Procs
proc newEffectShader(engine: MyouEngine; texture_names: seq[string]; texture_types: seq[TextureType] = @[]; library = ""; code = ""; output_names = @["outColor"]; mat_name = "effect_shader"; defines = initTable[string, string](); add_input_size_ubo = true): Material {. ...raises: [ValueError, Exception], tags: [RootEffect].}
- Source Edit