNIFORM_NV
GL_TASK_WORK_GROUP_SIZE_NV:
gl: GL_TASK_WORK_GROUP_SIZE_NV
glTbufferMask3DFX:
gl: glTbufferMask3DFX
GL_TERMINATE_SEQUENCE_COMMAND_NV:
gl: GL_TERMINATE_SEQUENCE_COMMAND_NV
GL_TESS_CONTROL_OUTPUT_VERTICES:
gl: GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_OUTPUT_VERTICES_EXT:
gl: GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
GL_TESS_CONTROL_OUTPUT_VERTICES_OES:
gl: GL_TESS_CONTROL_OUTPUT_VERTICES_OES
GL_TESS_CONTROL_PROGRAM_NV:
gl: GL_TESS_CONTROL_PROGRAM_NV
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
GL_TESS_CONTROL_SHADER:
gl: GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT:
gl: GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SHADER_BIT_EXT:
gl: GL_TESS_CONTROL_SHADER_BIT_EXT
GL_TESS_CONTROL_SHADER_BIT_OES:
gl: GL_TESS_CONTROL_SHADER_BIT_OES
GL_TESS_CONTROL_SHADER_EXT:
gl: GL_TESS_CONTROL_SHADER_EXT
GL_TESS_CONTROL_SHADER_OES:
gl: GL_TESS_CONTROL_SHADER_OES
GL_TESS_CONTROL_SHADER_PATCHES:
gl: GL_TESS_CONTROL_SHADER_PATCHES
GL_TESS_CONTROL_SHADER_PATCHES_ARB:
gl: GL_TESS_CONTROL_SHADER_PATCHES_ARB
GL_TESS_CONTROL_SUBROUTINE:
gl: GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
gl: GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE:
gl: GL_TESS_CONTROL_TEXTURE
GL_TESSELLATION_FACTOR_AMD:
gl: GL_TESSELLATION_FACTOR_AMD
glTessellationFactorAMD:
gl: glTessellationFactorAMD
glTessellationModeAMD:
gl: glTessellationModeAMD
GL_TESSELLATION_MODE_AMD:
gl: GL_TESSELLATION_MODE_AMD
GL_TESS_EVALUATION_PROGRAM_NV:
gl: GL_TESS_EVALUATION_PROGRAM_NV
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
GL_TESS_EVALUATION_SHADER:
gl: GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT:
gl: GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SHADER_BIT_EXT:
gl: GL_TESS_EVALUATION_SHADER_BIT_EXT
GL_TESS_EVALUATION_SHADER_BIT_OES:
gl: GL_TESS_EVALUATION_SHADER_BIT_OES
GL_TESS_EVALUATION_SHADER_EXT:
gl: GL_TESS_EVALUATION_SHADER_EXT
GL_TESS_EVALUATION_SHADER_INVOCATIONS:
gl: GL_TESS_EVALUATION_SHADER_INVOCATIONS
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
gl: GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
GL_TESS_EVALUATION_SHADER_OES:
gl: GL_TESS_EVALUATION_SHADER_OES
GL_TESS_EVALUATION_SUBROUTINE:
gl: GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
gl: GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE:
gl: GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE:
gl: GL_TESS_GEN_MODE
GL_TESS_GEN_MODE_EXT:
gl: GL_TESS_GEN_MODE_EXT
GL_TESS_GEN_MODE_OES:
gl: GL_TESS_GEN_MODE_OES
GL_TESS_GEN_POINT_MODE:
gl: GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_POINT_MODE_EXT:
gl: GL_TESS_GEN_POINT_MODE_EXT
GL_TESS_GEN_POINT_MODE_OES:
gl: GL_TESS_GEN_POINT_MODE_OES
GL_TESS_GEN_SPACING:
gl: GL_TESS_GEN_SPACING
GL_TESS_GEN_SPACING_EXT:
gl: GL_TESS_GEN_SPACING_EXT
GL_TESS_GEN_SPACING_OES:
gl: GL_TESS_GEN_SPACING_OES
GL_TESS_GEN_VERTEX_ORDER:
gl: GL_TESS_GEN_VERTEX_ORDER
GL_TESS_GEN_VERTEX_ORDER_EXT:
gl: GL_TESS_GEN_VERTEX_ORDER_EXT
GL_TESS_GEN_VERTEX_ORDER_OES:
gl: GL_TESS_GEN_VERTEX_ORDER_OES
glTestFenceAPPLE:
gl: glTestFenceAPPLE
glTestFenceNV:
gl: glTestFenceNV
glTestObjectAPPLE:
gl: glTestObjectAPPLE
glTexAttachMemoryNV:
gl: glTexAttachMemoryNV
glTexBuffer:
gl: glTexBuffer
glTexBufferARB:
gl: glTexBufferARB
glTexBufferEXT:
gl: glTexBufferEXT
glTexBufferOES:
gl: glTexBufferOES
glTexBufferRange:
gl: glTexBufferRange
glTexBufferRangeEXT:
gl: glTexBufferRangeEXT
glTexBufferRangeOES:
gl: glTexBufferRangeOES
glTexBumpParameterfvATI:
gl: glTexBumpParameterfvATI
glTexBumpParameterivATI:
gl: glTexBumpParameterivATI
GL_TEXCOORD1_BIT_PGI:
gl: GL_TEXCOORD1_BIT_PGI
glTexCoord1bOES:
gl: glTexCoord1bOES
glTexCoord1bvOES:
gl: glTexCoord1bvOES
glTexCoord1hNV:
gl: glTexCoord1hNV
glTexCoord1hvNV:
gl: glTexCoord1hvNV
glTexCoord1xOES:
gl: glTexCoord1xOES
glTexCoord1xvOES:
gl: glTexCoord1xvOES
GL_TEXCOORD2_BIT_PGI:
gl: GL_TEXCOORD2_BIT_PGI
glTexCoord2bOES:
gl: glTexCoord2bOES
glTexCoord2bvOES:
gl: glTexCoord2bvOES
glTexCoord2fColor3fVertex3fSUN:
gl: glTexCoord2fColor3fVertex3fSUN
glTexCoord2fColor3fVertex3fvSUN:
gl: glTexCoord2fColor3fVertex3fvSUN
glTexCoord2fColor4fNormal3fVertex3fSUN:
gl: glTexCoord2fColor4fNormal3fVertex3fSUN
glTexCoord2fColor4fNormal3fVertex3fvSUN:
gl: glTexCoord2fColor4fNormal3fVertex3fvSUN
glTexCoord2fColor4ubVertex3fSUN:
gl: glTexCoord2fColor4ubVertex3fSUN
glTexCoord2fColor4ubVertex3fvSUN:
gl: glTexCoord2fColor4ubVertex3fvSUN
glTexCoord2fNormal3fVertex3fSUN:
gl: glTexCoord2fNormal3fVertex3fSUN
glTexCoord2fNormal3fVertex3fvSUN:
gl: glTexCoord2fNormal3fVertex3fvSUN
glTexCoord2fVertex3fSUN:
gl: glTexCoord2fVertex3fSUN
glTexCoord2fVertex3fvSUN:
gl: glTexCoord2fVertex3fvSUN
glTexCoord2hNV:
gl: glTexCoord2hNV
glTexCoord2hvNV:
gl: glTexCoord2hvNV
glTexCoord2xOES:
gl: glTexCoord2xOES
glTexCoord2xvOES:
gl: glTexCoord2xvOES
GL_TEXCOORD3_BIT_PGI:
gl: GL_TEXCOORD3_BIT_PGI
glTexCoord3bOES:
gl: glTexCoord3bOES
glTexCoord3bvOES:
gl: glTexCoord3bvOES
glTexCoord3hNV:
gl: glTexCoord3hNV
glTexCoord3hvNV:
gl: glTexCoord3hvNV
glTexCoord3xOES:
gl: glTexCoord3xOES
glTexCoord3xvOES:
gl: glTexCoord3xvOES
GL_TEXCOORD4_BIT_PGI:
gl: GL_TEXCOORD4_BIT_PGI
glTexCoord4bOES:
gl: glTexCoord4bOES
glTexCoord4bvOES:
gl: glTexCoord4bvOES
glTexCoord4fColor4fNormal3fVertex4fSUN:
gl: glTexCoord4fColor4fNormal3fVertex4fSUN
glTexCoord4fColor4fNormal3fVertex4fvSUN:
gl: glTexCoord4fColor4fNormal3fVertex4fvSUN
glTexCoord4fVertex4fSUN:
gl: glTexCoord4fVertex4fSUN
glTexCoord4fVertex4fvSUN:
gl: glTexCoord4fVertex4fvSUN
glTexCoord4hNV:
gl: glTexCoord4hNV
glTexCoord4hvNV:
gl: glTexCoord4hvNV
glTexCoord4xOES:
gl: glTexCoord4xOES
glTexCoord4xvOES:
gl: glTexCoord4xvOES
glTexCoordFormatNV:
gl: glTexCoordFormatNV
glTexCoordP1ui:
gl: glTexCoordP1ui
glTexCoordP1uiv:
gl: glTexCoordP1uiv
glTexCoordP2ui:
gl: glTexCoordP2ui
glTexCoordP2uiv:
gl: glTexCoordP2uiv
glTexCoordP3ui:
gl: glTexCoordP3ui
glTexCoordP3uiv:
gl: glTexCoordP3uiv
glTexCoordP4ui:
gl: glTexCoordP4ui
glTexCoordP4uiv:
gl: glTexCoordP4uiv
glTexCoordPointerEXT:
gl: glTexCoordPointerEXT
glTexCoordPointerListIBM:
gl: glTexCoordPointerListIBM
glTexCoordPointervINTEL:
gl: glTexCoordPointervINTEL
glTexEnvxOES:
gl: glTexEnvxOES
glTexEnvxvOES:
gl: glTexEnvxvOES
glTexEstimateMotionQCOM:
gl: glTexEstimateMotionQCOM
glTexEstimateMotionRegionsQCOM:
gl: glTexEstimateMotionRegionsQCOM
glTexFilterFuncSGIS:
gl: glTexFilterFuncSGIS
glTexGenxOES:
gl: glTexGenxOES
glTexGenxvOES:
gl: glTexGenxvOES
glTexImage1D:
gl: glTexImage1D
glTexImage2D:
gl: glTexImage2D
glTexImage2DMultisample:
gl: glTexImage2DMultisample
glTexImage2DMultisampleCoverageNV:
gl: glTexImage2DMultisampleCoverageNV
glTexImage3D:
gl: glTexImage3D
glTexImage3DEXT:
gl: glTexImage3DEXT
glTexImage3DMultisample:
gl: glTexImage3DMultisample
glTexImage3DMultisampleCoverageNV:
gl: glTexImage3DMultisampleCoverageNV
glTexImage3DOES:
gl: glTexImage3DOES
glTexImage4DSGIS:
gl: glTexImage4DSGIS
glTexPageCommitmentARB:
gl: glTexPageCommitmentARB
glTexPageCommitmentEXT:
gl: glTexPageCommitmentEXT
glTexPageCommitmentMemNV:
gl: glTexPageCommitmentMemNV
glTexParameterf:
gl: glTexParameterf
glTexParameterfv:
gl: glTexParameterfv
glTexParameteri:
gl: glTexParameteri
glTexParameterIiv:
gl: glTexParameterIiv
glTexParameterIivEXT:
gl: glTexParameterIivEXT
glTexParameterIivOES:
gl: glTexParameterIivOES
glTexParameterIuiv:
gl: glTexParameterIuiv
glTexParameterIuivEXT:
gl: glTexParameterIuivEXT
glTexParameterIuivOES:
gl: glTexParameterIuivOES
glTexParameteriv:
gl: glTexParameteriv
glTexParameterxOES:
gl: glTexParameterxOES
glTexParameterxvOES:
gl: glTexParameterxvOES
glTexRenderbufferNV:
gl: glTexRenderbufferNV
glTexStorage1D:
gl: glTexStorage1D
glTexStorage1DEXT:
gl: glTexStorage1DEXT
glTexStorage2D:
gl: glTexStorage2D
glTexStorage2DEXT:
gl: glTexStorage2DEXT
glTexStorage2DMultisample:
gl: glTexStorage2DMultisample
glTexStorage3D:
gl: glTexStorage3D
glTexStorage3DEXT:
gl: glTexStorage3DEXT
glTexStorage3DMultisample:
gl: glTexStorage3DMultisample
glTexStorage3DMultisampleOES:
gl: glTexStorage3DMultisampleOES
glTexStorageAttribs2DEXT:
gl: glTexStorageAttribs2DEXT
glTexStorageAttribs3DEXT:
gl: glTexStorageAttribs3DEXT
glTexStorageMem1DEXT:
gl: glTexStorageMem1DEXT
glTexStorageMem2DEXT:
gl: glTexStorageMem2DEXT
glTexStorageMem2DMultisampleEXT:
gl: glTexStorageMem2DMultisampleEXT
glTexStorageMem3DEXT:
gl: glTexStorageMem3DEXT
glTexStorageMem3DMultisampleEXT:
gl: glTexStorageMem3DMultisampleEXT
glTexStorageSparseAMD:
gl: glTexStorageSparseAMD
glTexSubImage1D:
gl: glTexSubImage1D
glTexSubImage1DEXT:
gl: glTexSubImage1DEXT
glTexSubImage2D:
gl: glTexSubImage2D
glTexSubImage2DEXT:
gl: glTexSubImage2DEXT
glTexSubImage3D:
gl: glTexSubImage3D
glTexSubImage3DEXT:
gl: glTexSubImage3DEXT
glTexSubImage3DOES:
gl: glTexSubImage3DOES
glTexSubImage4DSGIS:
gl: glTexSubImage4DSGIS
GL_TEXT_FRAGMENT_SHADER_ATI:
gl: GL_TEXT_FRAGMENT_SHADER_ATI
GL_TEXTURE:
gl: GL_TEXTURE
GL_TEXTURE0:
gl: GL_TEXTURE0
GL_TEXTURE0_ARB:
gl: GL_TEXTURE0_ARB
GL_TEXTURE1:
gl: GL_TEXTURE1
GL_TEXTURE10:
gl: GL_TEXTURE10
GL_TEXTURE10_ARB:
gl: GL_TEXTURE10_ARB
GL_TEXTURE11:
gl: GL_TEXTURE11
GL_TEXTURE11_ARB:
gl: GL_TEXTURE11_ARB
GL_TEXTURE12:
gl: GL_TEXTURE12
GL_TEXTURE12_ARB:
gl: GL_TEXTURE12_ARB
GL_TEXTURE13:
gl: GL_TEXTURE13
GL_TEXTURE13_ARB:
gl: GL_TEXTURE13_ARB
GL_TEXTURE14:
gl: GL_TEXTURE14
GL_TEXTURE14_ARB:
gl: GL_TEXTURE14_ARB
GL_TEXTURE15:
gl: GL_TEXTURE15
GL_TEXTURE15_ARB:
gl: GL_TEXTURE15_ARB
GL_TEXTURE16:
gl: GL_TEXTURE16
GL_TEXTURE16_ARB:
gl: GL_TEXTURE16_ARB
GL_TEXTURE17:
gl: GL_TEXTURE17
GL_TEXTURE17_ARB:
gl: GL_TEXTURE17_ARB
GL_TEXTURE18:
gl: GL_TEXTURE18
GL_TEXTURE18_ARB:
gl: GL_TEXTURE18_ARB
GL_TEXTURE19:
gl: GL_TEXTURE19
GL_TEXTURE19_ARB:
gl: GL_TEXTURE19_ARB
GL_TEXTURE1_ARB:
gl: GL_TEXTURE1_ARB
GL_TEXTURE_1D:
gl: GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY:
gl: GL_TEXTURE_1D_ARRAY
GL_TEXTURE_1D_ARRAY_EXT:
gl: GL_TEXTURE_1D_ARRAY_EXT
GL_TEXTURE_1D_BINDING_EXT:
gl: GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_1D_STACK_BINDING_MESAX:
gl: GL_TEXTURE_1D_STACK_BINDING_MESAX
GL_TEXTURE_1D_STACK_MESAX:
gl: GL_TEXTURE_1D_STACK_MESAX
GL_TEXTURE2:
gl: GL_TEXTURE2
GL_TEXTURE20:
gl: GL_TEXTURE20
GL_TEXTURE20_ARB:
gl: GL_TEXTURE20_ARB
GL_TEXTURE21:
gl: GL_TEXTURE21
GL_TEXTURE21_ARB:
gl: GL_TEXTURE21_ARB
GL_TEXTURE22:
gl: GL_TEXTURE22
GL_TEXTURE22_ARB:
gl: GL_TEXTURE22_ARB
GL_TEXTURE23:
gl: GL_TEXTURE23
GL_TEXTURE23_ARB:
gl: GL_TEXTURE23_ARB
GL_TEXTURE24:
gl: GL_TEXTURE24
GL_TEXTURE24_ARB:
gl: GL_TEXTURE24_ARB
GL_TEXTURE25:
gl: GL_TEXTURE25
GL_TEXTURE25_ARB:
gl: GL_TEXTURE25_ARB
GL_TEXTURE26:
gl: GL_TEXTURE26
GL_TEXTURE26_ARB:
gl: GL_TEXTURE26_ARB
GL_TEXTURE27:
gl: GL_TEXTURE27
GL_TEXTURE27_ARB:
gl: GL_TEXTURE27_ARB
GL_TEXTURE28:
gl: GL_TEXTURE28
GL_TEXTURE28_ARB:
gl: GL_TEXTURE28_ARB
GL_TEXTURE29:
gl: GL_TEXTURE29
GL_TEXTURE29_ARB:
gl: GL_TEXTURE29_ARB
GL_TEXTURE2_ARB:
gl: GL_TEXTURE2_ARB
GL_TEXTURE_2D:
gl: GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY:
gl: GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_ARRAY_EXT:
gl: GL_TEXTURE_2D_ARRAY_EXT
GL_TEXTURE_2D_BINDING_EXT:
gl: GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_2D_MULTISAMPLE:
gl: GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
gl: GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
gl: GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
GL_TEXTURE_2D_STACK_BINDING_MESAX:
gl: GL_TEXTURE_2D_STACK_BINDING_MESAX
GL_TEXTURE_2D_STACK_MESAX:
gl: GL_TEXTURE_2D_STACK_MESAX
GL_TEXTURE3:
gl: GL_TEXTURE3
GL_TEXTURE30:
gl: GL_TEXTURE30
GL_TEXTURE30_ARB:
gl: GL_TEXTURE30_ARB
GL_TEXTURE31:
gl: GL_TEXTURE31
GL_TEXTURE31_ARB:
gl: GL_TEXTURE31_ARB
GL_TEXTURE3_ARB:
gl: GL_TEXTURE3_ARB
GL_TEXTURE_3D:
gl: GL_TEXTURE_3D
GL_TEXTURE_3D_BINDING_EXT:
gl: GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_3D_EXT:
gl: GL_TEXTURE_3D_EXT
GL_TEXTURE_3D_OES:
gl: GL_TEXTURE_3D_OES
GL_TEXTURE4:
gl: GL_TEXTURE4
GL_TEXTURE4_ARB:
gl: GL_TEXTURE4_ARB
GL_TEXTURE_4D_BINDING_SGIS:
gl: GL_TEXTURE_4D_BINDING_SGIS
GL_TEXTURE_4D_SGIS:
gl: GL_TEXTURE_4D_SGIS
GL_TEXTURE_4DSIZE_SGIS:
gl: GL_TEXTURE_4DSIZE_SGIS
GL_TEXTURE5:
gl: GL_TEXTURE5
GL_TEXTURE5_ARB:
gl: GL_TEXTURE5_ARB
GL_TEXTURE6:
gl: GL_TEXTURE6
GL_TEXTURE6_ARB:
gl: GL_TEXTURE6_ARB
GL_TEXTURE7:
gl: GL_TEXTURE7
GL_TEXTURE7_ARB:
gl: GL_TEXTURE7_ARB
GL_TEXTURE8:
gl: GL_TEXTURE8
GL_TEXTURE8_ARB:
gl: GL_TEXTURE8_ARB
GL_TEXTURE9:
gl: GL_TEXTURE9
GL_TEXTURE9_ARB:
gl: GL_TEXTURE9_ARB
GL_TEXTURE_ALPHA_SIZE:
gl: GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_SIZE_EXT:
gl: GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_ALPHA_TYPE:
gl: GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_ALPHA_TYPE_ARB:
gl: GL_TEXTURE_ALPHA_TYPE_ARB
GL_TEXTURE_APPLICATION_MODE_EXT:
gl: GL_TEXTURE_APPLICATION_MODE_EXT
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT:
gl: GL_TEXTURE_ASTC_DECODE_PRECISION_EXT
glTextureAttachMemoryNV:
gl: glTextureAttachMemoryNV
glTextureBarrier:
gl: glTextureBarrier
glTextureBarrierNV:
gl: glTextureBarrierNV
GL_TEXTURE_BASE_LEVEL:
gl: GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BASE_LEVEL_SGIS:
gl: GL_TEXTURE_BASE_LEVEL_SGIS
GL_TEXTURE_BINDING_1D:
gl: GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY:
gl: GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_1D_ARRAY_EXT:
gl: GL_TEXTURE_BINDING_1D_ARRAY_EXT
GL_TEXTURE_BINDING_2D:
gl: GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY:
gl: GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_ARRAY_EXT:
gl: GL_TEXTURE_BINDING_2D_ARRAY_EXT
GL_TEXTURE_BINDING_2D_MULTISAMPLE:
gl: GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
gl: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES:
gl: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
GL_TEXTURE_BINDING_3D:
gl: GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_3D_OES:
gl: GL_TEXTURE_BINDING_3D_OES
GL_TEXTURE_BINDING_BUFFER:
gl: GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_BUFFER_ARB:
gl: GL_TEXTURE_BINDING_BUFFER_ARB
GL_TEXTURE_BINDING_BUFFER_EXT:
gl: GL_TEXTURE_BINDING_BUFFER_EXT
GL_TEXTURE_BINDING_BUFFER_OES:
gl: GL_TEXTURE_BINDING_BUFFER_OES
GL_TEXTURE_BINDING_CUBE_MAP:
gl: GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARB:
gl: GL_TEXTURE_BINDING_CUBE_MAP_ARB
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
gl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB:
gl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT:
gl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES:
gl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
GL_TEXTURE_BINDING_CUBE_MAP_EXT:
gl: GL_TEXTURE_BINDING_CUBE_MAP_EXT
GL_TEXTURE_BINDING_EXTERNAL_OES:
gl: GL_TEXTURE_BINDING_EXTERNAL_OES
GL_TEXTURE_BINDING_RECTANGLE:
gl: GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BINDING_RECTANGLE_ARB:
gl: GL_TEXTURE_BINDING_RECTANGLE_ARB
GL_TEXTURE_BINDING_RECTANGLE_NV:
gl: GL_TEXTURE_BINDING_RECTANGLE_NV
GL_TEXTURE_BINDING_RENDERBUFFER_NV:
gl: GL_TEXTURE_BINDING_RENDERBUFFER_NV
GL_TEXTURE_BLUE_SIZE:
gl: GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_SIZE_EXT:
gl: GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_BLUE_TYPE:
gl: GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BLUE_TYPE_ARB:
gl: GL_TEXTURE_BLUE_TYPE_ARB
GL_TEXTURE_BORDER_COLOR:
gl: GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER_COLOR_EXT:
gl: GL_TEXTURE_BORDER_COLOR_EXT
GL_TEXTURE_BORDER_COLOR_NV:
gl: GL_TEXTURE_BORDER_COLOR_NV
GL_TEXTURE_BORDER_COLOR_OES:
gl: GL_TEXTURE_BORDER_COLOR_OES
GL_TEXTURE_BORDER_VALUES_NV:
gl: GL_TEXTURE_BORDER_VALUES_NV
glTextureBuffer:
gl: glTextureBuffer
GL_TEXTURE_BUFFER:
gl: GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_ARB:
gl: GL_TEXTURE_BUFFER_ARB
GL_TEXTURE_BUFFER_BINDING:
gl: GL_TEXTURE_BUFFER_BINDING
GL_TEXTURE_BUFFER_BINDING_EXT:
gl: GL_TEXTURE_BUFFER_BINDING_EXT
GL_TEXTURE_BUFFER_BINDING_OES:
gl: GL_TEXTURE_BUFFER_BINDING_OES
GL_TEXTURE_BUFFER_DATA_STORE_BINDING:
gl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
gl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT:
gl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES:
gl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
glTextureBufferEXT:
gl: glTextureBufferEXT
GL_TEXTURE_BUFFER_EXT:
gl: GL_TEXTURE_BUFFER_EXT
GL_TEXTURE_BUFFER_FORMAT_ARB:
gl: GL_TEXTURE_BUFFER_FORMAT_ARB
GL_TEXTURE_BUFFER_FORMAT_EXT:
gl: GL_TEXTURE_BUFFER_FORMAT_EXT
GL_TEXTURE_BUFFER_OES:
gl: GL_TEXTURE_BUFFER_OES
GL_TEXTURE_BUFFER_OFFSET:
gl: GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
gl: GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT:
gl: GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES:
gl: GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
GL_TEXTURE_BUFFER_OFFSET_EXT:
gl: GL_TEXTURE_BUFFER_OFFSET_EXT
GL_TEXTURE_BUFFER_OFFSET_OES:
gl: GL_TEXTURE_BUFFER_OFFSET_OES
glTextureBufferRange:
gl: glTextureBufferRange
glTextureBufferRangeEXT:
gl: glTextureBufferRangeEXT
GL_TEXTURE_BUFFER_SIZE:
gl: GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_BUFFER_SIZE_EXT:
gl: GL_TEXTURE_BUFFER_SIZE_EXT
GL_TEXTURE_BUFFER_SIZE_OES:
gl: GL_TEXTURE_BUFFER_SIZE_OES
GL_TEXTURE_CLIPMAP_CENTER_SGIX:
gl: GL_TEXTURE_CLIPMAP_CENTER_SGIX
GL_TEXTURE_CLIPMAP_DEPTH_SGIX:
gl: GL_TEXTURE_CLIPMAP_DEPTH_SGIX
GL_TEXTURE_CLIPMAP_FRAME_SGIX:
gl: GL_TEXTURE_CLIPMAP_FRAME_SGIX
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX:
gl: GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
gl: GL_TEXTURE_CLIPMAP_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
gl: GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
glTextureColorMaskSGIS:
gl: glTextureColorMaskSGIS
GL_TEXTURE_COLOR_SAMPLES_NV:
gl: GL_TEXTURE_COLOR_SAMPLES_NV
GL_TEXTURE_COLOR_TABLE_SGI:
gl: GL_TEXTURE_COLOR_TABLE_SGI
GL_TEXTURE_COLOR_WRITEMASK_SGIS:
gl: GL_TEXTURE_COLOR_WRITEMASK_SGIS
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
gl: GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
GL_TEXTURE_COMPARE_FUNC:
gl: GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_FUNC_ARB:
gl: GL_TEXTURE_COMPARE_FUNC_ARB
GL_TEXTURE_COMPARE_FUNC_EXT:
gl: GL_TEXTURE_COMPARE_FUNC_EXT
GL_TEXTURE_COMPARE_MODE:
gl: GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE_ARB:
gl: GL_TEXTURE_COMPARE_MODE_ARB
GL_TEXTURE_COMPARE_MODE_EXT:
gl: GL_TEXTURE_COMPARE_MODE_EXT
GL_TEXTURE_COMPARE_OPERATOR_SGIX:
gl: GL_TEXTURE_COMPARE_OPERATOR_SGIX
GL_TEXTURE_COMPARE_SGIX:
gl: GL_TEXTURE_COMPARE_SGIX
GL_TEXTURE_COMPRESSED:
gl: GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_ARB:
gl: GL_TEXTURE_COMPRESSED_ARB
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
gl: GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
gl: GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
gl: GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
gl: GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:
gl: GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
GL_TEXTURE_COMPRESSION_HINT:
gl: GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COMPRESSION_HINT_ARB:
gl: GL_TEXTURE_COMPRESSION_HINT_ARB
GL_TEXTURE_CONSTANT_DATA_SUNX:
gl: GL_TEXTURE_CONSTANT_DATA_SUNX
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV:
gl: GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
gl: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
gl: GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT:
gl: GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_LENGTH_NV:
gl: GL_TEXTURE_COORD_ARRAY_LENGTH_NV
GL_TEXTURE_COORD_ARRAY_LIST_IBM:
gl: GL_TEXTURE_COORD_ARRAY_LIST_IBM
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM:
gl: GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL:
gl: GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
GL_TEXTURE_COORD_ARRAY_POINTER_EXT:
gl: GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE_EXT:
gl: GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT:
gl: GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE_EXT:
gl: GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_COORD_NV:
gl: GL_TEXTURE_COORD_NV
GL_TEXTURE_COVERAGE_SAMPLES_NV:
gl: GL_TEXTURE_COVERAGE_SAMPLES_NV
GL_TEXTURE_CUBE_MAP:
gl: GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARB:
gl: GL_TEXTURE_CUBE_MAP_ARB
GL_TEXTURE_CUBE_MAP_ARRAY:
gl: GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
gl: GL_TEXTURE_CUBE_MAP_ARRAY_ARB
GL_TEXTURE_CUBE_MAP_ARRAY_EXT:
gl: GL_TEXTURE_CUBE_MAP_ARRAY_EXT
GL_TEXTURE_CUBE_MAP_ARRAY_OES:
gl: GL_TEXTURE_CUBE_MAP_ARRAY_OES
GL_TEXTURE_CUBE_MAP_EXT:
gl: GL_TEXTURE_CUBE_MAP_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT:
gl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_X:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT:
gl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_SEAMLESS:
gl: GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEFORMATION_BIT_SGIX:
gl: GL_TEXTURE_DEFORMATION_BIT_SGIX
GL_TEXTURE_DEFORMATION_SGIX:
gl: GL_TEXTURE_DEFORMATION_SGIX
GL_TEXTURE_DEPTH:
gl: GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_EXT:
gl: GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_DEPTH_QCOM:
gl: GL_TEXTURE_DEPTH_QCOM
GL_TEXTURE_DEPTH_SIZE:
gl: GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_SIZE_ARB:
gl: GL_TEXTURE_DEPTH_SIZE_ARB
GL_TEXTURE_DEPTH_TYPE:
gl: GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_DEPTH_TYPE_ARB:
gl: GL_TEXTURE_DEPTH_TYPE_ARB
GL_TEXTURE_DS_SIZE_NV:
gl: GL_TEXTURE_DS_SIZE_NV
GL_TEXTURE_DT_SIZE_NV:
gl: GL_TEXTURE_DT_SIZE_NV
GL_TEXTURE_ENV_BIAS_SGIX:
gl: GL_TEXTURE_ENV_BIAS_SGIX
GL_TEXTURE_EXTERNAL_OES:
gl: GL_TEXTURE_EXTERNAL_OES
GL_TEXTURE_FETCH_BARRIER_BIT:
gl: GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FETCH_BARRIER_BIT_EXT:
gl: GL_TEXTURE_FETCH_BARRIER_BIT_EXT
GL_TEXTURE_FILTER4_SIZE_SGIS:
gl: GL_TEXTURE_FILTER4_SIZE_SGIS
GL_TEXTURE_FILTER_CONTROL_EXT:
gl: GL_TEXTURE_FILTER_CONTROL_EXT
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
gl: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_FLOAT_COMPONENTS_NV:
gl: GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_TEXTURE_FORMAT_QCOM:
gl: GL_TEXTURE_FORMAT_QCOM
GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT:
gl: GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT
GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM:
gl: GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM
GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM:
gl: GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM
GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM:
gl: GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM
GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM:
gl: GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM
GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM:
gl: GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM
glTextureFoveationParametersQCOM:
gl: glTextureFoveationParametersQCOM
GL_TEXTURE_FREE_MEMORY_ATI:
gl: GL_TEXTURE_FREE_MEMORY_ATI
GL_TEXTURE_GATHER:
gl: GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW:
gl: GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GEQUAL_R_SGIX:
gl: GL_TEXTURE_GEQUAL_R_SGIX
GL_TEXTURE_GREEN_SIZE:
gl: GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_SIZE_EXT:
gl: GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_GREEN_TYPE:
gl: GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_GREEN_TYPE_ARB:
gl: GL_TEXTURE_GREEN_TYPE_ARB
GL_TEXTURE_HEIGHT:
gl: GL_TEXTURE_HEIGHT
GL_TEXTURE_HEIGHT_QCOM:
gl: GL_TEXTURE_HEIGHT_QCOM
GL_TEXTURE_HI_SIZE_NV:
gl: GL_TEXTURE_HI_SIZE_NV
glTextureImage1DEXT:
gl: glTextureImage1DEXT
glTextureImage2DEXT:
gl: glTextureImage2DEXT
glTextureImage2DMultisampleCoverageNV:
gl: glTextureImage2DMultisampleCoverageNV
glTextureImage2DMultisampleNV:
gl: glTextureImage2DMultisampleNV
glTextureImage3DEXT:
gl: glTextureImage3DEXT
glTextureImage3DMultisampleCoverageNV:
gl: glTextureImage3DMultisampleCoverageNV
glTextureImage3DMultisampleNV:
gl: glTextureImage3DMultisampleNV
GL_TEXTURE_IMAGE_FORMAT:
gl: GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE:
gl: GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMAGE_VALID_QCOM:
gl: GL_TEXTURE_IMAGE_VALID_QCOM
GL_TEXTURE_IMMUTABLE_FORMAT:
gl: GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
gl: GL_TEXTURE_IMMUTABLE_FORMAT_EXT
GL_TEXTURE_IMMUTABLE_LEVELS:
gl: GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INDEX_SIZE_EXT:
gl: GL_TEXTURE_INDEX_SIZE_EXT
GL_TEXTURE_INTENSITY_SIZE_EXT:
gl: GL_TEXTURE_INTENSITY_SIZE_EXT
GL_TEXTURE_INTENSITY_TYPE_ARB:
gl: GL_TEXTURE_INTENSITY_TYPE_ARB
GL_TEXTURE_INTERNAL_FORMAT:
gl: GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_INTERNAL_FORMAT_QCOM:
gl: GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_TEXTURE_LEQUAL_R_SGIX:
gl: GL_TEXTURE_LEQUAL_R_SGIX
glTextureLightEXT:
gl: glTextureLightEXT
GL_TEXTURE_LIGHT_EXT:
gl: GL_TEXTURE_LIGHT_EXT
GL_TEXTURE_LIGHTING_MODE_HP:
gl: GL_TEXTURE_LIGHTING_MODE_HP
GL_TEXTURE_LOD_BIAS:
gl: GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LOD_BIAS_EXT:
gl: GL_TEXTURE_LOD_BIAS_EXT
GL_TEXTURE_LOD_BIAS_QCOM:
gl: GL_TEXTURE_LOD_BIAS_QCOM
GL_TEXTURE_LOD_BIAS_R_SGIX:
gl: GL_TEXTURE_LOD_BIAS_R_SGIX
GL_TEXTURE_LOD_BIAS_S_SGIX:
gl: GL_TEXTURE_LOD_BIAS_S_SGIX
GL_TEXTURE_LOD_BIAS_T_SGIX:
gl: GL_TEXTURE_LOD_BIAS_T_SGIX
GL_TEXTURE_LO_SIZE_NV:
gl: GL_TEXTURE_LO_SIZE_NV
GL_TEXTURE_LUMINANCE_SIZE_EXT:
gl: GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_LUMINANCE_TYPE_ARB:
gl: GL_TEXTURE_LUMINANCE_TYPE_ARB
GL_TEXTURE_MAG_FILTER:
gl: GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_SIZE_NV:
gl: GL_TEXTURE_MAG_SIZE_NV
glTextureMaterialEXT:
gl: glTextureMaterialEXT
GL_TEXTURE_MATERIAL_FACE_EXT:
gl: GL_TEXTURE_MATERIAL_FACE_EXT
GL_TEXTURE_MATERIAL_PARAMETER_EXT:
gl: GL_TEXTURE_MATERIAL_PARAMETER_EXT
GL_TEXTURE_MAX_ANISOTROPY:
gl: GL_TEXTURE_MAX_ANISOTROPY
GL_TEXTURE_MAX_ANISOTROPY_EXT:
gl: GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_TEXTURE_MAX_CLAMP_R_SGIX:
gl: GL_TEXTURE_MAX_CLAMP_R_SGIX
GL_TEXTURE_MAX_CLAMP_S_SGIX:
gl: GL_TEXTURE_MAX_CLAMP_S_SGIX
GL_TEXTURE_MAX_CLAMP_T_SGIX:
gl: GL_TEXTURE_MAX_CLAMP_T_SGIX
GL_TEXTURE_MAX_LEVEL:
gl: GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LEVEL_APPLE:
gl: GL_TEXTURE_MAX_LEVEL_APPLE
GL_TEXTURE_MAX_LEVEL_SGIS:
gl: GL_TEXTURE_MAX_LEVEL_SGIS
GL_TEXTURE_MAX_LOD:
gl: GL_TEXTURE_MAX_LOD
GL_TEXTURE_MAX_LOD_SGIS:
gl: GL_TEXTURE_MAX_LOD_SGIS
GL_TEXTURE_MEMORY_LAYOUT_INTEL:
gl: GL_TEXTURE_MEMORY_LAYOUT_INTEL
GL_TEXTURE_MIN_FILTER:
gl: GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD:
gl: GL_TEXTURE_MIN_LOD
GL_TEXTURE_MIN_LOD_SGIS:
gl: GL_TEXTURE_MIN_LOD_SGIS
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX:
gl: GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
GL_TEXTURE_NORMAL_EXT:
gl: GL_TEXTURE_NORMAL_EXT
glTextureNormalEXT:
gl: glTextureNormalEXT
GL_TEXTURE_NUM_LEVELS_QCOM:
gl: GL_TEXTURE_NUM_LEVELS_QCOM
GL_TEXTURE_OBJECT_VALID_QCOM:
gl: GL_TEXTURE_OBJECT_VALID_QCOM
glTexturePageCommitmentEXT:
gl: glTexturePageCommitmentEXT
glTexturePageCommitmentMemNV:
gl: glTexturePageCommitmentMemNV
glTextureParameterf:
gl: glTextureParameterf
glTextureParameterfEXT:
gl: glTextureParameterfEXT
glTextureParameterfv:
gl: glTextureParameterfv
glTextureParameterfvEXT:
gl: glTextureParameterfvEXT
glTextureParameteri:
gl: glTextureParameteri
glTextureParameteriEXT:
gl: glTextureParameteriEXT
glTextureParameterIiv:
gl: glTextureParameterIiv
glTextureParameterIivEXT:
gl: glTextureParameterIivEXT
glTextureParameterIuiv:
gl: glTextureParameterIuiv
glTextureParameterIuivEXT:
gl: glTextureParameterIuivEXT
glTextureParameteriv:
gl: glTextureParameteriv
glTextureParameterivEXT:
gl: glTextureParameterivEXT
GL_TEXTURE_POST_SPECULAR_HP:
gl: GL_TEXTURE_POST_SPECULAR_HP
GL_TEXTURE_PRE_SPECULAR_HP:
gl: GL_TEXTURE_PRE_SPECULAR_HP
GL_TEXTURE_PRIORITY_EXT:
gl: GL_TEXTURE_PRIORITY_EXT
GL_TEXTURE_PROTECTED_EXT:
gl: GL_TEXTURE_PROTECTED_EXT
glTextureRangeAPPLE:
gl: glTextureRangeAPPLE
GL_TEXTURE_RANGE_LENGTH_APPLE:
gl: GL_TEXTURE_RANGE_LENGTH_APPLE
GL_TEXTURE_RANGE_POINTER_APPLE:
gl: GL_TEXTURE_RANGE_POINTER_APPLE
GL_TEXTURE_RECTANGLE:
gl: GL_TEXTURE_RECTANGLE
GL_TEXTURE_RECTANGLE_ARB:
gl: GL_TEXTURE_RECTANGLE_ARB
GL_TEXTURE_RECTANGLE_NV:
gl: GL_TEXTURE_RECTANGLE_NV
GL_TEXTURE_RED_SIZE:
gl: GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_SIZE_EXT:
gl: GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_RED_TYPE:
gl: GL_TEXTURE_RED_TYPE
GL_TEXTURE_RED_TYPE_ARB:
gl: GL_TEXTURE_RED_TYPE_ARB
GL_TEXTURE_REDUCTION_MODE_ARB:
gl: GL_TEXTURE_REDUCTION_MODE_ARB
GL_TEXTURE_REDUCTION_MODE_EXT:
gl: GL_TEXTURE_REDUCTION_MODE_EXT
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV:
gl: GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
glTextureRenderbufferEXT:
gl: glTextureRenderbufferEXT
GL_TEXTURE_RENDERBUFFER_NV:
gl: GL_TEXTURE_RENDERBUFFER_NV
GL_TEXTURE_RESIDENT_EXT:
gl: GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_SAMPLES:
gl: GL_TEXTURE_SAMPLES
GL_TEXTURE_SAMPLES_IMG:
gl: GL_TEXTURE_SAMPLES_IMG
GL_TEXTURE_SHADER_NV:
gl: GL_TEXTURE_SHADER_NV
GL_TEXTURE_SHADOW:
gl: GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE:
gl: GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_SHARED_SIZE_EXT:
gl: GL_TEXTURE_SHARED_SIZE_EXT
GL_TEXTURE_SPARSE_ARB:
gl: GL_TEXTURE_SPARSE_ARB
GL_TEXTURE_SPARSE_EXT:
gl: GL_TEXTURE_SPARSE_EXT
GL_TEXTURE_SRGB_DECODE_EXT:
gl: GL_TEXTURE_SRGB_DECODE_EXT
GL_TEXTURE_STENCIL_SIZE:
gl: GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_STENCIL_SIZE_EXT:
gl: GL_TEXTURE_STENCIL_SIZE_EXT
glTextureStorage1D:
gl: glTextureStorage1D
glTextureStorage1DEXT:
gl: glTextureStorage1DEXT
glTextureStorage2D:
gl: glTextureStorage2D
glTextureStorage2DEXT:
gl: glTextureStorage2DEXT
glTextureStorage2DMultisample:
gl: glTextureStorage2DMultisample
glTextureStorage2DMultisampleEXT:
gl: glTextureStorage2DMultisampleEXT
glTextureStorage3D:
gl: glTextureStorage3D
glTextureStorage3DEXT:
gl: glTextureStorage3DEXT
glTextureStorage3DMultisample:
gl: glTextureStorage3DMultisample
glTextureStorage3DMultisampleEXT:
gl: glTextureStorage3DMultisampleEXT
GL_TEXTURE_STORAGE_HINT_APPLE:
gl: GL_TEXTURE_STORAGE_HINT_APPLE
glTextureStorageMem1DEXT:
gl: glTextureStorageMem1DEXT
glTextureStorageMem2DEXT:
gl: glTextureStorageMem2DEXT
glTextureStorageMem2DMultisampleEXT:
gl: glTextureStorageMem2DMultisampleEXT
glTextureStorageMem3DEXT:
gl: glTextureStorageMem3DEXT
glTextureStorageMem3DMultisampleEXT:
gl: glTextureStorageMem3DMultisampleEXT
glTextureStorageSparseAMD:
gl: glTextureStorageSparseAMD
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD:
gl: GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
glTextureSubImage1D:
gl: glTextureSubImage1D
glTextureSubImage1DEXT:
gl: glTextureSubImage1DEXT
glTextureSubImage2D:
gl: glTextureSubImage2D
glTextureSubImage2DEXT:
gl: glTextureSubImage2DEXT
glTextureSubImage3D:
gl: glTextureSubImage3D
glTextureSubImage3DEXT:
gl: glTextureSubImage3DEXT
GL_TEXTURE_SWIZZLE_A:
gl: GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_A_EXT:
gl: GL_TEXTURE_SWIZZLE_A_EXT
GL_TEXTURE_SWIZZLE_B:
gl: GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_B_EXT:
gl: GL_TEXTURE_SWIZZLE_B_EXT
GL_TEXTURE_SWIZZLE_G:
gl: GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_G_EXT:
gl: GL_TEXTURE_SWIZZLE_G_EXT
GL_TEXTURE_SWIZZLE_R:
gl: GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_R_EXT:
gl: GL_TEXTURE_SWIZZLE_R_EXT
GL_TEXTURE_SWIZZLE_RGBA:
gl: GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_SWIZZLE_RGBA_EXT:
gl: GL_TEXTURE_SWIZZLE_RGBA_EXT
GL_TEXTURE_TARGET:
gl: GL_TEXTURE_TARGET
GL_TEXTURE_TARGET_QCOM:
gl: GL_TEXTURE_TARGET_QCOM
GL_TEXTURE_TILING_EXT:
gl: GL_TEXTURE_TILING_EXT
GL_TEXTURE_TOO_LARGE_EXT:
gl: GL_TEXTURE_TOO_LARGE_EXT
GL_TEXTURE_TYPE_QCOM:
gl: GL_TEXTURE_TYPE_QCOM
GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM:
gl: GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
gl: GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
GL_TEXTURE_UPDATE_BARRIER_BIT:
gl: GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT:
gl: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
GL_TEXTURE_USAGE_ANGLE:
gl: GL_TEXTURE_USAGE_ANGLE
glTextureView:
gl: glTextureView
GL_TEXTURE_VIEW:
gl: GL_TEXTURE_VIEW
glTextureViewEXT:
gl: glTextureViewEXT
GL_TEXTURE_VIEW_MIN_LAYER:
gl: GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LAYER_EXT:
gl: GL_TEXTURE_VIEW_MIN_LAYER_EXT
GL_TEXTURE_VIEW_MIN_LAYER_OES:
gl: GL_TEXTURE_VIEW_MIN_LAYER_OES
GL_TEXTURE_VIEW_MIN_LEVEL:
gl: GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_MIN_LEVEL_EXT:
gl: GL_TEXTURE_VIEW_MIN_LEVEL_EXT
GL_TEXTURE_VIEW_MIN_LEVEL_OES:
gl: GL_TEXTURE_VIEW_MIN_LEVEL_OES
GL_TEXTURE_VIEW_NUM_LAYERS:
gl: GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LAYERS_EXT:
gl: GL_TEXTURE_VIEW_NUM_LAYERS_EXT
GL_TEXTURE_VIEW_NUM_LAYERS_OES:
gl: GL_TEXTURE_VIEW_NUM_LAYERS_OES
GL_TEXTURE_VIEW_NUM_LEVELS:
gl: GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_VIEW_NUM_LEVELS_EXT:
gl: GL_TEXTURE_VIEW_NUM_LEVELS_EXT
GL_TEXTURE_VIEW_NUM_LEVELS_OES:
gl: GL_TEXTURE_VIEW_NUM_LEVELS_OES
glTextureViewOES:
gl: glTextureViewOES
GL_TEXTURE_WIDTH:
gl: GL_TEXTURE_WIDTH
GL_TEXTURE_WIDTH_QCOM:
gl: GL_TEXTURE_WIDTH_QCOM
GL_TEXTURE_WRAP_Q_SGIS:
gl: GL_TEXTURE_WRAP_Q_SGIS
GL_TEXTURE_WRAP_R:
gl: GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_R_EXT:
gl: GL_TEXTURE_WRAP_R_EXT
GL_TEXTURE_WRAP_R_OES:
gl: GL_TEXTURE_WRAP_R_OES
GL_TEXTURE_WRAP_S:
gl: GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T:
gl: GL_TEXTURE_WRAP_T
GL_TILE_RASTER_ORDER_FIXED_MESA:
gl: GL_TILE_RASTER_ORDER_FIXED_MESA
GL_TILE_RASTER_ORDER_INCREASING_X_MESA:
gl: GL_TILE_RASTER_ORDER_INCREASING_X_MESA
GL_TILE_RASTER_ORDER_INCREASING_Y_MESA:
gl: GL_TILE_RASTER_ORDER_INCREASING_Y_MESA
GL_TILING_TYPES_EXT:
gl: GL_TILING_TYPES_EXT
GL_TIME_ELAPSED:
gl: GL_TIME_ELAPSED
GL_TIME_ELAPSED_EXT:
gl: GL_TIME_ELAPSED_EXT
GL_TIMELINE_SEMAPHORE_VALUE_NV:
gl: GL_TIMELINE_SEMAPHORE_VALUE_NV
GL_TIMEOUT_EXPIRED:
gl: GL_TIMEOUT_EXPIRED
GL_TIMEOUT_EXPIRED_APPLE:
gl: GL_TIMEOUT_EXPIRED_APPLE
GL_TIMEOUT_IGNORED:
gl: GL_TIMEOUT_IGNORED
GL_TIMEOUT_IGNORED_APPLE:
gl: GL_TIMEOUT_IGNORED_APPLE
GL_TIMESTAMP:
gl: GL_TIMESTAMP
GL_TIMESTAMP_EXT:
gl: GL_TIMESTAMP_EXT
GL_TOP_LEVEL_ARRAY_SIZE:
gl: GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE:
gl: GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRACK_MATRIX_NV:
gl: GL_TRACK_MATRIX_NV
glTrackMatrixNV:
gl: glTrackMatrixNV
GL_TRACK_MATRIX_TRANSFORM_NV:
gl: GL_TRACK_MATRIX_TRANSFORM_NV
GL_TRANSFORM_FEEDBACK:
gl: GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE:
gl: GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV:
gl: GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
glTransformFeedbackAttribsNV:
gl: glTransformFeedbackAttribsNV
GL_TRANSFORM_FEEDBACK_BARRIER_BIT:
gl: GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT:
gl: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
GL_TRANSFORM_FEEDBACK_BINDING:
gl: GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BINDING_NV:
gl: GL_TRANSFORM_FEEDBACK_BINDING_NV
GL_TRANSFORM_FEEDBACK_BUFFER:
gl: GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
glTransformFeedbackBufferBase:
gl: glTransformFeedbackBufferBase
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
GL_TRANSFORM_FEEDBACK_BUFFER_EXT:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_NV
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
glTransformFeedbackBufferRange:
gl: glTransformFeedbackBufferRange
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_START:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
gl: GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_NV:
gl: GL_TRANSFORM_FEEDBACK_NV
GL_TRANSFORM_FEEDBACK_OVERFLOW:
gl: GL_TRANSFORM_FEEDBACK_OVERFLOW
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB:
gl: GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB
GL_TRANSFORM_FEEDBACK_PAUSED:
gl: GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
gl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT:
gl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV:
gl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
GL_TRANSFORM_FEEDBACK_RECORD_NV:
gl: GL_TRANSFORM_FEEDBACK_RECORD_NV
glTransformFeedbackStreamAttribsNV:
gl: glTransformFeedbackStreamAttribsNV
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW:
gl: GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB:
gl: GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
GL_TRANSFORM_FEEDBACK_VARYING:
gl: GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
gl: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT:
gl: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
glTransformFeedbackVaryings:
gl: glTransformFeedbackVaryings
GL_TRANSFORM_FEEDBACK_VARYINGS:
gl: GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT:
gl: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
glTransformFeedbackVaryingsEXT:
gl: glTransformFeedbackVaryingsEXT
glTransformFeedbackVaryingsNV:
gl: glTransformFeedbackVaryingsNV
GL_TRANSFORM_FEEDBACK_VARYINGS_NV:
gl: GL_TRANSFORM_FEEDBACK_VARYINGS_NV
GL_TRANSFORM_HINT_APPLE:
gl: GL_TRANSFORM_HINT_APPLE
glTransformPathNV:
gl: glTransformPathNV
GL_TRANSLATE_2D_NV:
gl: GL_TRANSLATE_2D_NV
GL_TRANSLATE_3D_NV:
gl: GL_TRANSLATE_3D_NV
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
gl: GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
GL_TRANSLATE_X_NV:
gl: GL_TRANSLATE_X_NV
glTranslatexOES:
gl: glTranslatexOES
GL_TRANSLATE_Y_NV:
gl: GL_TRANSLATE_Y_NV
GL_TRANSPOSE_AFFINE_2D_NV:
gl: GL_TRANSPOSE_AFFINE_2D_NV
GL_TRANSPOSE_AFFINE_3D_NV:
gl: GL_TRANSPOSE_AFFINE_3D_NV
GL_TRANSPOSE_COLOR_MATRIX_ARB:
gl: GL_TRANSPOSE_COLOR_MATRIX_ARB
GL_TRANSPOSE_CURRENT_MATRIX_ARB:
gl: GL_TRANSPOSE_CURRENT_MATRIX_ARB
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
gl: GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
GL_TRANSPOSE_NV:
gl: GL_TRANSPOSE_NV
GL_TRANSPOSE_PROGRAM_MATRIX_EXT:
gl: GL_TRANSPOSE_PROGRAM_MATRIX_EXT
GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
gl: GL_TRANSPOSE_PROJECTION_MATRIX_ARB
GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
gl: GL_TRANSPOSE_TEXTURE_MATRIX_ARB
GL_TRIANGLE_FAN:
gl: GL_TRIANGLE_FAN
GL_TRIANGLE_LIST_SUN:
gl: GL_TRIANGLE_LIST_SUN
GL_TRIANGLE_MESH_SUN:
gl: GL_TRIANGLE_MESH_SUN
GL_TRIANGLES:
gl: GL_TRIANGLES
GL_TRIANGLES_ADJACENCY:
gl: GL_TRIANGLES_ADJACENCY
GL_TRIANGLES_ADJACENCY_ARB:
gl: GL_TRIANGLES_ADJACENCY_ARB
GL_TRIANGLES_ADJACENCY_EXT:
gl: GL_TRIANGLES_ADJACENCY_EXT
GL_TRIANGLES_ADJACENCY_OES:
gl: GL_TRIANGLES_ADJACENCY_OES
GL_TRIANGLE_STRIP:
gl: GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY:
gl: GL_TRIANGLE_STRIP_ADJACENCY
GL_TRIANGLE_STRIP_ADJACENCY_ARB:
gl: GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_TRIANGLE_STRIP_ADJACENCY_EXT:
gl: GL_TRIANGLE_STRIP_ADJACENCY_EXT
GL_TRIANGLE_STRIP_ADJACENCY_OES:
gl: GL_TRIANGLE_STRIP_ADJACENCY_OES
GL_TRIANGULAR_NV:
gl: GL_TRIANGULAR_NV
GL_TRUE:
gl: GL_TRUE
GL_TYPE:
gl: GL_TYPE
GLubyte:
gl: GLubyte
GLuint:
gl: GLuint
GLuint64:
gl: GLuint64
GLuint64EXT:
gl: GLuint64EXT
GL_UNCORRELATED_NV:
gl: GL_UNCORRELATED_NV
GL_UNDEFINED_APPLE:
gl: GL_UNDEFINED_APPLE
GL_UNDEFINED_VERTEX:
gl: GL_UNDEFINED_VERTEX
GL_UNDEFINED_VERTEX_EXT:
gl: GL_UNDEFINED_VERTEX_EXT
GL_UNDEFINED_VERTEX_OES:
gl: GL_UNDEFINED_VERTEX_OES
GL_UNIFORM:
gl: GL_UNIFORM
glUniform1d:
gl: glUniform1d
glUniform1dv:
gl: glUniform1dv
glUniform1f:
gl: glUniform1f
glUniform1fARB:
gl: glUniform1fARB
glUniform1fv:
gl: glUniform1fv
glUniform1fvARB:
gl: glUniform1fvARB
glUniform1i:
gl: glUniform1i
glUniform1i64ARB:
gl: glUniform1i64ARB
glUniform1i64NV:
gl: glUniform1i64NV
glUniform1i64vARB:
gl: glUniform1i64vARB
glUniform1i64vNV:
gl: glUniform1i64vNV
glUniform1iARB:
gl: glUniform1iARB
glUniform1iv:
gl: glUniform1iv
glUniform1ivARB:
gl: glUniform1ivARB
glUniform1ui:
gl: glUniform1ui
glUniform1ui64ARB:
gl: glUniform1ui64ARB
glUniform1ui64NV:
gl: glUniform1ui64NV
glUniform1ui64vARB:
gl: glUniform1ui64vARB
glUniform1ui64vNV:
gl: glUniform1ui64vNV
glUniform1uiEXT:
gl: glUniform1uiEXT
glUniform1uiv:
gl: glUniform1uiv
glUniform1uivEXT:
gl: glUniform1uivEXT
glUniform2d:
gl: glUniform2d
glUniform2dv:
gl: glUniform2dv
glUniform2f:
gl: glUniform2f
glUniform2fARB:
gl: glUniform2fARB
glUniform2fv:
gl: glUniform2fv
glUniform2fvARB:
gl: glUniform2fvARB
glUniform2i:
gl: glUniform2i
glUniform2i64ARB:
gl: glUniform2i64ARB
glUniform2i64NV:
gl: glUniform2i64NV
glUniform2i64vARB:
gl: glUniform2i64vARB
glUniform2i64vNV:
gl: glUniform2i64vNV
glUniform2iARB:
gl: glUniform2iARB
glUniform2iv:
gl: glUniform2iv
glUniform2ivARB:
gl: glUniform2ivARB
glUniform2ui:
gl: glUniform2ui
glUniform2ui64ARB:
gl: glUniform2ui64ARB
glUniform2ui64NV:
gl: glUniform2ui64NV
glUniform2ui64vARB:
gl: glUniform2ui64vARB
glUniform2ui64vNV:
gl: glUniform2ui64vNV
glUniform2uiEXT:
gl: glUniform2uiEXT
glUniform2uiv:
gl: glUniform2uiv
glUniform2uivEXT:
gl: glUniform2uivEXT
glUniform3d:
gl: glUniform3d
glUniform3dv:
gl: glUniform3dv
glUniform3f:
gl: glUniform3f
glUniform3fARB:
gl: glUniform3fARB
glUniform3fv:
gl: glUniform3fv
glUniform3fvARB:
gl: glUniform3fvARB
glUniform3i:
gl: glUniform3i
glUniform3i64ARB:
gl: glUniform3i64ARB
glUniform3i64NV:
gl: glUniform3i64NV
glUniform3i64vARB:
gl: glUniform3i64vARB
glUniform3i64vNV:
gl: glUniform3i64vNV
glUniform3iARB:
gl: glUniform3iARB
glUniform3iv:
gl: glUniform3iv
glUniform3ivARB:
gl: glUniform3ivARB
glUniform3ui:
gl: glUniform3ui
glUniform3ui64ARB:
gl: glUniform3ui64ARB
glUniform3ui64NV:
gl: glUniform3ui64NV
glUniform3ui64vARB:
gl: glUniform3ui64vARB
glUniform3ui64vNV:
gl: glUniform3ui64vNV
glUniform3uiEXT:
gl: glUniform3uiEXT
glUniform3uiv:
gl: glUniform3uiv
glUniform3uivEXT:
gl: glUniform3uivEXT
glUniform4d:
gl: glUniform4d
glUniform4dv:
gl: glUniform4dv
glUniform4f:
gl: glUniform4f
glUniform4fARB:
gl: glUniform4fARB
glUniform4fv:
gl: glUniform4fv
glUniform4fvARB:
gl: glUniform4fvARB
glUniform4i:
gl: glUniform4i
glUniform4i64ARB:
gl: glUniform4i64ARB
glUniform4i64NV:
gl: glUniform4i64NV
glUniform4i64vARB:
gl: glUniform4i64vARB
glUniform4i64vNV:
gl: glUniform4i64vNV
glUniform4iARB:
gl: glUniform4iARB
glUniform4iv:
gl: glUniform4iv
glUniform4ivARB:
gl: glUniform4ivARB
glUniform4ui:
gl: glUniform4ui
glUniform4ui64ARB:
gl: glUniform4ui64ARB
glUniform4ui64NV:
gl: glUniform4ui64NV
glUniform4ui64vARB:
gl: glUniform4ui64vARB
glUniform4ui64vNV:
gl: glUniform4ui64vNV
glUniform4uiEXT:
gl: glUniform4uiEXT
glUniform4uiv:
gl: glUniform4uiv
glUniform4uivEXT:
gl: glUniform4uivEXT
GL_UNIFORM_ADDRESS_COMMAND_NV:
gl: GL_UNIFORM_ADDRESS_COMMAND_NV
GL_UNIFORM_ARRAY_STRIDE:
gl: GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX:
gl: GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT:
gl: GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BARRIER_BIT_EXT:
gl: GL_UNIFORM_BARRIER_BIT_EXT
GL_UNIFORM_BLOCK:
gl: GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
gl: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
gl: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_BINDING:
gl: GL_UNIFORM_BLOCK_BINDING
glUniformBlockBinding:
gl: glUniformBlockBinding
GL_UNIFORM_BLOCK_DATA_SIZE:
gl: GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX:
gl: GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH:
gl: GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
gl: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER:
gl: GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_ADDRESS_NV:
gl: GL_UNIFORM_BUFFER_ADDRESS_NV
GL_UNIFORM_BUFFER_BINDING:
gl: GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_BINDING_EXT:
gl: GL_UNIFORM_BUFFER_BINDING_EXT
glUniformBufferEXT:
gl: glUniformBufferEXT
GL_UNIFORM_BUFFER_EXT:
gl: GL_UNIFORM_BUFFER_EXT
GL_UNIFORM_BUFFER_LENGTH_NV:
gl: GL_UNIFORM_BUFFER_LENGTH_NV
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
gl: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE:
gl: GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START:
gl: GL_UNIFORM_BUFFER_START
GL_UNIFORM_BUFFER_UNIFIED_NV:
gl: GL_UNIFORM_BUFFER_UNIFIED_NV
glUniformHandleui64ARB:
gl: glUniformHandleui64ARB
glUniformHandleui64IMG:
gl: glUniformHandleui64IMG
glUniformHandleui64NV:
gl: glUniformHandleui64NV
glUniformHandleui64vARB:
gl: glUniformHandleui64vARB
glUniformHandleui64vIMG:
gl: glUniformHandleui64vIMG
glUniformHandleui64vNV:
gl: glUniformHandleui64vNV
GL_UNIFORM_IS_ROW_MAJOR:
gl: GL_UNIFORM_IS_ROW_MAJOR
glUniformMatrix2dv:
gl: glUniformMatrix2dv
glUniformMatrix2fv:
gl: glUniformMatrix2fv
glUniformMatrix2fvARB:
gl: glUniformMatrix2fvARB
glUniformMatrix2x3dv:
gl: glUniformMatrix2x3dv
glUniformMatrix2x3fv:
gl: glUniformMatrix2x3fv
glUniformMatrix2x3fvNV:
gl: glUniformMatrix2x3fvNV
glUniformMatrix2x4dv:
gl: glUniformMatrix2x4dv
glUniformMatrix2x4fv:
gl: glUniformMatrix2x4fv
glUniformMatrix2x4fvNV:
gl: glUniformMatrix2x4fvNV
glUniformMatrix3dv:
gl: glUniformMatrix3dv
glUniformMatrix3fv:
gl: glUniformMatrix3fv
glUniformMatrix3fvARB:
gl: glUniformMatrix3fvARB
glUniformMatrix3x2dv:
gl: glUniformMatrix3x2dv
glUniformMatrix3x2fv:
gl: glUniformMatrix3x2fv
glUniformMatrix3x2fvNV:
gl: glUniformMatrix3x2fvNV
glUniformMatrix3x4dv:
gl: glUniformMatrix3x4dv
glUniformMatrix3x4fv:
gl: glUniformMatrix3x4fv
glUniformMatrix3x4fvNV:
gl: glUniformMatrix3x4fvNV
glUniformMatrix4dv:
gl: glUniformMatrix4dv
glUniformMatrix4fv:
gl: glUniformMatrix4fv
glUniformMatrix4fvARB:
gl: glUniformMatrix4fvARB
glUniformMatrix4x2dv:
gl: glUniformMatrix4x2dv
glUniformMatrix4x2fv:
gl: glUniformMatrix4x2fv
glUniformMatrix4x2fvNV:
gl: glUniformMatrix4x2fvNV
glUniformMatrix4x3dv:
gl: glUniformMatrix4x3dv
glUniformMatrix4x3fv:
gl: glUniformMatrix4x3fv
glUniformMatrix4x3fvNV:
gl: glUniformMatrix4x3fvNV
GL_UNIFORM_MATRIX_STRIDE:
gl: GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH:
gl: GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET:
gl: GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE:
gl: GL_UNIFORM_SIZE
glUniformSubroutinesuiv:
gl: glUniformSubroutinesuiv
GL_UNIFORM_TYPE:
gl: GL_UNIFORM_TYPE
glUniformui64NV:
gl: glUniformui64NV
glUniformui64vNV:
gl: glUniformui64vNV
GL_UNKNOWN_CONTEXT_RESET:
gl: GL_UNKNOWN_CONTEXT_RESET
GL_UNKNOWN_CONTEXT_RESET_ARB:
gl: GL_UNKNOWN_CONTEXT_RESET_ARB
GL_UNKNOWN_CONTEXT_RESET_EXT:
gl: GL_UNKNOWN_CONTEXT_RESET_EXT
GL_UNKNOWN_CONTEXT_RESET_KHR:
gl: GL_UNKNOWN_CONTEXT_RESET_KHR
glUnlockArraysEXT:
gl: glUnlockArraysEXT
glUnmapBuffer:
gl: glUnmapBuffer
glUnmapBufferARB:
gl: glUnmapBufferARB
glUnmapBufferOES:
gl: glUnmapBufferOES
glUnmapNamedBuffer:
gl: glUnmapNamedBuffer
glUnmapNamedBufferEXT:
gl: glUnmapNamedBufferEXT
glUnmapObjectBufferATI:
gl: glUnmapObjectBufferATI
glUnmapTexture2DINTEL:
gl: glUnmapTexture2DINTEL
GL_UNPACK_ALIGNMENT:
gl: GL_UNPACK_ALIGNMENT
GL_UNPACK_CLIENT_STORAGE_APPLE:
gl: GL_UNPACK_CLIENT_STORAGE_APPLE
GL_UNPACK_CMYK_HINT_EXT:
gl: GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_COMPRESSED_BLOCK_DEPTH:
gl: GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT:
gl: GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE:
gl: GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH:
gl: GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_CONSTANT_DATA_SUNX:
gl: GL_UNPACK_CONSTANT_DATA_SUNX
GL_UNPACK_IMAGE_DEPTH_SGIS:
gl: GL_UNPACK_IMAGE_DEPTH_SGIS
GL_UNPACK_IMAGE_HEIGHT:
gl: GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_IMAGE_HEIGHT_EXT:
gl: GL_UNPACK_IMAGE_HEIGHT_EXT
GL_UNPACK_LSB_FIRST:
gl: GL_UNPACK_LSB_FIRST
GL_UNPACK_RESAMPLE_OML:
gl: GL_UNPACK_RESAMPLE_OML
GL_UNPACK_RESAMPLE_SGIX:
gl: GL_UNPACK_RESAMPLE_SGIX
GL_UNPACK_ROW_BYTES_APPLE:
gl: GL_UNPACK_ROW_BYTES_APPLE
GL_UNPACK_ROW_LENGTH:
gl: GL_UNPACK_ROW_LENGTH
GL_UNPACK_ROW_LENGTH_EXT:
gl: GL_UNPACK_ROW_LENGTH_EXT
GL_UNPACK_SKIP_IMAGES:
gl: GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_IMAGES_EXT:
gl: GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_SKIP_PIXELS:
gl: GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_PIXELS_EXT:
gl: GL_UNPACK_SKIP_PIXELS_EXT
GL_UNPACK_SKIP_ROWS:
gl: GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_ROWS_EXT:
gl: GL_UNPACK_SKIP_ROWS_EXT
GL_UNPACK_SKIP_VOLUMES_SGIS:
gl: GL_UNPACK_SKIP_VOLUMES_SGIS
GL_UNPACK_SUBSAMPLE_RATE_SGIX:
gl: GL_UNPACK_SUBSAMPLE_RATE_SGIX
GL_UNPACK_SWAP_BYTES:
gl: GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED:
gl: GL_UNSIGNALED
GL_UNSIGNALED_APPLE:
gl: GL_UNSIGNALED_APPLE
GL_UNSIGNED_BYTE:
gl: GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV:
gl: GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2:
gl: GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_BYTE_3_3_2_EXT:
gl: GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_IDENTITY_NV:
gl: GL_UNSIGNED_IDENTITY_NV
GL_UNSIGNED_INT:
gl: GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2:
gl: GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_10_10_10_2_EXT:
gl: GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_10_10_10_2_OES:
gl: GL_UNSIGNED_INT_10_10_10_2_OES
GL_UNSIGNED_INT_10F_11F_11F_REV:
gl: GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE:
gl: GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT:
gl: GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
GL_UNSIGNED_INT16_NV:
gl: GL_UNSIGNED_INT16_NV
GL_UNSIGNED_INT16_VEC2_NV:
gl: GL_UNSIGNED_INT16_VEC2_NV
GL_UNSIGNED_INT16_VEC3_NV:
gl: GL_UNSIGNED_INT16_VEC3_NV
GL_UNSIGNED_INT16_VEC4_NV:
gl: GL_UNSIGNED_INT16_VEC4_NV
GL_UNSIGNED_INT_2_10_10_10_REV:
gl: GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_2_10_10_10_REV_EXT:
gl: GL_UNSIGNED_INT_2_10_10_10_REV_EXT
GL_UNSIGNED_INT_24_8:
gl: GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_24_8_EXT:
gl: GL_UNSIGNED_INT_24_8_EXT
GL_UNSIGNED_INT_24_8_NV:
gl: GL_UNSIGNED_INT_24_8_NV
GL_UNSIGNED_INT_24_8_OES:
gl: GL_UNSIGNED_INT_24_8_OES
GL_UNSIGNED_INT_5_9_9_9_REV:
gl: GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_5_9_9_9_REV_APPLE:
gl: GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
GL_UNSIGNED_INT_5_9_9_9_REV_EXT:
gl: GL_UNSIGNED_INT_5_9_9_9_REV_EXT
GL_UNSIGNED_INT64_AMD:
gl: GL_UNSIGNED_INT64_AMD
GL_UNSIGNED_INT64_ARB:
gl: GL_UNSIGNED_INT64_ARB
GL_UNSIGNED_INT64_NV:
gl: GL_UNSIGNED_INT64_NV
GL_UNSIGNED_INT64_VEC2_ARB:
gl: GL_UNSIGNED_INT64_VEC2_ARB
GL_UNSIGNED_INT64_VEC2_NV:
gl: GL_UNSIGNED_INT64_VEC2_NV
GL_UNSIGNED_INT64_VEC3_ARB:
gl: GL_UNSIGNED_INT64_VEC3_ARB
GL_UNSIGNED_INT64_VEC3_NV:
gl: GL_UNSIGNED_INT64_VEC3_NV
GL_UNSIGNED_INT64_VEC4_ARB:
gl: GL_UNSIGNED_INT64_VEC4_ARB
GL_UNSIGNED_INT64_VEC4_NV:
gl: GL_UNSIGNED_INT64_VEC4_NV
GL_UNSIGNED_INT_8_8_8_8:
gl: GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_EXT:
gl: GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_INT_8_8_8_8_REV:
gl: GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
gl: GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
GL_UNSIGNED_INT8_NV:
gl: GL_UNSIGNED_INT8_NV
GL_UNSIGNED_INT8_VEC2_NV:
gl: GL_UNSIGNED_INT8_VEC2_NV
GL_UNSIGNED_INT8_VEC3_NV:
gl: GL_UNSIGNED_INT8_VEC3_NV
GL_UNSIGNED_INT8_VEC4_NV:
gl: GL_UNSIGNED_INT8_VEC4_NV
GL_UNSIGNED_INT_ATOMIC_COUNTER:
gl: GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D:
gl: GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
gl: GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT:
gl: GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_1D_EXT:
gl: GL_UNSIGNED_INT_IMAGE_1D_EXT
GL_UNSIGNED_INT_IMAGE_2D:
gl: GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
gl: GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT:
gl: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_2D_EXT:
gl: GL_UNSIGNED_INT_IMAGE_2D_EXT
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
gl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
gl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
gl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT:
gl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
GL_UNSIGNED_INT_IMAGE_2D_RECT:
gl: GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT:
gl: GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
GL_UNSIGNED_INT_IMAGE_3D:
gl: GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_3D_EXT:
gl: GL_UNSIGNED_INT_IMAGE_3D_EXT
GL_UNSIGNED_INT_IMAGE_BUFFER:
gl: GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT:
gl: GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
gl: GL_UNSIGNED_INT_IMAGE_BUFFER_OES
GL_UNSIGNED_INT_IMAGE_CUBE:
gl: GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_EXT:
gl: GL_UNSIGNED_INT_IMAGE_CUBE_EXT
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
gl: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT:
gl: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES:
gl: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
GL_UNSIGNED_INT_S8_S8_8_8_NV:
gl: GL_UNSIGNED_INT_S8_S8_8_8_NV
GL_UNSIGNED_INT_SAMPLER_1D:
gl: GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
gl: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_1D_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_1D_EXT
GL_UNSIGNED_INT_SAMPLER_2D:
gl: GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
gl: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_2D_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_2D_EXT
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
gl: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
gl: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES:
gl: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_UNSIGNED_INT_SAMPLER_2D_RECT:
gl: GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
GL_UNSIGNED_INT_SAMPLER_3D:
gl: GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_3D_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_3D_EXT
GL_UNSIGNED_INT_SAMPLER_BUFFER:
gl: GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD:
gl: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
gl: GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
GL_UNSIGNED_INT_SAMPLER_CUBE:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES:
gl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV:
gl: GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
GL_UNSIGNED_INT_VEC2:
gl: GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC2_EXT:
gl: GL_UNSIGNED_INT_VEC2_EXT
GL_UNSIGNED_INT_VEC3:
gl: GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC3_EXT:
gl: GL_UNSIGNED_INT_VEC3_EXT
GL_UNSIGNED_INT_VEC4:
gl: GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_INT_VEC4_EXT:
gl: GL_UNSIGNED_INT_VEC4_EXT
GL_UNSIGNED_INVERT_NV:
gl: GL_UNSIGNED_INVERT_NV
GL_UNSIGNED_NORMALIZED:
gl: GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_NORMALIZED_ARB:
gl: GL_UNSIGNED_NORMALIZED_ARB
GL_UNSIGNED_NORMALIZED_EXT:
gl: GL_UNSIGNED_NORMALIZED_EXT
GL_UNSIGNED_SHORT:
gl: GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV:
gl: GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
gl: GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
GL_UNSIGNED_SHORT_4_4_4_4:
gl: GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_EXT:
gl: GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV:
gl: GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
gl: GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG:
gl: GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_UNSIGNED_SHORT_5_5_5_1:
gl: GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_5_5_1_EXT:
gl: GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_UNSIGNED_SHORT_5_6_5:
gl: GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV:
gl: GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_8_8_APPLE:
gl: GL_UNSIGNED_SHORT_8_8_APPLE
GL_UNSIGNED_SHORT_8_8_MESA:
gl: GL_UNSIGNED_SHORT_8_8_MESA
GL_UNSIGNED_SHORT_8_8_REV_APPLE:
gl: GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_UNSIGNED_SHORT_8_8_REV_MESA:
gl: GL_UNSIGNED_SHORT_8_8_REV_MESA
glUpdateObjectBufferATI:
gl: glUpdateObjectBufferATI
GL_UPLOAD_GPU_MASK_NVX:
gl: GL_UPLOAD_GPU_MASK_NVX
glUploadGpuMaskNVX:
gl: glUploadGpuMaskNVX
GL_UPPER_LEFT:
gl: GL_UPPER_LEFT
GL_UPPER_LEFT_EXT:
gl: GL_UPPER_LEFT_EXT
GL_USE_MISSING_GLYPH_NV:
gl: GL_USE_MISSING_GLYPH_NV
glUseProgram:
gl: glUseProgram
glUseProgramObjectARB:
gl: glUseProgramObjectARB
glUseProgramStages:
gl: glUseProgramStages
glUseProgramStagesEXT:
gl: glUseProgramStagesEXT
glUseShaderProgramEXT:
gl: glUseShaderProgramEXT
GLushort:
gl: GLushort
GL_UTF16_NV:
gl: GL_UTF16_NV
GL_UTF8_NV:
gl: GL_UTF8_NV
glValidateProgram:
gl: glValidateProgram
glValidateProgramARB:
gl: glValidateProgramARB
glValidateProgramPipeline:
gl: glValidateProgramPipeline
glValidateProgramPipelineEXT:
gl: glValidateProgramPipelineEXT
GL_VALIDATE_STATUS:
gl: GL_VALIDATE_STATUS
GL_VARIABLE_A_NV:
gl: GL_VARIABLE_A_NV
GL_VARIABLE_B_NV:
gl: GL_VARIABLE_B_NV
GL_VARIABLE_C_NV:
gl: GL_VARIABLE_C_NV
GL_VARIABLE_D_NV:
gl: GL_VARIABLE_D_NV
GL_VARIABLE_E_NV:
gl: GL_VARIABLE_E_NV
GL_VARIABLE_F_NV:
gl: GL_VARIABLE_F_NV
GL_VARIABLE_G_NV:
gl: GL_VARIABLE_G_NV
GL_VARIANT_ARRAY_EXT:
gl: GL_VARIANT_ARRAY_EXT
glVariantArrayObjectATI:
gl: glVariantArrayObjectATI
GL_VARIANT_ARRAY_POINTER_EXT:
gl: GL_VARIANT_ARRAY_POINTER_EXT
GL_VARIANT_ARRAY_STRIDE_EXT:
gl: GL_VARIANT_ARRAY_STRIDE_EXT
GL_VARIANT_ARRAY_TYPE_EXT:
gl: GL_VARIANT_ARRAY_TYPE_EXT
glVariantbvEXT:
gl: glVariantbvEXT
GL_VARIANT_DATATYPE_EXT:
gl: GL_VARIANT_DATATYPE_EXT
glVariantdvEXT:
gl: glVariantdvEXT
GL_VARIANT_EXT:
gl: GL_VARIANT_EXT
glVariantfvEXT:
gl: glVariantfvEXT
glVariantivEXT:
gl: glVariantivEXT
glVariantPointerEXT:
gl: glVariantPointerEXT
glVariantsvEXT:
gl: glVariantsvEXT
glVariantubvEXT:
gl: glVariantubvEXT
glVariantuivEXT:
gl: glVariantuivEXT
glVariantusvEXT:
gl: glVariantusvEXT
GL_VARIANT_VALUE_EXT:
gl: GL_VARIANT_VALUE_EXT
GL_VBO_FREE_MEMORY_ATI:
gl: GL_VBO_FREE_MEMORY_ATI
glVDPAUFiniNV:
gl: glVDPAUFiniNV
glVDPAUGetSurfaceivNV:
gl: glVDPAUGetSurfaceivNV
glVDPAUInitNV:
gl: glVDPAUInitNV
glVDPAUIsSurfaceNV:
gl: glVDPAUIsSurfaceNV
glVDPAUMapSurfacesNV:
gl: glVDPAUMapSurfacesNV
glVDPAURegisterOutputSurfaceNV:
gl: glVDPAURegisterOutputSurfaceNV
glVDPAURegisterVideoSurfaceNV:
gl: glVDPAURegisterVideoSurfaceNV
glVDPAURegisterVideoSurfaceWithPictureStructureNV:
gl: glVDPAURegisterVideoSurfaceWithPictureStructureNV
glVDPAUSurfaceAccessNV:
gl: glVDPAUSurfaceAccessNV
GLvdpauSurfaceNV:
gl: GLvdpauSurfaceNV
glVDPAUUnmapSurfacesNV:
gl: glVDPAUUnmapSurfacesNV
glVDPAUUnregisterSurfaceNV:
gl: glVDPAUUnregisterSurfaceNV
GL_VECTOR_EXT:
gl: GL_VECTOR_EXT
GL_VENDOR:
gl: GL_VENDOR
GL_VERSION:
gl: GL_VERSION
GL_VERSION_ES_CL_1_0:
gl: GL_VERSION_ES_CL_1_0
GL_VERSION_ES_CL_1_1:
gl: GL_VERSION_ES_CL_1_1
GL_VERSION_ES_CM_1_1:
gl: GL_VERSION_ES_CM_1_1
GL_VERTEX23_BIT_PGI:
gl: GL_VERTEX23_BIT_PGI
glVertex2bOES:
gl: glVertex2bOES
glVertex2bvOES:
gl: glVertex2bvOES
glVertex2hNV:
gl: glVertex2hNV
glVertex2hvNV:
gl: glVertex2hvNV
glVertex2xOES:
gl: glVertex2xOES
glVertex2xvOES:
gl: glVertex2xvOES
glVertex3bOES:
gl: glVertex3bOES
glVertex3bvOES:
gl: glVertex3bvOES
glVertex3hNV:
gl: glVertex3hNV
glVertex3hvNV:
gl: glVertex3hvNV
glVertex3xOES:
gl: glVertex3xOES
glVertex3xvOES:
gl: glVertex3xvOES
GL_VERTEX4_BIT_PGI:
gl: GL_VERTEX4_BIT_PGI
glVertex4bOES:
gl: glVertex4bOES
glVertex4bvOES:
gl: glVertex4bvOES
glVertex4hNV:
gl: glVertex4hNV
glVertex4hvNV:
gl: glVertex4hvNV
glVertex4xOES:
gl: glVertex4xOES
glVertex4xvOES:
gl: glVertex4xvOES
GL_VERTEX_ARRAY:
gl: GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_ADDRESS_NV:
gl: GL_VERTEX_ARRAY_ADDRESS_NV
glVertexArrayAttribBinding:
gl: glVertexArrayAttribBinding
glVertexArrayAttribFormat:
gl: glVertexArrayAttribFormat
glVertexArrayAttribIFormat:
gl: glVertexArrayAttribIFormat
glVertexArrayAttribLFormat:
gl: glVertexArrayAttribLFormat
GL_VERTEX_ARRAY_BINDING:
gl: GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ARRAY_BINDING_APPLE:
gl: GL_VERTEX_ARRAY_BINDING_APPLE
glVertexArrayBindingDivisor:
gl: glVertexArrayBindingDivisor
GL_VERTEX_ARRAY_BINDING_OES:
gl: GL_VERTEX_ARRAY_BINDING_OES
glVertexArrayBindVertexBufferEXT:
gl: glVertexArrayBindVertexBufferEXT
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
gl: GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
glVertexArrayColorOffsetEXT:
gl: glVertexArrayColorOffsetEXT
GL_VERTEX_ARRAY_COUNT_EXT:
gl: GL_VERTEX_ARRAY_COUNT_EXT
glVertexArrayEdgeFlagOffsetEXT:
gl: glVertexArrayEdgeFlagOffsetEXT
glVertexArrayElementBuffer:
gl: glVertexArrayElementBuffer
GL_VERTEX_ARRAY_EXT:
gl: GL_VERTEX_ARRAY_EXT
glVertexArrayFogCoordOffsetEXT:
gl: glVertexArrayFogCoordOffsetEXT
glVertexArrayIndexOffsetEXT:
gl: glVertexArrayIndexOffsetEXT
GL_VERTEX_ARRAY_KHR:
gl: GL_VERTEX_ARRAY_KHR
GL_VERTEX_ARRAY_LENGTH_NV:
gl: GL_VERTEX_ARRAY_LENGTH_NV
GL_VERTEX_ARRAY_LIST_IBM:
gl: GL_VERTEX_ARRAY_LIST_IBM
GL_VERTEX_ARRAY_LIST_STRIDE_IBM:
gl: GL_VERTEX_ARRAY_LIST_STRIDE_IBM
glVertexArrayMultiTexCoordOffsetEXT:
gl: glVertexArrayMultiTexCoordOffsetEXT
glVertexArrayNormalOffsetEXT:
gl: glVertexArrayNormalOffsetEXT
GL_VERTEX_ARRAY_OBJECT_AMD:
gl: GL_VERTEX_ARRAY_OBJECT_AMD
GL_VERTEX_ARRAY_OBJECT_EXT:
gl: GL_VERTEX_ARRAY_OBJECT_EXT
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL:
gl: GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
glVertexArrayParameteriAPPLE:
gl: glVertexArrayParameteriAPPLE
GL_VERTEX_ARRAY_POINTER_EXT:
gl: GL_VERTEX_ARRAY_POINTER_EXT
glVertexArrayRangeAPPLE:
gl: glVertexArrayRangeAPPLE
GL_VERTEX_ARRAY_RANGE_APPLE:
gl: GL_VERTEX_ARRAY_RANGE_APPLE
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE:
gl: GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
GL_VERTEX_ARRAY_RANGE_LENGTH_NV:
gl: GL_VERTEX_ARRAY_RANGE_LENGTH_NV
glVertexArrayRangeNV:
gl: glVertexArrayRangeNV
GL_VERTEX_ARRAY_RANGE_NV:
gl: GL_VERTEX_ARRAY_RANGE_NV
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE:
gl: GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
GL_VERTEX_ARRAY_RANGE_POINTER_NV:
gl: GL_VERTEX_ARRAY_RANGE_POINTER_NV
GL_VERTEX_ARRAY_RANGE_VALID_NV:
gl: GL_VERTEX_ARRAY_RANGE_VALID_NV
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV:
gl: GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
glVertexArraySecondaryColorOffsetEXT:
gl: glVertexArraySecondaryColorOffsetEXT
GL_VERTEX_ARRAY_SIZE_EXT:
gl: GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE:
gl: GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
GL_VERTEX_ARRAY_STRIDE_EXT:
gl: GL_VERTEX_ARRAY_STRIDE_EXT
glVertexArrayTexCoordOffsetEXT:
gl: glVertexArrayTexCoordOffsetEXT
GL_VERTEX_ARRAY_TYPE_EXT:
gl: GL_VERTEX_ARRAY_TYPE_EXT
glVertexArrayVertexAttribBindingEXT:
gl: glVertexArrayVertexAttribBindingEXT
glVertexArrayVertexAttribDivisorEXT:
gl: glVertexArrayVertexAttribDivisorEXT
glVertexArrayVertexAttribFormatEXT:
gl: glVertexArrayVertexAttribFormatEXT
glVertexArrayVertexAttribIFormatEXT:
gl: glVertexArrayVertexAttribIFormatEXT
glVertexArrayVertexAttribIOffsetEXT:
gl: glVertexArrayVertexAttribIOffsetEXT
glVertexArrayVertexAttribLFormatEXT:
gl: glVertexArrayVertexAttribLFormatEXT
glVertexArrayVertexAttribLOffsetEXT:
gl: glVertexArrayVertexAttribLOffsetEXT
glVertexArrayVertexAttribOffsetEXT:
gl: glVertexArrayVertexAttribOffsetEXT
glVertexArrayVertexBindingDivisorEXT:
gl: glVertexArrayVertexBindingDivisorEXT
glVertexArrayVertexBuffer:
gl: glVertexArrayVertexBuffer
glVertexArrayVertexBuffers:
gl: glVertexArrayVertexBuffers
glVertexArrayVertexOffsetEXT:
gl: glVertexArrayVertexOffsetEXT
glVertexAttrib1d:
gl: glVertexAttrib1d
glVertexAttrib1dARB:
gl: glVertexAttrib1dARB
glVertexAttrib1dNV:
gl: glVertexAttrib1dNV
glVertexAttrib1dv:
gl: glVertexAttrib1dv
glVertexAttrib1dvARB:
gl: glVertexAttrib1dvARB
glVertexAttrib1dvNV:
gl: glVertexAttrib1dvNV
glVertexAttrib1f:
gl: glVertexAttrib1f
glVertexAttrib1fARB:
gl: glVertexAttrib1fARB
glVertexAttrib1fNV:
gl: glVertexAttrib1fNV
glVertexAttrib1fv:
gl: glVertexAttrib1fv
glVertexAttrib1fvARB:
gl: glVertexAttrib1fvARB
glVertexAttrib1fvNV:
gl: glVertexAttrib1fvNV
glVertexAttrib1hNV:
gl: glVertexAttrib1hNV
glVertexAttrib1hvNV:
gl: glVertexAttrib1hvNV
glVertexAttrib1s:
gl: glVertexAttrib1s
glVertexAttrib1sARB:
gl: glVertexAttrib1sARB
glVertexAttrib1sNV:
gl: glVertexAttrib1sNV
glVertexAttrib1sv:
gl: glVertexAttrib1sv
glVertexAttrib1svARB:
gl: glVertexAttrib1svARB
glVertexAttrib1svNV:
gl: glVertexAttrib1svNV
glVertexAttrib2d:
gl: glVertexAttrib2d
glVertexAttrib2dARB:
gl: glVertexAttrib2dARB
glVertexAttrib2dNV:
gl: glVertexAttrib2dNV
glVertexAttrib2dv:
gl: glVertexAttrib2dv
glVertexAttrib2dvARB:
gl: glVertexAttrib2dvARB
glVertexAttrib2dvNV:
gl: glVertexAttrib2dvNV
glVertexAttrib2f:
gl: glVertexAttrib2f
glVertexAttrib2fARB:
gl: glVertexAttrib2fARB
glVertexAttrib2fNV:
gl: glVertexAttrib2fNV
glVertexAttrib2fv:
gl: glVertexAttrib2fv
glVertexAttrib2fvARB:
gl: glVertexAttrib2fvARB
glVertexAttrib2fvNV:
gl: glVertexAttrib2fvNV
glVertexAttrib2hNV:
gl: glVertexAttrib2hNV
glVertexAttrib2hvNV:
gl: glVertexAttrib2hvNV
glVertexAttrib2s:
gl: glVertexAttrib2s
glVertexAttrib2sARB:
gl: glVertexAttrib2sARB
glVertexAttrib2sNV:
gl: glVertexAttrib2sNV
glVertexAttrib2sv:
gl: glVertexAttrib2sv
glVertexAttrib2svARB:
gl: glVertexAttrib2svARB
glVertexAttrib2svNV:
gl: glVertexAttrib2svNV
glVertexAttrib3d:
gl: glVertexAttrib3d
glVertexAttrib3dARB:
gl: glVertexAttrib3dARB
glVertexAttrib3dNV:
gl: glVertexAttrib3dNV
glVertexAttrib3dv:
gl: glVertexAttrib3dv
glVertexAttrib3dvARB:
gl: glVertexAttrib3dvARB
glVertexAttrib3dvNV:
gl: glVertexAttrib3dvNV
glVertexAttrib3f:
gl: glVertexAttrib3f
glVertexAttrib3fARB:
gl: glVertexAttrib3fARB
glVertexAttrib3fNV:
gl: glVertexAttrib3fNV
glVertexAttrib3fv:
gl: glVertexAttrib3fv
glVertexAttrib3fvARB:
gl: glVertexAttrib3fvARB
glVertexAttrib3fvNV:
gl: glVertexAttrib3fvNV
glVertexAttrib3hNV:
gl: glVertexAttrib3hNV
glVertexAttrib3hvNV:
gl: glVertexAttrib3hvNV
glVertexAttrib3s:
gl: glVertexAttrib3s
glVertexAttrib3sARB:
gl: glVertexAttrib3sARB
glVertexAttrib3sNV:
gl: glVertexAttrib3sNV
glVertexAttrib3sv:
gl: glVertexAttrib3sv
glVertexAttrib3svARB:
gl: glVertexAttrib3svARB
glVertexAttrib3svNV:
gl: glVertexAttrib3svNV
glVertexAttrib4bv:
gl: glVertexAttrib4bv
glVertexAttrib4bvARB:
gl: glVertexAttrib4bvARB
glVertexAttrib4d:
gl: glVertexAttrib4d
glVertexAttrib4dARB:
gl: glVertexAttrib4dARB
glVertexAttrib4dNV:
gl: glVertexAttrib4dNV
glVertexAttrib4dv:
gl: glVertexAttrib4dv
glVertexAttrib4dvARB:
gl: glVertexAttrib4dvARB
glVertexAttrib4dvNV:
gl: glVertexAttrib4dvNV
glVertexAttrib4f:
gl: glVertexAttrib4f
glVertexAttrib4fARB:
gl: glVertexAttrib4fARB
glVertexAttrib4fNV:
gl: glVertexAttrib4fNV
glVertexAttrib4fv:
gl: glVertexAttrib4fv
glVertexAttrib4fvARB:
gl: glVertexAttrib4fvARB
glVertexAttrib4fvNV:
gl: glVertexAttrib4fvNV
glVertexAttrib4hNV:
gl: glVertexAttrib4hNV
glVertexAttrib4hvNV:
gl: glVertexAttrib4hvNV
glVertexAttrib4iv:
gl: glVertexAttrib4iv
glVertexAttrib4ivARB:
gl: glVertexAttrib4ivARB
glVertexAttrib4Nbv:
gl: glVertexAttrib4Nbv
glVertexAttrib4NbvARB:
gl: glVertexAttrib4NbvARB
glVertexAttrib4Niv:
gl: glVertexAttrib4Niv
glVertexAttrib4NivARB:
gl: glVertexAttrib4NivARB
glVertexAttrib4Nsv:
gl: glVertexAttrib4Nsv
glVertexAttrib4NsvARB:
gl: glVertexAttrib4NsvARB
glVertexAttrib4Nub:
gl: glVertexAttrib4Nub
glVertexAttrib4NubARB:
gl: glVertexAttrib4NubARB
glVertexAttrib4Nubv:
gl: glVertexAttrib4Nubv
glVertexAttrib4NubvARB:
gl: glVertexAttrib4NubvARB
glVertexAttrib4Nuiv:
gl: glVertexAttrib4Nuiv
glVertexAttrib4NuivARB:
gl: glVertexAttrib4NuivARB
glVertexAttrib4Nusv:
gl: glVertexAttrib4Nusv
glVertexAttrib4NusvARB:
gl: glVertexAttrib4NusvARB
glVertexAttrib4s:
gl: glVertexAttrib4s
glVertexAttrib4sARB:
gl: glVertexAttrib4sARB
glVertexAttrib4sNV:
gl: glVertexAttrib4sNV
glVertexAttrib4sv:
gl: glVertexAttrib4sv
glVertexAttrib4svARB:
gl: glVertexAttrib4svARB
glVertexAttrib4svNV:
gl: glVertexAttrib4svNV
glVertexAttrib4ubNV:
gl: glVertexAttrib4ubNV
glVertexAttrib4ubv:
gl: glVertexAttrib4ubv
glVertexAttrib4ubvARB:
gl: glVertexAttrib4ubvARB
glVertexAttrib4ubvNV:
gl: glVertexAttrib4ubvNV
glVertexAttrib4uiv:
gl: glVertexAttrib4uiv
glVertexAttrib4uivARB:
gl: glVertexAttrib4uivARB
glVertexAttrib4usv:
gl: glVertexAttrib4usv
glVertexAttrib4usvARB:
gl: glVertexAttrib4usvARB
GL_VERTEX_ATTRIB_ARRAY0_NV:
gl: GL_VERTEX_ATTRIB_ARRAY0_NV
GL_VERTEX_ATTRIB_ARRAY10_NV:
gl: GL_VERTEX_ATTRIB_ARRAY10_NV
GL_VERTEX_ATTRIB_ARRAY11_NV:
gl: GL_VERTEX_ATTRIB_ARRAY11_NV
GL_VERTEX_ATTRIB_ARRAY12_NV:
gl: GL_VERTEX_ATTRIB_ARRAY12_NV
GL_VERTEX_ATTRIB_ARRAY13_NV:
gl: GL_VERTEX_ATTRIB_ARRAY13_NV
GL_VERTEX_ATTRIB_ARRAY14_NV:
gl: GL_VERTEX_ATTRIB_ARRAY14_NV
GL_VERTEX_ATTRIB_ARRAY15_NV:
gl: GL_VERTEX_ATTRIB_ARRAY15_NV
GL_VERTEX_ATTRIB_ARRAY1_NV:
gl: GL_VERTEX_ATTRIB_ARRAY1_NV
GL_VERTEX_ATTRIB_ARRAY2_NV:
gl: GL_VERTEX_ATTRIB_ARRAY2_NV
GL_VERTEX_ATTRIB_ARRAY3_NV:
gl: GL_VERTEX_ATTRIB_ARRAY3_NV
GL_VERTEX_ATTRIB_ARRAY4_NV:
gl: GL_VERTEX_ATTRIB_ARRAY4_NV
GL_VERTEX_ATTRIB_ARRAY5_NV:
gl: GL_VERTEX_ATTRIB_ARRAY5_NV
GL_VERTEX_ATTRIB_ARRAY6_NV:
gl: GL_VERTEX_ATTRIB_ARRAY6_NV
GL_VERTEX_ATTRIB_ARRAY7_NV:
gl: GL_VERTEX_ATTRIB_ARRAY7_NV
GL_VERTEX_ATTRIB_ARRAY8_NV:
gl: GL_VERTEX_ATTRIB_ARRAY8_NV
GL_VERTEX_ATTRIB_ARRAY9_NV:
gl: GL_VERTEX_ATTRIB_ARRAY9_NV
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV:
gl: GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT:
gl: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT:
gl: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
gl: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
gl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
gl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT:
gl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV:
gl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
GL_VERTEX_ATTRIB_ARRAY_ENABLED:
gl: GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
GL_VERTEX_ATTRIB_ARRAY_INTEGER:
gl: GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT:
gl: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV:
gl: GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV:
gl: GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
GL_VERTEX_ATTRIB_ARRAY_LONG:
gl: GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
gl: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
glVertexAttribArrayObjectATI:
gl: glVertexAttribArrayObjectATI
GL_VERTEX_ATTRIB_ARRAY_POINTER:
gl: GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
GL_VERTEX_ATTRIB_ARRAY_SIZE:
gl: GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
GL_VERTEX_ATTRIB_ARRAY_STRIDE:
gl: GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
GL_VERTEX_ATTRIB_ARRAY_TYPE:
gl: GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
gl: GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV:
gl: GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
glVertexAttribBinding:
gl: glVertexAttribBinding
GL_VERTEX_ATTRIB_BINDING:
gl: GL_VERTEX_ATTRIB_BINDING
glVertexAttribDivisor:
gl: glVertexAttribDivisor
glVertexAttribDivisorANGLE:
gl: glVertexAttribDivisorANGLE
glVertexAttribDivisorARB:
gl: glVertexAttribDivisorARB
glVertexAttribDivisorEXT:
gl: glVertexAttribDivisorEXT
glVertexAttribDivisorNV:
gl: glVertexAttribDivisorNV
glVertexAttribFormat:
gl: glVertexAttribFormat
glVertexAttribFormatNV:
gl: glVertexAttribFormatNV
glVertexAttribI1i:
gl: glVertexAttribI1i
glVertexAttribI1iEXT:
gl: glVertexAttribI1iEXT
glVertexAttribI1iv:
gl: glVertexAttribI1iv
glVertexAttribI1ivEXT:
gl: glVertexAttribI1ivEXT
glVertexAttribI1ui:
gl: glVertexAttribI1ui
glVertexAttribI1uiEXT:
gl: glVertexAttribI1uiEXT
glVertexAttribI1uiv:
gl: glVertexAttribI1uiv
glVertexAttribI1uivEXT:
gl: glVertexAttribI1uivEXT
glVertexAttribI2i:
gl: glVertexAttribI2i
glVertexAttribI2iEXT:
gl: glVertexAttribI2iEXT
glVertexAttribI2iv:
gl: glVertexAttribI2iv
glVertexAttribI2ivEXT:
gl: glVertexAttribI2ivEXT
glVertexAttribI2ui:
gl: glVertexAttribI2ui
glVertexAttribI2uiEXT:
gl: glVertexAttribI2uiEXT
glVertexAttribI2uiv:
gl: glVertexAttribI2uiv
glVertexAttribI2uivEXT:
gl: glVertexAttribI2uivEXT
glVertexAttribI3i:
gl: glVertexAttribI3i
glVertexAttribI3iEXT:
gl: glVertexAttribI3iEXT
glVertexAttribI3iv:
gl: glVertexAttribI3iv
glVertexAttribI3ivEXT:
gl: glVertexAttribI3ivEXT
glVertexAttribI3ui:
gl: glVertexAttribI3ui
glVertexAttribI3uiEXT:
gl: glVertexAttribI3uiEXT
glVertexAttribI3uiv:
gl: glVertexAttribI3uiv
glVertexAttribI3uivEXT:
gl: glVertexAttribI3uivEXT
glVertexAttribI4bv:
gl: glVertexAttribI4bv
glVertexAttribI4bvEXT:
gl: glVertexAttribI4bvEXT
glVertexAttribI4i:
gl: glVertexAttribI4i
glVertexAttribI4iEXT:
gl: glVertexAttribI4iEXT
glVertexAttribI4iv:
gl: glVertexAttribI4iv
glVertexAttribI4ivEXT:
gl: glVertexAttribI4ivEXT
glVertexAttribI4sv:
gl: glVertexAttribI4sv
glVertexAttribI4svEXT:
gl: glVertexAttribI4svEXT
glVertexAttribI4ubv:
gl: glVertexAttribI4ubv
glVertexAttribI4ubvEXT:
gl: glVertexAttribI4ubvEXT
glVertexAttribI4ui:
gl: glVertexAttribI4ui
glVertexAttribI4uiEXT:
gl: glVertexAttribI4uiEXT
glVertexAttribI4uiv:
gl: glVertexAttribI4uiv
glVertexAttribI4uivEXT:
gl: glVertexAttribI4uivEXT
glVertexAttribI4usv:
gl: glVertexAttribI4usv
glVertexAttribI4usvEXT:
gl: glVertexAttribI4usvEXT
glVertexAttribIFormat:
gl: glVertexAttribIFormat
glVertexAttribIFormatNV:
gl: glVertexAttribIFormatNV
glVertexAttribIPointer:
gl: glVertexAttribIPointer
glVertexAttribIPointerEXT:
gl: glVertexAttribIPointerEXT
glVertexAttribL1d:
gl: glVertexAttribL1d
glVertexAttribL1dEXT:
gl: glVertexAttribL1dEXT
glVertexAttribL1dv:
gl: glVertexAttribL1dv
glVertexAttribL1dvEXT:
gl: glVertexAttribL1dvEXT
glVertexAttribL1i64NV:
gl: glVertexAttribL1i64NV
glVertexAttribL1i64vNV:
gl: glVertexAttribL1i64vNV
glVertexAttribL1ui64ARB:
gl: glVertexAttribL1ui64ARB
glVertexAttribL1ui64NV:
gl: glVertexAttribL1ui64NV
glVertexAttribL1ui64vARB:
gl: glVertexAttribL1ui64vARB
glVertexAttribL1ui64vNV:
gl: glVertexAttribL1ui64vNV
glVertexAttribL2d:
gl: glVertexAttribL2d
glVertexAttribL2dEXT:
gl: glVertexAttribL2dEXT
glVertexAttribL2dv:
gl: glVertexAttribL2dv
glVertexAttribL2dvEXT:
gl: glVertexAttribL2dvEXT
glVertexAttribL2i64NV:
gl: glVertexAttribL2i64NV
glVertexAttribL2i64vNV:
gl: glVertexAttribL2i64vNV
glVertexAttribL2ui64NV:
gl: glVertexAttribL2ui64NV
glVertexAttribL2ui64vNV:
gl: glVertexAttribL2ui64vNV
glVertexAttribL3d:
gl: glVertexAttribL3d
glVertexAttribL3dEXT:
gl: glVertexAttribL3dEXT
glVertexAttribL3dv:
gl: glVertexAttribL3dv
glVertexAttribL3dvEXT:
gl: glVertexAttribL3dvEXT
glVertexAttribL3i64NV:
gl: glVertexAttribL3i64NV
glVertexAttribL3i64vNV:
gl: glVertexAttribL3i64vNV
glVertexAttribL3ui64NV:
gl: glVertexAttribL3ui64NV
glVertexAttribL3ui64vNV:
gl: glVertexAttribL3ui64vNV
glVertexAttribL4d:
gl: glVertexAttribL4d
glVertexAttribL4dEXT:
gl: glVertexAttribL4dEXT
glVertexAttribL4dv:
gl: glVertexAttribL4dv
glVertexAttribL4dvEXT:
gl: glVertexAttribL4dvEXT
glVertexAttribL4i64NV:
gl: glVertexAttribL4i64NV
glVertexAttribL4i64vNV:
gl: glVertexAttribL4i64vNV
glVertexAttribL4ui64NV:
gl: glVertexAttribL4ui64NV
glVertexAttribL4ui64vNV:
gl: glVertexAttribL4ui64vNV
glVertexAttribLFormat:
gl: glVertexAttribLFormat
glVertexAttribLFormatNV:
gl: glVertexAttribLFormatNV
glVertexAttribLPointer:
gl: glVertexAttribLPointer
glVertexAttribLPointerEXT:
gl: glVertexAttribLPointerEXT
GL_VERTEX_ATTRIB_MAP1_APPLE:
gl: GL_VERTEX_ATTRIB_MAP1_APPLE
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE:
gl: GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE:
gl: GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE:
gl: GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE:
gl: GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
GL_VERTEX_ATTRIB_MAP2_APPLE:
gl: GL_VERTEX_ATTRIB_MAP2_APPLE
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE:
gl: GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE:
gl: GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE:
gl: GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE:
gl: GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
glVertexAttribP1ui:
gl: glVertexAttribP1ui
glVertexAttribP1uiv:
gl: glVertexAttribP1uiv
glVertexAttribP2ui:
gl: glVertexAttribP2ui
glVertexAttribP2uiv:
gl: glVertexAttribP2uiv
glVertexAttribP3ui:
gl: glVertexAttribP3ui
glVertexAttribP3uiv:
gl: glVertexAttribP3uiv
glVertexAttribP4ui:
gl: glVertexAttribP4ui
glVertexAttribP4uiv:
gl: glVertexAttribP4uiv
glVertexAttribParameteriAMD:
gl: glVertexAttribParameteriAMD
glVertexAttribPointer:
gl: glVertexAttribPointer
glVertexAttribPointerARB:
gl: glVertexAttribPointerARB
glVertexAttribPointerNV:
gl: glVertexAttribPointerNV
GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
gl: GL_VERTEX_ATTRIB_RELATIVE_OFFSET
glVertexAttribs1dvNV:
gl: glVertexAttribs1dvNV
glVertexAttribs1fvNV:
gl: glVertexAttribs1fvNV
glVertexAttribs1hvNV:
gl: glVertexAttribs1hvNV
glVertexAttribs1svNV:
gl: glVertexAttribs1svNV
glVertexAttribs2dvNV:
gl: glVertexAttribs2dvNV
glVertexAttribs2fvNV:
gl: glVertexAttribs2fvNV
glVertexAttribs2hvNV:
gl: glVertexAttribs2hvNV
glVertexAttribs2svNV:
gl: glVertexAttribs2svNV
glVertexAttribs3dvNV:
gl: glVertexAttribs3dvNV
glVertexAttribs3fvNV:
gl: glVertexAttribs3fvNV
glVertexAttribs3hvNV:
gl: glVertexAttribs3hvNV
glVertexAttribs3svNV:
gl: glVertexAttribs3svNV
glVertexAttribs4dvNV:
gl: glVertexAttribs4dvNV
glVertexAttribs4fvNV:
gl: glVertexAttribs4fvNV
glVertexAttribs4hvNV:
gl: glVertexAttribs4hvNV
glVertexAttribs4svNV:
gl: glVertexAttribs4svNV
glVertexAttribs4ubvNV:
gl: glVertexAttribs4ubvNV
GL_VERTEX_BINDING_BUFFER:
gl: GL_VERTEX_BINDING_BUFFER
GL_VERTEX_BINDING_DIVISOR:
gl: GL_VERTEX_BINDING_DIVISOR
glVertexBindingDivisor:
gl: glVertexBindingDivisor
GL_VERTEX_BINDING_OFFSET:
gl: GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE:
gl: GL_VERTEX_BINDING_STRIDE
glVertexBlendARB:
gl: glVertexBlendARB
GL_VERTEX_BLEND_ARB:
gl: GL_VERTEX_BLEND_ARB
glVertexBlendEnvfATI:
gl: glVertexBlendEnvfATI
glVertexBlendEnviATI:
gl: glVertexBlendEnviATI
GL_VERTEX_CONSISTENT_HINT_PGI:
gl: GL_VERTEX_CONSISTENT_HINT_PGI
GL_VERTEX_DATA_HINT_PGI:
gl: GL_VERTEX_DATA_HINT_PGI
GL_VERTEX_ELEMENT_SWIZZLE_AMD:
gl: GL_VERTEX_ELEMENT_SWIZZLE_AMD
glVertexFormatNV:
gl: glVertexFormatNV
GL_VERTEX_ID_NV:
gl: GL_VERTEX_ID_NV
GL_VERTEX_ID_SWIZZLE_AMD:
gl: GL_VERTEX_ID_SWIZZLE_AMD
glVertexP2ui:
gl: glVertexP2ui
glVertexP2uiv:
gl: glVertexP2uiv
glVertexP3ui:
gl: glVertexP3ui
glVertexP3uiv:
gl: glVertexP3uiv
glVertexP4ui:
gl: glVertexP4ui
glVertexP4uiv:
gl: glVertexP4uiv
glVertexPointerEXT:
gl: glVertexPointerEXT
glVertexPointerListIBM:
gl: glVertexPointerListIBM
glVertexPointervINTEL:
gl: glVertexPointervINTEL
GL_VERTEX_PRECLIP_HINT_SGIX:
gl: GL_VERTEX_PRECLIP_HINT_SGIX
GL_VERTEX_PRECLIP_SGIX:
gl: GL_VERTEX_PRECLIP_SGIX
GL_VERTEX_PROGRAM_ARB:
gl: GL_VERTEX_PROGRAM_ARB
GL_VERTEX_PROGRAM_BINDING_NV:
gl: GL_VERTEX_PROGRAM_BINDING_NV
GL_VERTEX_PROGRAM_NV:
gl: GL_VERTEX_PROGRAM_NV
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV:
gl: GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
GL_VERTEX_PROGRAM_POINT_SIZE:
gl: GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
gl: GL_VERTEX_PROGRAM_POINT_SIZE_ARB
GL_VERTEX_PROGRAM_POINT_SIZE_NV:
gl: GL_VERTEX_PROGRAM_POINT_SIZE_NV
GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
gl: GL_VERTEX_PROGRAM_TWO_SIDE_ARB
GL_VERTEX_PROGRAM_TWO_SIDE_NV:
gl: GL_VERTEX_PROGRAM_TWO_SIDE_NV
GL_VERTEX_SHADER:
gl: GL_VERTEX_SHADER
GL_VERTEX_SHADER_ARB:
gl: GL_VERTEX_SHADER_ARB
GL_VERTEX_SHADER_BINDING_EXT:
gl: GL_VERTEX_SHADER_BINDING_EXT
GL_VERTEX_SHADER_BIT:
gl: GL_VERTEX_SHADER_BIT
GL_VERTEX_SHADER_BIT_EXT:
gl: GL_VERTEX_SHADER_BIT_EXT
GL_VERTEX_SHADER_EXT:
gl: GL_VERTEX_SHADER_EXT
GL_VERTEX_SHADER_INSTRUCTIONS_EXT:
gl: GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_VERTEX_SHADER_INVARIANTS_EXT:
gl: GL_VERTEX_SHADER_INVARIANTS_EXT
GL_VERTEX_SHADER_INVOCATIONS:
gl: GL_VERTEX_SHADER_INVOCATIONS
GL_VERTEX_SHADER_INVOCATIONS_ARB:
gl: GL_VERTEX_SHADER_INVOCATIONS_ARB
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
gl: GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_VERTEX_SHADER_LOCALS_EXT:
gl: GL_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_OPTIMIZED_EXT:
gl: GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_VERTEX_SHADER_VARIANTS_EXT:
gl: GL_VERTEX_SHADER_VARIANTS_EXT
GL_VERTEX_SOURCE_ATI:
gl: GL_VERTEX_SOURCE_ATI
GL_VERTEX_STATE_PROGRAM_NV:
gl: GL_VERTEX_STATE_PROGRAM_NV
GL_VERTEX_STREAM0_ATI:
gl: GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI:
gl: GL_VERTEX_STREAM1_ATI
glVertexStream1dATI:
gl: glVertexStream1dATI
glVertexStream1dvATI:
gl: glVertexStream1dvATI
glVertexStream1fATI:
gl: glVertexStream1fATI
glVertexStream1fvATI:
gl: glVertexStream1fvATI
glVertexStream1iATI:
gl: glVertexStream1iATI
glVertexStream1ivATI:
gl: glVertexStream1ivATI
glVertexStream1sATI:
gl: glVertexStream1sATI
glVertexStream1svATI:
gl: glVertexStream1svATI
GL_VERTEX_STREAM2_ATI:
gl: GL_VERTEX_STREAM2_ATI
glVertexStream2dATI:
gl: glVertexStream2dATI
glVertexStream2dvATI:
gl: glVertexStream2dvATI
glVertexStream2fATI:
gl: glVertexStream2fATI
glVertexStream2fvATI:
gl: glVertexStream2fvATI
glVertexStream2iATI:
gl: glVertexStream2iATI
glVertexStream2ivATI:
gl: glVertexStream2ivATI
glVertexStream2sATI:
gl: glVertexStream2sATI
glVertexStream2svATI:
gl: glVertexStream2svATI
GL_VERTEX_STREAM3_ATI:
gl: GL_VERTEX_STREAM3_ATI
glVertexStream3dATI:
gl: glVertexStream3dATI
glVertexStream3dvATI:
gl: glVertexStream3dvATI
glVertexStream3fATI:
gl: glVertexStream3fATI
glVertexStream3fvATI:
gl: glVertexStream3fvATI
glVertexStream3iATI:
gl: glVertexStream3iATI
glVertexStream3ivATI:
gl: glVertexStream3ivATI
glVertexStream3sATI:
gl: glVertexStream3sATI
glVertexStream3svATI:
gl: glVertexStream3svATI
GL_VERTEX_STREAM4_ATI:
gl: GL_VERTEX_STREAM4_ATI
glVertexStream4dATI:
gl: glVertexStream4dATI
glVertexStream4dvATI:
gl: glVertexStream4dvATI
glVertexStream4fATI:
gl: glVertexStream4fATI
glVertexStream4fvATI:
gl: glVertexStream4fvATI
glVertexStream4iATI:
gl: glVertexStream4iATI
glVertexStream4ivATI:
gl: glVertexStream4ivATI
glVertexStream4sATI:
gl: glVertexStream4sATI
glVertexStream4svATI:
gl: glVertexStream4svATI
GL_VERTEX_STREAM5_ATI:
gl: GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI:
gl: GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI:
gl: GL_VERTEX_STREAM7_ATI
GL_VERTEX_SUBROUTINE:
gl: GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM:
gl: GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE:
gl: GL_VERTEX_TEXTURE
GL_VERTEX_WEIGHT_ARRAY_EXT:
gl: GL_VERTEX_WEIGHT_ARRAY_EXT
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT:
gl: GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT:
gl: GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT:
gl: GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT:
gl: GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
glVertexWeightfEXT:
gl: glVertexWeightfEXT
glVertexWeightfvEXT:
gl: glVertexWeightfvEXT
glVertexWeighthNV:
gl: glVertexWeighthNV
glVertexWeighthvNV:
gl: glVertexWeighthvNV
GL_VERTEX_WEIGHTING_EXT:
gl: GL_VERTEX_WEIGHTING_EXT
glVertexWeightPointerEXT:
gl: glVertexWeightPointerEXT
GL_VERTICAL_LINE_TO_NV:
gl: GL_VERTICAL_LINE_TO_NV
GL_VERTICES_SUBMITTED:
gl: GL_VERTICES_SUBMITTED
GL_VERTICES_SUBMITTED_ARB:
gl: GL_VERTICES_SUBMITTED_ARB
GL_VIBRANCE_BIAS_NV:
gl: GL_VIBRANCE_BIAS_NV
GL_VIBRANCE_SCALE_NV:
gl: GL_VIBRANCE_SCALE_NV
GL_VIDEO_BUFFER_BINDING_NV:
gl: GL_VIDEO_BUFFER_BINDING_NV
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV:
gl: GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
GL_VIDEO_BUFFER_NV:
gl: GL_VIDEO_BUFFER_NV
GL_VIDEO_BUFFER_PITCH_NV:
gl: GL_VIDEO_BUFFER_PITCH_NV
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV:
gl: GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV:
gl: GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV:
gl: GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV:
gl: GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
glVideoCaptureNV:
gl: glVideoCaptureNV
glVideoCaptureStreamParameterdvNV:
gl: glVideoCaptureStreamParameterdvNV
glVideoCaptureStreamParameterfvNV:
gl: glVideoCaptureStreamParameterfvNV
glVideoCaptureStreamParameterivNV:
gl: glVideoCaptureStreamParameterivNV
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV:
gl: GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV:
gl: GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV:
gl: GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
GL_VIDEO_COLOR_CONVERSION_MAX_NV:
gl: GL_VIDEO_COLOR_CONVERSION_MAX_NV
GL_VIDEO_COLOR_CONVERSION_MIN_NV:
gl: GL_VIDEO_COLOR_CONVERSION_MIN_NV
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV:
gl: GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
GL_VIEW_CLASS_128_BITS:
gl: GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS:
gl: GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS:
gl: GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS:
gl: GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS:
gl: GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS:
gl: GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS:
gl: GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS:
gl: GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_ASTC_10x10_RGBA:
gl: GL_VIEW_CLASS_ASTC_10x10_RGBA
GL_VIEW_CLASS_ASTC_10x5_RGBA:
gl: GL_VIEW_CLASS_ASTC_10x5_RGBA
GL_VIEW_CLASS_ASTC_10x6_RGBA:
gl: GL_VIEW_CLASS_ASTC_10x6_RGBA
GL_VIEW_CLASS_ASTC_10x8_RGBA:
gl: GL_VIEW_CLASS_ASTC_10x8_RGBA
GL_VIEW_CLASS_ASTC_12x10_RGBA:
gl: GL_VIEW_CLASS_ASTC_12x10_RGBA
GL_VIEW_CLASS_ASTC_12x12_RGBA:
gl: GL_VIEW_CLASS_ASTC_12x12_RGBA
GL_VIEW_CLASS_ASTC_4x4_RGBA:
gl: GL_VIEW_CLASS_ASTC_4x4_RGBA
GL_VIEW_CLASS_ASTC_5x4_RGBA:
gl: GL_VIEW_CLASS_ASTC_5x4_RGBA
GL_VIEW_CLASS_ASTC_5x5_RGBA:
gl: GL_VIEW_CLASS_ASTC_5x5_RGBA
GL_VIEW_CLASS_ASTC_6x5_RGBA:
gl: GL_VIEW_CLASS_ASTC_6x5_RGBA
GL_VIEW_CLASS_ASTC_6x6_RGBA:
gl: GL_VIEW_CLASS_ASTC_6x6_RGBA
GL_VIEW_CLASS_ASTC_8x5_RGBA:
gl: GL_VIEW_CLASS_ASTC_8x5_RGBA
GL_VIEW_CLASS_ASTC_8x6_RGBA:
gl: GL_VIEW_CLASS_ASTC_8x6_RGBA
GL_VIEW_CLASS_ASTC_8x8_RGBA:
gl: GL_VIEW_CLASS_ASTC_8x8_RGBA
GL_VIEW_CLASS_BPTC_FLOAT:
gl: GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM:
gl: GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_EAC_R11:
gl: GL_VIEW_CLASS_EAC_R11
GL_VIEW_CLASS_EAC_RG11:
gl: GL_VIEW_CLASS_EAC_RG11
GL_VIEW_CLASS_ETC2_EAC_RGBA:
gl: GL_VIEW_CLASS_ETC2_EAC_RGBA
GL_VIEW_CLASS_ETC2_RGB:
gl: GL_VIEW_CLASS_ETC2_RGB
GL_VIEW_CLASS_ETC2_RGBA:
gl: GL_VIEW_CLASS_ETC2_RGBA
GL_VIEW_CLASS_RGTC1_RED:
gl: GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG:
gl: GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB:
gl: GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA:
gl: GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA:
gl: GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA:
gl: GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS:
gl: GL_VIEW_COMPATIBILITY_CLASS
GL_VIEWPORT:
gl: GL_VIEWPORT
glViewport:
gl: glViewport
glViewportArrayv:
gl: glViewportArrayv
glViewportArrayvNV:
gl: glViewportArrayvNV
glViewportArrayvOES:
gl: glViewportArrayvOES
GL_VIEWPORT_BOUNDS_RANGE:
gl: GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_BOUNDS_RANGE_NV:
gl: GL_VIEWPORT_BOUNDS_RANGE_NV
GL_VIEWPORT_BOUNDS_RANGE_OES:
gl: GL_VIEWPORT_BOUNDS_RANGE_OES
GL_VIEWPORT_COMMAND_NV:
gl: GL_VIEWPORT_COMMAND_NV
glViewportIndexedf:
gl: glViewportIndexedf
glViewportIndexedfNV:
gl: glViewportIndexedfNV
glViewportIndexedfOES:
gl: glViewportIndexedfOES
glViewportIndexedfv:
gl: glViewportIndexedfv
glViewportIndexedfvNV:
gl: glViewportIndexedfvNV
glViewportIndexedfvOES:
gl: glViewportIndexedfvOES
GL_VIEWPORT_INDEX_PROVOKING_VERTEX:
gl: GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV:
gl: GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES:
gl: GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES
glViewportPositionWScaleNV:
gl: glViewportPositionWScaleNV
GL_VIEWPORT_POSITION_W_SCALE_NV:
gl: GL_VIEWPORT_POSITION_W_SCALE_NV
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV:
gl: GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV:
gl: GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV
GL_VIEWPORT_SUBPIXEL_BITS:
gl: GL_VIEWPORT_SUBPIXEL_BITS
GL_VIEWPORT_SUBPIXEL_BITS_NV:
gl: GL_VIEWPORT_SUBPIXEL_BITS_NV
GL_VIEWPORT_SUBPIXEL_BITS_OES:
gl: GL_VIEWPORT_SUBPIXEL_BITS_OES
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV:
gl: GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV:
gl: GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV:
gl: GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV:
gl: GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV
glViewportSwizzleNV:
gl: glViewportSwizzleNV
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV:
gl: GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV:
gl: GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV:
gl: GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV:
gl: GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV
GL_VIEWPORT_SWIZZLE_W_NV:
gl: GL_VIEWPORT_SWIZZLE_W_NV
GL_VIEWPORT_SWIZZLE_X_NV:
gl: GL_VIEWPORT_SWIZZLE_X_NV
GL_VIEWPORT_SWIZZLE_Y_NV:
gl: GL_VIEWPORT_SWIZZLE_Y_NV
GL_VIEWPORT_SWIZZLE_Z_NV:
gl: GL_VIEWPORT_SWIZZLE_Z_NV
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB:
gl: GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
GL_VIRTUAL_PAGE_SIZE_INDEX_EXT:
gl: GL_VIRTUAL_PAGE_SIZE_INDEX_EXT
GL_VIRTUAL_PAGE_SIZE_X_AMD:
gl: GL_VIRTUAL_PAGE_SIZE_X_AMD
GL_VIRTUAL_PAGE_SIZE_X_ARB:
gl: GL_VIRTUAL_PAGE_SIZE_X_ARB
GL_VIRTUAL_PAGE_SIZE_X_EXT:
gl: GL_VIRTUAL_PAGE_SIZE_X_EXT
GL_VIRTUAL_PAGE_SIZE_Y_AMD:
gl: GL_VIRTUAL_PAGE_SIZE_Y_AMD
GL_VIRTUAL_PAGE_SIZE_Y_ARB:
gl: GL_VIRTUAL_PAGE_SIZE_Y_ARB
GL_VIRTUAL_PAGE_SIZE_Y_EXT:
gl: GL_VIRTUAL_PAGE_SIZE_Y_EXT
GL_VIRTUAL_PAGE_SIZE_Z_AMD:
gl: GL_VIRTUAL_PAGE_SIZE_Z_AMD
GL_VIRTUAL_PAGE_SIZE_Z_ARB:
gl: GL_VIRTUAL_PAGE_SIZE_Z_ARB
GL_VIRTUAL_PAGE_SIZE_Z_EXT:
gl: GL_VIRTUAL_PAGE_SIZE_Z_EXT
GL_VIVIDLIGHT_NV:
gl: GL_VIVIDLIGHT_NV
GLvoid:
gl: GLvoid
GL_VOLATILE_APPLE:
gl: GL_VOLATILE_APPLE
GLVULKANPROCNV:
gl: GLVULKANPROCNV
GL_WAIT_FAILED:
gl: GL_WAIT_FAILED
GL_WAIT_FAILED_APPLE:
gl: GL_WAIT_FAILED_APPLE
glWaitSemaphoreEXT:
gl: glWaitSemaphoreEXT
glWaitSemaphoreui64NVX:
gl: glWaitSemaphoreui64NVX
glWaitSync:
gl: glWaitSync
glWaitSyncAPPLE:
gl: glWaitSyncAPPLE
glWaitVkSemaphoreNV:
gl: glWaitVkSemaphoreNV
GL_WARP_SIZE_NV:
gl: GL_WARP_SIZE_NV
GL_WARPS_PER_SM_NV:
gl: GL_WARPS_PER_SM_NV
GL_WEIGHT_ARRAY_ARB:
gl: GL_WEIGHT_ARRAY_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
gl: GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
GL_WEIGHT_ARRAY_POINTER_ARB:
gl: GL_WEIGHT_ARRAY_POINTER_ARB
GL_WEIGHT_ARRAY_SIZE_ARB:
gl: GL_WEIGHT_ARRAY_SIZE_ARB
GL_WEIGHT_ARRAY_STRIDE_ARB:
gl: GL_WEIGHT_ARRAY_STRIDE_ARB
GL_WEIGHT_ARRAY_TYPE_ARB:
gl: GL_WEIGHT_ARRAY_TYPE_ARB
glWeightbvARB:
gl: glWeightbvARB
glWeightdvARB:
gl: glWeightdvARB
GL_WEIGHTED_AVERAGE_ARB:
gl: GL_WEIGHTED_AVERAGE_ARB
GL_WEIGHTED_AVERAGE_EXT:
gl: GL_WEIGHTED_AVERAGE_EXT
glWeightfvARB:
gl: glWeightfvARB
glWeightivARB:
gl: glWeightivARB
glWeightPathsNV:
gl: glWeightPathsNV
glWeightPointerARB:
gl: glWeightPointerARB
GL_WEIGHT_SUM_UNITY_ARB:
gl: GL_WEIGHT_SUM_UNITY_ARB
glWeightsvARB:
gl: glWeightsvARB
glWeightubvARB:
gl: glWeightubvARB
glWeightuivARB:
gl: glWeightuivARB
glWeightusvARB:
gl: glWeightusvARB
GL_W_EXT:
gl: GL_W_EXT
GL_WIDE_LINE_HINT_PGI:
gl: GL_WIDE_LINE_HINT_PGI
glWindowPos2dARB:
gl: glWindowPos2dARB
glWindowPos2dMESA:
gl: glWindowPos2dMESA
glWindowPos2dvARB:
gl: glWindowPos2dvARB
glWindowPos2dvMESA:
gl: glWindowPos2dvMESA
glWindowPos2fARB:
gl: glWindowPos2fARB
glWindowPos2fMESA:
gl: glWindowPos2fMESA
glWindowPos2fvARB:
gl: glWindowPos2fvARB
glWindowPos2fvMESA:
gl: glWindowPos2fvMESA
glWindowPos2iARB:
gl: glWindowPos2iARB
glWindowPos2iMESA:
gl: glWindowPos2iMESA
glWindowPos2ivARB:
gl: glWindowPos2ivARB
glWindowPos2ivMESA:
gl: glWindowPos2ivMESA
glWindowPos2sARB:
gl: glWindowPos2sARB
glWindowPos2sMESA:
gl: glWindowPos2sMESA
glWindowPos2svARB:
gl: glWindowPos2svARB
glWindowPos2svMESA:
gl: glWindowPos2svMESA
glWindowPos3dARB:
gl: glWindowPos3dARB
glWindowPos3dMESA:
gl: glWindowPos3dMESA
glWindowPos3dvARB:
gl: glWindowPos3dvARB
glWindowPos3dvMESA:
gl: glWindowPos3dvMESA
glWindowPos3fARB:
gl: glWindowPos3fARB
glWindowPos3fMESA:
gl: glWindowPos3fMESA
glWindowPos3fvARB:
gl: glWindowPos3fvARB
glWindowPos3fvMESA:
gl: glWindowPos3fvMESA
glWindowPos3iARB:
gl: glWindowPos3iARB
glWindowPos3iMESA:
gl: glWindowPos3iMESA
glWindowPos3ivARB:
gl: glWindowPos3ivARB
glWindowPos3ivMESA:
gl: glWindowPos3ivMESA
glWindowPos3sARB:
gl: glWindowPos3sARB
glWindowPos3sMESA:
gl: glWindowPos3sMESA
glWindowPos3svARB:
gl: glWindowPos3svARB
glWindowPos3svMESA:
gl: glWindowPos3svMESA
glWindowPos4dMESA:
gl: glWindowPos4dMESA
glWindowPos4dvMESA:
gl: glWindowPos4dvMESA
glWindowPos4fMESA:
gl: glWindowPos4fMESA
glWindowPos4fvMESA:
gl: glWindowPos4fvMESA
glWindowPos4iMESA:
gl: glWindowPos4iMESA
glWindowPos4ivMESA:
gl: glWindowPos4ivMESA
glWindowPos4sMESA:
gl: glWindowPos4sMESA
glWindowPos4svMESA:
gl: glWindowPos4svMESA
GL_WINDOW_RECTANGLE_EXT:
gl: GL_WINDOW_RECTANGLE_EXT
GL_WINDOW_RECTANGLE_MODE_EXT:
gl: GL_WINDOW_RECTANGLE_MODE_EXT
glWindowRectanglesEXT:
gl: glWindowRectanglesEXT
GL_WRAP_BORDER_SUN:
gl: GL_WRAP_BORDER_SUN
GL_WRITE_DISCARD_NV:
gl: GL_WRITE_DISCARD_NV
glWriteMaskEXT:
gl: glWriteMaskEXT
GL_WRITE_ONLY:
gl: GL_WRITE_ONLY
GL_WRITE_ONLY_ARB:
gl: GL_WRITE_ONLY_ARB
GL_WRITE_ONLY_OES:
gl: GL_WRITE_ONLY_OES
GL_WRITEONLY_RENDERING_QCOM:
gl: GL_WRITEONLY_RENDERING_QCOM
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV:
gl: GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
GL_WRITE_PIXEL_DATA_RANGE_NV:
gl: GL_WRITE_PIXEL_DATA_RANGE_NV
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV:
gl: GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
GL_X_EXT:
gl: GL_X_EXT
GL_XOR:
gl: GL_XOR
GL_XOR_NV:
gl: GL_XOR_NV
GL_YCBAYCR8A_4224_NV:
gl: GL_YCBAYCR8A_4224_NV
GL_YCBCR_422_APPLE:
gl: GL_YCBCR_422_APPLE
GL_YCBCR_MESA:
gl: GL_YCBCR_MESA
GL_YCBYCR8_422_NV:
gl: GL_YCBYCR8_422_NV
GL_YCRCB_422_SGIX:
gl: GL_YCRCB_422_SGIX
GL_YCRCB_444_SGIX:
gl: GL_YCRCB_444_SGIX
GL_YCRCBA_SGIX:
gl: GL_YCRCBA_SGIX
GL_YCRCB_SGIX:
gl: GL_YCRCB_SGIX
GL_Y_EXT:
gl: GL_Y_EXT
GL_Z400_BINARY_AMD:
gl: GL_Z400_BINARY_AMD
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV:
gl: GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
GL_Z4Y12Z4CB12Z4CR12_444_NV:
gl: GL_Z4Y12Z4CB12Z4CR12_444_NV
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV:
gl: GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV:
gl: GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV:
gl: GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
GL_ZERO:
gl: GL_ZERO
GL_ZERO_EXT:
gl: GL_ZERO_EXT
GL_ZERO_TO_ONE:
gl: GL_ZERO_TO_ONE
GL_ZERO_TO_ONE_EXT:
gl: GL_ZERO_TO_ONE_EXT
GL_Z_EXT:
gl: GL_Z_EXT
GPUBuffer:
gl: GPUBuffer
gpu_buffers_delete:
mesh: gpu_buffers_delete(self: MeshData)
gpu_buffers_upload:
mesh: gpu_buffers_upload(self: MeshData)
GPUFramebuffer:
gl: GPUFramebuffer
GPUProgram:
gl: GPUProgram
GPURenderbuffer:
gl: GPURenderbuffer
GPUShader:
gl: GPUShader
GPUTexture:
gl: GPUTexture
GPUVao:
gl: GPUVao
GQuat:
quat: GQuat
gquat:
quat: gquat[T](x, y, z, w: T): GQuat[T]
HalfFloat:
DataType.HalfFloat
HARDCODED_MAXTEXTURES:
types: HARDCODED_MAXTEXTURES
HARDCODED_MAXUBOS:
types: HARDCODED_MAXUBOS
hash:
arr_ref: hash[T](arr: ArrRef[T]): Hash
slice_mem: hash[T](s: SliceMem[T]): Hash
blend_format: hash(n: FNode): Hash
hide:
gameobject: hide(self: GameObject; recursive: static[bool] = true)
high:
arr_ref: high[T](a: ArrRef[T]): int
slice_mem: high[T](s: SliceMem[T]): int
util: high[T](x: typedesc[GVec2[T]]): GVec2[T]
util: high[T](x: typedesc[GVec3[T]]): GVec3[T]
util: high[T](x: typedesc[GVec4[T]]): GVec4[T]
Horizontal:
SensorFit.Horizontal
Hsl:
RampColorMode.Hsl
Hsv:
RampColorMode.Hsv
i16:
blend_format: i16(n: FNode): ptr array[16, int16]
i32:
blend_format: i32(n: FNode): ptr array[16, int32]
i64:
blend_format: i64(n: FNode): ptr array[16, int64]
i8:
blend_format: i8(n: FNode): ptr array[16, int8]
Ignore:
Denormals.Ignore
initGameObject:
gameobject: initGameObject(self: GameObject; engine: MyouEngine; name: string = ""; scene: Scene = nil): GameObject
init_graphics:
glfw_wrap: init_graphics(engine: MyouEngine; width, height: int32; title: string; opengl_version = 330; opengl_es = false)
initialize:
render: initialize(self: RenderManager)
initMesh:
mesh: initMesh(self: Mesh; engine: MyouEngine; name: string; scene: Scene = nil; draw_method: MeshDrawMethod = Triangles; common_attributes: CommonMeshAttributes = {vertex, color}; layout: AttributeList = @[]; skip_upload: bool = false; vertex_count: int32 = 0; vertex_array: seq[float32] = @[]; index_array: seq[uint16] = @[]; pass: int32 = 0): Mesh
initScene:
scene: initScene(self: Scene; engine: MyouEngine; name: string = "Scene"; add_viewport_automatically: bool = true): Scene
initShader:
material: initShader(self: Shader; engine: MyouEngine; material: Material; layout: AttributeList; modifiers: seq[VertexModifier]; defines: Table[string, string])
initUBO:
ubo: initUBO[T](self: UBO; renderer: RenderManager; name: string; utype: typedesc[T]; count: int): UBO
insert_modifier:
mesh: insert_modifier(self: Mesh; index: int; modifier: VertexModifier)
instance_physics:
camera: instance_physics(self: Camera)
light: instance_physics(this: Light)
Int:
DataType.Int
inverse:
quat: inverse[T](a: GQuat[T]): GQuat[T]
is_armature:
gameobject: is_armature(self: GameObject): bool
is_camera:
camera: is_camera(self: Camera): bool
camera: is_camera(self: GameObject): bool
is_cubemap_probe:
cubemap_probe: is_cubemap_probe(self: CubemapProbe): bool
cubemap_probe: is_cubemap_probe(self: GameObject): bool
is_light:
light: is_light(self: GameObject): bool
light: is_light(this: Light): bool
is_mesh:
mesh: is_mesh(self: GameObject): bool
mesh: is_mesh(self: Mesh): bool
isNil:
blend_format: isNil(n: FNode): bool
is_valid:
ubo: is_valid(block_index: GLuint): bool
is_vertical_fit:
camera: is_vertical_fit(self: Camera): bool
items:
arr_ref: items[T](a: ArrRef[T]): T
slice_mem: items[T](s: SliceMem[T]): T
blend_format: items(n: FNode; stride = 0): FNode
blend_format: items[T](ns: FNodeSlice[T]): FNode
Key0:
KeyCode.Key0
Key1:
KeyCode.Key1
Key2:
KeyCode.Key2
Key3:
KeyCode.Key3
Key4:
KeyCode.Key4
Key5:
KeyCode.Key5
Key6:
KeyCode.Key6
Key7:
KeyCode.Key7
Key8:
KeyCode.Key8
Key9:
KeyCode.Key9
KeyA:
KeyCode.KeyA
KeyApostrophe:
KeyCode.KeyApostrophe
KeyB:
KeyCode.KeyB
KeyBackslash:
KeyCode.KeyBackslash
KeyBackspace:
KeyCode.KeyBackspace
KeyC:
KeyCode.KeyC
KeyCapsLock:
KeyCode.KeyCapsLock
KeyCode:
input: KeyCode
KeyComma:
KeyCode.KeyComma
KeyD:
KeyCode.KeyD
KeyDelete:
KeyCode.KeyDelete
KeyDown:
KeyCode.KeyDown
KeyE:
KeyCode.KeyE
KeyEnd:
KeyCode.KeyEnd
KeyEnter:
KeyCode.KeyEnter
KeyEqual:
KeyCode.KeyEqual
KeyEscape:
KeyCode.KeyEscape
KeyEvent:
input: KeyEvent
KeyF:
KeyCode.KeyF
KeyF1:
KeyCode.KeyF1
KeyF10:
KeyCode.KeyF10
KeyF11:
KeyCode.KeyF11
KeyF12:
KeyCode.KeyF12
KeyF13:
KeyCode.KeyF13
KeyF14:
KeyCode.KeyF14
KeyF15:
KeyCode.KeyF15
KeyF16:
KeyCode.KeyF16
KeyF17:
KeyCode.KeyF17
KeyF18:
KeyCode.KeyF18
KeyF19:
KeyCode.KeyF19
KeyF2:
KeyCode.KeyF2
KeyF20:
KeyCode.KeyF20
KeyF21:
KeyCode.KeyF21
KeyF22:
KeyCode.KeyF22
KeyF23:
KeyCode.KeyF23
KeyF24:
KeyCode.KeyF24
KeyF25:
KeyCode.KeyF25
KeyF3:
KeyCode.KeyF3
KeyF4:
KeyCode.KeyF4
KeyF5:
KeyCode.KeyF5
KeyF6:
KeyCode.KeyF6
KeyF7:
KeyCode.KeyF7
KeyF8:
KeyCode.KeyF8
KeyF9:
KeyCode.KeyF9
KeyG:
KeyCode.KeyG
KeyGraveAccent:
KeyCode.KeyGraveAccent
KeyH:
KeyCode.KeyH
KeyHome:
KeyCode.KeyHome
KeyI:
KeyCode.KeyI
KeyInsert:
KeyCode.KeyInsert
KeyJ:
KeyCode.KeyJ
KeyK:
KeyCode.KeyK
KeyKp0:
KeyCode.KeyKp0
KeyKp1:
KeyCode.KeyKp1
KeyKp2:
KeyCode.KeyKp2
KeyKp3:
KeyCode.KeyKp3
KeyKp4:
KeyCode.KeyKp4
KeyKp5:
KeyCode.KeyKp5
KeyKp6:
KeyCode.KeyKp6
KeyKp7:
KeyCode.KeyKp7
KeyKp8:
KeyCode.KeyKp8
KeyKp9:
KeyCode.KeyKp9
KeyKpAdd:
KeyCode.KeyKpAdd
KeyKpDecimal:
KeyCode.KeyKpDecimal
KeyKpDivide:
KeyCode.KeyKpDivide
KeyKpEnter:
KeyCode.KeyKpEnter
KeyKpEqual:
KeyCode.KeyKpEqual
KeyKpMultiply:
KeyCode.KeyKpMultiply
KeyKpSubtract:
KeyCode.KeyKpSubtract
KeyL:
KeyCode.KeyL
KeyLeft:
KeyCode.KeyLeft
KeyLeftAlt:
KeyCode.KeyLeftAlt
KeyLeftBracket:
KeyCode.KeyLeftBracket
KeyLeftControl:
KeyCode.KeyLeftControl
KeyLeftShift:
KeyCode.KeyLeftShift
KeyLeftSuper:
KeyCode.KeyLeftSuper
KeyM:
KeyCode.KeyM
KeyMediaPlayPause:
KeyCode.KeyMediaPlayPause
KeyMediaSelect:
KeyCode.KeyMediaSelect
KeyMenu:
KeyCode.KeyMenu
KeyMinus:
KeyCode.KeyMinus
KeyN:
KeyCode.KeyN
KeyNavigationBack:
KeyCode.KeyNavigationBack
KeyNumLock:
KeyCode.KeyNumLock
KeyO:
KeyCode.KeyO
KeyP:
KeyCode.KeyP
KeyPageDown:
KeyCode.KeyPageDown
KeyPageUp:
KeyCode.KeyPageUp
KeyPause:
KeyCode.KeyPause
KeyPeriod:
KeyCode.KeyPeriod
KeyPrintScreen:
KeyCode.KeyPrintScreen
KeyQ:
KeyCode.KeyQ
KeyR:
KeyCode.KeyR
KeyRight:
KeyCode.KeyRight
KeyRightAlt:
KeyCode.KeyRightAlt
KeyRightBracket:
KeyCode.KeyRightBracket
KeyRightControl:
KeyCode.KeyRightControl
KeyRightShift:
KeyCode.KeyRightShift
KeyRightSuper:
KeyCode.KeyRightSuper
KeyS:
KeyCode.KeyS
KeyScrollLock:
KeyCode.KeyScrollLock
KeySemicolon:
KeyCode.KeySemicolon
KeySlash:
KeyCode.KeySlash
KeySpace:
KeyCode.KeySpace
KeyT:
KeyCode.KeyT
KeyTab:
KeyCode.KeyTab
KeyU:
KeyCode.KeyU
KeyUnknown:
KeyCode.KeyUnknown
KeyUp:
KeyCode.KeyUp
KeyV:
KeyCode.KeyV
KeyW:
KeyCode.KeyW
KeyWorld1:
KeyCode.KeyWorld1
KeyWorld2:
KeyCode.KeyWorld2
KeyX:
KeyCode.KeyX
KeyY:
KeyCode.KeyY
KeyZ:
KeyCode.KeyZ
KtxInfo:
dds_ktx: KtxInfo
ddx_ktx: KtxInfo
KtxInfoParts:
dds_ktx: KtxInfoParts
KtxPart:
dds_ktx: KtxPart
ddx_ktx: KtxPart
LeftButton:
MouseButton.LeftButton
len:
arr_ref: len[T](a: ArrRef[T]): Natural
slice_mem: len[T](s: SliceMem[T]): Natural
ubo: len[T](self: UBO; utype: typedesc[T]): int
blend_format: len(node: FNode): uint32
Light:
light: Light
LightType:
light: LightType
Linear:
RampInterpolationType.Linear
TextureFilter.Linear
LineLoop:
MeshDrawMethod.LineLoop
Lines:
MeshDrawMethod.Lines
LineStrip:
MeshDrawMethod.LineStrip
LoadableResource:
loadable: LoadableResource
LoadableResourceStatus:
loadable: LoadableResourceStatus
loadCompressedData:
texture: loadCompressedData(self: Texture; data: KtxInfoParts; refdata: seq[SliceMem[byte]])
loadCubeSideFromPixels:
texture: loadCubeSideFromPixels(self: Texture; pixels: pointer; side: int32 = 0)
Loader:
loader_base: Loader
loadFileFromSlices:
texture_decode: loadFileFromSlices(tex: Texture; slices: seq[SliceMem[byte]]; callback: proc (tex: Texture; data: SliceMem[byte]); flip = true; min_channels = 0)
loadFromPixels:
texture: loadFromPixels[T](self: Texture; pixels: SliceMem[T])
loadFromPixelsPointer:
texture: loadFromPixelsPointer(self: Texture; pixels: pointer)
load_from_va_ia:
mesh: load_from_va_ia(self: Mesh; varrays: seq[ArrRef[float32]]; iarrays: seq[ ArrRef[uint16]] | seq[ArrRef[int32]] = newSeq[ArrRef[uint16]](); layout: AttributeList = @[]; index_types: seq[DataType] = @[])
mesh: load_from_va_ia(self: Mesh; varray: seq[float32]; iarray: seq[uint16] = @[]; layout: AttributeList = @[])
loadImageImpl:
loader_base: loadImageImpl(self: Loader)
loadMeshImpl:
blend_mesh: loadMeshImpl(self: BlendLoader; obn, mesh: FNode; ob: GameObject; use_weights = true; required_tangents: seq[string])
loadOptimized:
texture_optimize: loadOptimized(tex: Texture; slices: seq[SliceMem[byte]]; callback_uncompressed: CallbackUncompressed = nil; callback_compressed: CallbackCompressed = nil; flip = true; min_channels = 0)
loadOptimizedThreaded:
texture_optimize: loadOptimizedThreaded(tex: Texture; slices: seq[SliceMem[byte]]; callback_uncompressed: CallbackUncompressed = nil; callback_compressed: CallbackCompressed = nil; flip = true; min_channels = 0)
loadScene:
blend: loadScene(self: BlendLoader; name: string = ""; scene: Scene = nil; callback: proc (err: string; scene: Scene))
loader_base: loadScene(self: Loader; name: string = ""; scene: Scene = nil; callback: proc (err: string; scene: Scene))
myou_engine: loadScene(self: MyouEngine; uri: string; callback: proc (err: string; scene: Scene); name = ""; ext = "")
loadTexture:
blend: loadTexture(self: BlendLoader; name: string): Texture
loadTextureImpl:
blend: loadTextureImpl(self: BlendLoader; name: string; img: FNode): Texture
loadUri:
loadable: loadUri(uri: string; onload_func: proc (ok: bool; err: string; data: SliceMem[byte]) = nil; range = (-1, -1); auto_start = true; use_threads = true): Fetch
local_to_world:
gameobject: local_to_world(self: GameObject; point: Vec3): Vec3
LookAtAxis:
gameobject: LookAtAxis
low:
arr_ref: low[T](a: ArrRef[T]): Natural
slice_mem: low[T](s: SliceMem[T]): Natural
util: low[T](x: typedesc[GVec2[T]]): GVec2[T]
util: low[T](x: typedesc[GVec3[T]]): GVec3[T]
util: low[T](x: typedesc[GVec4[T]]): GVec4[T]
make_hue_ramp_pixels:
blend_curve_maps: make_hue_ramp_pixels(steps: seq[(array[4, float32], float32)]; size: int; color_mode: RampColorMode; ipotype_hue: RampHueInterpolationType): ArrRef[float32]
makeMaterial:
blend_nodes: makeMaterial(self: BlendLoader; bmat: FNode; shader_library = self.shader_library; settings = MakeMaterialSettings()): (string, seq[Varying], OrderedTable[string, string], OrderedTable[string, TexturePixels])
MakeMaterialSettings:
blend_nodes: MakeMaterialSettings
make_parent:
scene: make_parent(self: Scene; parent: GameObject; child: GameObject; keep_transform: bool = true)
make_ramp_pixels:
blend_curve_maps: make_ramp_pixels(steps: seq[(array[4, float32], float32)]; size: int; ipotype: RampInterpolationType): ArrRef[float32]
make_window:
glfw_wrap: make_window(width, height: int32; title: string): Window
Material:
material: Material
max:
util: max[T](v: GVec2[T]): T
util: max[T](v: GVec3[T]): T
util: max[T](v: GVec4[T]): T
Mesh:
mesh: Mesh
MeshData:
mesh: MeshData
MeshDrawMethod:
mesh: MeshDrawMethod
MiddleButton:
MouseButton.MiddleButton
min:
util: min[T](v: GVec2[T]): T
util: min[T](v: GVec3[T]): T
util: min[T](v: GVec4[T]): T
mipmapCount:
texture: mipmapCount(self: Texture): int
mipmapHigh:
texture: mipmapHigh(self: Texture): int
MirroredRepeat:
TextureExtrapolation.MirroredRepeat
mitems:
arr_ref: mitems[T](a: ArrRef[T]): var T
slice_mem: mitems[T](s: SliceMem[T]): var T
MouseButton:
input: MouseButton
MouseButton6:
MouseButton.MouseButton6
MouseButton7:
MouseButton.MouseButton7
MouseButton8:
MouseButton.MouseButton8
MouseButtonEvent:
input: MouseButtonEvent
MouseMoveEvent:
input: MouseMoveEvent
MouseWheelEvent:
input: MouseWheelEvent
mpairs:
arr_ref: mpairs[T](a: ArrRef[T]): tuple[key: int, val: var T]
slice_mem: mpairs[T](s: SliceMem[T]): tuple[key: int, val: var T]
myouAndroidGetActivity:
glfw_wrap: myouAndroidGetActivity(): pointer
MyouEngine:
types: MyouEngine
myou_main_loop:
myou_engine: myou_main_loop(self: MyouEngine)
myouSetKeyboardVisible:
glfw_wrap: myouSetKeyboardVisible(show: bool)
Near:
RampHueInterpolationType.Near
Nearest:
TextureFilter.Nearest
needsMipmap:
texture: needsMipmap(self: Texture): bool
newArmature:
incomplete: newArmature(engine: MyouEngine; name: string = ""; scene: Scene = nil): Armature
newArrRef:
arr_ref: newArrRef[T](s: seq[T] | ArrRef[T] | openArray[T]): ArrRef[T]
arr_ref: newArrRef[T](size: Natural): ArrRef[T]
arr_ref: newArrRef[T; U: not T](s: seq[U]): ArrRef[T]
arr_ref: newArrRef[T](s: string): ArrRef[T]
newArrRefWith:
arr_ref: newArrRefWith[T](size: Natural; v: T): ArrRef[T]
newBlendLoader:
blend: newBlendLoader(engine: MyouEngine; shader_library: string = ""; shader_textures = initTable[string, Texture]()): BlendLoader
newCamera:
camera: newCamera(engine: MyouEngine; name: string = "camera"; scene: Scene = nil; near_plane: float32 = 0.1; far_plane: float32 = 10000; field_of_view: float32 = toRadians(30); ortho_scale: float32 = 8; aspect_ratio: float32 = 1; cam_type: CameraType = Perspective; sensor_fit: SensorFit = Auto; shift: Vec2 = vec2()): Camera
newCubemapProbe:
cubemap_probe: newCubemapProbe(engine: MyouEngine; name: string = "camera"; scene: Scene = nil; influence_type: ProbeInfluenceType = SphereInfluence; influence_distance: float32 = 2.5; falloff: float32 = 0.2; intensity: float32 = 1; clipping_start: float32 = 0.8; clipping_end: float32 = 40; parallax_type: ProbeParallaxType = NoParallax; parallax_distance: float32 = 0.0): CubemapProbe
newEffectShader:
effect_shaders: newEffectShader(engine: MyouEngine; texture_names: seq[string]; texture_types: seq[TextureType] = @[]; library = ""; code = ""; output_names = @["outColor"]; mat_name = "effect_shader"; defines = initTable[string, string](); add_input_size_ubo = true): Material
newFramebuffer:
framebuffer: newFramebuffer(engine: MyouEngine; width, height: int; format: TextureFormat; depth_type: FramebufferDepthType = DepthNone; depth_format = Depth_u16; depth_only = false; filter: TextureFilter = Linear; tex_type: TextureType = Tex2D; depth_filter: TextureFilter = Linear; depth_tex_type: TextureType = Tex2D; layer_count = 1; texture: Texture = nil): Framebuffer
newGameObject:
gameobject: newGameObject(engine: MyouEngine; name: string = ""; scene: Scene = nil): GameObject
new_gameobject:
scene: new_gameobject(self: Scene; name: string): GameObject
newLight:
light: newLight(engine: MyouEngine; name: string = ""; scene: Scene = nil; light_type: LightType = PointLight; color: Vec3 = vec3(1, 1, 1); energy: float32 = 1; cutoff_distance: float32 = 0; diffuse_factor: float32 = 1; specular_factor: float32 = 1; light_radius: float32 = 0.01; spot_size: float32 = 1.3; spot_blend: float32 = 0.15; use_shadow = false): Light
newLoadableResource:
loadable: newLoadableResource[T: LoadableResource](start: proc (self: LoadableResource); str: proc (): string = nil; use_threads = false): T
newMainFramebuffer:
framebuffer: newMainFramebuffer(engine: MyouEngine): Framebuffer
newMaterial:
material: newMaterial(engine: MyouEngine; name: string; scene: Scene; vertex = ""; fragment = ""; textures = initOrderedTable[string, Texture](); ubos: seq[UBO] = @[]; varyings: seq[Varying] = @[]; double_sided = false; glsl_version: string = engine.glsl_version; es_precision = EsPrecisionHigh; defines = initTable[string, string]()): Material
newMesh:
mesh: newMesh(engine: MyouEngine; name: string = "mesh"; scene: Scene = nil; draw_method: MeshDrawMethod = Triangles; common_attributes: CommonMeshAttributes = {vertex, color}; layout: AttributeList = @[]; skip_upload: bool = false; vertex_count: int32 = 0; vertex_array: seq[float32] = @[]; index_array: seq[uint16] = @[]; pass: int32 = 0): Mesh
new_mesh:
scene: new_mesh(self: Scene; name: string; draw_method: MeshDrawMethod = Triangles; common_attributes: CommonMeshAttributes = {vertex, color}; layout: AttributeList = @[]; skip_upload: bool = false; vertex_count: int32 = 0; vertex_array: seq[float32] = @[]; index_array: seq[uint16] = @[]; pass: int32 = 0): Mesh
newMyouEngine:
myou_engine: newMyouEngine(width, height: int32; title = "Myou Engine window"; opengl_version = default_gl_version; opengl_es = default_gl_es; glsl_version = ""; use_glsl_tone_mapping = true): MyouEngine
newRenderCameraData:
render: newRenderCameraData(world_matrix, proj_matrix: Mat4; cull_planes: array[6, Vec4]; viewport_size: Vec2): RenderCameraData
newRenderManager:
render: newRenderManager(engine: MyouEngine): RenderManager
newScene:
scene: newScene(engine: MyouEngine; name: string = "Scene"; add_viewport_automatically: bool = true): Scene
newScreen:
screen: newScreen(engine: MyouEngine; width, height: int32; title: string): Screen
newSeq:
arr_ref: newSeq[T: not ref](a: ArrRef[T]): var seq[T]
newSimpleShadowManager:
simple_shadow: newSimpleShadowManager(light: Light; use_camera: bool; near, far: float32 = 0.0): SimpleShadowManager
newSliceMem:
slice_mem: newSliceMem[T](size: int): SliceMem[T]
slice_mem: newSliceMem(p: pointer; byte_len: int; destructor: proc () {.closure, raises: [].}): SliceMem[byte]
slice_mem: newSliceMem[T](p: ptr T; len: int; destructor: proc () {.closure, raises: [].}): SliceMem[ T]
slice_mem: newSliceMem[T, U](container: sink U; p: pointer; byte_len: int): SliceMem[T]
slice_mem: newSliceMem[T, U](container: sink U; first, last: pointer): SliceMem[T]
slice_mem: newSliceMem(container: not pointer; p, byte_len: untyped): untyped
newSolidMaterial:
material: newSolidMaterial(engine: MyouEngine; name: string; color: Vec4): Material
newTexture:
texture: newTexture(engine: MyouEngine; name: string; width, height: int; depth: int = 1; format: TextureFormat; tex_type: TextureType = Tex2D; filter: TextureFilter = Trilinear; pixels: ArrRef[float32] = nil): Texture
texture: newTexture(engine: MyouEngine; name: string; data: SliceMem[byte]; is_sRGB: bool; filter: TextureFilter = Trilinear; depth = 1; flip = true): Texture
texture: newTexture(engine: MyouEngine; name: string; file_name: string; is_sRGB: bool; filter: TextureFilter = Trilinear; tex_type: TextureType = Tex2D; flip = true): Texture
newTextureStorage:
texture: newTextureStorage(ttype: TextureType; width, height, depth: int; format: TextureFormat): TextureStorage
newUBO:
ubo: newUBO[T](engine: MyouEngine; name: string; utype: typedesc[T]; count: int): UBO
ubo: newUBO[T](renderer: RenderManager; name: string; utype: typedesc[T]; count: int = 1): UBO
newVertexColordMaterial:
material: newVertexColordMaterial(engine: MyouEngine; name: string): Material
newWorld:
incomplete: newWorld(scene: Scene): World
nonNil:
util: nonNil(x: untyped): bool
NoParallax:
ProbeParallaxType.NoParallax
normal:
CommonMeshAttribute.normal
NotStarted:
LoadableResourceStatus.NotStarted
ObjectNormal:
VaryingType.ObjectNormal
ObjectRenderUniform:
types: ObjectRenderUniform
ObjectType:
gameobject: ObjectType
ObjectUniform:
types: ObjectUniform
onload:
loadable: onload[T: LoadableResource](self: T; ok: bool; err: string; data = SliceMem[byte]())
onload=:
loadable: onload=[T: LoadableResource](self: T; onload_func: proc (ok: bool; err: string; data: SliceMem[byte]))
openAssetFile:
blend: openAssetFile(self: BlendLoader; path: string)
loader_base: openAssetFile(self: Loader; path: string)
openBlendFile:
blend_format: openBlendFile(path: string; data: pointer; len: int): BlendFile
Orco:
VaryingType.Orco
Orthographic:
CameraType.Orthographic
pairs:
arr_ref: pairs[T](a: ArrRef[T]): tuple[key: int, val: T]
slice_mem: pairs[T](s: SliceMem[T]): tuple[key: int, val: T]
blend_format: pairs[T](ns: FNodeSlice[T]): (int, FNode)
parent_to:
gameobject: parent_to(self: GameObject; parent: GameObject; keep_transform: bool = true)
ParseDdsKtx:
dds_ktx: ParseDdsKtx(p: pointer; len: int): seq[KtxPart]
ddx_ktx: ParseDdsKtx(p: pointer; len: int): seq[KtxPart]
Perspective:
CameraType.Perspective
PGLfloat:
util: PGLfloat[T](v: T): ptr GLfloat
Pixellated:
TextureFilter.Pixellated
PlanarProbe:
types: PlanarProbe
plane_from_norm_point:
g3: plane_from_norm_point(normal, point: Vec3): Vec4
PlatformEvent:
types: PlatformEvent
PlatformFocus:
PlatformEvent.PlatformFocus
PlatformKeyboardHidden:
PlatformEvent.PlatformKeyboardHidden
PlatformKeyboardShown:
PlatformEvent.PlatformKeyboardShown
PlatformMemoryWarning:
PlatformEvent.PlatformMemoryWarning
PlatformPause:
PlatformEvent.PlatformPause
PlatformResume:
PlatformEvent.PlatformResume
platform_switch_screen:
glfw_wrap: platform_switch_screen(screen: Screen): bool
PointLight:
LightType.PointLight
PointLightUniform:
types: PointLightUniform
Points:
MeshDrawMethod.Points
ProbeInfluenceType:
cubemap_probe: ProbeInfluenceType
ProbeParallaxType:
cubemap_probe: ProbeParallaxType
ProbeUpdateStrategy:
types: ProbeUpdateStrategy
ProjPosition:
VaryingType.ProjPosition
Quat:
quat: Quat
Quaternion:
RotationOrder.Quaternion
quickhull:
quickhull: quickhull(points: seq[Vec3]): seq[Face]
quickhull_points:
quickhull: quickhull_points(points: seq[Vec3]): seq[Vec3]
RampColorMode:
blend_curve_maps: RampColorMode
RampHueInterpolationType:
blend_curve_maps: RampHueInterpolationType
RampInterpolationType:
blend_curve_maps: RampInterpolationType
recalculate_bone_matrices:
incomplete: recalculate_bone_matrices(this: Armature)
registerBlendLoader:
blend: registerBlendLoader(engine: MyouEngine)
registerLoader:
loader_base: registerLoader(engine: MyouEngine; extensions: seq[string]; constructor: proc (e: MyouEngine): Loader)
remove:
gameobject: remove(self: GameObject; recursive: bool = true)
mesh: remove(self: MeshData; ob: Mesh; delete_buffers: bool = true)
util: remove[T](s: var seq[T]; element: T): bool
remove_modifier:
mesh: remove_modifier(self: Mesh; index: int)
mesh: remove_modifier(self: Mesh; modifier: VertexModifier)
remove_object:
scene: remove_object(self: Scene; ob: GameObject; recursive: bool = true)
remove_scale_skew:
util: remove_scale_skew[T](m: GMat4[T]): GMat4[T]
remove_unordered:
util: remove_unordered[T](s: seq[T]; element: T): bool
remove_vertex:
mesh: remove_vertex(self: Mesh; index: int)
render:
incomplete: render(this: PlanarProbe; v: Viewport)
render_all_cubemaps:
scene: render_all_cubemaps(self: Scene; use_roughness_prefiltering: bool; mipmap_shader: Material = nil)
render_background_cubemap:
cubemap_probe: render_background_cubemap(scene: Scene; use_roughness_prefiltering = false; mipmap_shader: Material = nil; world_to_cube_matrix: Mat4 = mat4(); upload_UBO = true)
RenderCameraData:
types: RenderCameraData
render_cubemap:
cubemap_probe: render_cubemap(self: CubemapProbe; use_roughness_prefiltering = false; mipmap_shader: Material = nil)
RenderManager:
types: RenderManager
renderShadow:
shadow_common: renderShadow(self: ShadowManager; camera: Camera): bool
simple_shadow: renderShadow(self: SimpleShadowManager; scene: Scene; bounding_points: seq[Vec3]; sphere_center: Vec3 = vec3(0); sphere_radius: float32 = 0; min_z: float32 = 0)
simple_shadow: renderShadow(self: SimpleShadowManager; camera: Camera): bool
renderShadowWithCamera:
simple_shadow: renderShadowWithCamera(self: SimpleShadowManager; camera: Camera)
reorder_children:
scene: reorder_children(self: Scene)
Repeat:
TextureExtrapolation.Repeat
resetNextTextureSlot:
texture: resetNextTextureSlot()
resize:
texture_decode: resize(format: TextureFormat; channel_count: int): TextureFormat
ubo: resize[T](self: UBO; utype: typedesc[T]; count: int)
screen: resize(self: Screen; width, height: int32; orientation = self.orientation)
R_f16:
TextureFormat.R_f16
R_f32:
TextureFormat.R_f32
Rgb:
RampColorMode.Rgb
RGBA_f16:
TextureFormat.RGBA_f16
RGBA_f32:
TextureFormat.RGBA_f32
RGBA_u16:
TextureFormat.RGBA_u16
RGBA_u8:
TextureFormat.RGBA_u8
RgbBcFmt:
texture_optimize: RgbBcFmt
RGB_f16:
TextureFormat.RGB_f16
RGB_f32:
TextureFormat.RGB_f32
RGB_u16:
TextureFormat.RGB_u16
RGB_u8:
TextureFormat.RGB_u8
RG_f16:
TextureFormat.RG_f16
RG_f32:
TextureFormat.RG_f32
RG_u16:
TextureFormat.RG_u16
RG_u8:
TextureFormat.RG_u8
RightButton:
MouseButton.RightButton
rotate_ccw:
util: rotate_ccw[T](v: GVec3[T]): GVec3[T]
rotate_cw:
util: rotate_cw[T](v: GVec3[T]): GVec3[T]
rotate_quat:
gameobject: rotate_quat(self: GameObject; q: Quat; relative_object: GameObject = nil): GameObject
rotate_x:
gameobject: rotate_x(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
rotateX:
quat: rotateX[T](q: GQuat[T]; rad: T): GQuat[T]
rotate_x_deg:
gameobject: rotate_x_deg(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
rotate_y:
gameobject: rotate_y(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
rotateY:
quat: rotateY[T](q: GQuat[T]; rad: T): GQuat[T]
rotate_y_deg:
gameobject: rotate_y_deg(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
rotate_z:
gameobject: rotate_z(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
rotateZ:
quat: rotateZ[T](q: GQuat[T]; rad: T): GQuat[T]
rotate_z_deg:
gameobject: rotate_z_deg(self: GameObject; angle: SomeFloat; relative_object: GameObject = nil)
RotationOrder:
quat: RotationOrder
rotationTo:
quat: rotationTo(a, b: Vec3): Quat
R_u16:
TextureFormat.R_u16
R_u8:
TextureFormat.R_u8
run:
myou_engine: run(self: MyouEngine)
samplerType:
texture: samplerType(tex_type: TextureType): string
texture: samplerType(self: Texture): string
Scene:
types: Scene
screen:
glfw_wrap: screen(window: Window): Screen
Screen:
types: Screen
screen=:
glfw_wrap: screen=(window: Window; screen: Screen)
SensorFit:
camera: SensorFit
serialize:
slice_mem: serialize[T](slices: openArray[SliceMem[T]]; align = sizeof(int)): SliceMem[byte]
serializeToSeq:
slice_mem: serializeToSeq[T](slices: openArray[SliceMem[T]]; align = sizeof(int)): seq[ SliceMem[byte]]
set_active_camera:
scene: set_active_camera(self: Scene; camera: Camera)
setExtrapolation:
texture: setExtrapolation(self: Texture; ext: TextureExtrapolation)
setFilter:
texture: setFilter(self: Texture; filter: TextureFilter)
set_local_size:
gameobject: set_local_size(self: GameObject; size: SomeFloat)
setMaxTextures:
texture: setMaxTextures(count: int32)
setMipmapRange:
texture: setMipmapRange(self: Texture; first = 0; last = 1000)
set_name:
gameobject: set_name(self: GameObject; name: string)
set_objects_auto_update_matrix:
scene: set_objects_auto_update_matrix(self: Scene; objects: seq[GameObject]; auto_update: bool)
set_ob_name:
scene: set_ob_name(self: Scene; ob: GameObject; name: string)
set_parent:
gameobject: set_parent(self: GameObject; parent: GameObject; keep_transform: bool = true)
set_premultiplied_alpha:
render: set_premultiplied_alpha(use_premultipied: bool)
set_prog_index:
ubo: set_prog_index(self: UBO; prog: GLuint; block_index: GLuint)
set_projection_matrix:
camera: set_projection_matrix(self: Camera; matrix: Mat4; adjust_aspect_ratio: bool = false)
set_rotation_order:
gameobject: set_rotation_order(self: GameObject; order: RotationOrder)
setTextureReservedSlots:
texture: setTextureReservedSlots(reserved_slots_bitfield: int32)
set_texture_shadow:
texture: set_texture_shadow(self: Texture)
set_type:
blend_format: set_type(n: var FNode; s: string)
set_visibility:
gameobject: set_visibility(self: GameObject; visible: bool; recursive: static[bool] = true)
set_vsync:
glfw_wrap: set_vsync(window: Window; vsync: bool)
set_world_position:
gameobject: set_world_position(self: GameObject; position: Vec3)
set_world_position_rotation:
gameobject: set_world_position_rotation(self: GameObject; position: Vec3; rotation: Quat)
set_world_rotation:
gameobject: set_world_rotation(self: GameObject; rotation: Quat)
set_world_size:
gameobject: set_world_size(self: GameObject; size: SomeFloat)
SetZero:
Denormals.SetZero
SH9Uniform:
cubemap_probe: SH9Uniform
Shader:
material: Shader
ShadowManager:
shadow_common: ShadowManager
ShadowMapUniform:
shadow_common: ShadowMapUniform
Short:
DataType.Short
show:
gameobject: show(self: GameObject; recursive: static[bool] = true)
SimpleShadowManager:
simple_shadow: SimpleShadowManager
size:
attributes: size(dtype: DataType): int16
screen: size(self: Screen): IVec2
SliceMem:
slice_mem: SliceMem
Slow:
EncodingSpeed.Slow
Slowest:
EncodingSpeed.Slowest
solve_cubic_roots:
bezier: solve_cubic_roots[T: SomeFloat](x, p0, p1, p2, p3: T): T
sort_cubemaps:
scene: sort_cubemaps(self: Scene)
sort_faces:
mesh: sort_faces(self: Mesh; camera_position: Vec3)
SortSign:
mesh: SortSign
SphereInfluence:
ProbeInfluenceType.SphereInfluence
SphereParallax:
ProbeParallaxType.SphereParallax
SpotLight:
LightType.SpotLight
SRGB_Alpha_u8:
TextureFormat.SRGB_Alpha_u8
SRGB_u8:
TextureFormat.SRGB_u8
start:
loadable: start[T: LoadableResource](self: T)
Started:
LoadableResourceStatus.Started
start_platform_main_loop:
glfw_wrap: start_platform_main_loop(engine: MyouEngine; main_loop: proc (self: MyouEngine))
staticOrDebugRead:
util: staticOrDebugRead(path: string): string
StbirDatatype:
stb_image_resize: StbirDatatype
StbirEdge:
stb_image_resize: StbirEdge
StbirFilter:
stb_image_resize: StbirFilter
StbirPixelLayout:
stb_image_resize: StbirPixelLayout
stbir_resize:
stb_image_resize: stbir_resize(input_pixels: pointer; input_w, input_h, input_stride_in_bytes: int32; output_pixels: pointer; output_w, output_h, output_stride_in_bytes: int32; pixel_layout: StbirPixelLayout; data_type: StbirDatatype; edge: StbirEdge; filter: StbirFilter)
storage:
ubo: storage[T](self: UBO; utype: typedesc[T]): ArrRef[T]
str:
blend_format: str(n: FNode): string
stride:
attributes: stride(layout: AttributeList; align: int32 = 4): int32
texture_decode: stride(format: TextureFormat): int
strip2:
blend_format: strip2(s: string): string
SunLight:
LightType.SunLight
SunLightUniform:
types: SunLightUniform
swap_quat_handness:
quat: swap_quat_handness[T](q: GQuat[T]): GQuat[T]
switch:
screen: switch(self: Screen): bool
Tangent:
VaryingType.Tangent
TArmature:
ObjectType.TArmature
TCamera:
ObjectType.TCamera
terminateLoadableWorkerThreads:
loadable: terminateLoadableWorkerThreads()
terminateTextureWorkerThreads:
texture_optimize: terminateTextureWorkerThreads()
Tex2D:
TextureType.Tex2D
Tex2DArray:
TextureType.Tex2DArray
Tex3D:
TextureType.Tex3D
TexCube:
TextureType.TexCube
TexExternal:
TextureType.TexExternal
Texture:
types: Texture
TextureExtrapolation:
types: TextureExtrapolation
TextureFilter:
types: TextureFilter
TextureFormat:
types: TextureFormat
TexturePixels:
types: TexturePixels
texturesNeedBinding:
texture: texturesNeedBinding(): bool
TextureStorage:
types: TextureStorage
TextureType:
types: TextureType
TGameObject:
ObjectType.TGameObject
TLight:
ObjectType.TLight
TMesh:
ObjectType.TMesh
to:
arr_ref: to[T](a: ArrRef[T]; U: untyped): untyped
slice_mem: to[T](s: openArray[SliceMem]; typ: typedesc[T]): seq[SliceMem[T]]
slice_mem: to[T](s: SliceMem; typ: typedesc[T]): SliceMem[T]
to_euler_XYZ:
quat: to_euler_XYZ[T](q: GQuat[T]): GVec3[T]
to_euler_XZY:
quat: to_euler_XZY[T](q: GQuat[T]): GVec3[T]
to_euler_YXZ:
quat: to_euler_YXZ[T](q: GQuat[T]): GVec3[T]
to_euler_YZX:
quat: to_euler_YZX[T](q: GQuat[T]): GVec3[T]
to_euler_ZXY:
quat: to_euler_ZXY[T](q: GQuat[T]): GVec3[T]
to_euler_ZYX:
quat: to_euler_ZYX[T](q: GQuat[T]): GVec3[T]
toFloat:
float16: toFloat(n: Float16; denormals: static[Denormals] = Ignore): float
toFloat16:
float16: toFloat16[T](n: T; denormals: static[Denormals] = Ignore; clamp: static[bool] = false): Float16
toFloat32:
float16: toFloat32(n: Float16; denormals: static[Denormals] = Ignore): float32
toFloat64:
float16: toFloat64(n: Float16; denormals: static[Denormals] = Ignore): float64
toInternalFormat:
texture: toInternalFormat(format: TextureFormat): GLenum
to_mat3:
quat: to_mat3[T](q: GQuat[T]): GMat3[T]
util: to_mat3[T](m: GMat4[T]): GMat3[T]
to_mat3_rotation:
util: to_mat3_rotation[T](m: GMat4[T]): GMat3[T]
to_mat4:
util: to_mat4[T](m: GMat3[T]): GMat4[T]
to_normal_matrix:
util: to_normal_matrix[T](m: GMat4[T]): GMat3[T]
toOpenArray:
slice_mem: toOpenArray(s: SliceMem): untyped
toOpenArrayByte:
slice_mem: toOpenArrayByte(s: SliceMem): untyped
toPointer:
arr_ref: toPointer[T](a: ArrRef[T]): pointer
slice_mem: toPointer(s: SliceMem): pointer
to_quat:
quat: to_quat[T](m: GMat3[T]): GQuat[T]
quat: to_quat[T](euler: GVec3[T]; order: RotationOrder): GQuat[T]
toSliceMem:
slice_mem: toSliceMem(container): untyped
slice_mem: toSliceMem(container, slice: untyped): untyped
to_sRGB:
texture: to_sRGB(format: TextureFormat): TextureFormat
toString:
slice_mem: toString(s: SliceMem): string
to_tuple:
quat: to_tuple[T](v: GQuat[T]): (T, T, T, T)
util: to_tuple[T](v: GVec2[T]): (T, T)
util: to_tuple[T](v: GVec3[T]): (T, T, T)
util: to_tuple[T](v: GVec4[T]): (T, T, T, T)
translate:
gameobject: translate(self: GameObject; vector: Vec3; relative_object: GameObject = nil): GameObject
translate_x:
gameobject: translate_x(self: GameObject; x: SomeFloat; relative_object: GameObject = nil): GameObject
translate_y:
gameobject: translate_y(self: GameObject; y: SomeFloat; relative_object: GameObject = nil): GameObject
translate_z:
gameobject: translate_z(self: GameObject; z: SomeFloat; relative_object: GameObject = nil): GameObject
TriangleFan:
MeshDrawMethod.TriangleFan
Triangles:
MeshDrawMethod.Triangles
TriangleStrip:
MeshDrawMethod.TriangleStrip
Trilinear:
TextureFilter.Trilinear
true:
GLboolean.true
type_name:
blend_format: type_name(n: FNode): cstring
TYPES:
attributes: TYPES
texture_optimize: TYPES
material: TYPES
blend: TYPES
loader_base: TYPES
camera: TYPES
cubemap_probe: TYPES
gameobject: TYPES
light: TYPES
mesh: TYPES
shadow_common: TYPES
simple_shadow: TYPES
u16:
blend_format: u16(n: FNode): ptr array[16, uint16]
u64:
blend_format: u64(n: FNode): ptr array[16, uint64]
u8:
blend_format: u8(n: FNode): ptr array[16, uint8]
UBO:
types: UBO
UByte:
DataType.UByte
UInt:
DataType.UInt
UltraFast:
EncodingSpeed.UltraFast
unbind:
texture: unbind(texture: Texture)
ubo: unbind(self: UBO)
unbindAllTextures:
texture: unbindAllTextures()
uninitialize:
render: uninitialize(self: RenderManager)
Unknown:
DataType.Unknown
unset_texture_shadow:
texture: unset_texture_shadow(self: Texture)
unused:
bundle: unused()
Unused:
VaryingType.Unused
update:
ubo: update(self: UBO)
update_all_matrices:
scene: update_all_matrices(self: Scene)
UpdateAlways:
ProbeUpdateStrategy.UpdateAlways
update_bounding_box:
mesh: update_bounding_box(self: Mesh)
updateCullPlanes:
render: updateCullPlanes(self: var RenderCameraData; cull_planes: array[6, Vec4])
update_iarray:
mesh: update_iarray(self: MeshData)
update_lights:
scene: update_lights(self: Scene)
updateLoadableWorkerThreads:
loadable: updateLoadableWorkerThreads()
update_matrices:
gameobject: update_matrices(self: GameObject)
UpdateNever:
ProbeUpdateStrategy.UpdateNever
UpdateOnFirstUse:
ProbeUpdateStrategy.UpdateOnFirstUse
update_projection:
camera: update_projection(self: Camera)
updateShadowStorage:
shadow_common: updateShadowStorage(scene: Scene)
updateTextureWorkerThreads:
texture_optimize: updateTextureWorkerThreads()
update_varray:
mesh: update_varray(self: MeshData)
use:
material: use(self: Shader): GLuint
USE_SHADOW_SAMPLERS:
shadow_common: USE_SHADOW_SAMPLERS
UShort:
DataType.UShort
uv:
CommonMeshAttribute.uv
Uv:
VaryingType.Uv
valid:
blend_format: valid(n: FNode): bool
VaoSpec:
types: VaoSpec
Varying:
material: Varying
VaryingType:
material: VaryingType
vec3size:
texture: vec3size(self: Texture; mip_level = -1): Vec3
Vector:
CurveMapPointHandleType.Vector
vertex:
CommonMeshAttribute.vertex
VertexBufferAttribs:
types: VertexBufferAttribs
VertexColor:
VaryingType.VertexColor
VertexModifier:
types: VertexModifier
Vertical:
SensorFit.Vertical
VeryFast:
EncodingSpeed.VeryFast
VerySlow:
EncodingSpeed.VerySlow
ViewNormal:
VaryingType.ViewNormal
Viewport:
types: Viewport
ViewPosition:
VaryingType.ViewPosition
vsync=:
screen: vsync=(self: Screen; vsync: bool)
Window:
glfw_wrap: Window
World:
types: World
WorldNormal:
VaryingType.WorldNormal
WorldPosition:
VaryingType.WorldPosition
world_to_local:
gameobject: world_to_local(self: GameObject; point: Vec3): Vec3
write_vaos:
mesh: write_vaos(self: MeshData)