Types
GLbitfield = uint32
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GLdebugProc = proc (source: GLenum; typ: GLenum; id: GLuint; severity: GLenum; length: GLsizei; message: ptr GLchar; userParam: pointer) {. stdcall.}
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GLdebugProcAmd = proc (id: GLuint; category: GLenum; severity: GLenum; len: GLsizei; message: ptr GLchar; userParam: pointer) {. stdcall.}
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GLdebugProcArb = proc (source: GLenum; typ: GLenum; id: GLuint; severity: GLenum; len: GLsizei; message: ptr GLchar; userParam: pointer) {.stdcall.}
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GLdebugProcKhr = proc (source, typ: GLenum; id: GLuint; severity: GLenum; length: GLsizei; message: ptr GLchar; userParam: pointer) {. stdcall.}
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GLeglClientBufferEXT = pointer
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GLeglImageOES = distinct pointer
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GLhandleARB = uint32
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GLint64EXT = int64
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GLintptrARB = int
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GLsizeiptr = int
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GLsizeiptrARB = int
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GLuint64EXT = uint64
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GLvdpauSurfaceNV = int32
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GLVULKANPROCNV = pointer
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Vars
glAccumxOES: proc (op: GLenum; value: GLfixed) {.cdecl, ...gcsafe.}
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glAcquireKeyedMutexWin32EXT: proc (memory: GLuint; key: GLuint64; timeout: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glActiveProgramEXT: proc (program: GLuint) {.cdecl, ...gcsafe.}
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glActiveShaderProgram: proc (pipeline: GLuint; program: GLuint) {.cdecl, ...gcsafe.}
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glActiveShaderProgramEXT: proc (pipeline: GLuint; program: GLuint) {.cdecl, ...gcsafe.}
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glActiveStencilFaceEXT: proc (face: GLenum) {.cdecl, ...gcsafe.}
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glActiveTexture: proc (texture: GLenum) {.cdecl, ...gcsafe.}
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glActiveTextureARB: proc (texture: GLenum) {.cdecl, ...gcsafe.}
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glActiveVaryingNV: proc (program: GLuint; name: cstring) {.cdecl, ...gcsafe.}
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GLAD_GL_3DFX_tbuffer: bool
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GLAD_GL_AMD_gcn_shader: bool
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GLAD_GL_APPLE_fence: bool
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GLAD_GL_APPLE_rgb_422: bool
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GLAD_GL_APPLE_sync: bool
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GLAD_GL_ARB_cl_event: bool
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GLAD_GL_ARB_copy_image: bool
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GLAD_GL_ARB_gl_spirv: bool
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GLAD_GL_ARB_imaging: bool
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GLAD_GL_ARB_multi_bind: bool
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GLAD_GL_ARB_robustness: bool
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GLAD_GL_ARB_shadow: bool
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GLAD_GL_ARB_sync: bool
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GLAD_GL_ARB_texture_rg: bool
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GLAD_GL_ARB_window_pos: bool
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GLAD_GL_ARM_rgba8: bool
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GLAD_GL_ATI_meminfo: bool
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GLAD_GL_ES_VERSION_2_0: bool
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GLAD_GL_ES_VERSION_3_0: bool
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GLAD_GL_ES_VERSION_3_1: bool
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GLAD_GL_ES_VERSION_3_2: bool
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GLAD_GL_EXT_422_pixels: bool
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GLAD_GL_EXT_abgr: bool
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GLAD_GL_EXT_bgra: bool
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GLAD_GL_EXT_cmyka: bool
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GLAD_GL_EXT_copy_image: bool
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GLAD_GL_EXT_EGL_sync: bool
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GLAD_GL_EXT_fog_coord: bool
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GLAD_GL_EXT_histogram: bool
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GLAD_GL_EXT_index_func: bool
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GLAD_GL_EXT_pvrtc_sRGB: bool
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GLAD_GL_EXT_robustness: bool
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GLAD_GL_EXT_semaphore: bool
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GLAD_GL_EXT_sRGB: bool
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GLAD_GL_EXT_subtexture: bool
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GLAD_GL_EXT_texture: bool
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GLAD_GL_EXT_texture3D: bool
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GLAD_GL_EXT_texture_rg: bool
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GLAD_GL_EXT_YUV_target: bool
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GLAD_GL_KHR_debug: bool
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GLAD_GL_KHR_no_error: bool
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GLAD_GL_KHR_robustness: bool
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GLAD_GL_MESA_bgra: bool
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GLAD_GL_NV_copy_buffer: bool
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GLAD_GL_NV_copy_image: bool
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GLAD_GL_NV_depth_clamp: bool
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GLAD_GL_NV_evaluators: bool
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GLAD_GL_NV_fence: bool
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GLAD_GL_NV_gpu_shader5: bool
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GLAD_GL_NV_half_float: bool
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GLAD_GL_NV_mesh_shader: bool
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GLAD_GL_NV_read_buffer: bool
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GLAD_GL_NV_read_depth: bool
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GLAD_GL_OES_copy_image: bool
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GLAD_GL_OES_depth24: bool
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GLAD_GL_OES_depth32: bool
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GLAD_GL_OES_EGL_image: bool
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GLAD_GL_OES_mapbuffer: bool
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GLAD_GL_OES_rgb8_rgba8: bool
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GLAD_GL_OES_stencil1: bool
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GLAD_GL_OES_stencil4: bool
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GLAD_GL_OES_texture_3D: bool
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GLAD_GL_OML_interlace: bool
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GLAD_GL_OML_resample: bool
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GLAD_GL_OML_subsample: bool
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GLAD_GL_OVR_multiview: bool
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GLAD_GL_OVR_multiview2: bool
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GLAD_GL_PGI_misc_hints: bool
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GLAD_GL_S3_s3tc: bool
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GLAD_GL_SGIS_texture4D: bool
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GLAD_GL_SGIX_async: bool
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GLAD_GL_SGIX_clipmap: bool
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GLAD_GL_SGIX_framezoom: bool
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GLAD_GL_SGIX_interlace: bool
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GLAD_GL_SGIX_resample: bool
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GLAD_GL_SGIX_shadow: bool
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GLAD_GL_SGIX_sprite: bool
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GLAD_GL_SGIX_subsample: bool
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GLAD_GL_SGIX_ycrcb: bool
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GLAD_GL_SGIX_ycrcba: bool
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GLAD_GL_SUN_mesh_array: bool
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GLAD_GL_SUN_vertex: bool
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GLAD_GL_VERSION_1_0: bool
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GLAD_GL_VERSION_1_1: bool
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GLAD_GL_VERSION_1_2: bool
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GLAD_GL_VERSION_1_3: bool
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GLAD_GL_VERSION_1_4: bool
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GLAD_GL_VERSION_1_5: bool
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GLAD_GL_VERSION_2_0: bool
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GLAD_GL_VERSION_2_1: bool
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GLAD_GL_VERSION_3_0: bool
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GLAD_GL_VERSION_3_1: bool
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GLAD_GL_VERSION_3_2: bool
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GLAD_GL_VERSION_3_3: bool
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GLAD_GL_VERSION_4_0: bool
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GLAD_GL_VERSION_4_1: bool
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GLAD_GL_VERSION_4_2: bool
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GLAD_GL_VERSION_4_3: bool
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GLAD_GL_VERSION_4_4: bool
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GLAD_GL_VERSION_4_5: bool
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GLAD_GL_VERSION_4_6: bool
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glAlphaFragmentOp1ATI: proc (op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint) {. cdecl, ...gcsafe.}
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glAlphaFragmentOp2ATI: proc (op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint) {. cdecl, ...gcsafe.}
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glAlphaFragmentOp3ATI: proc (op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint) {. cdecl, ...gcsafe.}
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glAlphaFuncQCOM: proc (func: GLenum; ref: GLclampf) {.cdecl, ...gcsafe.}
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glAlphaFuncxOES: proc (func: GLenum; ref: GLfixed) {.cdecl, ...gcsafe.}
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glAlphaToCoverageDitherControlNV: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glApplyFramebufferAttachmentCMAAINTEL: proc () {.cdecl, ...gcsafe.}
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glApplyTextureEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glAreProgramsResidentNV: proc (n: GLsizei; programs: ptr GLuint; residences: ptr GLboolean): GLboolean {.cdecl, ...gcsafe.}
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glAreTexturesResidentEXT: proc (n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean {.cdecl, ...gcsafe.}
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glArrayElementEXT: proc (i: GLint) {.cdecl, ...gcsafe.}
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glArrayObjectATI: proc (array: GLenum; size: GLint; type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint) {. cdecl, ...gcsafe.}
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glAsyncCopyBufferSubDataNVX: proc (waitSemaphoreCount: GLsizei; waitSemaphoreArray: ptr GLuint; fenceValueArray: ptr GLuint64; readGpu: GLuint; writeGpuMask: GLbitfield; readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr; signalSemaphoreCount: GLsizei; signalSemaphoreArray: ptr GLuint; signalValueArray: ptr GLuint64): GLuint {. cdecl, ...gcsafe.}
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glAsyncCopyImageSubDataNVX: proc (waitSemaphoreCount: GLsizei; waitSemaphoreArray: ptr GLuint; waitValueArray: ptr GLuint64; srcGpu: GLuint; dstGpuMask: GLbitfield; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei; signalSemaphoreCount: GLsizei; signalSemaphoreArray: ptr GLuint; signalValueArray: ptr GLuint64): GLuint {. cdecl, ...gcsafe.}
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glAsyncMarkerSGIX: proc (marker: GLuint) {.cdecl, ...gcsafe.}
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glAttachObjectARB: proc (containerObj: GLhandleARB; obj: GLhandleARB) {.cdecl, ...gcsafe.}
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glAttachShader: proc (program: GLuint; shader: GLuint) {.cdecl, ...gcsafe.}
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glBeginConditionalRender: proc (id: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBeginConditionalRenderNV: proc (id: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBeginConditionalRenderNVX: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glBeginFragmentShaderATI: proc () {.cdecl, ...gcsafe.}
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glBeginOcclusionQueryNV: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glBeginPerfMonitorAMD: proc (monitor: GLuint) {.cdecl, ...gcsafe.}
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glBeginPerfQueryINTEL: proc (queryHandle: GLuint) {.cdecl, ...gcsafe.}
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glBeginQuery: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBeginQueryARB: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBeginQueryEXT: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBeginQueryIndexed: proc (target: GLenum; index: GLuint; id: GLuint) {.cdecl, ...gcsafe.}
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glBeginTransformFeedback: proc (primitiveMode: GLenum) {.cdecl, ...gcsafe.}
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glBeginTransformFeedbackEXT: proc (primitiveMode: GLenum) {.cdecl, ...gcsafe.}
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glBeginTransformFeedbackNV: proc (primitiveMode: GLenum) {.cdecl, ...gcsafe.}
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glBeginVertexShaderEXT: proc () {.cdecl, ...gcsafe.}
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glBeginVideoCaptureNV: proc (video_capture_slot: GLuint) {.cdecl, ...gcsafe.}
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glBindAttribLocation: proc (program: GLuint; index: GLuint; name: cstring) {. cdecl, ...gcsafe.}
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glBindAttribLocationARB: proc (programObj: GLhandleARB; index: GLuint; name: ptr GLcharARB) {.cdecl, ...gcsafe.}
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glBindBuffer: proc (target: GLenum; buffer: GLuint) {.cdecl, ...gcsafe.}
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glBindBufferARB: proc (target: GLenum; buffer: GLuint) {.cdecl, ...gcsafe.}
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glBindBufferBase: proc (target: GLenum; index: GLuint; buffer: GLuint) {.cdecl, ...gcsafe.}
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glBindBufferBaseEXT: proc (target: GLenum; index: GLuint; buffer: GLuint) {. cdecl, ...gcsafe.}
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glBindBufferBaseNV: proc (target: GLenum; index: GLuint; buffer: GLuint) {. cdecl, ...gcsafe.}
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glBindBufferOffsetEXT: proc (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr) {.cdecl, ...gcsafe.}
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glBindBufferOffsetNV: proc (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr) {.cdecl, ...gcsafe.}
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glBindBufferRange: proc (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glBindBufferRangeEXT: proc (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glBindBufferRangeNV: proc (target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glBindBuffersBase: proc (target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glBindBuffersRange: proc (target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; sizes: ptr GLsizeiptr) {.cdecl, ...gcsafe.}
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glBindFragDataLocation: proc (program: GLuint; color: GLuint; name: cstring) {. cdecl, ...gcsafe.}
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glBindFragDataLocationEXT: proc (program: GLuint; color: GLuint; name: cstring) {. cdecl, ...gcsafe.}
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glBindFragDataLocationIndexed: proc (program: GLuint; colorNumber: GLuint; index: GLuint; name: cstring) {.cdecl, ...gcsafe.}
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glBindFragDataLocationIndexedEXT: proc (program: GLuint; colorNumber: GLuint; index: GLuint; name: cstring) {.cdecl, ...gcsafe.}
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glBindFragmentShaderATI: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glBindFramebuffer: proc (target: GLenum; framebuffer: GLuint) {.cdecl, ...gcsafe.}
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glBindFramebufferEXT: proc (target: GLenum; framebuffer: GLuint) {.cdecl, ...gcsafe.}
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glBindImageTexture: proc (unit: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLenum) {.cdecl, ...gcsafe.}
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glBindImageTextureEXT: proc (index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint) {.cdecl, ...gcsafe.}
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glBindImageTextures: proc (first: GLuint; count: GLsizei; textures: ptr GLuint) {. cdecl, ...gcsafe.}
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glBindLightParameterEXT: proc (light: GLenum; value: GLenum): GLuint {.cdecl, ...gcsafe.}
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glBindMaterialParameterEXT: proc (face: GLenum; value: GLenum): GLuint {.cdecl, ...gcsafe.}
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glBindMultiTextureEXT: proc (texunit: GLenum; target: GLenum; texture: GLuint) {. cdecl, ...gcsafe.}
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glBindParameterEXT: proc (value: GLenum): GLuint {.cdecl, ...gcsafe.}
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glBindProgramARB: proc (target: GLenum; program: GLuint) {.cdecl, ...gcsafe.}
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glBindProgramNV: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBindProgramPipeline: proc (pipeline: GLuint) {.cdecl, ...gcsafe.}
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glBindProgramPipelineEXT: proc (pipeline: GLuint) {.cdecl, ...gcsafe.}
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glBindRenderbuffer: proc (target: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glBindRenderbufferEXT: proc (target: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glBindSampler: proc (unit: GLuint; sampler: GLuint) {.cdecl, ...gcsafe.}
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glBindSamplers: proc (first: GLuint; count: GLsizei; samplers: ptr GLuint) {. cdecl, ...gcsafe.}
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glBindShadingRateImageNV: proc (texture: GLuint) {.cdecl, ...gcsafe.}
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glBindTexGenParameterEXT: proc (unit: GLenum; coord: GLenum; value: GLenum): GLuint {. cdecl, ...gcsafe.}
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glBindTexture: proc (target: GLenum; texture: GLuint) {.cdecl, ...gcsafe.}
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glBindTextureEXT: proc (target: GLenum; texture: GLuint) {.cdecl, ...gcsafe.}
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glBindTextures: proc (first: GLuint; count: GLsizei; textures: ptr GLuint) {. cdecl, ...gcsafe.}
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glBindTextureUnit: proc (unit: GLuint; texture: GLuint) {.cdecl, ...gcsafe.}
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glBindTextureUnitParameterEXT: proc (unit: GLenum; value: GLenum): GLuint {. cdecl, ...gcsafe.}
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glBindTransformFeedback: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBindTransformFeedbackNV: proc (target: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glBindVertexArray: proc (array: GLuint) {.cdecl, ...gcsafe.}
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glBindVertexArrayAPPLE: proc (array: GLuint) {.cdecl, ...gcsafe.}
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glBindVertexArrayOES: proc (array: GLuint) {.cdecl, ...gcsafe.}
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glBindVertexBuffer: proc (bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei) {.cdecl, ...gcsafe.}
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glBindVertexBuffers: proc (first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; strides: ptr GLsizei) {.cdecl, ...gcsafe.}
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glBindVertexShaderEXT: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glBindVideoCaptureStreamBufferNV: proc (video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrARB) {.cdecl, ...gcsafe.}
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glBindVideoCaptureStreamTextureNV: proc (video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint) {. cdecl, ...gcsafe.}
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glBinormal3bvEXT: proc (v: ptr GLbyte) {.cdecl, ...gcsafe.}
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glBinormal3dvEXT: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glBinormal3fvEXT: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glBinormal3ivEXT: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glBinormal3svEXT: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glBinormalPointerEXT: proc (type: GLenum; stride: GLsizei; pointer: pointer) {. cdecl, ...gcsafe.}
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glBitmapxOES: proc (width: GLsizei; height: GLsizei; xorig: GLfixed; yorig: GLfixed; xmove: GLfixed; ymove: GLfixed; bitmap: ptr GLubyte) {.cdecl, ...gcsafe.}
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glBlendBarrier: proc () {.cdecl, ...gcsafe.}
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glBlendBarrierKHR: proc () {.cdecl, ...gcsafe.}
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glBlendBarrierNV: proc () {.cdecl, ...gcsafe.}
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glBlendColor: proc (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) {. cdecl, ...gcsafe.}
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glBlendColorEXT: proc (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) {.cdecl, ...gcsafe.}
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glBlendColorxOES: proc (red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) {.cdecl, ...gcsafe.}
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glBlendEquation: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationi: proc (buf: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationiARB: proc (buf: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationiEXT: proc (buf: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationIndexedAMD: proc (buf: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationiOES: proc (buf: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparate: proc (modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparateEXT: proc (modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparatei: proc (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum) {. cdecl, ...gcsafe.}
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glBlendEquationSeparateiARB: proc (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparateiEXT: proc (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparateIndexedAMD: proc (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendEquationSeparateiOES: proc (buf: GLuint; modeRGB: GLenum; modeAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFunc: proc (sfactor: GLenum; dfactor: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncIndexedAMD: proc (buf: GLuint; src: GLenum; dst: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparate: proc (sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparateEXT: proc (sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum) {. cdecl, ...gcsafe.}
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glBlendFuncSeparatei: proc (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparateiARB: proc (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparateiEXT: proc (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparateIndexedAMD: proc (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendFuncSeparateINGR: proc (sfactorRGB: GLenum; dfactorRGB: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum) {. cdecl, ...gcsafe.}
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glBlendFuncSeparateiOES: proc (buf: GLuint; srcRGB: GLenum; dstRGB: GLenum; srcAlpha: GLenum; dstAlpha: GLenum) {.cdecl, ...gcsafe.}
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glBlendParameteriNV: proc (pname: GLenum; value: GLint) {.cdecl, ...gcsafe.}
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glBlitFramebuffer: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitFramebufferANGLE: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitFramebufferEXT: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitFramebufferLayerEXT: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; srcLayer: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; dstLayer: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitFramebufferLayersEXT: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitFramebufferNV: proc (srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBlitNamedFramebuffer: proc (readFramebuffer: GLuint; drawFramebuffer: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glBufferAddressRangeNV: proc (pname: GLenum; index: GLuint; address: GLuint64EXT; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glBufferAttachMemoryNV: proc (target: GLenum; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glBufferData: proc (target: GLenum; size: GLsizeiptr; data: pointer; usage: GLenum) {.cdecl, ...gcsafe.}
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glBufferDataARB: proc (target: GLenum; size: GLsizeiptrARB; data: pointer; usage: GLenum) {.cdecl, ...gcsafe.}
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glBufferPageCommitmentARB: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr; commit: GLboolean) {.cdecl, ...gcsafe.}
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glBufferPageCommitmentMemNV: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr; memory: GLuint; memOffset: GLuint64; commit: GLboolean) {. cdecl, ...gcsafe.}
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glBufferParameteriAPPLE: proc (target: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
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glBufferStorage: proc (target: GLenum; size: GLsizeiptr; data: pointer; flags: GLbitfield) {.cdecl, ...gcsafe.}
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glBufferStorageEXT: proc (target: GLenum; size: GLsizeiptr; data: pointer; flags: GLbitfield) {.cdecl, ...gcsafe.}
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glBufferStorageExternalEXT: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr; clientBuffer: GLeglClientBufferEXT; flags: GLbitfield) {.cdecl, ...gcsafe.}
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glBufferStorageMemEXT: proc (target: GLenum; size: GLsizeiptr; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glBufferSubData: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glBufferSubDataARB: proc (target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: pointer) {.cdecl, ...gcsafe.}
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glCallCommandListNV: proc (list: GLuint) {.cdecl, ...gcsafe.}
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glCheckFramebufferStatus: proc (target: GLenum): GLenum {.cdecl, ...gcsafe.}
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glCheckFramebufferStatusEXT: proc (target: GLenum): GLenum {.cdecl, ...gcsafe.}
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glCheckNamedFramebufferStatus: proc (framebuffer: GLuint; target: GLenum): GLenum {. cdecl, ...gcsafe.}
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glCheckNamedFramebufferStatusEXT: proc (framebuffer: GLuint; target: GLenum): GLenum {. cdecl, ...gcsafe.}
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glClampColor: proc (target: GLenum; clamp: GLenum) {.cdecl, ...gcsafe.}
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glClampColorARB: proc (target: GLenum; clamp: GLenum) {.cdecl, ...gcsafe.}
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glClear: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glClearAccumxOES: proc (red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) {.cdecl, ...gcsafe.}
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glClearBufferData: proc (target: GLenum; internalformat: GLenum; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClearBufferfi: proc (buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint) {.cdecl, ...gcsafe.}
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glClearBufferfv: proc (buffer: GLenum; drawbuffer: GLint; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glClearBufferiv: proc (buffer: GLenum; drawbuffer: GLint; value: ptr GLint) {. cdecl, ...gcsafe.}
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glClearBufferSubData: proc (target: GLenum; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClearBufferuiv: proc (buffer: GLenum; drawbuffer: GLint; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glClearColor: proc (red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) {. cdecl, ...gcsafe.}
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glClearColorIiEXT: proc (red: GLint; green: GLint; blue: GLint; alpha: GLint) {. cdecl, ...gcsafe.}
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glClearColorIuiEXT: proc (red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint) {.cdecl, ...gcsafe.}
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glClearColorxOES: proc (red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) {.cdecl, ...gcsafe.}
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glClearDepth: proc (depth: GLdouble) {.cdecl, ...gcsafe.}
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glClearDepthdNV: proc (depth: GLdouble) {.cdecl, ...gcsafe.}
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glClearDepthf: proc (d: GLfloat) {.cdecl, ...gcsafe.}
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glClearDepthfOES: proc (depth: GLclampf) {.cdecl, ...gcsafe.}
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glClearDepthxOES: proc (depth: GLfixed) {.cdecl, ...gcsafe.}
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glClearNamedBufferData: proc (buffer: GLuint; internalformat: GLenum; format: GLenum; type: GLenum; data: pointer) {. cdecl, ...gcsafe.}
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glClearNamedBufferDataEXT: proc (buffer: GLuint; internalformat: GLenum; format: GLenum; type: GLenum; data: pointer) {. cdecl, ...gcsafe.}
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glClearNamedBufferSubData: proc (buffer: GLuint; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type: GLenum; data: pointer) {. cdecl, ...gcsafe.}
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glClearNamedBufferSubDataEXT: proc (buffer: GLuint; internalformat: GLenum; offset: GLsizeiptr; size: GLsizeiptr; format: GLenum; type: GLenum; data: pointer) {. cdecl, ...gcsafe.}
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glClearNamedFramebufferfi: proc (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint) {.cdecl, ...gcsafe.}
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glClearNamedFramebufferfv: proc (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glClearNamedFramebufferiv: proc (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLint) {.cdecl, ...gcsafe.}
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glClearNamedFramebufferuiv: proc (framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glClearPixelLocalStorageuiEXT: proc (offset: GLsizei; n: GLsizei; values: ptr GLuint) {.cdecl, ...gcsafe.}
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glClearStencil: proc (s: GLint) {.cdecl, ...gcsafe.}
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glClearTexImage: proc (texture: GLuint; level: GLint; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClearTexImageEXT: proc (texture: GLuint; level: GLint; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClearTexSubImage: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClearTexSubImageEXT: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glClientActiveTextureARB: proc (texture: GLenum) {.cdecl, ...gcsafe.}
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glClientActiveVertexStreamATI: proc (stream: GLenum) {.cdecl, ...gcsafe.}
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glClientAttribDefaultEXT: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glClientWaitSemaphoreui64NVX: proc (fenceObjectCount: GLsizei; semaphoreArray: ptr GLuint; fenceValueArray: ptr GLuint64) {.cdecl, ...gcsafe.}
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glClientWaitSync: proc (sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum {. cdecl, ...gcsafe.}
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glClientWaitSyncAPPLE: proc (sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum {. cdecl, ...gcsafe.}
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glClipControl: proc (origin: GLenum; depth: GLenum) {.cdecl, ...gcsafe.}
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glClipControlEXT: proc (origin: GLenum; depth: GLenum) {.cdecl, ...gcsafe.}
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glClipPlanefOES: proc (plane: GLenum; equation: ptr GLfloat) {.cdecl, ...gcsafe.}
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glClipPlanexOES: proc (plane: GLenum; equation: ptr GLfixed) {.cdecl, ...gcsafe.}
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glColor3fVertex3fSUN: proc (r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glColor3fVertex3fvSUN: proc (c: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColor3hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glColor3xvOES: proc (components: ptr GLfixed) {.cdecl, ...gcsafe.}
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glColor4fNormal3fVertex3fSUN: proc (r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glColor4fNormal3fVertex3fvSUN: proc (c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColor4hNV: proc (red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV; alpha: GLhalfNV) {.cdecl, ...gcsafe.}
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glColor4hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glColor4ubVertex2fSUN: proc (r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat) {.cdecl, ...gcsafe.}
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glColor4ubVertex2fvSUN: proc (c: ptr GLubyte; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColor4ubVertex3fSUN: proc (r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glColor4ubVertex3fvSUN: proc (c: ptr GLubyte; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColor4xOES: proc (red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) {. cdecl, ...gcsafe.}
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glColor4xvOES: proc (components: ptr GLfixed) {.cdecl, ...gcsafe.}
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glColorFragmentOp1ATI: proc (op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint) {.cdecl, ...gcsafe.}
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glColorFragmentOp2ATI: proc (op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint) {.cdecl, ...gcsafe.}
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glColorFragmentOp3ATI: proc (op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint) {.cdecl, ...gcsafe.}
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glColorMask: proc (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean) {.cdecl, ...gcsafe.}
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glColorMaski: proc (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean) {.cdecl, ...gcsafe.}
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glColorMaskiEXT: proc (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean) {.cdecl, ...gcsafe.}
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glColorMaskIndexedEXT: proc (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean) {.cdecl, ...gcsafe.}
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glColorMaskiOES: proc (index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean) {.cdecl, ...gcsafe.}
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glColorP3ui: proc (type: GLenum; color: GLuint) {.cdecl, ...gcsafe.}
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glColorP3uiv: proc (type: GLenum; color: ptr GLuint) {.cdecl, ...gcsafe.}
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glColorP4ui: proc (type: GLenum; color: GLuint) {.cdecl, ...gcsafe.}
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glColorP4uiv: proc (type: GLenum; color: ptr GLuint) {.cdecl, ...gcsafe.}
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glColorPointerEXT: proc (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glColorPointerListIBM: proc (size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glColorPointervINTEL: proc (size: GLint; type: GLenum; pointer: ptr pointer) {. cdecl, ...gcsafe.}
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glColorSubTable: proc (target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glColorSubTableEXT: proc (target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glColorTable: proc (target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer) {.cdecl, ...gcsafe.}
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glColorTableEXT: proc (target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer) {.cdecl, ...gcsafe.}
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glColorTableParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColorTableParameterfvSGI: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glColorTableParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glColorTableParameterivSGI: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glColorTableSGI: proc (target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer) {.cdecl, ...gcsafe.}
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glCombinerInputNV: proc (stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum) {. cdecl, ...gcsafe.}
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glCombinerOutputNV: proc (stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean) {.cdecl, ...gcsafe.}
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glCombinerParameterfNV: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glCombinerParameterfvNV: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCombinerParameteriNV: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glCombinerParameterivNV: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glCombinerStageParameterfvNV: proc (stage: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCommandListSegmentsNV: proc (list: GLuint; segments: GLuint) {.cdecl, ...gcsafe.}
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glCompileCommandListNV: proc (list: GLuint) {.cdecl, ...gcsafe.}
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glCompileShader: proc (shader: GLuint) {.cdecl, ...gcsafe.}
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glCompileShaderARB: proc (shaderObj: GLhandleARB) {.cdecl, ...gcsafe.}
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glCompileShaderIncludeARB: proc (shader: GLuint; count: GLsizei; path: cstringArray; length: ptr GLint) {.cdecl, ...gcsafe.}
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glCompressedMultiTexImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {. cdecl, ...gcsafe.}
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glCompressedMultiTexImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedMultiTexImage3DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {. cdecl, ...gcsafe.}
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glCompressedMultiTexSubImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedMultiTexSubImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedMultiTexSubImage3DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage1D: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {. cdecl, ...gcsafe.}
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glCompressedTexImage1DARB: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage2D: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage2DARB: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage3D: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage3DARB: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexImage3DOES: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage1D: proc (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage1DARB: proc (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage2D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage2DARB: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage3D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage3DARB: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTexSubImage3DOES: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureImage3DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureSubImage1D: proc (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureSubImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {. cdecl, ...gcsafe.}
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glCompressedTextureSubImage2D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureSubImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {. cdecl, ...gcsafe.}
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glCompressedTextureSubImage3D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glCompressedTextureSubImage3DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer) {. cdecl, ...gcsafe.}
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glConservativeRasterParameterfNV: proc (pname: GLenum; value: GLfloat) {.cdecl, ...gcsafe.}
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glConservativeRasterParameteriNV: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glConvolutionFilter1D: proc (target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glConvolutionFilter1DEXT: proc (target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glConvolutionFilter2D: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glConvolutionFilter2DEXT: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glConvolutionParameterf: proc (target: GLenum; pname: GLenum; params: GLfloat) {. cdecl, ...gcsafe.}
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glConvolutionParameterfEXT: proc (target: GLenum; pname: GLenum; params: GLfloat) {. cdecl, ...gcsafe.}
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glConvolutionParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glConvolutionParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glConvolutionParameteri: proc (target: GLenum; pname: GLenum; params: GLint) {. cdecl, ...gcsafe.}
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glConvolutionParameteriEXT: proc (target: GLenum; pname: GLenum; params: GLint) {. cdecl, ...gcsafe.}
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glConvolutionParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glConvolutionParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glConvolutionParameterxOES: proc (target: GLenum; pname: GLenum; param: GLfixed) {. cdecl, ...gcsafe.}
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glConvolutionParameterxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glCopyBufferSubData: proc (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glCopyBufferSubDataNV: proc (readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glCopyColorSubTable: proc (target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyColorSubTableEXT: proc (target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyColorTable: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyColorTableSGI: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyConvolutionFilter1D: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyConvolutionFilter1DEXT: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyConvolutionFilter2D: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyConvolutionFilter2DEXT: proc (target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyImageSubData: proc (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei) {.cdecl, ...gcsafe.}
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glCopyImageSubDataEXT: proc (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei) {.cdecl, ...gcsafe.}
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glCopyImageSubDataNV: proc (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei) {. cdecl, ...gcsafe.}
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glCopyImageSubDataOES: proc (srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei) {.cdecl, ...gcsafe.}
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glCopyMultiTexImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint) {.cdecl, ...gcsafe.}
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glCopyMultiTexImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint) {. cdecl, ...gcsafe.}
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glCopyMultiTexSubImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyMultiTexSubImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyMultiTexSubImage3DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyNamedBufferSubData: proc (readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glCopyPathNV: proc (resultPath: GLuint; srcPath: GLuint) {.cdecl, ...gcsafe.}
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glCopyTexImage1D: proc (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint) {. cdecl, ...gcsafe.}
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glCopyTexImage1DEXT: proc (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint) {. cdecl, ...gcsafe.}
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glCopyTexImage2D: proc (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint) {.cdecl, ...gcsafe.}
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glCopyTexImage2DEXT: proc (target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint) {.cdecl, ...gcsafe.}
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glCopyTexSubImage1D: proc (target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTexSubImage1DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTexSubImage2D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTexSubImage2DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTexSubImage3D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTexSubImage3DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glCopyTexSubImage3DOES: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glCopyTextureImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint) {.cdecl, ...gcsafe.}
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glCopyTextureImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint) {. cdecl, ...gcsafe.}
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glCopyTextureLevelsAPPLE: proc (destinationTexture: GLuint; sourceTexture: GLuint; sourceBaseLevel: GLint; sourceLevelCount: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTextureSubImage1D: proc (texture: GLuint; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTextureSubImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTextureSubImage2D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCopyTextureSubImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glCopyTextureSubImage3D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glCopyTextureSubImage3DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glCoverageMaskNV: proc (mask: GLboolean) {.cdecl, ...gcsafe.}
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glCoverageModulationNV: proc (components: GLenum) {.cdecl, ...gcsafe.}
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glCoverageModulationTableNV: proc (n: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCoverageOperationNV: proc (operation: GLenum) {.cdecl, ...gcsafe.}
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glCoverFillPathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCoverFillPathNV: proc (path: GLuint; coverMode: GLenum) {.cdecl, ...gcsafe.}
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glCoverStrokePathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCoverStrokePathNV: proc (path: GLuint; coverMode: GLenum) {.cdecl, ...gcsafe.}
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glCreateBuffers: proc (n: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateCommandListsNV: proc (n: GLsizei; lists: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateFramebuffers: proc (n: GLsizei; framebuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateMemoryObjectsEXT: proc (n: GLsizei; memoryObjects: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreatePerfQueryINTEL: proc (queryId: GLuint; queryHandle: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateProgram: proc (): GLuint {.cdecl, ...gcsafe.}
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glCreateProgramObjectARB: proc (): GLhandleARB {.cdecl, ...gcsafe.}
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glCreateProgramPipelines: proc (n: GLsizei; pipelines: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateProgressFenceNVX: proc (): GLuint {.cdecl, ...gcsafe.}
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glCreateQueries: proc (target: GLenum; n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateRenderbuffers: proc (n: GLsizei; renderbuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateSamplers: proc (n: GLsizei; samplers: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateSemaphoresNV: proc (n: GLsizei; semaphores: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateShader: proc (type: GLenum): GLuint {.cdecl, ...gcsafe.}
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glCreateShaderObjectARB: proc (shaderType: GLenum): GLhandleARB {.cdecl, ...gcsafe.}
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glCreateShaderProgramEXT: proc (type: GLenum; string: cstring): GLuint {.cdecl, ...gcsafe.}
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glCreateShaderProgramv: proc (type: GLenum; count: GLsizei; strings: cstringArray): GLuint {.cdecl, ...gcsafe.}
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glCreateShaderProgramvEXT: proc (type: GLenum; count: GLsizei; strings: cstringArray): GLuint {.cdecl, ...gcsafe.}
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glCreateStatesNV: proc (n: GLsizei; states: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateSyncFromCLeventARB: proc (context: ClContext; event: ClEvent; flags: GLbitfield): GLsync {.cdecl, ...gcsafe.}
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glCreateTextures: proc (target: GLenum; n: GLsizei; textures: ptr GLuint) {. cdecl, ...gcsafe.}
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glCreateTransformFeedbacks: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glCreateVertexArrays: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glCullFace: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glCullParameterdvEXT: proc (pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glCullParameterfvEXT: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glCurrentPaletteMatrixARB: proc (index: GLint) {.cdecl, ...gcsafe.}
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glDebugMessageCallback: proc (callback: GLdebugProc; userParam: pointer) {. cdecl, ...gcsafe.}
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glDebugMessageCallbackAMD: proc (callback: GLdebugProcAmd; userParam: pointer) {. cdecl, ...gcsafe.}
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glDebugMessageCallbackARB: proc (callback: GLdebugProcArb; userParam: pointer) {. cdecl, ...gcsafe.}
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glDebugMessageCallbackKHR: proc (callback: GLdebugProcKhr; userParam: pointer) {. cdecl, ...gcsafe.}
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glDebugMessageControl: proc (source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean) {. cdecl, ...gcsafe.}
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glDebugMessageControlARB: proc (source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean) {.cdecl, ...gcsafe.}
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glDebugMessageControlKHR: proc (source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean) {.cdecl, ...gcsafe.}
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glDebugMessageEnableAMD: proc (category: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean) {.cdecl, ...gcsafe.}
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glDebugMessageInsert: proc (source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring) {. cdecl, ...gcsafe.}
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glDebugMessageInsertAMD: proc (category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; buf: cstring) {.cdecl, ...gcsafe.}
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glDebugMessageInsertARB: proc (source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring) {. cdecl, ...gcsafe.}
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glDebugMessageInsertKHR: proc (source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring) {. cdecl, ...gcsafe.}
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glDeformationMap3dSGIX: proc (target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; points: ptr GLdouble) {.cdecl, ...gcsafe.}
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glDeformationMap3fSGIX: proc (target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glDeformSGIX: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glDeleteAsyncMarkersSGIX: proc (marker: GLuint; range: GLsizei) {.cdecl, ...gcsafe.}
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glDeleteBuffers: proc (n: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteBuffersARB: proc (n: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteCommandListsNV: proc (n: GLsizei; lists: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteFencesAPPLE: proc (n: GLsizei; fences: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteFencesNV: proc (n: GLsizei; fences: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteFragmentShaderATI: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glDeleteFramebuffers: proc (n: GLsizei; framebuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteFramebuffersEXT: proc (n: GLsizei; framebuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteMemoryObjectsEXT: proc (n: GLsizei; memoryObjects: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteNamedStringARB: proc (namelen: GLint; name: cstring) {.cdecl, ...gcsafe.}
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glDeleteNamesAMD: proc (identifier: GLenum; num: GLuint; names: ptr GLuint) {. cdecl, ...gcsafe.}
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glDeleteObjectARB: proc (obj: GLhandleARB) {.cdecl, ...gcsafe.}
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glDeleteOcclusionQueriesNV: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeletePathsNV: proc (path: GLuint; range: GLsizei) {.cdecl, ...gcsafe.}
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glDeletePerfMonitorsAMD: proc (n: GLsizei; monitors: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeletePerfQueryINTEL: proc (queryHandle: GLuint) {.cdecl, ...gcsafe.}
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glDeleteProgram: proc (program: GLuint) {.cdecl, ...gcsafe.}
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glDeleteProgramPipelines: proc (n: GLsizei; pipelines: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteProgramPipelinesEXT: proc (n: GLsizei; pipelines: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteProgramsARB: proc (n: GLsizei; programs: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteProgramsNV: proc (n: GLsizei; programs: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteQueries: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteQueriesARB: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteQueriesEXT: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteQueryResourceTagNV: proc (n: GLsizei; tagIds: ptr GLint) {.cdecl, ...gcsafe.}
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glDeleteRenderbuffers: proc (n: GLsizei; renderbuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteRenderbuffersEXT: proc (n: GLsizei; renderbuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteSamplers: proc (count: GLsizei; samplers: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteSemaphoresEXT: proc (n: GLsizei; semaphores: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteShader: proc (shader: GLuint) {.cdecl, ...gcsafe.}
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glDeleteStatesNV: proc (n: GLsizei; states: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteSync: proc (sync: GLsync) {.cdecl, ...gcsafe.}
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glDeleteSyncAPPLE: proc (sync: GLsync) {.cdecl, ...gcsafe.}
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glDeleteTextures: proc (n: GLsizei; textures: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteTexturesEXT: proc (n: GLsizei; textures: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteTransformFeedbacks: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteTransformFeedbacksNV: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteVertexArrays: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteVertexArraysAPPLE: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteVertexArraysOES: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glDeleteVertexShaderEXT: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glDepthBoundsdNV: proc (zmin: GLdouble; zmax: GLdouble) {.cdecl, ...gcsafe.}
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glDepthBoundsEXT: proc (zmin: GLclampd; zmax: GLclampd) {.cdecl, ...gcsafe.}
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glDepthFunc: proc (func: GLenum) {.cdecl, ...gcsafe.}
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glDepthMask: proc (flag: GLboolean) {.cdecl, ...gcsafe.}
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glDepthRange: proc (n: GLdouble; f: GLdouble) {.cdecl, ...gcsafe.}
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glDepthRangeArraydvNV: proc (first: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
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glDepthRangeArrayfvNV: proc (first: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
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glDepthRangeArrayfvOES: proc (first: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
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glDepthRangeArrayv: proc (first: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
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glDepthRangedNV: proc (zNear: GLdouble; zFar: GLdouble) {.cdecl, ...gcsafe.}
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glDepthRangef: proc (n: GLfloat; f: GLfloat) {.cdecl, ...gcsafe.}
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glDepthRangefOES: proc (n: GLclampf; f: GLclampf) {.cdecl, ...gcsafe.}
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glDepthRangeIndexed: proc (index: GLuint; n: GLdouble; f: GLdouble) {.cdecl, ...gcsafe.}
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glDepthRangeIndexeddNV: proc (index: GLuint; n: GLdouble; f: GLdouble) {.cdecl, ...gcsafe.}
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glDepthRangeIndexedfNV: proc (index: GLuint; n: GLfloat; f: GLfloat) {.cdecl, ...gcsafe.}
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glDepthRangeIndexedfOES: proc (index: GLuint; n: GLfloat; f: GLfloat) {.cdecl, ...gcsafe.}
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glDepthRangexOES: proc (n: GLfixed; f: GLfixed) {.cdecl, ...gcsafe.}
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glDetachObjectARB: proc (containerObj: GLhandleARB; attachedObj: GLhandleARB) {. cdecl, ...gcsafe.}
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glDetachShader: proc (program: GLuint; shader: GLuint) {.cdecl, ...gcsafe.}
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glDetailTexFuncSGIS: proc (target: GLenum; n: GLsizei; points: ptr GLfloat) {. cdecl, ...gcsafe.}
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glDisableClientStateiEXT: proc (array: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableClientStateIndexedEXT: proc (array: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableDriverControlQCOM: proc (driverControl: GLuint) {.cdecl, ...gcsafe.}
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glDisablei: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableiEXT: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableIndexedEXT: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableiNV: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableiOES: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableVariantClientStateEXT: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glDisableVertexArrayAttrib: proc (vaobj: GLuint; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableVertexArrayAttribEXT: proc (vaobj: GLuint; index: GLuint) {.cdecl, ...gcsafe.}
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glDisableVertexArrayEXT: proc (vaobj: GLuint; array: GLenum) {.cdecl, ...gcsafe.}
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glDisableVertexAttribAPPLE: proc (index: GLuint; pname: GLenum) {.cdecl, ...gcsafe.}
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glDisableVertexAttribArray: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glDisableVertexAttribArrayARB: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glDiscardFramebufferEXT: proc (target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum) {.cdecl, ...gcsafe.}
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glDispatchCompute: proc (num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint) {.cdecl, ...gcsafe.}
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glDispatchComputeGroupSizeARB: proc (num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint; group_size_x: GLuint; group_size_y: GLuint; group_size_z: GLuint) {. cdecl, ...gcsafe.}
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glDispatchComputeIndirect: proc (indirect: GLintptr) {.cdecl, ...gcsafe.}
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glDrawArraysIndirect: proc (mode: GLenum; indirect: pointer) {.cdecl, ...gcsafe.}
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glDrawArraysInstanced: proc (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedANGLE: proc (mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedARB: proc (mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedBaseInstance: proc (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei; baseinstance: GLuint) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedBaseInstanceEXT: proc (mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei; baseinstance: GLuint) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedEXT: proc (mode: GLenum; start: GLint; count: GLsizei; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawArraysInstancedNV: proc (mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawBuffer: proc (buf: GLenum) {.cdecl, ...gcsafe.}
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glDrawBuffers: proc (n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
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glDrawBuffersARB: proc (n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
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glDrawBuffersATI: proc (n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
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glDrawBuffersEXT: proc (n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
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glDrawBuffersIndexedEXT: proc (n: GLint; location: ptr GLenum; indices: ptr GLint) {.cdecl, ...gcsafe.}
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glDrawBuffersNV: proc (n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
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glDrawCommandsAddressNV: proc (primitiveMode: GLenum; indirects: ptr GLuint64; sizes: ptr GLsizei; count: GLuint) {.cdecl, ...gcsafe.}
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glDrawCommandsNV: proc (primitiveMode: GLenum; buffer: GLuint; indirects: ptr GLintptr; sizes: ptr GLsizei; count: GLuint) {.cdecl, ...gcsafe.}
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glDrawCommandsStatesAddressNV: proc (indirects: ptr GLuint64; sizes: ptr GLsizei; states: ptr GLuint; fbos: ptr GLuint; count: GLuint) {.cdecl, ...gcsafe.}
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glDrawCommandsStatesNV: proc (buffer: GLuint; indirects: ptr GLintptr; sizes: ptr GLsizei; states: ptr GLuint; fbos: ptr GLuint; count: GLuint) {.cdecl, ...gcsafe.}
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glDrawElementArrayAPPLE: proc (mode: GLenum; first: GLint; count: GLsizei) {. cdecl, ...gcsafe.}
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glDrawElementArrayATI: proc (mode: GLenum; count: GLsizei) {.cdecl, ...gcsafe.}
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glDrawElements: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer) {.cdecl, ...gcsafe.}
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glDrawElementsBaseVertex: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {.cdecl, ...gcsafe.}
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glDrawElementsBaseVertexEXT: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {.cdecl, ...gcsafe.}
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glDrawElementsBaseVertexOES: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {.cdecl, ...gcsafe.}
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glDrawElementsIndirect: proc (mode: GLenum; type: GLenum; indirect: pointer) {. cdecl, ...gcsafe.}
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glDrawElementsInstanced: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedANGLE: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedARB: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseInstance: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; baseinstance: GLuint) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseInstanceEXT: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; baseinstance: GLuint) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseVertex: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseVertexBaseInstance: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint; baseinstance: GLuint) {.cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseVertexBaseInstanceEXT: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint; baseinstance: GLuint) {.cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseVertexEXT: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedBaseVertexOES: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint) {. cdecl, ...gcsafe.}
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glDrawElementsInstancedEXT: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawElementsInstancedNV: proc (mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawMeshArraysSUN: proc (mode: GLenum; first: GLint; count: GLsizei; width: GLsizei) {.cdecl, ...gcsafe.}
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glDrawMeshTasksIndirectNV: proc (indirect: GLintptr) {.cdecl, ...gcsafe.}
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glDrawMeshTasksNV: proc (first: GLuint; count: GLuint) {.cdecl, ...gcsafe.}
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glDrawRangeElementArrayAPPLE: proc (mode: GLenum; start: GLuint; end: GLuint; first: GLint; count: GLsizei) {.cdecl, ...gcsafe.}
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glDrawRangeElementArrayATI: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei) {.cdecl, ...gcsafe.}
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glDrawRangeElements: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer) {. cdecl, ...gcsafe.}
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glDrawRangeElementsBaseVertex: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {. cdecl, ...gcsafe.}
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glDrawRangeElementsBaseVertexEXT: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {.cdecl, ...gcsafe.}
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glDrawRangeElementsBaseVertexOES: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint) {.cdecl, ...gcsafe.}
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glDrawRangeElementsEXT: proc (mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer) {. cdecl, ...gcsafe.}
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glDrawTextureNV: proc (texture: GLuint; sampler: GLuint; x0: GLfloat; y0: GLfloat; x1: GLfloat; y1: GLfloat; z: GLfloat; s0: GLfloat; t0: GLfloat; s1: GLfloat; t1: GLfloat) {. cdecl, ...gcsafe.}
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glDrawTransformFeedback: proc (mode: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glDrawTransformFeedbackEXT: proc (mode: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glDrawTransformFeedbackInstanced: proc (mode: GLenum; id: GLuint; instancecount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawTransformFeedbackInstancedEXT: proc (mode: GLenum; id: GLuint; instancecount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawTransformFeedbackNV: proc (mode: GLenum; id: GLuint) {.cdecl, ...gcsafe.}
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glDrawTransformFeedbackStream: proc (mode: GLenum; id: GLuint; stream: GLuint) {. cdecl, ...gcsafe.}
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glDrawTransformFeedbackStreamInstanced: proc (mode: GLenum; id: GLuint; stream: GLuint; instancecount: GLsizei) {.cdecl, ...gcsafe.}
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glDrawVkImageNV: proc (vkImage: GLuint64; sampler: GLuint; x0: GLfloat; y0: GLfloat; x1: GLfloat; y1: GLfloat; z: GLfloat; s0: GLfloat; t0: GLfloat; s1: GLfloat; t1: GLfloat) {. cdecl, ...gcsafe.}
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glEdgeFlagFormatNV: proc (stride: GLsizei) {.cdecl, ...gcsafe.}
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glEdgeFlagPointerEXT: proc (stride: GLsizei; count: GLsizei; pointer: ptr GLboolean) {.cdecl, ...gcsafe.}
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glEdgeFlagPointerListIBM: proc (stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glEGLImageTargetRenderbufferStorageOES: proc (target: GLenum; image: GLeglImageOES) {.cdecl, ...gcsafe.}
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glEGLImageTargetTexStorageEXT: proc (target: GLenum; image: GLeglImageOES; attrib_list: ptr GLint) {.cdecl, ...gcsafe.}
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glEGLImageTargetTexture2DOES: proc (target: GLenum; image: GLeglImageOES) {. cdecl, ...gcsafe.}
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glEGLImageTargetTextureStorageEXT: proc (texture: GLuint; image: GLeglImageOES; attrib_list: ptr GLint) {.cdecl, ...gcsafe.}
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glElementPointerAPPLE: proc (type: GLenum; pointer: pointer) {.cdecl, ...gcsafe.}
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glElementPointerATI: proc (type: GLenum; pointer: pointer) {.cdecl, ...gcsafe.}
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glEnableClientStateiEXT: proc (array: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableClientStateIndexedEXT: proc (array: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableDriverControlQCOM: proc (driverControl: GLuint) {.cdecl, ...gcsafe.}
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glEnableiEXT: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableIndexedEXT: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableiNV: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableiOES: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableVariantClientStateEXT: proc (id: GLuint) {.cdecl, ...gcsafe.}
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glEnableVertexArrayAttrib: proc (vaobj: GLuint; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableVertexArrayAttribEXT: proc (vaobj: GLuint; index: GLuint) {.cdecl, ...gcsafe.}
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glEnableVertexArrayEXT: proc (vaobj: GLuint; array: GLenum) {.cdecl, ...gcsafe.}
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glEnableVertexAttribAPPLE: proc (index: GLuint; pname: GLenum) {.cdecl, ...gcsafe.}
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glEnableVertexAttribArray: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glEnableVertexAttribArrayARB: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glEndConditionalRender: proc () {.cdecl, ...gcsafe.}
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glEndConditionalRenderNV: proc () {.cdecl, ...gcsafe.}
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glEndConditionalRenderNVX: proc () {.cdecl, ...gcsafe.}
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glEndFragmentShaderATI: proc () {.cdecl, ...gcsafe.}
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glEndOcclusionQueryNV: proc () {.cdecl, ...gcsafe.}
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glEndPerfMonitorAMD: proc (monitor: GLuint) {.cdecl, ...gcsafe.}
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glEndPerfQueryINTEL: proc (queryHandle: GLuint) {.cdecl, ...gcsafe.}
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glEndQuery: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glEndQueryARB: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glEndQueryEXT: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glEndQueryIndexed: proc (target: GLenum; index: GLuint) {.cdecl, ...gcsafe.}
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glEndTilingQCOM: proc (preserveMask: GLbitfield) {.cdecl, ...gcsafe.}
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glEndTransformFeedback: proc () {.cdecl, ...gcsafe.}
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glEndTransformFeedbackEXT: proc () {.cdecl, ...gcsafe.}
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glEndTransformFeedbackNV: proc () {.cdecl, ...gcsafe.}
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glEndVertexShaderEXT: proc () {.cdecl, ...gcsafe.}
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glEndVideoCaptureNV: proc (video_capture_slot: GLuint) {.cdecl, ...gcsafe.}
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glEvalCoord1xOES: proc (u: GLfixed) {.cdecl, ...gcsafe.}
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glEvalCoord1xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glEvalCoord2xOES: proc (u: GLfixed; v: GLfixed) {.cdecl, ...gcsafe.}
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glEvalCoord2xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glEvalMapsNV: proc (target: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glEvaluateDepthValuesARB: proc () {.cdecl, ...gcsafe.}
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glExecuteProgramNV: proc (target: GLenum; id: GLuint; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glExtGetBufferPointervQCOM: proc (target: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glExtGetBuffersQCOM: proc (buffers: ptr GLuint; maxBuffers: GLint; numBuffers: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetFramebuffersQCOM: proc (framebuffers: ptr GLuint; maxFramebuffers: GLint; numFramebuffers: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetProgramBinarySourceQCOM: proc (program: GLuint; shadertype: GLenum; source: cstring; length: ptr GLint) {. cdecl, ...gcsafe.}
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glExtGetProgramsQCOM: proc (programs: ptr GLuint; maxPrograms: GLint; numPrograms: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetRenderbuffersQCOM: proc (renderbuffers: ptr GLuint; maxRenderbuffers: GLint; numRenderbuffers: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetShadersQCOM: proc (shaders: ptr GLuint; maxShaders: GLint; numShaders: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetTexLevelParameterivQCOM: proc (texture: GLuint; face: GLenum; level: GLint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glExtGetTexSubImageQCOM: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; texels: pointer) {.cdecl, ...gcsafe.}
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glExtGetTexturesQCOM: proc (textures: ptr GLuint; maxTextures: GLint; numTextures: ptr GLint) {.cdecl, ...gcsafe.}
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glExtIsProgramBinaryQCOM: proc (program: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glExtractComponentEXT: proc (res: GLuint; src: GLuint; num: GLuint) {.cdecl, ...gcsafe.}
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glExtrapolateTex2DQCOM: proc (src1: GLuint; src2: GLuint; output: GLuint; scaleFactor: GLfloat) {.cdecl, ...gcsafe.}
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glExtTexObjectStateOverrideiQCOM: proc (target: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glFeedbackBufferxOES: proc (n: GLsizei; type: GLenum; buffer: ptr GLfixed) {. cdecl, ...gcsafe.}
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glFenceSync: proc (condition: GLenum; flags: GLbitfield): GLsync {.cdecl, ...gcsafe.}
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glFenceSyncAPPLE: proc (condition: GLenum; flags: GLbitfield): GLsync {.cdecl, ...gcsafe.}
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glFinalCombinerInputNV: proc (variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum) {.cdecl, ...gcsafe.}
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glFinishAsyncSGIX: proc (markerp: ptr GLuint): GLint {.cdecl, ...gcsafe.}
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glFinishFenceAPPLE: proc (fence: GLuint) {.cdecl, ...gcsafe.}
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glFinishFenceNV: proc (fence: GLuint) {.cdecl, ...gcsafe.}
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glFinishObjectAPPLE: proc (object: GLenum; name: GLint) {.cdecl, ...gcsafe.}
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glFinishTextureSUNX: proc () {.cdecl, ...gcsafe.}
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glFlushMappedBufferRange: proc (target: GLenum; offset: GLintptr; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glFlushMappedBufferRangeAPPLE: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glFlushMappedBufferRangeEXT: proc (target: GLenum; offset: GLintptr; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glFlushMappedNamedBufferRange: proc (buffer: GLuint; offset: GLintptr; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glFlushMappedNamedBufferRangeEXT: proc (buffer: GLuint; offset: GLintptr; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glFlushPixelDataRangeNV: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glFlushRasterSGIX: proc () {.cdecl, ...gcsafe.}
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glFlushStaticDataIBM: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glFlushVertexArrayRangeAPPLE: proc (length: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glFlushVertexArrayRangeNV: proc () {.cdecl, ...gcsafe.}
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glFogCoorddEXT: proc (coord: GLdouble) {.cdecl, ...gcsafe.}
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glFogCoorddvEXT: proc (coord: ptr GLdouble) {.cdecl, ...gcsafe.}
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glFogCoordfEXT: proc (coord: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glFogCoordFormatNV: proc (type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glFogCoordfvEXT: proc (coord: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFogCoordhNV: proc (fog: GLhalfNV) {.cdecl, ...gcsafe.}
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glFogCoordhvNV: proc (fog: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glFogCoordPointerEXT: proc (type: GLenum; stride: GLsizei; pointer: pointer) {. cdecl, ...gcsafe.}
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glFogCoordPointerListIBM: proc (type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glFogFuncSGIS: proc (n: GLsizei; points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFogxvOES: proc (pname: GLenum; param: ptr GLfixed) {.cdecl, ...gcsafe.}
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glFragmentColorMaterialSGIX: proc (face: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glFragmentCoverageColorNV: proc (color: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glFragmentLightfSGIX: proc (light: GLenum; pname: GLenum; param: GLfloat) {. cdecl, ...gcsafe.}
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glFragmentLightfvSGIX: proc (light: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glFragmentLightiSGIX: proc (light: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glFragmentLightivSGIX: proc (light: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glFragmentLightModelfSGIX: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glFragmentLightModelfvSGIX: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFragmentLightModeliSGIX: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glFragmentLightModelivSGIX: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glFragmentMaterialfSGIX: proc (face: GLenum; pname: GLenum; param: GLfloat) {. cdecl, ...gcsafe.}
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glFragmentMaterialfvSGIX: proc (face: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glFragmentMaterialiSGIX: proc (face: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
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glFragmentMaterialivSGIX: proc (face: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glFramebufferDrawBufferEXT: proc (framebuffer: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferDrawBuffersEXT: proc (framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferFetchBarrierEXT: proc () {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferFetchBarrierQCOM: proc () {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferFoveationConfigQCOM: proc (framebuffer: GLuint; numLayers: GLuint; focalPointsPerLayer: GLuint; requestedFeatures: GLuint; providedFeatures: ptr GLuint) {.cdecl, ...gcsafe.}
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glFramebufferFoveationParametersQCOM: proc (framebuffer: GLuint; layer: GLuint; focalPoint: GLuint; focalX: GLfloat; focalY: GLfloat; gainX: GLfloat; gainY: GLfloat; foveaArea: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferParameteri: proc (target: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glFramebufferParameteriMESA: proc (target: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glFramebufferPixelLocalStorageSizeEXT: proc (target: GLuint; size: GLsizei) {. cdecl, ...gcsafe.}
- Source Edit
glFramebufferReadBufferEXT: proc (framebuffer: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferRenderbuffer: proc (target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glFramebufferRenderbufferEXT: proc (target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glFramebufferSampleLocationsfvARB: proc (target: GLenum; start: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFramebufferSampleLocationsfvNV: proc (target: GLenum; start: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFramebufferSamplePositionsfvAMD: proc (target: GLenum; numsamples: GLuint; pixelindex: GLuint; values: ptr GLfloat) {.cdecl, ...gcsafe.}
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glFramebufferShadingRateEXT: proc (target: GLenum; attachment: GLenum; texture: GLuint; baseLayer: GLint; numLayers: GLsizei; texelWidth: GLsizei; texelHeight: GLsizei) {.cdecl, ...gcsafe.}
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glFramebufferTexture: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture1D: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {. cdecl, ...gcsafe.}
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glFramebufferTexture1DEXT: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture2D: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {. cdecl, ...gcsafe.}
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glFramebufferTexture2DDownsampleIMG: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; xscale: GLint; yscale: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture2DEXT: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture2DMultisampleEXT: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; samples: GLsizei) {.cdecl, ...gcsafe.}
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glFramebufferTexture2DMultisampleIMG: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; samples: GLsizei) {.cdecl, ...gcsafe.}
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glFramebufferTexture3D: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture3DEXT: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTexture3DOES: proc (target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTextureARB: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTextureEXT: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTextureFaceARB: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum) {. cdecl, ...gcsafe.}
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glFramebufferTextureFaceEXT: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum) {. cdecl, ...gcsafe.}
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glFramebufferTextureLayer: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {. cdecl, ...gcsafe.}
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glFramebufferTextureLayerARB: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {. cdecl, ...gcsafe.}
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glFramebufferTextureLayerDownsampleIMG: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint; xscale: GLint; yscale: GLint) {.cdecl, ...gcsafe.}
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glFramebufferTextureLayerEXT: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {. cdecl, ...gcsafe.}
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glFramebufferTextureMultisampleMultiviewOVR: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; samples: GLsizei; baseViewIndex: GLint; numViews: GLsizei) {.cdecl, ...gcsafe.}
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glFramebufferTextureMultiviewOVR: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; baseViewIndex: GLint; numViews: GLsizei) {. cdecl, ...gcsafe.}
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glFramebufferTextureOES: proc (target: GLenum; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glFrameTerminatorGREMEDY: proc () {.cdecl, ...gcsafe.}
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glFrameZoomSGIX: proc (factor: GLint) {.cdecl, ...gcsafe.}
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glFreeObjectBufferATI: proc (buffer: GLuint) {.cdecl, ...gcsafe.}
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glFrontFace: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glFrustumfOES: proc (l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) {.cdecl, ...gcsafe.}
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glFrustumxOES: proc (l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) {.cdecl, ...gcsafe.}
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glGenAsyncMarkersSGIX: proc (range: GLsizei): GLuint {.cdecl, ...gcsafe.}
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glGenBuffers: proc (n: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenBuffersARB: proc (n: GLsizei; buffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenerateMipmap: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glGenerateMipmapEXT: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glGenerateMultiTexMipmapEXT: proc (texunit: GLenum; target: GLenum) {.cdecl, ...gcsafe.}
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glGenerateTextureMipmap: proc (texture: GLuint) {.cdecl, ...gcsafe.}
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glGenerateTextureMipmapEXT: proc (texture: GLuint; target: GLenum) {.cdecl, ...gcsafe.}
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glGenFencesAPPLE: proc (n: GLsizei; fences: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenFencesNV: proc (n: GLsizei; fences: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenFragmentShadersATI: proc (range: GLuint): GLuint {.cdecl, ...gcsafe.}
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glGenFramebuffers: proc (n: GLsizei; framebuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenFramebuffersEXT: proc (n: GLsizei; framebuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenNamesAMD: proc (identifier: GLenum; num: GLuint; names: ptr GLuint) {. cdecl, ...gcsafe.}
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glGenOcclusionQueriesNV: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenPathsNV: proc (range: GLsizei): GLuint {.cdecl, ...gcsafe.}
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glGenPerfMonitorsAMD: proc (n: GLsizei; monitors: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenProgramPipelines: proc (n: GLsizei; pipelines: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenProgramPipelinesEXT: proc (n: GLsizei; pipelines: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenProgramsARB: proc (n: GLsizei; programs: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenProgramsNV: proc (n: GLsizei; programs: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenQueries: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenQueriesARB: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenQueriesEXT: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenQueryResourceTagNV: proc (n: GLsizei; tagIds: ptr GLint) {.cdecl, ...gcsafe.}
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glGenRenderbuffers: proc (n: GLsizei; renderbuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenRenderbuffersEXT: proc (n: GLsizei; renderbuffers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenSamplers: proc (count: GLsizei; samplers: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenSemaphoresEXT: proc (n: GLsizei; semaphores: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenSymbolsEXT: proc (datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint {.cdecl, ...gcsafe.}
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glGenTextures: proc (n: GLsizei; textures: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenTexturesEXT: proc (n: GLsizei; textures: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenTransformFeedbacks: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenTransformFeedbacksNV: proc (n: GLsizei; ids: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenVertexArrays: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenVertexArraysAPPLE: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenVertexArraysOES: proc (n: GLsizei; arrays: ptr GLuint) {.cdecl, ...gcsafe.}
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glGenVertexShadersEXT: proc (range: GLuint): GLuint {.cdecl, ...gcsafe.}
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glGetActiveAtomicCounterBufferiv: proc (program: GLuint; bufferIndex: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetActiveAttrib: proc (program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring) {.cdecl, ...gcsafe.}
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glGetActiveAttribARB: proc (programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: ptr GLcharARB) {.cdecl, ...gcsafe.}
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glGetActiveSubroutineName: proc (program: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; name: cstring) {.cdecl, ...gcsafe.}
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glGetActiveSubroutineUniformiv: proc (program: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: ptr GLint) {.cdecl, ...gcsafe.}
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glGetActiveSubroutineUniformName: proc (program: GLuint; shadertype: GLenum; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; name: cstring) {. cdecl, ...gcsafe.}
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glGetActiveUniform: proc (program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring) {.cdecl, ...gcsafe.}
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glGetActiveUniformARB: proc (programObj: GLhandleARB; index: GLuint; maxLength: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: ptr GLcharARB) {.cdecl, ...gcsafe.}
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glGetActiveUniformBlockiv: proc (program: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetActiveUniformBlockName: proc (program: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: ptr GLsizei; uniformBlockName: cstring) {.cdecl, ...gcsafe.}
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glGetActiveUniformName: proc (program: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: ptr GLsizei; uniformName: cstring) {.cdecl, ...gcsafe.}
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glGetActiveUniformsiv: proc (program: GLuint; uniformCount: GLsizei; uniformIndices: ptr GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetActiveVaryingNV: proc (program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring) {.cdecl, ...gcsafe.}
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glGetArrayObjectfvATI: proc (array: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetArrayObjectivATI: proc (array: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetAttachedObjectsARB: proc (containerObj: GLhandleARB; maxCount: GLsizei; count: ptr GLsizei; obj: ptr GLhandleARB) {. cdecl, ...gcsafe.}
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glGetAttachedShaders: proc (program: GLuint; maxCount: GLsizei; count: ptr GLsizei; shaders: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetAttribLocation: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetAttribLocationARB: proc (programObj: GLhandleARB; name: ptr GLcharARB): GLint {. cdecl, ...gcsafe.}
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glGetBooleani_v: proc (target: GLenum; index: GLuint; data: ptr GLboolean) {. cdecl, ...gcsafe.}
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glGetBooleanIndexedvEXT: proc (target: GLenum; index: GLuint; data: ptr GLboolean) {.cdecl, ...gcsafe.}
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glGetBooleanv: proc (pname: GLenum; data: ptr GLboolean) {.cdecl, ...gcsafe.}
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glGetBufferParameteri64v: proc (target: GLenum; pname: GLenum; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetBufferParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetBufferParameterivARB: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetBufferParameterui64vNV: proc (target: GLenum; pname: GLenum; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetBufferPointerv: proc (target: GLenum; pname: GLenum; params: ptr pointer) {. cdecl, ...gcsafe.}
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glGetBufferPointervARB: proc (target: GLenum; pname: GLenum; params: ptr pointer) {. cdecl, ...gcsafe.}
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glGetBufferPointervOES: proc (target: GLenum; pname: GLenum; params: ptr pointer) {. cdecl, ...gcsafe.}
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glGetBufferSubData: proc (target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glGetBufferSubDataARB: proc (target: GLenum; offset: GLintptrARB; size: GLsizeiptrARB; data: pointer) {.cdecl, ...gcsafe.}
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glGetClipPlanefOES: proc (plane: GLenum; equation: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetClipPlanexOES: proc (plane: GLenum; equation: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetColorTable: proc (target: GLenum; format: GLenum; type: GLenum; table: pointer) {.cdecl, ...gcsafe.}
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glGetColorTableEXT: proc (target: GLenum; format: GLenum; type: GLenum; data: pointer) {.cdecl, ...gcsafe.}
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glGetColorTableParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetColorTableParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetColorTableParameterfvSGI: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetColorTableParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetColorTableParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetColorTableParameterivSGI: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetColorTableSGI: proc (target: GLenum; format: GLenum; type: GLenum; table: pointer) {.cdecl, ...gcsafe.}
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glGetCombinerInputParameterfvNV: proc (stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetCombinerInputParameterivNV: proc (stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetCombinerOutputParameterfvNV: proc (stage: GLenum; portion: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetCombinerOutputParameterivNV: proc (stage: GLenum; portion: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetCombinerStageParameterfvNV: proc (stage: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetCompressedMultiTexImageEXT: proc (texunit: GLenum; target: GLenum; lod: GLint; img: pointer) {.cdecl, ...gcsafe.}
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glGetCompressedTexImage: proc (target: GLenum; level: GLint; img: pointer) {. cdecl, ...gcsafe.}
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glGetCompressedTexImageARB: proc (target: GLenum; level: GLint; img: pointer) {. cdecl, ...gcsafe.}
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glGetCompressedTextureImage: proc (texture: GLuint; level: GLint; bufSize: GLsizei; pixels: pointer) {.cdecl, ...gcsafe.}
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glGetCompressedTextureImageEXT: proc (texture: GLuint; target: GLenum; lod: GLint; img: pointer) {.cdecl, ...gcsafe.}
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glGetCompressedTextureSubImage: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; bufSize: GLsizei; pixels: pointer) {. cdecl, ...gcsafe.}
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glGetConvolutionFilter: proc (target: GLenum; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glGetConvolutionFilterEXT: proc (target: GLenum; format: GLenum; type: GLenum; image: pointer) {.cdecl, ...gcsafe.}
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glGetConvolutionParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetConvolutionParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetConvolutionParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetConvolutionParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetConvolutionParameterxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetCoverageModulationTableNV: proc (bufSize: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetDebugMessageLog: proc (count: GLuint; bufSize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint {. cdecl, ...gcsafe.}
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glGetDebugMessageLogAMD: proc (count: GLuint; bufSize: GLsizei; categories: ptr GLenum; severities: ptr GLenum; ids: ptr GLuint; lengths: ptr GLsizei; message: cstring): GLuint {.cdecl, ...gcsafe.}
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glGetDebugMessageLogARB: proc (count: GLuint; bufSize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint {. cdecl, ...gcsafe.}
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glGetDebugMessageLogKHR: proc (count: GLuint; bufSize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint {. cdecl, ...gcsafe.}
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glGetDetailTexFuncSGIS: proc (target: GLenum; points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetDoublei_v: proc (target: GLenum; index: GLuint; data: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetDoublei_vEXT: proc (pname: GLenum; index: GLuint; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetDoubleIndexedvEXT: proc (target: GLenum; index: GLuint; data: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetDoublev: proc (pname: GLenum; data: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetDriverControlsQCOM: proc (num: ptr GLint; size: GLsizei; driverControls: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetDriverControlStringQCOM: proc (driverControl: GLuint; bufSize: GLsizei; length: ptr GLsizei; driverControlString: cstring) {.cdecl, ...gcsafe.}
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glGetError: proc (): GLenum {.cdecl, ...gcsafe.}
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glGetFenceivNV: proc (fence: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFinalCombinerInputParameterfvNV: proc (variable: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFinalCombinerInputParameterivNV: proc (variable: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFirstPerfQueryIdINTEL: proc (queryId: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetFixedvOES: proc (pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetFloati_v: proc (target: GLenum; index: GLuint; data: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFloati_vEXT: proc (pname: GLenum; index: GLuint; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetFloati_vNV: proc (target: GLenum; index: GLuint; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetFloati_vOES: proc (target: GLenum; index: GLuint; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetFloatIndexedvEXT: proc (target: GLenum; index: GLuint; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetFloatv: proc (pname: GLenum; data: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFogFuncSGIS: proc (points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFragDataIndex: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetFragDataIndexEXT: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetFragDataLocation: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetFragDataLocationEXT: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetFragmentLightfvSGIX: proc (light: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFragmentLightivSGIX: proc (light: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetFragmentMaterialfvSGIX: proc (face: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetFragmentMaterialivSGIX: proc (face: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFragmentShadingRatesEXT: proc (samples: GLsizei; maxCount: GLsizei; count: ptr GLsizei; shadingRates: ptr GLenum) {. cdecl, ...gcsafe.}
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glGetFramebufferAttachmentParameteriv: proc (target: GLenum; attachment: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFramebufferAttachmentParameterivEXT: proc (target: GLenum; attachment: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFramebufferParameterfvAMD: proc (target: GLenum; pname: GLenum; numsamples: GLuint; pixelindex: GLuint; size: GLsizei; values: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetFramebufferParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFramebufferParameterivEXT: proc (framebuffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFramebufferParameterivMESA: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetFramebufferPixelLocalStorageSizeEXT: proc (target: GLuint): GLsizei {. cdecl, ...gcsafe.}
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glGetGraphicsResetStatus: proc (): GLenum {.cdecl, ...gcsafe.}
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glGetGraphicsResetStatusARB: proc (): GLenum {.cdecl, ...gcsafe.}
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glGetGraphicsResetStatusEXT: proc (): GLenum {.cdecl, ...gcsafe.}
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glGetGraphicsResetStatusKHR: proc (): GLenum {.cdecl, ...gcsafe.}
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glGetHandleARB: proc (pname: GLenum): GLhandleARB {.cdecl, ...gcsafe.}
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glGetHistogram: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer) {.cdecl, ...gcsafe.}
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glGetHistogramEXT: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer) {.cdecl, ...gcsafe.}
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glGetHistogramParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetHistogramParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetHistogramParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetHistogramParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetHistogramParameterxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetImageHandleARB: proc (texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; format: GLenum): GLuint64 {.cdecl, ...gcsafe.}
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glGetImageHandleNV: proc (texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; format: GLenum): GLuint64 {.cdecl, ...gcsafe.}
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glGetImageTransformParameterfvHP: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetImageTransformParameterivHP: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetInfoLogARB: proc (obj: GLhandleARB; maxLength: GLsizei; length: ptr GLsizei; infoLog: ptr GLcharARB) {.cdecl, ...gcsafe.}
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glGetInstrumentsSGIX: proc (): GLint {.cdecl, ...gcsafe.}
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glGetInteger64i_v: proc (target: GLenum; index: GLuint; data: ptr GLint64) {. cdecl, ...gcsafe.}
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glGetInteger64v: proc (pname: GLenum; data: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetInteger64vAPPLE: proc (pname: GLenum; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetInteger64vEXT: proc (pname: GLenum; data: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetIntegeri_v: proc (target: GLenum; index: GLuint; data: ptr GLint) {.cdecl, ...gcsafe.}
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glGetIntegeri_vEXT: proc (target: GLenum; index: GLuint; data: ptr GLint) {. cdecl, ...gcsafe.}
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glGetIntegerIndexedvEXT: proc (target: GLenum; index: GLuint; data: ptr GLint) {. cdecl, ...gcsafe.}
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glGetIntegerui64i_vNV: proc (value: GLenum; index: GLuint; result: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetIntegerui64vNV: proc (value: GLenum; result: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetIntegerv: proc (pname: GLenum; data: ptr GLint) {.cdecl, ...gcsafe.}
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glGetInternalformati64v: proc (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetInternalformativ: proc (target: GLenum; internalformat: GLenum; pname: GLenum; count: GLsizei; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetInternalformatSampleivNV: proc (target: GLenum; internalformat: GLenum; samples: GLsizei; pname: GLenum; count: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetInvariantBooleanvEXT: proc (id: GLuint; value: GLenum; data: ptr GLboolean) {. cdecl, ...gcsafe.}
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glGetInvariantFloatvEXT: proc (id: GLuint; value: GLenum; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetInvariantIntegervEXT: proc (id: GLuint; value: GLenum; data: ptr GLint) {. cdecl, ...gcsafe.}
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glGetLightxOES: proc (light: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetLightxvOES: proc (light: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetListParameterfvSGIX: proc (list: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetListParameterivSGIX: proc (list: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetLocalConstantBooleanvEXT: proc (id: GLuint; value: GLenum; data: ptr GLboolean) {.cdecl, ...gcsafe.}
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glGetLocalConstantFloatvEXT: proc (id: GLuint; value: GLenum; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetLocalConstantIntegervEXT: proc (id: GLuint; value: GLenum; data: ptr GLint) {. cdecl, ...gcsafe.}
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glGetMapAttribParameterfvNV: proc (target: GLenum; index: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMapAttribParameterivNV: proc (target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMapControlPointsNV: proc (target: GLenum; index: GLuint; type: GLenum; ustride: GLsizei; vstride: GLsizei; packed: GLboolean; points: pointer) {.cdecl, ...gcsafe.}
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glGetMapParameterfvNV: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetMapParameterivNV: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetMapxvOES: proc (target: GLenum; query: GLenum; v: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetMaterialxOES: proc (face: GLenum; pname: GLenum; param: GLfixed) {.cdecl, ...gcsafe.}
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glGetMaterialxvOES: proc (face: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetMemoryObjectDetachedResourcesuivNV: proc (memory: GLuint; pname: GLenum; first: GLint; count: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetMemoryObjectParameterivEXT: proc (memoryObject: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMinmax: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer) {.cdecl, ...gcsafe.}
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glGetMinmaxEXT: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer) {.cdecl, ...gcsafe.}
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glGetMinmaxParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetMinmaxParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMinmaxParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetMinmaxParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMultisamplefv: proc (pname: GLenum; index: GLuint; val: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetMultisamplefvNV: proc (pname: GLenum; index: GLuint; val: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetMultiTexEnvfvEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMultiTexEnvivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMultiTexGendvEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetMultiTexGenfvEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMultiTexGenivEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMultiTexImageEXT: proc (texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glGetMultiTexLevelParameterfvEXT: proc (texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMultiTexLevelParameterivEXT: proc (texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMultiTexParameterfvEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetMultiTexParameterIivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetMultiTexParameterIuivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetMultiTexParameterivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedBufferParameteri64v: proc (buffer: GLuint; pname: GLenum; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetNamedBufferParameteriv: proc (buffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedBufferParameterivEXT: proc (buffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedBufferParameterui64vNV: proc (buffer: GLuint; pname: GLenum; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetNamedBufferPointerv: proc (buffer: GLuint; pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetNamedBufferPointervEXT: proc (buffer: GLuint; pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetNamedBufferSubData: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glGetNamedBufferSubDataEXT: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glGetNamedFramebufferAttachmentParameteriv: proc (framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedFramebufferAttachmentParameterivEXT: proc (framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedFramebufferParameterfvAMD: proc (framebuffer: GLuint; pname: GLenum; numsamples: GLuint; pixelindex: GLuint; size: GLsizei; values: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetNamedFramebufferParameteriv: proc (framebuffer: GLuint; pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedFramebufferParameterivEXT: proc (framebuffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedProgramivEXT: proc (program: GLuint; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedProgramLocalParameterdvEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetNamedProgramLocalParameterfvEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetNamedProgramLocalParameterIivEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedProgramLocalParameterIuivEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetNamedProgramStringEXT: proc (program: GLuint; target: GLenum; pname: GLenum; string: pointer) {.cdecl, ...gcsafe.}
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glGetNamedRenderbufferParameteriv: proc (renderbuffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedRenderbufferParameterivEXT: proc (renderbuffer: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetNamedStringARB: proc (namelen: GLint; name: cstring; bufSize: GLsizei; stringlen: ptr GLint; string: cstring) {.cdecl, ...gcsafe.}
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glGetNamedStringivARB: proc (namelen: GLint; name: cstring; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnColorTable: proc (target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; table: pointer) {.cdecl, ...gcsafe.}
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glGetnColorTableARB: proc (target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; table: pointer) {.cdecl, ...gcsafe.}
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glGetnCompressedTexImage: proc (target: GLenum; lod: GLint; bufSize: GLsizei; pixels: pointer) {.cdecl, ...gcsafe.}
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glGetnCompressedTexImageARB: proc (target: GLenum; lod: GLint; bufSize: GLsizei; img: pointer) {.cdecl, ...gcsafe.}
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glGetnConvolutionFilter: proc (target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; image: pointer) {.cdecl, ...gcsafe.}
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glGetnConvolutionFilterARB: proc (target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; image: pointer) {.cdecl, ...gcsafe.}
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glGetNextPerfQueryIdINTEL: proc (queryId: GLuint; nextQueryId: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetnHistogram: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer) {.cdecl, ...gcsafe.}
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glGetnHistogramARB: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer) {. cdecl, ...gcsafe.}
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glGetnMapdv: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetnMapdvARB: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetnMapfv: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnMapfvARB: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnMapiv: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLint) {. cdecl, ...gcsafe.}
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glGetnMapivARB: proc (target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnMinmax: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer) {.cdecl, ...gcsafe.}
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glGetnMinmaxARB: proc (target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer) {.cdecl, ...gcsafe.}
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glGetnPixelMapfv: proc (map: GLenum; bufSize: GLsizei; values: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetnPixelMapfvARB: proc (map: GLenum; bufSize: GLsizei; values: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetnPixelMapuiv: proc (map: GLenum; bufSize: GLsizei; values: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetnPixelMapuivARB: proc (map: GLenum; bufSize: GLsizei; values: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetnPixelMapusv: proc (map: GLenum; bufSize: GLsizei; values: ptr GLushort) {. cdecl, ...gcsafe.}
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glGetnPixelMapusvARB: proc (map: GLenum; bufSize: GLsizei; values: ptr GLushort) {. cdecl, ...gcsafe.}
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glGetnPolygonStipple: proc (bufSize: GLsizei; pattern: ptr GLubyte) {.cdecl, ...gcsafe.}
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glGetnPolygonStippleARB: proc (bufSize: GLsizei; pattern: ptr GLubyte) {.cdecl, ...gcsafe.}
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glGetnSeparableFilter: proc (target: GLenum; format: GLenum; type: GLenum; rowBufSize: GLsizei; row: pointer; columnBufSize: GLsizei; column: pointer; span: pointer) {.cdecl, ...gcsafe.}
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glGetnSeparableFilterARB: proc (target: GLenum; format: GLenum; type: GLenum; rowBufSize: GLsizei; row: pointer; columnBufSize: GLsizei; column: pointer; span: pointer) {.cdecl, ...gcsafe.}
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glGetnTexImage: proc (target: GLenum; level: GLint; format: GLenum; type: GLenum; bufSize: GLsizei; pixels: pointer) {.cdecl, ...gcsafe.}
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glGetnTexImageARB: proc (target: GLenum; level: GLint; format: GLenum; type: GLenum; bufSize: GLsizei; img: pointer) {.cdecl, ...gcsafe.}
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glGetnUniformdv: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetnUniformdvARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetnUniformfv: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnUniformfvARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnUniformfvEXT: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnUniformfvKHR: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetnUniformi64vARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetnUniformiv: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnUniformivARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnUniformivEXT: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnUniformivKHR: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetnUniformui64vARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLuint64) {.cdecl, ...gcsafe.}
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glGetnUniformuiv: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetnUniformuivARB: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glGetnUniformuivKHR: proc (program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetObjectBufferfvATI: proc (buffer: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetObjectBufferivATI: proc (buffer: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetObjectLabel: proc (identifier: GLenum; name: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glGetObjectLabelEXT: proc (type: GLenum; object: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glGetObjectLabelKHR: proc (identifier: GLenum; name: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glGetObjectParameterfvARB: proc (obj: GLhandleARB; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glGetObjectParameterivAPPLE: proc (objectType: GLenum; name: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glGetObjectParameterivARB: proc (obj: GLhandleARB; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glGetObjectPtrLabel: proc (ptr: pointer; bufSize: GLsizei; length: ptr GLsizei; label: cstring) {.cdecl, ...gcsafe.}
- Source Edit
glGetObjectPtrLabelKHR: proc (ptr: pointer; bufSize: GLsizei; length: ptr GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glGetOcclusionQueryivNV: proc (id: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetOcclusionQueryuivNV: proc (id: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glGetPathColorGenfvNV: proc (color: GLenum; pname: GLenum; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetPathColorGenivNV: proc (color: GLenum; pname: GLenum; value: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glGetPathCommandsNV: proc (path: GLuint; commands: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glGetPathCoordsNV: proc (path: GLuint; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glGetPathDashArrayNV: proc (path: GLuint; dashArray: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetPathLengthNV: proc (path: GLuint; startSegment: GLsizei; numSegments: GLsizei): GLfloat {.cdecl, ...gcsafe.}
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glGetPathMetricRangeNV: proc (metricQueryMask: GLbitfield; firstPathName: GLuint; numPaths: GLsizei; stride: GLsizei; metrics: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glGetPathMetricsNV: proc (metricQueryMask: GLbitfield; numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; stride: GLsizei; metrics: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetPathParameterfvNV: proc (path: GLuint; pname: GLenum; value: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glGetPathParameterivNV: proc (path: GLuint; pname: GLenum; value: ptr GLint) {. cdecl, ...gcsafe.}
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glGetPathSpacingNV: proc (pathListMode: GLenum; numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; advanceScale: GLfloat; kerningScale: GLfloat; transformType: GLenum; returnedSpacing: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetPathTexGenfvNV: proc (texCoordSet: GLenum; pname: GLenum; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetPathTexGenivNV: proc (texCoordSet: GLenum; pname: GLenum; value: ptr GLint) {. cdecl, ...gcsafe.}
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glGetPerfCounterInfoINTEL: proc (queryId: GLuint; counterId: GLuint; counterNameLength: GLuint; counterName: cstring; counterDescLength: GLuint; counterDesc: cstring; counterOffset: ptr GLuint; counterDataSize: ptr GLuint; counterTypeEnum: ptr GLuint; counterDataTypeEnum: ptr GLuint; rawCounterMaxValue: ptr GLuint64) {.cdecl, ...gcsafe.}
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glGetPerfMonitorCounterDataAMD: proc (monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: ptr GLuint; bytesWritten: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glGetPerfMonitorCounterInfoAMD: proc (group: GLuint; counter: GLuint; pname: GLenum; data: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glGetPerfMonitorCountersAMD: proc (group: GLuint; numCounters: ptr GLint; maxActiveCounters: ptr GLint; counterSize: GLsizei; counters: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glGetPerfMonitorCounterStringAMD: proc (group: GLuint; counter: GLuint; bufSize: GLsizei; length: ptr GLsizei; counterString: cstring) {.cdecl, ...gcsafe.}
- Source Edit
glGetPerfMonitorGroupsAMD: proc (numGroups: ptr GLint; groupsSize: GLsizei; groups: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetPerfMonitorGroupStringAMD: proc (group: GLuint; bufSize: GLsizei; length: ptr GLsizei; groupString: cstring) {. cdecl, ...gcsafe.}
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glGetPerfQueryDataINTEL: proc (queryHandle: GLuint; flags: GLuint; dataSize: GLsizei; data: pointer; bytesWritten: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glGetPerfQueryIdByNameINTEL: proc (queryName: cstring; queryId: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glGetPerfQueryInfoINTEL: proc (queryId: GLuint; queryNameLength: GLuint; queryName: cstring; dataSize: ptr GLuint; noCounters: ptr GLuint; noInstances: ptr GLuint; capsMask: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetPixelMapxv: proc (map: GLenum; size: GLint; values: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetPixelTexGenParameterfvSGIS: proc (pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetPixelTexGenParameterivSGIS: proc (pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetPixelTransformParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetPixelTransformParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetPointeri_vEXT: proc (pname: GLenum; index: GLuint; params: ptr pointer) {. cdecl, ...gcsafe.}
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glGetPointerIndexedvEXT: proc (target: GLenum; index: GLuint; data: ptr pointer) {. cdecl, ...gcsafe.}
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glGetPointerv: proc (pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetPointervEXT: proc (pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetPointervKHR: proc (pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetProgramBinary: proc (program: GLuint; bufSize: GLsizei; length: ptr GLsizei; binaryFormat: ptr GLenum; binary: pointer) {.cdecl, ...gcsafe.}
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glGetProgramBinaryOES: proc (program: GLuint; bufSize: GLsizei; length: ptr GLsizei; binaryFormat: ptr GLenum; binary: pointer) {.cdecl, ...gcsafe.}
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glGetProgramEnvParameterdvARB: proc (target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetProgramEnvParameterfvARB: proc (target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetProgramEnvParameterIivNV: proc (target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramEnvParameterIuivNV: proc (target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetProgramInfoLog: proc (program: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring) {.cdecl, ...gcsafe.}
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glGetProgramInterfaceiv: proc (program: GLuint; programInterface: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramiv: proc (program: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetProgramivARB: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetProgramivNV: proc (id: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramLocalParameterdvARB: proc (target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetProgramLocalParameterfvARB: proc (target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetProgramLocalParameterIivNV: proc (target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramLocalParameterIuivNV: proc (target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetProgramNamedParameterdvNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetProgramNamedParameterfvNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetProgramParameterdvNV: proc (target: GLenum; index: GLuint; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetProgramParameterfvNV: proc (target: GLenum; index: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetProgramPipelineInfoLog: proc (pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring) {. cdecl, ...gcsafe.}
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glGetProgramPipelineInfoLogEXT: proc (pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring) {. cdecl, ...gcsafe.}
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glGetProgramPipelineiv: proc (pipeline: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetProgramPipelineivEXT: proc (pipeline: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramResourcefvNV: proc (program: GLuint; programInterface: GLenum; index: GLuint; propCount: GLsizei; props: ptr GLenum; count: GLsizei; length: ptr GLsizei; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetProgramResourceIndex: proc (program: GLuint; programInterface: GLenum; name: cstring): GLuint {.cdecl, ...gcsafe.}
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glGetProgramResourceiv: proc (program: GLuint; programInterface: GLenum; index: GLuint; propCount: GLsizei; props: ptr GLenum; count: GLsizei; length: ptr GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramResourceLocation: proc (program: GLuint; programInterface: GLenum; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetProgramResourceLocationIndex: proc (program: GLuint; programInterface: GLenum; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetProgramResourceLocationIndexEXT: proc (program: GLuint; programInterface: GLenum; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetProgramResourceName: proc (program: GLuint; programInterface: GLenum; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; name: cstring) {.cdecl, ...gcsafe.}
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glGetProgramStageiv: proc (program: GLuint; shadertype: GLenum; pname: GLenum; values: ptr GLint) {.cdecl, ...gcsafe.}
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glGetProgramStringARB: proc (target: GLenum; pname: GLenum; string: pointer) {. cdecl, ...gcsafe.}
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glGetProgramStringNV: proc (id: GLuint; pname: GLenum; program: ptr GLubyte) {. cdecl, ...gcsafe.}
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glGetProgramSubroutineParameteruivNV: proc (target: GLenum; index: GLuint; param: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetQueryBufferObjecti64v: proc (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.cdecl, ...gcsafe.}
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glGetQueryBufferObjectiv: proc (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.cdecl, ...gcsafe.}
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glGetQueryBufferObjectui64v: proc (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.cdecl, ...gcsafe.}
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glGetQueryBufferObjectuiv: proc (id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr) {.cdecl, ...gcsafe.}
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glGetQueryIndexediv: proc (target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetQueryiv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetQueryivARB: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetQueryivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetQueryObjecti64v: proc (id: GLuint; pname: GLenum; params: ptr GLint64) {. cdecl, ...gcsafe.}
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glGetQueryObjecti64vEXT: proc (id: GLuint; pname: GLenum; params: ptr GLint64) {. cdecl, ...gcsafe.}
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glGetQueryObjectiv: proc (id: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetQueryObjectivARB: proc (id: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetQueryObjectivEXT: proc (id: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetQueryObjectui64v: proc (id: GLuint; pname: GLenum; params: ptr GLuint64) {. cdecl, ...gcsafe.}
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glGetQueryObjectui64vEXT: proc (id: GLuint; pname: GLenum; params: ptr GLuint64) {. cdecl, ...gcsafe.}
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glGetQueryObjectuiv: proc (id: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetQueryObjectuivARB: proc (id: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetQueryObjectuivEXT: proc (id: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetRenderbufferParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetRenderbufferParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterfv: proc (sampler: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIiv: proc (sampler: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIivEXT: proc (sampler: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIivOES: proc (sampler: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIuiv: proc (sampler: GLuint; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIuivEXT: proc (sampler: GLuint; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetSamplerParameterIuivOES: proc (sampler: GLuint; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetSamplerParameteriv: proc (sampler: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetSemaphoreParameterivNV: proc (semaphore: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSemaphoreParameterui64vEXT: proc (semaphore: GLuint; pname: GLenum; params: ptr GLuint64) {.cdecl, ...gcsafe.}
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glGetSeparableFilter: proc (target: GLenum; format: GLenum; type: GLenum; row: pointer; column: pointer; span: pointer) {. cdecl, ...gcsafe.}
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glGetSeparableFilterEXT: proc (target: GLenum; format: GLenum; type: GLenum; row: pointer; column: pointer; span: pointer) {. cdecl, ...gcsafe.}
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glGetShaderInfoLog: proc (shader: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring) {.cdecl, ...gcsafe.}
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glGetShaderiv: proc (shader: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetShaderPrecisionFormat: proc (shadertype: GLenum; precisiontype: GLenum; range: ptr GLint; precision: ptr GLint) {. cdecl, ...gcsafe.}
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glGetShaderSource: proc (shader: GLuint; bufSize: GLsizei; length: ptr GLsizei; source: cstring) {.cdecl, ...gcsafe.}
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glGetShaderSourceARB: proc (obj: GLhandleARB; maxLength: GLsizei; length: ptr GLsizei; source: ptr GLcharARB) {.cdecl, ...gcsafe.}
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glGetShadingRateImagePaletteNV: proc (viewport: GLuint; entry: GLuint; rate: ptr GLenum) {.cdecl, ...gcsafe.}
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glGetShadingRateSampleLocationivNV: proc (rate: GLenum; samples: GLuint; index: GLuint; location: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSharpenTexFuncSGIS: proc (target: GLenum; points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetStageIndexNV: proc (shadertype: GLenum): GLushort {.cdecl, ...gcsafe.}
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glGetString: proc (name: GLenum): ptr GLubyte {.cdecl, ...gcsafe.}
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glGetSubroutineIndex: proc (program: GLuint; shadertype: GLenum; name: cstring): GLuint {. cdecl, ...gcsafe.}
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glGetSubroutineUniformLocation: proc (program: GLuint; shadertype: GLenum; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetSynciv: proc (sync: GLsync; pname: GLenum; count: GLsizei; length: ptr GLsizei; values: ptr GLint) {.cdecl, ...gcsafe.}
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glGetSyncivAPPLE: proc (sync: GLsync; pname: GLenum; count: GLsizei; length: ptr GLsizei; values: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTexBumpParameterfvATI: proc (pname: GLenum; param: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTexBumpParameterivATI: proc (pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTexEnvxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetTexFilterFuncSGIS: proc (target: GLenum; filter: GLenum; weights: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTexGenxvOES: proc (coord: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetTexImage: proc (target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glGetTexLevelParameterfv: proc (target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTexLevelParameteriv: proc (target: GLenum; level: GLint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTexLevelParameterxvOES: proc (target: GLenum; level: GLint; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glGetTexParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetTexParameterIiv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTexParameterIivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTexParameterIivOES: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTexParameterIuiv: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetTexParameterIuivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetTexParameterIuivOES: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetTexParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTexParameterPointervAPPLE: proc (target: GLenum; pname: GLenum; params: ptr pointer) {.cdecl, ...gcsafe.}
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glGetTexParameterxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glGetTextureHandleARB: proc (texture: GLuint): GLuint64 {.cdecl, ...gcsafe.}
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glGetTextureHandleIMG: proc (texture: GLuint): GLuint64 {.cdecl, ...gcsafe.}
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glGetTextureHandleNV: proc (texture: GLuint): GLuint64 {.cdecl, ...gcsafe.}
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glGetTextureImage: proc (texture: GLuint; level: GLint; format: GLenum; type: GLenum; bufSize: GLsizei; pixels: pointer) {. cdecl, ...gcsafe.}
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glGetTextureImageEXT: proc (texture: GLuint; target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glGetTextureLevelParameterfv: proc (texture: GLuint; level: GLint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTextureLevelParameterfvEXT: proc (texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTextureLevelParameteriv: proc (texture: GLuint; level: GLint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTextureLevelParameterivEXT: proc (texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTextureParameterfv: proc (texture: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTextureParameterfvEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetTextureParameterIiv: proc (texture: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTextureParameterIivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTextureParameterIuiv: proc (texture: GLuint; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetTextureParameterIuivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetTextureParameteriv: proc (texture: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTextureParameterivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTextureSamplerHandleARB: proc (texture: GLuint; sampler: GLuint): GLuint64 {. cdecl, ...gcsafe.}
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glGetTextureSamplerHandleIMG: proc (texture: GLuint; sampler: GLuint): GLuint64 {. cdecl, ...gcsafe.}
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glGetTextureSamplerHandleNV: proc (texture: GLuint; sampler: GLuint): GLuint64 {. cdecl, ...gcsafe.}
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glGetTextureSubImage: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; pixels: pointer) {. cdecl, ...gcsafe.}
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glGetTrackMatrixivNV: proc (target: GLenum; address: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTransformFeedbacki64_v: proc (xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetTransformFeedbacki_v2: proc (xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTransformFeedbackiv: proc (xfb: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
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glGetTransformFeedbackVarying: proc (program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring) {.cdecl, ...gcsafe.}
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glGetTransformFeedbackVaryingEXT: proc (program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring) {.cdecl, ...gcsafe.}
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glGetTransformFeedbackVaryingNV: proc (program: GLuint; index: GLuint; location: ptr GLint) {.cdecl, ...gcsafe.}
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glGetTranslatedShaderSourceANGLE: proc (shader: GLuint; bufSize: GLsizei; length: ptr GLsizei; source: cstring) {. cdecl, ...gcsafe.}
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glGetUniformBlockIndex: proc (program: GLuint; uniformBlockName: cstring): GLuint {. cdecl, ...gcsafe.}
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glGetUniformBufferSizeEXT: proc (program: GLuint; location: GLint): GLint {. cdecl, ...gcsafe.}
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glGetUniformdv: proc (program: GLuint; location: GLint; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetUniformfv: proc (program: GLuint; location: GLint; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetUniformfvARB: proc (programObj: GLhandleARB; location: GLint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetUniformi64vARB: proc (program: GLuint; location: GLint; params: ptr GLint64) {. cdecl, ...gcsafe.}
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glGetUniformi64vNV: proc (program: GLuint; location: GLint; params: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glGetUniformIndices: proc (program: GLuint; uniformCount: GLsizei; uniformNames: cstringArray; uniformIndices: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetUniformiv: proc (program: GLuint; location: GLint; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetUniformivARB: proc (programObj: GLhandleARB; location: GLint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetUniformLocation: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetUniformLocationARB: proc (programObj: GLhandleARB; name: ptr GLcharARB): GLint {. cdecl, ...gcsafe.}
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glGetUniformOffsetEXT: proc (program: GLuint; location: GLint): GLintptr {. cdecl, ...gcsafe.}
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glGetUniformSubroutineuiv: proc (shadertype: GLenum; location: GLint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glGetUniformui64vARB: proc (program: GLuint; location: GLint; params: ptr GLuint64) {.cdecl, ...gcsafe.}
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glGetUniformui64vNV: proc (program: GLuint; location: GLint; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetUniformuiv: proc (program: GLuint; location: GLint; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetUniformuivEXT: proc (program: GLuint; location: GLint; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetUnsignedBytei_vEXT: proc (target: GLenum; index: GLuint; data: ptr GLubyte) {. cdecl, ...gcsafe.}
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glGetUnsignedBytevEXT: proc (pname: GLenum; data: ptr GLubyte) {.cdecl, ...gcsafe.}
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glGetVariantArrayObjectfvATI: proc (id: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetVariantArrayObjectivATI: proc (id: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVariantBooleanvEXT: proc (id: GLuint; value: GLenum; data: ptr GLboolean) {. cdecl, ...gcsafe.}
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glGetVariantFloatvEXT: proc (id: GLuint; value: GLenum; data: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetVariantIntegervEXT: proc (id: GLuint; value: GLenum; data: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVariantPointervEXT: proc (id: GLuint; value: GLenum; data: ptr pointer) {. cdecl, ...gcsafe.}
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glGetVaryingLocationNV: proc (program: GLuint; name: cstring): GLint {.cdecl, ...gcsafe.}
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glGetVertexArrayIndexed64iv: proc (vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint64) {.cdecl, ...gcsafe.}
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glGetVertexArrayIndexediv: proc (vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVertexArrayIntegeri_vEXT: proc (vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVertexArrayIntegervEXT: proc (vaobj: GLuint; pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVertexArrayiv: proc (vaobj: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexArrayPointeri_vEXT: proc (vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr pointer) {.cdecl, ...gcsafe.}
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glGetVertexArrayPointervEXT: proc (vaobj: GLuint; pname: GLenum; param: ptr pointer) {.cdecl, ...gcsafe.}
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glGetVertexAttribArrayObjectfvATI: proc (index: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetVertexAttribArrayObjectivATI: proc (index: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVertexAttribdv: proc (index: GLuint; pname: GLenum; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetVertexAttribdvARB: proc (index: GLuint; pname: GLenum; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetVertexAttribdvNV: proc (index: GLuint; pname: GLenum; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetVertexAttribfv: proc (index: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetVertexAttribfvARB: proc (index: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetVertexAttribfvNV: proc (index: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glGetVertexAttribIiv: proc (index: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexAttribIivEXT: proc (index: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexAttribIuiv: proc (index: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetVertexAttribIuivEXT: proc (index: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetVertexAttribiv: proc (index: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexAttribivARB: proc (index: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexAttribivNV: proc (index: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVertexAttribLdv: proc (index: GLuint; pname: GLenum; params: ptr GLdouble) {. cdecl, ...gcsafe.}
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glGetVertexAttribLdvEXT: proc (index: GLuint; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetVertexAttribLi64vNV: proc (index: GLuint; pname: GLenum; params: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glGetVertexAttribLui64vARB: proc (index: GLuint; pname: GLenum; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetVertexAttribLui64vNV: proc (index: GLuint; pname: GLenum; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetVertexAttribPointerv: proc (index: GLuint; pname: GLenum; pointer: ptr pointer) {.cdecl, ...gcsafe.}
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glGetVertexAttribPointervARB: proc (index: GLuint; pname: GLenum; pointer: ptr pointer) {.cdecl, ...gcsafe.}
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glGetVertexAttribPointervNV: proc (index: GLuint; pname: GLenum; pointer: ptr pointer) {.cdecl, ...gcsafe.}
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glGetVideoCaptureivNV: proc (video_capture_slot: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVideoCaptureStreamdvNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glGetVideoCaptureStreamfvNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glGetVideoCaptureStreamivNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glGetVideoi64vNV: proc (video_slot: GLuint; pname: GLenum; params: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glGetVideoivNV: proc (video_slot: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glGetVideoui64vNV: proc (video_slot: GLuint; pname: GLenum; params: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glGetVideouivNV: proc (video_slot: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glGetVkProcAddrNV: proc (name: cstring): GLVULKANPROCNV {.cdecl, ...gcsafe.}
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glGlobalAlphaFactorbSUN: proc (factor: GLbyte) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactordSUN: proc (factor: GLdouble) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactorfSUN: proc (factor: GLfloat) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactoriSUN: proc (factor: GLint) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactorsSUN: proc (factor: GLshort) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactorubSUN: proc (factor: GLubyte) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactoruiSUN: proc (factor: GLuint) {.cdecl, ...gcsafe.}
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glGlobalAlphaFactorusSUN: proc (factor: GLushort) {.cdecl, ...gcsafe.}
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glHistogram: proc (target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean) {.cdecl, ...gcsafe.}
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glHistogramEXT: proc (target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean) {.cdecl, ...gcsafe.}
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glIglooInterfaceSGIX: proc (pname: GLenum; params: pointer) {.cdecl, ...gcsafe.}
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glImageTransformParameterfHP: proc (target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glImageTransformParameterfvHP: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glImageTransformParameteriHP: proc (target: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
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glImageTransformParameterivHP: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glImportMemoryFdEXT: proc (memory: GLuint; size: GLuint64; handleType: GLenum; fd: GLint) {.cdecl, ...gcsafe.}
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glImportMemoryWin32HandleEXT: proc (memory: GLuint; size: GLuint64; handleType: GLenum; handle: pointer) {. cdecl, ...gcsafe.}
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glImportMemoryWin32NameEXT: proc (memory: GLuint; size: GLuint64; handleType: GLenum; name: pointer) {.cdecl, ...gcsafe.}
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glImportSemaphoreFdEXT: proc (semaphore: GLuint; handleType: GLenum; fd: GLint) {. cdecl, ...gcsafe.}
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glImportSemaphoreWin32HandleEXT: proc (semaphore: GLuint; handleType: GLenum; handle: pointer) {.cdecl, ...gcsafe.}
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glImportSemaphoreWin32NameEXT: proc (semaphore: GLuint; handleType: GLenum; name: pointer) {.cdecl, ...gcsafe.}
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glImportSyncEXT: proc (external_sync_type: GLenum; external_sync: GLintptr; flags: GLbitfield): GLsync {.cdecl, ...gcsafe.}
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glIndexFormatNV: proc (type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
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glIndexFuncEXT: proc (func: GLenum; ref: GLclampf) {.cdecl, ...gcsafe.}
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glIndexMaterialEXT: proc (face: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glIndexPointerEXT: proc (type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glIndexPointerListIBM: proc (type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glIndexxOES: proc (component: GLfixed) {.cdecl, ...gcsafe.}
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glIndexxvOES: proc (component: ptr GLfixed) {.cdecl, ...gcsafe.}
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glInsertEventMarkerEXT: proc (length: GLsizei; marker: cstring) {.cdecl, ...gcsafe.}
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glInstrumentsBufferSGIX: proc (size: GLsizei; buffer: ptr GLint) {.cdecl, ...gcsafe.}
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glInterpolatePathsNV: proc (resultPath: GLuint; pathA: GLuint; pathB: GLuint; weight: GLfloat) {.cdecl, ...gcsafe.}
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glInvalidateBufferData: proc (buffer: GLuint) {.cdecl, ...gcsafe.}
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glInvalidateBufferSubData: proc (buffer: GLuint; offset: GLintptr; length: GLsizeiptr) {.cdecl, ...gcsafe.}
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glInvalidateFramebuffer: proc (target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum) {.cdecl, ...gcsafe.}
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glInvalidateNamedFramebufferData: proc (framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum) {.cdecl, ...gcsafe.}
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glInvalidateNamedFramebufferSubData: proc (framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glInvalidateSubFramebuffer: proc (target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glInvalidateTexImage: proc (texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glInvalidateTexSubImage: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei) {.cdecl, ...gcsafe.}
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glIsAsyncMarkerSGIX: proc (marker: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsBuffer: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsBufferARB: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsBufferResidentNV: proc (target: GLenum): GLboolean {.cdecl, ...gcsafe.}
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glIsCommandListNV: proc (list: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsEnabled: proc (cap: GLenum): GLboolean {.cdecl, ...gcsafe.}
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glIsEnabledIndexedEXT: proc (target: GLenum; index: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsFenceAPPLE: proc (fence: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsFenceNV: proc (fence: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsFramebuffer: proc (framebuffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsFramebufferEXT: proc (framebuffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsImageHandleResidentARB: proc (handle: GLuint64): GLboolean {.cdecl, ...gcsafe.}
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glIsImageHandleResidentNV: proc (handle: GLuint64): GLboolean {.cdecl, ...gcsafe.}
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glIsMemoryObjectEXT: proc (memoryObject: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsNamedBufferResidentNV: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsNamedStringARB: proc (namelen: GLint; name: cstring): GLboolean {.cdecl, ...gcsafe.}
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glIsObjectBufferATI: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsOcclusionQueryNV: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsPathNV: proc (path: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsPointInFillPathNV: proc (path: GLuint; mask: GLuint; x: GLfloat; y: GLfloat): GLboolean {. cdecl, ...gcsafe.}
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glIsPointInStrokePathNV: proc (path: GLuint; x: GLfloat; y: GLfloat): GLboolean {. cdecl, ...gcsafe.}
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glIsProgram: proc (program: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsProgramARB: proc (program: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsProgramNV: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsProgramPipeline: proc (pipeline: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsProgramPipelineEXT: proc (pipeline: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsQueryARB: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsQueryEXT: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsRenderbuffer: proc (renderbuffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsRenderbufferEXT: proc (renderbuffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsSampler: proc (sampler: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsSemaphoreEXT: proc (semaphore: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsShader: proc (shader: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsStateNV: proc (state: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsSyncAPPLE: proc (sync: GLsync): GLboolean {.cdecl, ...gcsafe.}
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glIsTexture: proc (texture: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsTextureEXT: proc (texture: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsTextureHandleResidentARB: proc (handle: GLuint64): GLboolean {.cdecl, ...gcsafe.}
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glIsTextureHandleResidentNV: proc (handle: GLuint64): GLboolean {.cdecl, ...gcsafe.}
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glIsTransformFeedback: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsTransformFeedbackNV: proc (id: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsVertexArray: proc (array: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsVertexArrayAPPLE: proc (array: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsVertexArrayOES: proc (array: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glIsVertexAttribEnabledAPPLE: proc (index: GLuint; pname: GLenum): GLboolean {. cdecl, ...gcsafe.}
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glLabelObjectEXT: proc (type: GLenum; object: GLuint; length: GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glLGPUCopyImageSubDataNVX: proc (sourceGpu: GLuint; destinationGpuMask: GLbitfield; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srxY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei) {. cdecl, ...gcsafe.}
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glLGPUInterlockNVX: proc () {.cdecl, ...gcsafe.}
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glLGPUNamedBufferSubDataNVX: proc (gpuMask: GLbitfield; buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glLightEnviSGIX: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glLightModelxOES: proc (pname: GLenum; param: GLfixed) {.cdecl, ...gcsafe.}
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glLightModelxvOES: proc (pname: GLenum; param: ptr GLfixed) {.cdecl, ...gcsafe.}
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glLightxvOES: proc (light: GLenum; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glLineWidth: proc (width: GLfloat) {.cdecl, ...gcsafe.}
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glLineWidthxOES: proc (width: GLfixed) {.cdecl, ...gcsafe.}
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glLinkProgram: proc (program: GLuint) {.cdecl, ...gcsafe.}
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glLinkProgramARB: proc (programObj: GLhandleARB) {.cdecl, ...gcsafe.}
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glListDrawCommandsStatesClientNV: proc (list: GLuint; segment: GLuint; indirects: ptr pointer; sizes: ptr GLsizei; states: ptr GLuint; fbos: ptr GLuint; count: GLuint) {. cdecl, ...gcsafe.}
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glListParameterfSGIX: proc (list: GLuint; pname: GLenum; param: GLfloat) {. cdecl, ...gcsafe.}
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glListParameterfvSGIX: proc (list: GLuint; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glListParameteriSGIX: proc (list: GLuint; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glListParameterivSGIX: proc (list: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glLoadIdentityDeformationMapSGIX: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glLoadMatrixxOES: proc (m: ptr GLfixed) {.cdecl, ...gcsafe.}
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glLoadProgramNV: proc (target: GLenum; id: GLuint; len: GLsizei; program: ptr GLubyte) {.cdecl, ...gcsafe.}
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glLoadTransposeMatrixdARB: proc (m: ptr GLdouble) {.cdecl, ...gcsafe.}
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glLoadTransposeMatrixfARB: proc (m: ptr GLfloat) {.cdecl, ...gcsafe.}
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glLoadTransposeMatrixxOES: proc (m: ptr GLfixed) {.cdecl, ...gcsafe.}
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glLockArraysEXT: proc (first: GLint; count: GLsizei) {.cdecl, ...gcsafe.}
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glMakeBufferNonResidentNV: proc (target: GLenum) {.cdecl, ...gcsafe.}
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glMakeBufferResidentNV: proc (target: GLenum; access: GLenum) {.cdecl, ...gcsafe.}
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glMakeImageHandleNonResidentARB: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMakeImageHandleNonResidentNV: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMakeImageHandleResidentARB: proc (handle: GLuint64; access: GLenum) {.cdecl, ...gcsafe.}
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glMakeImageHandleResidentNV: proc (handle: GLuint64; access: GLenum) {.cdecl, ...gcsafe.}
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glMakeNamedBufferNonResidentNV: proc (buffer: GLuint) {.cdecl, ...gcsafe.}
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glMakeNamedBufferResidentNV: proc (buffer: GLuint; access: GLenum) {.cdecl, ...gcsafe.}
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glMakeTextureHandleNonResidentARB: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMakeTextureHandleNonResidentNV: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMakeTextureHandleResidentARB: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMakeTextureHandleResidentNV: proc (handle: GLuint64) {.cdecl, ...gcsafe.}
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glMap1xOES: proc (target: GLenum; u1: GLfixed; u2: GLfixed; stride: GLint; order: GLint; points: GLfixed) {.cdecl, ...gcsafe.}
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glMap2xOES: proc (target: GLenum; u1: GLfixed; u2: GLfixed; ustride: GLint; uorder: GLint; v1: GLfixed; v2: GLfixed; vstride: GLint; vorder: GLint; points: GLfixed) {.cdecl, ...gcsafe.}
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glMapBuffer: proc (target: GLenum; access: GLenum): pointer {.cdecl, ...gcsafe.}
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glMapBufferARB: proc (target: GLenum; access: GLenum): pointer {.cdecl, ...gcsafe.}
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glMapBufferOES: proc (target: GLenum; access: GLenum): pointer {.cdecl, ...gcsafe.}
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glMapBufferRange: proc (target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer {.cdecl, ...gcsafe.}
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glMapBufferRangeEXT: proc (target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer {.cdecl, ...gcsafe.}
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glMapControlPointsNV: proc (target: GLenum; index: GLuint; type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; packed: GLboolean; points: pointer) {. cdecl, ...gcsafe.}
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glMapGrid2xOES: proc (n: GLint; u1: GLfixed; u2: GLfixed; v1: GLfixed; v2: GLfixed) {.cdecl, ...gcsafe.}
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glMapNamedBuffer: proc (buffer: GLuint; access: GLenum): pointer {.cdecl, ...gcsafe.}
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glMapNamedBufferEXT: proc (buffer: GLuint; access: GLenum): pointer {.cdecl, ...gcsafe.}
- Source Edit
glMapNamedBufferRange: proc (buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer {. cdecl, ...gcsafe.}
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glMapNamedBufferRangeEXT: proc (buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer {. cdecl, ...gcsafe.}
- Source Edit
glMapObjectBufferATI: proc (buffer: GLuint): pointer {.cdecl, ...gcsafe.}
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glMapParameterfvNV: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glMapParameterivNV: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glMapTexture2DINTEL: proc (texture: GLuint; level: GLint; access: GLbitfield; stride: ptr GLint; layout: ptr GLenum): pointer {. cdecl, ...gcsafe.}
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glMapVertexAttrib1dAPPLE: proc (index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; points: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMapVertexAttrib1fAPPLE: proc (index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; points: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMapVertexAttrib2dAPPLE: proc (index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMapVertexAttrib2fAPPLE: proc (index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMaterialxvOES: proc (face: GLenum; pname: GLenum; param: ptr GLfixed) {.cdecl, ...gcsafe.}
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glMatrixFrustumEXT: proc (mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble) {.cdecl, ...gcsafe.}
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glMatrixIndexPointerARB: proc (size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixIndexubvARB: proc (size: GLint; indices: ptr GLubyte) {.cdecl, ...gcsafe.}
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glMatrixIndexuivARB: proc (size: GLint; indices: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixIndexusvARB: proc (size: GLint; indices: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoad3x2fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoad3x3fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoaddEXT: proc (mode: GLenum; m: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoadfEXT: proc (mode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoadIdentityEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoadTranspose3x3fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoadTransposedEXT: proc (mode: GLenum; m: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixLoadTransposefEXT: proc (mode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMult3x2fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMult3x3fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMultdEXT: proc (mode: GLenum; m: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMultfEXT: proc (mode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMultTranspose3x3fNV: proc (matrixMode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMultTransposedEXT: proc (mode: GLenum; m: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixMultTransposefEXT: proc (mode: GLenum; m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixOrthoEXT: proc (mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixPopEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixPushEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glMatrixRotatedEXT: proc (mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble) {.cdecl, ...gcsafe.}
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glMatrixRotatefEXT: proc (mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glMatrixScaledEXT: proc (mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
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glMatrixScalefEXT: proc (mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glMatrixTranslatedEXT: proc (mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
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glMatrixTranslatefEXT: proc (mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glMaxShaderCompilerThreadsARB: proc (count: GLuint) {.cdecl, ...gcsafe.}
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glMaxShaderCompilerThreadsKHR: proc (count: GLuint) {.cdecl, ...gcsafe.}
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glMemoryBarrier: proc (barriers: GLbitfield) {.cdecl, ...gcsafe.}
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glMemoryBarrierByRegion: proc (barriers: GLbitfield) {.cdecl, ...gcsafe.}
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glMemoryBarrierEXT: proc (barriers: GLbitfield) {.cdecl, ...gcsafe.}
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glMemoryObjectParameterivEXT: proc (memoryObject: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glMinmax: proc (target: GLenum; internalformat: GLenum; sink: GLboolean) {. cdecl, ...gcsafe.}
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glMinmaxEXT: proc (target: GLenum; internalformat: GLenum; sink: GLboolean) {. cdecl, ...gcsafe.}
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glMinSampleShading: proc (value: GLfloat) {.cdecl, ...gcsafe.}
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glMinSampleShadingARB: proc (value: GLfloat) {.cdecl, ...gcsafe.}
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glMinSampleShadingOES: proc (value: GLfloat) {.cdecl, ...gcsafe.}
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glMulticastBarrierNV: proc () {.cdecl, ...gcsafe.}
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glMulticastBlitFramebufferNV: proc (srcGpu: GLuint; dstGpu: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum) {.cdecl, ...gcsafe.}
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glMulticastBufferSubDataNV: proc (gpuMask: GLbitfield; buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
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glMulticastCopyBufferSubDataNV: proc (readGpu: GLuint; writeGpuMask: GLbitfield; readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {. cdecl, ...gcsafe.}
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glMulticastCopyImageSubDataNV: proc (srcGpu: GLuint; dstGpuMask: GLbitfield; srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei) {.cdecl, ...gcsafe.}
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glMulticastFramebufferSampleLocationsfvNV: proc (gpu: GLuint; framebuffer: GLuint; start: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMulticastGetQueryObjecti64vNV: proc (gpu: GLuint; id: GLuint; pname: GLenum; params: ptr GLint64) {.cdecl, ...gcsafe.}
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glMulticastGetQueryObjectivNV: proc (gpu: GLuint; id: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glMulticastGetQueryObjectui64vNV: proc (gpu: GLuint; id: GLuint; pname: GLenum; params: ptr GLuint64) {.cdecl, ...gcsafe.}
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glMulticastGetQueryObjectuivNV: proc (gpu: GLuint; id: GLuint; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glMulticastScissorArrayvNVX: proc (gpu: GLuint; first: GLuint; count: GLsizei; v: ptr GLint) {.cdecl, ...gcsafe.}
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glMulticastViewportArrayvNVX: proc (gpu: GLuint; first: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMulticastViewportPositionWScaleNVX: proc (gpu: GLuint; index: GLuint; xcoeff: GLfloat; ycoeff: GLfloat) {.cdecl, ...gcsafe.}
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glMulticastWaitSyncNV: proc (signalGpu: GLuint; waitGpuMask: GLbitfield) {. cdecl, ...gcsafe.}
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glMultiDrawArrays: proc (mode: GLenum; first: ptr GLint; count: ptr GLsizei; drawcount: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawArraysEXT: proc (mode: GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawArraysIndirect: proc (mode: GLenum; indirect: pointer; drawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectAMD: proc (mode: GLenum; indirect: pointer; primcount: GLsizei; stride: GLsizei) {. cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectBindlessCountNV: proc (mode: GLenum; indirect: pointer; drawCount: GLsizei; maxDrawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint) {.cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectBindlessNV: proc (mode: GLenum; indirect: pointer; drawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint) {.cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectCount: proc (mode: GLenum; indirect: pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei) {. cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectCountARB: proc (mode: GLenum; indirect: pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawArraysIndirectEXT: proc (mode: GLenum; indirect: pointer; drawcount: GLsizei; stride: GLsizei) {. cdecl, ...gcsafe.}
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glMultiDrawElementArrayAPPLE: proc (mode: GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei) {. cdecl, ...gcsafe.}
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glMultiDrawElements: proc (mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; drawcount: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawElementsBaseVertex: proc (mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; drawcount: GLsizei; basevertex: ptr GLint) {. cdecl, ...gcsafe.}
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glMultiDrawElementsBaseVertexEXT: proc (mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; drawcount: GLsizei; basevertex: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiDrawElementsEXT: proc (mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; primcount: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirect: proc (mode: GLenum; type: GLenum; indirect: pointer; drawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectAMD: proc (mode: GLenum; type: GLenum; indirect: pointer; primcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectBindlessCountNV: proc (mode: GLenum; type: GLenum; indirect: pointer; drawCount: GLsizei; maxDrawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectBindlessNV: proc (mode: GLenum; type: GLenum; indirect: pointer; drawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectCount: proc (mode: GLenum; type: GLenum; indirect: pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei) {. cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectCountARB: proc (mode: GLenum; type: GLenum; indirect: pointer; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawElementsIndirectEXT: proc (mode: GLenum; type: GLenum; indirect: pointer; drawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawMeshTasksIndirectCountNV: proc (indirect: GLintptr; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawMeshTasksIndirectNV: proc (indirect: GLintptr; drawcount: GLsizei; stride: GLsizei) {.cdecl, ...gcsafe.}
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glMultiDrawRangeElementArrayAPPLE: proc (mode: GLenum; start: GLuint; end: GLuint; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei) {. cdecl, ...gcsafe.}
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glMultiModeDrawArraysIBM: proc (mode: ptr GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei; modestride: GLint) {.cdecl, ...gcsafe.}
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glMultiModeDrawElementsIBM: proc (mode: ptr GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; primcount: GLsizei; modestride: GLint) {. cdecl, ...gcsafe.}
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glMultiTexBufferEXT: proc (texunit: GLenum; target: GLenum; internalformat: GLenum; buffer: GLuint) {.cdecl, ...gcsafe.}
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glMultiTexCoord1bOES: proc (texture: GLenum; s: GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord1bvOES: proc (texture: GLenum; coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord1dARB: proc (target: GLenum; s: GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord1dvARB: proc (target: GLenum; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord1fARB: proc (target: GLenum; s: GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord1fvARB: proc (target: GLenum; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord1hNV: proc (target: GLenum; s: GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord1hvNV: proc (target: GLenum; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord1iARB: proc (target: GLenum; s: GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord1ivARB: proc (target: GLenum; v: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord1sARB: proc (target: GLenum; s: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexCoord1svARB: proc (target: GLenum; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glMultiTexCoord1xOES: proc (texture: GLenum; s: GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoord1xvOES: proc (texture: GLenum; coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoord2bvOES: proc (texture: GLenum; coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord2dARB: proc (target: GLenum; s: GLdouble; t: GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord2dvARB: proc (target: GLenum; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord2fARB: proc (target: GLenum; s: GLfloat; t: GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord2fvARB: proc (target: GLenum; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord2hNV: proc (target: GLenum; s: GLhalfNV; t: GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord2hvNV: proc (target: GLenum; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord2ivARB: proc (target: GLenum; v: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord2sARB: proc (target: GLenum; s: GLshort; t: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexCoord2svARB: proc (target: GLenum; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glMultiTexCoord2xOES: proc (texture: GLenum; s: GLfixed; t: GLfixed) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexCoord2xvOES: proc (texture: GLenum; coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoord3bOES: proc (texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte) {. cdecl, ...gcsafe.}
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glMultiTexCoord3bvOES: proc (texture: GLenum; coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord3dARB: proc (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord3dvARB: proc (target: GLenum; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord3fARB: proc (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat) {. cdecl, ...gcsafe.}
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glMultiTexCoord3fvARB: proc (target: GLenum; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord3hNV: proc (target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV) {. cdecl, ...gcsafe.}
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glMultiTexCoord3hvNV: proc (target: GLenum; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord3iARB: proc (target: GLenum; s: GLint; t: GLint; r: GLint) {. cdecl, ...gcsafe.}
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glMultiTexCoord3ivARB: proc (target: GLenum; v: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord3sARB: proc (target: GLenum; s: GLshort; t: GLshort; r: GLshort) {. cdecl, ...gcsafe.}
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glMultiTexCoord3svARB: proc (target: GLenum; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glMultiTexCoord3xOES: proc (texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed) {. cdecl, ...gcsafe.}
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glMultiTexCoord3xvOES: proc (texture: GLenum; coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoord4bOES: proc (texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord4bvOES: proc (texture: GLenum; coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glMultiTexCoord4dARB: proc (target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord4dvARB: proc (target: GLenum; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexCoord4fARB: proc (target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord4fvARB: proc (target: GLenum; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexCoord4hNV: proc (target: GLenum; s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord4hvNV: proc (target: GLenum; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glMultiTexCoord4iARB: proc (target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord4ivARB: proc (target: GLenum; v: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexCoord4sARB: proc (target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort) {.cdecl, ...gcsafe.}
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glMultiTexCoord4svARB: proc (target: GLenum; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glMultiTexCoord4xOES: proc (texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoord4xvOES: proc (texture: GLenum; coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glMultiTexCoordP1ui: proc (texture: GLenum; type: GLenum; coords: GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP1uiv: proc (texture: GLenum; type: GLenum; coords: ptr GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP2ui: proc (texture: GLenum; type: GLenum; coords: GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP2uiv: proc (texture: GLenum; type: GLenum; coords: ptr GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP3ui: proc (texture: GLenum; type: GLenum; coords: GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP3uiv: proc (texture: GLenum; type: GLenum; coords: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glMultiTexCoordP4ui: proc (texture: GLenum; type: GLenum; coords: GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordP4uiv: proc (texture: GLenum; type: GLenum; coords: ptr GLuint) {. cdecl, ...gcsafe.}
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glMultiTexCoordPointerEXT: proc (texunit: GLenum; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glMultiTexEnvfEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexEnvfvEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexEnviEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexEnvivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexGendEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; param: GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexGendvEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glMultiTexGenfEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexGenfvEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glMultiTexGeniEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glMultiTexGenivEXT: proc (texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glMultiTexImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glMultiTexImage3DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glMultiTexParameterfEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexParameterfvEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexParameteriEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexParameterIivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glMultiTexParameterIuivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexParameterivEXT: proc (texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexRenderbufferEXT: proc (texunit: GLenum; target: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glMultiTexSubImage1DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glMultiTexSubImage2DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glMultiTexSubImage3DEXT: proc (texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glMultMatrixxOES: proc (m: ptr GLfixed) {.cdecl, ...gcsafe.}
- Source Edit
glMultTransposeMatrixdARB: proc (m: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glMultTransposeMatrixfARB: proc (m: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glMultTransposeMatrixxOES: proc (m: ptr GLfixed) {.cdecl, ...gcsafe.}
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glNamedBufferAttachMemoryNV: proc (buffer: GLuint; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferData: proc (buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferDataEXT: proc (buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferPageCommitmentARB: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; commit: GLboolean) {. cdecl, ...gcsafe.}
- Source Edit
glNamedBufferPageCommitmentEXT: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; commit: GLboolean) {. cdecl, ...gcsafe.}
- Source Edit
glNamedBufferPageCommitmentMemNV: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; memory: GLuint; memOffset: GLuint64; commit: GLboolean) {. cdecl, ...gcsafe.}
- Source Edit
glNamedBufferStorage: proc (buffer: GLuint; size: GLsizeiptr; data: pointer; flags: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferStorageEXT: proc (buffer: GLuint; size: GLsizeiptr; data: pointer; flags: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferStorageExternalEXT: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; clientBuffer: GLeglClientBufferEXT; flags: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferStorageMemEXT: proc (buffer: GLuint; size: GLsizeiptr; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glNamedBufferSubData: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glNamedBufferSubDataEXT: proc (buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glNamedCopyBufferSubDataEXT: proc (readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferDrawBuffer: proc (framebuffer: GLuint; buf: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferDrawBuffers: proc (framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferParameteri: proc (framebuffer: GLuint; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferParameteriEXT: proc (framebuffer: GLuint; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferReadBuffer: proc (framebuffer: GLuint; src: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glNamedFramebufferRenderbuffer: proc (framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glNamedFramebufferRenderbufferEXT: proc (framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint) {. cdecl, ...gcsafe.}
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glNamedFramebufferSampleLocationsfvARB: proc (framebuffer: GLuint; start: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNamedFramebufferSampleLocationsfvNV: proc (framebuffer: GLuint; start: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNamedFramebufferSamplePositionsfvAMD: proc (framebuffer: GLuint; numsamples: GLuint; pixelindex: GLuint; values: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNamedFramebufferTexture: proc (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTexture1DEXT: proc (framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTexture2DEXT: proc (framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTexture3DEXT: proc (framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTextureEXT: proc (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTextureFaceEXT: proc (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum) {.cdecl, ...gcsafe.}
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glNamedFramebufferTextureLayer: proc (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {.cdecl, ...gcsafe.}
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glNamedFramebufferTextureLayerEXT: proc (framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameter4dEXT: proc (program: GLuint; target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameter4dvEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameter4fEXT: proc (program: GLuint; target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameter4fvEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameterI4iEXT: proc (program: GLuint; target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameterI4ivEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameterI4uiEXT: proc (program: GLuint; target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameterI4uivEXT: proc (program: GLuint; target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParameters4fvEXT: proc (program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParametersI4ivEXT: proc (program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glNamedProgramLocalParametersI4uivEXT: proc (program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glNamedProgramStringEXT: proc (program: GLuint; target: GLenum; format: GLenum; len: GLsizei; string: pointer) {.cdecl, ...gcsafe.}
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glNamedRenderbufferStorage: proc (renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glNamedRenderbufferStorageEXT: proc (renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glNamedRenderbufferStorageMultisample: proc (renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glNamedRenderbufferStorageMultisampleAdvancedAMD: proc (renderbuffer: GLuint; samples: GLsizei; storageSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glNamedRenderbufferStorageMultisampleCoverageEXT: proc (renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glNamedRenderbufferStorageMultisampleEXT: proc (renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glNamedStringARB: proc (type: GLenum; namelen: GLint; name: cstring; stringlen: GLint; string: cstring) {.cdecl, ...gcsafe.}
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glNewObjectBufferATI: proc (size: GLsizei; pointer: pointer; usage: GLenum): GLuint {. cdecl, ...gcsafe.}
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glNormal3fVertex3fSUN: proc (nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glNormal3fVertex3fvSUN: proc (n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNormal3hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glNormal3xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glNormalFormatNV: proc (type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
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glNormalP3ui: proc (type: GLenum; coords: GLuint) {.cdecl, ...gcsafe.}
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glNormalP3uiv: proc (type: GLenum; coords: ptr GLuint) {.cdecl, ...gcsafe.}
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glNormalPointerEXT: proc (type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glNormalPointerListIBM: proc (type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glNormalPointervINTEL: proc (type: GLenum; pointer: ptr pointer) {.cdecl, ...gcsafe.}
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glNormalStream3bATI: proc (stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte) {. cdecl, ...gcsafe.}
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glNormalStream3bvATI: proc (stream: GLenum; coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glNormalStream3dATI: proc (stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble) {.cdecl, ...gcsafe.}
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glNormalStream3dvATI: proc (stream: GLenum; coords: ptr GLdouble) {.cdecl, ...gcsafe.}
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glNormalStream3fATI: proc (stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat) {. cdecl, ...gcsafe.}
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glNormalStream3fvATI: proc (stream: GLenum; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
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glNormalStream3iATI: proc (stream: GLenum; nx: GLint; ny: GLint; nz: GLint) {. cdecl, ...gcsafe.}
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glNormalStream3ivATI: proc (stream: GLenum; coords: ptr GLint) {.cdecl, ...gcsafe.}
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glNormalStream3sATI: proc (stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort) {. cdecl, ...gcsafe.}
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glNormalStream3svATI: proc (stream: GLenum; coords: ptr GLshort) {.cdecl, ...gcsafe.}
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glObjectLabel: proc (identifier: GLenum; name: GLuint; length: GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glObjectLabelKHR: proc (identifier: GLenum; name: GLuint; length: GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glObjectPtrLabel: proc (ptr: pointer; length: GLsizei; label: cstring) {.cdecl, ...gcsafe.}
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glObjectPtrLabelKHR: proc (ptr: pointer; length: GLsizei; label: cstring) {. cdecl, ...gcsafe.}
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glObjectPurgeableAPPLE: proc (objectType: GLenum; name: GLuint; option: GLenum): GLenum {. cdecl, ...gcsafe.}
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glObjectUnpurgeableAPPLE: proc (objectType: GLenum; name: GLuint; option: GLenum): GLenum {. cdecl, ...gcsafe.}
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glOrthofOES: proc (l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) {.cdecl, ...gcsafe.}
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glOrthoxOES: proc (l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) {.cdecl, ...gcsafe.}
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glPassTexCoordATI: proc (dst: GLuint; coord: GLuint; swizzle: GLenum) {.cdecl, ...gcsafe.}
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glPassThroughxOES: proc (token: GLfixed) {.cdecl, ...gcsafe.}
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glPatchParameterfv: proc (pname: GLenum; values: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPatchParameteri: proc (pname: GLenum; value: GLint) {.cdecl, ...gcsafe.}
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glPatchParameteriEXT: proc (pname: GLenum; value: GLint) {.cdecl, ...gcsafe.}
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glPatchParameteriOES: proc (pname: GLenum; value: GLint) {.cdecl, ...gcsafe.}
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glPathColorGenNV: proc (color: GLenum; genMode: GLenum; colorFormat: GLenum; coeffs: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPathCommandsNV: proc (path: GLuint; numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei; coordType: GLenum; coords: pointer) {.cdecl, ...gcsafe.}
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glPathCoordsNV: proc (path: GLuint; numCoords: GLsizei; coordType: GLenum; coords: pointer) {.cdecl, ...gcsafe.}
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glPathCoverDepthFuncNV: proc (func: GLenum) {.cdecl, ...gcsafe.}
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glPathDashArrayNV: proc (path: GLuint; dashCount: GLsizei; dashArray: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPathFogGenNV: proc (genMode: GLenum) {.cdecl, ...gcsafe.}
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glPathGlyphIndexArrayNV: proc (firstPathName: GLuint; fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; firstGlyphIndex: GLuint; numGlyphs: GLsizei; pathParameterTemplate: GLuint; emScale: GLfloat): GLenum {. cdecl, ...gcsafe.}
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glPathGlyphIndexRangeNV: proc (fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; pathParameterTemplate: GLuint; emScale: GLfloat; baseAndCount: ptr GLuint): GLenum {.cdecl, ...gcsafe.}
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glPathGlyphRangeNV: proc (firstPathName: GLuint; fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; firstGlyph: GLuint; numGlyphs: GLsizei; handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint; emScale: GLfloat) {. cdecl, ...gcsafe.}
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glPathGlyphsNV: proc (firstPathName: GLuint; fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; numGlyphs: GLsizei; type: GLenum; charcodes: pointer; handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint; emScale: GLfloat) {.cdecl, ...gcsafe.}
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glPathMemoryGlyphIndexArrayNV: proc (firstPathName: GLuint; fontTarget: GLenum; fontSize: GLsizeiptr; fontData: pointer; faceIndex: GLsizei; firstGlyphIndex: GLuint; numGlyphs: GLsizei; pathParameterTemplate: GLuint; emScale: GLfloat): GLenum {.cdecl, ...gcsafe.}
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glPathParameterfNV: proc (path: GLuint; pname: GLenum; value: GLfloat) {.cdecl, ...gcsafe.}
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glPathParameterfvNV: proc (path: GLuint; pname: GLenum; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glPathParameteriNV: proc (path: GLuint; pname: GLenum; value: GLint) {.cdecl, ...gcsafe.}
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glPathParameterivNV: proc (path: GLuint; pname: GLenum; value: ptr GLint) {. cdecl, ...gcsafe.}
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glPathStencilDepthOffsetNV: proc (factor: GLfloat; units: GLfloat) {.cdecl, ...gcsafe.}
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glPathStringNV: proc (path: GLuint; format: GLenum; length: GLsizei; pathString: pointer) {.cdecl, ...gcsafe.}
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glPathSubCommandsNV: proc (path: GLuint; commandStart: GLsizei; commandsToDelete: GLsizei; numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei; coordType: GLenum; coords: pointer) {.cdecl, ...gcsafe.}
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glPathSubCoordsNV: proc (path: GLuint; coordStart: GLsizei; numCoords: GLsizei; coordType: GLenum; coords: pointer) {.cdecl, ...gcsafe.}
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glPathTexGenNV: proc (texCoordSet: GLenum; genMode: GLenum; components: GLint; coeffs: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPauseTransformFeedback: proc () {.cdecl, ...gcsafe.}
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glPauseTransformFeedbackNV: proc () {.cdecl, ...gcsafe.}
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glPixelDataRangeNV: proc (target: GLenum; length: GLsizei; pointer: pointer) {. cdecl, ...gcsafe.}
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glPixelStoref: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPixelStorei: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glPixelStorex: proc (pname: GLenum; param: GLfixed) {.cdecl, ...gcsafe.}
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glPixelTexGenParameterfSGIS: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPixelTexGenParameterfvSGIS: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPixelTexGenParameteriSGIS: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glPixelTexGenParameterivSGIS: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glPixelTexGenSGIX: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glPixelTransferxOES: proc (pname: GLenum; param: GLfixed) {.cdecl, ...gcsafe.}
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glPixelTransformParameterfEXT: proc (target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPixelTransformParameterfvEXT: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPixelTransformParameteriEXT: proc (target: GLenum; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
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glPixelTransformParameterivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glPixelZoomxOES: proc (xfactor: GLfixed; yfactor: GLfixed) {.cdecl, ...gcsafe.}
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glPNTrianglesfATI: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPNTrianglesiATI: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glPointAlongPathNV: proc (path: GLuint; startSegment: GLsizei; numSegments: GLsizei; distance: GLfloat; x: ptr GLfloat; y: ptr GLfloat; tangentX: ptr GLfloat; tangentY: ptr GLfloat): GLboolean {.cdecl, ...gcsafe.}
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glPointParameterf: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfARB: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfEXT: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfSGIS: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfv: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfvARB: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfvEXT: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPointParameterfvSGIS: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glPointParameteri: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glPointParameteriNV: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glPointParameteriv: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glPointParameterivNV: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glPointParameterxOES: proc (pname: GLenum; param: GLfixed) {.cdecl, ...gcsafe.}
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glPointParameterxvOES: proc (pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glPointSize: proc (size: GLfloat) {.cdecl, ...gcsafe.}
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glPointSizexOES: proc (size: GLfixed) {.cdecl, ...gcsafe.}
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glPollAsyncSGIX: proc (markerp: ptr GLuint): GLint {.cdecl, ...gcsafe.}
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glPollInstrumentsSGIX: proc (marker_p: ptr GLint): GLint {.cdecl, ...gcsafe.}
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glPolygonMode: proc (face: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glPolygonModeNV: proc (face: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glPolygonOffset: proc (factor: GLfloat; units: GLfloat) {.cdecl, ...gcsafe.}
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glPolygonOffsetClamp: proc (factor: GLfloat; units: GLfloat; clamp: GLfloat) {. cdecl, ...gcsafe.}
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glPolygonOffsetClampEXT: proc (factor: GLfloat; units: GLfloat; clamp: GLfloat) {. cdecl, ...gcsafe.}
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glPolygonOffsetEXT: proc (factor: GLfloat; bias: GLfloat) {.cdecl, ...gcsafe.}
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glPolygonOffsetxOES: proc (factor: GLfixed; units: GLfixed) {.cdecl, ...gcsafe.}
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glPopDebugGroup: proc () {.cdecl, ...gcsafe.}
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glPopDebugGroupKHR: proc () {.cdecl, ...gcsafe.}
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glPopGroupMarkerEXT: proc () {.cdecl, ...gcsafe.}
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glPresentFrameDualFillNV: proc (video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint) {.cdecl, ...gcsafe.}
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glPresentFrameKeyedNV: proc (video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint) {. cdecl, ...gcsafe.}
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glPrimitiveBoundingBox: proc (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat) {.cdecl, ...gcsafe.}
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glPrimitiveBoundingBoxARB: proc (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat) {.cdecl, ...gcsafe.}
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glPrimitiveBoundingBoxEXT: proc (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat) {.cdecl, ...gcsafe.}
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glPrimitiveBoundingBoxOES: proc (minX: GLfloat; minY: GLfloat; minZ: GLfloat; minW: GLfloat; maxX: GLfloat; maxY: GLfloat; maxZ: GLfloat; maxW: GLfloat) {.cdecl, ...gcsafe.}
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glPrimitiveRestartIndex: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glPrimitiveRestartIndexNV: proc (index: GLuint) {.cdecl, ...gcsafe.}
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glPrimitiveRestartNV: proc () {.cdecl, ...gcsafe.}
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glPrioritizeTexturesEXT: proc (n: GLsizei; textures: ptr GLuint; priorities: ptr GLclampf) {.cdecl, ...gcsafe.}
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glPrioritizeTexturesxOES: proc (n: GLsizei; textures: ptr GLuint; priorities: ptr GLfixed) {.cdecl, ...gcsafe.}
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glProgramBinary: proc (program: GLuint; binaryFormat: GLenum; binary: pointer; length: GLsizei) {.cdecl, ...gcsafe.}
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glProgramBinaryOES: proc (program: GLuint; binaryFormat: GLenum; binary: pointer; length: GLint) {.cdecl, ...gcsafe.}
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glProgramBufferParametersfvNV: proc (target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramBufferParametersIivNV: proc (target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramBufferParametersIuivNV: proc (target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramEnvParameter4dARB: proc (target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {. cdecl, ...gcsafe.}
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glProgramEnvParameter4dvARB: proc (target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramEnvParameter4fARB: proc (target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glProgramEnvParameter4fvARB: proc (target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramEnvParameterI4iNV: proc (target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) {.cdecl, ...gcsafe.}
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glProgramEnvParameterI4ivNV: proc (target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramEnvParameterI4uiNV: proc (target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) {.cdecl, ...gcsafe.}
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glProgramEnvParameterI4uivNV: proc (target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramEnvParameters4fvEXT: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glProgramEnvParametersI4ivNV: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramEnvParametersI4uivNV: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glProgramLocalParameter4dARB: proc (target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {. cdecl, ...gcsafe.}
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glProgramLocalParameter4dvARB: proc (target: GLenum; index: GLuint; params: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramLocalParameter4fARB: proc (target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glProgramLocalParameter4fvARB: proc (target: GLenum; index: GLuint; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramLocalParameterI4iNV: proc (target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) {.cdecl, ...gcsafe.}
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glProgramLocalParameterI4ivNV: proc (target: GLenum; index: GLuint; params: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramLocalParameterI4uiNV: proc (target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) {.cdecl, ...gcsafe.}
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glProgramLocalParameterI4uivNV: proc (target: GLenum; index: GLuint; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramLocalParameters4fvEXT: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glProgramLocalParametersI4ivNV: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint) {. cdecl, ...gcsafe.}
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glProgramLocalParametersI4uivNV: proc (target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glProgramNamedParameter4dNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glProgramNamedParameter4dvNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramNamedParameter4fNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glProgramNamedParameter4fvNV: proc (id: GLuint; len: GLsizei; name: ptr GLubyte; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramParameter4dNV: proc (target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glProgramParameter4dvNV: proc (target: GLenum; index: GLuint; v: ptr GLdouble) {. cdecl, ...gcsafe.}
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glProgramParameter4fNV: proc (target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glProgramParameter4fvNV: proc (target: GLenum; index: GLuint; v: ptr GLfloat) {. cdecl, ...gcsafe.}
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glProgramParameteri: proc (program: GLuint; pname: GLenum; value: GLint) {. cdecl, ...gcsafe.}
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glProgramParameteriARB: proc (program: GLuint; pname: GLenum; value: GLint) {. cdecl, ...gcsafe.}
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glProgramParameteriEXT: proc (program: GLuint; pname: GLenum; value: GLint) {. cdecl, ...gcsafe.}
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glProgramParameters4dvNV: proc (target: GLenum; index: GLuint; count: GLsizei; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramParameters4fvNV: proc (target: GLenum; index: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramPathFragmentInputGenNV: proc (program: GLuint; location: GLint; genMode: GLenum; components: GLint; coeffs: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramStringARB: proc (target: GLenum; format: GLenum; len: GLsizei; string: pointer) {.cdecl, ...gcsafe.}
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glProgramSubroutineParametersuivNV: proc (target: GLenum; count: GLsizei; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform1d: proc (program: GLuint; location: GLint; v0: GLdouble) {. cdecl, ...gcsafe.}
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glProgramUniform1dEXT: proc (program: GLuint; location: GLint; x: GLdouble) {. cdecl, ...gcsafe.}
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glProgramUniform1dv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform1dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform1f: proc (program: GLuint; location: GLint; v0: GLfloat) {. cdecl, ...gcsafe.}
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glProgramUniform1fEXT: proc (program: GLuint; location: GLint; v0: GLfloat) {. cdecl, ...gcsafe.}
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glProgramUniform1fv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform1fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform1i: proc (program: GLuint; location: GLint; v0: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform1i64ARB: proc (program: GLuint; location: GLint; x: GLint64) {. cdecl, ...gcsafe.}
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glProgramUniform1i64NV: proc (program: GLuint; location: GLint; x: GLint64EXT) {. cdecl, ...gcsafe.}
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glProgramUniform1i64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform1i64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform1iEXT: proc (program: GLuint; location: GLint; v0: GLint) {. cdecl, ...gcsafe.}
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glProgramUniform1iv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform1ivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform1ui: proc (program: GLuint; location: GLint; v0: GLuint) {. cdecl, ...gcsafe.}
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glProgramUniform1ui64ARB: proc (program: GLuint; location: GLint; x: GLuint64) {. cdecl, ...gcsafe.}
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glProgramUniform1ui64NV: proc (program: GLuint; location: GLint; x: GLuint64EXT) {. cdecl, ...gcsafe.}
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glProgramUniform1ui64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform1ui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform1uiEXT: proc (program: GLuint; location: GLint; v0: GLuint) {. cdecl, ...gcsafe.}
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glProgramUniform1uiv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform1uivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform2d: proc (program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform2dEXT: proc (program: GLuint; location: GLint; x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform2dv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform2dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform2f: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform2fEXT: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform2fv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform2fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform2i: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint) {. cdecl, ...gcsafe.}
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glProgramUniform2i64ARB: proc (program: GLuint; location: GLint; x: GLint64; y: GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform2i64NV: proc (program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform2i64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform2i64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform2iEXT: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform2iv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform2ivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform2ui: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform2ui64ARB: proc (program: GLuint; location: GLint; x: GLuint64; y: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform2ui64NV: proc (program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform2ui64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform2ui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform2uiEXT: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform2uiv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform2uivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform3d: proc (program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform3dEXT: proc (program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform3dv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform3dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform3f: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform3fEXT: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform3fv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform3fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform3i: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform3i64ARB: proc (program: GLuint; location: GLint; x: GLint64; y: GLint64; z: GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform3i64NV: proc (program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform3i64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform3i64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform3iEXT: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform3iv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform3ivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform3ui: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform3ui64ARB: proc (program: GLuint; location: GLint; x: GLuint64; y: GLuint64; z: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform3ui64NV: proc (program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform3ui64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform3ui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform3uiEXT: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform3uiv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform3uivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform4d: proc (program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform4dEXT: proc (program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform4dv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform4dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniform4f: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform4fEXT: proc (program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniform4fv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniform4fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniform4i: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform4i64ARB: proc (program: GLuint; location: GLint; x: GLint64; y: GLint64; z: GLint64; w: GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform4i64NV: proc (program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT) {. cdecl, ...gcsafe.}
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glProgramUniform4i64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64) {.cdecl, ...gcsafe.}
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glProgramUniform4i64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform4iEXT: proc (program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) {.cdecl, ...gcsafe.}
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glProgramUniform4iv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform4ivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glProgramUniform4ui: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform4ui64ARB: proc (program: GLuint; location: GLint; x: GLuint64; y: GLuint64; z: GLuint64; w: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform4ui64NV: proc (program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT) {. cdecl, ...gcsafe.}
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glProgramUniform4ui64vARB: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniform4ui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
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glProgramUniform4uiEXT: proc (program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform4uiv: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniform4uivEXT: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint) {.cdecl, ...gcsafe.}
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glProgramUniformHandleui64ARB: proc (program: GLuint; location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniformHandleui64IMG: proc (program: GLuint; location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniformHandleui64NV: proc (program: GLuint; location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glProgramUniformHandleui64vARB: proc (program: GLuint; location: GLint; count: GLsizei; values: ptr GLuint64) {. cdecl, ...gcsafe.}
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glProgramUniformHandleui64vIMG: proc (program: GLuint; location: GLint; count: GLsizei; values: ptr GLuint64) {. cdecl, ...gcsafe.}
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glProgramUniformHandleui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; values: ptr GLuint64) {. cdecl, ...gcsafe.}
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glProgramUniformMatrix2dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniformMatrix2dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glProgramUniformMatrix2fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniformMatrix2fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glProgramUniformMatrix2x3dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x3dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x3fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x3fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x4dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x4dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x4fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix2x4fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x2dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x2dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x2fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x2fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x4dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x4dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x4fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix3x4fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x2dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x2dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x2fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x2fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x3dv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x3dvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x3fv: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformMatrix4x3fvEXT: proc (program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformui64NV: proc (program: GLuint; location: GLint; value: GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glProgramUniformui64vNV: proc (program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glProgramVertexLimitNV: proc (target: GLenum; limit: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glProvokingVertex: proc (mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glProvokingVertexEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glPushClientAttribDefaultEXT: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glPushDebugGroup: proc (source: GLenum; id: GLuint; length: GLsizei; message: cstring) {.cdecl, ...gcsafe.}
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glPushDebugGroupKHR: proc (source: GLenum; id: GLuint; length: GLsizei; message: cstring) {.cdecl, ...gcsafe.}
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glPushGroupMarkerEXT: proc (length: GLsizei; marker: cstring) {.cdecl, ...gcsafe.}
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glQueryCounter: proc (id: GLuint; target: GLenum) {.cdecl, ...gcsafe.}
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glQueryCounterEXT: proc (id: GLuint; target: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glQueryMatrixxOES: proc (mantissa: ptr GLfixed; exponent: ptr GLint): GLbitfield {. cdecl, ...gcsafe.}
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glQueryObjectParameteruiAMD: proc (target: GLenum; id: GLuint; pname: GLenum; param: GLuint) {.cdecl, ...gcsafe.}
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glQueryResourceNV: proc (queryType: GLenum; tagId: GLint; count: GLuint; buffer: ptr GLint): GLint {.cdecl, ...gcsafe.}
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glQueryResourceTagNV: proc (tagId: GLint; tagString: cstring) {.cdecl, ...gcsafe.}
- Source Edit
glRasterPos2xOES: proc (x: GLfixed; y: GLfixed) {.cdecl, ...gcsafe.}
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glRasterPos2xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glRasterPos3xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glRasterPos4xOES: proc (x: GLfixed; y: GLfixed; z: GLfixed; w: GLfixed) {.cdecl, ...gcsafe.}
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glRasterPos4xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glRasterSamplesEXT: proc (samples: GLuint; fixedsamplelocations: GLboolean) {. cdecl, ...gcsafe.}
- Source Edit
glReadBuffer: proc (src: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glReadBufferIndexedEXT: proc (src: GLenum; index: GLint) {.cdecl, ...gcsafe.}
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glReadBufferNV: proc (mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glReadInstrumentsSGIX: proc (marker: GLint) {.cdecl, ...gcsafe.}
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glReadnPixels: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glReadnPixelsARB: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glReadnPixelsEXT: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glReadnPixelsKHR: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer) {.cdecl, ...gcsafe.}
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glReadPixels: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glRectxOES: proc (x1: GLfixed; y1: GLfixed; x2: GLfixed; y2: GLfixed) {.cdecl, ...gcsafe.}
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glRectxvOES: proc (v1: ptr GLfixed; v2: ptr GLfixed) {.cdecl, ...gcsafe.}
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glReferencePlaneSGIX: proc (equation: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glReleaseKeyedMutexWin32EXT: proc (memory: GLuint; key: GLuint64): GLboolean {. cdecl, ...gcsafe.}
- Source Edit
glReleaseShaderCompiler: proc () {.cdecl, ...gcsafe.}
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glRenderbufferStorage: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageEXT: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisample: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleAdvancedAMD: proc (target: GLenum; samples: GLsizei; storageSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleANGLE: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleAPPLE: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleCoverageNV: proc (target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleEXT: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleIMG: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderbufferStorageMultisampleNV: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glRenderGpuMaskNV: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glReplacementCodePointerSUN: proc (type: GLenum; stride: GLsizei; pointer: ptr pointer) {.cdecl, ...gcsafe.}
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glReplacementCodeubSUN: proc (code: GLubyte) {.cdecl, ...gcsafe.}
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glReplacementCodeubvSUN: proc (code: ptr GLubyte) {.cdecl, ...gcsafe.}
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glReplacementCodeuiColor3fVertex3fSUN: proc (rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiColor3fVertex3fvSUN: proc (rc: ptr GLuint; c: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiColor4fNormal3fVertex3fSUN: proc (rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiColor4fNormal3fVertex3fvSUN: proc (rc: ptr GLuint; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiColor4ubVertex3fSUN: proc (rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glReplacementCodeuiColor4ubVertex3fvSUN: proc (rc: ptr GLuint; c: ptr GLubyte; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiNormal3fVertex3fSUN: proc (rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiNormal3fVertex3fvSUN: proc (rc: ptr GLuint; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiSUN: proc (code: GLuint) {.cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: proc (rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: proc (rc: ptr GLuint; tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: proc (rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: proc (rc: ptr GLuint; tc: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fVertex3fSUN: proc (rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiTexCoord2fVertex3fvSUN: proc (rc: ptr GLuint; tc: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiVertex3fSUN: proc (rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuiVertex3fvSUN: proc (rc: ptr GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glReplacementCodeuivSUN: proc (code: ptr GLuint) {.cdecl, ...gcsafe.}
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glReplacementCodeusSUN: proc (code: GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glReplacementCodeusvSUN: proc (code: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glRequestResidentProgramsNV: proc (n: GLsizei; programs: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glResetHistogram: proc (target: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glResetHistogramEXT: proc (target: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glResetMemoryObjectParameterNV: proc (memory: GLuint; pname: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glResetMinmax: proc (target: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glResetMinmaxEXT: proc (target: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glResizeBuffersMESA: proc () {.cdecl, ...gcsafe.}
- Source Edit
glResolveDepthValuesNV: proc () {.cdecl, ...gcsafe.}
- Source Edit
glResolveMultisampleFramebufferAPPLE: proc () {.cdecl, ...gcsafe.}
- Source Edit
glResumeTransformFeedback: proc () {.cdecl, ...gcsafe.}
- Source Edit
glResumeTransformFeedbackNV: proc () {.cdecl, ...gcsafe.}
- Source Edit
glRotatexOES: proc (angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed) {.cdecl, ...gcsafe.}
- Source Edit
glSampleCoverage: proc (value: GLfloat; invert: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glSampleCoverageARB: proc (value: GLfloat; invert: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glSampleCoveragexOES: proc (value: GLclampx; invert: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glSampleMapATI: proc (dst: GLuint; interp: GLuint; swizzle: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glSampleMaskEXT: proc (value: GLclampf; invert: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glSampleMaski: proc (maskNumber: GLuint; mask: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glSampleMaskIndexedNV: proc (index: GLuint; mask: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glSampleMaskSGIS: proc (value: GLclampf; invert: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glSamplePatternEXT: proc (pattern: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glSamplePatternSGIS: proc (pattern: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterf: proc (sampler: GLuint; pname: GLenum; param: GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterfv: proc (sampler: GLuint; pname: GLenum; param: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameteri: proc (sampler: GLuint; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIiv: proc (sampler: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIivEXT: proc (sampler: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIivOES: proc (sampler: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIuiv: proc (sampler: GLuint; pname: GLenum; param: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIuivEXT: proc (sampler: GLuint; pname: GLenum; param: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSamplerParameterIuivOES: proc (sampler: GLuint; pname: GLenum; param: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSamplerParameteriv: proc (sampler: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glScissor: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glScissorArrayv: proc (first: GLuint; count: GLsizei; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glScissorArrayvNV: proc (first: GLuint; count: GLsizei; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glScissorArrayvOES: proc (first: GLuint; count: GLsizei; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glScissorExclusiveArrayvNV: proc (first: GLuint; count: GLsizei; v: ptr GLint) {. cdecl, ...gcsafe.}
- Source Edit
glScissorExclusiveNV: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
- Source Edit
glScissorIndexed: proc (index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glScissorIndexedNV: proc (index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glScissorIndexedOES: proc (index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glScissorIndexedv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glScissorIndexedvNV: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glScissorIndexedvOES: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3bEXT: proc (red: GLbyte; green: GLbyte; blue: GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3bvEXT: proc (v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3dEXT: proc (red: GLdouble; green: GLdouble; blue: GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3dvEXT: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3fEXT: proc (red: GLfloat; green: GLfloat; blue: GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3fvEXT: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3hNV: proc (red: GLhalfNV; green: GLhalfNV; blue: GLhalfNV) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3iEXT: proc (red: GLint; green: GLint; blue: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3ivEXT: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3sEXT: proc (red: GLshort; green: GLshort; blue: GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3svEXT: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3ubEXT: proc (red: GLubyte; green: GLubyte; blue: GLubyte) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3ubvEXT: proc (v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3uiEXT: proc (red: GLuint; green: GLuint; blue: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3uivEXT: proc (v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3usEXT: proc (red: GLushort; green: GLushort; blue: GLushort) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColor3usvEXT: proc (v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColorFormatNV: proc (size: GLint; type: GLenum; stride: GLsizei) {. cdecl, ...gcsafe.}
- Source Edit
glSecondaryColorP3ui: proc (type: GLenum; color: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColorP3uiv: proc (type: GLenum; color: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColorPointerEXT: proc (size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glSecondaryColorPointerListIBM: proc (size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glSelectPerfMonitorCountersAMD: proc (monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSemaphoreParameterivNV: proc (semaphore: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glSemaphoreParameterui64vEXT: proc (semaphore: GLuint; pname: GLenum; params: ptr GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glSeparableFilter2D: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; row: pointer; column: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glSeparableFilter2DEXT: proc (target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; row: pointer; column: pointer) {. cdecl, ...gcsafe.}
- Source Edit
glSetFenceAPPLE: proc (fence: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSetFenceNV: proc (fence: GLuint; condition: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glSetFragmentShaderConstantATI: proc (dst: GLuint; value: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glSetInvariantEXT: proc (id: GLuint; type: GLenum; addr: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glSetLocalConstantEXT: proc (id: GLuint; type: GLenum; addr: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glSetMultisamplefvAMD: proc (pname: GLenum; index: GLuint; val: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glShaderBinary: proc (count: GLsizei; shaders: ptr GLuint; binaryFormat: GLenum; binary: pointer; length: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glShaderOp2EXT: proc (op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glShaderOp3EXT: proc (op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glShaderSource: proc (shader: GLuint; count: GLsizei; string: cstringArray; length: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glShaderSourceARB: proc (shaderObj: GLhandleARB; count: GLsizei; string: ptr pointer; length: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glShaderStorageBlockBinding: proc (program: GLuint; storageBlockIndex: GLuint; storageBlockBinding: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateCombinerOpsEXT: proc (combinerOp0: GLenum; combinerOp1: GLenum) {. cdecl, ...gcsafe.}
- Source Edit
glShadingRateEXT: proc (rate: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateImageBarrierNV: proc (synchronize: GLboolean) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateImagePaletteNV: proc (viewport: GLuint; first: GLuint; count: GLsizei; rates: ptr GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateQCOM: proc (rate: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateSampleOrderCustomNV: proc (rate: GLenum; samples: GLuint; locations: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glShadingRateSampleOrderNV: proc (order: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glSharpenTexFuncSGIS: proc (target: GLenum; n: GLsizei; points: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glSignalSemaphoreEXT: proc (semaphore: GLuint; numBufferBarriers: GLuint; buffers: ptr GLuint; numTextureBarriers: GLuint; textures: ptr GLuint; dstLayouts: ptr GLenum) {. cdecl, ...gcsafe.}
- Source Edit
glSignalSemaphoreui64NVX: proc (signalGpu: GLuint; fenceObjectCount: GLsizei; semaphoreArray: ptr GLuint; fenceValueArray: ptr GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glSignalVkFenceNV: proc (vkFence: GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glSignalVkSemaphoreNV: proc (vkSemaphore: GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glSpecializeShader: proc (shader: GLuint; pEntryPoint: cstring; numSpecializationConstants: GLuint; pConstantIndex: ptr GLuint; pConstantValue: ptr GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glSpecializeShaderARB: proc (shader: GLuint; pEntryPoint: cstring; numSpecializationConstants: GLuint; pConstantIndex: ptr GLuint; pConstantValue: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glSpriteParameterfSGIX: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glSpriteParameterfvSGIX: proc (pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glSpriteParameteriSGIX: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glSpriteParameterivSGIX: proc (pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glStartInstrumentsSGIX: proc () {.cdecl, ...gcsafe.}
- Source Edit
glStartTilingQCOM: proc (x: GLuint; y: GLuint; width: GLuint; height: GLuint; preserveMask: GLbitfield) {.cdecl, ...gcsafe.}
- Source Edit
glStateCaptureNV: proc (state: GLuint; mode: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glStencilClearTagEXT: proc (stencilTagBits: GLsizei; stencilClearTag: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glStencilFillPathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; fillMode: GLenum; mask: GLuint; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glStencilFillPathNV: proc (path: GLuint; fillMode: GLenum; mask: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glStencilFuncSeparate: proc (face: GLenum; func: GLenum; ref: GLint; mask: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glStencilFuncSeparateATI: proc (frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glStencilMask: proc (mask: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glStencilMaskSeparate: proc (face: GLenum; mask: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glStencilOpSeparate: proc (face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glStencilOpSeparateATI: proc (face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glStencilOpValueAMD: proc (face: GLenum; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glStencilStrokePathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; reference: GLint; mask: GLuint; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glStencilStrokePathNV: proc (path: GLuint; reference: GLint; mask: GLuint) {. cdecl, ...gcsafe.}
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glStencilThenCoverFillPathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; fillMode: GLenum; mask: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
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glStencilThenCoverFillPathNV: proc (path: GLuint; fillMode: GLenum; mask: GLuint; coverMode: GLenum) {.cdecl, ...gcsafe.}
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glStencilThenCoverStrokePathInstancedNV: proc (numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; reference: GLint; mask: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat) {.cdecl, ...gcsafe.}
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glStencilThenCoverStrokePathNV: proc (path: GLuint; reference: GLint; mask: GLuint; coverMode: GLenum) {.cdecl, ...gcsafe.}
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glStopInstrumentsSGIX: proc (marker: GLint) {.cdecl, ...gcsafe.}
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glStringMarkerGREMEDY: proc (len: GLsizei; string: pointer) {.cdecl, ...gcsafe.}
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glSubpixelPrecisionBiasNV: proc (xbits: GLuint; ybits: GLuint) {.cdecl, ...gcsafe.}
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glSwizzleEXT: proc (res: GLuint; in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum) {.cdecl, ...gcsafe.}
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glSyncTextureINTEL: proc (texture: GLuint) {.cdecl, ...gcsafe.}
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glTagSampleBufferSGIX: proc () {.cdecl, ...gcsafe.}
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glTangent3bvEXT: proc (v: ptr GLbyte) {.cdecl, ...gcsafe.}
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glTangent3dvEXT: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glTangent3fvEXT: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTangent3ivEXT: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glTangent3svEXT: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glTangentPointerEXT: proc (type: GLenum; stride: GLsizei; pointer: pointer) {. cdecl, ...gcsafe.}
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glTbufferMask3DFX: proc (mask: GLuint) {.cdecl, ...gcsafe.}
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glTessellationFactorAMD: proc (factor: GLfloat) {.cdecl, ...gcsafe.}
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glTessellationModeAMD: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glTestFenceAPPLE: proc (fence: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glTestFenceNV: proc (fence: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glTexAttachMemoryNV: proc (target: GLenum; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glTexBuffer: proc (target: GLenum; internalformat: GLenum; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTexBufferARB: proc (target: GLenum; internalformat: GLenum; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTexBufferEXT: proc (target: GLenum; internalformat: GLenum; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTexBufferOES: proc (target: GLenum; internalformat: GLenum; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTexBufferRange: proc (target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glTexBufferRangeEXT: proc (target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {. cdecl, ...gcsafe.}
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glTexBufferRangeOES: proc (target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {. cdecl, ...gcsafe.}
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glTexBumpParameterfvATI: proc (pname: GLenum; param: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexBumpParameterivATI: proc (pname: GLenum; param: ptr GLint) {.cdecl, ...gcsafe.}
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glTexCoord1bOES: proc (s: GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord1bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord1hNV: proc (s: GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord1hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord1xOES: proc (s: GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord1xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord2bOES: proc (s: GLbyte; t: GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord2bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord2fColor3fVertex3fSUN: proc (s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fColor3fVertex3fvSUN: proc (tc: ptr GLfloat; c: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fColor4fNormal3fVertex3fSUN: proc (s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fColor4fNormal3fVertex3fvSUN: proc (tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fColor4ubVertex3fSUN: proc (s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glTexCoord2fColor4ubVertex3fvSUN: proc (tc: ptr GLfloat; c: ptr GLubyte; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fNormal3fVertex3fSUN: proc (s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fNormal3fVertex3fvSUN: proc (tc: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fVertex3fSUN: proc (s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2fVertex3fvSUN: proc (tc: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord2hNV: proc (s: GLhalfNV; t: GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord2hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord2xOES: proc (s: GLfixed; t: GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord2xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord3bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord3hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord3xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord4bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glTexCoord4fColor4fNormal3fVertex4fSUN: proc (s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord4fColor4fNormal3fVertex4fvSUN: proc (tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord4fVertex4fSUN: proc (s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {. cdecl, ...gcsafe.}
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glTexCoord4fVertex4fvSUN: proc (tc: ptr GLfloat; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexCoord4hNV: proc (s: GLhalfNV; t: GLhalfNV; r: GLhalfNV; q: GLhalfNV) {. cdecl, ...gcsafe.}
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glTexCoord4hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glTexCoord4xOES: proc (s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed) {.cdecl, ...gcsafe.}
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glTexCoord4xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glTexCoordFormatNV: proc (size: GLint; type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
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glTexCoordP1ui: proc (type: GLenum; coords: GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP1uiv: proc (type: GLenum; coords: ptr GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP2ui: proc (type: GLenum; coords: GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP2uiv: proc (type: GLenum; coords: ptr GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP3ui: proc (type: GLenum; coords: GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP3uiv: proc (type: GLenum; coords: ptr GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP4ui: proc (type: GLenum; coords: GLuint) {.cdecl, ...gcsafe.}
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glTexCoordP4uiv: proc (type: GLenum; coords: ptr GLuint) {.cdecl, ...gcsafe.}
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glTexCoordPointerEXT: proc (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glTexCoordPointerListIBM: proc (size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
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glTexCoordPointervINTEL: proc (size: GLint; type: GLenum; pointer: ptr pointer) {. cdecl, ...gcsafe.}
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glTexEnvxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glTexEstimateMotionQCOM: proc (ref: GLuint; target: GLuint; output: GLuint) {. cdecl, ...gcsafe.}
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glTexEstimateMotionRegionsQCOM: proc (ref: GLuint; target: GLuint; output: GLuint; mask: GLuint) {.cdecl, ...gcsafe.}
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glTexFilterFuncSGIS: proc (target: GLenum; filter: GLenum; n: GLsizei; weights: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTexGenxvOES: proc (coord: GLenum; pname: GLenum; params: ptr GLfixed) {.cdecl, ...gcsafe.}
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glTexImage1D: proc (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexImage2D: proc (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexImage2DMultisample: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean) {. cdecl, ...gcsafe.}
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glTexImage2DMultisampleCoverageNV: proc (target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexImage3D: proc (target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTexImage3DEXT: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexImage3DMultisample: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexImage3DMultisampleCoverageNV: proc (target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexImage3DOES: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexImage4DSGIS: proc (target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexPageCommitmentARB: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; commit: GLboolean) {. cdecl, ...gcsafe.}
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glTexPageCommitmentEXT: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; commit: GLboolean) {. cdecl, ...gcsafe.}
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glTexPageCommitmentMemNV: proc (target: GLenum; layer: GLint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; memory: GLuint; offset: GLuint64; commit: GLboolean) {.cdecl, ...gcsafe.}
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glTexParameterf: proc (target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glTexParameterfv: proc (target: GLenum; pname: GLenum; params: ptr GLfloat) {. cdecl, ...gcsafe.}
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glTexParameteri: proc (target: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glTexParameterIiv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glTexParameterIivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glTexParameterIivOES: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glTexParameterIuiv: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glTexParameterIuivEXT: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glTexParameterIuivOES: proc (target: GLenum; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glTexParameteriv: proc (target: GLenum; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glTexParameterxOES: proc (target: GLenum; pname: GLenum; param: GLfixed) {. cdecl, ...gcsafe.}
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glTexParameterxvOES: proc (target: GLenum; pname: GLenum; params: ptr GLfixed) {. cdecl, ...gcsafe.}
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glTexRenderbufferNV: proc (target: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glTexStorage1D: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei) {.cdecl, ...gcsafe.}
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glTexStorage1DEXT: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei) {.cdecl, ...gcsafe.}
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glTexStorage2D: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glTexStorage2DEXT: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {. cdecl, ...gcsafe.}
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glTexStorage2DMultisample: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexStorage3D: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei) {.cdecl, ...gcsafe.}
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glTexStorage3DEXT: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei) {.cdecl, ...gcsafe.}
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glTexStorage3DMultisample: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexStorage3DMultisampleOES: proc (target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTexStorageAttribs2DEXT: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; attrib_list: ptr GLint) {. cdecl, ...gcsafe.}
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glTexStorageAttribs3DEXT: proc (target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; attrib_list: ptr GLint) {.cdecl, ...gcsafe.}
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glTexStorageMem1DEXT: proc (target: GLenum; levels: GLsizei; internalFormat: GLenum; width: GLsizei; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTexStorageMem2DEXT: proc (target: GLenum; levels: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glTexStorageMem2DMultisampleEXT: proc (target: GLenum; samples: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glTexStorageMem3DEXT: proc (target: GLenum; levels: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTexStorageMem3DMultisampleEXT: proc (target: GLenum; samples: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glTexStorageSparseAMD: proc (target: GLenum; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; layers: GLsizei; flags: GLbitfield) {.cdecl, ...gcsafe.}
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glTexSubImage1D: proc (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage1DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage2D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage2DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTexSubImage3D: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage3DEXT: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage3DOES: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTexSubImage4DSGIS: proc (target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureAttachMemoryNV: proc (texture: GLuint; memory: GLuint; offset: GLuint64) {. cdecl, ...gcsafe.}
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glTextureBarrier: proc () {.cdecl, ...gcsafe.}
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glTextureBarrierNV: proc () {.cdecl, ...gcsafe.}
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glTextureBuffer: proc (texture: GLuint; internalformat: GLenum; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTextureBufferEXT: proc (texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint) {.cdecl, ...gcsafe.}
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glTextureBufferRange: proc (texture: GLuint; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {. cdecl, ...gcsafe.}
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glTextureBufferRangeEXT: proc (texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glTextureColorMaskSGIS: proc (red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean) {.cdecl, ...gcsafe.}
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glTextureFoveationParametersQCOM: proc (texture: GLuint; layer: GLuint; focalPoint: GLuint; focalX: GLfloat; focalY: GLfloat; gainX: GLfloat; gainY: GLfloat; foveaArea: GLfloat) {. cdecl, ...gcsafe.}
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glTextureImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTextureImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureImage2DMultisampleCoverageNV: proc (texture: GLuint; target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureImage2DMultisampleNV: proc (texture: GLuint; target: GLenum; samples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureImage3DEXT: proc (texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTextureImage3DMultisampleCoverageNV: proc (texture: GLuint; target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureImage3DMultisampleNV: proc (texture: GLuint; target: GLenum; samples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureLightEXT: proc (pname: GLenum) {.cdecl, ...gcsafe.}
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glTextureMaterialEXT: proc (face: GLenum; mode: GLenum) {.cdecl, ...gcsafe.}
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glTextureNormalEXT: proc (mode: GLenum) {.cdecl, ...gcsafe.}
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glTexturePageCommitmentEXT: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; commit: GLboolean) {.cdecl, ...gcsafe.}
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glTexturePageCommitmentMemNV: proc (texture: GLuint; layer: GLint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; memory: GLuint; offset: GLuint64; commit: GLboolean) {.cdecl, ...gcsafe.}
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glTextureParameterf: proc (texture: GLuint; pname: GLenum; param: GLfloat) {. cdecl, ...gcsafe.}
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glTextureParameterfEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
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glTextureParameterfv: proc (texture: GLuint; pname: GLenum; param: ptr GLfloat) {. cdecl, ...gcsafe.}
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glTextureParameterfvEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
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glTextureParameteri: proc (texture: GLuint; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
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glTextureParameteriEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glTextureParameterIiv: proc (texture: GLuint; pname: GLenum; params: ptr GLint) {. cdecl, ...gcsafe.}
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glTextureParameterIivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glTextureParameterIuiv: proc (texture: GLuint; pname: GLenum; params: ptr GLuint) {. cdecl, ...gcsafe.}
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glTextureParameterIuivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLuint) {.cdecl, ...gcsafe.}
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glTextureParameteriv: proc (texture: GLuint; pname: GLenum; param: ptr GLint) {. cdecl, ...gcsafe.}
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glTextureParameterivEXT: proc (texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
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glTextureRangeAPPLE: proc (target: GLenum; length: GLsizei; pointer: pointer) {. cdecl, ...gcsafe.}
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glTextureRenderbufferEXT: proc (texture: GLuint; target: GLenum; renderbuffer: GLuint) {.cdecl, ...gcsafe.}
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glTextureStorage1D: proc (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage1DEXT: proc (texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage2D: proc (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage2DEXT: proc (texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage2DMultisample: proc (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureStorage2DMultisampleEXT: proc (texture: GLuint; target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean) {. cdecl, ...gcsafe.}
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glTextureStorage3D: proc (texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage3DEXT: proc (texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei) {.cdecl, ...gcsafe.}
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glTextureStorage3DMultisample: proc (texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {.cdecl, ...gcsafe.}
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glTextureStorage3DMultisampleEXT: proc (texture: GLuint; target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean) {. cdecl, ...gcsafe.}
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glTextureStorageMem1DEXT: proc (texture: GLuint; levels: GLsizei; internalFormat: GLenum; width: GLsizei; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTextureStorageMem2DEXT: proc (texture: GLuint; levels: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTextureStorageMem2DMultisampleEXT: proc (texture: GLuint; samples: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTextureStorageMem3DEXT: proc (texture: GLuint; levels: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTextureStorageMem3DMultisampleEXT: proc (texture: GLuint; samples: GLsizei; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean; memory: GLuint; offset: GLuint64) {.cdecl, ...gcsafe.}
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glTextureStorageSparseAMD: proc (texture: GLuint; target: GLenum; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; layers: GLsizei; flags: GLbitfield) {.cdecl, ...gcsafe.}
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glTextureSubImage1D: proc (texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureSubImage1DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureSubImage2D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTextureSubImage2DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureSubImage3D: proc (texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {.cdecl, ...gcsafe.}
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glTextureSubImage3DEXT: proc (texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer) {. cdecl, ...gcsafe.}
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glTextureView: proc (texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint) {. cdecl, ...gcsafe.}
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glTextureViewEXT: proc (texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint) {. cdecl, ...gcsafe.}
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glTextureViewOES: proc (texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint) {. cdecl, ...gcsafe.}
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glTrackMatrixNV: proc (target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum) {.cdecl, ...gcsafe.}
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glTransformFeedbackAttribsNV: proc (count: GLsizei; attribs: ptr GLint; bufferMode: GLenum) {.cdecl, ...gcsafe.}
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glTransformFeedbackBufferBase: proc (xfb: GLuint; index: GLuint; buffer: GLuint) {. cdecl, ...gcsafe.}
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glTransformFeedbackBufferRange: proc (xfb: GLuint; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr) {.cdecl, ...gcsafe.}
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glTransformFeedbackStreamAttribsNV: proc (count: GLsizei; attribs: ptr GLint; nbuffers: GLsizei; bufstreams: ptr GLint; bufferMode: GLenum) {.cdecl, ...gcsafe.}
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glTransformFeedbackVaryings: proc (program: GLuint; count: GLsizei; varyings: cstringArray; bufferMode: GLenum) {. cdecl, ...gcsafe.}
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glTransformFeedbackVaryingsEXT: proc (program: GLuint; count: GLsizei; varyings: cstringArray; bufferMode: GLenum) {. cdecl, ...gcsafe.}
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glTransformFeedbackVaryingsNV: proc (program: GLuint; count: GLsizei; locations: ptr GLint; bufferMode: GLenum) {. cdecl, ...gcsafe.}
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glTransformPathNV: proc (resultPath: GLuint; srcPath: GLuint; transformType: GLenum; transformValues: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform1d: proc (location: GLint; x: GLdouble) {.cdecl, ...gcsafe.}
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glUniform1dv: proc (location: GLint; count: GLsizei; value: ptr GLdouble) {. cdecl, ...gcsafe.}
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glUniform1f: proc (location: GLint; v0: GLfloat) {.cdecl, ...gcsafe.}
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glUniform1fARB: proc (location: GLint; v0: GLfloat) {.cdecl, ...gcsafe.}
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glUniform1fv: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform1fvARB: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform1i: proc (location: GLint; v0: GLint) {.cdecl, ...gcsafe.}
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glUniform1i64ARB: proc (location: GLint; x: GLint64) {.cdecl, ...gcsafe.}
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glUniform1i64NV: proc (location: GLint; x: GLint64EXT) {.cdecl, ...gcsafe.}
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glUniform1i64vARB: proc (location: GLint; count: GLsizei; value: ptr GLint64) {. cdecl, ...gcsafe.}
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glUniform1i64vNV: proc (location: GLint; count: GLsizei; value: ptr GLint64EXT) {. cdecl, ...gcsafe.}
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glUniform1iARB: proc (location: GLint; v0: GLint) {.cdecl, ...gcsafe.}
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glUniform1iv: proc (location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glUniform1ivARB: proc (location: GLint; count: GLsizei; value: ptr GLint) {. cdecl, ...gcsafe.}
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glUniform1ui: proc (location: GLint; v0: GLuint) {.cdecl, ...gcsafe.}
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glUniform1ui64ARB: proc (location: GLint; x: GLuint64) {.cdecl, ...gcsafe.}
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glUniform1ui64NV: proc (location: GLint; x: GLuint64EXT) {.cdecl, ...gcsafe.}
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glUniform1ui64vARB: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {. cdecl, ...gcsafe.}
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glUniform1ui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64EXT) {. cdecl, ...gcsafe.}
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glUniform1uiEXT: proc (location: GLint; v0: GLuint) {.cdecl, ...gcsafe.}
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glUniform1uiv: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform1uivEXT: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform2dv: proc (location: GLint; count: GLsizei; value: ptr GLdouble) {. cdecl, ...gcsafe.}
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glUniform2fv: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform2fvARB: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform2i64NV: proc (location: GLint; x: GLint64EXT; y: GLint64EXT) {.cdecl, ...gcsafe.}
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glUniform2i64vARB: proc (location: GLint; count: GLsizei; value: ptr GLint64) {. cdecl, ...gcsafe.}
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glUniform2i64vNV: proc (location: GLint; count: GLsizei; value: ptr GLint64EXT) {. cdecl, ...gcsafe.}
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glUniform2iv: proc (location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glUniform2ivARB: proc (location: GLint; count: GLsizei; value: ptr GLint) {. cdecl, ...gcsafe.}
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glUniform2ui64ARB: proc (location: GLint; x: GLuint64; y: GLuint64) {.cdecl, ...gcsafe.}
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glUniform2ui64NV: proc (location: GLint; x: GLuint64EXT; y: GLuint64EXT) {. cdecl, ...gcsafe.}
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glUniform2ui64vARB: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {. cdecl, ...gcsafe.}
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glUniform2ui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64EXT) {. cdecl, ...gcsafe.}
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glUniform2uiv: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform2uivEXT: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform3d: proc (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
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glUniform3dv: proc (location: GLint; count: GLsizei; value: ptr GLdouble) {. cdecl, ...gcsafe.}
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glUniform3f: proc (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) {. cdecl, ...gcsafe.}
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glUniform3fARB: proc (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) {. cdecl, ...gcsafe.}
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glUniform3fv: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform3fvARB: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform3i: proc (location: GLint; v0: GLint; v1: GLint; v2: GLint) {.cdecl, ...gcsafe.}
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glUniform3i64ARB: proc (location: GLint; x: GLint64; y: GLint64; z: GLint64) {. cdecl, ...gcsafe.}
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glUniform3i64NV: proc (location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT) {.cdecl, ...gcsafe.}
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glUniform3i64vARB: proc (location: GLint; count: GLsizei; value: ptr GLint64) {. cdecl, ...gcsafe.}
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glUniform3i64vNV: proc (location: GLint; count: GLsizei; value: ptr GLint64EXT) {. cdecl, ...gcsafe.}
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glUniform3iARB: proc (location: GLint; v0: GLint; v1: GLint; v2: GLint) {.cdecl, ...gcsafe.}
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glUniform3iv: proc (location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glUniform3ivARB: proc (location: GLint; count: GLsizei; value: ptr GLint) {. cdecl, ...gcsafe.}
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glUniform3ui: proc (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) {. cdecl, ...gcsafe.}
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glUniform3ui64ARB: proc (location: GLint; x: GLuint64; y: GLuint64; z: GLuint64) {. cdecl, ...gcsafe.}
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glUniform3ui64NV: proc (location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT) {.cdecl, ...gcsafe.}
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glUniform3ui64vARB: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {. cdecl, ...gcsafe.}
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glUniform3ui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64EXT) {. cdecl, ...gcsafe.}
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glUniform3uiEXT: proc (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) {. cdecl, ...gcsafe.}
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glUniform3uiv: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform3uivEXT: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform4d: proc (location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glUniform4dv: proc (location: GLint; count: GLsizei; value: ptr GLdouble) {. cdecl, ...gcsafe.}
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glUniform4f: proc (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) {.cdecl, ...gcsafe.}
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glUniform4fARB: proc (location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) {.cdecl, ...gcsafe.}
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glUniform4fv: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform4fvARB: proc (location: GLint; count: GLsizei; value: ptr GLfloat) {. cdecl, ...gcsafe.}
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glUniform4i: proc (location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) {. cdecl, ...gcsafe.}
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glUniform4i64ARB: proc (location: GLint; x: GLint64; y: GLint64; z: GLint64; w: GLint64) {.cdecl, ...gcsafe.}
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glUniform4i64NV: proc (location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT) {.cdecl, ...gcsafe.}
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glUniform4i64vARB: proc (location: GLint; count: GLsizei; value: ptr GLint64) {. cdecl, ...gcsafe.}
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glUniform4i64vNV: proc (location: GLint; count: GLsizei; value: ptr GLint64EXT) {. cdecl, ...gcsafe.}
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glUniform4iARB: proc (location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) {.cdecl, ...gcsafe.}
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glUniform4iv: proc (location: GLint; count: GLsizei; value: ptr GLint) {.cdecl, ...gcsafe.}
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glUniform4ivARB: proc (location: GLint; count: GLsizei; value: ptr GLint) {. cdecl, ...gcsafe.}
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glUniform4ui: proc (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) {.cdecl, ...gcsafe.}
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glUniform4ui64ARB: proc (location: GLint; x: GLuint64; y: GLuint64; z: GLuint64; w: GLuint64) {.cdecl, ...gcsafe.}
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glUniform4ui64NV: proc (location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT) {.cdecl, ...gcsafe.}
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glUniform4ui64vARB: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {. cdecl, ...gcsafe.}
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glUniform4ui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64EXT) {. cdecl, ...gcsafe.}
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glUniform4uiEXT: proc (location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) {.cdecl, ...gcsafe.}
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glUniform4uiv: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniform4uivEXT: proc (location: GLint; count: GLsizei; value: ptr GLuint) {. cdecl, ...gcsafe.}
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glUniformBlockBinding: proc (program: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint) {.cdecl, ...gcsafe.}
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glUniformBufferEXT: proc (program: GLuint; location: GLint; buffer: GLuint) {. cdecl, ...gcsafe.}
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glUniformHandleui64ARB: proc (location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glUniformHandleui64IMG: proc (location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glUniformHandleui64NV: proc (location: GLint; value: GLuint64) {.cdecl, ...gcsafe.}
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glUniformHandleui64vARB: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glUniformHandleui64vIMG: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glUniformHandleui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64) {.cdecl, ...gcsafe.}
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glUniformMatrix2dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix2fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix2fvARB: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix2x3dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix2x3fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix2x3fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix2x4dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix2x4fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix2x4fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix3fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3fvARB: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3x2dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix3x2fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3x2fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3x4dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix3x4fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix3x4fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix4fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4fvARB: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4x2dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix4x2fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4x2fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4x3dv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble) {.cdecl, ...gcsafe.}
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glUniformMatrix4x3fv: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformMatrix4x3fvNV: proc (location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat) {.cdecl, ...gcsafe.}
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glUniformSubroutinesuiv: proc (shadertype: GLenum; count: GLsizei; indices: ptr GLuint) {.cdecl, ...gcsafe.}
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glUniformui64NV: proc (location: GLint; value: GLuint64EXT) {.cdecl, ...gcsafe.}
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glUniformui64vNV: proc (location: GLint; count: GLsizei; value: ptr GLuint64EXT) {. cdecl, ...gcsafe.}
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glUnlockArraysEXT: proc () {.cdecl, ...gcsafe.}
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glUnmapBuffer: proc (target: GLenum): GLboolean {.cdecl, ...gcsafe.}
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glUnmapBufferARB: proc (target: GLenum): GLboolean {.cdecl, ...gcsafe.}
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glUnmapBufferOES: proc (target: GLenum): GLboolean {.cdecl, ...gcsafe.}
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glUnmapNamedBuffer: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glUnmapNamedBufferEXT: proc (buffer: GLuint): GLboolean {.cdecl, ...gcsafe.}
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glUnmapObjectBufferATI: proc (buffer: GLuint) {.cdecl, ...gcsafe.}
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glUnmapTexture2DINTEL: proc (texture: GLuint; level: GLint) {.cdecl, ...gcsafe.}
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glUpdateObjectBufferATI: proc (buffer: GLuint; offset: GLuint; size: GLsizei; pointer: pointer; preserve: GLenum) {.cdecl, ...gcsafe.}
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glUploadGpuMaskNVX: proc (mask: GLbitfield) {.cdecl, ...gcsafe.}
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glUseProgram: proc (program: GLuint) {.cdecl, ...gcsafe.}
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glUseProgramObjectARB: proc (programObj: GLhandleARB) {.cdecl, ...gcsafe.}
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glUseProgramStages: proc (pipeline: GLuint; stages: GLbitfield; program: GLuint) {. cdecl, ...gcsafe.}
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glUseProgramStagesEXT: proc (pipeline: GLuint; stages: GLbitfield; program: GLuint) {.cdecl, ...gcsafe.}
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glUseShaderProgramEXT: proc (type: GLenum; program: GLuint) {.cdecl, ...gcsafe.}
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glValidateProgram: proc (program: GLuint) {.cdecl, ...gcsafe.}
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glValidateProgramARB: proc (programObj: GLhandleARB) {.cdecl, ...gcsafe.}
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glValidateProgramPipeline: proc (pipeline: GLuint) {.cdecl, ...gcsafe.}
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glValidateProgramPipelineEXT: proc (pipeline: GLuint) {.cdecl, ...gcsafe.}
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glVariantArrayObjectATI: proc (id: GLuint; type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint) {.cdecl, ...gcsafe.}
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glVariantbvEXT: proc (id: GLuint; addr: ptr GLbyte) {.cdecl, ...gcsafe.}
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glVariantdvEXT: proc (id: GLuint; addr: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVariantfvEXT: proc (id: GLuint; addr: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVariantivEXT: proc (id: GLuint; addr: ptr GLint) {.cdecl, ...gcsafe.}
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glVariantPointerEXT: proc (id: GLuint; type: GLenum; stride: GLuint; addr: pointer) {.cdecl, ...gcsafe.}
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glVariantsvEXT: proc (id: GLuint; addr: ptr GLshort) {.cdecl, ...gcsafe.}
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glVariantubvEXT: proc (id: GLuint; addr: ptr GLubyte) {.cdecl, ...gcsafe.}
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glVariantuivEXT: proc (id: GLuint; addr: ptr GLuint) {.cdecl, ...gcsafe.}
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glVariantusvEXT: proc (id: GLuint; addr: ptr GLushort) {.cdecl, ...gcsafe.}
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glVDPAUFiniNV: proc () {.cdecl, ...gcsafe.}
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glVDPAUGetSurfaceivNV: proc (surface: GLvdpauSurfaceNV; pname: GLenum; count: GLsizei; length: ptr GLsizei; values: ptr GLint) {.cdecl, ...gcsafe.}
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glVDPAUInitNV: proc (vdpDevice: pointer; getProcAddress: pointer) {.cdecl, ...gcsafe.}
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glVDPAUIsSurfaceNV: proc (surface: GLvdpauSurfaceNV): GLboolean {.cdecl, ...gcsafe.}
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glVDPAUMapSurfacesNV: proc (numSurfaces: GLsizei; surfaces: ptr GLvdpauSurfaceNV) {. cdecl, ...gcsafe.}
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glVDPAURegisterOutputSurfaceNV: proc (vdpSurface: pointer; target: GLenum; numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNV {. cdecl, ...gcsafe.}
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glVDPAURegisterVideoSurfaceNV: proc (vdpSurface: pointer; target: GLenum; numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNV {. cdecl, ...gcsafe.}
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glVDPAURegisterVideoSurfaceWithPictureStructureNV: proc (vdpSurface: pointer; target: GLenum; numTextureNames: GLsizei; textureNames: ptr GLuint; isFrameStructure: GLboolean): GLvdpauSurfaceNV {.cdecl, ...gcsafe.}
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glVDPAUSurfaceAccessNV: proc (surface: GLvdpauSurfaceNV; access: GLenum) {. cdecl, ...gcsafe.}
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glVDPAUUnmapSurfacesNV: proc (numSurface: GLsizei; surfaces: ptr GLvdpauSurfaceNV) {.cdecl, ...gcsafe.}
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glVDPAUUnregisterSurfaceNV: proc (surface: GLvdpauSurfaceNV) {.cdecl, ...gcsafe.}
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glVertex2bOES: proc (x: GLbyte; y: GLbyte) {.cdecl, ...gcsafe.}
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glVertex2bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glVertex2hNV: proc (x: GLhalfNV; y: GLhalfNV) {.cdecl, ...gcsafe.}
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glVertex2hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glVertex2xOES: proc (x: GLfixed) {.cdecl, ...gcsafe.}
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glVertex2xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glVertex3bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glVertex3hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glVertex3xOES: proc (x: GLfixed; y: GLfixed) {.cdecl, ...gcsafe.}
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glVertex3xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glVertex4bvOES: proc (coords: ptr GLbyte) {.cdecl, ...gcsafe.}
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glVertex4hNV: proc (x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV) {.cdecl, ...gcsafe.}
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glVertex4hvNV: proc (v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glVertex4xvOES: proc (coords: ptr GLfixed) {.cdecl, ...gcsafe.}
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glVertexArrayAttribBinding: proc (vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayAttribFormat: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint) {. cdecl, ...gcsafe.}
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glVertexArrayAttribIFormat: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayAttribLFormat: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayBindingDivisor: proc (vaobj: GLuint; bindingindex: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayBindVertexBufferEXT: proc (vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei) {.cdecl, ...gcsafe.}
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glVertexArrayColorOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayEdgeFlagOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; stride: GLsizei; offset: GLintptr) {. cdecl, ...gcsafe.}
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glVertexArrayElementBuffer: proc (vaobj: GLuint; buffer: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayFogCoordOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayIndexOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayMultiTexCoordOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; texunit: GLenum; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayNormalOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayParameteriAPPLE: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
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glVertexArrayRangeAPPLE: proc (length: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glVertexArrayRangeNV: proc (length: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glVertexArraySecondaryColorOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayTexCoordOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {. cdecl, ...gcsafe.}
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glVertexArrayVertexAttribBindingEXT: proc (vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayVertexAttribDivisorEXT: proc (vaobj: GLuint; index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayVertexAttribFormatEXT: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint) {. cdecl, ...gcsafe.}
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glVertexArrayVertexAttribIFormatEXT: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayVertexAttribIOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {. cdecl, ...gcsafe.}
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glVertexArrayVertexAttribLFormatEXT: proc (vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayVertexAttribLOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {. cdecl, ...gcsafe.}
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glVertexArrayVertexAttribOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexArrayVertexBindingDivisorEXT: proc (vaobj: GLuint; bindingindex: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
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glVertexArrayVertexBuffer: proc (vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei) {.cdecl, ...gcsafe.}
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glVertexArrayVertexBuffers: proc (vaobj: GLuint; first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; strides: ptr GLsizei) {.cdecl, ...gcsafe.}
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glVertexArrayVertexOffsetEXT: proc (vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr) {.cdecl, ...gcsafe.}
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glVertexAttrib1d: proc (index: GLuint; x: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1dARB: proc (index: GLuint; x: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1dNV: proc (index: GLuint; x: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1dvARB: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1dvNV: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib1f: proc (index: GLuint; x: GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1fARB: proc (index: GLuint; x: GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1fNV: proc (index: GLuint; x: GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1fv: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1fvARB: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1fvNV: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib1hNV: proc (index: GLuint; x: GLhalfNV) {.cdecl, ...gcsafe.}
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glVertexAttrib1hvNV: proc (index: GLuint; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glVertexAttrib1s: proc (index: GLuint; x: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib1sARB: proc (index: GLuint; x: GLshort) {.cdecl, ...gcsafe.}
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glVertexAttrib1sNV: proc (index: GLuint; x: GLshort) {.cdecl, ...gcsafe.}
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glVertexAttrib1sv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glVertexAttrib1svARB: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glVertexAttrib1svNV: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
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glVertexAttrib2dARB: proc (index: GLuint; x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib2dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib2dvARB: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib2dvNV: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib2fv: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib2fvARB: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib2fvNV: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib2hvNV: proc (index: GLuint; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
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glVertexAttrib2sv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib2svARB: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib2svNV: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3d: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
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glVertexAttrib3dARB: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3dNV: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
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glVertexAttrib3dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib3dvARB: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib3dvNV: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib3f: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glVertexAttrib3fARB: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
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glVertexAttrib3fNV: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3fv: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3fvARB: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib3fvNV: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3hNV: proc (index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3hvNV: proc (index: GLuint; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3s: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort) {. cdecl, ...gcsafe.}
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glVertexAttrib3sARB: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort) {. cdecl, ...gcsafe.}
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glVertexAttrib3sNV: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3sv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3svARB: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib3svNV: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4bv: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4bvARB: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
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glVertexAttrib4d: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib4dARB: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
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glVertexAttrib4dNV: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4dvARB: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4dvNV: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4f: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
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glVertexAttrib4fARB: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4fNV: proc (index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4fv: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4fvARB: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4fvNV: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4hNV: proc (index: GLuint; x: GLhalfNV; y: GLhalfNV; z: GLhalfNV; w: GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4hvNV: proc (index: GLuint; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4iv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4ivARB: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nbv: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NbvARB: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Niv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NivARB: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nsv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NsvARB: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nub: proc (index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NubARB: proc (index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nubv: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NubvARB: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nuiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NuivARB: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4Nusv: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4NusvARB: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4s: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4sARB: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4sNV: proc (index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4sv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4svARB: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4svNV: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4ubNV: proc (index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4ubv: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4ubvARB: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4ubvNV: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4uiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4uivARB: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4usv: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttrib4usvARB: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribArrayObjectATI: proc (index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribBinding: proc (attribindex: GLuint; bindingindex: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribDivisor: proc (index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribDivisorANGLE: proc (index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribDivisorARB: proc (index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribDivisorEXT: proc (index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribDivisorNV: proc (index: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribFormat: proc (attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribFormatNV: proc (index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1i: proc (index: GLuint; x: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1iEXT: proc (index: GLuint; x: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1iv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
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glVertexAttribI1ivEXT: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1ui: proc (index: GLuint; x: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1uiEXT: proc (index: GLuint; x: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1uiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI1uivEXT: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI2iv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI2ivEXT: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI2uiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI2uivEXT: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3i: proc (index: GLuint; x: GLint; y: GLint; z: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3iEXT: proc (index: GLuint; x: GLint; y: GLint; z: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3iv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3ivEXT: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3ui: proc (index: GLuint; x: GLuint; y: GLuint; z: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3uiEXT: proc (index: GLuint; x: GLuint; y: GLuint; z: GLuint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3uiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI3uivEXT: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4bv: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4bvEXT: proc (index: GLuint; v: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4i: proc (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4iEXT: proc (index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4iv: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4ivEXT: proc (index: GLuint; v: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4sv: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4svEXT: proc (index: GLuint; v: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4ubv: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
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glVertexAttribI4ubvEXT: proc (index: GLuint; v: ptr GLubyte) {.cdecl, ...gcsafe.}
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glVertexAttribI4ui: proc (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4uiEXT: proc (index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4uiv: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4uivEXT: proc (index: GLuint; v: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribI4usv: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
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glVertexAttribI4usvEXT: proc (index: GLuint; v: ptr GLushort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribIFormat: proc (attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
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glVertexAttribIFormatNV: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribIPointer: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
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glVertexAttribIPointerEXT: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1d: proc (index: GLuint; x: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1dEXT: proc (index: GLuint; x: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1dvEXT: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1i64NV: proc (index: GLuint; x: GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1i64vNV: proc (index: GLuint; v: ptr GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1ui64ARB: proc (index: GLuint; x: GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1ui64NV: proc (index: GLuint; x: GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1ui64vARB: proc (index: GLuint; v: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL1ui64vNV: proc (index: GLuint; v: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2dEXT: proc (index: GLuint; x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2dvEXT: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2i64NV: proc (index: GLuint; x: GLint64EXT; y: GLint64EXT) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2i64vNV: proc (index: GLuint; v: ptr GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2ui64NV: proc (index: GLuint; x: GLuint64EXT; y: GLuint64EXT) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL2ui64vNV: proc (index: GLuint; v: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3d: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3dEXT: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3dvEXT: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3i64NV: proc (index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3i64vNV: proc (index: GLuint; v: ptr GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3ui64NV: proc (index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL3ui64vNV: proc (index: GLuint; v: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4d: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4dEXT: proc (index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4dv: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4dvEXT: proc (index: GLuint; v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4i64NV: proc (index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4i64vNV: proc (index: GLuint; v: ptr GLint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4ui64NV: proc (index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribL4ui64vNV: proc (index: GLuint; v: ptr GLuint64EXT) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribLFormat: proc (attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribLFormatNV: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribLPointer: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribLPointerEXT: proc (index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP1ui: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP1uiv: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP2ui: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP2uiv: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP3ui: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP3uiv: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP4ui: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribP4uiv: proc (index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribParameteriAMD: proc (index: GLuint; pname: GLenum; param: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribPointer: proc (index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribPointerARB: proc (index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribPointerNV: proc (index: GLuint; fsize: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs1dvNV: proc (index: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs1fvNV: proc (index: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs1hvNV: proc (index: GLuint; n: GLsizei; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs1svNV: proc (index: GLuint; count: GLsizei; v: ptr GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs2dvNV: proc (index: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs2fvNV: proc (index: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs2hvNV: proc (index: GLuint; n: GLsizei; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs2svNV: proc (index: GLuint; count: GLsizei; v: ptr GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs3dvNV: proc (index: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs3fvNV: proc (index: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs3hvNV: proc (index: GLuint; n: GLsizei; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs3svNV: proc (index: GLuint; count: GLsizei; v: ptr GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs4dvNV: proc (index: GLuint; count: GLsizei; v: ptr GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs4fvNV: proc (index: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs4hvNV: proc (index: GLuint; n: GLsizei; v: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs4svNV: proc (index: GLuint; count: GLsizei; v: ptr GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexAttribs4ubvNV: proc (index: GLuint; count: GLsizei; v: ptr GLubyte) {. cdecl, ...gcsafe.}
- Source Edit
glVertexBindingDivisor: proc (bindingindex: GLuint; divisor: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexBlendARB: proc (count: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexBlendEnvfATI: proc (pname: GLenum; param: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexBlendEnviATI: proc (pname: GLenum; param: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexFormatNV: proc (size: GLint; type: GLenum; stride: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP2ui: proc (type: GLenum; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP2uiv: proc (type: GLenum; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP3ui: proc (type: GLenum; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP3uiv: proc (type: GLenum; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP4ui: proc (type: GLenum; value: GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexP4uiv: proc (type: GLenum; value: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexPointerEXT: proc (size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVertexPointerListIBM: proc (size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexPointervINTEL: proc (size: GLint; type: GLenum; pointer: ptr pointer) {. cdecl, ...gcsafe.}
- Source Edit
glVertexStream1dATI: proc (stream: GLenum; x: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1dvATI: proc (stream: GLenum; coords: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1fATI: proc (stream: GLenum; x: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1fvATI: proc (stream: GLenum; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1iATI: proc (stream: GLenum; x: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1ivATI: proc (stream: GLenum; coords: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1sATI: proc (stream: GLenum; x: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream1svATI: proc (stream: GLenum; coords: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream2dATI: proc (stream: GLenum; x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream2dvATI: proc (stream: GLenum; coords: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream2fvATI: proc (stream: GLenum; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream2ivATI: proc (stream: GLenum; coords: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream2svATI: proc (stream: GLenum; coords: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream3dATI: proc (stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) {. cdecl, ...gcsafe.}
- Source Edit
glVertexStream3dvATI: proc (stream: GLenum; coords: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream3fATI: proc (stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glVertexStream3fvATI: proc (stream: GLenum; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream3iATI: proc (stream: GLenum; x: GLint; y: GLint; z: GLint) {. cdecl, ...gcsafe.}
- Source Edit
glVertexStream3ivATI: proc (stream: GLenum; coords: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream3sATI: proc (stream: GLenum; x: GLshort; y: GLshort; z: GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glVertexStream3svATI: proc (stream: GLenum; coords: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4dATI: proc (stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4dvATI: proc (stream: GLenum; coords: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4fATI: proc (stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4fvATI: proc (stream: GLenum; coords: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4iATI: proc (stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4ivATI: proc (stream: GLenum; coords: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4sATI: proc (stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexStream4svATI: proc (stream: GLenum; coords: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glVertexWeightfEXT: proc (weight: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexWeightfvEXT: proc (weight: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVertexWeighthNV: proc (weight: GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexWeighthvNV: proc (weight: ptr GLhalfNV) {.cdecl, ...gcsafe.}
- Source Edit
glVertexWeightPointerEXT: proc (size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glVideoCaptureNV: proc (video_capture_slot: GLuint; sequence_num: ptr GLuint; capture_time: ptr GLuint64EXT): GLenum {.cdecl, ...gcsafe.}
- Source Edit
glVideoCaptureStreamParameterdvNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glVideoCaptureStreamParameterfvNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glVideoCaptureStreamParameterivNV: proc (video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glViewport: proc (x: GLint; y: GLint; width: GLsizei; height: GLsizei) {.cdecl, ...gcsafe.}
- Source Edit
glViewportArrayv: proc (first: GLuint; count: GLsizei; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportArrayvNV: proc (first: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glViewportArrayvOES: proc (first: GLuint; count: GLsizei; v: ptr GLfloat) {. cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedf: proc (index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedfNV: proc (index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedfOES: proc (index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedfv: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedfvNV: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportIndexedfvOES: proc (index: GLuint; v: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportPositionWScaleNV: proc (index: GLuint; xcoeff: GLfloat; ycoeff: GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glViewportSwizzleNV: proc (index: GLuint; swizzlex: GLenum; swizzley: GLenum; swizzlez: GLenum; swizzlew: GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glWaitSemaphoreEXT: proc (semaphore: GLuint; numBufferBarriers: GLuint; buffers: ptr GLuint; numTextureBarriers: GLuint; textures: ptr GLuint; srcLayouts: ptr GLenum) {.cdecl, ...gcsafe.}
- Source Edit
glWaitSemaphoreui64NVX: proc (waitGpu: GLuint; fenceObjectCount: GLsizei; semaphoreArray: ptr GLuint; fenceValueArray: ptr GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glWaitSync: proc (sync: GLsync; flags: GLbitfield; timeout: GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glWaitSyncAPPLE: proc (sync: GLsync; flags: GLbitfield; timeout: GLuint64) {. cdecl, ...gcsafe.}
- Source Edit
glWaitVkSemaphoreNV: proc (vkSemaphore: GLuint64) {.cdecl, ...gcsafe.}
- Source Edit
glWeightbvARB: proc (size: GLint; weights: ptr GLbyte) {.cdecl, ...gcsafe.}
- Source Edit
glWeightdvARB: proc (size: GLint; weights: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glWeightfvARB: proc (size: GLint; weights: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glWeightivARB: proc (size: GLint; weights: ptr GLint) {.cdecl, ...gcsafe.}
- Source Edit
glWeightPathsNV: proc (resultPath: GLuint; numPaths: GLsizei; paths: ptr GLuint; weights: ptr GLfloat) {.cdecl, ...gcsafe.}
- Source Edit
glWeightPointerARB: proc (size: GLint; type: GLenum; stride: GLsizei; pointer: pointer) {.cdecl, ...gcsafe.}
- Source Edit
glWeightsvARB: proc (size: GLint; weights: ptr GLshort) {.cdecl, ...gcsafe.}
- Source Edit
glWeightubvARB: proc (size: GLint; weights: ptr GLubyte) {.cdecl, ...gcsafe.}
- Source Edit
glWeightuivARB: proc (size: GLint; weights: ptr GLuint) {.cdecl, ...gcsafe.}
- Source Edit
glWeightusvARB: proc (size: GLint; weights: ptr GLushort) {.cdecl, ...gcsafe.}
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glWindowPos2dARB: proc (x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos2dMESA: proc (x: GLdouble; y: GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos2dvARB: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos2dvMESA: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos2fARB: proc (x: GLfloat; y: GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos2fMESA: proc (x: GLfloat; y: GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos2fvARB: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos2fvMESA: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos2iARB: proc (x: GLint; y: GLint) {.cdecl, ...gcsafe.}
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glWindowPos2iMESA: proc (x: GLint; y: GLint) {.cdecl, ...gcsafe.}
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glWindowPos2ivARB: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glWindowPos2ivMESA: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glWindowPos2sARB: proc (x: GLshort; y: GLshort) {.cdecl, ...gcsafe.}
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glWindowPos2sMESA: proc (x: GLshort; y: GLshort) {.cdecl, ...gcsafe.}
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glWindowPos2svARB: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glWindowPos2svMESA: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glWindowPos3dvARB: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos3dvMESA: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
- Source Edit
glWindowPos3fvARB: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos3fvMESA: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos3ivARB: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glWindowPos3ivMESA: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glWindowPos3svARB: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glWindowPos3svMESA: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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glWindowPos4dMESA: proc (x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) {. cdecl, ...gcsafe.}
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glWindowPos4dvMESA: proc (v: ptr GLdouble) {.cdecl, ...gcsafe.}
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glWindowPos4fMESA: proc (x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) {. cdecl, ...gcsafe.}
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glWindowPos4fvMESA: proc (v: ptr GLfloat) {.cdecl, ...gcsafe.}
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glWindowPos4ivMESA: proc (v: ptr GLint) {.cdecl, ...gcsafe.}
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glWindowPos4sMESA: proc (x: GLshort; y: GLshort; z: GLshort; w: GLshort) {. cdecl, ...gcsafe.}
- Source Edit
glWindowPos4svMESA: proc (v: ptr GLshort) {.cdecl, ...gcsafe.}
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Consts
cGL_DOUBLE: GLenum = 5130'u32
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GL_1PASS_EXT: GLenum = 32929'u32
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GL_1PASS_SGIS: GLenum = 32929'u32
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GL_2_BYTES_NV: GLenum = 5127'u32
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GL_2PASS_0_EXT: GLenum = 32930'u32
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GL_2PASS_0_SGIS: GLenum = 32930'u32
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GL_2PASS_1_EXT: GLenum = 32931'u32
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GL_2PASS_1_SGIS: GLenum = 32931'u32
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GL_2X_BIT_ATI: GLenum = 1'u32
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GL_3_BYTES_NV: GLenum = 5128'u32
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GL_3DC_X_AMD: GLenum = 34809'u32
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GL_3DC_XY_AMD: GLenum = 34810'u32
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GL_4_BYTES_NV: GLenum = 5129'u32
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GL_4PASS_0_EXT: GLenum = 32932'u32
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GL_4PASS_0_SGIS: GLenum = 32932'u32
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GL_4PASS_1_EXT: GLenum = 32933'u32
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GL_4PASS_1_SGIS: GLenum = 32933'u32
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GL_4PASS_2_EXT: GLenum = 32934'u32
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GL_4PASS_2_SGIS: GLenum = 32934'u32
- Source Edit
GL_4PASS_3_EXT: GLenum = 32935'u32
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GL_4PASS_3_SGIS: GLenum = 32935'u32
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GL_4X_BIT_ATI: GLenum = 2'u32
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GL_8X_BIT_ATI: GLenum = 4'u32
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GL_422_AVERAGE_EXT: GLenum = 32974'u32
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GL_422_EXT: GLenum = 32972'u32
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GL_422_REV_AVERAGE_EXT: GLenum = 32975'u32
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GL_422_REV_EXT: GLenum = 32973'u32
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GL_ABGR_EXT: GLenum = 32768'u32
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GL_ACCUM_ADJACENT_PAIRS_NV: GLenum = 37037'u32
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GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 37593'u32
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 35722'u32
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GL_ACTIVE_ATTRIBUTES: GLenum = 35721'u32
- Source Edit
GL_ACTIVE_PROGRAM: GLenum = 33369'u32
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GL_ACTIVE_PROGRAM_EXT: GLenum = 35725'u32
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GL_ACTIVE_RESOURCES: GLenum = 37621'u32
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GL_ACTIVE_STENCIL_FACE_EXT: GLenum = 35089'u32
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GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 36424'u32
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GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 36423'u32
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GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 36425'u32
- Source Edit
GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 36326'u32
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GL_ACTIVE_SUBROUTINES: GLenum = 36325'u32
- Source Edit
GL_ACTIVE_TEXTURE: GLenum = 34016'u32
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GL_ACTIVE_TEXTURE_ARB: GLenum = 34016'u32
- Source Edit
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 35381'u32
- Source Edit
GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 35382'u32
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GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 35719'u32
- Source Edit
GL_ACTIVE_UNIFORMS: GLenum = 35718'u32
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GL_ACTIVE_VARIABLES: GLenum = 37637'u32
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GL_ACTIVE_VARYING_MAX_LENGTH_NV: GLenum = 35970'u32
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GL_ACTIVE_VARYINGS_NV: GLenum = 35969'u32
- Source Edit
GL_ACTIVE_VERTEX_UNITS_ARB: GLenum = 34469'u32
- Source Edit
GL_ADD_ATI: GLenum = 35171'u32
- Source Edit
GL_ADD_SIGNED_ARB: GLenum = 34164'u32
- Source Edit
GL_ADD_SIGNED_EXT: GLenum = 34164'u32
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GL_ADJACENT_PAIRS_NV: GLenum = 37038'u32
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GL_AFFINE_2D_NV: GLenum = 37010'u32
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GL_AFFINE_3D_NV: GLenum = 37012'u32
- Source Edit
GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 33902'u32
- Source Edit
GL_ALIASED_POINT_SIZE_RANGE: GLenum = 33901'u32
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GL_ALL_BARRIER_BITS: GLenum = 4294967295'u32
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GL_ALL_BARRIER_BITS_EXT: GLenum = 4294967295'u32
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GL_ALL_COMPLETED_NV: GLenum = 34034'u32
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GL_ALL_SHADER_BITS: GLenum = 4294967295'u32
- Source Edit
GL_ALL_SHADER_BITS_EXT: GLenum = 4294967295'u32
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GL_ALL_STATIC_DATA_IBM: GLenum = 103060'u32
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GL_ALLOW_DRAW_FRG_HINT_PGI: GLenum = 107024'u32
- Source Edit
GL_ALLOW_DRAW_MEM_HINT_PGI: GLenum = 107025'u32
- Source Edit
GL_ALLOW_DRAW_OBJ_HINT_PGI: GLenum = 107022'u32
- Source Edit
GL_ALLOW_DRAW_WIN_HINT_PGI: GLenum = 107023'u32
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GL_ALPHA4_EXT: GLenum = 32827'u32
- Source Edit
GL_ALPHA8_EXT: GLenum = 32828'u32
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GL_ALPHA8_OES: GLenum = 32828'u32
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GL_ALPHA8_SNORM: GLenum = 36884'u32
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GL_ALPHA8I_EXT: GLenum = 36240'u32
- Source Edit
GL_ALPHA8UI_EXT: GLenum = 36222'u32
- Source Edit
GL_ALPHA12_EXT: GLenum = 32829'u32
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GL_ALPHA16_EXT: GLenum = 32830'u32
- Source Edit
GL_ALPHA16_SNORM: GLenum = 36888'u32
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GL_ALPHA16F_ARB: GLenum = 34844'u32
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GL_ALPHA16F_EXT: GLenum = 34844'u32
- Source Edit
GL_ALPHA16I_EXT: GLenum = 36234'u32
- Source Edit
GL_ALPHA16UI_EXT: GLenum = 36216'u32
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GL_ALPHA32F_ARB: GLenum = 34838'u32
- Source Edit
GL_ALPHA32F_EXT: GLenum = 34838'u32
- Source Edit
GL_ALPHA32I_EXT: GLenum = 36228'u32
- Source Edit
GL_ALPHA32UI_EXT: GLenum = 36210'u32
- Source Edit
GL_ALPHA_BITS: GLenum = 3413'u32
- Source Edit
GL_ALPHA_FLOAT16_APPLE: GLenum = 34844'u32
- Source Edit
GL_ALPHA_FLOAT16_ATI: GLenum = 34844'u32
- Source Edit
GL_ALPHA_FLOAT32_APPLE: GLenum = 34838'u32
- Source Edit
GL_ALPHA_FLOAT32_ATI: GLenum = 34838'u32
- Source Edit
GL_ALPHA_INTEGER_EXT: GLenum = 36247'u32
- Source Edit
GL_ALPHA_MAX_CLAMP_INGR: GLenum = 34151'u32
- Source Edit
GL_ALPHA_MAX_SGIX: GLenum = 33569'u32
- Source Edit
GL_ALPHA_MIN_CLAMP_INGR: GLenum = 34147'u32
- Source Edit
GL_ALPHA_MIN_SGIX: GLenum = 33568'u32
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GL_ALPHA_REF_COMMAND_NV: GLenum = 15'u32
- Source Edit
GL_ALPHA_SNORM: GLenum = 36880'u32
- Source Edit
GL_ALPHA_TEST_FUNC_QCOM: GLenum = 3009'u32
- Source Edit
GL_ALPHA_TEST_QCOM: GLenum = 3008'u32
- Source Edit
GL_ALPHA_TEST_REF_QCOM: GLenum = 3010'u32
- Source Edit
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV: GLenum = 37709'u32
- Source Edit
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV: GLenum = 37711'u32
- Source Edit
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV: GLenum = 37710'u32
- Source Edit
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV: GLenum = 37567'u32
- Source Edit
GL_ALREADY_SIGNALED: GLenum = 37146'u32
- Source Edit
GL_ALREADY_SIGNALED_APPLE: GLenum = 37146'u32
- Source Edit
GL_ALWAYS_FAST_HINT_PGI: GLenum = 107020'u32
- Source Edit
GL_ALWAYS_SOFT_HINT_PGI: GLenum = 107021'u32
- Source Edit
GL_AND_INVERTED: GLenum = 5380'u32
- Source Edit
GL_AND_REVERSE: GLenum = 5378'u32
- Source Edit
GL_ANY_SAMPLES_PASSED: GLenum = 35887'u32
- Source Edit
GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 36202'u32
- Source Edit
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: GLenum = 36202'u32
- Source Edit
GL_ANY_SAMPLES_PASSED_EXT: GLenum = 35887'u32
- Source Edit
GL_ARC_TO_NV: GLenum = 254'u32
- Source Edit
GL_ARRAY_BUFFER: GLenum = 34962'u32
- Source Edit
GL_ARRAY_BUFFER_ARB: GLenum = 34962'u32
- Source Edit
GL_ARRAY_BUFFER_BINDING: GLenum = 34964'u32
- Source Edit
GL_ARRAY_BUFFER_BINDING_ARB: GLenum = 34964'u32
- Source Edit
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: GLenum = 33193'u32
- Source Edit
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: GLenum = 33192'u32
- Source Edit
GL_ARRAY_OBJECT_BUFFER_ATI: GLenum = 34662'u32
- Source Edit
GL_ARRAY_OBJECT_OFFSET_ATI: GLenum = 34663'u32
- Source Edit
GL_ARRAY_SIZE: GLenum = 37627'u32
- Source Edit
GL_ARRAY_STRIDE: GLenum = 37630'u32
- Source Edit
GL_ASYNC_DRAW_PIXELS_SGIX: GLenum = 33629'u32
- Source Edit
GL_ASYNC_HISTOGRAM_SGIX: GLenum = 33580'u32
- Source Edit
GL_ASYNC_MARKER_SGIX: GLenum = 33577'u32
- Source Edit
GL_ASYNC_READ_PIXELS_SGIX: GLenum = 33630'u32
- Source Edit
GL_ASYNC_TEX_IMAGE_SGIX: GLenum = 33628'u32
- Source Edit
GL_ATC_RGB_AMD: GLenum = 35986'u32
- Source Edit
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: GLenum = 35987'u32
- Source Edit
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: GLenum = 34798'u32
- Source Edit
GL_ATOMIC_COUNTER_BARRIER_BIT: GLenum = 4096'u32
- Source Edit
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT: GLenum = 4096'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER: GLenum = 37568'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 37573'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 37569'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 37572'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 37633'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 37571'u32
- Source Edit
GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 37570'u32
- Source Edit
GL_ATTACHED_MEMORY_OBJECT_NV: GLenum = 38308'u32
- Source Edit
GL_ATTACHED_MEMORY_OFFSET_NV: GLenum = 38309'u32
- Source Edit
GL_ATTACHED_SHADERS: GLenum = 35717'u32
- Source Edit
GL_ATTENUATION_EXT: GLenum = 33613'u32
- Source Edit
GL_ATTRIB_ARRAY_POINTER_NV: GLenum = 34373'u32
- Source Edit
GL_ATTRIB_ARRAY_SIZE_NV: GLenum = 34339'u32
- Source Edit
GL_ATTRIB_ARRAY_STRIDE_NV: GLenum = 34340'u32
- Source Edit
GL_ATTRIB_ARRAY_TYPE_NV: GLenum = 34341'u32
- Source Edit
GL_ATTRIBUTE_ADDRESS_COMMAND_NV: GLenum = 9'u32
- Source Edit
GL_AUTO_GENERATE_MIPMAP: GLenum = 33429'u32
- Source Edit
GL_AUX_DEPTH_STENCIL_APPLE: GLenum = 35348'u32
- Source Edit
GL_AVERAGE_EXT: GLenum = 33589'u32
- Source Edit
GL_AVERAGE_HP: GLenum = 33120'u32
- Source Edit
GL_BACK_LEFT: GLenum = 1026'u32
- Source Edit
GL_BACK_NORMALS_HINT_PGI: GLenum = 107043'u32
- Source Edit
GL_BACK_PRIMARY_COLOR_NV: GLenum = 35959'u32
- Source Edit
GL_BACK_RIGHT: GLenum = 1027'u32
- Source Edit
GL_BACK_SECONDARY_COLOR_NV: GLenum = 35960'u32
- Source Edit
GL_BEVEL_NV: GLenum = 37030'u32
- Source Edit
GL_BGR_EXT: GLenum = 32992'u32
- Source Edit
GL_BGR_INTEGER: GLenum = 36250'u32
- Source Edit
GL_BGR_INTEGER_EXT: GLenum = 36250'u32
- Source Edit
GL_BGRA8_EXT: GLenum = 37793'u32
- Source Edit
GL_BGRA_EXT: GLenum = 32993'u32
- Source Edit
GL_BGRA_IMG: GLenum = 32993'u32
- Source Edit
GL_BGRA_INTEGER: GLenum = 36251'u32
- Source Edit
GL_BGRA_INTEGER_EXT: GLenum = 36251'u32
- Source Edit
GL_BIAS_BIT_ATI: GLenum = 8'u32
- Source Edit
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV: GLenum = 34113'u32
- Source Edit
GL_BINNING_CONTROL_HINT_QCOM: GLenum = 36784'u32
- Source Edit
GL_BINORMAL_ARRAY_EXT: GLenum = 33850'u32
- Source Edit
GL_BINORMAL_ARRAY_POINTER_EXT: GLenum = 33859'u32
- Source Edit
GL_BINORMAL_ARRAY_STRIDE_EXT: GLenum = 33857'u32
- Source Edit
GL_BINORMAL_ARRAY_TYPE_EXT: GLenum = 33856'u32
- Source Edit
GL_BLACKHOLE_RENDER_INTEL: GLenum = 33788'u32
- Source Edit
GL_BLEND_ADVANCED_COHERENT_KHR: GLenum = 37509'u32
- Source Edit
GL_BLEND_ADVANCED_COHERENT_NV: GLenum = 37509'u32
- Source Edit
GL_BLEND_COLOR: GLenum = 32773'u32
- Source Edit
GL_BLEND_COLOR_COMMAND_NV: GLenum = 11'u32
- Source Edit
GL_BLEND_COLOR_EXT: GLenum = 32773'u32
- Source Edit
GL_BLEND_DST: GLenum = 3040'u32
- Source Edit
GL_BLEND_DST_ALPHA: GLenum = 32970'u32
- Source Edit
GL_BLEND_DST_ALPHA_EXT: GLenum = 32970'u32
- Source Edit
GL_BLEND_DST_RGB: GLenum = 32968'u32
- Source Edit
GL_BLEND_DST_RGB_EXT: GLenum = 32968'u32
- Source Edit
GL_BLEND_EQUATION: GLenum = 32777'u32
- Source Edit
GL_BLEND_EQUATION_ALPHA: GLenum = 34877'u32
- Source Edit
GL_BLEND_EQUATION_ALPHA_EXT: GLenum = 34877'u32
- Source Edit
GL_BLEND_EQUATION_EXT: GLenum = 32777'u32
- Source Edit
GL_BLEND_EQUATION_RGB: GLenum = 32777'u32
- Source Edit
GL_BLEND_EQUATION_RGB_EXT: GLenum = 32777'u32
- Source Edit
GL_BLEND_OVERLAP_NV: GLenum = 37505'u32
- Source Edit
GL_BLEND_PREMULTIPLIED_SRC_NV: GLenum = 37504'u32
- Source Edit
GL_BLEND_SRC: GLenum = 3041'u32
- Source Edit
GL_BLEND_SRC_ALPHA: GLenum = 32971'u32
- Source Edit
GL_BLEND_SRC_ALPHA_EXT: GLenum = 32971'u32
- Source Edit
GL_BLEND_SRC_RGB: GLenum = 32969'u32
- Source Edit
GL_BLEND_SRC_RGB_EXT: GLenum = 32969'u32
- Source Edit
GL_BLOCK_INDEX: GLenum = 37629'u32
- Source Edit
GL_BLUE_BIT_ATI: GLenum = 4'u32
- Source Edit
GL_BLUE_BITS: GLenum = 3412'u32
- Source Edit
GL_BLUE_INTEGER: GLenum = 36246'u32
- Source Edit
GL_BLUE_INTEGER_EXT: GLenum = 36246'u32
- Source Edit
GL_BLUE_MAX_CLAMP_INGR: GLenum = 34150'u32
- Source Edit
GL_BLUE_MIN_CLAMP_INGR: GLenum = 34146'u32
- Source Edit
GL_BLUE_NV: GLenum = 6405'u32
- Source Edit
GL_BOLD_BIT_NV: GLenum = 1'u32
- Source Edit
GL_BOOL_ARB: GLenum = 35670'u32
- Source Edit
GL_BOOL_VEC2: GLenum = 35671'u32
- Source Edit
GL_BOOL_VEC2_ARB: GLenum = 35671'u32
- Source Edit
GL_BOOL_VEC3: GLenum = 35672'u32
- Source Edit
GL_BOOL_VEC3_ARB: GLenum = 35672'u32
- Source Edit
GL_BOOL_VEC4: GLenum = 35673'u32
- Source Edit
GL_BOOL_VEC4_ARB: GLenum = 35673'u32
- Source Edit
GL_BOUNDING_BOX_NV: GLenum = 37005'u32
- Source Edit
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV: GLenum = 37020'u32
- Source Edit
GL_BUFFER_ACCESS: GLenum = 35003'u32
- Source Edit
GL_BUFFER_ACCESS_ARB: GLenum = 35003'u32
- Source Edit
GL_BUFFER_ACCESS_FLAGS: GLenum = 37151'u32
- Source Edit
GL_BUFFER_ACCESS_OES: GLenum = 35003'u32
- Source Edit
GL_BUFFER_BINDING: GLenum = 37634'u32
- Source Edit
GL_BUFFER_DATA_SIZE: GLenum = 37635'u32
- Source Edit
GL_BUFFER_FLUSHING_UNMAP_APPLE: GLenum = 35347'u32
- Source Edit
GL_BUFFER_GPU_ADDRESS_NV: GLenum = 36637'u32
- Source Edit
GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 33311'u32
- Source Edit
GL_BUFFER_IMMUTABLE_STORAGE_EXT: GLenum = 33311'u32
- Source Edit
GL_BUFFER_KHR: GLenum = 33504'u32
- Source Edit
GL_BUFFER_MAP_LENGTH: GLenum = 37152'u32
- Source Edit
GL_BUFFER_MAP_OFFSET: GLenum = 37153'u32
- Source Edit
GL_BUFFER_MAP_POINTER: GLenum = 35005'u32
- Source Edit
GL_BUFFER_MAP_POINTER_ARB: GLenum = 35005'u32
- Source Edit
GL_BUFFER_MAP_POINTER_OES: GLenum = 35005'u32
- Source Edit
GL_BUFFER_MAPPED: GLenum = 35004'u32
- Source Edit
GL_BUFFER_MAPPED_ARB: GLenum = 35004'u32
- Source Edit
GL_BUFFER_MAPPED_OES: GLenum = 35004'u32
- Source Edit
GL_BUFFER_OBJECT_APPLE: GLenum = 34227'u32
- Source Edit
GL_BUFFER_OBJECT_EXT: GLenum = 37201'u32
- Source Edit
GL_BUFFER_SERIALIZED_MODIFY_APPLE: GLenum = 35346'u32
- Source Edit
GL_BUFFER_SIZE: GLenum = 34660'u32
- Source Edit
GL_BUFFER_SIZE_ARB: GLenum = 34660'u32
- Source Edit
GL_BUFFER_STORAGE_FLAGS: GLenum = 33312'u32
- Source Edit
GL_BUFFER_STORAGE_FLAGS_EXT: GLenum = 33312'u32
- Source Edit
GL_BUFFER_UPDATE_BARRIER_BIT: GLenum = 512'u32
- Source Edit
GL_BUFFER_UPDATE_BARRIER_BIT_EXT: GLenum = 512'u32
- Source Edit
GL_BUFFER_USAGE: GLenum = 34661'u32
- Source Edit
GL_BUFFER_USAGE_ARB: GLenum = 34661'u32
- Source Edit
GL_BUFFER_VARIABLE: GLenum = 37605'u32
- Source Edit
GL_BUMP_ENVMAP_ATI: GLenum = 34683'u32
- Source Edit
GL_BUMP_NUM_TEX_UNITS_ATI: GLenum = 34679'u32
- Source Edit
GL_BUMP_ROT_MATRIX_ATI: GLenum = 34677'u32
- Source Edit
GL_BUMP_ROT_MATRIX_SIZE_ATI: GLenum = 34678'u32
- Source Edit
GL_BUMP_TARGET_ATI: GLenum = 34684'u32
- Source Edit
GL_BUMP_TEX_UNITS_ATI: GLenum = 34680'u32
- Source Edit
GL_CALLIGRAPHIC_FRAGMENT_SGIX: GLenum = 33155'u32
- Source Edit
GL_CAVEAT_SUPPORT: GLenum = 33464'u32
- Source Edit
GL_CIRCULAR_CCW_ARC_TO_NV: GLenum = 248'u32
- Source Edit
GL_CIRCULAR_CW_ARC_TO_NV: GLenum = 250'u32
- Source Edit
GL_CIRCULAR_TANGENT_ARC_TO_NV: GLenum = 252'u32
- Source Edit
GL_CLAMP_FRAGMENT_COLOR_ARB: GLenum = 35099'u32
- Source Edit
GL_CLAMP_READ_COLOR: GLenum = 35100'u32
- Source Edit
GL_CLAMP_READ_COLOR_ARB: GLenum = 35100'u32
- Source Edit
GL_CLAMP_TO_BORDER: GLenum = 33069'u32
- Source Edit
GL_CLAMP_TO_BORDER_ARB: GLenum = 33069'u32
- Source Edit
GL_CLAMP_TO_BORDER_EXT: GLenum = 33069'u32
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GL_CLAMP_TO_BORDER_NV: GLenum = 33069'u32
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GL_CLAMP_TO_BORDER_OES: GLenum = 33069'u32
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GL_CLAMP_TO_BORDER_SGIS: GLenum = 33069'u32
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GL_CLAMP_TO_EDGE: GLenum = 33071'u32
- Source Edit
GL_CLAMP_TO_EDGE_SGIS: GLenum = 33071'u32
- Source Edit
GL_CLAMP_VERTEX_COLOR_ARB: GLenum = 35098'u32
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GL_CLEAR_BUFFER: GLenum = 33460'u32
- Source Edit
GL_CLEAR_TEXTURE: GLenum = 37733'u32
- Source Edit
GL_CLIENT_ACTIVE_TEXTURE_ARB: GLenum = 34017'u32
- Source Edit
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLenum = 16384'u32
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GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT: GLenum = 16384'u32
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GL_CLIENT_STORAGE_BIT: GLenum = 512'u32
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GL_CLIENT_STORAGE_BIT_EXT: GLenum = 512'u32
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GL_CLIP_DEPTH_MODE: GLenum = 37725'u32
- Source Edit
GL_CLIP_DEPTH_MODE_EXT: GLenum = 37725'u32
- Source Edit
GL_CLIP_DISTANCE0: GLenum = 12288'u32
- Source Edit
GL_CLIP_DISTANCE0_APPLE: GLenum = 12288'u32
- Source Edit
GL_CLIP_DISTANCE0_EXT: GLenum = 12288'u32
- Source Edit
GL_CLIP_DISTANCE1: GLenum = 12289'u32
- Source Edit
GL_CLIP_DISTANCE1_APPLE: GLenum = 12289'u32
- Source Edit
GL_CLIP_DISTANCE1_EXT: GLenum = 12289'u32
- Source Edit
GL_CLIP_DISTANCE2: GLenum = 12290'u32
- Source Edit
GL_CLIP_DISTANCE2_APPLE: GLenum = 12290'u32
- Source Edit
GL_CLIP_DISTANCE2_EXT: GLenum = 12290'u32
- Source Edit
GL_CLIP_DISTANCE3: GLenum = 12291'u32
- Source Edit
GL_CLIP_DISTANCE3_APPLE: GLenum = 12291'u32
- Source Edit
GL_CLIP_DISTANCE3_EXT: GLenum = 12291'u32
- Source Edit
GL_CLIP_DISTANCE4: GLenum = 12292'u32
- Source Edit
GL_CLIP_DISTANCE4_APPLE: GLenum = 12292'u32
- Source Edit
GL_CLIP_DISTANCE4_EXT: GLenum = 12292'u32
- Source Edit
GL_CLIP_DISTANCE5: GLenum = 12293'u32
- Source Edit
GL_CLIP_DISTANCE5_APPLE: GLenum = 12293'u32
- Source Edit
GL_CLIP_DISTANCE5_EXT: GLenum = 12293'u32
- Source Edit
GL_CLIP_DISTANCE6: GLenum = 12294'u32
- Source Edit
GL_CLIP_DISTANCE6_APPLE: GLenum = 12294'u32
- Source Edit
GL_CLIP_DISTANCE6_EXT: GLenum = 12294'u32
- Source Edit
GL_CLIP_DISTANCE7: GLenum = 12295'u32
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GL_CLIP_DISTANCE7_APPLE: GLenum = 12295'u32
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GL_CLIP_DISTANCE7_EXT: GLenum = 12295'u32
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GL_CLIP_DISTANCE_NV: GLenum = 35962'u32
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GL_CLIP_FAR_HINT_PGI: GLenum = 107041'u32
- Source Edit
GL_CLIP_NEAR_HINT_PGI: GLenum = 107040'u32
- Source Edit
GL_CLIP_ORIGIN: GLenum = 37724'u32
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GL_CLIP_ORIGIN_EXT: GLenum = 37724'u32
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GL_CLIP_VOLUME_CLIPPING_HINT_EXT: GLenum = 33008'u32
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GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 33526'u32
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GL_CLIPPING_INPUT_PRIMITIVES_ARB: GLenum = 33526'u32
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GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 33527'u32
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GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: GLenum = 33527'u32
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GL_CLOSE_PATH_NV: GLenum = 0'u32
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GL_CMYK_EXT: GLenum = 32780'u32
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GL_CMYKA_EXT: GLenum = 32781'u32
- Source Edit
GL_CND0_ATI: GLenum = 35179'u32
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GL_CND_ATI: GLenum = 35178'u32
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GL_COLOR3_BIT_PGI: GLenum = 65536'u32
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GL_COLOR4_BIT_PGI: GLenum = 131072'u32
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GL_COLOR_ALPHA_PAIRING_ATI: GLenum = 35189'u32
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GL_COLOR_ARRAY_ADDRESS_NV: GLenum = 36643'u32
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GL_COLOR_ARRAY_BUFFER_BINDING_ARB: GLenum = 34968'u32
- Source Edit
GL_COLOR_ARRAY_COUNT_EXT: GLenum = 32900'u32
- Source Edit
GL_COLOR_ARRAY_EXT: GLenum = 32886'u32
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GL_COLOR_ARRAY_LENGTH_NV: GLenum = 36653'u32
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GL_COLOR_ARRAY_LIST_IBM: GLenum = 103072'u32
- Source Edit
GL_COLOR_ARRAY_LIST_STRIDE_IBM: GLenum = 103082'u32
- Source Edit
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL: GLenum = 33783'u32
- Source Edit
GL_COLOR_ARRAY_POINTER_EXT: GLenum = 32912'u32
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GL_COLOR_ARRAY_SIZE_EXT: GLenum = 32897'u32
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GL_COLOR_ARRAY_STRIDE_EXT: GLenum = 32899'u32
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GL_COLOR_ARRAY_TYPE_EXT: GLenum = 32898'u32
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GL_COLOR_ATTACHMENT0: GLenum = 36064'u32
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GL_COLOR_ATTACHMENT0_EXT: GLenum = 36064'u32
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GL_COLOR_ATTACHMENT0_NV: GLenum = 36064'u32
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GL_COLOR_ATTACHMENT1: GLenum = 36065'u32
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GL_COLOR_ATTACHMENT1_EXT: GLenum = 36065'u32
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GL_COLOR_ATTACHMENT1_NV: GLenum = 36065'u32
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GL_COLOR_ATTACHMENT2: GLenum = 36066'u32
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GL_COLOR_ATTACHMENT2_EXT: GLenum = 36066'u32
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GL_COLOR_ATTACHMENT2_NV: GLenum = 36066'u32
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GL_COLOR_ATTACHMENT3: GLenum = 36067'u32
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GL_COLOR_ATTACHMENT3_EXT: GLenum = 36067'u32
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GL_COLOR_ATTACHMENT3_NV: GLenum = 36067'u32
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GL_COLOR_ATTACHMENT4: GLenum = 36068'u32
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GL_COLOR_ATTACHMENT4_EXT: GLenum = 36068'u32
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GL_COLOR_ATTACHMENT4_NV: GLenum = 36068'u32
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GL_COLOR_ATTACHMENT5: GLenum = 36069'u32
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GL_COLOR_ATTACHMENT5_EXT: GLenum = 36069'u32
- Source Edit
GL_COLOR_ATTACHMENT5_NV: GLenum = 36069'u32
- Source Edit
GL_COLOR_ATTACHMENT6: GLenum = 36070'u32
- Source Edit
GL_COLOR_ATTACHMENT6_EXT: GLenum = 36070'u32
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GL_COLOR_ATTACHMENT6_NV: GLenum = 36070'u32
- Source Edit
GL_COLOR_ATTACHMENT7: GLenum = 36071'u32
- Source Edit
GL_COLOR_ATTACHMENT7_EXT: GLenum = 36071'u32
- Source Edit
GL_COLOR_ATTACHMENT7_NV: GLenum = 36071'u32
- Source Edit
GL_COLOR_ATTACHMENT8: GLenum = 36072'u32
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GL_COLOR_ATTACHMENT8_EXT: GLenum = 36072'u32
- Source Edit
GL_COLOR_ATTACHMENT8_NV: GLenum = 36072'u32
- Source Edit
GL_COLOR_ATTACHMENT9: GLenum = 36073'u32
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GL_COLOR_ATTACHMENT9_EXT: GLenum = 36073'u32
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GL_COLOR_ATTACHMENT9_NV: GLenum = 36073'u32
- Source Edit
GL_COLOR_ATTACHMENT10: GLenum = 36074'u32
- Source Edit
GL_COLOR_ATTACHMENT10_EXT: GLenum = 36074'u32
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GL_COLOR_ATTACHMENT10_NV: GLenum = 36074'u32
- Source Edit
GL_COLOR_ATTACHMENT11: GLenum = 36075'u32
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GL_COLOR_ATTACHMENT11_EXT: GLenum = 36075'u32
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GL_COLOR_ATTACHMENT11_NV: GLenum = 36075'u32
- Source Edit
GL_COLOR_ATTACHMENT12: GLenum = 36076'u32
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GL_COLOR_ATTACHMENT12_EXT: GLenum = 36076'u32
- Source Edit
GL_COLOR_ATTACHMENT12_NV: GLenum = 36076'u32
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GL_COLOR_ATTACHMENT13: GLenum = 36077'u32
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GL_COLOR_ATTACHMENT13_EXT: GLenum = 36077'u32
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GL_COLOR_ATTACHMENT13_NV: GLenum = 36077'u32
- Source Edit
GL_COLOR_ATTACHMENT14: GLenum = 36078'u32
- Source Edit
GL_COLOR_ATTACHMENT14_EXT: GLenum = 36078'u32
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GL_COLOR_ATTACHMENT14_NV: GLenum = 36078'u32
- Source Edit
GL_COLOR_ATTACHMENT15: GLenum = 36079'u32
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GL_COLOR_ATTACHMENT15_EXT: GLenum = 36079'u32
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GL_COLOR_ATTACHMENT15_NV: GLenum = 36079'u32
- Source Edit
GL_COLOR_ATTACHMENT16: GLenum = 36080'u32
- Source Edit
GL_COLOR_ATTACHMENT17: GLenum = 36081'u32
- Source Edit
GL_COLOR_ATTACHMENT18: GLenum = 36082'u32
- Source Edit
GL_COLOR_ATTACHMENT19: GLenum = 36083'u32
- Source Edit
GL_COLOR_ATTACHMENT20: GLenum = 36084'u32
- Source Edit
GL_COLOR_ATTACHMENT21: GLenum = 36085'u32
- Source Edit
GL_COLOR_ATTACHMENT22: GLenum = 36086'u32
- Source Edit
GL_COLOR_ATTACHMENT23: GLenum = 36087'u32
- Source Edit
GL_COLOR_ATTACHMENT24: GLenum = 36088'u32
- Source Edit
GL_COLOR_ATTACHMENT25: GLenum = 36089'u32
- Source Edit
GL_COLOR_ATTACHMENT26: GLenum = 36090'u32
- Source Edit
GL_COLOR_ATTACHMENT27: GLenum = 36091'u32
- Source Edit
GL_COLOR_ATTACHMENT28: GLenum = 36092'u32
- Source Edit
GL_COLOR_ATTACHMENT29: GLenum = 36093'u32
- Source Edit
GL_COLOR_ATTACHMENT30: GLenum = 36094'u32
- Source Edit
GL_COLOR_ATTACHMENT31: GLenum = 36095'u32
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GL_COLOR_ATTACHMENT_EXT: GLenum = 37104'u32
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GL_COLOR_BUFFER_BIT: GLenum = 16384'u32
- Source Edit
GL_COLOR_BUFFER_BIT0_QCOM: GLenum = 1'u32
- Source Edit
GL_COLOR_BUFFER_BIT1_QCOM: GLenum = 2'u32
- Source Edit
GL_COLOR_BUFFER_BIT2_QCOM: GLenum = 4'u32
- Source Edit
GL_COLOR_BUFFER_BIT3_QCOM: GLenum = 8'u32
- Source Edit
GL_COLOR_BUFFER_BIT4_QCOM: GLenum = 16'u32
- Source Edit
GL_COLOR_BUFFER_BIT5_QCOM: GLenum = 32'u32
- Source Edit
GL_COLOR_BUFFER_BIT6_QCOM: GLenum = 64'u32
- Source Edit
GL_COLOR_BUFFER_BIT7_QCOM: GLenum = 128'u32
- Source Edit
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI: GLenum = 34869'u32
- Source Edit
GL_COLOR_CLEAR_VALUE: GLenum = 3106'u32
- Source Edit
GL_COLOR_COMPONENTS: GLenum = 33411'u32
- Source Edit
GL_COLOR_ENCODING: GLenum = 33430'u32
- Source Edit
GL_COLOR_EXT: GLenum = 6144'u32
- Source Edit
GL_COLOR_FLOAT_APPLE: GLenum = 35343'u32
- Source Edit
GL_COLOR_INDEX1_EXT: GLenum = 32994'u32
- Source Edit
GL_COLOR_INDEX2_EXT: GLenum = 32995'u32
- Source Edit
GL_COLOR_INDEX4_EXT: GLenum = 32996'u32
- Source Edit
GL_COLOR_INDEX8_EXT: GLenum = 32997'u32
- Source Edit
GL_COLOR_INDEX12_EXT: GLenum = 32998'u32
- Source Edit
GL_COLOR_INDEX16_EXT: GLenum = 32999'u32
- Source Edit
GL_COLOR_LOGIC_OP: GLenum = 3058'u32
- Source Edit
GL_COLOR_MATRIX: GLenum = 32945'u32
- Source Edit
GL_COLOR_MATRIX_SGI: GLenum = 32945'u32
- Source Edit
GL_COLOR_MATRIX_STACK_DEPTH: GLenum = 32946'u32
- Source Edit
GL_COLOR_MATRIX_STACK_DEPTH_SGI: GLenum = 32946'u32
- Source Edit
GL_COLOR_RENDERABLE: GLenum = 33414'u32
- Source Edit
GL_COLOR_SAMPLES_NV: GLenum = 36384'u32
- Source Edit
GL_COLOR_SUM_ARB: GLenum = 33880'u32
- Source Edit
GL_COLOR_SUM_CLAMP_NV: GLenum = 34127'u32
- Source Edit
GL_COLOR_SUM_EXT: GLenum = 33880'u32
- Source Edit
GL_COLOR_TABLE: GLenum = 32976'u32
- Source Edit
GL_COLOR_TABLE_ALPHA_SIZE: GLenum = 32989'u32
- Source Edit
GL_COLOR_TABLE_ALPHA_SIZE_SGI: GLenum = 32989'u32
- Source Edit
GL_COLOR_TABLE_BIAS: GLenum = 32983'u32
- Source Edit
GL_COLOR_TABLE_BIAS_SGI: GLenum = 32983'u32
- Source Edit
GL_COLOR_TABLE_BLUE_SIZE: GLenum = 32988'u32
- Source Edit
GL_COLOR_TABLE_BLUE_SIZE_SGI: GLenum = 32988'u32
- Source Edit
GL_COLOR_TABLE_FORMAT: GLenum = 32984'u32
- Source Edit
GL_COLOR_TABLE_FORMAT_SGI: GLenum = 32984'u32
- Source Edit
GL_COLOR_TABLE_GREEN_SIZE: GLenum = 32987'u32
- Source Edit
GL_COLOR_TABLE_GREEN_SIZE_SGI: GLenum = 32987'u32
- Source Edit
GL_COLOR_TABLE_INTENSITY_SIZE: GLenum = 32991'u32
- Source Edit
GL_COLOR_TABLE_INTENSITY_SIZE_SGI: GLenum = 32991'u32
- Source Edit
GL_COLOR_TABLE_LUMINANCE_SIZE: GLenum = 32990'u32
- Source Edit
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI: GLenum = 32990'u32
- Source Edit
GL_COLOR_TABLE_RED_SIZE: GLenum = 32986'u32
- Source Edit
GL_COLOR_TABLE_RED_SIZE_SGI: GLenum = 32986'u32
- Source Edit
GL_COLOR_TABLE_SCALE: GLenum = 32982'u32
- Source Edit
GL_COLOR_TABLE_SCALE_SGI: GLenum = 32982'u32
- Source Edit
GL_COLOR_TABLE_SGI: GLenum = 32976'u32
- Source Edit
GL_COLOR_TABLE_WIDTH: GLenum = 32985'u32
- Source Edit
GL_COLOR_TABLE_WIDTH_SGI: GLenum = 32985'u32
- Source Edit
GL_COLOR_WRITEMASK: GLenum = 3107'u32
- Source Edit
GL_COLORBURN: GLenum = 37530'u32
- Source Edit
GL_COLORBURN_KHR: GLenum = 37530'u32
- Source Edit
GL_COLORBURN_NV: GLenum = 37530'u32
- Source Edit
GL_COLORDODGE: GLenum = 37529'u32
- Source Edit
GL_COLORDODGE_KHR: GLenum = 37529'u32
- Source Edit
GL_COLORDODGE_NV: GLenum = 37529'u32
- Source Edit
GL_COMBINE4_NV: GLenum = 34051'u32
- Source Edit
GL_COMBINE_ALPHA_ARB: GLenum = 34162'u32
- Source Edit
GL_COMBINE_ALPHA_EXT: GLenum = 34162'u32
- Source Edit
GL_COMBINE_ARB: GLenum = 34160'u32
- Source Edit
GL_COMBINE_EXT: GLenum = 34160'u32
- Source Edit
GL_COMBINE_RGB_ARB: GLenum = 34161'u32
- Source Edit
GL_COMBINE_RGB_EXT: GLenum = 34161'u32
- Source Edit
GL_COMBINER0_NV: GLenum = 34128'u32
- Source Edit
GL_COMBINER1_NV: GLenum = 34129'u32
- Source Edit
GL_COMBINER2_NV: GLenum = 34130'u32
- Source Edit
GL_COMBINER3_NV: GLenum = 34131'u32
- Source Edit
GL_COMBINER4_NV: GLenum = 34132'u32
- Source Edit
GL_COMBINER5_NV: GLenum = 34133'u32
- Source Edit
GL_COMBINER6_NV: GLenum = 34134'u32
- Source Edit
GL_COMBINER7_NV: GLenum = 34135'u32
- Source Edit
GL_COMBINER_AB_DOT_PRODUCT_NV: GLenum = 34117'u32
- Source Edit
GL_COMBINER_AB_OUTPUT_NV: GLenum = 34122'u32
- Source Edit
GL_COMBINER_BIAS_NV: GLenum = 34121'u32
- Source Edit
GL_COMBINER_CD_DOT_PRODUCT_NV: GLenum = 34118'u32
- Source Edit
GL_COMBINER_CD_OUTPUT_NV: GLenum = 34123'u32
- Source Edit
GL_COMBINER_COMPONENT_USAGE_NV: GLenum = 34116'u32
- Source Edit
GL_COMBINER_INPUT_NV: GLenum = 34114'u32
- Source Edit
GL_COMBINER_MAPPING_NV: GLenum = 34115'u32
- Source Edit
GL_COMBINER_MUX_SUM_NV: GLenum = 34119'u32
- Source Edit
GL_COMBINER_SCALE_NV: GLenum = 34120'u32
- Source Edit
GL_COMBINER_SUM_OUTPUT_NV: GLenum = 34124'u32
- Source Edit
GL_COMMAND_BARRIER_BIT: GLenum = 64'u32
- Source Edit
GL_COMMAND_BARRIER_BIT_EXT: GLenum = 64'u32
- Source Edit
GL_COMP_BIT_ATI: GLenum = 2'u32
- Source Edit
GL_COMPARE_R_TO_TEXTURE_ARB: GLenum = 34894'u32
- Source Edit
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: GLenum = 34894'u32
- Source Edit
GL_COMPARE_REF_TO_TEXTURE: GLenum = 34894'u32
- Source Edit
GL_COMPARE_REF_TO_TEXTURE_EXT: GLenum = 34894'u32
- Source Edit
GL_COMPATIBLE_SUBROUTINES: GLenum = 36427'u32
- Source Edit
GL_COMPILE_STATUS: GLenum = 35713'u32
- Source Edit
GL_COMPLETION_STATUS_ARB: GLenum = 37297'u32
- Source Edit
GL_COMPLETION_STATUS_KHR: GLenum = 37297'u32
- Source Edit
GL_COMPRESSED_ALPHA_ARB: GLenum = 34025'u32
- Source Edit
GL_COMPRESSED_INTENSITY_ARB: GLenum = 34028'u32
- Source Edit
GL_COMPRESSED_LUMINANCE_ALPHA_ARB: GLenum = 34027'u32
- Source Edit
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: GLenum = 35954'u32
- Source Edit
GL_COMPRESSED_LUMINANCE_ARB: GLenum = 34026'u32
- Source Edit
GL_COMPRESSED_LUMINANCE_LATC1_EXT: GLenum = 35952'u32
- Source Edit
GL_COMPRESSED_R11_EAC: GLenum = 37488'u32
- Source Edit
GL_COMPRESSED_RED: GLenum = 33317'u32
- Source Edit
GL_COMPRESSED_RED_GREEN_RGTC2_EXT: GLenum = 36285'u32
- Source Edit
GL_COMPRESSED_RED_RGTC1: GLenum = 36283'u32
- Source Edit
GL_COMPRESSED_RED_RGTC1_EXT: GLenum = 36283'u32
- Source Edit
GL_COMPRESSED_RG: GLenum = 33318'u32
- Source Edit
GL_COMPRESSED_RG11_EAC: GLenum = 37490'u32
- Source Edit
GL_COMPRESSED_RG_RGTC2: GLenum = 36285'u32
- Source Edit
GL_COMPRESSED_RGB: GLenum = 34029'u32
- Source Edit
GL_COMPRESSED_RGB8_ETC2: GLenum = 37492'u32
- Source Edit
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 37494'u32
- Source Edit
GL_COMPRESSED_RGB_ARB: GLenum = 34029'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 36494'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: GLenum = 36494'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: GLenum = 36494'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 36495'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: GLenum = 36495'u32
- Source Edit
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: GLenum = 36495'u32
- Source Edit
GL_COMPRESSED_RGB_FXT1_3DFX: GLenum = 34480'u32
- Source Edit
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: GLenum = 35841'u32
- Source Edit
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: GLenum = 35840'u32
- Source Edit
GL_COMPRESSED_RGB_S3TC_DXT1_EXT: GLenum = 33776'u32
- Source Edit
GL_COMPRESSED_RGBA: GLenum = 34030'u32
- Source Edit
GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 37496'u32
- Source Edit
GL_COMPRESSED_RGBA_ARB: GLenum = 34030'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_3x3x3_OES: GLenum = 37824'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_4x3x3_OES: GLenum = 37825'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_4x4: GLenum = 37808'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_4x4_KHR: GLenum = 37808'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_4x4x3_OES: GLenum = 37826'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_4x4x4_OES: GLenum = 37827'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x4: GLenum = 37809'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x4_KHR: GLenum = 37809'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x4x4_OES: GLenum = 37828'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x5: GLenum = 37810'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x5_KHR: GLenum = 37810'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x5x4_OES: GLenum = 37829'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_5x5x5_OES: GLenum = 37830'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x5: GLenum = 37811'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x5_KHR: GLenum = 37811'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x5x5_OES: GLenum = 37831'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x6: GLenum = 37812'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x6_KHR: GLenum = 37812'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x6x5_OES: GLenum = 37832'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_6x6x6_OES: GLenum = 37833'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x5: GLenum = 37813'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x5_KHR: GLenum = 37813'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x6: GLenum = 37814'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x6_KHR: GLenum = 37814'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x8: GLenum = 37815'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: GLenum = 37815'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x5: GLenum = 37816'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x5_KHR: GLenum = 37816'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x6: GLenum = 37817'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x6_KHR: GLenum = 37817'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x8: GLenum = 37818'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x8_KHR: GLenum = 37818'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x10: GLenum = 37819'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_10x10_KHR: GLenum = 37819'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_12x10: GLenum = 37820'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_12x10_KHR: GLenum = 37820'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_12x12: GLenum = 37821'u32
- Source Edit
GL_COMPRESSED_RGBA_ASTC_12x12_KHR: GLenum = 37821'u32
- Source Edit
GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 36492'u32
- Source Edit
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: GLenum = 36492'u32
- Source Edit
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT: GLenum = 36492'u32
- Source Edit
GL_COMPRESSED_RGBA_FXT1_3DFX: GLenum = 34481'u32
- Source Edit
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: GLenum = 35843'u32
- Source Edit
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG: GLenum = 37175'u32
- Source Edit
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: GLenum = 35842'u32
- Source Edit
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG: GLenum = 37176'u32
- Source Edit
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: GLenum = 33777'u32
- Source Edit
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: GLenum = 33778'u32
- Source Edit
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: GLenum = 33778'u32
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GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: GLenum = 33779'u32
- Source Edit
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: GLenum = 33779'u32
- Source Edit
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: GLenum = 35955'u32
- Source Edit
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: GLenum = 35953'u32
- Source Edit
GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 37489'u32
- Source Edit
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: GLenum = 36286'u32
- Source Edit
GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 36284'u32
- Source Edit
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: GLenum = 36284'u32
- Source Edit
GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 37491'u32
- Source Edit
GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 36286'u32
- Source Edit
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: GLenum = 35915'u32
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GL_COMPRESSED_SLUMINANCE_EXT: GLenum = 35914'u32
- Source Edit
GL_COMPRESSED_SRGB: GLenum = 35912'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES: GLenum = 37856'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES: GLenum = 37857'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: GLenum = 37840'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: GLenum = 37840'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES: GLenum = 37858'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES: GLenum = 37859'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: GLenum = 37841'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: GLenum = 37841'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES: GLenum = 37860'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: GLenum = 37842'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: GLenum = 37842'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES: GLenum = 37861'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES: GLenum = 37862'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: GLenum = 37843'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: GLenum = 37843'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES: GLenum = 37863'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: GLenum = 37844'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: GLenum = 37844'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES: GLenum = 37864'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES: GLenum = 37865'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: GLenum = 37845'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: GLenum = 37845'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: GLenum = 37846'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: GLenum = 37846'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: GLenum = 37847'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: GLenum = 37847'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: GLenum = 37848'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: GLenum = 37848'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: GLenum = 37849'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: GLenum = 37849'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: GLenum = 37850'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: GLenum = 37850'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: GLenum = 37851'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: GLenum = 37851'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: GLenum = 37852'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: GLenum = 37852'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: GLenum = 37853'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: GLenum = 37853'u32
- Source Edit
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 37497'u32
- Source Edit
GL_COMPRESSED_SRGB8_ETC2: GLenum = 37493'u32
- Source Edit
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 37495'u32
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GL_COMPRESSED_SRGB_ALPHA: GLenum = 35913'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 36493'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: GLenum = 36493'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: GLenum = 36493'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_EXT: GLenum = 35913'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT: GLenum = 35414'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG: GLenum = 37872'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT: GLenum = 35415'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG: GLenum = 37873'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: GLenum = 35917'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV: GLenum = 35917'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: GLenum = 35918'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV: GLenum = 35918'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: GLenum = 35919'u32
- Source Edit
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV: GLenum = 35919'u32
- Source Edit
GL_COMPRESSED_SRGB_EXT: GLenum = 35912'u32
- Source Edit
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT: GLenum = 35412'u32
- Source Edit
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT: GLenum = 35413'u32
- Source Edit
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: GLenum = 35916'u32
- Source Edit
GL_COMPRESSED_SRGB_S3TC_DXT1_NV: GLenum = 35916'u32
- Source Edit
GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 34467'u32
- Source Edit
GL_COMPRESSED_TEXTURE_FORMATS_ARB: GLenum = 34467'u32
- Source Edit
GL_COMPUTE_PROGRAM_NV: GLenum = 37115'u32
- Source Edit
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 37116'u32
- Source Edit
GL_COMPUTE_SHADER: GLenum = 37305'u32
- Source Edit
GL_COMPUTE_SHADER_BIT: GLenum = 32'u32
- Source Edit
GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 33525'u32
- Source Edit
GL_COMPUTE_SHADER_INVOCATIONS_ARB: GLenum = 33525'u32
- Source Edit
GL_COMPUTE_SUBROUTINE: GLenum = 37613'u32
- Source Edit
GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 37619'u32
- Source Edit
GL_COMPUTE_TEXTURE: GLenum = 33440'u32
- Source Edit
GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 33383'u32
- Source Edit
GL_CON_0_ATI: GLenum = 35137'u32
- Source Edit
GL_CON_1_ATI: GLenum = 35138'u32
- Source Edit
GL_CON_2_ATI: GLenum = 35139'u32
- Source Edit
GL_CON_3_ATI: GLenum = 35140'u32
- Source Edit
GL_CON_4_ATI: GLenum = 35141'u32
- Source Edit
GL_CON_5_ATI: GLenum = 35142'u32
- Source Edit
GL_CON_6_ATI: GLenum = 35143'u32
- Source Edit
GL_CON_7_ATI: GLenum = 35144'u32
- Source Edit
GL_CON_8_ATI: GLenum = 35145'u32
- Source Edit
GL_CON_9_ATI: GLenum = 35146'u32
- Source Edit
GL_CON_10_ATI: GLenum = 35147'u32
- Source Edit
GL_CON_11_ATI: GLenum = 35148'u32
- Source Edit
GL_CON_12_ATI: GLenum = 35149'u32
- Source Edit
GL_CON_13_ATI: GLenum = 35150'u32
- Source Edit
GL_CON_14_ATI: GLenum = 35151'u32
- Source Edit
GL_CON_15_ATI: GLenum = 35152'u32
- Source Edit
GL_CON_16_ATI: GLenum = 35153'u32
- Source Edit
GL_CON_17_ATI: GLenum = 35154'u32
- Source Edit
GL_CON_18_ATI: GLenum = 35155'u32
- Source Edit
GL_CON_19_ATI: GLenum = 35156'u32
- Source Edit
GL_CON_20_ATI: GLenum = 35157'u32
- Source Edit
GL_CON_21_ATI: GLenum = 35158'u32
- Source Edit
GL_CON_22_ATI: GLenum = 35159'u32
- Source Edit
GL_CON_23_ATI: GLenum = 35160'u32
- Source Edit
GL_CON_24_ATI: GLenum = 35161'u32
- Source Edit
GL_CON_25_ATI: GLenum = 35162'u32
- Source Edit
GL_CON_26_ATI: GLenum = 35163'u32
- Source Edit
GL_CON_27_ATI: GLenum = 35164'u32
- Source Edit
GL_CON_28_ATI: GLenum = 35165'u32
- Source Edit
GL_CON_29_ATI: GLenum = 35166'u32
- Source Edit
GL_CON_30_ATI: GLenum = 35167'u32
- Source Edit
GL_CON_31_ATI: GLenum = 35168'u32
- Source Edit
GL_CONDITION_SATISFIED: GLenum = 37148'u32
- Source Edit
GL_CONDITION_SATISFIED_APPLE: GLenum = 37148'u32
- Source Edit
GL_CONFORMANT_NV: GLenum = 37748'u32
- Source Edit
GL_CONIC_CURVE_TO_NV: GLenum = 26'u32
- Source Edit
GL_CONJOINT_NV: GLenum = 37508'u32
- Source Edit
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV: GLenum = 37755'u32
- Source Edit
GL_CONSERVATIVE_RASTER_DILATE_NV: GLenum = 37753'u32
- Source Edit
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV: GLenum = 37754'u32
- Source Edit
GL_CONSERVATIVE_RASTER_MODE_NV: GLenum = 38221'u32
- Source Edit
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV: GLenum = 38222'u32
- Source Edit
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV: GLenum = 38224'u32
- Source Edit
GL_CONSERVATIVE_RASTERIZATION_INTEL: GLenum = 33790'u32
- Source Edit
GL_CONSERVATIVE_RASTERIZATION_NV: GLenum = 37702'u32
- Source Edit
GL_CONSERVE_MEMORY_HINT_PGI: GLenum = 107005'u32
- Source Edit
GL_CONST_EYE_NV: GLenum = 34533'u32
- Source Edit
GL_CONSTANT_ALPHA: GLenum = 32771'u32
- Source Edit
GL_CONSTANT_ALPHA_EXT: GLenum = 32771'u32
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GL_CONSTANT_ARB: GLenum = 34166'u32
- Source Edit
GL_CONSTANT_BORDER: GLenum = 33105'u32
- Source Edit
GL_CONSTANT_BORDER_HP: GLenum = 33105'u32
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GL_CONSTANT_COLOR: GLenum = 32769'u32
- Source Edit
GL_CONSTANT_COLOR0_NV: GLenum = 34090'u32
- Source Edit
GL_CONSTANT_COLOR1_NV: GLenum = 34091'u32
- Source Edit
GL_CONSTANT_COLOR_EXT: GLenum = 32769'u32
- Source Edit
GL_CONSTANT_EXT: GLenum = 34166'u32
- Source Edit
GL_CONSTANT_NV: GLenum = 34166'u32
- Source Edit
GL_CONTEXT_CORE_PROFILE_BIT: GLenum = 1'u32
- Source Edit
GL_CONTEXT_FLAG_DEBUG_BIT: GLenum = 2'u32
- Source Edit
GL_CONTEXT_FLAG_DEBUG_BIT_KHR: GLenum = 2'u32
- Source Edit
GL_CONTEXT_FLAG_NO_ERROR_BIT: GLenum = 8'u32
- Source Edit
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR: GLenum = 8'u32
- Source Edit
GL_CONTEXT_FLAGS: GLenum = 33310'u32
- Source Edit
GL_CONTEXT_LOST: GLenum = 1287'u32
- Source Edit
GL_CONTEXT_LOST_KHR: GLenum = 1287'u32
- Source Edit
GL_CONTEXT_PROFILE_MASK: GLenum = 37158'u32
- Source Edit
GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 33531'u32
- Source Edit
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 33532'u32
- Source Edit
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR: GLenum = 33532'u32
- Source Edit
GL_CONTEXT_RELEASE_BEHAVIOR_KHR: GLenum = 33531'u32
- Source Edit
GL_CONTEXT_ROBUST_ACCESS: GLenum = 37107'u32
- Source Edit
GL_CONTEXT_ROBUST_ACCESS_EXT: GLenum = 37107'u32
- Source Edit
GL_CONTEXT_ROBUST_ACCESS_KHR: GLenum = 37107'u32
- Source Edit
GL_CONTINUOUS_AMD: GLenum = 36871'u32
- Source Edit
GL_CONTRAST_NV: GLenum = 37537'u32
- Source Edit
GL_CONVEX_HULL_NV: GLenum = 37003'u32
- Source Edit
GL_CONVOLUTION_1D: GLenum = 32784'u32
- Source Edit
GL_CONVOLUTION_1D_EXT: GLenum = 32784'u32
- Source Edit
GL_CONVOLUTION_2D: GLenum = 32785'u32
- Source Edit
GL_CONVOLUTION_2D_EXT: GLenum = 32785'u32
- Source Edit
GL_CONVOLUTION_BORDER_COLOR: GLenum = 33108'u32
- Source Edit
GL_CONVOLUTION_BORDER_COLOR_HP: GLenum = 33108'u32
- Source Edit
GL_CONVOLUTION_BORDER_MODE: GLenum = 32787'u32
- Source Edit
GL_CONVOLUTION_BORDER_MODE_EXT: GLenum = 32787'u32
- Source Edit
GL_CONVOLUTION_FILTER_BIAS: GLenum = 32789'u32
- Source Edit
GL_CONVOLUTION_FILTER_BIAS_EXT: GLenum = 32789'u32
- Source Edit
GL_CONVOLUTION_FILTER_SCALE: GLenum = 32788'u32
- Source Edit
GL_CONVOLUTION_FILTER_SCALE_EXT: GLenum = 32788'u32
- Source Edit
GL_CONVOLUTION_FORMAT: GLenum = 32791'u32
- Source Edit
GL_CONVOLUTION_FORMAT_EXT: GLenum = 32791'u32
- Source Edit
GL_CONVOLUTION_HEIGHT: GLenum = 32793'u32
- Source Edit
GL_CONVOLUTION_HEIGHT_EXT: GLenum = 32793'u32
- Source Edit
GL_CONVOLUTION_HINT_SGIX: GLenum = 33558'u32
- Source Edit
GL_CONVOLUTION_WIDTH: GLenum = 32792'u32
- Source Edit
GL_CONVOLUTION_WIDTH_EXT: GLenum = 32792'u32
- Source Edit
GL_COORD_REPLACE_ARB: GLenum = 34914'u32
- Source Edit
GL_COORD_REPLACE_NV: GLenum = 34914'u32
- Source Edit
GL_COPY_INVERTED: GLenum = 5388'u32
- Source Edit
GL_COPY_READ_BUFFER: GLenum = 36662'u32
- Source Edit
GL_COPY_READ_BUFFER_BINDING: GLenum = 36662'u32
- Source Edit
GL_COPY_READ_BUFFER_NV: GLenum = 36662'u32
- Source Edit
GL_COPY_WRITE_BUFFER: GLenum = 36663'u32
- Source Edit
GL_COPY_WRITE_BUFFER_BINDING: GLenum = 36663'u32
- Source Edit
GL_COPY_WRITE_BUFFER_NV: GLenum = 36663'u32
- Source Edit
GL_COUNT_DOWN_NV: GLenum = 37001'u32
- Source Edit
GL_COUNT_UP_NV: GLenum = 37000'u32
- Source Edit
GL_COUNTER_RANGE_AMD: GLenum = 35777'u32
- Source Edit
GL_COUNTER_TYPE_AMD: GLenum = 35776'u32
- Source Edit
GL_COVERAGE_ALL_FRAGMENTS_NV: GLenum = 36565'u32
- Source Edit
GL_COVERAGE_ATTACHMENT_NV: GLenum = 36562'u32
- Source Edit
GL_COVERAGE_AUTOMATIC_NV: GLenum = 36567'u32
- Source Edit
GL_COVERAGE_BUFFER_BIT_NV: GLenum = 32768'u32
- Source Edit
GL_COVERAGE_BUFFERS_NV: GLenum = 36563'u32
- Source Edit
GL_COVERAGE_COMPONENT4_NV: GLenum = 36561'u32
- Source Edit
GL_COVERAGE_COMPONENT_NV: GLenum = 36560'u32
- Source Edit
GL_COVERAGE_EDGE_FRAGMENTS_NV: GLenum = 36566'u32
- Source Edit
GL_COVERAGE_MODULATION_NV: GLenum = 37682'u32
- Source Edit
GL_COVERAGE_MODULATION_TABLE_NV: GLenum = 37681'u32
- Source Edit
GL_COVERAGE_MODULATION_TABLE_SIZE_NV: GLenum = 37683'u32
- Source Edit
GL_COVERAGE_SAMPLES_NV: GLenum = 36564'u32
- Source Edit
GL_CPU_OPTIMIZED_QCOM: GLenum = 36785'u32
- Source Edit
GL_CUBIC_CURVE_TO_NV: GLenum = 12'u32
- Source Edit
GL_CUBIC_EXT: GLenum = 33588'u32
- Source Edit
GL_CUBIC_HP: GLenum = 33119'u32
- Source Edit
GL_CUBIC_IMG: GLenum = 37177'u32
- Source Edit
GL_CUBIC_MIPMAP_LINEAR_IMG: GLenum = 37179'u32
- Source Edit
GL_CUBIC_MIPMAP_NEAREST_IMG: GLenum = 37178'u32
- Source Edit
GL_CULL_FACE: GLenum = 2884'u32
- Source Edit
GL_CULL_FACE_MODE: GLenum = 2885'u32
- Source Edit
GL_CULL_FRAGMENT_NV: GLenum = 34535'u32
- Source Edit
GL_CULL_MODES_NV: GLenum = 34528'u32
- Source Edit
GL_CULL_VERTEX_EXT: GLenum = 33194'u32
- Source Edit
GL_CULL_VERTEX_EYE_POSITION_EXT: GLenum = 33195'u32
- Source Edit
GL_CULL_VERTEX_IBM: GLenum = 103050'u32
- Source Edit
GL_CULL_VERTEX_OBJECT_POSITION_EXT: GLenum = 33196'u32
- Source Edit
GL_CURRENT_ATTRIB_NV: GLenum = 34342'u32
- Source Edit
GL_CURRENT_BINORMAL_EXT: GLenum = 33852'u32
- Source Edit
GL_CURRENT_FOG_COORDINATE_EXT: GLenum = 33875'u32
- Source Edit
GL_CURRENT_MATRIX_ARB: GLenum = 34369'u32
- Source Edit
GL_CURRENT_MATRIX_INDEX_ARB: GLenum = 34885'u32
- Source Edit
GL_CURRENT_MATRIX_NV: GLenum = 34369'u32
- Source Edit
GL_CURRENT_MATRIX_STACK_DEPTH_ARB: GLenum = 34368'u32
- Source Edit
GL_CURRENT_MATRIX_STACK_DEPTH_NV: GLenum = 34368'u32
- Source Edit
GL_CURRENT_OCCLUSION_QUERY_ID_NV: GLenum = 34917'u32
- Source Edit
GL_CURRENT_PALETTE_MATRIX_ARB: GLenum = 34883'u32
- Source Edit
GL_CURRENT_PROGRAM: GLenum = 35725'u32
- Source Edit
GL_CURRENT_QUERY: GLenum = 34917'u32
- Source Edit
GL_CURRENT_QUERY_ARB: GLenum = 34917'u32
- Source Edit
GL_CURRENT_QUERY_EXT: GLenum = 34917'u32
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GL_CURRENT_RASTER_NORMAL_SGIX: GLenum = 33798'u32
- Source Edit
GL_CURRENT_SECONDARY_COLOR_EXT: GLenum = 33881'u32
- Source Edit
GL_CURRENT_TANGENT_EXT: GLenum = 33851'u32
- Source Edit
GL_CURRENT_TIME_NV: GLenum = 36392'u32
- Source Edit
GL_CURRENT_VERTEX_ATTRIB: GLenum = 34342'u32
- Source Edit
GL_CURRENT_VERTEX_ATTRIB_ARB: GLenum = 34342'u32
- Source Edit
GL_CURRENT_VERTEX_EXT: GLenum = 34786'u32
- Source Edit
GL_CURRENT_VERTEX_WEIGHT_EXT: GLenum = 34059'u32
- Source Edit
GL_CURRENT_WEIGHT_ARB: GLenum = 34472'u32
- Source Edit
GL_D3D12_FENCE_VALUE_EXT: GLenum = 38293'u32
- Source Edit
GL_DARKEN_KHR: GLenum = 37527'u32
- Source Edit
GL_DARKEN_NV: GLenum = 37527'u32
- Source Edit
GL_DATA_BUFFER_AMD: GLenum = 37201'u32
- Source Edit
GL_DEBUG_CALLBACK_FUNCTION: GLenum = 33348'u32
- Source Edit
GL_DEBUG_CALLBACK_FUNCTION_ARB: GLenum = 33348'u32
- Source Edit
GL_DEBUG_CALLBACK_FUNCTION_KHR: GLenum = 33348'u32
- Source Edit
GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 33349'u32
- Source Edit
GL_DEBUG_CALLBACK_USER_PARAM_ARB: GLenum = 33349'u32
- Source Edit
GL_DEBUG_CALLBACK_USER_PARAM_KHR: GLenum = 33349'u32
- Source Edit
GL_DEBUG_CATEGORY_API_ERROR_AMD: GLenum = 37193'u32
- Source Edit
GL_DEBUG_CATEGORY_APPLICATION_AMD: GLenum = 37199'u32
- Source Edit
GL_DEBUG_CATEGORY_DEPRECATION_AMD: GLenum = 37195'u32
- Source Edit
GL_DEBUG_CATEGORY_OTHER_AMD: GLenum = 37200'u32
- Source Edit
GL_DEBUG_CATEGORY_PERFORMANCE_AMD: GLenum = 37197'u32
- Source Edit
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: GLenum = 37198'u32
- Source Edit
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: GLenum = 37196'u32
- Source Edit
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: GLenum = 37194'u32
- Source Edit
GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 33389'u32
- Source Edit
GL_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 33389'u32
- Source Edit
GL_DEBUG_LOGGED_MESSAGES: GLenum = 37189'u32
- Source Edit
GL_DEBUG_LOGGED_MESSAGES_AMD: GLenum = 37189'u32
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GL_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 37189'u32
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GL_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 37189'u32
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 33347'u32
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: GLenum = 33347'u32
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR: GLenum = 33347'u32
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GL_DEBUG_OUTPUT: GLenum = 37600'u32
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GL_DEBUG_OUTPUT_KHR: GLenum = 37600'u32
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GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 33346'u32
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GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: GLenum = 33346'u32
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GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR: GLenum = 33346'u32
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GL_DEBUG_SEVERITY_HIGH: GLenum = 37190'u32
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GL_DEBUG_SEVERITY_HIGH_AMD: GLenum = 37190'u32
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GL_DEBUG_SEVERITY_HIGH_ARB: GLenum = 37190'u32
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GL_DEBUG_SEVERITY_HIGH_KHR: GLenum = 37190'u32
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GL_DEBUG_SEVERITY_LOW: GLenum = 37192'u32
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GL_DEBUG_SEVERITY_LOW_AMD: GLenum = 37192'u32
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GL_DEBUG_SEVERITY_LOW_ARB: GLenum = 37192'u32
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GL_DEBUG_SEVERITY_LOW_KHR: GLenum = 37192'u32
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GL_DEBUG_SEVERITY_MEDIUM: GLenum = 37191'u32
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GL_DEBUG_SEVERITY_MEDIUM_AMD: GLenum = 37191'u32
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GL_DEBUG_SEVERITY_MEDIUM_ARB: GLenum = 37191'u32
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GL_DEBUG_SEVERITY_MEDIUM_KHR: GLenum = 37191'u32
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GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 33387'u32
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GL_DEBUG_SEVERITY_NOTIFICATION_KHR: GLenum = 33387'u32
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GL_DEBUG_SOURCE_API: GLenum = 33350'u32
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GL_DEBUG_SOURCE_API_ARB: GLenum = 33350'u32
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GL_DEBUG_SOURCE_API_KHR: GLenum = 33350'u32
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GL_DEBUG_SOURCE_APPLICATION: GLenum = 33354'u32
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GL_DEBUG_SOURCE_APPLICATION_ARB: GLenum = 33354'u32
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GL_DEBUG_SOURCE_APPLICATION_KHR: GLenum = 33354'u32
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GL_DEBUG_SOURCE_OTHER: GLenum = 33355'u32
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GL_DEBUG_SOURCE_OTHER_ARB: GLenum = 33355'u32
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GL_DEBUG_SOURCE_OTHER_KHR: GLenum = 33355'u32
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GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 33352'u32
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GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: GLenum = 33352'u32
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GL_DEBUG_SOURCE_SHADER_COMPILER_KHR: GLenum = 33352'u32
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GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 33353'u32
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GL_DEBUG_SOURCE_THIRD_PARTY_ARB: GLenum = 33353'u32
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GL_DEBUG_SOURCE_THIRD_PARTY_KHR: GLenum = 33353'u32
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GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 33351'u32
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GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: GLenum = 33351'u32
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GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR: GLenum = 33351'u32
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 33357'u32
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: GLenum = 33357'u32
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: GLenum = 33357'u32
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GL_DEBUG_TYPE_ERROR: GLenum = 33356'u32
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GL_DEBUG_TYPE_ERROR_ARB: GLenum = 33356'u32
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GL_DEBUG_TYPE_ERROR_KHR: GLenum = 33356'u32
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GL_DEBUG_TYPE_MARKER: GLenum = 33384'u32
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GL_DEBUG_TYPE_MARKER_KHR: GLenum = 33384'u32
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GL_DEBUG_TYPE_OTHER: GLenum = 33361'u32
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GL_DEBUG_TYPE_OTHER_ARB: GLenum = 33361'u32
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GL_DEBUG_TYPE_OTHER_KHR: GLenum = 33361'u32
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GL_DEBUG_TYPE_PERFORMANCE: GLenum = 33360'u32
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GL_DEBUG_TYPE_PERFORMANCE_ARB: GLenum = 33360'u32
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GL_DEBUG_TYPE_PERFORMANCE_KHR: GLenum = 33360'u32
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GL_DEBUG_TYPE_POP_GROUP: GLenum = 33386'u32
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GL_DEBUG_TYPE_POP_GROUP_KHR: GLenum = 33386'u32
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GL_DEBUG_TYPE_PORTABILITY: GLenum = 33359'u32
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GL_DEBUG_TYPE_PORTABILITY_ARB: GLenum = 33359'u32
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GL_DEBUG_TYPE_PORTABILITY_KHR: GLenum = 33359'u32
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GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 33385'u32
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GL_DEBUG_TYPE_PUSH_GROUP_KHR: GLenum = 33385'u32
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 33358'u32
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: GLenum = 33358'u32
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: GLenum = 33358'u32
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GL_DECODE_EXT: GLenum = 35401'u32
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GL_DECR_WRAP: GLenum = 34056'u32
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GL_DECR_WRAP_EXT: GLenum = 34056'u32
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GL_DEDICATED_MEMORY_OBJECT_EXT: GLenum = 38273'u32
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GL_DEFORMATIONS_MASK_SGIX: GLenum = 33174'u32
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GL_DELETE_STATUS: GLenum = 35712'u32
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GL_DEPENDENT_AR_TEXTURE_2D_NV: GLenum = 34537'u32
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GL_DEPENDENT_GB_TEXTURE_2D_NV: GLenum = 34538'u32
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GL_DEPENDENT_HILO_TEXTURE_2D_NV: GLenum = 34904'u32
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GL_DEPENDENT_RGB_TEXTURE_3D_NV: GLenum = 34905'u32
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GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV: GLenum = 34906'u32
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GL_DEPTH24_STENCIL8: GLenum = 35056'u32
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GL_DEPTH24_STENCIL8_EXT: GLenum = 35056'u32
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GL_DEPTH24_STENCIL8_OES: GLenum = 35056'u32
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GL_DEPTH32F_STENCIL8: GLenum = 36013'u32
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GL_DEPTH32F_STENCIL8_NV: GLenum = 36268'u32
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GL_DEPTH_ATTACHMENT: GLenum = 36096'u32
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GL_DEPTH_ATTACHMENT_EXT: GLenum = 36096'u32
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GL_DEPTH_BITS: GLenum = 3414'u32
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GL_DEPTH_BOUNDS_EXT: GLenum = 34961'u32
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GL_DEPTH_BOUNDS_TEST_EXT: GLenum = 34960'u32
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GL_DEPTH_BUFFER_BIT: GLenum = 256'u32
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GL_DEPTH_BUFFER_BIT0_QCOM: GLenum = 256'u32
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GL_DEPTH_BUFFER_BIT1_QCOM: GLenum = 512'u32
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GL_DEPTH_BUFFER_BIT2_QCOM: GLenum = 1024'u32
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GL_DEPTH_BUFFER_BIT3_QCOM: GLenum = 2048'u32
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GL_DEPTH_BUFFER_BIT4_QCOM: GLenum = 4096'u32
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GL_DEPTH_BUFFER_BIT5_QCOM: GLenum = 8192'u32
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GL_DEPTH_BUFFER_BIT6_QCOM: GLenum = 16384'u32
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GL_DEPTH_BUFFER_BIT7_QCOM: GLenum = 32768'u32
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GL_DEPTH_BUFFER_FLOAT_MODE_NV: GLenum = 36271'u32
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GL_DEPTH_CLAMP: GLenum = 34383'u32
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GL_DEPTH_CLAMP_EXT: GLenum = 34383'u32
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GL_DEPTH_CLAMP_FAR_AMD: GLenum = 36895'u32
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GL_DEPTH_CLAMP_NEAR_AMD: GLenum = 36894'u32
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GL_DEPTH_CLAMP_NV: GLenum = 34383'u32
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GL_DEPTH_CLEAR_VALUE: GLenum = 2931'u32
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GL_DEPTH_COMPONENT: GLenum = 6402'u32
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GL_DEPTH_COMPONENT16: GLenum = 33189'u32
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GL_DEPTH_COMPONENT16_ARB: GLenum = 33189'u32
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GL_DEPTH_COMPONENT16_NONLINEAR_NV: GLenum = 36396'u32
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GL_DEPTH_COMPONENT16_OES: GLenum = 33189'u32
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GL_DEPTH_COMPONENT16_SGIX: GLenum = 33189'u32
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GL_DEPTH_COMPONENT24: GLenum = 33190'u32
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GL_DEPTH_COMPONENT24_ARB: GLenum = 33190'u32
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GL_DEPTH_COMPONENT24_OES: GLenum = 33190'u32
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GL_DEPTH_COMPONENT24_SGIX: GLenum = 33190'u32
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GL_DEPTH_COMPONENT32: GLenum = 33191'u32
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GL_DEPTH_COMPONENT32_ARB: GLenum = 33191'u32
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GL_DEPTH_COMPONENT32_OES: GLenum = 33191'u32
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GL_DEPTH_COMPONENT32_SGIX: GLenum = 33191'u32
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GL_DEPTH_COMPONENT32F: GLenum = 36012'u32
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GL_DEPTH_COMPONENT32F_NV: GLenum = 36267'u32
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GL_DEPTH_COMPONENTS: GLenum = 33412'u32
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GL_DEPTH_EXT: GLenum = 6145'u32
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GL_DEPTH_FUNC: GLenum = 2932'u32
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GL_DEPTH_RANGE: GLenum = 2928'u32
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GL_DEPTH_RENDERABLE: GLenum = 33415'u32
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GL_DEPTH_SAMPLES_NV: GLenum = 37677'u32
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GL_DEPTH_STENCIL: GLenum = 34041'u32
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GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 33306'u32
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GL_DEPTH_STENCIL_EXT: GLenum = 34041'u32
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GL_DEPTH_STENCIL_NV: GLenum = 34041'u32
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GL_DEPTH_STENCIL_OES: GLenum = 34041'u32
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GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 37098'u32
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GL_DEPTH_STENCIL_TO_BGRA_NV: GLenum = 34927'u32
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GL_DEPTH_STENCIL_TO_RGBA_NV: GLenum = 34926'u32
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GL_DEPTH_TEST: GLenum = 2929'u32
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GL_DEPTH_TEXTURE_MODE_ARB: GLenum = 34891'u32
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GL_DEPTH_WRITEMASK: GLenum = 2930'u32
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GL_DETACHED_BUFFERS_NV: GLenum = 38315'u32
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GL_DETACHED_MEMORY_INCARNATION_NV: GLenum = 38313'u32
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GL_DETACHED_TEXTURES_NV: GLenum = 38314'u32
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GL_DETAIL_TEXTURE_2D_BINDING_SGIS: GLenum = 32918'u32
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GL_DETAIL_TEXTURE_2D_SGIS: GLenum = 32917'u32
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GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS: GLenum = 32924'u32
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GL_DETAIL_TEXTURE_LEVEL_SGIS: GLenum = 32922'u32
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GL_DETAIL_TEXTURE_MODE_SGIS: GLenum = 32923'u32
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GL_DEVICE_LUID_EXT: GLenum = 38297'u32
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GL_DEVICE_NODE_MASK_EXT: GLenum = 38298'u32
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GL_DEVICE_UUID_EXT: GLenum = 38295'u32
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GL_DIFFERENCE: GLenum = 37534'u32
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GL_DIFFERENCE_KHR: GLenum = 37534'u32
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GL_DIFFERENCE_NV: GLenum = 37534'u32
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GL_DISCARD_ATI: GLenum = 34659'u32
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GL_DISCARD_NV: GLenum = 34096'u32
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GL_DISCRETE_AMD: GLenum = 36870'u32
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GL_DISJOINT_NV: GLenum = 37507'u32
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GL_DISPATCH_INDIRECT_BUFFER: GLenum = 37102'u32
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GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 37103'u32
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GL_DISPLAY_LIST: GLenum = 33511'u32
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GL_DISTANCE_ATTENUATION_EXT: GLenum = 33065'u32
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GL_DISTANCE_ATTENUATION_SGIS: GLenum = 33065'u32
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GL_DMP_PROGRAM_BINARY_DMP: GLenum = 37459'u32
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GL_DONT_CARE: GLenum = 4352'u32
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GL_DOT2_ADD_ATI: GLenum = 35180'u32
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GL_DOT3_ATI: GLenum = 35174'u32
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GL_DOT3_RGB_ARB: GLenum = 34478'u32
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GL_DOT3_RGB_EXT: GLenum = 34624'u32
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GL_DOT3_RGBA_ARB: GLenum = 34479'u32
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GL_DOT3_RGBA_EXT: GLenum = 34625'u32
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GL_DOT4_ATI: GLenum = 35175'u32
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GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV: GLenum = 34909'u32
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GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV: GLenum = 34547'u32
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GL_DOT_PRODUCT_DEPTH_REPLACE_NV: GLenum = 34541'u32
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GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV: GLenum = 34545'u32
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GL_DOT_PRODUCT_NV: GLenum = 34540'u32
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GL_DOT_PRODUCT_PASS_THROUGH_NV: GLenum = 34907'u32
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GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV: GLenum = 34546'u32
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GL_DOT_PRODUCT_TEXTURE_1D_NV: GLenum = 34908'u32
- Source Edit
GL_DOT_PRODUCT_TEXTURE_2D_NV: GLenum = 34542'u32
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GL_DOT_PRODUCT_TEXTURE_3D_NV: GLenum = 34543'u32
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GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV: GLenum = 34544'u32
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GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV: GLenum = 34382'u32
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GL_DOUBLE_MAT2: GLenum = 36678'u32
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GL_DOUBLE_MAT2_EXT: GLenum = 36678'u32
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GL_DOUBLE_MAT2x3: GLenum = 36681'u32
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GL_DOUBLE_MAT2x3_EXT: GLenum = 36681'u32
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GL_DOUBLE_MAT2x4: GLenum = 36682'u32
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GL_DOUBLE_MAT2x4_EXT: GLenum = 36682'u32
- Source Edit
GL_DOUBLE_MAT3: GLenum = 36679'u32
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GL_DOUBLE_MAT3_EXT: GLenum = 36679'u32
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GL_DOUBLE_MAT3x2: GLenum = 36683'u32
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GL_DOUBLE_MAT3x2_EXT: GLenum = 36683'u32
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GL_DOUBLE_MAT3x4: GLenum = 36684'u32
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GL_DOUBLE_MAT3x4_EXT: GLenum = 36684'u32
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GL_DOUBLE_MAT4: GLenum = 36680'u32
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GL_DOUBLE_MAT4_EXT: GLenum = 36680'u32
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GL_DOUBLE_MAT4x2: GLenum = 36685'u32
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GL_DOUBLE_MAT4x2_EXT: GLenum = 36685'u32
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GL_DOUBLE_MAT4x3: GLenum = 36686'u32
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GL_DOUBLE_MAT4x3_EXT: GLenum = 36686'u32
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GL_DOUBLE_VEC2: GLenum = 36860'u32
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GL_DOUBLE_VEC2_EXT: GLenum = 36860'u32
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GL_DOUBLE_VEC3: GLenum = 36861'u32
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GL_DOUBLE_VEC3_EXT: GLenum = 36861'u32
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GL_DOUBLE_VEC4: GLenum = 36862'u32
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GL_DOUBLE_VEC4_EXT: GLenum = 36862'u32
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GL_DOUBLEBUFFER: GLenum = 3122'u32
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GL_DOWNSAMPLE_SCALES_IMG: GLenum = 37182'u32
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GL_DRAW_ARRAYS_COMMAND_NV: GLenum = 3'u32
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GL_DRAW_ARRAYS_STRIP_COMMAND_NV: GLenum = 5'u32
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GL_DRAW_BUFFER: GLenum = 3073'u32
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GL_DRAW_BUFFER0: GLenum = 34853'u32
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GL_DRAW_BUFFER0_ARB: GLenum = 34853'u32
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GL_DRAW_BUFFER0_ATI: GLenum = 34853'u32
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GL_DRAW_BUFFER0_EXT: GLenum = 34853'u32
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GL_DRAW_BUFFER0_NV: GLenum = 34853'u32
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GL_DRAW_BUFFER1: GLenum = 34854'u32
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GL_DRAW_BUFFER1_ARB: GLenum = 34854'u32
- Source Edit
GL_DRAW_BUFFER1_ATI: GLenum = 34854'u32
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GL_DRAW_BUFFER1_EXT: GLenum = 34854'u32
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GL_DRAW_BUFFER1_NV: GLenum = 34854'u32
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GL_DRAW_BUFFER2: GLenum = 34855'u32
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GL_DRAW_BUFFER2_ARB: GLenum = 34855'u32
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GL_DRAW_BUFFER2_ATI: GLenum = 34855'u32
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GL_DRAW_BUFFER2_EXT: GLenum = 34855'u32
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GL_DRAW_BUFFER2_NV: GLenum = 34855'u32
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GL_DRAW_BUFFER3: GLenum = 34856'u32
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GL_DRAW_BUFFER3_ARB: GLenum = 34856'u32
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GL_DRAW_BUFFER3_ATI: GLenum = 34856'u32
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GL_DRAW_BUFFER3_EXT: GLenum = 34856'u32
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GL_DRAW_BUFFER3_NV: GLenum = 34856'u32
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GL_DRAW_BUFFER4: GLenum = 34857'u32
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GL_DRAW_BUFFER4_ARB: GLenum = 34857'u32
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GL_DRAW_BUFFER4_ATI: GLenum = 34857'u32
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GL_DRAW_BUFFER4_EXT: GLenum = 34857'u32
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GL_DRAW_BUFFER4_NV: GLenum = 34857'u32
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GL_DRAW_BUFFER5: GLenum = 34858'u32
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GL_DRAW_BUFFER5_ARB: GLenum = 34858'u32
- Source Edit
GL_DRAW_BUFFER5_ATI: GLenum = 34858'u32
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GL_DRAW_BUFFER5_EXT: GLenum = 34858'u32
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GL_DRAW_BUFFER5_NV: GLenum = 34858'u32
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GL_DRAW_BUFFER6: GLenum = 34859'u32
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GL_DRAW_BUFFER6_ARB: GLenum = 34859'u32
- Source Edit
GL_DRAW_BUFFER6_ATI: GLenum = 34859'u32
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GL_DRAW_BUFFER6_EXT: GLenum = 34859'u32
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GL_DRAW_BUFFER6_NV: GLenum = 34859'u32
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GL_DRAW_BUFFER7: GLenum = 34860'u32
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GL_DRAW_BUFFER7_ARB: GLenum = 34860'u32
- Source Edit
GL_DRAW_BUFFER7_ATI: GLenum = 34860'u32
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GL_DRAW_BUFFER7_EXT: GLenum = 34860'u32
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GL_DRAW_BUFFER7_NV: GLenum = 34860'u32
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GL_DRAW_BUFFER8: GLenum = 34861'u32
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GL_DRAW_BUFFER8_ARB: GLenum = 34861'u32
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GL_DRAW_BUFFER8_ATI: GLenum = 34861'u32
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GL_DRAW_BUFFER8_EXT: GLenum = 34861'u32
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GL_DRAW_BUFFER8_NV: GLenum = 34861'u32
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GL_DRAW_BUFFER9: GLenum = 34862'u32
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GL_DRAW_BUFFER9_ARB: GLenum = 34862'u32
- Source Edit
GL_DRAW_BUFFER9_ATI: GLenum = 34862'u32
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GL_DRAW_BUFFER9_EXT: GLenum = 34862'u32
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GL_DRAW_BUFFER9_NV: GLenum = 34862'u32
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GL_DRAW_BUFFER10: GLenum = 34863'u32
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GL_DRAW_BUFFER10_ARB: GLenum = 34863'u32
- Source Edit
GL_DRAW_BUFFER10_ATI: GLenum = 34863'u32
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GL_DRAW_BUFFER10_EXT: GLenum = 34863'u32
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GL_DRAW_BUFFER10_NV: GLenum = 34863'u32
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GL_DRAW_BUFFER11: GLenum = 34864'u32
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GL_DRAW_BUFFER11_ARB: GLenum = 34864'u32
- Source Edit
GL_DRAW_BUFFER11_ATI: GLenum = 34864'u32
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GL_DRAW_BUFFER11_EXT: GLenum = 34864'u32
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GL_DRAW_BUFFER11_NV: GLenum = 34864'u32
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GL_DRAW_BUFFER12: GLenum = 34865'u32
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GL_DRAW_BUFFER12_ARB: GLenum = 34865'u32
- Source Edit
GL_DRAW_BUFFER12_ATI: GLenum = 34865'u32
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GL_DRAW_BUFFER12_EXT: GLenum = 34865'u32
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GL_DRAW_BUFFER12_NV: GLenum = 34865'u32
- Source Edit
GL_DRAW_BUFFER13: GLenum = 34866'u32
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GL_DRAW_BUFFER13_ARB: GLenum = 34866'u32
- Source Edit
GL_DRAW_BUFFER13_ATI: GLenum = 34866'u32
- Source Edit
GL_DRAW_BUFFER13_EXT: GLenum = 34866'u32
- Source Edit
GL_DRAW_BUFFER13_NV: GLenum = 34866'u32
- Source Edit
GL_DRAW_BUFFER14: GLenum = 34867'u32
- Source Edit
GL_DRAW_BUFFER14_ARB: GLenum = 34867'u32
- Source Edit
GL_DRAW_BUFFER14_ATI: GLenum = 34867'u32
- Source Edit
GL_DRAW_BUFFER14_EXT: GLenum = 34867'u32
- Source Edit
GL_DRAW_BUFFER14_NV: GLenum = 34867'u32
- Source Edit
GL_DRAW_BUFFER15: GLenum = 34868'u32
- Source Edit
GL_DRAW_BUFFER15_ARB: GLenum = 34868'u32
- Source Edit
GL_DRAW_BUFFER15_ATI: GLenum = 34868'u32
- Source Edit
GL_DRAW_BUFFER15_EXT: GLenum = 34868'u32
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GL_DRAW_BUFFER15_NV: GLenum = 34868'u32
- Source Edit
GL_DRAW_BUFFER_EXT: GLenum = 3073'u32
- Source Edit
GL_DRAW_ELEMENTS_COMMAND_NV: GLenum = 2'u32
- Source Edit
GL_DRAW_FRAMEBUFFER: GLenum = 36009'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_ANGLE: GLenum = 36009'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_APPLE: GLenum = 36009'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 36006'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: GLenum = 36006'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_BINDING_APPLE: GLenum = 36006'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_BINDING_EXT: GLenum = 36006'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_BINDING_NV: GLenum = 36006'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_EXT: GLenum = 36009'u32
- Source Edit
GL_DRAW_FRAMEBUFFER_NV: GLenum = 36009'u32
- Source Edit
GL_DRAW_INDIRECT_ADDRESS_NV: GLenum = 36673'u32
- Source Edit
GL_DRAW_INDIRECT_BUFFER: GLenum = 36671'u32
- Source Edit
GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 36675'u32
- Source Edit
GL_DRAW_INDIRECT_LENGTH_NV: GLenum = 36674'u32
- Source Edit
GL_DRAW_INDIRECT_UNIFIED_NV: GLenum = 36672'u32
- Source Edit
GL_DRAW_PIXELS_APPLE: GLenum = 35338'u32
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GL_DRIVER_UUID_EXT: GLenum = 38296'u32
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GL_DS_BIAS_NV: GLenum = 34582'u32
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GL_DS_SCALE_NV: GLenum = 34576'u32
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GL_DSDT8_MAG8_INTENSITY8_NV: GLenum = 34571'u32
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GL_DSDT8_MAG8_NV: GLenum = 34570'u32
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GL_DSDT8_NV: GLenum = 34569'u32
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GL_DSDT_MAG_INTENSITY_NV: GLenum = 34524'u32
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GL_DSDT_MAG_NV: GLenum = 34550'u32
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GL_DSDT_MAG_VIB_NV: GLenum = 34551'u32
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GL_DSDT_NV: GLenum = 34549'u32
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GL_DST_ALPHA: GLenum = 772'u32
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GL_DST_ATOP_NV: GLenum = 37519'u32
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GL_DST_COLOR: GLenum = 774'u32
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GL_DST_IN_NV: GLenum = 37515'u32
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GL_DST_OUT_NV: GLenum = 37517'u32
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GL_DST_OVER_NV: GLenum = 37513'u32
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GL_DT_BIAS_NV: GLenum = 34583'u32
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GL_DT_SCALE_NV: GLenum = 34577'u32
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GL_DU8DV8_ATI: GLenum = 34682'u32
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GL_DUAL_ALPHA4_SGIS: GLenum = 33040'u32
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GL_DUAL_ALPHA8_SGIS: GLenum = 33041'u32
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GL_DUAL_ALPHA12_SGIS: GLenum = 33042'u32
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GL_DUAL_ALPHA16_SGIS: GLenum = 33043'u32
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GL_DUAL_INTENSITY4_SGIS: GLenum = 33048'u32
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GL_DUAL_INTENSITY8_SGIS: GLenum = 33049'u32
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GL_DUAL_INTENSITY12_SGIS: GLenum = 33050'u32
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GL_DUAL_INTENSITY16_SGIS: GLenum = 33051'u32
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GL_DUAL_LUMINANCE4_SGIS: GLenum = 33044'u32
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GL_DUAL_LUMINANCE8_SGIS: GLenum = 33045'u32
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GL_DUAL_LUMINANCE12_SGIS: GLenum = 33046'u32
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GL_DUAL_LUMINANCE16_SGIS: GLenum = 33047'u32
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GL_DUAL_LUMINANCE_ALPHA4_SGIS: GLenum = 33052'u32
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GL_DUAL_LUMINANCE_ALPHA8_SGIS: GLenum = 33053'u32
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GL_DUAL_TEXTURE_SELECT_SGIS: GLenum = 33060'u32
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GL_DUDV_ATI: GLenum = 34681'u32
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GL_DUP_FIRST_CUBIC_CURVE_TO_NV: GLenum = 242'u32
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GL_DUP_LAST_CUBIC_CURVE_TO_NV: GLenum = 244'u32
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GL_DYNAMIC_ATI: GLenum = 34657'u32
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GL_DYNAMIC_COPY: GLenum = 35050'u32
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GL_DYNAMIC_COPY_ARB: GLenum = 35050'u32
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GL_DYNAMIC_DRAW: GLenum = 35048'u32
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GL_DYNAMIC_DRAW_ARB: GLenum = 35048'u32
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GL_DYNAMIC_READ: GLenum = 35049'u32
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GL_DYNAMIC_READ_ARB: GLenum = 35049'u32
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GL_DYNAMIC_STORAGE_BIT: GLenum = 256'u32
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GL_DYNAMIC_STORAGE_BIT_EXT: GLenum = 256'u32
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GL_E_TIMES_F_NV: GLenum = 34097'u32
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GL_EDGE_FLAG_ARRAY_ADDRESS_NV: GLenum = 36646'u32
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GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: GLenum = 34971'u32
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GL_EDGE_FLAG_ARRAY_COUNT_EXT: GLenum = 32909'u32
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GL_EDGE_FLAG_ARRAY_EXT: GLenum = 32889'u32
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GL_EDGE_FLAG_ARRAY_LENGTH_NV: GLenum = 36656'u32
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GL_EDGE_FLAG_ARRAY_LIST_IBM: GLenum = 103075'u32
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GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM: GLenum = 103085'u32
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GL_EDGE_FLAG_ARRAY_POINTER_EXT: GLenum = 32915'u32
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GL_EDGE_FLAG_ARRAY_STRIDE_EXT: GLenum = 32908'u32
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GL_EDGEFLAG_BIT_PGI: GLenum = 262144'u32
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GL_EFFECTIVE_RASTER_SAMPLES_EXT: GLenum = 37676'u32
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GL_EIGHTH_BIT_ATI: GLenum = 32'u32
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GL_ELEMENT_ADDRESS_COMMAND_NV: GLenum = 8'u32
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GL_ELEMENT_ARRAY_ADDRESS_NV: GLenum = 36649'u32
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GL_ELEMENT_ARRAY_APPLE: GLenum = 35340'u32
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GL_ELEMENT_ARRAY_ATI: GLenum = 34664'u32
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GL_ELEMENT_ARRAY_BARRIER_BIT: GLenum = 2'u32
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GL_ELEMENT_ARRAY_BARRIER_BIT_EXT: GLenum = 2'u32
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GL_ELEMENT_ARRAY_BUFFER: GLenum = 34963'u32
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GL_ELEMENT_ARRAY_BUFFER_ARB: GLenum = 34963'u32
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GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 34965'u32
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GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: GLenum = 34965'u32
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GL_ELEMENT_ARRAY_LENGTH_NV: GLenum = 36659'u32
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GL_ELEMENT_ARRAY_POINTER_APPLE: GLenum = 35342'u32
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GL_ELEMENT_ARRAY_POINTER_ATI: GLenum = 34666'u32
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GL_ELEMENT_ARRAY_TYPE_APPLE: GLenum = 35341'u32
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GL_ELEMENT_ARRAY_TYPE_ATI: GLenum = 34665'u32
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GL_ELEMENT_ARRAY_UNIFIED_NV: GLenum = 36639'u32
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GL_EMBOSS_CONSTANT_NV: GLenum = 34142'u32
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GL_EMBOSS_LIGHT_NV: GLenum = 34141'u32
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GL_EMBOSS_MAP_NV: GLenum = 34143'u32
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GL_ETC1_RGB8_OES: GLenum = 36196'u32
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GL_ETC1_SRGB8_NV: GLenum = 35054'u32
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GL_EVAL_2D_NV: GLenum = 34496'u32
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GL_EVAL_FRACTIONAL_TESSELLATION_NV: GLenum = 34501'u32
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GL_EVAL_TRIANGULAR_2D_NV: GLenum = 34497'u32
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GL_EVAL_VERTEX_ATTRIB0_NV: GLenum = 34502'u32
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GL_EVAL_VERTEX_ATTRIB1_NV: GLenum = 34503'u32
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GL_EVAL_VERTEX_ATTRIB2_NV: GLenum = 34504'u32
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GL_EVAL_VERTEX_ATTRIB3_NV: GLenum = 34505'u32
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GL_EVAL_VERTEX_ATTRIB4_NV: GLenum = 34506'u32
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GL_EVAL_VERTEX_ATTRIB5_NV: GLenum = 34507'u32
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GL_EVAL_VERTEX_ATTRIB6_NV: GLenum = 34508'u32
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GL_EVAL_VERTEX_ATTRIB7_NV: GLenum = 34509'u32
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GL_EVAL_VERTEX_ATTRIB8_NV: GLenum = 34510'u32
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GL_EVAL_VERTEX_ATTRIB9_NV: GLenum = 34511'u32
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GL_EVAL_VERTEX_ATTRIB10_NV: GLenum = 34512'u32
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GL_EVAL_VERTEX_ATTRIB11_NV: GLenum = 34513'u32
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GL_EVAL_VERTEX_ATTRIB12_NV: GLenum = 34514'u32
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GL_EVAL_VERTEX_ATTRIB13_NV: GLenum = 34515'u32
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GL_EVAL_VERTEX_ATTRIB14_NV: GLenum = 34516'u32
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GL_EVAL_VERTEX_ATTRIB15_NV: GLenum = 34517'u32
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GL_EXCLUSION: GLenum = 37536'u32
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GL_EXCLUSION_KHR: GLenum = 37536'u32
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GL_EXCLUSION_NV: GLenum = 37536'u32
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GL_EXCLUSIVE_EXT: GLenum = 36625'u32
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GL_EXPAND_NEGATE_NV: GLenum = 34105'u32
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GL_EXPAND_NORMAL_NV: GLenum = 34104'u32
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GL_EXTENSIONS: GLenum = 7939'u32
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GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD: GLenum = 37216'u32
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GL_EYE_DISTANCE_TO_LINE_SGIS: GLenum = 33266'u32
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GL_EYE_DISTANCE_TO_POINT_SGIS: GLenum = 33264'u32
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GL_EYE_LINE_SGIS: GLenum = 33270'u32
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GL_EYE_LINEAR_NV: GLenum = 9216'u32
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GL_EYE_PLANE: GLenum = 9474'u32
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GL_EYE_PLANE_ABSOLUTE_NV: GLenum = 34140'u32
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GL_EYE_POINT_SGIS: GLenum = 33268'u32
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GL_EYE_RADIAL_NV: GLenum = 34139'u32
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GL_FACTOR_MAX_AMD: GLenum = 36893'u32
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GL_FACTOR_MIN_AMD: GLenum = 36892'u32
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GL_FAILURE_NV: GLenum = 36912'u32
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GL_FASTEST: GLenum = 4353'u32
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GL_FENCE_APPLE: GLenum = 35339'u32
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GL_FENCE_CONDITION_NV: GLenum = 34036'u32
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GL_FENCE_STATUS_NV: GLenum = 34035'u32
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GL_FETCH_PER_SAMPLE_ARM: GLenum = 36709'u32
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GL_FIELD_LOWER_NV: GLenum = 36899'u32
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GL_FIELD_UPPER_NV: GLenum = 36898'u32
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GL_FIELDS_NV: GLenum = 36391'u32
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GL_FILE_NAME_NV: GLenum = 36980'u32
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GL_FILL_NV: GLenum = 6914'u32
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GL_FILL_RECTANGLE_NV: GLenum = 37692'u32
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GL_FILTER4_SGIS: GLenum = 33094'u32
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GL_FIRST_TO_REST_NV: GLenum = 37039'u32
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GL_FIRST_VERTEX_CONVENTION: GLenum = 36429'u32
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GL_FIRST_VERTEX_CONVENTION_EXT: GLenum = 36429'u32
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GL_FIRST_VERTEX_CONVENTION_OES: GLenum = 36429'u32
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GL_FIXED_OES: GLenum = 5132'u32
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GL_FIXED_ONLY: GLenum = 35101'u32
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GL_FIXED_ONLY_ARB: GLenum = 35101'u32
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GL_FLOAT16_MAT2_AMD: GLenum = 37317'u32
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GL_FLOAT16_MAT2x3_AMD: GLenum = 37320'u32
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GL_FLOAT16_MAT2x4_AMD: GLenum = 37321'u32
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GL_FLOAT16_MAT3_AMD: GLenum = 37318'u32
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GL_FLOAT16_MAT3x2_AMD: GLenum = 37322'u32
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GL_FLOAT16_MAT3x4_AMD: GLenum = 37323'u32
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GL_FLOAT16_MAT4_AMD: GLenum = 37319'u32
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GL_FLOAT16_MAT4x2_AMD: GLenum = 37324'u32
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GL_FLOAT16_MAT4x3_AMD: GLenum = 37325'u32
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GL_FLOAT16_NV: GLenum = 36856'u32
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GL_FLOAT16_VEC2_NV: GLenum = 36857'u32
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GL_FLOAT16_VEC3_NV: GLenum = 36858'u32
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GL_FLOAT16_VEC4_NV: GLenum = 36859'u32
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 36269'u32
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV: GLenum = 36269'u32
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GL_FLOAT_CLEAR_COLOR_VALUE_NV: GLenum = 34957'u32
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GL_FLOAT_MAT2: GLenum = 35674'u32
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GL_FLOAT_MAT2_ARB: GLenum = 35674'u32
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GL_FLOAT_MAT2x3: GLenum = 35685'u32
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GL_FLOAT_MAT2x3_NV: GLenum = 35685'u32
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GL_FLOAT_MAT2x4: GLenum = 35686'u32
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GL_FLOAT_MAT2x4_NV: GLenum = 35686'u32
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GL_FLOAT_MAT3: GLenum = 35675'u32
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GL_FLOAT_MAT3_ARB: GLenum = 35675'u32
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GL_FLOAT_MAT3x2: GLenum = 35687'u32
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GL_FLOAT_MAT3x2_NV: GLenum = 35687'u32
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GL_FLOAT_MAT3x4: GLenum = 35688'u32
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GL_FLOAT_MAT3x4_NV: GLenum = 35688'u32
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GL_FLOAT_MAT4: GLenum = 35676'u32
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GL_FLOAT_MAT4_ARB: GLenum = 35676'u32
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GL_FLOAT_MAT4x2: GLenum = 35689'u32
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GL_FLOAT_MAT4x2_NV: GLenum = 35689'u32
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GL_FLOAT_MAT4x3: GLenum = 35690'u32
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GL_FLOAT_MAT4x3_NV: GLenum = 35690'u32
- Source Edit
GL_FLOAT_R16_NV: GLenum = 34948'u32
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GL_FLOAT_R32_NV: GLenum = 34949'u32
- Source Edit
GL_FLOAT_R_NV: GLenum = 34944'u32
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GL_FLOAT_RG16_NV: GLenum = 34950'u32
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GL_FLOAT_RG32_NV: GLenum = 34951'u32
- Source Edit
GL_FLOAT_RG_NV: GLenum = 34945'u32
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GL_FLOAT_RGB16_NV: GLenum = 34952'u32
- Source Edit
GL_FLOAT_RGB32_NV: GLenum = 34953'u32
- Source Edit
GL_FLOAT_RGB_NV: GLenum = 34946'u32
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GL_FLOAT_RGBA16_NV: GLenum = 34954'u32
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GL_FLOAT_RGBA32_NV: GLenum = 34955'u32
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GL_FLOAT_RGBA_MODE_NV: GLenum = 34958'u32
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GL_FLOAT_RGBA_NV: GLenum = 34947'u32
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GL_FLOAT_VEC2: GLenum = 35664'u32
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GL_FLOAT_VEC2_ARB: GLenum = 35664'u32
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GL_FLOAT_VEC3: GLenum = 35665'u32
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GL_FLOAT_VEC3_ARB: GLenum = 35665'u32
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GL_FLOAT_VEC4: GLenum = 35666'u32
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GL_FLOAT_VEC4_ARB: GLenum = 35666'u32
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GL_FOG_COORD_ARRAY_ADDRESS_NV: GLenum = 36648'u32
- Source Edit
GL_FOG_COORD_ARRAY_LENGTH_NV: GLenum = 36658'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: GLenum = 34973'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_EXT: GLenum = 33879'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_LIST_IBM: GLenum = 103076'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM: GLenum = 103086'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_POINTER_EXT: GLenum = 33878'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: GLenum = 33877'u32
- Source Edit
GL_FOG_COORDINATE_ARRAY_TYPE_EXT: GLenum = 33876'u32
- Source Edit
GL_FOG_COORDINATE_EXT: GLenum = 33873'u32
- Source Edit
GL_FOG_COORDINATE_SOURCE_EXT: GLenum = 33872'u32
- Source Edit
GL_FOG_DISTANCE_MODE_NV: GLenum = 34138'u32
- Source Edit
GL_FOG_FUNC_POINTS_SGIS: GLenum = 33067'u32
- Source Edit
GL_FOG_FUNC_SGIS: GLenum = 33066'u32
- Source Edit
GL_FOG_OFFSET_SGIX: GLenum = 33176'u32
- Source Edit
GL_FOG_OFFSET_VALUE_SGIX: GLenum = 33177'u32
- Source Edit
GL_FOG_SPECULAR_TEXTURE_WIN: GLenum = 33004'u32
- Source Edit
GL_FONT_ASCENDER_BIT_NV: GLenum = 2097152'u32
- Source Edit
GL_FONT_DESCENDER_BIT_NV: GLenum = 4194304'u32
- Source Edit
GL_FONT_GLYPHS_AVAILABLE_NV: GLenum = 37736'u32
- Source Edit
GL_FONT_HAS_KERNING_BIT_NV: GLenum = 268435456'u32
- Source Edit
GL_FONT_HEIGHT_BIT_NV: GLenum = 8388608'u32
- Source Edit
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV: GLenum = 33554432'u32
- Source Edit
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV: GLenum = 16777216'u32
- Source Edit
GL_FONT_NUM_GLYPH_INDICES_BIT_NV: GLenum = 536870912'u32
- Source Edit
GL_FONT_TARGET_UNAVAILABLE_NV: GLenum = 37737'u32
- Source Edit
GL_FONT_UNAVAILABLE_NV: GLenum = 37738'u32
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GL_FONT_UNDERLINE_POSITION_BIT_NV: GLenum = 67108864'u32
- Source Edit
GL_FONT_UNDERLINE_THICKNESS_BIT_NV: GLenum = 134217728'u32
- Source Edit
GL_FONT_UNINTELLIGIBLE_NV: GLenum = 37739'u32
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GL_FONT_UNITS_PER_EM_BIT_NV: GLenum = 1048576'u32
- Source Edit
GL_FONT_X_MAX_BOUNDS_BIT_NV: GLenum = 262144'u32
- Source Edit
GL_FONT_X_MIN_BOUNDS_BIT_NV: GLenum = 65536'u32
- Source Edit
GL_FONT_Y_MAX_BOUNDS_BIT_NV: GLenum = 524288'u32
- Source Edit
GL_FONT_Y_MIN_BOUNDS_BIT_NV: GLenum = 131072'u32
- Source Edit
GL_FORCE_BLUE_TO_ONE_NV: GLenum = 34912'u32
- Source Edit
GL_FORMAT_SUBSAMPLE_24_24_OML: GLenum = 35202'u32
- Source Edit
GL_FORMAT_SUBSAMPLE_244_244_OML: GLenum = 35203'u32
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GL_FOVEATION_ENABLE_BIT_QCOM: GLenum = 1'u32
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GL_FRACTIONAL_EVEN: GLenum = 36476'u32
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GL_FRACTIONAL_EVEN_EXT: GLenum = 36476'u32
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GL_FRACTIONAL_EVEN_OES: GLenum = 36476'u32
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GL_FRACTIONAL_ODD: GLenum = 36475'u32
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GL_FRACTIONAL_ODD_EXT: GLenum = 36475'u32
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GL_FRACTIONAL_ODD_OES: GLenum = 36475'u32
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GL_FRAGMENT_COLOR_EXT: GLenum = 33612'u32
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GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX: GLenum = 33794'u32
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GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX: GLenum = 33795'u32
- Source Edit
GL_FRAGMENT_COLOR_MATERIAL_SGIX: GLenum = 33793'u32
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GL_FRAGMENT_COVERAGE_COLOR_NV: GLenum = 37598'u32
- Source Edit
GL_FRAGMENT_COVERAGE_TO_COLOR_NV: GLenum = 37597'u32
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GL_FRAGMENT_DEPTH_EXT: GLenum = 33874'u32
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GL_FRAGMENT_INPUT_NV: GLenum = 37741'u32
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 36445'u32
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES: GLenum = 36445'u32
- Source Edit
GL_FRAGMENT_LIGHT0_SGIX: GLenum = 33804'u32
- Source Edit
GL_FRAGMENT_LIGHT1_SGIX: GLenum = 33805'u32
- Source Edit
GL_FRAGMENT_LIGHT2_SGIX: GLenum = 33806'u32
- Source Edit
GL_FRAGMENT_LIGHT3_SGIX: GLenum = 33807'u32
- Source Edit
GL_FRAGMENT_LIGHT4_SGIX: GLenum = 33808'u32
- Source Edit
GL_FRAGMENT_LIGHT5_SGIX: GLenum = 33809'u32
- Source Edit
GL_FRAGMENT_LIGHT6_SGIX: GLenum = 33810'u32
- Source Edit
GL_FRAGMENT_LIGHT7_SGIX: GLenum = 33811'u32
- Source Edit
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX: GLenum = 33802'u32
- Source Edit
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX: GLenum = 33800'u32
- Source Edit
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX: GLenum = 33801'u32
- Source Edit
GL_FRAGMENT_LIGHTING_SGIX: GLenum = 33792'u32
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GL_FRAGMENT_MATERIAL_EXT: GLenum = 33609'u32
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GL_FRAGMENT_NORMAL_EXT: GLenum = 33610'u32
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GL_FRAGMENT_PROGRAM_ARB: GLenum = 34820'u32
- Source Edit
GL_FRAGMENT_PROGRAM_BINDING_NV: GLenum = 34931'u32
- Source Edit
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: GLenum = 36445'u32
- Source Edit
GL_FRAGMENT_PROGRAM_NV: GLenum = 34928'u32
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GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 36260'u32
- Source Edit
GL_FRAGMENT_SHADER: GLenum = 35632'u32
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GL_FRAGMENT_SHADER_ARB: GLenum = 35632'u32
- Source Edit
GL_FRAGMENT_SHADER_ATI: GLenum = 35104'u32
- Source Edit
GL_FRAGMENT_SHADER_BIT: GLenum = 2'u32
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GL_FRAGMENT_SHADER_BIT_EXT: GLenum = 2'u32
- Source Edit
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 35723'u32
- Source Edit
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: GLenum = 35723'u32
- Source Edit
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: GLenum = 35723'u32
- Source Edit
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT: GLenum = 35410'u32
- Source Edit
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM: GLenum = 36710'u32
- Source Edit
GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 33524'u32
- Source Edit
GL_FRAGMENT_SHADER_INVOCATIONS_ARB: GLenum = 33524'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT: GLenum = 38623'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT: GLenum = 38610'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT: GLenum = 38613'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT: GLenum = 38612'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT: GLenum = 38614'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT: GLenum = 38611'u32
- Source Edit
GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT: GLenum = 38621'u32
- Source Edit
GL_FRAGMENT_SUBROUTINE: GLenum = 37612'u32
- Source Edit
GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 37618'u32
- Source Edit
GL_FRAGMENT_TEXTURE: GLenum = 33439'u32
- Source Edit
GL_FRAME_NV: GLenum = 36390'u32
- Source Edit
GL_FRAMEBUFFER: GLenum = 36160'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 33301'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_ANGLE: GLenum = 37795'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 33300'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 33296'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: GLenum = 33296'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 33297'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: GLenum = 33297'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 33302'u32
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 33299'u32
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 36263'u32
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB: GLenum = 36263'u32
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT: GLenum = 36263'u32
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES: GLenum = 36263'u32
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 36049'u32
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: GLenum = 36049'u32
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 36048'u32
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: GLenum = 36048'u32
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GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 33298'u32
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GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 33303'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: GLenum = 36052'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES: GLenum = 36052'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 36051'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 36052'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT: GLenum = 36052'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 36050'u32
- Source Edit
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: GLenum = 36050'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR: GLenum = 38448'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT: GLenum = 36204'u32
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG: GLenum = 37183'u32
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GL_FRAMEBUFFER_BARRIER_BIT: GLenum = 1024'u32
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GL_FRAMEBUFFER_BARRIER_BIT_EXT: GLenum = 1024'u32
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GL_FRAMEBUFFER_BINDING: GLenum = 36006'u32
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GL_FRAMEBUFFER_BINDING_EXT: GLenum = 36006'u32
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GL_FRAMEBUFFER_BLEND: GLenum = 33419'u32
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GL_FRAMEBUFFER_COMPLETE: GLenum = 36053'u32
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GL_FRAMEBUFFER_COMPLETE_EXT: GLenum = 36053'u32
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GL_FRAMEBUFFER_DEFAULT: GLenum = 33304'u32
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GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 37652'u32
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GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 37649'u32
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GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 37650'u32
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GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT: GLenum = 37650'u32
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GL_FRAMEBUFFER_DEFAULT_LAYERS_OES: GLenum = 37650'u32
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GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 37651'u32
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GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 37648'u32
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GL_FRAMEBUFFER_EXT: GLenum = 36160'u32
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GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM: GLenum = 38562'u32
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GL_FRAMEBUFFER_FLIP_X_MESA: GLenum = 35772'u32
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GL_FRAMEBUFFER_FLIP_Y_MESA: GLenum = 35771'u32
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 36054'u32
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: GLenum = 36054'u32
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GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 36057'u32
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GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: GLenum = 36057'u32
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 36059'u32
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: GLenum = 36059'u32
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GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: GLenum = 36058'u32
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GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM: GLenum = 35839'u32
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GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT: GLenum = 38482'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB: GLenum = 36265'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT: GLenum = 36265'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 36264'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB: GLenum = 36264'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: GLenum = 36264'u32
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES: GLenum = 36264'u32
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 36055'u32
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: GLenum = 36055'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 36182'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE: GLenum = 36182'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE: GLenum = 36182'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: GLenum = 36182'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG: GLenum = 37172'u32
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV: GLenum = 36182'u32
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 36060'u32
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: GLenum = 36060'u32
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GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: GLenum = 38451'u32
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GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: GLenum = 37698'u32
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GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV: GLenum = 37698'u32
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GL_FRAMEBUFFER_RENDERABLE: GLenum = 33417'u32
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GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 33418'u32
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GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: GLenum = 37699'u32
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GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV: GLenum = 37699'u32
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GL_FRAMEBUFFER_SRGB: GLenum = 36281'u32
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GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: GLenum = 36282'u32
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GL_FRAMEBUFFER_SRGB_EXT: GLenum = 36281'u32
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GL_FRAMEBUFFER_SWAP_XY_MESA: GLenum = 35773'u32
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GL_FRAMEBUFFER_UNDEFINED: GLenum = 33305'u32
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GL_FRAMEBUFFER_UNDEFINED_OES: GLenum = 33305'u32
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GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 36061'u32
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GL_FRAMEBUFFER_UNSUPPORTED_EXT: GLenum = 36061'u32
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GL_FRAMEZOOM_FACTOR_SGIX: GLenum = 33164'u32
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GL_FRAMEZOOM_SGIX: GLenum = 33163'u32
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GL_FRONT_AND_BACK: GLenum = 1032'u32
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GL_FRONT_FACE: GLenum = 2886'u32
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GL_FRONT_FACE_COMMAND_NV: GLenum = 18'u32
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GL_FRONT_LEFT: GLenum = 1024'u32
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GL_FRONT_RIGHT: GLenum = 1025'u32
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GL_FULL_RANGE_EXT: GLenum = 34785'u32
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GL_FULL_STIPPLE_HINT_PGI: GLenum = 107033'u32
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GL_FULL_SUPPORT: GLenum = 33463'u32
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GL_FUNC_ADD: GLenum = 32774'u32
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GL_FUNC_ADD_EXT: GLenum = 32774'u32
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GL_FUNC_REVERSE_SUBTRACT: GLenum = 32779'u32
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GL_FUNC_REVERSE_SUBTRACT_EXT: GLenum = 32779'u32
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GL_FUNC_SUBTRACT: GLenum = 32778'u32
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GL_FUNC_SUBTRACT_EXT: GLenum = 32778'u32
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GL_GCCSO_SHADER_BINARY_FJ: GLenum = 37472'u32
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GL_GENERATE_MIPMAP_HINT: GLenum = 33170'u32
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GL_GENERATE_MIPMAP_HINT_SGIS: GLenum = 33170'u32
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GL_GENERATE_MIPMAP_SGIS: GLenum = 33169'u32
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GL_GENERIC_ATTRIB_NV: GLenum = 35965'u32
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GL_GEOMETRY_DEFORMATION_BIT_SGIX: GLenum = 2'u32
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GL_GEOMETRY_DEFORMATION_SGIX: GLenum = 33172'u32
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GL_GEOMETRY_INPUT_TYPE: GLenum = 35095'u32
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GL_GEOMETRY_INPUT_TYPE_ARB: GLenum = 36315'u32
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GL_GEOMETRY_INPUT_TYPE_EXT: GLenum = 36315'u32
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GL_GEOMETRY_LINKED_INPUT_TYPE_EXT: GLenum = 35095'u32
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GL_GEOMETRY_LINKED_INPUT_TYPE_OES: GLenum = 35095'u32
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GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT: GLenum = 35096'u32
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GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES: GLenum = 35096'u32
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GL_GEOMETRY_LINKED_VERTICES_OUT_EXT: GLenum = 35094'u32
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GL_GEOMETRY_LINKED_VERTICES_OUT_OES: GLenum = 35094'u32
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GL_GEOMETRY_OUTPUT_TYPE: GLenum = 35096'u32
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GL_GEOMETRY_OUTPUT_TYPE_ARB: GLenum = 36316'u32
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GL_GEOMETRY_OUTPUT_TYPE_EXT: GLenum = 36316'u32
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GL_GEOMETRY_PROGRAM_NV: GLenum = 35878'u32
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GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 36259'u32
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GL_GEOMETRY_SHADER: GLenum = 36313'u32
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GL_GEOMETRY_SHADER_ARB: GLenum = 36313'u32
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GL_GEOMETRY_SHADER_BIT: GLenum = 4'u32
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GL_GEOMETRY_SHADER_BIT_EXT: GLenum = 4'u32
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GL_GEOMETRY_SHADER_BIT_OES: GLenum = 4'u32
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GL_GEOMETRY_SHADER_EXT: GLenum = 36313'u32
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GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 34943'u32
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GL_GEOMETRY_SHADER_INVOCATIONS_EXT: GLenum = 34943'u32
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GL_GEOMETRY_SHADER_INVOCATIONS_OES: GLenum = 34943'u32
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GL_GEOMETRY_SHADER_OES: GLenum = 36313'u32
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GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 33523'u32
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GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: GLenum = 33523'u32
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GL_GEOMETRY_SUBROUTINE: GLenum = 37611'u32
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GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 37617'u32
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GL_GEOMETRY_TEXTURE: GLenum = 33438'u32
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GL_GEOMETRY_VERTICES_OUT: GLenum = 35094'u32
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GL_GEOMETRY_VERTICES_OUT_ARB: GLenum = 36314'u32
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GL_GEOMETRY_VERTICES_OUT_EXT: GLenum = 36314'u32
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GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 33425'u32
- Source Edit
GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 33426'u32
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GL_GLOBAL_ALPHA_FACTOR_SUN: GLenum = 33242'u32
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GL_GLOBAL_ALPHA_SUN: GLenum = 33241'u32
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GL_GLYPH_HAS_KERNING_BIT_NV: GLenum = 256'u32
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GL_GLYPH_HEIGHT_BIT_NV: GLenum = 2'u32
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GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV: GLenum = 128'u32
- Source Edit
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV: GLenum = 32'u32
- Source Edit
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV: GLenum = 64'u32
- Source Edit
GL_GLYPH_WIDTH_BIT_NV: GLenum = 1'u32
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GL_GPU_ADDRESS_NV: GLenum = 36660'u32
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GL_GPU_DISJOINT_EXT: GLenum = 36795'u32
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GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: GLenum = 36937'u32
- Source Edit
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: GLenum = 36935'u32
- Source Edit
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: GLenum = 36939'u32
- Source Edit
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: GLenum = 36938'u32
- Source Edit
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: GLenum = 36936'u32
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GL_GPU_OPTIMIZED_QCOM: GLenum = 36786'u32
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GL_GREATER: GLenum = 516'u32
- Source Edit
GL_GREEN_BIT_ATI: GLenum = 2'u32
- Source Edit
GL_GREEN_BITS: GLenum = 3411'u32
- Source Edit
GL_GREEN_INTEGER: GLenum = 36245'u32
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GL_GREEN_INTEGER_EXT: GLenum = 36245'u32
- Source Edit
GL_GREEN_MAX_CLAMP_INGR: GLenum = 34149'u32
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GL_GREEN_MIN_CLAMP_INGR: GLenum = 34145'u32
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GL_GREEN_NV: GLenum = 6404'u32
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GL_GUILTY_CONTEXT_RESET: GLenum = 33363'u32
- Source Edit
GL_GUILTY_CONTEXT_RESET_ARB: GLenum = 33363'u32
- Source Edit
GL_GUILTY_CONTEXT_RESET_EXT: GLenum = 33363'u32
- Source Edit
GL_GUILTY_CONTEXT_RESET_KHR: GLenum = 33363'u32
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GL_HALF_APPLE: GLenum = 5131'u32
- Source Edit
GL_HALF_BIAS_NEGATE_NV: GLenum = 34107'u32
- Source Edit
GL_HALF_BIAS_NORMAL_NV: GLenum = 34106'u32
- Source Edit
GL_HALF_BIT_ATI: GLenum = 8'u32
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GL_HALF_FLOAT: GLenum = 5131'u32
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GL_HALF_FLOAT_ARB: GLenum = 5131'u32
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GL_HALF_FLOAT_NV: GLenum = 5131'u32
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GL_HALF_FLOAT_OES: GLenum = 36193'u32
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GL_HANDLE_TYPE_D3D11_IMAGE_EXT: GLenum = 38283'u32
- Source Edit
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT: GLenum = 38284'u32
- Source Edit
GL_HANDLE_TYPE_D3D12_FENCE_EXT: GLenum = 38292'u32
- Source Edit
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT: GLenum = 38282'u32
- Source Edit
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT: GLenum = 38281'u32
- Source Edit
GL_HANDLE_TYPE_OPAQUE_FD_EXT: GLenum = 38278'u32
- Source Edit
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT: GLenum = 38279'u32
- Source Edit
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT: GLenum = 38280'u32
- Source Edit
GL_HARDLIGHT: GLenum = 37531'u32
- Source Edit
GL_HARDLIGHT_KHR: GLenum = 37531'u32
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GL_HARDLIGHT_NV: GLenum = 37531'u32
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GL_HARDMIX_NV: GLenum = 37545'u32
- Source Edit
GL_HI_BIAS_NV: GLenum = 34580'u32
- Source Edit
GL_HI_SCALE_NV: GLenum = 34574'u32
- Source Edit
GL_HIGH_FLOAT: GLenum = 36338'u32
- Source Edit
GL_HIGH_INT: GLenum = 36341'u32
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GL_HILO8_NV: GLenum = 34910'u32
- Source Edit
GL_HILO16_NV: GLenum = 34552'u32
- Source Edit
GL_HILO_NV: GLenum = 34548'u32
- Source Edit
GL_HISTOGRAM: GLenum = 32804'u32
- Source Edit
GL_HISTOGRAM_ALPHA_SIZE: GLenum = 32811'u32
- Source Edit
GL_HISTOGRAM_ALPHA_SIZE_EXT: GLenum = 32811'u32
- Source Edit
GL_HISTOGRAM_BLUE_SIZE: GLenum = 32810'u32
- Source Edit
GL_HISTOGRAM_BLUE_SIZE_EXT: GLenum = 32810'u32
- Source Edit
GL_HISTOGRAM_EXT: GLenum = 32804'u32
- Source Edit
GL_HISTOGRAM_FORMAT: GLenum = 32807'u32
- Source Edit
GL_HISTOGRAM_FORMAT_EXT: GLenum = 32807'u32
- Source Edit
GL_HISTOGRAM_GREEN_SIZE: GLenum = 32809'u32
- Source Edit
GL_HISTOGRAM_GREEN_SIZE_EXT: GLenum = 32809'u32
- Source Edit
GL_HISTOGRAM_LUMINANCE_SIZE: GLenum = 32812'u32
- Source Edit
GL_HISTOGRAM_LUMINANCE_SIZE_EXT: GLenum = 32812'u32
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GL_HISTOGRAM_RED_SIZE: GLenum = 32808'u32
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GL_HISTOGRAM_RED_SIZE_EXT: GLenum = 32808'u32
- Source Edit
GL_HISTOGRAM_SINK: GLenum = 32813'u32
- Source Edit
GL_HISTOGRAM_SINK_EXT: GLenum = 32813'u32
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GL_HISTOGRAM_WIDTH: GLenum = 32806'u32
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GL_HISTOGRAM_WIDTH_EXT: GLenum = 32806'u32
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GL_HORIZONTAL_LINE_TO_NV: GLenum = 6'u32
- Source Edit
GL_HSL_COLOR: GLenum = 37551'u32
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GL_HSL_COLOR_KHR: GLenum = 37551'u32
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GL_HSL_COLOR_NV: GLenum = 37551'u32
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GL_HSL_HUE: GLenum = 37549'u32
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GL_HSL_HUE_KHR: GLenum = 37549'u32
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GL_HSL_HUE_NV: GLenum = 37549'u32
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GL_HSL_LUMINOSITY: GLenum = 37552'u32
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GL_HSL_LUMINOSITY_KHR: GLenum = 37552'u32
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GL_HSL_LUMINOSITY_NV: GLenum = 37552'u32
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GL_HSL_SATURATION: GLenum = 37550'u32
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GL_HSL_SATURATION_KHR: GLenum = 37550'u32
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GL_HSL_SATURATION_NV: GLenum = 37550'u32
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GL_IDENTITY_NV: GLenum = 34346'u32
- Source Edit
GL_IGNORE_BORDER_HP: GLenum = 33104'u32
- Source Edit
GL_IMAGE_1D: GLenum = 36940'u32
- Source Edit
GL_IMAGE_1D_ARRAY: GLenum = 36946'u32
- Source Edit
GL_IMAGE_1D_ARRAY_EXT: GLenum = 36946'u32
- Source Edit
GL_IMAGE_1D_EXT: GLenum = 36940'u32
- Source Edit
GL_IMAGE_2D: GLenum = 36941'u32
- Source Edit
GL_IMAGE_2D_ARRAY: GLenum = 36947'u32
- Source Edit
GL_IMAGE_2D_ARRAY_EXT: GLenum = 36947'u32
- Source Edit
GL_IMAGE_2D_EXT: GLenum = 36941'u32
- Source Edit
GL_IMAGE_2D_MULTISAMPLE: GLenum = 36949'u32
- Source Edit
GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 36950'u32
- Source Edit
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: GLenum = 36950'u32
- Source Edit
GL_IMAGE_2D_MULTISAMPLE_EXT: GLenum = 36949'u32
- Source Edit
GL_IMAGE_2D_RECT: GLenum = 36943'u32
- Source Edit
GL_IMAGE_2D_RECT_EXT: GLenum = 36943'u32
- Source Edit
GL_IMAGE_3D: GLenum = 36942'u32
- Source Edit
GL_IMAGE_3D_EXT: GLenum = 36942'u32
- Source Edit
GL_IMAGE_BINDING_ACCESS: GLenum = 36670'u32
- Source Edit
GL_IMAGE_BINDING_ACCESS_EXT: GLenum = 36670'u32
- Source Edit
GL_IMAGE_BINDING_FORMAT: GLenum = 36974'u32
- Source Edit
GL_IMAGE_BINDING_FORMAT_EXT: GLenum = 36974'u32
- Source Edit
GL_IMAGE_BINDING_LAYER: GLenum = 36669'u32
- Source Edit
GL_IMAGE_BINDING_LAYER_EXT: GLenum = 36669'u32
- Source Edit
GL_IMAGE_BINDING_LAYERED: GLenum = 36668'u32
- Source Edit
GL_IMAGE_BINDING_LAYERED_EXT: GLenum = 36668'u32
- Source Edit
GL_IMAGE_BINDING_LEVEL: GLenum = 36667'u32
- Source Edit
GL_IMAGE_BINDING_LEVEL_EXT: GLenum = 36667'u32
- Source Edit
GL_IMAGE_BINDING_NAME: GLenum = 36666'u32
- Source Edit
GL_IMAGE_BINDING_NAME_EXT: GLenum = 36666'u32
- Source Edit
GL_IMAGE_BUFFER: GLenum = 36945'u32
- Source Edit
GL_IMAGE_BUFFER_EXT: GLenum = 36945'u32
- Source Edit
GL_IMAGE_BUFFER_OES: GLenum = 36945'u32
- Source Edit
GL_IMAGE_CLASS_1_X_8: GLenum = 33473'u32
- Source Edit
GL_IMAGE_CLASS_1_X_16: GLenum = 33470'u32
- Source Edit
GL_IMAGE_CLASS_1_X_32: GLenum = 33467'u32
- Source Edit
GL_IMAGE_CLASS_2_X_8: GLenum = 33472'u32
- Source Edit
GL_IMAGE_CLASS_2_X_16: GLenum = 33469'u32
- Source Edit
GL_IMAGE_CLASS_2_X_32: GLenum = 33466'u32
- Source Edit
GL_IMAGE_CLASS_4_X_8: GLenum = 33471'u32
- Source Edit
GL_IMAGE_CLASS_4_X_16: GLenum = 33468'u32
- Source Edit
GL_IMAGE_CLASS_4_X_32: GLenum = 33465'u32
- Source Edit
GL_IMAGE_CLASS_10_10_10_2: GLenum = 33475'u32
- Source Edit
GL_IMAGE_CLASS_11_11_10: GLenum = 33474'u32
- Source Edit
GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 33448'u32
- Source Edit
GL_IMAGE_CUBE: GLenum = 36944'u32
- Source Edit
GL_IMAGE_CUBE_EXT: GLenum = 36944'u32
- Source Edit
GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 36948'u32
- Source Edit
GL_IMAGE_CUBE_MAP_ARRAY_EXT: GLenum = 36948'u32
- Source Edit
GL_IMAGE_CUBE_MAP_ARRAY_OES: GLenum = 36948'u32
- Source Edit
GL_IMAGE_CUBIC_WEIGHT_HP: GLenum = 33118'u32
- Source Edit
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 37065'u32
- Source Edit
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 37064'u32
- Source Edit
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 37063'u32
- Source Edit
GL_IMAGE_MAG_FILTER_HP: GLenum = 33116'u32
- Source Edit
GL_IMAGE_MIN_FILTER_HP: GLenum = 33117'u32
- Source Edit
GL_IMAGE_PIXEL_FORMAT: GLenum = 33449'u32
- Source Edit
GL_IMAGE_PIXEL_TYPE: GLenum = 33450'u32
- Source Edit
GL_IMAGE_ROTATE_ANGLE_HP: GLenum = 33113'u32
- Source Edit
GL_IMAGE_ROTATE_ORIGIN_X_HP: GLenum = 33114'u32
- Source Edit
GL_IMAGE_ROTATE_ORIGIN_Y_HP: GLenum = 33115'u32
- Source Edit
GL_IMAGE_SCALE_X_HP: GLenum = 33109'u32
- Source Edit
GL_IMAGE_SCALE_Y_HP: GLenum = 33110'u32
- Source Edit
GL_IMAGE_TEXEL_SIZE: GLenum = 33447'u32
- Source Edit
GL_IMAGE_TRANSFORM_2D_HP: GLenum = 33121'u32
- Source Edit
GL_IMAGE_TRANSLATE_X_HP: GLenum = 33111'u32
- Source Edit
GL_IMAGE_TRANSLATE_Y_HP: GLenum = 33112'u32
- Source Edit
GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 35739'u32
- Source Edit
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: GLenum = 35739'u32
- Source Edit
GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 35738'u32
- Source Edit
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: GLenum = 35738'u32
- Source Edit
GL_INCLUSIVE_EXT: GLenum = 36624'u32
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GL_INCR_WRAP: GLenum = 34055'u32
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GL_INCR_WRAP_EXT: GLenum = 34055'u32
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GL_INDEX_ARRAY_ADDRESS_NV: GLenum = 36644'u32
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GL_INDEX_ARRAY_BUFFER_BINDING_ARB: GLenum = 34969'u32
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GL_INDEX_ARRAY_COUNT_EXT: GLenum = 32903'u32
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GL_INDEX_ARRAY_EXT: GLenum = 32887'u32
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GL_INDEX_ARRAY_LENGTH_NV: GLenum = 36654'u32
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GL_INDEX_ARRAY_LIST_IBM: GLenum = 103073'u32
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GL_INDEX_ARRAY_LIST_STRIDE_IBM: GLenum = 103083'u32
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GL_INDEX_ARRAY_POINTER_EXT: GLenum = 32913'u32
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GL_INDEX_ARRAY_STRIDE_EXT: GLenum = 32902'u32
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GL_INDEX_ARRAY_TYPE_EXT: GLenum = 32901'u32
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GL_INDEX_BIT_PGI: GLenum = 524288'u32
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GL_INDEX_MATERIAL_EXT: GLenum = 33208'u32
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GL_INDEX_MATERIAL_FACE_EXT: GLenum = 33210'u32
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GL_INDEX_MATERIAL_PARAMETER_EXT: GLenum = 33209'u32
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GL_INDEX_TEST_EXT: GLenum = 33205'u32
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GL_INDEX_TEST_FUNC_EXT: GLenum = 33206'u32
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GL_INDEX_TEST_REF_EXT: GLenum = 33207'u32
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GL_INFO_LOG_LENGTH: GLenum = 35716'u32
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GL_INNOCENT_CONTEXT_RESET: GLenum = 33364'u32
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GL_INNOCENT_CONTEXT_RESET_ARB: GLenum = 33364'u32
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GL_INNOCENT_CONTEXT_RESET_EXT: GLenum = 33364'u32
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GL_INNOCENT_CONTEXT_RESET_KHR: GLenum = 33364'u32
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GL_INSTRUMENT_BUFFER_POINTER_SGIX: GLenum = 33152'u32
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GL_INSTRUMENT_MEASUREMENTS_SGIX: GLenum = 33153'u32
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GL_INT8_NV: GLenum = 36832'u32
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GL_INT8_VEC2_NV: GLenum = 36833'u32
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GL_INT8_VEC3_NV: GLenum = 36834'u32
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GL_INT8_VEC4_NV: GLenum = 36835'u32
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GL_INT16_NV: GLenum = 36836'u32
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GL_INT16_VEC2_NV: GLenum = 36837'u32
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GL_INT16_VEC3_NV: GLenum = 36838'u32
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GL_INT16_VEC4_NV: GLenum = 36839'u32
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GL_INT64_ARB: GLenum = 5134'u32
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GL_INT64_NV: GLenum = 5134'u32
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GL_INT64_VEC2_ARB: GLenum = 36841'u32
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GL_INT64_VEC2_NV: GLenum = 36841'u32
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GL_INT64_VEC3_ARB: GLenum = 36842'u32
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GL_INT64_VEC3_NV: GLenum = 36842'u32
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GL_INT64_VEC4_ARB: GLenum = 36843'u32
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GL_INT64_VEC4_NV: GLenum = 36843'u32
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GL_INT_2_10_10_10_REV: GLenum = 36255'u32
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GL_INT_10_10_10_2_OES: GLenum = 36343'u32
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GL_INT_IMAGE_1D: GLenum = 36951'u32
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GL_INT_IMAGE_1D_ARRAY: GLenum = 36957'u32
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GL_INT_IMAGE_1D_ARRAY_EXT: GLenum = 36957'u32
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GL_INT_IMAGE_1D_EXT: GLenum = 36951'u32
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GL_INT_IMAGE_2D: GLenum = 36952'u32
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GL_INT_IMAGE_2D_ARRAY: GLenum = 36958'u32
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GL_INT_IMAGE_2D_ARRAY_EXT: GLenum = 36958'u32
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GL_INT_IMAGE_2D_EXT: GLenum = 36952'u32
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GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 36960'u32
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GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 36961'u32
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GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: GLenum = 36961'u32
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GL_INT_IMAGE_2D_MULTISAMPLE_EXT: GLenum = 36960'u32
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GL_INT_IMAGE_2D_RECT: GLenum = 36954'u32
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GL_INT_IMAGE_2D_RECT_EXT: GLenum = 36954'u32
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GL_INT_IMAGE_3D: GLenum = 36953'u32
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GL_INT_IMAGE_3D_EXT: GLenum = 36953'u32
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GL_INT_IMAGE_BUFFER: GLenum = 36956'u32
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GL_INT_IMAGE_BUFFER_EXT: GLenum = 36956'u32
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GL_INT_IMAGE_BUFFER_OES: GLenum = 36956'u32
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GL_INT_IMAGE_CUBE: GLenum = 36955'u32
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GL_INT_IMAGE_CUBE_EXT: GLenum = 36955'u32
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GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 36959'u32
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GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT: GLenum = 36959'u32
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GL_INT_IMAGE_CUBE_MAP_ARRAY_OES: GLenum = 36959'u32
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GL_INT_SAMPLER_1D: GLenum = 36297'u32
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GL_INT_SAMPLER_1D_ARRAY: GLenum = 36302'u32
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GL_INT_SAMPLER_1D_ARRAY_EXT: GLenum = 36302'u32
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GL_INT_SAMPLER_1D_EXT: GLenum = 36297'u32
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GL_INT_SAMPLER_2D: GLenum = 36298'u32
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GL_INT_SAMPLER_2D_ARRAY: GLenum = 36303'u32
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GL_INT_SAMPLER_2D_ARRAY_EXT: GLenum = 36303'u32
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GL_INT_SAMPLER_2D_EXT: GLenum = 36298'u32
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GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 37129'u32
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 37132'u32
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES: GLenum = 37132'u32
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GL_INT_SAMPLER_2D_RECT: GLenum = 36301'u32
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GL_INT_SAMPLER_2D_RECT_EXT: GLenum = 36301'u32
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GL_INT_SAMPLER_3D: GLenum = 36299'u32
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GL_INT_SAMPLER_3D_EXT: GLenum = 36299'u32
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GL_INT_SAMPLER_BUFFER: GLenum = 36304'u32
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GL_INT_SAMPLER_BUFFER_AMD: GLenum = 36866'u32
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GL_INT_SAMPLER_BUFFER_EXT: GLenum = 36304'u32
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GL_INT_SAMPLER_BUFFER_OES: GLenum = 36304'u32
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GL_INT_SAMPLER_CUBE: GLenum = 36300'u32
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GL_INT_SAMPLER_CUBE_EXT: GLenum = 36300'u32
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GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 36878'u32
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GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: GLenum = 36878'u32
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GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT: GLenum = 36878'u32
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GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES: GLenum = 36878'u32
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GL_INT_SAMPLER_RENDERBUFFER_NV: GLenum = 36439'u32
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GL_INT_VEC2: GLenum = 35667'u32
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GL_INT_VEC2_ARB: GLenum = 35667'u32
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GL_INT_VEC3: GLenum = 35668'u32
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GL_INT_VEC3_ARB: GLenum = 35668'u32
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GL_INT_VEC4: GLenum = 35669'u32
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GL_INT_VEC4_ARB: GLenum = 35669'u32
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GL_INTENSITY4_EXT: GLenum = 32842'u32
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GL_INTENSITY8_EXT: GLenum = 32843'u32
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GL_INTENSITY8_SNORM: GLenum = 36887'u32
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GL_INTENSITY8I_EXT: GLenum = 36241'u32
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GL_INTENSITY8UI_EXT: GLenum = 36223'u32
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GL_INTENSITY12_EXT: GLenum = 32844'u32
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GL_INTENSITY16_EXT: GLenum = 32845'u32
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GL_INTENSITY16_SNORM: GLenum = 36891'u32
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GL_INTENSITY16F_ARB: GLenum = 34845'u32
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GL_INTENSITY16I_EXT: GLenum = 36235'u32
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GL_INTENSITY16UI_EXT: GLenum = 36217'u32
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GL_INTENSITY32F_ARB: GLenum = 34839'u32
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GL_INTENSITY32I_EXT: GLenum = 36229'u32
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GL_INTENSITY32UI_EXT: GLenum = 36211'u32
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GL_INTENSITY_EXT: GLenum = 32841'u32
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GL_INTENSITY_FLOAT16_APPLE: GLenum = 34845'u32
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GL_INTENSITY_FLOAT16_ATI: GLenum = 34845'u32
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GL_INTENSITY_FLOAT32_APPLE: GLenum = 34839'u32
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GL_INTENSITY_FLOAT32_ATI: GLenum = 34839'u32
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GL_INTENSITY_SNORM: GLenum = 36883'u32
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GL_INTERLACE_OML: GLenum = 35200'u32
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GL_INTERLACE_READ_INGR: GLenum = 34152'u32
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GL_INTERLACE_READ_OML: GLenum = 35201'u32
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GL_INTERLACE_SGIX: GLenum = 32916'u32
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GL_INTERLEAVED_ATTRIBS: GLenum = 35980'u32
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GL_INTERLEAVED_ATTRIBS_EXT: GLenum = 35980'u32
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GL_INTERLEAVED_ATTRIBS_NV: GLenum = 35980'u32
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GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 33396'u32
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GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 33403'u32
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GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 33395'u32
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GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 33402'u32
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GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 33397'u32
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GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 33404'u32
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GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 33394'u32
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GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 33401'u32
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GL_INTERNALFORMAT_PREFERRED: GLenum = 33392'u32
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GL_INTERNALFORMAT_RED_SIZE: GLenum = 33393'u32
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GL_INTERNALFORMAT_RED_TYPE: GLenum = 33400'u32
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GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 33399'u32
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GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 33398'u32
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GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 33405'u32
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GL_INTERNALFORMAT_SUPPORTED: GLenum = 33391'u32
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GL_INTERPOLATE_ARB: GLenum = 34165'u32
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GL_INTERPOLATE_EXT: GLenum = 34165'u32
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GL_INVALID_ENUM: GLenum = 1280'u32
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GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 1286'u32
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GL_INVALID_FRAMEBUFFER_OPERATION_EXT: GLenum = 1286'u32
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GL_INVALID_INDEX: uint32 = 4294967295'u32
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GL_INVALID_OPERATION: GLenum = 1282'u32
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GL_INVALID_VALUE: GLenum = 1281'u32
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GL_INVARIANT_DATATYPE_EXT: GLenum = 34795'u32
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GL_INVARIANT_EXT: GLenum = 34754'u32
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GL_INVARIANT_VALUE_EXT: GLenum = 34794'u32
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GL_INVERSE_NV: GLenum = 34347'u32
- Source Edit
GL_INVERSE_TRANSPOSE_NV: GLenum = 34349'u32
- Source Edit
GL_INVERT_OVG_NV: GLenum = 37556'u32
- Source Edit
GL_INVERT_RGB_NV: GLenum = 37539'u32
- Source Edit
GL_INVERTED_SCREEN_W_REND: GLenum = 33937'u32
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GL_IR_INSTRUMENT1_SGIX: GLenum = 33151'u32
- Source Edit
GL_IS_PER_PATCH: GLenum = 37607'u32
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GL_IS_PER_PATCH_EXT: GLenum = 37607'u32
- Source Edit
GL_IS_PER_PATCH_OES: GLenum = 37607'u32
- Source Edit
GL_IS_ROW_MAJOR: GLenum = 37632'u32
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GL_ISOLINES: GLenum = 36474'u32
- Source Edit
GL_ISOLINES_EXT: GLenum = 36474'u32
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GL_ISOLINES_OES: GLenum = 36474'u32
- Source Edit
GL_ITALIC_BIT_NV: GLenum = 2'u32
- Source Edit
GL_IUI_N3F_V2F_EXT: GLenum = 33199'u32
- Source Edit
GL_IUI_N3F_V3F_EXT: GLenum = 33200'u32
- Source Edit
GL_IUI_V2F_EXT: GLenum = 33197'u32
- Source Edit
GL_IUI_V3F_EXT: GLenum = 33198'u32
- Source Edit
GL_LARGE_CCW_ARC_TO_NV: GLenum = 22'u32
- Source Edit
GL_LARGE_CW_ARC_TO_NV: GLenum = 24'u32
- Source Edit
GL_LAST_VERTEX_CONVENTION: GLenum = 36430'u32
- Source Edit
GL_LAST_VERTEX_CONVENTION_EXT: GLenum = 36430'u32
- Source Edit
GL_LAST_VERTEX_CONVENTION_OES: GLenum = 36430'u32
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GL_LAST_VIDEO_CAPTURE_STATUS_NV: GLenum = 36903'u32
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GL_LAYER_NV: GLenum = 36266'u32
- Source Edit
GL_LAYER_PROVOKING_VERTEX: GLenum = 33374'u32
- Source Edit
GL_LAYER_PROVOKING_VERTEX_EXT: GLenum = 33374'u32
- Source Edit
GL_LAYER_PROVOKING_VERTEX_OES: GLenum = 33374'u32
- Source Edit
GL_LAYOUT_COLOR_ATTACHMENT_EXT: GLenum = 38286'u32
- Source Edit
GL_LAYOUT_DEFAULT_INTEL: GLenum = 0'u32
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GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT: GLenum = 38193'u32
- Source Edit
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT: GLenum = 38192'u32
- Source Edit
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT: GLenum = 38287'u32
- Source Edit
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT: GLenum = 38288'u32
- Source Edit
GL_LAYOUT_GENERAL_EXT: GLenum = 38285'u32
- Source Edit
GL_LAYOUT_LINEAR_INTEL: GLenum = 1'u32
- Source Edit
GL_LAYOUT_SHADER_READ_ONLY_EXT: GLenum = 38289'u32
- Source Edit
GL_LAYOUT_TRANSFER_DST_EXT: GLenum = 38291'u32
- Source Edit
GL_LAYOUT_TRANSFER_SRC_EXT: GLenum = 38290'u32
- Source Edit
GL_LERP_ATI: GLenum = 35177'u32
- Source Edit
GL_LGPU_SEPARATE_STORAGE_BIT_NVX: GLenum = 2048'u32
- Source Edit
GL_LIGHT_ENV_MODE_SGIX: GLenum = 33799'u32
- Source Edit
GL_LIGHT_MODEL_COLOR_CONTROL_EXT: GLenum = 33272'u32
- Source Edit
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE: GLenum = 34224'u32
- Source Edit
GL_LIGHTEN: GLenum = 37528'u32
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GL_LIGHTEN_KHR: GLenum = 37528'u32
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GL_LIGHTEN_NV: GLenum = 37528'u32
- Source Edit
GL_LINE_LOOP: GLenum = 2'u32
- Source Edit
GL_LINE_NV: GLenum = 6913'u32
- Source Edit
GL_LINE_SMOOTH: GLenum = 2848'u32
- Source Edit
GL_LINE_SMOOTH_HINT: GLenum = 3154'u32
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GL_LINE_STRIP: GLenum = 3'u32
- Source Edit
GL_LINE_STRIP_ADJACENCY: GLenum = 11'u32
- Source Edit
GL_LINE_STRIP_ADJACENCY_ARB: GLenum = 11'u32
- Source Edit
GL_LINE_STRIP_ADJACENCY_EXT: GLenum = 11'u32
- Source Edit
GL_LINE_STRIP_ADJACENCY_OES: GLenum = 11'u32
- Source Edit
GL_LINE_TO_NV: GLenum = 4'u32
- Source Edit
GL_LINE_WIDTH: GLenum = 2849'u32
- Source Edit
GL_LINE_WIDTH_COMMAND_NV: GLenum = 13'u32
- Source Edit
GL_LINE_WIDTH_GRANULARITY: GLenum = 2851'u32
- Source Edit
GL_LINE_WIDTH_RANGE: GLenum = 2850'u32
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GL_LINEAR_CLIPMAP_LINEAR_SGIX: GLenum = 33136'u32
- Source Edit
GL_LINEAR_CLIPMAP_NEAREST_SGIX: GLenum = 33871'u32
- Source Edit
GL_LINEAR_DETAIL_ALPHA_SGIS: GLenum = 32920'u32
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GL_LINEAR_DETAIL_COLOR_SGIS: GLenum = 32921'u32
- Source Edit
GL_LINEAR_DETAIL_SGIS: GLenum = 32919'u32
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GL_LINEAR_MIPMAP_LINEAR: GLenum = 9987'u32
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GL_LINEAR_MIPMAP_NEAREST: GLenum = 9985'u32
- Source Edit
GL_LINEAR_SHARPEN_ALPHA_SGIS: GLenum = 32942'u32
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GL_LINEAR_SHARPEN_COLOR_SGIS: GLenum = 32943'u32
- Source Edit
GL_LINEAR_SHARPEN_SGIS: GLenum = 32941'u32
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GL_LINEAR_TILING_EXT: GLenum = 38277'u32
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GL_LINEARBURN_NV: GLenum = 37541'u32
- Source Edit
GL_LINEARDODGE_NV: GLenum = 37540'u32
- Source Edit
GL_LINEARLIGHT_NV: GLenum = 37543'u32
- Source Edit
GL_LINES_ADJACENCY: GLenum = 10'u32
- Source Edit
GL_LINES_ADJACENCY_ARB: GLenum = 10'u32
- Source Edit
GL_LINES_ADJACENCY_EXT: GLenum = 10'u32
- Source Edit
GL_LINES_ADJACENCY_OES: GLenum = 10'u32
- Source Edit
GL_LINK_STATUS: GLenum = 35714'u32
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GL_LIST_PRIORITY_SGIX: GLenum = 33154'u32
- Source Edit
GL_LO_BIAS_NV: GLenum = 34581'u32
- Source Edit
GL_LO_SCALE_NV: GLenum = 34575'u32
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GL_LOCAL_CONSTANT_DATATYPE_EXT: GLenum = 34797'u32
- Source Edit
GL_LOCAL_CONSTANT_EXT: GLenum = 34755'u32
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GL_LOCAL_CONSTANT_VALUE_EXT: GLenum = 34796'u32
- Source Edit
GL_LOCAL_EXT: GLenum = 34756'u32
- Source Edit
GL_LOCATION: GLenum = 37646'u32
- Source Edit
GL_LOCATION_COMPONENT: GLenum = 37706'u32
- Source Edit
GL_LOCATION_INDEX: GLenum = 37647'u32
- Source Edit
GL_LOCATION_INDEX_EXT: GLenum = 37647'u32
- Source Edit
GL_LOGIC_OP_MODE: GLenum = 3056'u32
- Source Edit
GL_LOSE_CONTEXT_ON_RESET: GLenum = 33362'u32
- Source Edit
GL_LOSE_CONTEXT_ON_RESET_ARB: GLenum = 33362'u32
- Source Edit
GL_LOSE_CONTEXT_ON_RESET_EXT: GLenum = 33362'u32
- Source Edit
GL_LOSE_CONTEXT_ON_RESET_KHR: GLenum = 33362'u32
- Source Edit
GL_LOW_FLOAT: GLenum = 36336'u32
- Source Edit
GL_LOW_INT: GLenum = 36339'u32
- Source Edit
GL_LOWER_LEFT: GLenum = 36001'u32
- Source Edit
GL_LOWER_LEFT_EXT: GLenum = 36001'u32
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GL_LUMINANCE: GLenum = 6409'u32
- Source Edit
GL_LUMINANCE4_ALPHA4_EXT: GLenum = 32835'u32
- Source Edit
GL_LUMINANCE4_ALPHA4_OES: GLenum = 32835'u32
- Source Edit
GL_LUMINANCE4_EXT: GLenum = 32831'u32
- Source Edit
GL_LUMINANCE6_ALPHA2_EXT: GLenum = 32836'u32
- Source Edit
GL_LUMINANCE8_ALPHA8_EXT: GLenum = 32837'u32
- Source Edit
GL_LUMINANCE8_ALPHA8_OES: GLenum = 32837'u32
- Source Edit
GL_LUMINANCE8_ALPHA8_SNORM: GLenum = 36886'u32
- Source Edit
GL_LUMINANCE8_EXT: GLenum = 32832'u32
- Source Edit
GL_LUMINANCE8_OES: GLenum = 32832'u32
- Source Edit
GL_LUMINANCE8_SNORM: GLenum = 36885'u32
- Source Edit
GL_LUMINANCE8I_EXT: GLenum = 36242'u32
- Source Edit
GL_LUMINANCE8UI_EXT: GLenum = 36224'u32
- Source Edit
GL_LUMINANCE12_ALPHA4_EXT: GLenum = 32838'u32
- Source Edit
GL_LUMINANCE12_ALPHA12_EXT: GLenum = 32839'u32
- Source Edit
GL_LUMINANCE12_EXT: GLenum = 32833'u32
- Source Edit
GL_LUMINANCE16_ALPHA16_EXT: GLenum = 32840'u32
- Source Edit
GL_LUMINANCE16_ALPHA16_SNORM: GLenum = 36890'u32
- Source Edit
GL_LUMINANCE16_EXT: GLenum = 32834'u32
- Source Edit
GL_LUMINANCE16_SNORM: GLenum = 36889'u32
- Source Edit
GL_LUMINANCE16F_ARB: GLenum = 34846'u32
- Source Edit
GL_LUMINANCE16F_EXT: GLenum = 34846'u32
- Source Edit
GL_LUMINANCE16I_EXT: GLenum = 36236'u32
- Source Edit
GL_LUMINANCE16UI_EXT: GLenum = 36218'u32
- Source Edit
GL_LUMINANCE32F_ARB: GLenum = 34840'u32
- Source Edit
GL_LUMINANCE32F_EXT: GLenum = 34840'u32
- Source Edit
GL_LUMINANCE32I_EXT: GLenum = 36230'u32
- Source Edit
GL_LUMINANCE32UI_EXT: GLenum = 36212'u32
- Source Edit
GL_LUMINANCE_ALPHA: GLenum = 6410'u32
- Source Edit
GL_LUMINANCE_ALPHA8I_EXT: GLenum = 36243'u32
- Source Edit
GL_LUMINANCE_ALPHA8UI_EXT: GLenum = 36225'u32
- Source Edit
GL_LUMINANCE_ALPHA16F_ARB: GLenum = 34847'u32
- Source Edit
GL_LUMINANCE_ALPHA16F_EXT: GLenum = 34847'u32
- Source Edit
GL_LUMINANCE_ALPHA16I_EXT: GLenum = 36237'u32
- Source Edit
GL_LUMINANCE_ALPHA16UI_EXT: GLenum = 36219'u32
- Source Edit
GL_LUMINANCE_ALPHA32F_ARB: GLenum = 34841'u32
- Source Edit
GL_LUMINANCE_ALPHA32F_EXT: GLenum = 34841'u32
- Source Edit
GL_LUMINANCE_ALPHA32I_EXT: GLenum = 36231'u32
- Source Edit
GL_LUMINANCE_ALPHA32UI_EXT: GLenum = 36213'u32
- Source Edit
GL_LUMINANCE_ALPHA_FLOAT16_APPLE: GLenum = 34847'u32
- Source Edit
GL_LUMINANCE_ALPHA_FLOAT16_ATI: GLenum = 34847'u32
- Source Edit
GL_LUMINANCE_ALPHA_FLOAT32_APPLE: GLenum = 34841'u32
- Source Edit
GL_LUMINANCE_ALPHA_FLOAT32_ATI: GLenum = 34841'u32
- Source Edit
GL_LUMINANCE_ALPHA_INTEGER_EXT: GLenum = 36253'u32
- Source Edit
GL_LUMINANCE_ALPHA_SNORM: GLenum = 36882'u32
- Source Edit
GL_LUMINANCE_FLOAT16_APPLE: GLenum = 34846'u32
- Source Edit
GL_LUMINANCE_FLOAT16_ATI: GLenum = 34846'u32
- Source Edit
GL_LUMINANCE_FLOAT32_APPLE: GLenum = 34840'u32
- Source Edit
GL_LUMINANCE_FLOAT32_ATI: GLenum = 34840'u32
- Source Edit
GL_LUMINANCE_INTEGER_EXT: GLenum = 36252'u32
- Source Edit
GL_LUMINANCE_SNORM: GLenum = 36881'u32
- Source Edit
GL_MAD_ATI: GLenum = 35176'u32
- Source Edit
GL_MAGNITUDE_BIAS_NV: GLenum = 34584'u32
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GL_MAGNITUDE_SCALE_NV: GLenum = 34578'u32
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GL_MAJOR_VERSION: GLenum = 33307'u32
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GL_MALI_PROGRAM_BINARY_ARM: GLenum = 36705'u32
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GL_MALI_SHADER_BINARY_ARM: GLenum = 36704'u32
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GL_MANUAL_GENERATE_MIPMAP: GLenum = 33428'u32
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GL_MAP1_BINORMAL_EXT: GLenum = 33862'u32
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GL_MAP1_TANGENT_EXT: GLenum = 33860'u32
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GL_MAP1_VERTEX_ATTRIB0_4_NV: GLenum = 34400'u32
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GL_MAP1_VERTEX_ATTRIB1_4_NV: GLenum = 34401'u32
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GL_MAP1_VERTEX_ATTRIB2_4_NV: GLenum = 34402'u32
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GL_MAP1_VERTEX_ATTRIB3_4_NV: GLenum = 34403'u32
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GL_MAP1_VERTEX_ATTRIB4_4_NV: GLenum = 34404'u32
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GL_MAP1_VERTEX_ATTRIB5_4_NV: GLenum = 34405'u32
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GL_MAP1_VERTEX_ATTRIB6_4_NV: GLenum = 34406'u32
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GL_MAP1_VERTEX_ATTRIB7_4_NV: GLenum = 34407'u32
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GL_MAP1_VERTEX_ATTRIB8_4_NV: GLenum = 34408'u32
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GL_MAP1_VERTEX_ATTRIB9_4_NV: GLenum = 34409'u32
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GL_MAP1_VERTEX_ATTRIB10_4_NV: GLenum = 34410'u32
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GL_MAP1_VERTEX_ATTRIB11_4_NV: GLenum = 34411'u32
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GL_MAP1_VERTEX_ATTRIB12_4_NV: GLenum = 34412'u32
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GL_MAP1_VERTEX_ATTRIB13_4_NV: GLenum = 34413'u32
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GL_MAP1_VERTEX_ATTRIB14_4_NV: GLenum = 34414'u32
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GL_MAP1_VERTEX_ATTRIB15_4_NV: GLenum = 34415'u32
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GL_MAP2_BINORMAL_EXT: GLenum = 33863'u32
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GL_MAP2_TANGENT_EXT: GLenum = 33861'u32
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GL_MAP2_VERTEX_ATTRIB0_4_NV: GLenum = 34416'u32
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GL_MAP2_VERTEX_ATTRIB1_4_NV: GLenum = 34417'u32
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GL_MAP2_VERTEX_ATTRIB2_4_NV: GLenum = 34418'u32
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GL_MAP2_VERTEX_ATTRIB3_4_NV: GLenum = 34419'u32
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GL_MAP2_VERTEX_ATTRIB4_4_NV: GLenum = 34420'u32
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GL_MAP2_VERTEX_ATTRIB5_4_NV: GLenum = 34421'u32
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GL_MAP2_VERTEX_ATTRIB6_4_NV: GLenum = 34422'u32
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GL_MAP2_VERTEX_ATTRIB7_4_NV: GLenum = 34423'u32
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GL_MAP2_VERTEX_ATTRIB8_4_NV: GLenum = 34424'u32
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GL_MAP2_VERTEX_ATTRIB9_4_NV: GLenum = 34425'u32
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GL_MAP2_VERTEX_ATTRIB10_4_NV: GLenum = 34426'u32
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GL_MAP2_VERTEX_ATTRIB11_4_NV: GLenum = 34427'u32
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GL_MAP2_VERTEX_ATTRIB12_4_NV: GLenum = 34428'u32
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GL_MAP2_VERTEX_ATTRIB13_4_NV: GLenum = 34429'u32
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GL_MAP2_VERTEX_ATTRIB14_4_NV: GLenum = 34430'u32
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GL_MAP2_VERTEX_ATTRIB15_4_NV: GLenum = 34431'u32
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GL_MAP_ATTRIB_U_ORDER_NV: GLenum = 34499'u32
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GL_MAP_ATTRIB_V_ORDER_NV: GLenum = 34500'u32
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GL_MAP_COHERENT_BIT: GLenum = 128'u32
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GL_MAP_COHERENT_BIT_EXT: GLenum = 128'u32
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GL_MAP_FLUSH_EXPLICIT_BIT: GLenum = 16'u32
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GL_MAP_FLUSH_EXPLICIT_BIT_EXT: GLenum = 16'u32
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GL_MAP_INVALIDATE_BUFFER_BIT: GLenum = 8'u32
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GL_MAP_INVALIDATE_BUFFER_BIT_EXT: GLenum = 8'u32
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GL_MAP_INVALIDATE_RANGE_BIT: GLenum = 4'u32
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GL_MAP_INVALIDATE_RANGE_BIT_EXT: GLenum = 4'u32
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GL_MAP_PERSISTENT_BIT: GLenum = 64'u32
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GL_MAP_PERSISTENT_BIT_EXT: GLenum = 64'u32
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GL_MAP_READ_BIT: GLenum = 1'u32
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GL_MAP_READ_BIT_EXT: GLenum = 1'u32
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GL_MAP_TESSELLATION_NV: GLenum = 34498'u32
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GL_MAP_UNSYNCHRONIZED_BIT: GLenum = 32'u32
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GL_MAP_UNSYNCHRONIZED_BIT_EXT: GLenum = 32'u32
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GL_MAP_WRITE_BIT: GLenum = 2'u32
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GL_MAP_WRITE_BIT_EXT: GLenum = 2'u32
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GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI: GLenum = 2097152'u32
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GL_MAT_AMBIENT_BIT_PGI: GLenum = 1048576'u32
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GL_MAT_COLOR_INDEXES_BIT_PGI: GLenum = 16777216'u32
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GL_MAT_DIFFUSE_BIT_PGI: GLenum = 4194304'u32
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GL_MAT_EMISSION_BIT_PGI: GLenum = 8388608'u32
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GL_MAT_SHININESS_BIT_PGI: GLenum = 33554432'u32
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GL_MAT_SPECULAR_BIT_PGI: GLenum = 67108864'u32
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GL_MATERIAL_SIDE_HINT_PGI: GLenum = 107052'u32
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GL_MATRIX0_ARB: GLenum = 35008'u32
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GL_MATRIX0_NV: GLenum = 34352'u32
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GL_MATRIX1_ARB: GLenum = 35009'u32
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GL_MATRIX1_NV: GLenum = 34353'u32
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GL_MATRIX2_ARB: GLenum = 35010'u32
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GL_MATRIX2_NV: GLenum = 34354'u32
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GL_MATRIX3_ARB: GLenum = 35011'u32
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GL_MATRIX3_NV: GLenum = 34355'u32
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GL_MATRIX4_ARB: GLenum = 35012'u32
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GL_MATRIX4_NV: GLenum = 34356'u32
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GL_MATRIX5_ARB: GLenum = 35013'u32
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GL_MATRIX5_NV: GLenum = 34357'u32
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GL_MATRIX6_ARB: GLenum = 35014'u32
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GL_MATRIX6_NV: GLenum = 34358'u32
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GL_MATRIX7_ARB: GLenum = 35015'u32
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GL_MATRIX7_NV: GLenum = 34359'u32
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GL_MATRIX8_ARB: GLenum = 35016'u32
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GL_MATRIX9_ARB: GLenum = 35017'u32
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GL_MATRIX10_ARB: GLenum = 35018'u32
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GL_MATRIX11_ARB: GLenum = 35019'u32
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GL_MATRIX12_ARB: GLenum = 35020'u32
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GL_MATRIX13_ARB: GLenum = 35021'u32
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GL_MATRIX14_ARB: GLenum = 35022'u32
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GL_MATRIX15_ARB: GLenum = 35023'u32
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GL_MATRIX16_ARB: GLenum = 35024'u32
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GL_MATRIX17_ARB: GLenum = 35025'u32
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GL_MATRIX18_ARB: GLenum = 35026'u32
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GL_MATRIX19_ARB: GLenum = 35027'u32
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GL_MATRIX20_ARB: GLenum = 35028'u32
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GL_MATRIX21_ARB: GLenum = 35029'u32
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GL_MATRIX22_ARB: GLenum = 35030'u32
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GL_MATRIX23_ARB: GLenum = 35031'u32
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GL_MATRIX24_ARB: GLenum = 35032'u32
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GL_MATRIX25_ARB: GLenum = 35033'u32
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GL_MATRIX26_ARB: GLenum = 35034'u32
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GL_MATRIX27_ARB: GLenum = 35035'u32
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GL_MATRIX28_ARB: GLenum = 35036'u32
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GL_MATRIX29_ARB: GLenum = 35037'u32
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GL_MATRIX30_ARB: GLenum = 35038'u32
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GL_MATRIX31_ARB: GLenum = 35039'u32
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GL_MATRIX_EXT: GLenum = 34752'u32
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GL_MATRIX_INDEX_ARRAY_ARB: GLenum = 34884'u32
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GL_MATRIX_INDEX_ARRAY_POINTER_ARB: GLenum = 34889'u32
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GL_MATRIX_INDEX_ARRAY_SIZE_ARB: GLenum = 34886'u32
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GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: GLenum = 34888'u32
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GL_MATRIX_INDEX_ARRAY_TYPE_ARB: GLenum = 34887'u32
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GL_MATRIX_PALETTE_ARB: GLenum = 34880'u32
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GL_MATRIX_STRIDE: GLenum = 37631'u32
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GL_MAX_3D_TEXTURE_SIZE: GLenum = 32883'u32
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GL_MAX_3D_TEXTURE_SIZE_EXT: GLenum = 32883'u32
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GL_MAX_3D_TEXTURE_SIZE_OES: GLenum = 32883'u32
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GL_MAX_4D_TEXTURE_SIZE_SGIS: GLenum = 33080'u32
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GL_MAX_ACTIVE_LIGHTS_SGIX: GLenum = 33797'u32
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GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 35071'u32
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GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: GLenum = 35071'u32
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GL_MAX_ASYNC_DRAW_PIXELS_SGIX: GLenum = 33632'u32
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GL_MAX_ASYNC_HISTOGRAM_SGIX: GLenum = 33581'u32
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GL_MAX_ASYNC_READ_PIXELS_SGIX: GLenum = 33633'u32
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GL_MAX_ASYNC_TEX_IMAGE_SGIX: GLenum = 33631'u32
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 37596'u32
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GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 37592'u32
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GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: GLenum = 36333'u32
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GL_MAX_CLIP_DISTANCES: GLenum = 3378'u32
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GL_MAX_CLIP_DISTANCES_APPLE: GLenum = 3378'u32
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GL_MAX_CLIP_DISTANCES_EXT: GLenum = 3378'u32
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GL_MAX_CLIPMAP_DEPTH_SGIX: GLenum = 33143'u32
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GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX: GLenum = 33144'u32
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GL_MAX_COARSE_FRAGMENT_SAMPLES_NV: GLenum = 38239'u32
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GL_MAX_COLOR_ATTACHMENTS: GLenum = 36063'u32
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GL_MAX_COLOR_ATTACHMENTS_EXT: GLenum = 36063'u32
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GL_MAX_COLOR_ATTACHMENTS_NV: GLenum = 36063'u32
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GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD: GLenum = 37299'u32
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GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD: GLenum = 37300'u32
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GL_MAX_COLOR_MATRIX_STACK_DEPTH: GLenum = 32947'u32
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GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: GLenum = 32947'u32
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GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 37134'u32
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GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 37585'u32
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GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 37591'u32
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 33530'u32
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT: GLenum = 33530'u32
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 33382'u32
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GL_MAX_COMBINED_DIMENSIONS: GLenum = 33410'u32
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35379'u32
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 35378'u32
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT: GLenum = 35378'u32
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES: GLenum = 35378'u32
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GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 37071'u32
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GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 36665'u32
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GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV: GLenum = 36455'u32
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 36665'u32
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 37084'u32
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GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV: GLenum = 36463'u32
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 36382'u32
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 35661'u32
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: GLenum = 35661'u32
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GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 35374'u32
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 35377'u32
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 33380'u32
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GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 33381'u32
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GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: GLenum = 37099'u32
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GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: GLenum = 37311'u32
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GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 37309'u32
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 37083'u32
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GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 33378'u32
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 37308'u32
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GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 37307'u32
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 33379'u32
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GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: GLenum = 37700'u32
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GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: GLenum = 37701'u32
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GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 37310'u32
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GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 37099'u32
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GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 37311'u32
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GL_MAX_CONVOLUTION_HEIGHT: GLenum = 32795'u32
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GL_MAX_CONVOLUTION_HEIGHT_EXT: GLenum = 32795'u32
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GL_MAX_CONVOLUTION_WIDTH: GLenum = 32794'u32
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GL_MAX_CONVOLUTION_WIDTH_EXT: GLenum = 32794'u32
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GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 34076'u32
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GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: GLenum = 34076'u32
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GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT: GLenum = 34076'u32
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GL_MAX_CULL_DISTANCES: GLenum = 33529'u32
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GL_MAX_CULL_DISTANCES_EXT: GLenum = 33529'u32
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GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 33388'u32
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GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 33388'u32
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GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 37188'u32
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GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: GLenum = 37188'u32
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GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 37188'u32
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GL_MAX_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 37188'u32
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GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 37187'u32
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GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: GLenum = 37187'u32
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GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: GLenum = 37187'u32
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GL_MAX_DEBUG_MESSAGE_LENGTH_KHR: GLenum = 37187'u32
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GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV: GLenum = 37073'u32
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GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV: GLenum = 37072'u32
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GL_MAX_DEFORMATION_ORDER_SGIX: GLenum = 33175'u32
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GL_MAX_DEPTH: GLenum = 33408'u32
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GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD: GLenum = 37301'u32
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GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 37135'u32
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GL_MAX_DETACHED_BUFFERS_NV: GLenum = 38317'u32
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GL_MAX_DETACHED_TEXTURES_NV: GLenum = 38316'u32
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GL_MAX_DRAW_BUFFERS: GLenum = 34852'u32
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GL_MAX_DRAW_BUFFERS_ARB: GLenum = 34852'u32
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GL_MAX_DRAW_BUFFERS_ATI: GLenum = 34852'u32
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GL_MAX_DRAW_BUFFERS_EXT: GLenum = 34852'u32
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GL_MAX_DRAW_BUFFERS_NV: GLenum = 34852'u32
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GL_MAX_DRAW_MESH_TASKS_COUNT_NV: GLenum = 38205'u32
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GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 35068'u32
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GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT: GLenum = 35068'u32
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GL_MAX_ELEMENT_INDEX: GLenum = 36203'u32
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GL_MAX_ELEMENTS_INDICES: GLenum = 33001'u32
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GL_MAX_ELEMENTS_INDICES_EXT: GLenum = 33001'u32
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GL_MAX_ELEMENTS_VERTICES: GLenum = 33000'u32
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GL_MAX_ELEMENTS_VERTICES_EXT: GLenum = 33000'u32
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GL_MAX_EXT: GLenum = 32776'u32
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GL_MAX_FOG_FUNC_POINTS_SGIS: GLenum = 33068'u32
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 37584'u32
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 37590'u32
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GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: GLenum = 36323'u32
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 37070'u32
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GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 37157'u32
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 36444'u32
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: GLenum = 36444'u32
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES: GLenum = 36444'u32
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GL_MAX_FRAGMENT_LIGHTS_SGIX: GLenum = 33796'u32
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GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: GLenum = 34920'u32
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 37082'u32
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 35373'u32
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 35657'u32
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: GLenum = 35657'u32
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GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 36349'u32
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GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 37654'u32
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GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 37655'u32
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GL_MAX_FRAMEBUFFER_LAYERS_EXT: GLenum = 37655'u32
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GL_MAX_FRAMEBUFFER_LAYERS_OES: GLenum = 37655'u32
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GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 37656'u32
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GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 37653'u32
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GL_MAX_FRAMEZOOM_FACTOR_SGIX: GLenum = 33165'u32
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GL_MAX_GENERAL_COMBINERS_NV: GLenum = 34125'u32
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 37583'u32
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT: GLenum = 37583'u32
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES: GLenum = 37583'u32
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 37589'u32
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT: GLenum = 37589'u32
- Source Edit
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES: GLenum = 37589'u32
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GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: GLenum = 36324'u32
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 37069'u32
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT: GLenum = 37069'u32
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES: GLenum = 37069'u32
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GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 37155'u32
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GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT: GLenum = 37155'u32
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GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES: GLenum = 37155'u32
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 37156'u32
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT: GLenum = 37156'u32
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES: GLenum = 37156'u32
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GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 36320'u32
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: GLenum = 36320'u32
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: GLenum = 36320'u32
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES: GLenum = 36320'u32
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GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: GLenum = 36442'u32
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GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 36442'u32
- Source Edit
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT: GLenum = 36442'u32
- Source Edit
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES: GLenum = 36442'u32
- Source Edit
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 37079'u32
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GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT: GLenum = 37079'u32
- Source Edit
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES: GLenum = 37079'u32
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 35881'u32
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: GLenum = 35881'u32
- Source Edit
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: GLenum = 35881'u32
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES: GLenum = 35881'u32
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 36321'u32
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: GLenum = 36321'u32
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: GLenum = 36321'u32
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES: GLenum = 36321'u32
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 35372'u32
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT: GLenum = 35372'u32
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES: GLenum = 35372'u32
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 36319'u32
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: GLenum = 36319'u32
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: GLenum = 36319'u32
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES: GLenum = 36319'u32
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GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: GLenum = 36317'u32
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GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT: GLenum = 36317'u32
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GL_MAX_HEIGHT: GLenum = 33407'u32
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GL_MAX_IMAGE_SAMPLES: GLenum = 36973'u32
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GL_MAX_IMAGE_SAMPLES_EXT: GLenum = 36973'u32
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GL_MAX_IMAGE_UNITS: GLenum = 36664'u32
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GL_MAX_IMAGE_UNITS_EXT: GLenum = 36664'u32
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GL_MAX_INTEGER_SAMPLES: GLenum = 37136'u32
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GL_MAX_LABEL_LENGTH: GLenum = 33512'u32
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GL_MAX_LABEL_LENGTH_KHR: GLenum = 33512'u32
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GL_MAX_LAYERS: GLenum = 33409'u32
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GL_MAX_LGPU_GPUS_NVX: GLenum = 37562'u32
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GL_MAX_MAP_TESSELLATION_NV: GLenum = 34518'u32
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GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: GLenum = 34881'u32
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GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV: GLenum = 36452'u32
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GL_MAX_MESH_ATOMIC_COUNTERS_NV: GLenum = 36453'u32
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GL_MAX_MESH_IMAGE_UNIFORMS_NV: GLenum = 36450'u32
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GL_MAX_MESH_OUTPUT_PRIMITIVES_NV: GLenum = 38201'u32
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GL_MAX_MESH_OUTPUT_VERTICES_NV: GLenum = 38200'u32
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GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV: GLenum = 36454'u32
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GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV: GLenum = 36449'u32
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GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV: GLenum = 38198'u32
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GL_MAX_MESH_UNIFORM_BLOCKS_NV: GLenum = 36448'u32
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GL_MAX_MESH_UNIFORM_COMPONENTS_NV: GLenum = 36451'u32
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GL_MAX_MESH_VIEWS_NV: GLenum = 38231'u32
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GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV: GLenum = 38306'u32
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GL_MAX_MESH_WORK_GROUP_SIZE_NV: GLenum = 38203'u32
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GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: GLenum = 36369'u32
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GL_MAX_MULTIVIEW_BUFFERS_EXT: GLenum = 37106'u32
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GL_MAX_NAME_LENGTH: GLenum = 37622'u32
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GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 37623'u32
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GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 37624'u32
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GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT: GLenum = 34762'u32
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GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT: GLenum = 34765'u32
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GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT: GLenum = 34766'u32
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GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT: GLenum = 34763'u32
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GL_MAX_PALETTE_MATRICES_ARB: GLenum = 34882'u32
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GL_MAX_PATCH_VERTICES: GLenum = 36477'u32
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GL_MAX_PATCH_VERTICES_EXT: GLenum = 36477'u32
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GL_MAX_PATCH_VERTICES_OES: GLenum = 36477'u32
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GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: GLenum = 33591'u32
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GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI: GLenum = 34801'u32
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GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: GLenum = 34993'u32
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GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: GLenum = 34827'u32
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GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: GLenum = 35080'u32
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GL_MAX_PROGRAM_ATTRIBS_ARB: GLenum = 34989'u32
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GL_MAX_PROGRAM_CALL_DEPTH_NV: GLenum = 35061'u32
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GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: GLenum = 34997'u32
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GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: GLenum = 35060'u32
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GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: GLenum = 36261'u32
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GL_MAX_PROGRAM_GENERIC_RESULTS_NV: GLenum = 36262'u32
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GL_MAX_PROGRAM_IF_DEPTH_NV: GLenum = 35062'u32
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GL_MAX_PROGRAM_INSTRUCTIONS_ARB: GLenum = 34977'u32
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GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: GLenum = 34996'u32
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GL_MAX_PROGRAM_LOOP_COUNT_NV: GLenum = 35064'u32
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GL_MAX_PROGRAM_LOOP_DEPTH_NV: GLenum = 35063'u32
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GL_MAX_PROGRAM_MATRICES_ARB: GLenum = 34351'u32
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GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: GLenum = 34350'u32
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GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: GLenum = 34995'u32
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GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: GLenum = 34830'u32
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GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: GLenum = 34991'u32
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GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: GLenum = 34979'u32
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GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: GLenum = 34987'u32
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GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: GLenum = 34983'u32
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GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: GLenum = 34832'u32
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GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: GLenum = 34831'u32
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GL_MAX_PROGRAM_OUTPUT_VERTICES_NV: GLenum = 35879'u32
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GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: GLenum = 36256'u32
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GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: GLenum = 36257'u32
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GL_MAX_PROGRAM_PARAMETERS_ARB: GLenum = 34985'u32
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GL_MAX_PROGRAM_PATCH_ATTRIBS_NV: GLenum = 34520'u32
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GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: GLenum = 35081'u32
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GL_MAX_PROGRAM_SUBROUTINE_NUM_NV: GLenum = 36677'u32
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GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV: GLenum = 36676'u32
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GL_MAX_PROGRAM_TEMPORARIES_ARB: GLenum = 34981'u32
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GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: GLenum = 34829'u32
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GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: GLenum = 34828'u32
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GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 35077'u32
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GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: GLenum = 35077'u32
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GL_MAX_PROGRAM_TEXEL_OFFSET_NV: GLenum = 35077'u32
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GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB: GLenum = 36767'u32
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 36447'u32
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: GLenum = 36447'u32
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: GLenum = 36447'u32
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GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV: GLenum = 35880'u32
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GL_MAX_RASTER_SAMPLES_EXT: GLenum = 37673'u32
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GL_MAX_RATIONAL_EVAL_ORDER_NV: GLenum = 34519'u32
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GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 34040'u32
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GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: GLenum = 34040'u32
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GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: GLenum = 34040'u32
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GL_MAX_RENDERBUFFER_SIZE: GLenum = 34024'u32
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GL_MAX_RENDERBUFFER_SIZE_EXT: GLenum = 34024'u32
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GL_MAX_SAMPLE_MASK_WORDS: GLenum = 36441'u32
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GL_MAX_SAMPLE_MASK_WORDS_NV: GLenum = 36441'u32
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GL_MAX_SAMPLES: GLenum = 36183'u32
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GL_MAX_SAMPLES_ANGLE: GLenum = 36183'u32
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GL_MAX_SAMPLES_APPLE: GLenum = 36183'u32
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GL_MAX_SAMPLES_EXT: GLenum = 36183'u32
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GL_MAX_SAMPLES_IMG: GLenum = 37173'u32
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GL_MAX_SAMPLES_NV: GLenum = 36183'u32
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GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 37137'u32
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GL_MAX_SERVER_WAIT_TIMEOUT_APPLE: GLenum = 37137'u32
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GL_MAX_SHADER_BUFFER_ADDRESS_NV: GLenum = 36661'u32
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GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT: GLenum = 38481'u32
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GL_MAX_SHADER_COMPILER_THREADS_ARB: GLenum = 37296'u32
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GL_MAX_SHADER_COMPILER_THREADS_KHR: GLenum = 37296'u32
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GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT: GLenum = 36707'u32
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GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT: GLenum = 36711'u32
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 37086'u32
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 37085'u32
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GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM: GLenum = 36769'u32
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GL_MAX_SHININESS_NV: GLenum = 34052'u32
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GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD: GLenum = 37273'u32
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GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: GLenum = 37273'u32
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GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT: GLenum = 37273'u32
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GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS: GLenum = 37274'u32
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GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: GLenum = 37274'u32
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GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT: GLenum = 37274'u32
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GL_MAX_SPARSE_TEXTURE_SIZE_AMD: GLenum = 37272'u32
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GL_MAX_SPARSE_TEXTURE_SIZE_ARB: GLenum = 37272'u32
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GL_MAX_SPARSE_TEXTURE_SIZE_EXT: GLenum = 37272'u32
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GL_MAX_SPOT_EXPONENT_NV: GLenum = 34053'u32
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GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV: GLenum = 37705'u32
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GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 36328'u32
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GL_MAX_SUBROUTINES: GLenum = 36327'u32
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GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV: GLenum = 36460'u32
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GL_MAX_TASK_ATOMIC_COUNTERS_NV: GLenum = 36461'u32
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GL_MAX_TASK_IMAGE_UNIFORMS_NV: GLenum = 36458'u32
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GL_MAX_TASK_OUTPUT_COUNT_NV: GLenum = 38202'u32
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GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV: GLenum = 36462'u32
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GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV: GLenum = 36457'u32
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GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV: GLenum = 38199'u32
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GL_MAX_TASK_UNIFORM_BLOCKS_NV: GLenum = 36456'u32
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GL_MAX_TASK_UNIFORM_COMPONENTS_NV: GLenum = 36459'u32
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GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV: GLenum = 38307'u32
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GL_MAX_TASK_WORK_GROUP_SIZE_NV: GLenum = 38204'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 37581'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT: GLenum = 37581'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES: GLenum = 37581'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 37587'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT: GLenum = 37587'u32
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES: GLenum = 37587'u32
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 37067'u32
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT: GLenum = 37067'u32
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES: GLenum = 37067'u32
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GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 34924'u32
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GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT: GLenum = 34924'u32
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GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES: GLenum = 34924'u32
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 36483'u32
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT: GLenum = 36483'u32
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES: GLenum = 36483'u32
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 37080'u32
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT: GLenum = 37080'u32
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES: GLenum = 37080'u32
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 36481'u32
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT: GLenum = 36481'u32
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES: GLenum = 36481'u32
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GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 36485'u32
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GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT: GLenum = 36485'u32
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GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES: GLenum = 36485'u32
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 36489'u32
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT: GLenum = 36489'u32
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES: GLenum = 36489'u32
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 36479'u32
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT: GLenum = 36479'u32
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES: GLenum = 36479'u32
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 37582'u32
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 37588'u32
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT: GLenum = 37588'u32
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES: GLenum = 37588'u32
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 37068'u32
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT: GLenum = 37068'u32
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES: GLenum = 37068'u32
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 34925'u32
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT: GLenum = 34925'u32
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES: GLenum = 34925'u32
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GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 36486'u32
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GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT: GLenum = 36486'u32
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GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES: GLenum = 36486'u32
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 37081'u32
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT: GLenum = 37081'u32
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES: GLenum = 37081'u32
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 36482'u32
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT: GLenum = 36482'u32
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES: GLenum = 36482'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 36490'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT: GLenum = 36490'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES: GLenum = 36490'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 36480'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT: GLenum = 36480'u32
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES: GLenum = 36480'u32
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GL_MAX_TESS_GEN_LEVEL: GLenum = 36478'u32
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GL_MAX_TESS_GEN_LEVEL_EXT: GLenum = 36478'u32
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GL_MAX_TESS_GEN_LEVEL_OES: GLenum = 36478'u32
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GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 36484'u32
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GL_MAX_TESS_PATCH_COMPONENTS_EXT: GLenum = 36484'u32
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GL_MAX_TESS_PATCH_COMPONENTS_OES: GLenum = 36484'u32
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GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 35883'u32
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GL_MAX_TEXTURE_BUFFER_SIZE_ARB: GLenum = 35883'u32
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GL_MAX_TEXTURE_BUFFER_SIZE_EXT: GLenum = 35883'u32
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GL_MAX_TEXTURE_BUFFER_SIZE_OES: GLenum = 35883'u32
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GL_MAX_TEXTURE_COORDS_ARB: GLenum = 34929'u32
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GL_MAX_TEXTURE_COORDS_NV: GLenum = 34929'u32
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GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 34930'u32
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GL_MAX_TEXTURE_IMAGE_UNITS_ARB: GLenum = 34930'u32
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GL_MAX_TEXTURE_IMAGE_UNITS_NV: GLenum = 34930'u32
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GL_MAX_TEXTURE_LOD_BIAS: GLenum = 34045'u32
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GL_MAX_TEXTURE_LOD_BIAS_EXT: GLenum = 34045'u32
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GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 34047'u32
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GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 34047'u32
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GL_MAX_TEXTURE_SIZE: GLenum = 3379'u32
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GL_MAX_TEXTURE_UNITS_ARB: GLenum = 34018'u32
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GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV: GLenum = 38326'u32
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GL_MAX_TRACK_MATRICES_NV: GLenum = 34351'u32
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GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: GLenum = 34350'u32
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GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 36464'u32
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 35978'u32
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 35979'u32
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: GLenum = 35979'u32
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: GLenum = 35979'u32
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 35968'u32
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: GLenum = 35968'u32
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GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 35376'u32
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GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 35375'u32
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GL_MAX_UNIFORM_LOCATIONS: GLenum = 33390'u32
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GL_MAX_VARYING_COMPONENTS: GLenum = 35659'u32
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GL_MAX_VARYING_COMPONENTS_EXT: GLenum = 35659'u32
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GL_MAX_VARYING_FLOATS: GLenum = 35659'u32
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GL_MAX_VARYING_FLOATS_ARB: GLenum = 35659'u32
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GL_MAX_VARYING_VECTORS: GLenum = 36348'u32
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GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: GLenum = 34080'u32
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 37580'u32
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GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 37586'u32
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GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 33498'u32
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 33497'u32
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GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 33509'u32
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GL_MAX_VERTEX_ATTRIBS: GLenum = 34921'u32
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GL_MAX_VERTEX_ATTRIBS_ARB: GLenum = 34921'u32
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GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: GLenum = 36322'u32
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GL_MAX_VERTEX_HINT_PGI: GLenum = 107053'u32
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GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 37066'u32
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GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 37154'u32
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GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT: GLenum = 34757'u32
- Source Edit
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT: GLenum = 34759'u32
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GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: GLenum = 34760'u32
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GL_MAX_VERTEX_SHADER_LOCALS_EXT: GLenum = 34761'u32
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 37078'u32
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GL_MAX_VERTEX_SHADER_VARIANTS_EXT: GLenum = 34758'u32
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GL_MAX_VERTEX_STREAMS: GLenum = 36465'u32
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GL_MAX_VERTEX_STREAMS_ATI: GLenum = 34667'u32
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 35660'u32
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: GLenum = 35660'u32
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GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 35371'u32
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GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 35658'u32
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GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: GLenum = 35658'u32
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GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 36347'u32
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GL_MAX_VERTEX_UNITS_ARB: GLenum = 34468'u32
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GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: GLenum = 36318'u32
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GL_MAX_VERTEX_VARYING_COMPONENTS_EXT: GLenum = 36318'u32
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GL_MAX_VIEWPORT_DIMS: GLenum = 3386'u32
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GL_MAX_VIEWPORTS: GLenum = 33371'u32
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GL_MAX_VIEWPORTS_NV: GLenum = 33371'u32
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GL_MAX_VIEWPORTS_OES: GLenum = 33371'u32
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GL_MAX_VIEWS_OVR: GLenum = 38449'u32
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GL_MAX_WIDTH: GLenum = 33406'u32
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GL_MAX_WINDOW_RECTANGLES_EXT: GLenum = 36628'u32
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GL_MEDIUM_FLOAT: GLenum = 36337'u32
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GL_MEDIUM_INT: GLenum = 36340'u32
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GL_MEMORY_ATTACHABLE_ALIGNMENT_NV: GLenum = 38310'u32
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GL_MEMORY_ATTACHABLE_NV: GLenum = 38312'u32
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GL_MEMORY_ATTACHABLE_SIZE_NV: GLenum = 38311'u32
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GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV: GLenum = 38211'u32
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GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV: GLenum = 37599'u32
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GL_MESH_OUTPUT_TYPE_NV: GLenum = 38267'u32
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GL_MESH_PRIMITIVES_OUT_NV: GLenum = 38266'u32
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GL_MESH_SHADER_BIT_NV: GLenum = 64'u32
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GL_MESH_SHADER_NV: GLenum = 38233'u32
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GL_MESH_SUBROUTINE_NV: GLenum = 38268'u32
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GL_MESH_SUBROUTINE_UNIFORM_NV: GLenum = 38270'u32
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GL_MESH_VERTICES_OUT_NV: GLenum = 38265'u32
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GL_MESH_WORK_GROUP_SIZE_NV: GLenum = 38206'u32
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GL_MIN_EXT: GLenum = 32775'u32
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 36443'u32
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: GLenum = 36443'u32
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES: GLenum = 36443'u32
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GL_MIN_LOD_WARNING_AMD: GLenum = 37276'u32
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GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 37052'u32
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GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 35076'u32
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GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: GLenum = 35076'u32
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GL_MIN_PROGRAM_TEXEL_OFFSET_NV: GLenum = 35076'u32
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 36446'u32
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: GLenum = 36446'u32
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: GLenum = 36446'u32
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GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 35895'u32
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GL_MIN_SAMPLE_SHADING_VALUE_ARB: GLenum = 35895'u32
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GL_MIN_SAMPLE_SHADING_VALUE_OES: GLenum = 35895'u32
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GL_MIN_SPARSE_LEVEL_AMD: GLenum = 37275'u32
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GL_MINMAX_EXT: GLenum = 32814'u32
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GL_MINMAX_FORMAT: GLenum = 32815'u32
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GL_MINMAX_FORMAT_EXT: GLenum = 32815'u32
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GL_MINMAX_SINK: GLenum = 32816'u32
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GL_MINMAX_SINK_EXT: GLenum = 32816'u32
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GL_MINOR_VERSION: GLenum = 33308'u32
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GL_MINUS_CLAMPED_NV: GLenum = 37555'u32
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GL_MINUS_NV: GLenum = 37535'u32
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GL_MIRROR_CLAMP_ATI: GLenum = 34626'u32
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GL_MIRROR_CLAMP_EXT: GLenum = 34626'u32
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GL_MIRROR_CLAMP_TO_BORDER_EXT: GLenum = 35090'u32
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GL_MIRROR_CLAMP_TO_EDGE: GLenum = 34627'u32
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GL_MIRROR_CLAMP_TO_EDGE_ATI: GLenum = 34627'u32
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GL_MIRROR_CLAMP_TO_EDGE_EXT: GLenum = 34627'u32
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GL_MIRRORED_REPEAT: GLenum = 33648'u32
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GL_MIRRORED_REPEAT_ARB: GLenum = 33648'u32
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GL_MIRRORED_REPEAT_IBM: GLenum = 33648'u32
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GL_MITER_REVERT_NV: GLenum = 37031'u32
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GL_MITER_TRUNCATE_NV: GLenum = 37032'u32
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GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV: GLenum = 37679'u32
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GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV: GLenum = 37680'u32
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GL_MODELVIEW0_ARB: GLenum = 5888'u32
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GL_MODELVIEW0_EXT: GLenum = 5888'u32
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GL_MODELVIEW0_MATRIX_EXT: GLenum = 2982'u32
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GL_MODELVIEW0_STACK_DEPTH_EXT: GLenum = 2979'u32
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GL_MODELVIEW1_ARB: GLenum = 34058'u32
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GL_MODELVIEW1_EXT: GLenum = 34058'u32
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GL_MODELVIEW1_MATRIX_EXT: GLenum = 34054'u32
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GL_MODELVIEW1_STACK_DEPTH_EXT: GLenum = 34050'u32
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GL_MODELVIEW2_ARB: GLenum = 34594'u32
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GL_MODELVIEW3_ARB: GLenum = 34595'u32
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GL_MODELVIEW4_ARB: GLenum = 34596'u32
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GL_MODELVIEW5_ARB: GLenum = 34597'u32
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GL_MODELVIEW6_ARB: GLenum = 34598'u32
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GL_MODELVIEW7_ARB: GLenum = 34599'u32
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GL_MODELVIEW8_ARB: GLenum = 34600'u32
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GL_MODELVIEW9_ARB: GLenum = 34601'u32
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GL_MODELVIEW10_ARB: GLenum = 34602'u32
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GL_MODELVIEW11_ARB: GLenum = 34603'u32
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GL_MODELVIEW12_ARB: GLenum = 34604'u32
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GL_MODELVIEW13_ARB: GLenum = 34605'u32
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GL_MODELVIEW14_ARB: GLenum = 34606'u32
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GL_MODELVIEW15_ARB: GLenum = 34607'u32
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GL_MODELVIEW16_ARB: GLenum = 34608'u32
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GL_MODELVIEW17_ARB: GLenum = 34609'u32
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GL_MODELVIEW18_ARB: GLenum = 34610'u32
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GL_MODELVIEW19_ARB: GLenum = 34611'u32
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GL_MODELVIEW20_ARB: GLenum = 34612'u32
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GL_MODELVIEW21_ARB: GLenum = 34613'u32
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GL_MODELVIEW22_ARB: GLenum = 34614'u32
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GL_MODELVIEW23_ARB: GLenum = 34615'u32
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GL_MODELVIEW24_ARB: GLenum = 34616'u32
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GL_MODELVIEW25_ARB: GLenum = 34617'u32
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GL_MODELVIEW26_ARB: GLenum = 34618'u32
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GL_MODELVIEW27_ARB: GLenum = 34619'u32
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GL_MODELVIEW28_ARB: GLenum = 34620'u32
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GL_MODELVIEW29_ARB: GLenum = 34621'u32
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GL_MODELVIEW30_ARB: GLenum = 34622'u32
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GL_MODELVIEW31_ARB: GLenum = 34623'u32
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GL_MODELVIEW_PROJECTION_NV: GLenum = 34345'u32
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GL_MODULATE_ADD_ATI: GLenum = 34628'u32
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GL_MODULATE_SIGNED_ADD_ATI: GLenum = 34629'u32
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GL_MODULATE_SUBTRACT_ATI: GLenum = 34630'u32
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GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM: GLenum = 35984'u32
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GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM: GLenum = 35985'u32
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GL_MOV_ATI: GLenum = 35169'u32
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GL_MOVE_TO_CONTINUES_NV: GLenum = 37046'u32
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GL_MOVE_TO_NV: GLenum = 2'u32
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GL_MOVE_TO_RESETS_NV: GLenum = 37045'u32
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GL_MUL_ATI: GLenum = 35172'u32
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GL_MULTICAST_GPUS_NV: GLenum = 37562'u32
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GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV: GLenum = 38217'u32
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GL_MULTIPLY: GLenum = 37524'u32
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GL_MULTIPLY_KHR: GLenum = 37524'u32
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GL_MULTIPLY_NV: GLenum = 37524'u32
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GL_MULTISAMPLE: GLenum = 32925'u32
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GL_MULTISAMPLE_3DFX: GLenum = 34482'u32
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GL_MULTISAMPLE_ARB: GLenum = 32925'u32
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GL_MULTISAMPLE_BIT_3DFX: GLenum = 536870912'u32
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GL_MULTISAMPLE_BIT_ARB: GLenum = 536870912'u32
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GL_MULTISAMPLE_BIT_EXT: GLenum = 536870912'u32
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GL_MULTISAMPLE_BUFFER_BIT0_QCOM: GLenum = 16777216'u32
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GL_MULTISAMPLE_BUFFER_BIT1_QCOM: GLenum = 33554432'u32
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GL_MULTISAMPLE_BUFFER_BIT2_QCOM: GLenum = 67108864'u32
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GL_MULTISAMPLE_BUFFER_BIT3_QCOM: GLenum = 134217728'u32
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GL_MULTISAMPLE_BUFFER_BIT4_QCOM: GLenum = 268435456'u32
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GL_MULTISAMPLE_BUFFER_BIT5_QCOM: GLenum = 536870912'u32
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GL_MULTISAMPLE_BUFFER_BIT6_QCOM: GLenum = 1073741824'u32
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GL_MULTISAMPLE_BUFFER_BIT7_QCOM: GLenum = 2147483648'u32
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GL_MULTISAMPLE_COVERAGE_MODES_NV: GLenum = 36370'u32
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GL_MULTISAMPLE_EXT: GLenum = 32925'u32
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GL_MULTISAMPLE_FILTER_HINT_NV: GLenum = 34100'u32
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GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: GLenum = 37762'u32
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GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB: GLenum = 37762'u32
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GL_MULTISAMPLE_LINE_WIDTH_RANGE: GLenum = 37761'u32
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GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB: GLenum = 37761'u32
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GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT: GLenum = 37675'u32
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GL_MULTISAMPLE_SGIS: GLenum = 32925'u32
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GL_MULTISAMPLES_NV: GLenum = 37745'u32
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GL_MULTIVIEW_EXT: GLenum = 37105'u32
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GL_MVP_MATRIX_EXT: GLenum = 34787'u32
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GL_NAME_LENGTH: GLenum = 37625'u32
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GL_NAMED_STRING_LENGTH_ARB: GLenum = 36329'u32
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GL_NAMED_STRING_TYPE_ARB: GLenum = 36330'u32
- Source Edit
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: GLenum = 107011'u32
- Source Edit
GL_NATIVE_GRAPHICS_END_HINT_PGI: GLenum = 107012'u32
- Source Edit
GL_NATIVE_GRAPHICS_HANDLE_PGI: GLenum = 107010'u32
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GL_NEAREST: GLenum = 9728'u32
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GL_NEAREST_CLIPMAP_LINEAR_SGIX: GLenum = 33870'u32
- Source Edit
GL_NEAREST_CLIPMAP_NEAREST_SGIX: GLenum = 33869'u32
- Source Edit
GL_NEAREST_MIPMAP_LINEAR: GLenum = 9986'u32
- Source Edit
GL_NEAREST_MIPMAP_NEAREST: GLenum = 9984'u32
- Source Edit
GL_NEGATE_BIT_ATI: GLenum = 4'u32
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GL_NEGATIVE_ONE_EXT: GLenum = 34783'u32
- Source Edit
GL_NEGATIVE_ONE_TO_ONE: GLenum = 37726'u32
- Source Edit
GL_NEGATIVE_ONE_TO_ONE_EXT: GLenum = 37726'u32
- Source Edit
GL_NEGATIVE_W_EXT: GLenum = 34780'u32
- Source Edit
GL_NEGATIVE_X_EXT: GLenum = 34777'u32
- Source Edit
GL_NEGATIVE_Y_EXT: GLenum = 34778'u32
- Source Edit
GL_NEGATIVE_Z_EXT: GLenum = 34779'u32
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GL_NEXT_BUFFER_NV: GLint = -2
- Source Edit
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV: GLenum = 36901'u32
- Source Edit
GL_NO_ERROR = 0'u32
- Source Edit
GL_NO_RESET_NOTIFICATION: GLenum = 33377'u32
- Source Edit
GL_NO_RESET_NOTIFICATION_ARB: GLenum = 33377'u32
- Source Edit
GL_NO_RESET_NOTIFICATION_EXT: GLenum = 33377'u32
- Source Edit
GL_NO_RESET_NOTIFICATION_KHR: GLenum = 33377'u32
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GL_NONE_OES = 0'u32
- Source Edit
GL_NOP_COMMAND_NV: GLenum = 1'u32
- Source Edit
GL_NORMAL_ARRAY_ADDRESS_NV: GLenum = 36642'u32
- Source Edit
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: GLenum = 34967'u32
- Source Edit
GL_NORMAL_ARRAY_COUNT_EXT: GLenum = 32896'u32
- Source Edit
GL_NORMAL_ARRAY_EXT: GLenum = 32885'u32
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GL_NORMAL_ARRAY_LENGTH_NV: GLenum = 36652'u32
- Source Edit
GL_NORMAL_ARRAY_LIST_IBM: GLenum = 103071'u32
- Source Edit
GL_NORMAL_ARRAY_LIST_STRIDE_IBM: GLenum = 103081'u32
- Source Edit
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL: GLenum = 33782'u32
- Source Edit
GL_NORMAL_ARRAY_POINTER_EXT: GLenum = 32911'u32
- Source Edit
GL_NORMAL_ARRAY_STRIDE_EXT: GLenum = 32895'u32
- Source Edit
GL_NORMAL_ARRAY_TYPE_EXT: GLenum = 32894'u32
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GL_NORMAL_BIT_PGI: GLenum = 134217728'u32
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GL_NORMAL_MAP_ARB: GLenum = 34065'u32
- Source Edit
GL_NORMAL_MAP_EXT: GLenum = 34065'u32
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GL_NORMAL_MAP_NV: GLenum = 34065'u32
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GL_NORMALIZED_RANGE_EXT: GLenum = 34784'u32
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GL_NOTEQUAL: GLenum = 517'u32
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GL_NUM_ACTIVE_VARIABLES: GLenum = 37636'u32
- Source Edit
GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 36426'u32
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GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 34466'u32
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GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: GLenum = 34466'u32
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GL_NUM_DEVICE_UUIDS_EXT: GLenum = 38294'u32
- Source Edit
GL_NUM_DOWNSAMPLE_SCALES_IMG: GLenum = 37181'u32
- Source Edit
GL_NUM_EXTENSIONS: GLenum = 33309'u32
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GL_NUM_FILL_STREAMS_NV: GLenum = 36393'u32
- Source Edit
GL_NUM_FRAGMENT_CONSTANTS_ATI: GLenum = 35183'u32
- Source Edit
GL_NUM_FRAGMENT_REGISTERS_ATI: GLenum = 35182'u32
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GL_NUM_GENERAL_COMBINERS_NV: GLenum = 34126'u32
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GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: GLenum = 35187'u32
- Source Edit
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: GLenum = 35185'u32
- Source Edit
GL_NUM_INSTRUCTIONS_TOTAL_ATI: GLenum = 35186'u32
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GL_NUM_LOOPBACK_COMPONENTS_ATI: GLenum = 35188'u32
- Source Edit
GL_NUM_PASSES_ATI: GLenum = 35184'u32
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GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 34814'u32
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GL_NUM_PROGRAM_BINARY_FORMATS_OES: GLenum = 34814'u32
- Source Edit
GL_NUM_SAMPLE_COUNTS: GLenum = 37760'u32
- Source Edit
GL_NUM_SHADER_BINARY_FORMATS: GLenum = 36345'u32
- Source Edit
GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 33513'u32
- Source Edit
GL_NUM_SPARSE_LEVELS_ARB: GLenum = 37290'u32
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GL_NUM_SPARSE_LEVELS_EXT: GLenum = 37290'u32
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GL_NUM_SPIR_V_EXTENSIONS: GLenum = 38228'u32
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GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD: GLenum = 37302'u32
- Source Edit
GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT: GLenum = 36718'u32
- Source Edit
GL_NUM_TILING_TYPES_EXT: GLenum = 38274'u32
- Source Edit
GL_NUM_VIDEO_CAPTURE_STREAMS_NV: GLenum = 36900'u32
- Source Edit
GL_NUM_VIRTUAL_PAGE_SIZES_ARB: GLenum = 37288'u32
- Source Edit
GL_NUM_VIRTUAL_PAGE_SIZES_EXT: GLenum = 37288'u32
- Source Edit
GL_NUM_WINDOW_RECTANGLES_EXT: GLenum = 36629'u32
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GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: GLenum = 35722'u32
- Source Edit
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: GLenum = 35721'u32
- Source Edit
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: GLenum = 35719'u32
- Source Edit
GL_OBJECT_ACTIVE_UNIFORMS_ARB: GLenum = 35718'u32
- Source Edit
GL_OBJECT_ATTACHED_OBJECTS_ARB: GLenum = 35717'u32
- Source Edit
GL_OBJECT_BUFFER_SIZE_ATI: GLenum = 34660'u32
- Source Edit
GL_OBJECT_BUFFER_USAGE_ATI: GLenum = 34661'u32
- Source Edit
GL_OBJECT_COMPILE_STATUS_ARB: GLenum = 35713'u32
- Source Edit
GL_OBJECT_DELETE_STATUS_ARB: GLenum = 35712'u32
- Source Edit
GL_OBJECT_DISTANCE_TO_LINE_SGIS: GLenum = 33267'u32
- Source Edit
GL_OBJECT_DISTANCE_TO_POINT_SGIS: GLenum = 33265'u32
- Source Edit
GL_OBJECT_INFO_LOG_LENGTH_ARB: GLenum = 35716'u32
- Source Edit
GL_OBJECT_LINE_SGIS: GLenum = 33271'u32
- Source Edit
GL_OBJECT_LINEAR_NV: GLenum = 9217'u32
- Source Edit
GL_OBJECT_LINK_STATUS_ARB: GLenum = 35714'u32
- Source Edit
GL_OBJECT_POINT_SGIS: GLenum = 33269'u32
- Source Edit
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: GLenum = 35720'u32
- Source Edit
GL_OBJECT_SUBTYPE_ARB: GLenum = 35663'u32
- Source Edit
GL_OBJECT_TYPE: GLenum = 37138'u32
- Source Edit
GL_OBJECT_TYPE_APPLE: GLenum = 37138'u32
- Source Edit
GL_OBJECT_TYPE_ARB: GLenum = 35662'u32
- Source Edit
GL_OBJECT_VALIDATE_STATUS_ARB: GLenum = 35715'u32
- Source Edit
GL_OCCLUSION_QUERY_EVENT_MASK_AMD: GLenum = 34639'u32
- Source Edit
GL_OCCLUSION_TEST_HP: GLenum = 33125'u32
- Source Edit
GL_OCCLUSION_TEST_RESULT_HP: GLenum = 33126'u32
- Source Edit
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV: GLenum = 34902'u32
- Source Edit
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV: GLenum = 34903'u32
- Source Edit
GL_OFFSET_HILO_TEXTURE_2D_NV: GLenum = 34900'u32
- Source Edit
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV: GLenum = 34901'u32
- Source Edit
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV: GLenum = 34896'u32
- Source Edit
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV: GLenum = 34897'u32
- Source Edit
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV: GLenum = 34898'u32
- Source Edit
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV: GLenum = 34899'u32
- Source Edit
GL_OFFSET_TEXTURE_2D_BIAS_NV: GLenum = 34531'u32
- Source Edit
GL_OFFSET_TEXTURE_2D_MATRIX_NV: GLenum = 34529'u32
- Source Edit
GL_OFFSET_TEXTURE_2D_NV: GLenum = 34536'u32
- Source Edit
GL_OFFSET_TEXTURE_2D_SCALE_NV: GLenum = 34530'u32
- Source Edit
GL_OFFSET_TEXTURE_BIAS_NV: GLenum = 34531'u32
- Source Edit
GL_OFFSET_TEXTURE_MATRIX_NV: GLenum = 34529'u32
- Source Edit
GL_OFFSET_TEXTURE_RECTANGLE_NV: GLenum = 34380'u32
- Source Edit
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV: GLenum = 34381'u32
- Source Edit
GL_OFFSET_TEXTURE_SCALE_NV: GLenum = 34530'u32
- Source Edit
GL_ONE_EXT: GLenum = 34782'u32
- Source Edit
GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 32772'u32
- Source Edit
GL_ONE_MINUS_CONSTANT_ALPHA_EXT: GLenum = 32772'u32
- Source Edit
GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 32770'u32
- Source Edit
GL_ONE_MINUS_CONSTANT_COLOR_EXT: GLenum = 32770'u32
- Source Edit
GL_ONE_MINUS_DST_ALPHA: GLenum = 773'u32
- Source Edit
GL_ONE_MINUS_DST_COLOR: GLenum = 775'u32
- Source Edit
GL_ONE_MINUS_SRC1_ALPHA: GLenum = 35067'u32
- Source Edit
GL_ONE_MINUS_SRC1_ALPHA_EXT: GLenum = 35067'u32
- Source Edit
GL_ONE_MINUS_SRC1_COLOR: GLenum = 35066'u32
- Source Edit
GL_ONE_MINUS_SRC1_COLOR_EXT: GLenum = 35066'u32
- Source Edit
GL_ONE_MINUS_SRC_ALPHA: GLenum = 771'u32
- Source Edit
GL_ONE_MINUS_SRC_COLOR: GLenum = 769'u32
- Source Edit
GL_OP_ADD_EXT: GLenum = 34695'u32
- Source Edit
GL_OP_CLAMP_EXT: GLenum = 34702'u32
- Source Edit
GL_OP_CROSS_PRODUCT_EXT: GLenum = 34711'u32
- Source Edit
GL_OP_DOT3_EXT: GLenum = 34692'u32
- Source Edit
GL_OP_DOT4_EXT: GLenum = 34693'u32
- Source Edit
GL_OP_EXP_BASE_2_EXT: GLenum = 34705'u32
- Source Edit
GL_OP_FLOOR_EXT: GLenum = 34703'u32
- Source Edit
GL_OP_FRAC_EXT: GLenum = 34697'u32
- Source Edit
GL_OP_INDEX_EXT: GLenum = 34690'u32
- Source Edit
GL_OP_LOG_BASE_2_EXT: GLenum = 34706'u32
- Source Edit
GL_OP_MADD_EXT: GLenum = 34696'u32
- Source Edit
GL_OP_MAX_EXT: GLenum = 34698'u32
- Source Edit
GL_OP_MIN_EXT: GLenum = 34699'u32
- Source Edit
GL_OP_MOV_EXT: GLenum = 34713'u32
- Source Edit
GL_OP_MUL_EXT: GLenum = 34694'u32
- Source Edit
GL_OP_MULTIPLY_MATRIX_EXT: GLenum = 34712'u32
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GL_OP_NEGATE_EXT: GLenum = 34691'u32
- Source Edit
GL_OP_POWER_EXT: GLenum = 34707'u32
- Source Edit
GL_OP_RECIP_EXT: GLenum = 34708'u32
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GL_OP_RECIP_SQRT_EXT: GLenum = 34709'u32
- Source Edit
GL_OP_ROUND_EXT: GLenum = 34704'u32
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GL_OP_SET_GE_EXT: GLenum = 34700'u32
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GL_OP_SET_LT_EXT: GLenum = 34701'u32
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GL_OP_SUB_EXT: GLenum = 34710'u32
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GL_OPERAND0_ALPHA_ARB: GLenum = 34200'u32
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GL_OPERAND0_ALPHA_EXT: GLenum = 34200'u32
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GL_OPERAND0_RGB_ARB: GLenum = 34192'u32
- Source Edit
GL_OPERAND0_RGB_EXT: GLenum = 34192'u32
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GL_OPERAND1_ALPHA_ARB: GLenum = 34201'u32
- Source Edit
GL_OPERAND1_ALPHA_EXT: GLenum = 34201'u32
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GL_OPERAND1_RGB_ARB: GLenum = 34193'u32
- Source Edit
GL_OPERAND1_RGB_EXT: GLenum = 34193'u32
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GL_OPERAND2_ALPHA_ARB: GLenum = 34202'u32
- Source Edit
GL_OPERAND2_ALPHA_EXT: GLenum = 34202'u32
- Source Edit
GL_OPERAND2_RGB_ARB: GLenum = 34194'u32
- Source Edit
GL_OPERAND2_RGB_EXT: GLenum = 34194'u32
- Source Edit
GL_OPERAND3_ALPHA_NV: GLenum = 34203'u32
- Source Edit
GL_OPERAND3_RGB_NV: GLenum = 34195'u32
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GL_OPTIMAL_TILING_EXT: GLenum = 38276'u32
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GL_OR_INVERTED: GLenum = 5389'u32
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GL_OR_REVERSE: GLenum = 5387'u32
- Source Edit
GL_OUT_OF_MEMORY: GLenum = 1285'u32
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GL_OUTPUT_COLOR0_EXT: GLenum = 34715'u32
- Source Edit
GL_OUTPUT_COLOR1_EXT: GLenum = 34716'u32
- Source Edit
GL_OUTPUT_FOG_EXT: GLenum = 34749'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD0_EXT: GLenum = 34717'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD1_EXT: GLenum = 34718'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD2_EXT: GLenum = 34719'u32
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GL_OUTPUT_TEXTURE_COORD3_EXT: GLenum = 34720'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD4_EXT: GLenum = 34721'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD5_EXT: GLenum = 34722'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD6_EXT: GLenum = 34723'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD7_EXT: GLenum = 34724'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD8_EXT: GLenum = 34725'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD9_EXT: GLenum = 34726'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD10_EXT: GLenum = 34727'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD11_EXT: GLenum = 34728'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD12_EXT: GLenum = 34729'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD13_EXT: GLenum = 34730'u32
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GL_OUTPUT_TEXTURE_COORD14_EXT: GLenum = 34731'u32
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GL_OUTPUT_TEXTURE_COORD15_EXT: GLenum = 34732'u32
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GL_OUTPUT_TEXTURE_COORD16_EXT: GLenum = 34733'u32
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GL_OUTPUT_TEXTURE_COORD17_EXT: GLenum = 34734'u32
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GL_OUTPUT_TEXTURE_COORD18_EXT: GLenum = 34735'u32
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GL_OUTPUT_TEXTURE_COORD19_EXT: GLenum = 34736'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD20_EXT: GLenum = 34737'u32
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GL_OUTPUT_TEXTURE_COORD21_EXT: GLenum = 34738'u32
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GL_OUTPUT_TEXTURE_COORD22_EXT: GLenum = 34739'u32
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GL_OUTPUT_TEXTURE_COORD23_EXT: GLenum = 34740'u32
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GL_OUTPUT_TEXTURE_COORD24_EXT: GLenum = 34741'u32
- Source Edit
GL_OUTPUT_TEXTURE_COORD25_EXT: GLenum = 34742'u32
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GL_OUTPUT_TEXTURE_COORD26_EXT: GLenum = 34743'u32
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GL_OUTPUT_TEXTURE_COORD27_EXT: GLenum = 34744'u32
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GL_OUTPUT_TEXTURE_COORD28_EXT: GLenum = 34745'u32
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GL_OUTPUT_TEXTURE_COORD29_EXT: GLenum = 34746'u32
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GL_OUTPUT_TEXTURE_COORD30_EXT: GLenum = 34747'u32
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GL_OUTPUT_TEXTURE_COORD31_EXT: GLenum = 34748'u32
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GL_OUTPUT_VERTEX_EXT: GLenum = 34714'u32
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GL_OVERLAY: GLenum = 37526'u32
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GL_OVERLAY_KHR: GLenum = 37526'u32
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GL_OVERLAY_NV: GLenum = 37526'u32
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GL_PACK_ALIGNMENT: GLenum = 3333'u32
- Source Edit
GL_PACK_CMYK_HINT_EXT: GLenum = 32782'u32
- Source Edit
GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 37165'u32
- Source Edit
GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 37164'u32
- Source Edit
GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 37166'u32
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GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 37163'u32
- Source Edit
GL_PACK_IMAGE_DEPTH_SGIS: GLenum = 33073'u32
- Source Edit
GL_PACK_IMAGE_HEIGHT: GLenum = 32876'u32
- Source Edit
GL_PACK_IMAGE_HEIGHT_EXT: GLenum = 32876'u32
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GL_PACK_INVERT_MESA: GLenum = 34648'u32
- Source Edit
GL_PACK_LSB_FIRST: GLenum = 3329'u32
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GL_PACK_RESAMPLE_OML: GLenum = 35204'u32
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GL_PACK_RESAMPLE_SGIX: GLenum = 33838'u32
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GL_PACK_REVERSE_ROW_ORDER_ANGLE: GLenum = 37796'u32
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GL_PACK_ROW_BYTES_APPLE: GLenum = 35349'u32
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GL_PACK_ROW_LENGTH: GLenum = 3330'u32
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GL_PACK_ROW_LENGTH_NV: GLenum = 3330'u32
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GL_PACK_SKIP_IMAGES: GLenum = 32875'u32
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GL_PACK_SKIP_IMAGES_EXT: GLenum = 32875'u32
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GL_PACK_SKIP_PIXELS: GLenum = 3332'u32
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GL_PACK_SKIP_PIXELS_NV: GLenum = 3332'u32
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GL_PACK_SKIP_ROWS: GLenum = 3331'u32
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GL_PACK_SKIP_ROWS_NV: GLenum = 3331'u32
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GL_PACK_SKIP_VOLUMES_SGIS: GLenum = 33072'u32
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GL_PACK_SUBSAMPLE_RATE_SGIX: GLenum = 34208'u32
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GL_PACK_SWAP_BYTES: GLenum = 3328'u32
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GL_PALETTE4_R5_G6_B5_OES: GLenum = 35730'u32
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GL_PALETTE4_RGB5_A1_OES: GLenum = 35732'u32
- Source Edit
GL_PALETTE4_RGB8_OES: GLenum = 35728'u32
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GL_PALETTE4_RGBA4_OES: GLenum = 35731'u32
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GL_PALETTE4_RGBA8_OES: GLenum = 35729'u32
- Source Edit
GL_PALETTE8_R5_G6_B5_OES: GLenum = 35735'u32
- Source Edit
GL_PALETTE8_RGB5_A1_OES: GLenum = 35737'u32
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GL_PALETTE8_RGB8_OES: GLenum = 35733'u32
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GL_PALETTE8_RGBA4_OES: GLenum = 35736'u32
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GL_PALETTE8_RGBA8_OES: GLenum = 35734'u32
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GL_PARALLEL_ARRAYS_INTEL: GLenum = 33780'u32
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GL_PARAMETER_BUFFER: GLenum = 33006'u32
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GL_PARAMETER_BUFFER_ARB: GLenum = 33006'u32
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GL_PARAMETER_BUFFER_BINDING: GLenum = 33007'u32
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GL_PARAMETER_BUFFER_BINDING_ARB: GLenum = 33007'u32
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GL_PARTIAL_SUCCESS_NV: GLenum = 36910'u32
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GL_PASS_THROUGH_NV: GLenum = 34534'u32
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GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 36467'u32
- Source Edit
GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 36468'u32
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GL_PATCH_VERTICES: GLenum = 36466'u32
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GL_PATCH_VERTICES_EXT: GLenum = 36466'u32
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GL_PATCH_VERTICES_OES: GLenum = 36466'u32
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GL_PATCHES: GLenum = 14'u32
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GL_PATCHES_EXT: GLenum = 14'u32
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GL_PATCHES_OES: GLenum = 14'u32
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GL_PATH_CLIENT_LENGTH_NV: GLenum = 36991'u32
- Source Edit
GL_PATH_COMMAND_COUNT_NV: GLenum = 37021'u32
- Source Edit
GL_PATH_COMPUTED_LENGTH_NV: GLenum = 37024'u32
- Source Edit
GL_PATH_COORD_COUNT_NV: GLenum = 37022'u32
- Source Edit
GL_PATH_COVER_DEPTH_FUNC_NV: GLenum = 37055'u32
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GL_PATH_DASH_ARRAY_COUNT_NV: GLenum = 37023'u32
- Source Edit
GL_PATH_DASH_CAPS_NV: GLenum = 36987'u32
- Source Edit
GL_PATH_DASH_OFFSET_NV: GLenum = 36990'u32
- Source Edit
GL_PATH_DASH_OFFSET_RESET_NV: GLenum = 37044'u32
- Source Edit
GL_PATH_END_CAPS_NV: GLenum = 36982'u32
- Source Edit
GL_PATH_ERROR_POSITION_NV: GLenum = 37035'u32
- Source Edit
GL_PATH_FILL_BOUNDING_BOX_NV: GLenum = 37025'u32
- Source Edit
GL_PATH_FILL_COVER_MODE_NV: GLenum = 36994'u32
- Source Edit
GL_PATH_FILL_MASK_NV: GLenum = 36993'u32
- Source Edit
GL_PATH_FILL_MODE_NV: GLenum = 36992'u32
- Source Edit
GL_PATH_FOG_GEN_MODE_NV: GLenum = 37036'u32
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GL_PATH_FORMAT_PS_NV: GLenum = 36977'u32
- Source Edit
GL_PATH_FORMAT_SVG_NV: GLenum = 36976'u32
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GL_PATH_GEN_COEFF_NV: GLenum = 37041'u32
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GL_PATH_GEN_COLOR_FORMAT_NV: GLenum = 37042'u32
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GL_PATH_GEN_COMPONENTS_NV: GLenum = 37043'u32
- Source Edit
GL_PATH_GEN_MODE_NV: GLenum = 37040'u32
- Source Edit
GL_PATH_INITIAL_DASH_CAP_NV: GLenum = 36988'u32
- Source Edit
GL_PATH_INITIAL_END_CAP_NV: GLenum = 36983'u32
- Source Edit
GL_PATH_JOIN_STYLE_NV: GLenum = 36985'u32
- Source Edit
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV: GLenum = 3382'u32
- Source Edit
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV: GLenum = 3384'u32
- Source Edit
GL_PATH_MITER_LIMIT_NV: GLenum = 36986'u32
- Source Edit
GL_PATH_MODELVIEW_MATRIX_NV: GLenum = 2982'u32
- Source Edit
GL_PATH_MODELVIEW_NV: GLenum = 5888'u32
- Source Edit
GL_PATH_MODELVIEW_STACK_DEPTH_NV: GLenum = 2979'u32
- Source Edit
GL_PATH_OBJECT_BOUNDING_BOX_NV: GLenum = 37002'u32
- Source Edit
GL_PATH_PROJECTION_MATRIX_NV: GLenum = 2983'u32
- Source Edit
GL_PATH_PROJECTION_NV: GLenum = 5889'u32
- Source Edit
GL_PATH_PROJECTION_STACK_DEPTH_NV: GLenum = 2980'u32
- Source Edit
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV: GLenum = 37053'u32
- Source Edit
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV: GLenum = 37054'u32
- Source Edit
GL_PATH_STENCIL_FUNC_NV: GLenum = 37047'u32
- Source Edit
GL_PATH_STENCIL_REF_NV: GLenum = 37048'u32
- Source Edit
GL_PATH_STENCIL_VALUE_MASK_NV: GLenum = 37049'u32
- Source Edit
GL_PATH_STROKE_BOUNDING_BOX_NV: GLenum = 37026'u32
- Source Edit
GL_PATH_STROKE_COVER_MODE_NV: GLenum = 36995'u32
- Source Edit
GL_PATH_STROKE_MASK_NV: GLenum = 36996'u32
- Source Edit
GL_PATH_STROKE_WIDTH_NV: GLenum = 36981'u32
- Source Edit
GL_PATH_TERMINAL_DASH_CAP_NV: GLenum = 36989'u32
- Source Edit
GL_PATH_TERMINAL_END_CAP_NV: GLenum = 36984'u32
- Source Edit
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV: GLenum = 34019'u32
- Source Edit
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV: GLenum = 34020'u32
- Source Edit
GL_PER_GPU_STORAGE_BIT_NV: GLenum = 2048'u32
- Source Edit
GL_PER_GPU_STORAGE_NV: GLenum = 38216'u32
- Source Edit
GL_PER_STAGE_CONSTANTS_NV: GLenum = 34101'u32
- Source Edit
GL_PERCENTAGE_AMD: GLenum = 35779'u32
- Source Edit
GL_PERFMON_GLOBAL_MODE_QCOM: GLenum = 36768'u32
- Source Edit
GL_PERFMON_RESULT_AMD: GLenum = 35782'u32
- Source Edit
GL_PERFMON_RESULT_AVAILABLE_AMD: GLenum = 35780'u32
- Source Edit
GL_PERFMON_RESULT_SIZE_AMD: GLenum = 35781'u32
- Source Edit
GL_PERFORMANCE_MONITOR_AMD: GLenum = 37202'u32
- Source Edit
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL: GLenum = 38140'u32
- Source Edit
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL: GLenum = 38139'u32
- Source Edit
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL: GLenum = 38138'u32
- Source Edit
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL: GLenum = 38136'u32
- Source Edit
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL: GLenum = 38137'u32
- Source Edit
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL: GLenum = 38143'u32
- Source Edit
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL: GLenum = 38129'u32
- Source Edit
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL: GLenum = 38130'u32
- Source Edit
GL_PERFQUERY_COUNTER_EVENT_INTEL: GLenum = 38128'u32
- Source Edit
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL: GLenum = 38142'u32
- Source Edit
GL_PERFQUERY_COUNTER_RAW_INTEL: GLenum = 38132'u32
- Source Edit
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL: GLenum = 38131'u32
- Source Edit
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL: GLenum = 38133'u32
- Source Edit
GL_PERFQUERY_DONOT_FLUSH_INTEL: GLenum = 33785'u32
- Source Edit
GL_PERFQUERY_FLUSH_INTEL: GLenum = 33786'u32
- Source Edit
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL: GLenum = 38144'u32
- Source Edit
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL: GLenum = 38141'u32
- Source Edit
GL_PERFQUERY_WAIT_INTEL: GLenum = 33787'u32
- Source Edit
GL_PERTURB_EXT: GLenum = 34222'u32
- Source Edit
GL_PHONG_HINT_WIN: GLenum = 33003'u32
- Source Edit
GL_PHONG_WIN: GLenum = 33002'u32
- Source Edit
GL_PINLIGHT_NV: GLenum = 37544'u32
- Source Edit
GL_PIXEL_BUFFER_BARRIER_BIT: GLenum = 128'u32
- Source Edit
GL_PIXEL_BUFFER_BARRIER_BIT_EXT: GLenum = 128'u32
- Source Edit
GL_PIXEL_COUNT_AVAILABLE_NV: GLenum = 34919'u32
- Source Edit
GL_PIXEL_COUNT_NV: GLenum = 34918'u32
- Source Edit
GL_PIXEL_COUNTER_BITS_NV: GLenum = 34916'u32
- Source Edit
GL_PIXEL_CUBIC_WEIGHT_EXT: GLenum = 33587'u32
- Source Edit
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS: GLenum = 33621'u32
- Source Edit
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS: GLenum = 33620'u32
- Source Edit
GL_PIXEL_GROUP_COLOR_SGIS: GLenum = 33622'u32
- Source Edit
GL_PIXEL_MAG_FILTER_EXT: GLenum = 33585'u32
- Source Edit
GL_PIXEL_MIN_FILTER_EXT: GLenum = 33586'u32
- Source Edit
GL_PIXEL_PACK_BUFFER: GLenum = 35051'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_ARB: GLenum = 35051'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 35053'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_BINDING_ARB: GLenum = 35053'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_BINDING_EXT: GLenum = 35053'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_BINDING_NV: GLenum = 35053'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_EXT: GLenum = 35051'u32
- Source Edit
GL_PIXEL_PACK_BUFFER_NV: GLenum = 35051'u32
- Source Edit
GL_PIXEL_SUBSAMPLE_2424_SGIX: GLenum = 34211'u32
- Source Edit
GL_PIXEL_SUBSAMPLE_4242_SGIX: GLenum = 34212'u32
- Source Edit
GL_PIXEL_SUBSAMPLE_4444_SGIX: GLenum = 34210'u32
- Source Edit
GL_PIXEL_TEX_GEN_MODE_SGIX: GLenum = 33579'u32
- Source Edit
GL_PIXEL_TEX_GEN_SGIX: GLenum = 33081'u32
- Source Edit
GL_PIXEL_TEXTURE_SGIS: GLenum = 33619'u32
- Source Edit
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX: GLenum = 33086'u32
- Source Edit
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX: GLenum = 33087'u32
- Source Edit
GL_PIXEL_TILE_CACHE_SIZE_SGIX: GLenum = 33093'u32
- Source Edit
GL_PIXEL_TILE_GRID_DEPTH_SGIX: GLenum = 33092'u32
- Source Edit
GL_PIXEL_TILE_GRID_HEIGHT_SGIX: GLenum = 33091'u32
- Source Edit
GL_PIXEL_TILE_GRID_WIDTH_SGIX: GLenum = 33090'u32
- Source Edit
GL_PIXEL_TILE_HEIGHT_SGIX: GLenum = 33089'u32
- Source Edit
GL_PIXEL_TILE_WIDTH_SGIX: GLenum = 33088'u32
- Source Edit
GL_PIXEL_TRANSFORM_2D_EXT: GLenum = 33584'u32
- Source Edit
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT: GLenum = 33592'u32
- Source Edit
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: GLenum = 33590'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER: GLenum = 35052'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_ARB: GLenum = 35052'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 35055'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB: GLenum = 35055'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: GLenum = 35055'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_BINDING_NV: GLenum = 35055'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_EXT: GLenum = 35052'u32
- Source Edit
GL_PIXEL_UNPACK_BUFFER_NV: GLenum = 35052'u32
- Source Edit
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD: GLenum = 37294'u32
- Source Edit
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD: GLenum = 37295'u32
- Source Edit
GL_PLUS_CLAMPED_ALPHA_NV: GLenum = 37554'u32
- Source Edit
GL_PLUS_CLAMPED_NV: GLenum = 37553'u32
- Source Edit
GL_PLUS_DARKER_NV: GLenum = 37522'u32
- Source Edit
GL_PLUS_NV: GLenum = 37521'u32
- Source Edit
GL_PN_TRIANGLES_ATI: GLenum = 34800'u32
- Source Edit
GL_PN_TRIANGLES_NORMAL_MODE_ATI: GLenum = 34803'u32
- Source Edit
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI: GLenum = 34807'u32
- Source Edit
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI: GLenum = 34808'u32
- Source Edit
GL_PN_TRIANGLES_POINT_MODE_ATI: GLenum = 34802'u32
- Source Edit
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI: GLenum = 34806'u32
- Source Edit
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI: GLenum = 34805'u32
- Source Edit
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI: GLenum = 34804'u32
- Source Edit
GL_POINT_DISTANCE_ATTENUATION_ARB: GLenum = 33065'u32
- Source Edit
GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 33064'u32
- Source Edit
GL_POINT_FADE_THRESHOLD_SIZE_ARB: GLenum = 33064'u32
- Source Edit
GL_POINT_FADE_THRESHOLD_SIZE_EXT: GLenum = 33064'u32
- Source Edit
GL_POINT_FADE_THRESHOLD_SIZE_SGIS: GLenum = 33064'u32
- Source Edit
GL_POINT_NV: GLenum = 6912'u32
- Source Edit
GL_POINT_SIZE: GLenum = 2833'u32
- Source Edit
GL_POINT_SIZE_GRANULARITY: GLenum = 2835'u32
- Source Edit
GL_POINT_SIZE_MAX_ARB: GLenum = 33063'u32
- Source Edit
GL_POINT_SIZE_MAX_EXT: GLenum = 33063'u32
- Source Edit
GL_POINT_SIZE_MAX_SGIS: GLenum = 33063'u32
- Source Edit
GL_POINT_SIZE_MIN_ARB: GLenum = 33062'u32
- Source Edit
GL_POINT_SIZE_MIN_EXT: GLenum = 33062'u32
- Source Edit
GL_POINT_SIZE_MIN_SGIS: GLenum = 33062'u32
- Source Edit
GL_POINT_SIZE_RANGE: GLenum = 2834'u32
- Source Edit
GL_POINT_SPRITE_ARB: GLenum = 34913'u32
- Source Edit
GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 36000'u32
- Source Edit
GL_POINT_SPRITE_NV: GLenum = 34913'u32
- Source Edit
GL_POINT_SPRITE_R_MODE_NV: GLenum = 34915'u32
- Source Edit
GL_POLYGON_MODE: GLenum = 2880'u32
- Source Edit
GL_POLYGON_MODE_NV: GLenum = 2880'u32
- Source Edit
GL_POLYGON_OFFSET_BIAS_EXT: GLenum = 32825'u32
- Source Edit
GL_POLYGON_OFFSET_CLAMP: GLenum = 36379'u32
- Source Edit
GL_POLYGON_OFFSET_CLAMP_EXT: GLenum = 36379'u32
- Source Edit
GL_POLYGON_OFFSET_COMMAND_NV: GLenum = 14'u32
- Source Edit
GL_POLYGON_OFFSET_EXT: GLenum = 32823'u32
- Source Edit
GL_POLYGON_OFFSET_FACTOR: GLenum = 32824'u32
- Source Edit
GL_POLYGON_OFFSET_FACTOR_EXT: GLenum = 32824'u32
- Source Edit
GL_POLYGON_OFFSET_FILL: GLenum = 32823'u32
- Source Edit
GL_POLYGON_OFFSET_LINE: GLenum = 10754'u32
- Source Edit
GL_POLYGON_OFFSET_LINE_NV: GLenum = 10754'u32
- Source Edit
GL_POLYGON_OFFSET_POINT: GLenum = 10753'u32
- Source Edit
GL_POLYGON_OFFSET_POINT_NV: GLenum = 10753'u32
- Source Edit
GL_POLYGON_OFFSET_UNITS: GLenum = 10752'u32
- Source Edit
GL_POLYGON_SMOOTH: GLenum = 2881'u32
- Source Edit
GL_POLYGON_SMOOTH_HINT: GLenum = 3155'u32
- Source Edit
GL_POST_COLOR_MATRIX_ALPHA_BIAS: GLenum = 32955'u32
- Source Edit
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: GLenum = 32955'u32
- Source Edit
GL_POST_COLOR_MATRIX_ALPHA_SCALE: GLenum = 32951'u32
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GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: GLenum = 32951'u32
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GL_POST_COLOR_MATRIX_BLUE_BIAS: GLenum = 32954'u32
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GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: GLenum = 32954'u32
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GL_POST_COLOR_MATRIX_BLUE_SCALE: GLenum = 32950'u32
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GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: GLenum = 32950'u32
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GL_POST_COLOR_MATRIX_COLOR_TABLE: GLenum = 32978'u32
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GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: GLenum = 32978'u32
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GL_POST_COLOR_MATRIX_GREEN_BIAS: GLenum = 32953'u32
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GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: GLenum = 32953'u32
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GL_POST_COLOR_MATRIX_GREEN_SCALE: GLenum = 32949'u32
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GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: GLenum = 32949'u32
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GL_POST_COLOR_MATRIX_RED_BIAS: GLenum = 32952'u32
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GL_POST_COLOR_MATRIX_RED_BIAS_SGI: GLenum = 32952'u32
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GL_POST_COLOR_MATRIX_RED_SCALE: GLenum = 32948'u32
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GL_POST_COLOR_MATRIX_RED_SCALE_SGI: GLenum = 32948'u32
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GL_POST_CONVOLUTION_ALPHA_BIAS: GLenum = 32803'u32
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GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: GLenum = 32803'u32
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GL_POST_CONVOLUTION_ALPHA_SCALE: GLenum = 32799'u32
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GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: GLenum = 32799'u32
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GL_POST_CONVOLUTION_BLUE_BIAS: GLenum = 32802'u32
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GL_POST_CONVOLUTION_BLUE_BIAS_EXT: GLenum = 32802'u32
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GL_POST_CONVOLUTION_BLUE_SCALE: GLenum = 32798'u32
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GL_POST_CONVOLUTION_BLUE_SCALE_EXT: GLenum = 32798'u32
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GL_POST_CONVOLUTION_COLOR_TABLE: GLenum = 32977'u32
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GL_POST_CONVOLUTION_COLOR_TABLE_SGI: GLenum = 32977'u32
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GL_POST_CONVOLUTION_GREEN_BIAS: GLenum = 32801'u32
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GL_POST_CONVOLUTION_GREEN_BIAS_EXT: GLenum = 32801'u32
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GL_POST_CONVOLUTION_GREEN_SCALE: GLenum = 32797'u32
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GL_POST_CONVOLUTION_GREEN_SCALE_EXT: GLenum = 32797'u32
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GL_POST_CONVOLUTION_RED_BIAS: GLenum = 32800'u32
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GL_POST_CONVOLUTION_RED_BIAS_EXT: GLenum = 32800'u32
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GL_POST_CONVOLUTION_RED_SCALE: GLenum = 32796'u32
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GL_POST_CONVOLUTION_RED_SCALE_EXT: GLenum = 32796'u32
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GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: GLenum = 33122'u32
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GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: GLenum = 33147'u32
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GL_POST_TEXTURE_FILTER_BIAS_SGIX: GLenum = 33145'u32
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GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: GLenum = 33148'u32
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GL_POST_TEXTURE_FILTER_SCALE_SGIX: GLenum = 33146'u32
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GL_PREFER_DOUBLEBUFFER_HINT_PGI: GLenum = 107000'u32
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GL_PRESENT_DURATION_NV: GLenum = 36395'u32
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GL_PRESENT_TIME_NV: GLenum = 36394'u32
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GL_PRESERVE_ATI: GLenum = 34658'u32
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GL_PREVIOUS_ARB: GLenum = 34168'u32
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GL_PREVIOUS_EXT: GLenum = 34168'u32
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GL_PREVIOUS_TEXTURE_INPUT_NV: GLenum = 34532'u32
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GL_PRIMARY_COLOR: GLenum = 34167'u32
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GL_PRIMARY_COLOR_ARB: GLenum = 34167'u32
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GL_PRIMARY_COLOR_EXT: GLenum = 34167'u32
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GL_PRIMARY_COLOR_NV: GLenum = 34092'u32
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GL_PRIMITIVE_BOUNDING_BOX: GLenum = 37566'u32
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GL_PRIMITIVE_BOUNDING_BOX_ARB: GLenum = 37566'u32
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GL_PRIMITIVE_BOUNDING_BOX_EXT: GLenum = 37566'u32
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GL_PRIMITIVE_BOUNDING_BOX_OES: GLenum = 37566'u32
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GL_PRIMITIVE_ID_NV: GLenum = 35964'u32
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GL_PRIMITIVE_RESTART: GLenum = 36765'u32
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GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 36201'u32
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GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 33313'u32
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GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES: GLenum = 33313'u32
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GL_PRIMITIVE_RESTART_INDEX: GLenum = 36766'u32
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GL_PRIMITIVE_RESTART_INDEX_NV: GLenum = 34137'u32
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GL_PRIMITIVE_RESTART_NV: GLenum = 34136'u32
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GL_PRIMITIVES_GENERATED: GLenum = 35975'u32
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GL_PRIMITIVES_GENERATED_EXT: GLenum = 35975'u32
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GL_PRIMITIVES_GENERATED_NV: GLenum = 35975'u32
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GL_PRIMITIVES_GENERATED_OES: GLenum = 35975'u32
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GL_PRIMITIVES_SUBMITTED: GLenum = 33519'u32
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GL_PRIMITIVES_SUBMITTED_ARB: GLenum = 33519'u32
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GL_PROGRAM: GLenum = 33506'u32
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GL_PROGRAM_ADDRESS_REGISTERS_ARB: GLenum = 34992'u32
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GL_PROGRAM_ALU_INSTRUCTIONS_ARB: GLenum = 34821'u32
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GL_PROGRAM_ATTRIB_COMPONENTS_NV: GLenum = 35078'u32
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GL_PROGRAM_ATTRIBS_ARB: GLenum = 34988'u32
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GL_PROGRAM_BINARY_ANGLE: GLenum = 37798'u32
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GL_PROGRAM_BINARY_FORMAT_MESA: GLenum = 34655'u32
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GL_PROGRAM_BINARY_FORMATS: GLenum = 34815'u32
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GL_PROGRAM_BINARY_FORMATS_OES: GLenum = 34815'u32
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GL_PROGRAM_BINARY_LENGTH: GLenum = 34625'u32
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GL_PROGRAM_BINARY_LENGTH_OES: GLenum = 34625'u32
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 33367'u32
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GL_PROGRAM_BINDING_ARB: GLenum = 34423'u32
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GL_PROGRAM_ERROR_POSITION_ARB: GLenum = 34379'u32
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GL_PROGRAM_ERROR_POSITION_NV: GLenum = 34379'u32
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GL_PROGRAM_ERROR_STRING_ARB: GLenum = 34932'u32
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GL_PROGRAM_ERROR_STRING_NV: GLenum = 34932'u32
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GL_PROGRAM_FORMAT_ARB: GLenum = 34934'u32
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GL_PROGRAM_FORMAT_ASCII_ARB: GLenum = 34933'u32
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GL_PROGRAM_INPUT: GLenum = 37603'u32
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GL_PROGRAM_INSTRUCTIONS_ARB: GLenum = 34976'u32
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GL_PROGRAM_KHR: GLenum = 33506'u32
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GL_PROGRAM_LENGTH_ARB: GLenum = 34343'u32
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GL_PROGRAM_LENGTH_NV: GLenum = 34343'u32
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GL_PROGRAM_MATRIX_EXT: GLenum = 36397'u32
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GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: GLenum = 36399'u32
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GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: GLenum = 34994'u32
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GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: GLenum = 34824'u32
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GL_PROGRAM_NATIVE_ATTRIBS_ARB: GLenum = 34990'u32
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GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: GLenum = 34978'u32
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GL_PROGRAM_NATIVE_PARAMETERS_ARB: GLenum = 34986'u32
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GL_PROGRAM_NATIVE_TEMPORARIES_ARB: GLenum = 34982'u32
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GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: GLenum = 34826'u32
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GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: GLenum = 34825'u32
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GL_PROGRAM_OBJECT_ARB: GLenum = 35648'u32
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GL_PROGRAM_OBJECT_EXT: GLenum = 35648'u32
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GL_PROGRAM_OUTPUT: GLenum = 37604'u32
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GL_PROGRAM_PARAMETER_NV: GLenum = 34372'u32
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GL_PROGRAM_PARAMETERS_ARB: GLenum = 34984'u32
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GL_PROGRAM_PIPELINE: GLenum = 33508'u32
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GL_PROGRAM_PIPELINE_BINDING: GLenum = 33370'u32
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GL_PROGRAM_PIPELINE_BINDING_EXT: GLenum = 33370'u32
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GL_PROGRAM_PIPELINE_KHR: GLenum = 33508'u32
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GL_PROGRAM_PIPELINE_OBJECT_EXT: GLenum = 35407'u32
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GL_PROGRAM_POINT_SIZE: GLenum = 34370'u32
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GL_PROGRAM_POINT_SIZE_ARB: GLenum = 34370'u32
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GL_PROGRAM_POINT_SIZE_EXT: GLenum = 34370'u32
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GL_PROGRAM_RESIDENT_NV: GLenum = 34375'u32
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GL_PROGRAM_RESULT_COMPONENTS_NV: GLenum = 35079'u32
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GL_PROGRAM_SEPARABLE: GLenum = 33368'u32
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GL_PROGRAM_SEPARABLE_EXT: GLenum = 33368'u32
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GL_PROGRAM_STRING_ARB: GLenum = 34344'u32
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GL_PROGRAM_STRING_NV: GLenum = 34344'u32
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GL_PROGRAM_TARGET_NV: GLenum = 34374'u32
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GL_PROGRAM_TEMPORARIES_ARB: GLenum = 34980'u32
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GL_PROGRAM_TEX_INDIRECTIONS_ARB: GLenum = 34823'u32
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GL_PROGRAM_TEX_INSTRUCTIONS_ARB: GLenum = 34822'u32
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GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: GLenum = 34998'u32
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GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB: GLenum = 37697'u32
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GL_PROGRAMMABLE_SAMPLE_LOCATION_NV: GLenum = 37697'u32
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GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB: GLenum = 37696'u32
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GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV: GLenum = 37696'u32
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GL_PROTECTED_MEMORY_OBJECT_EXT: GLenum = 38299'u32
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GL_PROVOKING_VERTEX: GLenum = 36431'u32
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GL_PROVOKING_VERTEX_EXT: GLenum = 36431'u32
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GL_PROXY_COLOR_TABLE: GLenum = 32979'u32
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GL_PROXY_COLOR_TABLE_SGI: GLenum = 32979'u32
- Source Edit
GL_PROXY_HISTOGRAM: GLenum = 32805'u32
- Source Edit
GL_PROXY_HISTOGRAM_EXT: GLenum = 32805'u32
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GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: GLenum = 32981'u32
- Source Edit
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI: GLenum = 32981'u32
- Source Edit
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: GLenum = 32980'u32
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GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI: GLenum = 32980'u32
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GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: GLenum = 33123'u32
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GL_PROXY_TEXTURE_1D: GLenum = 32867'u32
- Source Edit
GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 35865'u32
- Source Edit
GL_PROXY_TEXTURE_1D_ARRAY_EXT: GLenum = 35865'u32
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GL_PROXY_TEXTURE_1D_EXT: GLenum = 32867'u32
- Source Edit
GL_PROXY_TEXTURE_1D_STACK_MESAX: GLenum = 34651'u32
- Source Edit
GL_PROXY_TEXTURE_2D: GLenum = 32868'u32
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GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 35867'u32
- Source Edit
GL_PROXY_TEXTURE_2D_ARRAY_EXT: GLenum = 35867'u32
- Source Edit
GL_PROXY_TEXTURE_2D_EXT: GLenum = 32868'u32
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GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 37121'u32
- Source Edit
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 37123'u32
- Source Edit
GL_PROXY_TEXTURE_2D_STACK_MESAX: GLenum = 34652'u32
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GL_PROXY_TEXTURE_3D: GLenum = 32880'u32
- Source Edit
GL_PROXY_TEXTURE_3D_EXT: GLenum = 32880'u32
- Source Edit
GL_PROXY_TEXTURE_4D_SGIS: GLenum = 33077'u32
- Source Edit
GL_PROXY_TEXTURE_COLOR_TABLE_SGI: GLenum = 32957'u32
- Source Edit
GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 34075'u32
- Source Edit
GL_PROXY_TEXTURE_CUBE_MAP_ARB: GLenum = 34075'u32
- Source Edit
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 36875'u32
- Source Edit
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB: GLenum = 36875'u32
- Source Edit
GL_PROXY_TEXTURE_CUBE_MAP_EXT: GLenum = 34075'u32
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GL_PROXY_TEXTURE_RECTANGLE: GLenum = 34039'u32
- Source Edit
GL_PROXY_TEXTURE_RECTANGLE_ARB: GLenum = 34039'u32
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GL_PROXY_TEXTURE_RECTANGLE_NV: GLenum = 34039'u32
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GL_PURGEABLE_APPLE: GLenum = 35357'u32
- Source Edit
GL_PURGED_CONTEXT_RESET_NV: GLenum = 37563'u32
- Source Edit
GL_QUAD_ALPHA4_SGIS: GLenum = 33054'u32
- Source Edit
GL_QUAD_ALPHA8_SGIS: GLenum = 33055'u32
- Source Edit
GL_QUAD_INTENSITY4_SGIS: GLenum = 33058'u32
- Source Edit
GL_QUAD_INTENSITY8_SGIS: GLenum = 33059'u32
- Source Edit
GL_QUAD_LUMINANCE4_SGIS: GLenum = 33056'u32
- Source Edit
GL_QUAD_LUMINANCE8_SGIS: GLenum = 33057'u32
- Source Edit
GL_QUAD_MESH_SUN: GLenum = 34324'u32
- Source Edit
GL_QUAD_TEXTURE_SELECT_SGIS: GLenum = 33061'u32
- Source Edit
GL_QUADRATIC_CURVE_TO_NV: GLenum = 10'u32
- Source Edit
GL_QUADS_EXT: GLenum = 7'u32
- Source Edit
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 36428'u32
- Source Edit
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: GLenum = 36428'u32
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GL_QUADS_OES: GLenum = 7'u32
- Source Edit
GL_QUARTER_BIT_ATI: GLenum = 16'u32
- Source Edit
GL_QUERY_ALL_EVENT_BITS_AMD: GLenum = 4294967295'u32
- Source Edit
GL_QUERY_BUFFER: GLenum = 37266'u32
- Source Edit
GL_QUERY_BUFFER_AMD: GLenum = 37266'u32
- Source Edit
GL_QUERY_BUFFER_BARRIER_BIT: GLenum = 32768'u32
- Source Edit
GL_QUERY_BUFFER_BINDING: GLenum = 37267'u32
- Source Edit
GL_QUERY_BUFFER_BINDING_AMD: GLenum = 37267'u32
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GL_QUERY_BY_REGION_NO_WAIT: GLenum = 36374'u32
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GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 36378'u32
- Source Edit
GL_QUERY_BY_REGION_NO_WAIT_NV: GLenum = 36374'u32
- Source Edit
GL_QUERY_BY_REGION_WAIT: GLenum = 36373'u32
- Source Edit
GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 36377'u32
- Source Edit
GL_QUERY_BY_REGION_WAIT_NV: GLenum = 36373'u32
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GL_QUERY_COUNTER_BITS: GLenum = 34916'u32
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GL_QUERY_COUNTER_BITS_ARB: GLenum = 34916'u32
- Source Edit
GL_QUERY_COUNTER_BITS_EXT: GLenum = 34916'u32
- Source Edit
GL_QUERY_KHR: GLenum = 33507'u32
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GL_QUERY_NO_WAIT: GLenum = 36372'u32
- Source Edit
GL_QUERY_NO_WAIT_INVERTED: GLenum = 36376'u32
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GL_QUERY_NO_WAIT_NV: GLenum = 36372'u32
- Source Edit
GL_QUERY_OBJECT_AMD: GLenum = 37203'u32
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GL_QUERY_OBJECT_EXT: GLenum = 37203'u32
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GL_QUERY_RESOURCE_BUFFEROBJECT_NV: GLenum = 38215'u32
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GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV: GLenum = 38210'u32
- Source Edit
GL_QUERY_RESOURCE_RENDERBUFFER_NV: GLenum = 38214'u32
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GL_QUERY_RESOURCE_SYS_RESERVED_NV: GLenum = 38212'u32
- Source Edit
GL_QUERY_RESOURCE_TEXTURE_NV: GLenum = 38213'u32
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GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV: GLenum = 38208'u32
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GL_QUERY_RESULT: GLenum = 34918'u32
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GL_QUERY_RESULT_ARB: GLenum = 34918'u32
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GL_QUERY_RESULT_AVAILABLE: GLenum = 34919'u32
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GL_QUERY_RESULT_AVAILABLE_ARB: GLenum = 34919'u32
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GL_QUERY_RESULT_AVAILABLE_EXT: GLenum = 34919'u32
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GL_QUERY_RESULT_EXT: GLenum = 34918'u32
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GL_QUERY_RESULT_NO_WAIT: GLenum = 37268'u32
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GL_QUERY_RESULT_NO_WAIT_AMD: GLenum = 37268'u32
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GL_QUERY_TARGET: GLenum = 33514'u32
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GL_QUERY_WAIT: GLenum = 36371'u32
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GL_QUERY_WAIT_INVERTED: GLenum = 36375'u32
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GL_QUERY_WAIT_NV: GLenum = 36371'u32
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GL_R1UI_C3F_V3F_SUN: GLenum = 34246'u32
- Source Edit
GL_R1UI_C4F_N3F_V3F_SUN: GLenum = 34248'u32
- Source Edit
GL_R1UI_C4UB_V3F_SUN: GLenum = 34245'u32
- Source Edit
GL_R1UI_N3F_V3F_SUN: GLenum = 34247'u32
- Source Edit
GL_R1UI_T2F_C4F_N3F_V3F_SUN: GLenum = 34251'u32
- Source Edit
GL_R1UI_T2F_N3F_V3F_SUN: GLenum = 34250'u32
- Source Edit
GL_R1UI_T2F_V3F_SUN: GLenum = 34249'u32
- Source Edit
GL_R1UI_V3F_SUN: GLenum = 34244'u32
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GL_R3_G3_B2: GLenum = 10768'u32
- Source Edit
GL_R8_SNORM: GLenum = 36756'u32
- Source Edit
GL_R11F_G11F_B10F: GLenum = 35898'u32
- Source Edit
GL_R11F_G11F_B10F_APPLE: GLenum = 35898'u32
- Source Edit
GL_R11F_G11F_B10F_EXT: GLenum = 35898'u32
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GL_R16_EXT: GLenum = 33322'u32
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GL_R16_SNORM: GLenum = 36760'u32
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GL_R16_SNORM_EXT: GLenum = 36760'u32
- Source Edit
GL_R16F_EXT: GLenum = 33325'u32
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GL_R32F_EXT: GLenum = 33326'u32
- Source Edit
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT: GLenum = 37674'u32
- Source Edit
GL_RASTER_MULTISAMPLE_EXT: GLenum = 37671'u32
- Source Edit
GL_RASTER_POSITION_UNCLIPPED_IBM: GLenum = 103010'u32
- Source Edit
GL_RASTER_SAMPLES_EXT: GLenum = 37672'u32
- Source Edit
GL_RASTERIZER_DISCARD: GLenum = 35977'u32
- Source Edit
GL_RASTERIZER_DISCARD_EXT: GLenum = 35977'u32
- Source Edit
GL_RASTERIZER_DISCARD_NV: GLenum = 35977'u32
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GL_READ_BUFFER: GLenum = 3074'u32
- Source Edit
GL_READ_BUFFER_EXT: GLenum = 3074'u32
- Source Edit
GL_READ_BUFFER_NV: GLenum = 3074'u32
- Source Edit
GL_READ_FRAMEBUFFER: GLenum = 36008'u32
- Source Edit
GL_READ_FRAMEBUFFER_ANGLE: GLenum = 36008'u32
- Source Edit
GL_READ_FRAMEBUFFER_APPLE: GLenum = 36008'u32
- Source Edit
GL_READ_FRAMEBUFFER_BINDING: GLenum = 36010'u32
- Source Edit
GL_READ_FRAMEBUFFER_BINDING_ANGLE: GLenum = 36010'u32
- Source Edit
GL_READ_FRAMEBUFFER_BINDING_APPLE: GLenum = 36010'u32
- Source Edit
GL_READ_FRAMEBUFFER_BINDING_EXT: GLenum = 36010'u32
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GL_READ_FRAMEBUFFER_BINDING_NV: GLenum = 36010'u32
- Source Edit
GL_READ_FRAMEBUFFER_EXT: GLenum = 36008'u32
- Source Edit
GL_READ_FRAMEBUFFER_NV: GLenum = 36008'u32
- Source Edit
GL_READ_ONLY: GLenum = 35000'u32
- Source Edit
GL_READ_ONLY_ARB: GLenum = 35000'u32
- Source Edit
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV: GLenum = 34939'u32
- Source Edit
GL_READ_PIXEL_DATA_RANGE_NV: GLenum = 34937'u32
- Source Edit
GL_READ_PIXEL_DATA_RANGE_POINTER_NV: GLenum = 34941'u32
- Source Edit
GL_READ_PIXELS: GLenum = 33420'u32
- Source Edit
GL_READ_PIXELS_FORMAT: GLenum = 33421'u32
- Source Edit
GL_READ_PIXELS_TYPE: GLenum = 33422'u32
- Source Edit
GL_READ_WRITE: GLenum = 35002'u32
- Source Edit
GL_READ_WRITE_ARB: GLenum = 35002'u32
- Source Edit
GL_RECLAIM_MEMORY_HINT_PGI: GLenum = 107006'u32
- Source Edit
GL_RECT_NV: GLenum = 246'u32
- Source Edit
GL_RED_BIT_ATI: GLenum = 1'u32
- Source Edit
GL_RED_BITS: GLenum = 3410'u32
- Source Edit
GL_RED_EXT: GLenum = 6403'u32
- Source Edit
GL_RED_INTEGER: GLenum = 36244'u32
- Source Edit
GL_RED_INTEGER_EXT: GLenum = 36244'u32
- Source Edit
GL_RED_MAX_CLAMP_INGR: GLenum = 34148'u32
- Source Edit
GL_RED_MIN_CLAMP_INGR: GLenum = 34144'u32
- Source Edit
GL_RED_SNORM: GLenum = 36752'u32
- Source Edit
GL_REDUCE_EXT: GLenum = 32790'u32
- Source Edit
GL_REFERENCE_PLANE_EQUATION_SGIX: GLenum = 33150'u32
- Source Edit
GL_REFERENCE_PLANE_SGIX: GLenum = 33149'u32
- Source Edit
GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 37643'u32
- Source Edit
GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 37642'u32
- Source Edit
GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 37641'u32
- Source Edit
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT: GLenum = 37641'u32
- Source Edit
GL_REFERENCED_BY_GEOMETRY_SHADER_OES: GLenum = 37641'u32
- Source Edit
GL_REFERENCED_BY_MESH_SHADER_NV: GLenum = 38304'u32
- Source Edit
GL_REFERENCED_BY_TASK_SHADER_NV: GLenum = 38305'u32
- Source Edit
GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 37639'u32
- Source Edit
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT: GLenum = 37639'u32
- Source Edit
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES: GLenum = 37639'u32
- Source Edit
GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 37640'u32
- Source Edit
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT: GLenum = 37640'u32
- Source Edit
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES: GLenum = 37640'u32
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GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 37638'u32
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GL_REFLECTION_MAP_ARB: GLenum = 34066'u32
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GL_REFLECTION_MAP_EXT: GLenum = 34066'u32
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GL_REFLECTION_MAP_NV: GLenum = 34066'u32
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GL_REG_0_ATI: GLenum = 35105'u32
- Source Edit
GL_REG_1_ATI: GLenum = 35106'u32
- Source Edit
GL_REG_2_ATI: GLenum = 35107'u32
- Source Edit
GL_REG_3_ATI: GLenum = 35108'u32
- Source Edit
GL_REG_4_ATI: GLenum = 35109'u32
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GL_REG_5_ATI: GLenum = 35110'u32
- Source Edit
GL_REG_6_ATI: GLenum = 35111'u32
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GL_REG_7_ATI: GLenum = 35112'u32
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GL_REG_8_ATI: GLenum = 35113'u32
- Source Edit
GL_REG_9_ATI: GLenum = 35114'u32
- Source Edit
GL_REG_10_ATI: GLenum = 35115'u32
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GL_REG_11_ATI: GLenum = 35116'u32
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GL_REG_12_ATI: GLenum = 35117'u32
- Source Edit
GL_REG_13_ATI: GLenum = 35118'u32
- Source Edit
GL_REG_14_ATI: GLenum = 35119'u32
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GL_REG_15_ATI: GLenum = 35120'u32
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GL_REG_16_ATI: GLenum = 35121'u32
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GL_REG_17_ATI: GLenum = 35122'u32
- Source Edit
GL_REG_18_ATI: GLenum = 35123'u32
- Source Edit
GL_REG_19_ATI: GLenum = 35124'u32
- Source Edit
GL_REG_20_ATI: GLenum = 35125'u32
- Source Edit
GL_REG_21_ATI: GLenum = 35126'u32
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GL_REG_22_ATI: GLenum = 35127'u32
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GL_REG_23_ATI: GLenum = 35128'u32
- Source Edit
GL_REG_24_ATI: GLenum = 35129'u32
- Source Edit
GL_REG_25_ATI: GLenum = 35130'u32
- Source Edit
GL_REG_26_ATI: GLenum = 35131'u32
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GL_REG_27_ATI: GLenum = 35132'u32
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GL_REG_28_ATI: GLenum = 35133'u32
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GL_REG_29_ATI: GLenum = 35134'u32
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GL_REG_30_ATI: GLenum = 35135'u32
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GL_REG_31_ATI: GLenum = 35136'u32
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GL_REGISTER_COMBINERS_NV: GLenum = 34082'u32
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GL_RELATIVE_ARC_TO_NV: GLenum = 255'u32
- Source Edit
GL_RELATIVE_CONIC_CURVE_TO_NV: GLenum = 27'u32
- Source Edit
GL_RELATIVE_CUBIC_CURVE_TO_NV: GLenum = 13'u32
- Source Edit
GL_RELATIVE_LARGE_CCW_ARC_TO_NV: GLenum = 23'u32
- Source Edit
GL_RELATIVE_LARGE_CW_ARC_TO_NV: GLenum = 25'u32
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GL_RELATIVE_LINE_TO_NV: GLenum = 5'u32
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GL_RELATIVE_MOVE_TO_NV: GLenum = 3'u32
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GL_RELATIVE_QUADRATIC_CURVE_TO_NV: GLenum = 11'u32
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GL_RELATIVE_RECT_NV: GLenum = 247'u32
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GL_RELATIVE_ROUNDED_RECT2_NV: GLenum = 235'u32
- Source Edit
GL_RELATIVE_ROUNDED_RECT4_NV: GLenum = 237'u32
- Source Edit
GL_RELATIVE_ROUNDED_RECT8_NV: GLenum = 239'u32
- Source Edit
GL_RELATIVE_ROUNDED_RECT_NV: GLenum = 233'u32
- Source Edit
GL_RELATIVE_SMALL_CCW_ARC_TO_NV: GLenum = 19'u32
- Source Edit
GL_RELATIVE_SMALL_CW_ARC_TO_NV: GLenum = 21'u32
- Source Edit
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV: GLenum = 17'u32
- Source Edit
GL_RELATIVE_VERTICAL_LINE_TO_NV: GLenum = 9'u32
- Source Edit
GL_RELEASED_APPLE: GLenum = 35353'u32
- Source Edit
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM: GLenum = 36787'u32
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GL_RENDER_GPU_MASK_NV: GLenum = 38232'u32
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GL_RENDERBUFFER: GLenum = 36161'u32
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GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 36179'u32
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GL_RENDERBUFFER_ALPHA_SIZE_EXT: GLenum = 36179'u32
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GL_RENDERBUFFER_BINDING: GLenum = 36007'u32
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GL_RENDERBUFFER_BINDING_EXT: GLenum = 36007'u32
- Source Edit
GL_RENDERBUFFER_BLUE_SIZE: GLenum = 36178'u32
- Source Edit
GL_RENDERBUFFER_BLUE_SIZE_EXT: GLenum = 36178'u32
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GL_RENDERBUFFER_COLOR_SAMPLES_NV: GLenum = 36368'u32
- Source Edit
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV: GLenum = 36011'u32
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GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 36180'u32
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GL_RENDERBUFFER_DEPTH_SIZE_EXT: GLenum = 36180'u32
- Source Edit
GL_RENDERBUFFER_EXT: GLenum = 36161'u32
- Source Edit
GL_RENDERBUFFER_FREE_MEMORY_ATI: GLenum = 34813'u32
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GL_RENDERBUFFER_GREEN_SIZE: GLenum = 36177'u32
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GL_RENDERBUFFER_GREEN_SIZE_EXT: GLenum = 36177'u32
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GL_RENDERBUFFER_HEIGHT: GLenum = 36163'u32
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GL_RENDERBUFFER_HEIGHT_EXT: GLenum = 36163'u32
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GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 36164'u32
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GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: GLenum = 36164'u32
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GL_RENDERBUFFER_RED_SIZE: GLenum = 36176'u32
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GL_RENDERBUFFER_RED_SIZE_EXT: GLenum = 36176'u32
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GL_RENDERBUFFER_SAMPLES: GLenum = 36011'u32
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GL_RENDERBUFFER_SAMPLES_ANGLE: GLenum = 36011'u32
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GL_RENDERBUFFER_SAMPLES_APPLE: GLenum = 36011'u32
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GL_RENDERBUFFER_SAMPLES_EXT: GLenum = 36011'u32
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GL_RENDERBUFFER_SAMPLES_IMG: GLenum = 37171'u32
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GL_RENDERBUFFER_SAMPLES_NV: GLenum = 36011'u32
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GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 36181'u32
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GL_RENDERBUFFER_STENCIL_SIZE_EXT: GLenum = 36181'u32
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GL_RENDERBUFFER_STORAGE_SAMPLES_AMD: GLenum = 37298'u32
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GL_RENDERBUFFER_WIDTH: GLenum = 36162'u32
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GL_RENDERBUFFER_WIDTH_EXT: GLenum = 36162'u32
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GL_RENDERER: GLenum = 7937'u32
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GL_REPLACE: GLenum = 7681'u32
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GL_REPLACE_EXT: GLenum = 32866'u32
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GL_REPLACE_MIDDLE_SUN: GLenum = 2'u32
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GL_REPLACE_OLDEST_SUN: GLenum = 3'u32
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GL_REPLACE_VALUE_AMD: GLenum = 34635'u32
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GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN: GLenum = 34243'u32
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GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN: GLenum = 34242'u32
- Source Edit
GL_REPLACEMENT_CODE_ARRAY_SUN: GLenum = 34240'u32
- Source Edit
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN: GLenum = 34241'u32
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GL_REPLACEMENT_CODE_SUN: GLenum = 33240'u32
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GL_REPLICATE_BORDER: GLenum = 33107'u32
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GL_REPLICATE_BORDER_HP: GLenum = 33107'u32
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GL_REPRESENTATIVE_FRAGMENT_TEST_NV: GLenum = 37759'u32
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GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: GLenum = 36200'u32
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GL_RESAMPLE_AVERAGE_OML: GLenum = 35208'u32
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GL_RESAMPLE_DECIMATE_OML: GLenum = 35209'u32
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GL_RESAMPLE_DECIMATE_SGIX: GLenum = 33840'u32
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GL_RESAMPLE_REPLICATE_OML: GLenum = 35206'u32
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GL_RESAMPLE_REPLICATE_SGIX: GLenum = 33843'u32
- Source Edit
GL_RESAMPLE_ZERO_FILL_OML: GLenum = 35207'u32
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GL_RESAMPLE_ZERO_FILL_SGIX: GLenum = 33844'u32
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GL_RESCALE_NORMAL_EXT: GLenum = 32826'u32
- Source Edit
GL_RESET_NOTIFICATION_STRATEGY: GLenum = 33366'u32
- Source Edit
GL_RESET_NOTIFICATION_STRATEGY_ARB: GLenum = 33366'u32
- Source Edit
GL_RESET_NOTIFICATION_STRATEGY_EXT: GLenum = 33366'u32
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GL_RESET_NOTIFICATION_STRATEGY_KHR: GLenum = 33366'u32
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GL_RESTART_PATH_NV: GLenum = 240'u32
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GL_RESTART_SUN: GLenum = 1'u32
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GL_RETAINED_APPLE: GLenum = 35355'u32
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GL_RG8_EXT: GLenum = 33323'u32
- Source Edit
GL_RG8_SNORM: GLenum = 36757'u32
- Source Edit
GL_RG16_EXT: GLenum = 33324'u32
- Source Edit
GL_RG16_SNORM: GLenum = 36761'u32
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GL_RG16_SNORM_EXT: GLenum = 36761'u32
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GL_RG16F_EXT: GLenum = 33327'u32
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GL_RG32F_EXT: GLenum = 33328'u32
- Source Edit
GL_RG_INTEGER: GLenum = 33320'u32
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GL_RG_SNORM: GLenum = 36753'u32
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GL_RGB2_EXT: GLenum = 32846'u32
- Source Edit
GL_RGB4_EXT: GLenum = 32847'u32
- Source Edit
GL_RGB4_S3TC: GLenum = 33697'u32
- Source Edit
GL_RGB5_A1: GLenum = 32855'u32
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GL_RGB5_A1_EXT: GLenum = 32855'u32
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GL_RGB5_A1_OES: GLenum = 32855'u32
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GL_RGB5_EXT: GLenum = 32848'u32
- Source Edit
GL_RGB8_EXT: GLenum = 32849'u32
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GL_RGB8_OES: GLenum = 32849'u32
- Source Edit
GL_RGB8_SNORM: GLenum = 36758'u32
- Source Edit
GL_RGB8I_EXT: GLenum = 36239'u32
- Source Edit
GL_RGB8UI_EXT: GLenum = 36221'u32
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GL_RGB9_E5: GLenum = 35901'u32
- Source Edit
GL_RGB9_E5_APPLE: GLenum = 35901'u32
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GL_RGB9_E5_EXT: GLenum = 35901'u32
- Source Edit
GL_RGB10_A2: GLenum = 32857'u32
- Source Edit
GL_RGB10_A2_EXT: GLenum = 32857'u32
- Source Edit
GL_RGB10_A2UI: GLenum = 36975'u32
- Source Edit
GL_RGB10_EXT: GLenum = 32850'u32
- Source Edit
GL_RGB12_EXT: GLenum = 32851'u32
- Source Edit
GL_RGB16_EXT: GLenum = 32852'u32
- Source Edit
GL_RGB16_SNORM: GLenum = 36762'u32
- Source Edit
GL_RGB16_SNORM_EXT: GLenum = 36762'u32
- Source Edit
GL_RGB16F_ARB: GLenum = 34843'u32
- Source Edit
GL_RGB16F_EXT: GLenum = 34843'u32
- Source Edit
GL_RGB16I_EXT: GLenum = 36233'u32
- Source Edit
GL_RGB16UI: GLenum = 36215'u32
- Source Edit
GL_RGB16UI_EXT: GLenum = 36215'u32
- Source Edit
GL_RGB32F_ARB: GLenum = 34837'u32
- Source Edit
GL_RGB32F_EXT: GLenum = 34837'u32
- Source Edit
GL_RGB32I_EXT: GLenum = 36227'u32
- Source Edit
GL_RGB32UI: GLenum = 36209'u32
- Source Edit
GL_RGB32UI_EXT: GLenum = 36209'u32
- Source Edit
GL_RGB565_OES: GLenum = 36194'u32
- Source Edit
GL_RGB_422_APPLE: GLenum = 35359'u32
- Source Edit
GL_RGB_FLOAT16_APPLE: GLenum = 34843'u32
- Source Edit
GL_RGB_FLOAT16_ATI: GLenum = 34843'u32
- Source Edit
GL_RGB_FLOAT32_APPLE: GLenum = 34837'u32
- Source Edit
GL_RGB_FLOAT32_ATI: GLenum = 34837'u32
- Source Edit
GL_RGB_INTEGER: GLenum = 36248'u32
- Source Edit
GL_RGB_INTEGER_EXT: GLenum = 36248'u32
- Source Edit
GL_RGB_RAW_422_APPLE: GLenum = 35409'u32
- Source Edit
GL_RGB_S3TC: GLenum = 33696'u32
- Source Edit
GL_RGB_SCALE_ARB: GLenum = 34163'u32
- Source Edit
GL_RGB_SCALE_EXT: GLenum = 34163'u32
- Source Edit
GL_RGB_SNORM: GLenum = 36754'u32
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GL_RGBA2_EXT: GLenum = 32853'u32
- Source Edit
GL_RGBA4_DXT5_S3TC: GLenum = 33701'u32
- Source Edit
GL_RGBA4_EXT: GLenum = 32854'u32
- Source Edit
GL_RGBA4_OES: GLenum = 32854'u32
- Source Edit
GL_RGBA4_S3TC: GLenum = 33699'u32
- Source Edit
GL_RGBA8_EXT: GLenum = 32856'u32
- Source Edit
GL_RGBA8_OES: GLenum = 32856'u32
- Source Edit
GL_RGBA8_SNORM: GLenum = 36759'u32
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GL_RGBA8I_EXT: GLenum = 36238'u32
- Source Edit
GL_RGBA8UI: GLenum = 36220'u32
- Source Edit
GL_RGBA8UI_EXT: GLenum = 36220'u32
- Source Edit
GL_RGBA12_EXT: GLenum = 32858'u32
- Source Edit
GL_RGBA16_EXT: GLenum = 32859'u32
- Source Edit
GL_RGBA16_SNORM: GLenum = 36763'u32
- Source Edit
GL_RGBA16_SNORM_EXT: GLenum = 36763'u32
- Source Edit
GL_RGBA16F: GLenum = 34842'u32
- Source Edit
GL_RGBA16F_ARB: GLenum = 34842'u32
- Source Edit
GL_RGBA16F_EXT: GLenum = 34842'u32
- Source Edit
GL_RGBA16I: GLenum = 36232'u32
- Source Edit
GL_RGBA16I_EXT: GLenum = 36232'u32
- Source Edit
GL_RGBA16UI: GLenum = 36214'u32
- Source Edit
GL_RGBA16UI_EXT: GLenum = 36214'u32
- Source Edit
GL_RGBA32F: GLenum = 34836'u32
- Source Edit
GL_RGBA32F_ARB: GLenum = 34836'u32
- Source Edit
GL_RGBA32F_EXT: GLenum = 34836'u32
- Source Edit
GL_RGBA32I: GLenum = 36226'u32
- Source Edit
GL_RGBA32I_EXT: GLenum = 36226'u32
- Source Edit
GL_RGBA32UI: GLenum = 36208'u32
- Source Edit
GL_RGBA32UI_EXT: GLenum = 36208'u32
- Source Edit
GL_RGBA_DXT5_S3TC: GLenum = 33700'u32
- Source Edit
GL_RGBA_FLOAT16_APPLE: GLenum = 34842'u32
- Source Edit
GL_RGBA_FLOAT16_ATI: GLenum = 34842'u32
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GL_RGBA_FLOAT32_APPLE: GLenum = 34836'u32
- Source Edit
GL_RGBA_FLOAT32_ATI: GLenum = 34836'u32
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GL_RGBA_FLOAT_MODE_ARB: GLenum = 34848'u32
- Source Edit
GL_RGBA_FLOAT_MODE_ATI: GLenum = 34848'u32
- Source Edit
GL_RGBA_INTEGER: GLenum = 36249'u32
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GL_RGBA_INTEGER_EXT: GLenum = 36249'u32
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GL_RGBA_INTEGER_MODE_EXT: GLenum = 36254'u32
- Source Edit
GL_RGBA_S3TC: GLenum = 33698'u32
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GL_RGBA_SIGNED_COMPONENTS_EXT: GLenum = 35900'u32
- Source Edit
GL_RGBA_SNORM: GLenum = 36755'u32
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GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV: GLenum = 34521'u32
- Source Edit
GL_ROUND_NV: GLenum = 37028'u32
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GL_ROUNDED_RECT2_NV: GLenum = 234'u32
- Source Edit
GL_ROUNDED_RECT4_NV: GLenum = 236'u32
- Source Edit
GL_ROUNDED_RECT8_NV: GLenum = 238'u32
- Source Edit
GL_ROUNDED_RECT_NV: GLenum = 232'u32
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GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 32926'u32
- Source Edit
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: GLenum = 32926'u32
- Source Edit
GL_SAMPLE_ALPHA_TO_MASK_EXT: GLenum = 32926'u32
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GL_SAMPLE_ALPHA_TO_MASK_SGIS: GLenum = 32926'u32
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GL_SAMPLE_ALPHA_TO_ONE: GLenum = 32927'u32
- Source Edit
GL_SAMPLE_ALPHA_TO_ONE_ARB: GLenum = 32927'u32
- Source Edit
GL_SAMPLE_ALPHA_TO_ONE_EXT: GLenum = 32927'u32
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GL_SAMPLE_ALPHA_TO_ONE_SGIS: GLenum = 32927'u32
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GL_SAMPLE_BUFFERS: GLenum = 32936'u32
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GL_SAMPLE_BUFFERS_3DFX: GLenum = 34483'u32
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GL_SAMPLE_BUFFERS_ARB: GLenum = 32936'u32
- Source Edit
GL_SAMPLE_BUFFERS_EXT: GLenum = 32936'u32
- Source Edit
GL_SAMPLE_BUFFERS_SGIS: GLenum = 32936'u32
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GL_SAMPLE_COVERAGE: GLenum = 32928'u32
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GL_SAMPLE_COVERAGE_ARB: GLenum = 32928'u32
- Source Edit
GL_SAMPLE_COVERAGE_INVERT: GLenum = 32939'u32
- Source Edit
GL_SAMPLE_COVERAGE_INVERT_ARB: GLenum = 32939'u32
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GL_SAMPLE_COVERAGE_VALUE: GLenum = 32938'u32
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GL_SAMPLE_COVERAGE_VALUE_ARB: GLenum = 32938'u32
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GL_SAMPLE_LOCATION_ARB: GLenum = 36432'u32
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GL_SAMPLE_LOCATION_NV: GLenum = 36432'u32
- Source Edit
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB: GLenum = 37695'u32
- Source Edit
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV: GLenum = 37695'u32
- Source Edit
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB: GLenum = 37694'u32
- Source Edit
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV: GLenum = 37694'u32
- Source Edit
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB: GLenum = 37693'u32
- Source Edit
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV: GLenum = 37693'u32
- Source Edit
GL_SAMPLE_MASK: GLenum = 36433'u32
- Source Edit
GL_SAMPLE_MASK_EXT: GLenum = 32928'u32
- Source Edit
GL_SAMPLE_MASK_INVERT_EXT: GLenum = 32939'u32
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GL_SAMPLE_MASK_INVERT_SGIS: GLenum = 32939'u32
- Source Edit
GL_SAMPLE_MASK_NV: GLenum = 36433'u32
- Source Edit
GL_SAMPLE_MASK_SGIS: GLenum = 32928'u32
- Source Edit
GL_SAMPLE_MASK_VALUE: GLenum = 36434'u32
- Source Edit
GL_SAMPLE_MASK_VALUE_EXT: GLenum = 32938'u32
- Source Edit
GL_SAMPLE_MASK_VALUE_NV: GLenum = 36434'u32
- Source Edit
GL_SAMPLE_MASK_VALUE_SGIS: GLenum = 32938'u32
- Source Edit
GL_SAMPLE_PATTERN_EXT: GLenum = 32940'u32
- Source Edit
GL_SAMPLE_PATTERN_SGIS: GLenum = 32940'u32
- Source Edit
GL_SAMPLE_POSITION: GLenum = 36432'u32
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GL_SAMPLE_POSITION_NV: GLenum = 36432'u32
- Source Edit
GL_SAMPLE_SHADING: GLenum = 35894'u32
- Source Edit
GL_SAMPLE_SHADING_ARB: GLenum = 35894'u32
- Source Edit
GL_SAMPLE_SHADING_OES: GLenum = 35894'u32
- Source Edit
GL_SAMPLER: GLenum = 33510'u32
- Source Edit
GL_SAMPLER_1D: GLenum = 35677'u32
- Source Edit
GL_SAMPLER_1D_ARB: GLenum = 35677'u32
- Source Edit
GL_SAMPLER_1D_ARRAY: GLenum = 36288'u32
- Source Edit
GL_SAMPLER_1D_ARRAY_EXT: GLenum = 36288'u32
- Source Edit
GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 36291'u32
- Source Edit
GL_SAMPLER_1D_ARRAY_SHADOW_EXT: GLenum = 36291'u32
- Source Edit
GL_SAMPLER_1D_SHADOW: GLenum = 35681'u32
- Source Edit
GL_SAMPLER_1D_SHADOW_ARB: GLenum = 35681'u32
- Source Edit
GL_SAMPLER_2D: GLenum = 35678'u32
- Source Edit
GL_SAMPLER_2D_ARB: GLenum = 35678'u32
- Source Edit
GL_SAMPLER_2D_ARRAY: GLenum = 36289'u32
- Source Edit
GL_SAMPLER_2D_ARRAY_EXT: GLenum = 36289'u32
- Source Edit
GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 36292'u32
- Source Edit
GL_SAMPLER_2D_ARRAY_SHADOW_EXT: GLenum = 36292'u32
- Source Edit
GL_SAMPLER_2D_ARRAY_SHADOW_NV: GLenum = 36292'u32
- Source Edit
GL_SAMPLER_2D_MULTISAMPLE: GLenum = 37128'u32
- Source Edit
GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 37131'u32
- Source Edit
GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES: GLenum = 37131'u32
- Source Edit
GL_SAMPLER_2D_RECT: GLenum = 35683'u32
- Source Edit
GL_SAMPLER_2D_RECT_ARB: GLenum = 35683'u32
- Source Edit
GL_SAMPLER_2D_RECT_SHADOW: GLenum = 35684'u32
- Source Edit
GL_SAMPLER_2D_RECT_SHADOW_ARB: GLenum = 35684'u32
- Source Edit
GL_SAMPLER_2D_SHADOW: GLenum = 35682'u32
- Source Edit
GL_SAMPLER_2D_SHADOW_ARB: GLenum = 35682'u32
- Source Edit
GL_SAMPLER_2D_SHADOW_EXT: GLenum = 35682'u32
- Source Edit
GL_SAMPLER_3D: GLenum = 35679'u32
- Source Edit
GL_SAMPLER_3D_ARB: GLenum = 35679'u32
- Source Edit
GL_SAMPLER_3D_OES: GLenum = 35679'u32
- Source Edit
GL_SAMPLER_BINDING: GLenum = 35097'u32
- Source Edit
GL_SAMPLER_BUFFER: GLenum = 36290'u32
- Source Edit
GL_SAMPLER_BUFFER_AMD: GLenum = 36865'u32
- Source Edit
GL_SAMPLER_BUFFER_EXT: GLenum = 36290'u32
- Source Edit
GL_SAMPLER_BUFFER_OES: GLenum = 36290'u32
- Source Edit
GL_SAMPLER_CUBE: GLenum = 35680'u32
- Source Edit
GL_SAMPLER_CUBE_ARB: GLenum = 35680'u32
- Source Edit
GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 36876'u32
- Source Edit
GL_SAMPLER_CUBE_MAP_ARRAY_ARB: GLenum = 36876'u32
- Source Edit
GL_SAMPLER_CUBE_MAP_ARRAY_EXT: GLenum = 36876'u32
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GL_SAMPLER_CUBE_MAP_ARRAY_OES: GLenum = 36876'u32
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 36877'u32
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB: GLenum = 36877'u32
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT: GLenum = 36877'u32
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GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES: GLenum = 36877'u32
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GL_SAMPLER_CUBE_SHADOW: GLenum = 36293'u32
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GL_SAMPLER_CUBE_SHADOW_EXT: GLenum = 36293'u32
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GL_SAMPLER_CUBE_SHADOW_NV: GLenum = 36293'u32
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GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT: GLenum = 35815'u32
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GL_SAMPLER_EXTERNAL_OES: GLenum = 36198'u32
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GL_SAMPLER_KHR: GLenum = 33510'u32
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GL_SAMPLER_OBJECT_AMD: GLenum = 37205'u32
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GL_SAMPLER_RENDERBUFFER_NV: GLenum = 36438'u32
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GL_SAMPLES: GLenum = 32937'u32
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GL_SAMPLES_3DFX: GLenum = 34484'u32
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GL_SAMPLES_ARB: GLenum = 32937'u32
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GL_SAMPLES_EXT: GLenum = 32937'u32
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GL_SAMPLES_PASSED: GLenum = 35092'u32
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GL_SAMPLES_PASSED_ARB: GLenum = 35092'u32
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GL_SAMPLES_SGIS: GLenum = 32937'u32
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GL_SATURATE_BIT_ATI: GLenum = 64'u32
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GL_SCALAR_EXT: GLenum = 34750'u32
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GL_SCALE_BY_FOUR_NV: GLenum = 34111'u32
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GL_SCALE_BY_ONE_HALF_NV: GLenum = 34112'u32
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GL_SCALE_BY_TWO_NV: GLenum = 34110'u32
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GL_SCALEBIAS_HINT_SGIX: GLenum = 33570'u32
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GL_SCALED_RESOLVE_FASTEST_EXT: GLenum = 37050'u32
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GL_SCALED_RESOLVE_NICEST_EXT: GLenum = 37051'u32
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GL_SCISSOR_BOX: GLenum = 3088'u32
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GL_SCISSOR_BOX_EXCLUSIVE_NV: GLenum = 38230'u32
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GL_SCISSOR_COMMAND_NV: GLenum = 17'u32
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GL_SCISSOR_TEST: GLenum = 3089'u32
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GL_SCISSOR_TEST_EXCLUSIVE_NV: GLenum = 38229'u32
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GL_SCREEN_COORDINATES_REND: GLenum = 33936'u32
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GL_SCREEN_KHR: GLenum = 37525'u32
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GL_SCREEN_NV: GLenum = 37525'u32
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GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV: GLenum = 36647'u32
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GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: GLenum = 34972'u32
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GL_SECONDARY_COLOR_ARRAY_EXT: GLenum = 33886'u32
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GL_SECONDARY_COLOR_ARRAY_LENGTH_NV: GLenum = 36657'u32
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GL_SECONDARY_COLOR_ARRAY_LIST_IBM: GLenum = 103077'u32
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GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM: GLenum = 103087'u32
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GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: GLenum = 33885'u32
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GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: GLenum = 33882'u32
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GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: GLenum = 33884'u32
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GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: GLenum = 33883'u32
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GL_SECONDARY_COLOR_NV: GLenum = 34093'u32
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GL_SECONDARY_INTERPOLATOR_ATI: GLenum = 35181'u32
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GL_SEMAPHORE_TYPE_BINARY_NV: GLenum = 38324'u32
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GL_SEMAPHORE_TYPE_NV: GLenum = 38323'u32
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GL_SEMAPHORE_TYPE_TIMELINE_NV: GLenum = 38325'u32
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GL_SEPARABLE_2D: GLenum = 32786'u32
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GL_SEPARABLE_2D_EXT: GLenum = 32786'u32
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GL_SEPARATE_ATTRIBS: GLenum = 35981'u32
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GL_SEPARATE_ATTRIBS_EXT: GLenum = 35981'u32
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GL_SEPARATE_ATTRIBS_NV: GLenum = 35981'u32
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GL_SEPARATE_SPECULAR_COLOR_EXT: GLenum = 33274'u32
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GL_SET_AMD: GLenum = 34634'u32
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GL_SGX_BINARY_IMG: GLenum = 35850'u32
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GL_SGX_PROGRAM_BINARY_IMG: GLenum = 37168'u32
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GL_SHADER_BINARY_DMP: GLenum = 37456'u32
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GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 38225'u32
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GL_SHADER_BINARY_FORMAT_SPIR_V_ARB: GLenum = 38225'u32
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GL_SHADER_BINARY_FORMATS: GLenum = 36344'u32
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GL_SHADER_BINARY_VIV: GLenum = 36804'u32
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GL_SHADER_COMPILER: GLenum = 36346'u32
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GL_SHADER_CONSISTENT_NV: GLenum = 34525'u32
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLenum = 32'u32
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GL_SHADER_IMAGE_ATOMIC: GLenum = 33446'u32
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GL_SHADER_IMAGE_LOAD: GLenum = 33444'u32
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GL_SHADER_IMAGE_STORE: GLenum = 33445'u32
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GL_SHADER_INCLUDE_ARB: GLenum = 36270'u32
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GL_SHADER_KHR: GLenum = 33505'u32
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GL_SHADER_OBJECT_ARB: GLenum = 35656'u32
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GL_SHADER_OBJECT_EXT: GLenum = 35656'u32
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GL_SHADER_OPERATION_NV: GLenum = 34527'u32
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GL_SHADER_PIXEL_LOCAL_STORAGE_EXT: GLenum = 36708'u32
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GL_SHADER_SOURCE_LENGTH: GLenum = 35720'u32
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GL_SHADER_STORAGE_BARRIER_BIT: GLenum = 8192'u32
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GL_SHADER_STORAGE_BLOCK: GLenum = 37606'u32
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GL_SHADER_STORAGE_BUFFER: GLenum = 37074'u32
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GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 37075'u32
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 37087'u32
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GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 37077'u32
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GL_SHADER_STORAGE_BUFFER_START: GLenum = 37076'u32
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GL_SHADER_TYPE: GLenum = 35663'u32
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GL_SHADING_LANGUAGE_VERSION: GLenum = 35724'u32
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GL_SHADING_LANGUAGE_VERSION_ARB: GLenum = 35724'u32
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GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV: GLenum = 38246'u32
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GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV: GLenum = 38247'u32
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GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV: GLenum = 38248'u32
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GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV: GLenum = 38249'u32
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GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV: GLenum = 38250'u32
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GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV: GLenum = 38251'u32
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GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV: GLenum = 38245'u32
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GL_SHADING_RATE_1X1_PIXELS_EXT: GLenum = 38566'u32
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GL_SHADING_RATE_1X1_PIXELS_QCOM: GLenum = 38566'u32
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GL_SHADING_RATE_1X2_PIXELS_EXT: GLenum = 38567'u32
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GL_SHADING_RATE_1X2_PIXELS_QCOM: GLenum = 38567'u32
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GL_SHADING_RATE_1X4_PIXELS_EXT: GLenum = 38570'u32
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GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV: GLenum = 38252'u32
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GL_SHADING_RATE_2X1_PIXELS_EXT: GLenum = 38568'u32
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GL_SHADING_RATE_2X1_PIXELS_QCOM: GLenum = 38568'u32
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GL_SHADING_RATE_2X2_PIXELS_EXT: GLenum = 38569'u32
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GL_SHADING_RATE_2X2_PIXELS_QCOM: GLenum = 38569'u32
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GL_SHADING_RATE_2X4_PIXELS_EXT: GLenum = 38573'u32
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GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV: GLenum = 38253'u32
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GL_SHADING_RATE_4X1_PIXELS_EXT: GLenum = 38571'u32
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GL_SHADING_RATE_4X2_PIXELS_EXT: GLenum = 38572'u32
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GL_SHADING_RATE_4X2_PIXELS_QCOM: GLenum = 38572'u32
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GL_SHADING_RATE_4X4_PIXELS_EXT: GLenum = 38574'u32
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GL_SHADING_RATE_4X4_PIXELS_QCOM: GLenum = 38574'u32
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GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV: GLenum = 38254'u32
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GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV: GLenum = 38255'u32
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GL_SHADING_RATE_ATTACHMENT_EXT: GLenum = 38609'u32
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GL_SHADING_RATE_EXT: GLenum = 38608'u32
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GL_SHADING_RATE_IMAGE_BINDING_NV: GLenum = 38235'u32
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GL_SHADING_RATE_IMAGE_NV: GLenum = 38243'u32
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GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV: GLenum = 38322'u32
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GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV: GLenum = 38238'u32
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GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV: GLenum = 38321'u32
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GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV: GLenum = 38237'u32
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GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV: GLenum = 38236'u32
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GL_SHADING_RATE_NO_INVOCATIONS_NV: GLenum = 38244'u32
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GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM: GLenum = 38565'u32
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GL_SHADING_RATE_QCOM: GLenum = 38564'u32
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GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV: GLenum = 38318'u32
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GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV: GLenum = 38319'u32
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GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV: GLenum = 38320'u32
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GL_SHADOW_AMBIENT_SGIX: GLenum = 32959'u32
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GL_SHADOW_ATTENUATION_EXT: GLenum = 33614'u32
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GL_SHARED_EDGE_NV: GLenum = 192'u32
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GL_SHARED_TEXTURE_PALETTE_EXT: GLenum = 33275'u32
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GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS: GLenum = 32944'u32
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GL_SIGNALED: GLenum = 37145'u32
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GL_SIGNALED_APPLE: GLenum = 37145'u32
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GL_SIGNED_ALPHA8_NV: GLenum = 34566'u32
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GL_SIGNED_ALPHA_NV: GLenum = 34565'u32
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GL_SIGNED_HILO8_NV: GLenum = 34911'u32
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GL_SIGNED_HILO16_NV: GLenum = 34554'u32
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GL_SIGNED_HILO_NV: GLenum = 34553'u32
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GL_SIGNED_IDENTITY_NV: GLenum = 34108'u32
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GL_SIGNED_INTENSITY8_NV: GLenum = 34568'u32
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GL_SIGNED_INTENSITY_NV: GLenum = 34567'u32
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GL_SIGNED_LUMINANCE8_ALPHA8_NV: GLenum = 34564'u32
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GL_SIGNED_LUMINANCE8_NV: GLenum = 34562'u32
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GL_SIGNED_LUMINANCE_ALPHA_NV: GLenum = 34563'u32
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GL_SIGNED_LUMINANCE_NV: GLenum = 34561'u32
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GL_SIGNED_NEGATE_NV: GLenum = 34109'u32
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GL_SIGNED_NORMALIZED: GLenum = 36764'u32
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GL_SIGNED_RGB8_NV: GLenum = 34559'u32
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GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV: GLenum = 34573'u32
- Source Edit
GL_SIGNED_RGB_NV: GLenum = 34558'u32
- Source Edit
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV: GLenum = 34572'u32
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GL_SIGNED_RGBA8_NV: GLenum = 34556'u32
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GL_SIGNED_RGBA_NV: GLenum = 34555'u32
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GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 33452'u32
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GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 33454'u32
- Source Edit
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 33453'u32
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GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 33455'u32
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GL_SINGLE_COLOR_EXT: GLenum = 33273'u32
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GL_SKIP_DECODE_EXT: GLenum = 35402'u32
- Source Edit
GL_SKIP_MISSING_GLYPH_NV: GLenum = 37033'u32
- Source Edit
GL_SLICE_ACCUM_SUN: GLenum = 34252'u32
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GL_SLUMINANCE8_ALPHA8_EXT: GLenum = 35909'u32
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GL_SLUMINANCE8_ALPHA8_NV: GLenum = 35909'u32
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GL_SLUMINANCE8_EXT: GLenum = 35911'u32
- Source Edit
GL_SLUMINANCE8_NV: GLenum = 35911'u32
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GL_SLUMINANCE_ALPHA_EXT: GLenum = 35908'u32
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GL_SLUMINANCE_ALPHA_NV: GLenum = 35908'u32
- Source Edit
GL_SLUMINANCE_EXT: GLenum = 35910'u32
- Source Edit
GL_SLUMINANCE_NV: GLenum = 35910'u32
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GL_SM_COUNT_NV: GLenum = 37691'u32
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GL_SMALL_CCW_ARC_TO_NV: GLenum = 18'u32
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GL_SMALL_CW_ARC_TO_NV: GLenum = 20'u32
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GL_SMAPHS30_PROGRAM_BINARY_DMP: GLenum = 37457'u32
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GL_SMAPHS_PROGRAM_BINARY_DMP: GLenum = 37458'u32
- Source Edit
GL_SMOOTH_CUBIC_CURVE_TO_NV: GLenum = 16'u32
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GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 2851'u32
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GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 2850'u32
- Source Edit
GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 2835'u32
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GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 2834'u32
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GL_SMOOTH_QUADRATIC_CURVE_TO_NV: GLenum = 14'u32
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GL_SOFTLIGHT: GLenum = 37532'u32
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GL_SOFTLIGHT_KHR: GLenum = 37532'u32
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GL_SOFTLIGHT_NV: GLenum = 37532'u32
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GL_SOURCE0_ALPHA_ARB: GLenum = 34184'u32
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GL_SOURCE0_ALPHA_EXT: GLenum = 34184'u32
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GL_SOURCE0_RGB_ARB: GLenum = 34176'u32
- Source Edit
GL_SOURCE0_RGB_EXT: GLenum = 34176'u32
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GL_SOURCE1_ALPHA_ARB: GLenum = 34185'u32
- Source Edit
GL_SOURCE1_ALPHA_EXT: GLenum = 34185'u32
- Source Edit
GL_SOURCE1_RGB_ARB: GLenum = 34177'u32
- Source Edit
GL_SOURCE1_RGB_EXT: GLenum = 34177'u32
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GL_SOURCE2_ALPHA_ARB: GLenum = 34186'u32
- Source Edit
GL_SOURCE2_ALPHA_EXT: GLenum = 34186'u32
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GL_SOURCE2_RGB_ARB: GLenum = 34178'u32
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GL_SOURCE2_RGB_EXT: GLenum = 34178'u32
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GL_SOURCE3_ALPHA_NV: GLenum = 34187'u32
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GL_SOURCE3_RGB_NV: GLenum = 34179'u32
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GL_SPARE0_NV: GLenum = 34094'u32
- Source Edit
GL_SPARE0_PLUS_SECONDARY_COLOR_NV: GLenum = 34098'u32
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GL_SPARE1_NV: GLenum = 34095'u32
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GL_SPARSE_BUFFER_PAGE_SIZE_ARB: GLenum = 33528'u32
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GL_SPARSE_STORAGE_BIT_ARB: GLenum = 1024'u32
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GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: GLenum = 37289'u32
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GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT: GLenum = 37289'u32
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GL_SPIR_V_BINARY: GLenum = 38226'u32
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GL_SPIR_V_BINARY_ARB: GLenum = 38226'u32
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GL_SPIR_V_EXTENSIONS: GLenum = 38227'u32
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GL_SPRITE_AXIAL_SGIX: GLenum = 33100'u32
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GL_SPRITE_AXIS_SGIX: GLenum = 33098'u32
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GL_SPRITE_EYE_ALIGNED_SGIX: GLenum = 33102'u32
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GL_SPRITE_MODE_SGIX: GLenum = 33097'u32
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GL_SPRITE_OBJECT_ALIGNED_SGIX: GLenum = 33101'u32
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GL_SPRITE_SGIX: GLenum = 33096'u32
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GL_SPRITE_TRANSLATION_SGIX: GLenum = 33099'u32
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GL_SQUARE_NV: GLenum = 37027'u32
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GL_SR8_EXT: GLenum = 36797'u32
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GL_SRC1_ALPHA: GLenum = 34185'u32
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GL_SRC1_ALPHA_EXT: GLenum = 34185'u32
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GL_SRC1_COLOR: GLenum = 35065'u32
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GL_SRC1_COLOR_EXT: GLenum = 35065'u32
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GL_SRC_ALPHA: GLenum = 770'u32
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GL_SRC_ALPHA_SATURATE: GLenum = 776'u32
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GL_SRC_ALPHA_SATURATE_EXT: GLenum = 776'u32
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GL_SRC_ATOP_NV: GLenum = 37518'u32
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GL_SRC_COLOR: GLenum = 768'u32
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GL_SRC_IN_NV: GLenum = 37514'u32
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GL_SRC_OUT_NV: GLenum = 37516'u32
- Source Edit
GL_SRC_OVER_NV: GLenum = 37512'u32
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GL_SRG8_EXT: GLenum = 36798'u32
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GL_SRGB8_ALPHA8: GLenum = 35907'u32
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GL_SRGB8_ALPHA8_EXT: GLenum = 35907'u32
- Source Edit
GL_SRGB8_EXT: GLenum = 35905'u32
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GL_SRGB8_NV: GLenum = 35905'u32
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GL_SRGB_ALPHA: GLenum = 35906'u32
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GL_SRGB_ALPHA_EXT: GLenum = 35906'u32
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GL_SRGB_DECODE_ARB: GLenum = 33433'u32
- Source Edit
GL_SRGB_EXT: GLenum = 35904'u32
- Source Edit
GL_SRGB_READ: GLenum = 33431'u32
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GL_SRGB_WRITE: GLenum = 33432'u32
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GL_STACK_OVERFLOW: GLenum = 1283'u32
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GL_STACK_OVERFLOW_KHR: GLenum = 1283'u32
- Source Edit
GL_STACK_UNDERFLOW: GLenum = 1284'u32
- Source Edit
GL_STACK_UNDERFLOW_KHR: GLenum = 1284'u32
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GL_STANDARD_FONT_FORMAT_NV: GLenum = 37740'u32
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GL_STANDARD_FONT_NAME_NV: GLenum = 36978'u32
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GL_STATE_RESTORE: GLenum = 35804'u32
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GL_STATIC_ATI: GLenum = 34656'u32
- Source Edit
GL_STATIC_COPY: GLenum = 35046'u32
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GL_STATIC_COPY_ARB: GLenum = 35046'u32
- Source Edit
GL_STATIC_DRAW: GLenum = 35044'u32
- Source Edit
GL_STATIC_DRAW_ARB: GLenum = 35044'u32
- Source Edit
GL_STATIC_READ: GLenum = 35045'u32
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GL_STATIC_READ_ARB: GLenum = 35045'u32
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GL_STATIC_VERTEX_ARRAY_IBM: GLenum = 103061'u32
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GL_STENCIL: GLenum = 6146'u32
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GL_STENCIL_ATTACHMENT: GLenum = 36128'u32
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GL_STENCIL_ATTACHMENT_EXT: GLenum = 36128'u32
- Source Edit
GL_STENCIL_BACK_FAIL: GLenum = 34817'u32
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GL_STENCIL_BACK_FAIL_ATI: GLenum = 34817'u32
- Source Edit
GL_STENCIL_BACK_FUNC: GLenum = 34816'u32
- Source Edit
GL_STENCIL_BACK_FUNC_ATI: GLenum = 34816'u32
- Source Edit
GL_STENCIL_BACK_OP_VALUE_AMD: GLenum = 34637'u32
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GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 34818'u32
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GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: GLenum = 34818'u32
- Source Edit
GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 34819'u32
- Source Edit
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: GLenum = 34819'u32
- Source Edit
GL_STENCIL_BACK_REF: GLenum = 36003'u32
- Source Edit
GL_STENCIL_BACK_VALUE_MASK: GLenum = 36004'u32
- Source Edit
GL_STENCIL_BACK_WRITEMASK: GLenum = 36005'u32
- Source Edit
GL_STENCIL_BITS: GLenum = 3415'u32
- Source Edit
GL_STENCIL_BUFFER_BIT: GLenum = 1024'u32
- Source Edit
GL_STENCIL_BUFFER_BIT0_QCOM: GLenum = 65536'u32
- Source Edit
GL_STENCIL_BUFFER_BIT1_QCOM: GLenum = 131072'u32
- Source Edit
GL_STENCIL_BUFFER_BIT2_QCOM: GLenum = 262144'u32
- Source Edit
GL_STENCIL_BUFFER_BIT3_QCOM: GLenum = 524288'u32
- Source Edit
GL_STENCIL_BUFFER_BIT4_QCOM: GLenum = 1048576'u32
- Source Edit
GL_STENCIL_BUFFER_BIT5_QCOM: GLenum = 2097152'u32
- Source Edit
GL_STENCIL_BUFFER_BIT6_QCOM: GLenum = 4194304'u32
- Source Edit
GL_STENCIL_BUFFER_BIT7_QCOM: GLenum = 8388608'u32
- Source Edit
GL_STENCIL_CLEAR_TAG_VALUE_EXT: GLenum = 35059'u32
- Source Edit
GL_STENCIL_CLEAR_VALUE: GLenum = 2961'u32
- Source Edit
GL_STENCIL_COMPONENTS: GLenum = 33413'u32
- Source Edit
GL_STENCIL_EXT: GLenum = 6146'u32
- Source Edit
GL_STENCIL_FAIL: GLenum = 2964'u32
- Source Edit
GL_STENCIL_FUNC: GLenum = 2962'u32
- Source Edit
GL_STENCIL_INDEX: GLenum = 6401'u32
- Source Edit
GL_STENCIL_INDEX1: GLenum = 36166'u32
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GL_STENCIL_INDEX1_EXT: GLenum = 36166'u32
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GL_STENCIL_INDEX1_OES: GLenum = 36166'u32
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GL_STENCIL_INDEX4: GLenum = 36167'u32
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GL_STENCIL_INDEX4_EXT: GLenum = 36167'u32
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GL_STENCIL_INDEX4_OES: GLenum = 36167'u32
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GL_STENCIL_INDEX8: GLenum = 36168'u32
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GL_STENCIL_INDEX8_EXT: GLenum = 36168'u32
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GL_STENCIL_INDEX8_OES: GLenum = 36168'u32
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GL_STENCIL_INDEX16: GLenum = 36169'u32
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GL_STENCIL_INDEX16_EXT: GLenum = 36169'u32
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GL_STENCIL_INDEX_OES: GLenum = 6401'u32
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GL_STENCIL_OP_VALUE_AMD: GLenum = 34636'u32
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GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 2965'u32
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GL_STENCIL_PASS_DEPTH_PASS: GLenum = 2966'u32
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GL_STENCIL_REF: GLenum = 2967'u32
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GL_STENCIL_REF_COMMAND_NV: GLenum = 12'u32
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GL_STENCIL_RENDERABLE: GLenum = 33416'u32
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GL_STENCIL_SAMPLES_NV: GLenum = 37678'u32
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GL_STENCIL_TAG_BITS_EXT: GLenum = 35058'u32
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GL_STENCIL_TEST: GLenum = 2960'u32
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GL_STENCIL_TEST_TWO_SIDE_EXT: GLenum = 35088'u32
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GL_STENCIL_VALUE_MASK: GLenum = 2963'u32
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GL_STENCIL_WRITEMASK: GLenum = 2968'u32
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GL_STORAGE_CACHED_APPLE: GLenum = 34238'u32
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GL_STORAGE_CLIENT_APPLE: GLenum = 34228'u32
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GL_STORAGE_PRIVATE_APPLE: GLenum = 34237'u32
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GL_STORAGE_SHARED_APPLE: GLenum = 34239'u32
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GL_STREAM_COPY: GLenum = 35042'u32
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GL_STREAM_COPY_ARB: GLenum = 35042'u32
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GL_STREAM_DRAW: GLenum = 35040'u32
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GL_STREAM_DRAW_ARB: GLenum = 35040'u32
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GL_STREAM_RASTERIZATION_AMD: GLenum = 37280'u32
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GL_STREAM_READ: GLenum = 35041'u32
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GL_STREAM_READ_ARB: GLenum = 35041'u32
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GL_STRICT_DEPTHFUNC_HINT_PGI: GLenum = 107030'u32
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GL_STRICT_LIGHTING_HINT_PGI: GLenum = 107031'u32
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GL_STRICT_SCISSOR_HINT_PGI: GLenum = 107032'u32
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GL_SUB_ATI: GLenum = 35173'u32
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GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV: GLenum = 256'u32
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GL_SUBGROUP_FEATURE_QUAD_BIT_KHR: GLenum = 128'u32
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GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR: GLenum = 16'u32
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GL_SUBGROUP_FEATURE_VOTE_BIT_KHR: GLenum = 2'u32
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GL_SUBGROUP_QUAD_ALL_STAGES_KHR: GLenum = 38197'u32
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GL_SUBGROUP_SIZE_KHR: GLenum = 38194'u32
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GL_SUBGROUP_SUPPORTED_FEATURES_KHR: GLenum = 38196'u32
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GL_SUBGROUP_SUPPORTED_STAGES_KHR: GLenum = 38195'u32
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GL_SUBPIXEL_BITS: GLenum = 3408'u32
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GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV: GLenum = 37703'u32
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GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV: GLenum = 37704'u32
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GL_SUBSAMPLE_DISTANCE_AMD: GLenum = 34879'u32
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GL_SUBTRACT_ARB: GLenum = 34023'u32
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GL_SUCCESS_NV: GLenum = 36911'u32
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GL_SUPERSAMPLE_SCALE_X_NV: GLenum = 37746'u32
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GL_SUPERSAMPLE_SCALE_Y_NV: GLenum = 37747'u32
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GL_SUPPORTED_MULTISAMPLE_MODES_AMD: GLenum = 37303'u32
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GL_SURFACE_COMPRESSION_EXT: GLenum = 38592'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT: GLenum = 38596'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT: GLenum = 38597'u32
- Source Edit
GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT: GLenum = 38598'u32
- Source Edit
GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT: GLenum = 38599'u32
- Source Edit
GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT: GLenum = 38600'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT: GLenum = 38601'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT: GLenum = 38602'u32
- Source Edit
GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT: GLenum = 38603'u32
- Source Edit
GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT: GLenum = 38604'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT: GLenum = 38605'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT: GLenum = 38606'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT: GLenum = 38607'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT: GLenum = 38594'u32
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GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT: GLenum = 38593'u32
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GL_SURFACE_MAPPED_NV: GLenum = 34560'u32
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GL_SURFACE_REGISTERED_NV: GLenum = 34557'u32
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GL_SURFACE_STATE_NV: GLenum = 34539'u32
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GL_SWIZZLE_STQ_ATI: GLenum = 35191'u32
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GL_SWIZZLE_STQ_DQ_ATI: GLenum = 35193'u32
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GL_SWIZZLE_STR_ATI: GLenum = 35190'u32
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GL_SWIZZLE_STR_DR_ATI: GLenum = 35192'u32
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GL_SWIZZLE_STRQ_ATI: GLenum = 35194'u32
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GL_SWIZZLE_STRQ_DQ_ATI: GLenum = 35195'u32
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GL_SYNC_CL_EVENT_ARB: GLenum = 33344'u32
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GL_SYNC_CL_EVENT_COMPLETE_ARB: GLenum = 33345'u32
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GL_SYNC_CONDITION: GLenum = 37139'u32
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GL_SYNC_CONDITION_APPLE: GLenum = 37139'u32
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GL_SYNC_FENCE: GLenum = 37142'u32
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GL_SYNC_FENCE_APPLE: GLenum = 37142'u32
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GL_SYNC_FLAGS: GLenum = 37141'u32
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GL_SYNC_FLAGS_APPLE: GLenum = 37141'u32
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GL_SYNC_FLUSH_COMMANDS_BIT: GLenum = 1'u32
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GL_SYNC_FLUSH_COMMANDS_BIT_APPLE: GLenum = 1'u32
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GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 37143'u32
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GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE: GLenum = 37143'u32
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GL_SYNC_OBJECT_APPLE: GLenum = 35411'u32
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GL_SYNC_STATUS: GLenum = 37140'u32
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GL_SYNC_STATUS_APPLE: GLenum = 37140'u32
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GL_SYNC_X11_FENCE_EXT: GLenum = 37089'u32
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GL_SYSTEM_FONT_NAME_NV: GLenum = 36979'u32
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GL_T2F_IUI_N3F_V2F_EXT: GLenum = 33203'u32
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GL_T2F_IUI_N3F_V3F_EXT: GLenum = 33204'u32
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GL_T2F_IUI_V2F_EXT: GLenum = 33201'u32
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GL_T2F_IUI_V3F_EXT: GLenum = 33202'u32
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GL_TABLE_TOO_LARGE: GLenum = 32817'u32
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GL_TABLE_TOO_LARGE_EXT: GLenum = 32817'u32
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GL_TANGENT_ARRAY_EXT: GLenum = 33849'u32
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GL_TANGENT_ARRAY_POINTER_EXT: GLenum = 33858'u32
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GL_TANGENT_ARRAY_STRIDE_EXT: GLenum = 33855'u32
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GL_TANGENT_ARRAY_TYPE_EXT: GLenum = 33854'u32
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GL_TASK_SHADER_BIT_NV: GLenum = 128'u32
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GL_TASK_SHADER_NV: GLenum = 38234'u32
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GL_TASK_SUBROUTINE_NV: GLenum = 38269'u32
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GL_TASK_SUBROUTINE_UNIFORM_NV: GLenum = 38271'u32
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GL_TASK_WORK_GROUP_SIZE_NV: GLenum = 38207'u32
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GL_TERMINATE_SEQUENCE_COMMAND_NV: GLenum = 0'u32
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GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 36469'u32
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GL_TESS_CONTROL_OUTPUT_VERTICES_EXT: GLenum = 36469'u32
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GL_TESS_CONTROL_OUTPUT_VERTICES_OES: GLenum = 36469'u32
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GL_TESS_CONTROL_PROGRAM_NV: GLenum = 35102'u32
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GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 35956'u32
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GL_TESS_CONTROL_SHADER: GLenum = 36488'u32
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GL_TESS_CONTROL_SHADER_BIT: GLenum = 8'u32
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GL_TESS_CONTROL_SHADER_BIT_EXT: GLenum = 8'u32
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GL_TESS_CONTROL_SHADER_BIT_OES: GLenum = 8'u32
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GL_TESS_CONTROL_SHADER_EXT: GLenum = 36488'u32
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GL_TESS_CONTROL_SHADER_OES: GLenum = 36488'u32
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GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 33521'u32
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GL_TESS_CONTROL_SHADER_PATCHES_ARB: GLenum = 33521'u32
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GL_TESS_CONTROL_SUBROUTINE: GLenum = 37609'u32
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GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 37615'u32
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GL_TESS_CONTROL_TEXTURE: GLenum = 33436'u32
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GL_TESS_EVALUATION_PROGRAM_NV: GLenum = 35103'u32
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GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 35957'u32
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GL_TESS_EVALUATION_SHADER: GLenum = 36487'u32
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GL_TESS_EVALUATION_SHADER_BIT: GLenum = 16'u32
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GL_TESS_EVALUATION_SHADER_BIT_EXT: GLenum = 16'u32
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GL_TESS_EVALUATION_SHADER_BIT_OES: GLenum = 16'u32
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GL_TESS_EVALUATION_SHADER_EXT: GLenum = 36487'u32
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GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 33522'u32
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GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: GLenum = 33522'u32
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GL_TESS_EVALUATION_SHADER_OES: GLenum = 36487'u32
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GL_TESS_EVALUATION_SUBROUTINE: GLenum = 37610'u32
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GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 37616'u32
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GL_TESS_EVALUATION_TEXTURE: GLenum = 33437'u32
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GL_TESS_GEN_MODE: GLenum = 36470'u32
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GL_TESS_GEN_MODE_EXT: GLenum = 36470'u32
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GL_TESS_GEN_MODE_OES: GLenum = 36470'u32
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GL_TESS_GEN_POINT_MODE: GLenum = 36473'u32
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GL_TESS_GEN_POINT_MODE_EXT: GLenum = 36473'u32
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GL_TESS_GEN_POINT_MODE_OES: GLenum = 36473'u32
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GL_TESS_GEN_SPACING: GLenum = 36471'u32
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GL_TESS_GEN_SPACING_EXT: GLenum = 36471'u32
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GL_TESS_GEN_SPACING_OES: GLenum = 36471'u32
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GL_TESS_GEN_VERTEX_ORDER: GLenum = 36472'u32
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GL_TESS_GEN_VERTEX_ORDER_EXT: GLenum = 36472'u32
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GL_TESS_GEN_VERTEX_ORDER_OES: GLenum = 36472'u32
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GL_TESSELLATION_FACTOR_AMD: GLenum = 36869'u32
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GL_TESSELLATION_MODE_AMD: GLenum = 36868'u32
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GL_TEXCOORD1_BIT_PGI: GLenum = 268435456'u32
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GL_TEXCOORD2_BIT_PGI: GLenum = 536870912'u32
- Source Edit
GL_TEXCOORD3_BIT_PGI: GLenum = 1073741824'u32
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GL_TEXCOORD4_BIT_PGI: GLenum = 2147483648'u32
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GL_TEXT_FRAGMENT_SHADER_ATI: GLenum = 33280'u32
- Source Edit
GL_TEXTURE: GLenum = 5890'u32
- Source Edit
GL_TEXTURE0: GLenum = 33984'u32
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GL_TEXTURE0_ARB: GLenum = 33984'u32
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GL_TEXTURE1: GLenum = 33985'u32
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GL_TEXTURE1_ARB: GLenum = 33985'u32
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GL_TEXTURE2: GLenum = 33986'u32
- Source Edit
GL_TEXTURE2_ARB: GLenum = 33986'u32
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GL_TEXTURE3: GLenum = 33987'u32
- Source Edit
GL_TEXTURE3_ARB: GLenum = 33987'u32
- Source Edit
GL_TEXTURE4: GLenum = 33988'u32
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GL_TEXTURE4_ARB: GLenum = 33988'u32
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GL_TEXTURE5: GLenum = 33989'u32
- Source Edit
GL_TEXTURE5_ARB: GLenum = 33989'u32
- Source Edit
GL_TEXTURE6: GLenum = 33990'u32
- Source Edit
GL_TEXTURE6_ARB: GLenum = 33990'u32
- Source Edit
GL_TEXTURE7: GLenum = 33991'u32
- Source Edit
GL_TEXTURE7_ARB: GLenum = 33991'u32
- Source Edit
GL_TEXTURE8: GLenum = 33992'u32
- Source Edit
GL_TEXTURE8_ARB: GLenum = 33992'u32
- Source Edit
GL_TEXTURE9: GLenum = 33993'u32
- Source Edit
GL_TEXTURE9_ARB: GLenum = 33993'u32
- Source Edit
GL_TEXTURE10: GLenum = 33994'u32
- Source Edit
GL_TEXTURE10_ARB: GLenum = 33994'u32
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GL_TEXTURE11: GLenum = 33995'u32
- Source Edit
GL_TEXTURE11_ARB: GLenum = 33995'u32
- Source Edit
GL_TEXTURE12: GLenum = 33996'u32
- Source Edit
GL_TEXTURE12_ARB: GLenum = 33996'u32
- Source Edit
GL_TEXTURE13: GLenum = 33997'u32
- Source Edit
GL_TEXTURE13_ARB: GLenum = 33997'u32
- Source Edit
GL_TEXTURE14: GLenum = 33998'u32
- Source Edit
GL_TEXTURE14_ARB: GLenum = 33998'u32
- Source Edit
GL_TEXTURE15: GLenum = 33999'u32
- Source Edit
GL_TEXTURE15_ARB: GLenum = 33999'u32
- Source Edit
GL_TEXTURE16: GLenum = 34000'u32
- Source Edit
GL_TEXTURE16_ARB: GLenum = 34000'u32
- Source Edit
GL_TEXTURE17: GLenum = 34001'u32
- Source Edit
GL_TEXTURE17_ARB: GLenum = 34001'u32
- Source Edit
GL_TEXTURE18: GLenum = 34002'u32
- Source Edit
GL_TEXTURE18_ARB: GLenum = 34002'u32
- Source Edit
GL_TEXTURE19: GLenum = 34003'u32
- Source Edit
GL_TEXTURE19_ARB: GLenum = 34003'u32
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GL_TEXTURE20: GLenum = 34004'u32
- Source Edit
GL_TEXTURE20_ARB: GLenum = 34004'u32
- Source Edit
GL_TEXTURE21: GLenum = 34005'u32
- Source Edit
GL_TEXTURE21_ARB: GLenum = 34005'u32
- Source Edit
GL_TEXTURE22: GLenum = 34006'u32
- Source Edit
GL_TEXTURE22_ARB: GLenum = 34006'u32
- Source Edit
GL_TEXTURE23: GLenum = 34007'u32
- Source Edit
GL_TEXTURE23_ARB: GLenum = 34007'u32
- Source Edit
GL_TEXTURE24: GLenum = 34008'u32
- Source Edit
GL_TEXTURE24_ARB: GLenum = 34008'u32
- Source Edit
GL_TEXTURE25: GLenum = 34009'u32
- Source Edit
GL_TEXTURE25_ARB: GLenum = 34009'u32
- Source Edit
GL_TEXTURE26: GLenum = 34010'u32
- Source Edit
GL_TEXTURE26_ARB: GLenum = 34010'u32
- Source Edit
GL_TEXTURE27: GLenum = 34011'u32
- Source Edit
GL_TEXTURE27_ARB: GLenum = 34011'u32
- Source Edit
GL_TEXTURE28: GLenum = 34012'u32
- Source Edit
GL_TEXTURE28_ARB: GLenum = 34012'u32
- Source Edit
GL_TEXTURE29: GLenum = 34013'u32
- Source Edit
GL_TEXTURE29_ARB: GLenum = 34013'u32
- Source Edit
GL_TEXTURE30: GLenum = 34014'u32
- Source Edit
GL_TEXTURE30_ARB: GLenum = 34014'u32
- Source Edit
GL_TEXTURE31: GLenum = 34015'u32
- Source Edit
GL_TEXTURE31_ARB: GLenum = 34015'u32
- Source Edit
GL_TEXTURE_1D: GLenum = 3552'u32
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GL_TEXTURE_1D_ARRAY: GLenum = 35864'u32
- Source Edit
GL_TEXTURE_1D_ARRAY_EXT: GLenum = 35864'u32
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GL_TEXTURE_1D_BINDING_EXT: GLenum = 32872'u32
- Source Edit
GL_TEXTURE_1D_STACK_BINDING_MESAX: GLenum = 34653'u32
- Source Edit
GL_TEXTURE_1D_STACK_MESAX: GLenum = 34649'u32
- Source Edit
GL_TEXTURE_2D: GLenum = 3553'u32
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GL_TEXTURE_2D_ARRAY: GLenum = 35866'u32
- Source Edit
GL_TEXTURE_2D_ARRAY_EXT: GLenum = 35866'u32
- Source Edit
GL_TEXTURE_2D_BINDING_EXT: GLenum = 32873'u32
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GL_TEXTURE_2D_MULTISAMPLE: GLenum = 37120'u32
- Source Edit
GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 37122'u32
- Source Edit
GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES: GLenum = 37122'u32
- Source Edit
GL_TEXTURE_2D_STACK_BINDING_MESAX: GLenum = 34654'u32
- Source Edit
GL_TEXTURE_2D_STACK_MESAX: GLenum = 34650'u32
- Source Edit
GL_TEXTURE_3D: GLenum = 32879'u32
- Source Edit
GL_TEXTURE_3D_BINDING_EXT: GLenum = 32874'u32
- Source Edit
GL_TEXTURE_3D_EXT: GLenum = 32879'u32
- Source Edit
GL_TEXTURE_3D_OES: GLenum = 32879'u32
- Source Edit
GL_TEXTURE_4D_BINDING_SGIS: GLenum = 33103'u32
- Source Edit
GL_TEXTURE_4D_SGIS: GLenum = 33076'u32
- Source Edit
GL_TEXTURE_4DSIZE_SGIS: GLenum = 33078'u32
- Source Edit
GL_TEXTURE_ALPHA_SIZE: GLenum = 32863'u32
- Source Edit
GL_TEXTURE_ALPHA_SIZE_EXT: GLenum = 32863'u32
- Source Edit
GL_TEXTURE_ALPHA_TYPE: GLenum = 35859'u32
- Source Edit
GL_TEXTURE_ALPHA_TYPE_ARB: GLenum = 35859'u32
- Source Edit
GL_TEXTURE_APPLICATION_MODE_EXT: GLenum = 33615'u32
- Source Edit
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT: GLenum = 36713'u32
- Source Edit
GL_TEXTURE_BASE_LEVEL: GLenum = 33084'u32
- Source Edit
GL_TEXTURE_BASE_LEVEL_SGIS: GLenum = 33084'u32
- Source Edit
GL_TEXTURE_BINDING_1D: GLenum = 32872'u32
- Source Edit
GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 35868'u32
- Source Edit
GL_TEXTURE_BINDING_1D_ARRAY_EXT: GLenum = 35868'u32
- Source Edit
GL_TEXTURE_BINDING_2D: GLenum = 32873'u32
- Source Edit
GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 35869'u32
- Source Edit
GL_TEXTURE_BINDING_2D_ARRAY_EXT: GLenum = 35869'u32
- Source Edit
GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 37124'u32
- Source Edit
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 37125'u32
- Source Edit
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES: GLenum = 37125'u32
- Source Edit
GL_TEXTURE_BINDING_3D: GLenum = 32874'u32
- Source Edit
GL_TEXTURE_BINDING_3D_OES: GLenum = 32874'u32
- Source Edit
GL_TEXTURE_BINDING_BUFFER: GLenum = 35884'u32
- Source Edit
GL_TEXTURE_BINDING_BUFFER_ARB: GLenum = 35884'u32
- Source Edit
GL_TEXTURE_BINDING_BUFFER_EXT: GLenum = 35884'u32
- Source Edit
GL_TEXTURE_BINDING_BUFFER_OES: GLenum = 35884'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 34068'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_ARB: GLenum = 34068'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 36874'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB: GLenum = 36874'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT: GLenum = 36874'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES: GLenum = 36874'u32
- Source Edit
GL_TEXTURE_BINDING_CUBE_MAP_EXT: GLenum = 34068'u32
- Source Edit
GL_TEXTURE_BINDING_EXTERNAL_OES: GLenum = 36199'u32
- Source Edit
GL_TEXTURE_BINDING_RECTANGLE: GLenum = 34038'u32
- Source Edit
GL_TEXTURE_BINDING_RECTANGLE_ARB: GLenum = 34038'u32
- Source Edit
GL_TEXTURE_BINDING_RECTANGLE_NV: GLenum = 34038'u32
- Source Edit
GL_TEXTURE_BINDING_RENDERBUFFER_NV: GLenum = 36435'u32
- Source Edit
GL_TEXTURE_BLUE_SIZE: GLenum = 32862'u32
- Source Edit
GL_TEXTURE_BLUE_SIZE_EXT: GLenum = 32862'u32
- Source Edit
GL_TEXTURE_BLUE_TYPE: GLenum = 35858'u32
- Source Edit
GL_TEXTURE_BLUE_TYPE_ARB: GLenum = 35858'u32
- Source Edit
GL_TEXTURE_BORDER_COLOR: GLenum = 4100'u32
- Source Edit
GL_TEXTURE_BORDER_COLOR_EXT: GLenum = 4100'u32
- Source Edit
GL_TEXTURE_BORDER_COLOR_NV: GLenum = 4100'u32
- Source Edit
GL_TEXTURE_BORDER_COLOR_OES: GLenum = 4100'u32
- Source Edit
GL_TEXTURE_BORDER_VALUES_NV: GLenum = 34586'u32
- Source Edit
GL_TEXTURE_BUFFER: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_ARB: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_BINDING: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_BINDING_EXT: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_BINDING_OES: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 35885'u32
- Source Edit
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: GLenum = 35885'u32
- Source Edit
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT: GLenum = 35885'u32
- Source Edit
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES: GLenum = 35885'u32
- Source Edit
GL_TEXTURE_BUFFER_EXT: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_FORMAT_ARB: GLenum = 35886'u32
- Source Edit
GL_TEXTURE_BUFFER_FORMAT_EXT: GLenum = 35886'u32
- Source Edit
GL_TEXTURE_BUFFER_OES: GLenum = 35882'u32
- Source Edit
GL_TEXTURE_BUFFER_OFFSET: GLenum = 37277'u32
- Source Edit
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 37279'u32
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GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT: GLenum = 37279'u32
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GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES: GLenum = 37279'u32
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GL_TEXTURE_BUFFER_OFFSET_EXT: GLenum = 37277'u32
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GL_TEXTURE_BUFFER_OFFSET_OES: GLenum = 37277'u32
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GL_TEXTURE_BUFFER_SIZE: GLenum = 37278'u32
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GL_TEXTURE_BUFFER_SIZE_EXT: GLenum = 37278'u32
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GL_TEXTURE_BUFFER_SIZE_OES: GLenum = 37278'u32
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GL_TEXTURE_CLIPMAP_CENTER_SGIX: GLenum = 33137'u32
- Source Edit
GL_TEXTURE_CLIPMAP_DEPTH_SGIX: GLenum = 33142'u32
- Source Edit
GL_TEXTURE_CLIPMAP_FRAME_SGIX: GLenum = 33138'u32
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GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX: GLenum = 33141'u32
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GL_TEXTURE_CLIPMAP_OFFSET_SGIX: GLenum = 33139'u32
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GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: GLenum = 33140'u32
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GL_TEXTURE_COLOR_SAMPLES_NV: GLenum = 36934'u32
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GL_TEXTURE_COLOR_TABLE_SGI: GLenum = 32956'u32
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GL_TEXTURE_COLOR_WRITEMASK_SGIS: GLenum = 33263'u32
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GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: GLenum = 32959'u32
- Source Edit
GL_TEXTURE_COMPARE_FUNC: GLenum = 34893'u32
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GL_TEXTURE_COMPARE_FUNC_ARB: GLenum = 34893'u32
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GL_TEXTURE_COMPARE_FUNC_EXT: GLenum = 34893'u32
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GL_TEXTURE_COMPARE_MODE: GLenum = 34892'u32
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GL_TEXTURE_COMPARE_MODE_ARB: GLenum = 34892'u32
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GL_TEXTURE_COMPARE_MODE_EXT: GLenum = 34892'u32
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GL_TEXTURE_COMPARE_OPERATOR_SGIX: GLenum = 33179'u32
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GL_TEXTURE_COMPARE_SGIX: GLenum = 33178'u32
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GL_TEXTURE_COMPRESSED: GLenum = 34465'u32
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GL_TEXTURE_COMPRESSED_ARB: GLenum = 34465'u32
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GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 33458'u32
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GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 33459'u32
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GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 33457'u32
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 34464'u32
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB: GLenum = 34464'u32
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GL_TEXTURE_COMPRESSION_HINT: GLenum = 34031'u32
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GL_TEXTURE_COMPRESSION_HINT_ARB: GLenum = 34031'u32
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GL_TEXTURE_CONSTANT_DATA_SUNX: GLenum = 33238'u32
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GL_TEXTURE_COORD_ARRAY_ADDRESS_NV: GLenum = 36645'u32
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GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: GLenum = 34970'u32
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GL_TEXTURE_COORD_ARRAY_COUNT_EXT: GLenum = 32907'u32
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GL_TEXTURE_COORD_ARRAY_EXT: GLenum = 32888'u32
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GL_TEXTURE_COORD_ARRAY_LENGTH_NV: GLenum = 36655'u32
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GL_TEXTURE_COORD_ARRAY_LIST_IBM: GLenum = 103074'u32
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GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM: GLenum = 103084'u32
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GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL: GLenum = 33784'u32
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GL_TEXTURE_COORD_ARRAY_POINTER_EXT: GLenum = 32914'u32
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GL_TEXTURE_COORD_ARRAY_SIZE_EXT: GLenum = 32904'u32
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GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: GLenum = 32906'u32
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GL_TEXTURE_COORD_ARRAY_TYPE_EXT: GLenum = 32905'u32
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GL_TEXTURE_COORD_NV: GLenum = 35961'u32
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GL_TEXTURE_COVERAGE_SAMPLES_NV: GLenum = 36933'u32
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GL_TEXTURE_CUBE_MAP: GLenum = 34067'u32
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GL_TEXTURE_CUBE_MAP_ARB: GLenum = 34067'u32
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GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 36873'u32
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GL_TEXTURE_CUBE_MAP_ARRAY_ARB: GLenum = 36873'u32
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GL_TEXTURE_CUBE_MAP_ARRAY_EXT: GLenum = 36873'u32
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GL_TEXTURE_CUBE_MAP_ARRAY_OES: GLenum = 36873'u32
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GL_TEXTURE_CUBE_MAP_EXT: GLenum = 34067'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 34070'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: GLenum = 34070'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT: GLenum = 34070'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 34072'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: GLenum = 34072'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT: GLenum = 34072'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 34074'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: GLenum = 34074'u32
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT: GLenum = 34074'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 34069'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: GLenum = 34069'u32
- Source Edit
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT: GLenum = 34069'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 34071'u32
- Source Edit
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: GLenum = 34071'u32
- Source Edit
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT: GLenum = 34071'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 34073'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: GLenum = 34073'u32
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT: GLenum = 34073'u32
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GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 34895'u32
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GL_TEXTURE_DEFORMATION_BIT_SGIX: GLenum = 1'u32
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GL_TEXTURE_DEFORMATION_SGIX: GLenum = 33173'u32
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GL_TEXTURE_DEPTH: GLenum = 32881'u32
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GL_TEXTURE_DEPTH_EXT: GLenum = 32881'u32
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GL_TEXTURE_DEPTH_QCOM: GLenum = 35796'u32
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GL_TEXTURE_DEPTH_SIZE: GLenum = 34890'u32
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GL_TEXTURE_DEPTH_SIZE_ARB: GLenum = 34890'u32
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GL_TEXTURE_DEPTH_TYPE: GLenum = 35862'u32
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GL_TEXTURE_DEPTH_TYPE_ARB: GLenum = 35862'u32
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GL_TEXTURE_DS_SIZE_NV: GLenum = 34589'u32
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GL_TEXTURE_DT_SIZE_NV: GLenum = 34590'u32
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GL_TEXTURE_ENV_BIAS_SGIX: GLenum = 32958'u32
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GL_TEXTURE_EXTERNAL_OES: GLenum = 36197'u32
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GL_TEXTURE_FETCH_BARRIER_BIT: GLenum = 8'u32
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GL_TEXTURE_FETCH_BARRIER_BIT_EXT: GLenum = 8'u32
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GL_TEXTURE_FILTER4_SIZE_SGIS: GLenum = 33095'u32
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GL_TEXTURE_FILTER_CONTROL_EXT: GLenum = 34048'u32
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 37127'u32
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GL_TEXTURE_FLOAT_COMPONENTS_NV: GLenum = 34956'u32
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GL_TEXTURE_FORMAT_QCOM: GLenum = 35798'u32
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GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT: GLenum = 36799'u32
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GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM: GLenum = 38560'u32
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GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM: GLenum = 35835'u32
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GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM: GLenum = 35837'u32
- Source Edit
GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM: GLenum = 35836'u32
- Source Edit
GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM: GLenum = 35838'u32
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GL_TEXTURE_FREE_MEMORY_ATI: GLenum = 34812'u32
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GL_TEXTURE_GATHER: GLenum = 33442'u32
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GL_TEXTURE_GATHER_SHADOW: GLenum = 33443'u32
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GL_TEXTURE_GEQUAL_R_SGIX: GLenum = 33181'u32
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GL_TEXTURE_GREEN_SIZE: GLenum = 32861'u32
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GL_TEXTURE_GREEN_SIZE_EXT: GLenum = 32861'u32
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GL_TEXTURE_GREEN_TYPE: GLenum = 35857'u32
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GL_TEXTURE_GREEN_TYPE_ARB: GLenum = 35857'u32
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GL_TEXTURE_HEIGHT: GLenum = 4097'u32
- Source Edit
GL_TEXTURE_HEIGHT_QCOM: GLenum = 35795'u32
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GL_TEXTURE_HI_SIZE_NV: GLenum = 34587'u32
- Source Edit
GL_TEXTURE_IMAGE_FORMAT: GLenum = 33423'u32
- Source Edit
GL_TEXTURE_IMAGE_TYPE: GLenum = 33424'u32
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GL_TEXTURE_IMAGE_VALID_QCOM: GLenum = 35800'u32
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GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 37167'u32
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GL_TEXTURE_IMMUTABLE_FORMAT_EXT: GLenum = 37167'u32
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GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 33503'u32
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GL_TEXTURE_INDEX_SIZE_EXT: GLenum = 33005'u32
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GL_TEXTURE_INTENSITY_SIZE_EXT: GLenum = 32865'u32
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GL_TEXTURE_INTENSITY_TYPE_ARB: GLenum = 35861'u32
- Source Edit
GL_TEXTURE_INTERNAL_FORMAT: GLenum = 4099'u32
- Source Edit
GL_TEXTURE_INTERNAL_FORMAT_QCOM: GLenum = 35797'u32
- Source Edit
GL_TEXTURE_LEQUAL_R_SGIX: GLenum = 33180'u32
- Source Edit
GL_TEXTURE_LIGHT_EXT: GLenum = 33616'u32
- Source Edit
GL_TEXTURE_LIGHTING_MODE_HP: GLenum = 33127'u32
- Source Edit
GL_TEXTURE_LO_SIZE_NV: GLenum = 34588'u32
- Source Edit
GL_TEXTURE_LOD_BIAS: GLenum = 34049'u32
- Source Edit
GL_TEXTURE_LOD_BIAS_EXT: GLenum = 34049'u32
- Source Edit
GL_TEXTURE_LOD_BIAS_QCOM: GLenum = 35990'u32
- Source Edit
GL_TEXTURE_LOD_BIAS_R_SGIX: GLenum = 33168'u32
- Source Edit
GL_TEXTURE_LOD_BIAS_S_SGIX: GLenum = 33166'u32
- Source Edit
GL_TEXTURE_LOD_BIAS_T_SGIX: GLenum = 33167'u32
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GL_TEXTURE_LUMINANCE_SIZE_EXT: GLenum = 32864'u32
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GL_TEXTURE_LUMINANCE_TYPE_ARB: GLenum = 35860'u32
- Source Edit
GL_TEXTURE_MAG_FILTER: GLenum = 10240'u32
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GL_TEXTURE_MAG_SIZE_NV: GLenum = 34591'u32
- Source Edit
GL_TEXTURE_MATERIAL_FACE_EXT: GLenum = 33617'u32
- Source Edit
GL_TEXTURE_MATERIAL_PARAMETER_EXT: GLenum = 33618'u32
- Source Edit
GL_TEXTURE_MAX_ANISOTROPY: GLenum = 34046'u32
- Source Edit
GL_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 34046'u32
- Source Edit
GL_TEXTURE_MAX_CLAMP_R_SGIX: GLenum = 33643'u32
- Source Edit
GL_TEXTURE_MAX_CLAMP_S_SGIX: GLenum = 33641'u32
- Source Edit
GL_TEXTURE_MAX_CLAMP_T_SGIX: GLenum = 33642'u32
- Source Edit
GL_TEXTURE_MAX_LEVEL: GLenum = 33085'u32
- Source Edit
GL_TEXTURE_MAX_LEVEL_APPLE: GLenum = 33085'u32
- Source Edit
GL_TEXTURE_MAX_LEVEL_SGIS: GLenum = 33085'u32
- Source Edit
GL_TEXTURE_MAX_LOD: GLenum = 33083'u32
- Source Edit
GL_TEXTURE_MAX_LOD_SGIS: GLenum = 33083'u32
- Source Edit
GL_TEXTURE_MEMORY_LAYOUT_INTEL: GLenum = 33791'u32
- Source Edit
GL_TEXTURE_MIN_FILTER: GLenum = 10241'u32
- Source Edit
GL_TEXTURE_MIN_LOD: GLenum = 33082'u32
- Source Edit
GL_TEXTURE_MIN_LOD_SGIS: GLenum = 33082'u32
- Source Edit
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX: GLenum = 33070'u32
- Source Edit
GL_TEXTURE_NORMAL_EXT: GLenum = 34223'u32
- Source Edit
GL_TEXTURE_NUM_LEVELS_QCOM: GLenum = 35801'u32
- Source Edit
GL_TEXTURE_OBJECT_VALID_QCOM: GLenum = 35803'u32
- Source Edit
GL_TEXTURE_POST_SPECULAR_HP: GLenum = 33128'u32
- Source Edit
GL_TEXTURE_PRE_SPECULAR_HP: GLenum = 33129'u32
- Source Edit
GL_TEXTURE_PRIORITY_EXT: GLenum = 32870'u32
- Source Edit
GL_TEXTURE_PROTECTED_EXT: GLenum = 35834'u32
- Source Edit
GL_TEXTURE_RANGE_LENGTH_APPLE: GLenum = 34231'u32
- Source Edit
GL_TEXTURE_RANGE_POINTER_APPLE: GLenum = 34232'u32
- Source Edit
GL_TEXTURE_RECTANGLE: GLenum = 34037'u32
- Source Edit
GL_TEXTURE_RECTANGLE_ARB: GLenum = 34037'u32
- Source Edit
GL_TEXTURE_RECTANGLE_NV: GLenum = 34037'u32
- Source Edit
GL_TEXTURE_RED_SIZE: GLenum = 32860'u32
- Source Edit
GL_TEXTURE_RED_SIZE_EXT: GLenum = 32860'u32
- Source Edit
GL_TEXTURE_RED_TYPE: GLenum = 35856'u32
- Source Edit
GL_TEXTURE_RED_TYPE_ARB: GLenum = 35856'u32
- Source Edit
GL_TEXTURE_REDUCTION_MODE_ARB: GLenum = 37734'u32
- Source Edit
GL_TEXTURE_REDUCTION_MODE_EXT: GLenum = 37734'u32
- Source Edit
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV: GLenum = 36436'u32
- Source Edit
GL_TEXTURE_RENDERBUFFER_NV: GLenum = 36437'u32
- Source Edit
GL_TEXTURE_RESIDENT_EXT: GLenum = 32871'u32
- Source Edit
GL_TEXTURE_SAMPLES: GLenum = 37126'u32
- Source Edit
GL_TEXTURE_SAMPLES_IMG: GLenum = 37174'u32
- Source Edit
GL_TEXTURE_SHADER_NV: GLenum = 34526'u32
- Source Edit
GL_TEXTURE_SHADOW: GLenum = 33441'u32
- Source Edit
GL_TEXTURE_SHARED_SIZE: GLenum = 35903'u32
- Source Edit
GL_TEXTURE_SHARED_SIZE_EXT: GLenum = 35903'u32
- Source Edit
GL_TEXTURE_SPARSE_ARB: GLenum = 37286'u32
- Source Edit
GL_TEXTURE_SPARSE_EXT: GLenum = 37286'u32
- Source Edit
GL_TEXTURE_SRGB_DECODE_EXT: GLenum = 35400'u32
- Source Edit
GL_TEXTURE_STENCIL_SIZE: GLenum = 35057'u32
- Source Edit
GL_TEXTURE_STENCIL_SIZE_EXT: GLenum = 35057'u32
- Source Edit
GL_TEXTURE_STORAGE_HINT_APPLE: GLenum = 34236'u32
- Source Edit
GL_TEXTURE_SWIZZLE_A: GLenum = 36421'u32
- Source Edit
GL_TEXTURE_SWIZZLE_A_EXT: GLenum = 36421'u32
- Source Edit
GL_TEXTURE_SWIZZLE_B: GLenum = 36420'u32
- Source Edit
GL_TEXTURE_SWIZZLE_B_EXT: GLenum = 36420'u32
- Source Edit
GL_TEXTURE_SWIZZLE_G: GLenum = 36419'u32
- Source Edit
GL_TEXTURE_SWIZZLE_G_EXT: GLenum = 36419'u32
- Source Edit
GL_TEXTURE_SWIZZLE_R: GLenum = 36418'u32
- Source Edit
GL_TEXTURE_SWIZZLE_R_EXT: GLenum = 36418'u32
- Source Edit
GL_TEXTURE_SWIZZLE_RGBA: GLenum = 36422'u32
- Source Edit
GL_TEXTURE_SWIZZLE_RGBA_EXT: GLenum = 36422'u32
- Source Edit
GL_TEXTURE_TARGET: GLenum = 4102'u32
- Source Edit
GL_TEXTURE_TARGET_QCOM: GLenum = 35802'u32
- Source Edit
GL_TEXTURE_TILING_EXT: GLenum = 38272'u32
- Source Edit
GL_TEXTURE_TOO_LARGE_EXT: GLenum = 32869'u32
- Source Edit
GL_TEXTURE_TYPE_QCOM: GLenum = 35799'u32
- Source Edit
GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM: GLenum = 36714'u32
- Source Edit
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: GLenum = 34959'u32
- Source Edit
GL_TEXTURE_UPDATE_BARRIER_BIT: GLenum = 256'u32
- Source Edit
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT: GLenum = 256'u32
- Source Edit
GL_TEXTURE_USAGE_ANGLE: GLenum = 37794'u32
- Source Edit
GL_TEXTURE_VIEW: GLenum = 33461'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 33501'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LAYER_EXT: GLenum = 33501'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LAYER_OES: GLenum = 33501'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 33499'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LEVEL_EXT: GLenum = 33499'u32
- Source Edit
GL_TEXTURE_VIEW_MIN_LEVEL_OES: GLenum = 33499'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 33502'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LAYERS_EXT: GLenum = 33502'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LAYERS_OES: GLenum = 33502'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 33500'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LEVELS_EXT: GLenum = 33500'u32
- Source Edit
GL_TEXTURE_VIEW_NUM_LEVELS_OES: GLenum = 33500'u32
- Source Edit
GL_TEXTURE_WIDTH: GLenum = 4096'u32
- Source Edit
GL_TEXTURE_WIDTH_QCOM: GLenum = 35794'u32
- Source Edit
GL_TEXTURE_WRAP_Q_SGIS: GLenum = 33079'u32
- Source Edit
GL_TEXTURE_WRAP_R: GLenum = 32882'u32
- Source Edit
GL_TEXTURE_WRAP_R_EXT: GLenum = 32882'u32
- Source Edit
GL_TEXTURE_WRAP_R_OES: GLenum = 32882'u32
- Source Edit
GL_TEXTURE_WRAP_S: GLenum = 10242'u32
- Source Edit
GL_TEXTURE_WRAP_T: GLenum = 10243'u32
- Source Edit
GL_TILE_RASTER_ORDER_FIXED_MESA: GLenum = 35768'u32
- Source Edit
GL_TILE_RASTER_ORDER_INCREASING_X_MESA: GLenum = 35769'u32
- Source Edit
GL_TILE_RASTER_ORDER_INCREASING_Y_MESA: GLenum = 35770'u32
- Source Edit
GL_TILING_TYPES_EXT: GLenum = 38275'u32
- Source Edit
GL_TIME_ELAPSED: GLenum = 35007'u32
- Source Edit
GL_TIME_ELAPSED_EXT: GLenum = 35007'u32
- Source Edit
GL_TIMELINE_SEMAPHORE_VALUE_NV: GLenum = 38293'u32
- Source Edit
GL_TIMEOUT_EXPIRED: GLenum = 37147'u32
- Source Edit
GL_TIMEOUT_EXPIRED_APPLE: GLenum = 37147'u32
- Source Edit
GL_TIMEOUT_IGNORED: uint64 = 0xFFFFFFFFFFFFFFFF'u64
- Source Edit
GL_TIMEOUT_IGNORED_APPLE: uint64 = 0xFFFFFFFFFFFFFFFF'u64
- Source Edit
GL_TIMESTAMP: GLenum = 36392'u32
- Source Edit
GL_TIMESTAMP_EXT: GLenum = 36392'u32
- Source Edit
GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 37644'u32
- Source Edit
GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 37645'u32
- Source Edit
GL_TRACK_MATRIX_NV: GLenum = 34376'u32
- Source Edit
GL_TRACK_MATRIX_TRANSFORM_NV: GLenum = 34377'u32
- Source Edit
GL_TRANSFORM_FEEDBACK: GLenum = 36386'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 36388'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV: GLenum = 35966'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLenum = 2048'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT: GLenum = 2048'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 36389'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BINDING_NV: GLenum = 36389'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 35982'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 36388'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV: GLenum = 36388'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 35983'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT: GLenum = 35983'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV: GLenum = 35983'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_EXT: GLenum = 35982'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 37707'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 35967'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT: GLenum = 35967'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV: GLenum = 35967'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_NV: GLenum = 35982'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 36387'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV: GLenum = 36387'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 35973'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT: GLenum = 35973'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV: GLenum = 35973'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 35972'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT: GLenum = 35972'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV: GLenum = 35972'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 37708'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_NV: GLenum = 36386'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 33516'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: GLenum = 33516'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 36387'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 35976'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT: GLenum = 35976'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV: GLenum = 35976'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_RECORD_NV: GLenum = 35974'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 33517'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: GLenum = 33517'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 37620'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 35958'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT: GLenum = 35958'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 35971'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT: GLenum = 35971'u32
- Source Edit
GL_TRANSFORM_FEEDBACK_VARYINGS_NV: GLenum = 35971'u32
- Source Edit
GL_TRANSFORM_HINT_APPLE: GLenum = 34225'u32
- Source Edit
GL_TRANSLATE_2D_NV: GLenum = 37008'u32
- Source Edit
GL_TRANSLATE_3D_NV: GLenum = 37009'u32
- Source Edit
GL_TRANSLATE_X_NV: GLenum = 37006'u32
- Source Edit
GL_TRANSLATE_Y_NV: GLenum = 37007'u32
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GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: GLenum = 37792'u32
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GL_TRANSPOSE_AFFINE_2D_NV: GLenum = 37014'u32
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GL_TRANSPOSE_AFFINE_3D_NV: GLenum = 37016'u32
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GL_TRANSPOSE_COLOR_MATRIX_ARB: GLenum = 34022'u32
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GL_TRANSPOSE_CURRENT_MATRIX_ARB: GLenum = 34999'u32
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GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: GLenum = 34019'u32
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GL_TRANSPOSE_NV: GLenum = 34348'u32
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GL_TRANSPOSE_PROGRAM_MATRIX_EXT: GLenum = 36398'u32
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GL_TRANSPOSE_PROJECTION_MATRIX_ARB: GLenum = 34020'u32
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GL_TRANSPOSE_TEXTURE_MATRIX_ARB: GLenum = 34021'u32
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GL_TRIANGLE_FAN: GLenum = 6'u32
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GL_TRIANGLE_LIST_SUN: GLenum = 33239'u32
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GL_TRIANGLE_MESH_SUN: GLenum = 34325'u32
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GL_TRIANGLE_STRIP: GLenum = 5'u32
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GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 13'u32
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GL_TRIANGLE_STRIP_ADJACENCY_ARB: GLenum = 13'u32
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GL_TRIANGLE_STRIP_ADJACENCY_EXT: GLenum = 13'u32
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GL_TRIANGLE_STRIP_ADJACENCY_OES: GLenum = 13'u32
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GL_TRIANGLES: GLenum = 4'u32
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GL_TRIANGLES_ADJACENCY: GLenum = 12'u32
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GL_TRIANGLES_ADJACENCY_ARB: GLenum = 12'u32
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GL_TRIANGLES_ADJACENCY_EXT: GLenum = 12'u32
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GL_TRIANGLES_ADJACENCY_OES: GLenum = 12'u32
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GL_TRIANGULAR_NV: GLenum = 37029'u32
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GL_UNCORRELATED_NV: GLenum = 37506'u32
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GL_UNDEFINED_APPLE: GLenum = 35356'u32
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GL_UNDEFINED_VERTEX: GLenum = 33376'u32
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GL_UNDEFINED_VERTEX_EXT: GLenum = 33376'u32
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GL_UNDEFINED_VERTEX_OES: GLenum = 33376'u32
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GL_UNIFORM: GLenum = 37601'u32
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GL_UNIFORM_ADDRESS_COMMAND_NV: GLenum = 10'u32
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GL_UNIFORM_ARRAY_STRIDE: GLenum = 35388'u32
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GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 37594'u32
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GL_UNIFORM_BARRIER_BIT: GLenum = 4'u32
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GL_UNIFORM_BARRIER_BIT_EXT: GLenum = 4'u32
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GL_UNIFORM_BLOCK: GLenum = 37602'u32
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 35395'u32
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 35394'u32
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GL_UNIFORM_BLOCK_BINDING: GLenum = 35391'u32
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GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 35392'u32
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GL_UNIFORM_BLOCK_INDEX: GLenum = 35386'u32
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GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 35393'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 37100'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 35398'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 35397'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV: GLenum = 38300'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV: GLenum = 38301'u32
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GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 35396'u32
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GL_UNIFORM_BUFFER: GLenum = 35345'u32
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GL_UNIFORM_BUFFER_ADDRESS_NV: GLenum = 37743'u32
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GL_UNIFORM_BUFFER_BINDING: GLenum = 35368'u32
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GL_UNIFORM_BUFFER_BINDING_EXT: GLenum = 36335'u32
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GL_UNIFORM_BUFFER_EXT: GLenum = 36334'u32
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GL_UNIFORM_BUFFER_LENGTH_NV: GLenum = 37744'u32
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GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 35380'u32
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GL_UNIFORM_BUFFER_SIZE: GLenum = 35370'u32
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GL_UNIFORM_BUFFER_START: GLenum = 35369'u32
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GL_UNIFORM_BUFFER_UNIFIED_NV: GLenum = 37742'u32
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GL_UNIFORM_IS_ROW_MAJOR: GLenum = 35390'u32
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GL_UNIFORM_MATRIX_STRIDE: GLenum = 35389'u32
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GL_UNIFORM_NAME_LENGTH: GLenum = 35385'u32
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GL_UNIFORM_OFFSET: GLenum = 35387'u32
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GL_UNIFORM_SIZE: GLenum = 35384'u32
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GL_UNIFORM_TYPE: GLenum = 35383'u32
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GL_UNKNOWN_CONTEXT_RESET: GLenum = 33365'u32
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GL_UNKNOWN_CONTEXT_RESET_ARB: GLenum = 33365'u32
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GL_UNKNOWN_CONTEXT_RESET_EXT: GLenum = 33365'u32
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GL_UNKNOWN_CONTEXT_RESET_KHR: GLenum = 33365'u32
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GL_UNPACK_ALIGNMENT: GLenum = 3317'u32
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GL_UNPACK_CLIENT_STORAGE_APPLE: GLenum = 34226'u32
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GL_UNPACK_CMYK_HINT_EXT: GLenum = 32783'u32
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GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 37161'u32
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GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 37160'u32
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GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 37162'u32
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GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 37159'u32
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GL_UNPACK_CONSTANT_DATA_SUNX: GLenum = 33237'u32
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GL_UNPACK_IMAGE_DEPTH_SGIS: GLenum = 33075'u32
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GL_UNPACK_IMAGE_HEIGHT: GLenum = 32878'u32
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GL_UNPACK_IMAGE_HEIGHT_EXT: GLenum = 32878'u32
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GL_UNPACK_LSB_FIRST: GLenum = 3313'u32
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GL_UNPACK_RESAMPLE_OML: GLenum = 35205'u32
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GL_UNPACK_RESAMPLE_SGIX: GLenum = 33839'u32
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GL_UNPACK_ROW_BYTES_APPLE: GLenum = 35350'u32
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GL_UNPACK_ROW_LENGTH: GLenum = 3314'u32
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GL_UNPACK_ROW_LENGTH_EXT: GLenum = 3314'u32
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GL_UNPACK_SKIP_IMAGES: GLenum = 32877'u32
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GL_UNPACK_SKIP_IMAGES_EXT: GLenum = 32877'u32
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GL_UNPACK_SKIP_PIXELS: GLenum = 3316'u32
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GL_UNPACK_SKIP_PIXELS_EXT: GLenum = 3316'u32
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GL_UNPACK_SKIP_ROWS: GLenum = 3315'u32
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GL_UNPACK_SKIP_ROWS_EXT: GLenum = 3315'u32
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GL_UNPACK_SKIP_VOLUMES_SGIS: GLenum = 33074'u32
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GL_UNPACK_SUBSAMPLE_RATE_SGIX: GLenum = 34209'u32
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GL_UNPACK_SWAP_BYTES: GLenum = 3312'u32
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GL_UNSIGNALED: GLenum = 37144'u32
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GL_UNSIGNALED_APPLE: GLenum = 37144'u32
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GL_UNSIGNED_BYTE: GLenum = 5121'u32
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GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 33634'u32
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GL_UNSIGNED_BYTE_3_3_2: GLenum = 32818'u32
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GL_UNSIGNED_BYTE_3_3_2_EXT: GLenum = 32818'u32
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GL_UNSIGNED_IDENTITY_NV: GLenum = 34102'u32
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GL_UNSIGNED_INT: GLenum = 5125'u32
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GL_UNSIGNED_INT8_NV: GLenum = 36844'u32
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GL_UNSIGNED_INT8_VEC2_NV: GLenum = 36845'u32
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GL_UNSIGNED_INT8_VEC3_NV: GLenum = 36846'u32
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GL_UNSIGNED_INT8_VEC4_NV: GLenum = 36847'u32
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GL_UNSIGNED_INT16_NV: GLenum = 36848'u32
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GL_UNSIGNED_INT16_VEC2_NV: GLenum = 36849'u32
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GL_UNSIGNED_INT16_VEC3_NV: GLenum = 36850'u32
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GL_UNSIGNED_INT16_VEC4_NV: GLenum = 36851'u32
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GL_UNSIGNED_INT64_AMD: GLenum = 35778'u32
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GL_UNSIGNED_INT64_ARB: GLenum = 5135'u32
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GL_UNSIGNED_INT64_NV: GLenum = 5135'u32
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GL_UNSIGNED_INT64_VEC2_ARB: GLenum = 36853'u32
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GL_UNSIGNED_INT64_VEC2_NV: GLenum = 36853'u32
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GL_UNSIGNED_INT64_VEC3_ARB: GLenum = 36854'u32
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GL_UNSIGNED_INT64_VEC3_NV: GLenum = 36854'u32
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GL_UNSIGNED_INT64_VEC4_ARB: GLenum = 36855'u32
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GL_UNSIGNED_INT64_VEC4_NV: GLenum = 36855'u32
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GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 33640'u32
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GL_UNSIGNED_INT_2_10_10_10_REV_EXT: GLenum = 33640'u32
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GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 35902'u32
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GL_UNSIGNED_INT_5_9_9_9_REV_APPLE: GLenum = 35902'u32
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GL_UNSIGNED_INT_5_9_9_9_REV_EXT: GLenum = 35902'u32
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GL_UNSIGNED_INT_8_8_8_8: GLenum = 32821'u32
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GL_UNSIGNED_INT_8_8_8_8_EXT: GLenum = 32821'u32
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GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 33639'u32
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GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: GLenum = 34523'u32
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GL_UNSIGNED_INT_10_10_10_2: GLenum = 32822'u32
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GL_UNSIGNED_INT_10_10_10_2_EXT: GLenum = 32822'u32
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GL_UNSIGNED_INT_10_10_10_2_OES: GLenum = 36342'u32
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GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 35899'u32
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GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE: GLenum = 35899'u32
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GL_UNSIGNED_INT_10F_11F_11F_REV_EXT: GLenum = 35899'u32
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GL_UNSIGNED_INT_24_8: GLenum = 34042'u32
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GL_UNSIGNED_INT_24_8_EXT: GLenum = 34042'u32
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GL_UNSIGNED_INT_24_8_NV: GLenum = 34042'u32
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GL_UNSIGNED_INT_24_8_OES: GLenum = 34042'u32
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GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 37595'u32
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GL_UNSIGNED_INT_IMAGE_1D: GLenum = 36962'u32
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GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 36968'u32
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GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT: GLenum = 36968'u32
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GL_UNSIGNED_INT_IMAGE_1D_EXT: GLenum = 36962'u32
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GL_UNSIGNED_INT_IMAGE_2D: GLenum = 36963'u32
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GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 36969'u32
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GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT: GLenum = 36969'u32
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GL_UNSIGNED_INT_IMAGE_2D_EXT: GLenum = 36963'u32
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 36971'u32
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 36972'u32
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: GLenum = 36972'u32
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GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT: GLenum = 36971'u32
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GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 36965'u32
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GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT: GLenum = 36965'u32
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GL_UNSIGNED_INT_IMAGE_3D: GLenum = 36964'u32
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GL_UNSIGNED_INT_IMAGE_3D_EXT: GLenum = 36964'u32
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GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 36967'u32
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GL_UNSIGNED_INT_IMAGE_BUFFER_EXT: GLenum = 36967'u32
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GL_UNSIGNED_INT_IMAGE_BUFFER_OES: GLenum = 36967'u32
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GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 36966'u32
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GL_UNSIGNED_INT_IMAGE_CUBE_EXT: GLenum = 36966'u32
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GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 36970'u32
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GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT: GLenum = 36970'u32
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GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES: GLenum = 36970'u32
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GL_UNSIGNED_INT_S8_S8_8_8_NV: GLenum = 34522'u32
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GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 36305'u32
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GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 36310'u32
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GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT: GLenum = 36310'u32
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GL_UNSIGNED_INT_SAMPLER_1D_EXT: GLenum = 36305'u32
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GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 36306'u32
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GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 36311'u32
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GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT: GLenum = 36311'u32
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GL_UNSIGNED_INT_SAMPLER_2D_EXT: GLenum = 36306'u32
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 37130'u32
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 37133'u32
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES: GLenum = 37133'u32
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GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 36309'u32
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GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT: GLenum = 36309'u32
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GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 36307'u32
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GL_UNSIGNED_INT_SAMPLER_3D_EXT: GLenum = 36307'u32
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GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 36312'u32
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GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD: GLenum = 36867'u32
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GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT: GLenum = 36312'u32
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GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: GLenum = 36312'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 36308'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE_EXT: GLenum = 36308'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 36879'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: GLenum = 36879'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT: GLenum = 36879'u32
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GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES: GLenum = 36879'u32
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GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV: GLenum = 36440'u32
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GL_UNSIGNED_INT_VEC2: GLenum = 36294'u32
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GL_UNSIGNED_INT_VEC2_EXT: GLenum = 36294'u32
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GL_UNSIGNED_INT_VEC3: GLenum = 36295'u32
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GL_UNSIGNED_INT_VEC3_EXT: GLenum = 36295'u32
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GL_UNSIGNED_INT_VEC4: GLenum = 36296'u32
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GL_UNSIGNED_INT_VEC4_EXT: GLenum = 36296'u32
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GL_UNSIGNED_INVERT_NV: GLenum = 34103'u32
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GL_UNSIGNED_NORMALIZED: GLenum = 35863'u32
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GL_UNSIGNED_NORMALIZED_ARB: GLenum = 35863'u32
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GL_UNSIGNED_NORMALIZED_EXT: GLenum = 35863'u32
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GL_UNSIGNED_SHORT: GLenum = 5123'u32
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GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 33638'u32
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GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: GLenum = 33638'u32
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GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 32819'u32
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GL_UNSIGNED_SHORT_4_4_4_4_EXT: GLenum = 32819'u32
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GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 33637'u32
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GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: GLenum = 33637'u32
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GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG: GLenum = 33637'u32
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GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 32820'u32
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GL_UNSIGNED_SHORT_5_5_5_1_EXT: GLenum = 32820'u32
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GL_UNSIGNED_SHORT_5_6_5: GLenum = 33635'u32
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GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 33636'u32
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GL_UNSIGNED_SHORT_8_8_APPLE: GLenum = 34234'u32
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GL_UNSIGNED_SHORT_8_8_MESA: GLenum = 34234'u32
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GL_UNSIGNED_SHORT_8_8_REV_APPLE: GLenum = 34235'u32
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GL_UNSIGNED_SHORT_8_8_REV_MESA: GLenum = 34235'u32
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GL_UPLOAD_GPU_MASK_NVX: GLenum = 38218'u32
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GL_UPPER_LEFT: GLenum = 36002'u32
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GL_UPPER_LEFT_EXT: GLenum = 36002'u32
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GL_USE_MISSING_GLYPH_NV: GLenum = 37034'u32
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GL_UTF8_NV: GLenum = 37018'u32
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GL_UTF16_NV: GLenum = 37019'u32
- Source Edit
GL_VALIDATE_STATUS: GLenum = 35715'u32
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GL_VARIABLE_A_NV: GLenum = 34083'u32
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GL_VARIABLE_B_NV: GLenum = 34084'u32
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GL_VARIABLE_C_NV: GLenum = 34085'u32
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GL_VARIABLE_D_NV: GLenum = 34086'u32
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GL_VARIABLE_E_NV: GLenum = 34087'u32
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GL_VARIABLE_F_NV: GLenum = 34088'u32
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GL_VARIABLE_G_NV: GLenum = 34089'u32
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GL_VARIANT_ARRAY_EXT: GLenum = 34792'u32
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GL_VARIANT_ARRAY_POINTER_EXT: GLenum = 34793'u32
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GL_VARIANT_ARRAY_STRIDE_EXT: GLenum = 34790'u32
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GL_VARIANT_ARRAY_TYPE_EXT: GLenum = 34791'u32
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GL_VARIANT_DATATYPE_EXT: GLenum = 34789'u32
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GL_VARIANT_EXT: GLenum = 34753'u32
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GL_VARIANT_VALUE_EXT: GLenum = 34788'u32
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GL_VBO_FREE_MEMORY_ATI: GLenum = 34811'u32
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GL_VECTOR_EXT: GLenum = 34751'u32
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GL_VERSION: GLenum = 7938'u32
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GL_VERSION_ES_CL_1_0 = 1'u32
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GL_VERSION_ES_CL_1_1 = 1'u32
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GL_VERSION_ES_CM_1_1 = 1'u32
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GL_VERTEX4_BIT_PGI: GLenum = 8'u32
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GL_VERTEX23_BIT_PGI: GLenum = 4'u32
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GL_VERTEX_ARRAY: GLenum = 32884'u32
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GL_VERTEX_ARRAY_ADDRESS_NV: GLenum = 36641'u32
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GL_VERTEX_ARRAY_BINDING: GLenum = 34229'u32
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GL_VERTEX_ARRAY_BINDING_APPLE: GLenum = 34229'u32
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GL_VERTEX_ARRAY_BINDING_OES: GLenum = 34229'u32
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GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: GLenum = 34966'u32
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GL_VERTEX_ARRAY_COUNT_EXT: GLenum = 32893'u32
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GL_VERTEX_ARRAY_EXT: GLenum = 32884'u32
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GL_VERTEX_ARRAY_KHR: GLenum = 32884'u32
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GL_VERTEX_ARRAY_LENGTH_NV: GLenum = 36651'u32
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GL_VERTEX_ARRAY_LIST_IBM: GLenum = 103070'u32
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GL_VERTEX_ARRAY_LIST_STRIDE_IBM: GLenum = 103080'u32
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GL_VERTEX_ARRAY_OBJECT_AMD: GLenum = 37204'u32
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GL_VERTEX_ARRAY_OBJECT_EXT: GLenum = 37204'u32
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GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL: GLenum = 33781'u32
- Source Edit
GL_VERTEX_ARRAY_POINTER_EXT: GLenum = 32910'u32
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GL_VERTEX_ARRAY_RANGE_APPLE: GLenum = 34077'u32
- Source Edit
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE: GLenum = 34078'u32
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GL_VERTEX_ARRAY_RANGE_LENGTH_NV: GLenum = 34078'u32
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GL_VERTEX_ARRAY_RANGE_NV: GLenum = 34077'u32
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GL_VERTEX_ARRAY_RANGE_POINTER_APPLE: GLenum = 34081'u32
- Source Edit
GL_VERTEX_ARRAY_RANGE_POINTER_NV: GLenum = 34081'u32
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GL_VERTEX_ARRAY_RANGE_VALID_NV: GLenum = 34079'u32
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GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV: GLenum = 34099'u32
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GL_VERTEX_ARRAY_SIZE_EXT: GLenum = 32890'u32
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GL_VERTEX_ARRAY_STORAGE_HINT_APPLE: GLenum = 34079'u32
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GL_VERTEX_ARRAY_STRIDE_EXT: GLenum = 32892'u32
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GL_VERTEX_ARRAY_TYPE_EXT: GLenum = 32891'u32
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GL_VERTEX_ATTRIB_ARRAY0_NV: GLenum = 34384'u32
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GL_VERTEX_ATTRIB_ARRAY1_NV: GLenum = 34385'u32
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GL_VERTEX_ATTRIB_ARRAY2_NV: GLenum = 34386'u32
- Source Edit
GL_VERTEX_ATTRIB_ARRAY3_NV: GLenum = 34387'u32
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GL_VERTEX_ATTRIB_ARRAY4_NV: GLenum = 34388'u32
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GL_VERTEX_ATTRIB_ARRAY5_NV: GLenum = 34389'u32
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GL_VERTEX_ATTRIB_ARRAY6_NV: GLenum = 34390'u32
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GL_VERTEX_ATTRIB_ARRAY7_NV: GLenum = 34391'u32
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GL_VERTEX_ATTRIB_ARRAY8_NV: GLenum = 34392'u32
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GL_VERTEX_ATTRIB_ARRAY9_NV: GLenum = 34393'u32
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GL_VERTEX_ATTRIB_ARRAY10_NV: GLenum = 34394'u32
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GL_VERTEX_ATTRIB_ARRAY11_NV: GLenum = 34395'u32
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GL_VERTEX_ATTRIB_ARRAY12_NV: GLenum = 34396'u32
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GL_VERTEX_ATTRIB_ARRAY13_NV: GLenum = 34397'u32
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GL_VERTEX_ATTRIB_ARRAY14_NV: GLenum = 34398'u32
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GL_VERTEX_ATTRIB_ARRAY15_NV: GLenum = 34399'u32
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GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV: GLenum = 36640'u32
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GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 34975'u32
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GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: GLenum = 34975'u32
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 35070'u32
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: GLenum = 35070'u32
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: GLenum = 35070'u32
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT: GLenum = 35070'u32
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV: GLenum = 35070'u32
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GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 34338'u32
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GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: GLenum = 34338'u32
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GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 35069'u32
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GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT: GLenum = 35069'u32
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GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV: GLenum = 35069'u32
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GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV: GLenum = 36650'u32
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GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 34638'u32
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 34922'u32
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: GLenum = 34922'u32
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GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 34373'u32
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GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB: GLenum = 34373'u32
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GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 34339'u32
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GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: GLenum = 34339'u32
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GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 34340'u32
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GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: GLenum = 34340'u32
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GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 34341'u32
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GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: GLenum = 34341'u32
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GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV: GLenum = 36638'u32
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GL_VERTEX_ATTRIB_BINDING: GLenum = 33492'u32
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GL_VERTEX_ATTRIB_MAP1_APPLE: GLenum = 35328'u32
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GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE: GLenum = 35331'u32
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GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE: GLenum = 35333'u32
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GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE: GLenum = 35332'u32
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GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE: GLenum = 35330'u32
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GL_VERTEX_ATTRIB_MAP2_APPLE: GLenum = 35329'u32
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GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE: GLenum = 35335'u32
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GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE: GLenum = 35337'u32
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GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE: GLenum = 35336'u32
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GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE: GLenum = 35334'u32
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GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 33493'u32
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GL_VERTEX_BINDING_BUFFER: GLenum = 36687'u32
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GL_VERTEX_BINDING_DIVISOR: GLenum = 33494'u32
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GL_VERTEX_BINDING_OFFSET: GLenum = 33495'u32
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GL_VERTEX_BINDING_STRIDE: GLenum = 33496'u32
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GL_VERTEX_BLEND_ARB: GLenum = 34471'u32
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GL_VERTEX_CONSISTENT_HINT_PGI: GLenum = 107051'u32
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GL_VERTEX_DATA_HINT_PGI: GLenum = 107050'u32
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GL_VERTEX_ELEMENT_SWIZZLE_AMD: GLenum = 37284'u32
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GL_VERTEX_ID_NV: GLenum = 35963'u32
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GL_VERTEX_ID_SWIZZLE_AMD: GLenum = 37285'u32
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GL_VERTEX_PRECLIP_HINT_SGIX: GLenum = 33775'u32
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GL_VERTEX_PRECLIP_SGIX: GLenum = 33774'u32
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GL_VERTEX_PROGRAM_ARB: GLenum = 34336'u32
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GL_VERTEX_PROGRAM_BINDING_NV: GLenum = 34378'u32
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GL_VERTEX_PROGRAM_NV: GLenum = 34336'u32
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GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV: GLenum = 36258'u32
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GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 34370'u32
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GL_VERTEX_PROGRAM_POINT_SIZE_ARB: GLenum = 34370'u32
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GL_VERTEX_PROGRAM_POINT_SIZE_NV: GLenum = 34370'u32
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GL_VERTEX_PROGRAM_TWO_SIDE_ARB: GLenum = 34371'u32
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GL_VERTEX_PROGRAM_TWO_SIDE_NV: GLenum = 34371'u32
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GL_VERTEX_SHADER: GLenum = 35633'u32
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GL_VERTEX_SHADER_ARB: GLenum = 35633'u32
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GL_VERTEX_SHADER_BINDING_EXT: GLenum = 34689'u32
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GL_VERTEX_SHADER_BIT: GLenum = 1'u32
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GL_VERTEX_SHADER_BIT_EXT: GLenum = 1'u32
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GL_VERTEX_SHADER_EXT: GLenum = 34688'u32
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GL_VERTEX_SHADER_INSTRUCTIONS_EXT: GLenum = 34767'u32
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GL_VERTEX_SHADER_INVARIANTS_EXT: GLenum = 34769'u32
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GL_VERTEX_SHADER_INVOCATIONS: GLenum = 33520'u32
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GL_VERTEX_SHADER_INVOCATIONS_ARB: GLenum = 33520'u32
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GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: GLenum = 34770'u32
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GL_VERTEX_SHADER_LOCALS_EXT: GLenum = 34771'u32
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GL_VERTEX_SHADER_OPTIMIZED_EXT: GLenum = 34772'u32
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GL_VERTEX_SHADER_VARIANTS_EXT: GLenum = 34768'u32
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GL_VERTEX_SOURCE_ATI: GLenum = 34676'u32
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GL_VERTEX_STATE_PROGRAM_NV: GLenum = 34337'u32
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GL_VERTEX_STREAM0_ATI: GLenum = 34668'u32
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GL_VERTEX_STREAM1_ATI: GLenum = 34669'u32
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GL_VERTEX_STREAM2_ATI: GLenum = 34670'u32
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GL_VERTEX_STREAM3_ATI: GLenum = 34671'u32
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GL_VERTEX_STREAM4_ATI: GLenum = 34672'u32
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GL_VERTEX_STREAM5_ATI: GLenum = 34673'u32
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GL_VERTEX_STREAM6_ATI: GLenum = 34674'u32
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GL_VERTEX_STREAM7_ATI: GLenum = 34675'u32
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GL_VERTEX_SUBROUTINE: GLenum = 37608'u32
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GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 37614'u32
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GL_VERTEX_TEXTURE: GLenum = 33435'u32
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GL_VERTEX_WEIGHT_ARRAY_EXT: GLenum = 34060'u32
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GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT: GLenum = 34064'u32
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GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: GLenum = 34061'u32
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GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: GLenum = 34063'u32
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GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: GLenum = 34062'u32
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GL_VERTEX_WEIGHTING_EXT: GLenum = 34057'u32
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GL_VERTICAL_LINE_TO_NV: GLenum = 8'u32
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GL_VERTICES_SUBMITTED: GLenum = 33518'u32
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GL_VERTICES_SUBMITTED_ARB: GLenum = 33518'u32
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GL_VIBRANCE_BIAS_NV: GLenum = 34585'u32
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GL_VIBRANCE_SCALE_NV: GLenum = 34579'u32
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GL_VIDEO_BUFFER_BINDING_NV: GLenum = 36897'u32
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GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV: GLenum = 36909'u32
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GL_VIDEO_BUFFER_NV: GLenum = 36896'u32
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GL_VIDEO_BUFFER_PITCH_NV: GLenum = 36904'u32
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GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV: GLenum = 36923'u32
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GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV: GLenum = 36922'u32
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GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV: GLenum = 36921'u32
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GL_VIDEO_CAPTURE_FRAME_WIDTH_NV: GLenum = 36920'u32
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GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV: GLenum = 36924'u32
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GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV: GLenum = 36902'u32
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GL_VIDEO_COLOR_CONVERSION_MATRIX_NV: GLenum = 36905'u32
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GL_VIDEO_COLOR_CONVERSION_MAX_NV: GLenum = 36906'u32
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GL_VIDEO_COLOR_CONVERSION_MIN_NV: GLenum = 36907'u32
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GL_VIDEO_COLOR_CONVERSION_OFFSET_NV: GLenum = 36908'u32
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GL_VIEW_CLASS_8_BITS: GLenum = 33483'u32
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GL_VIEW_CLASS_16_BITS: GLenum = 33482'u32
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GL_VIEW_CLASS_24_BITS: GLenum = 33481'u32
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GL_VIEW_CLASS_32_BITS: GLenum = 33480'u32
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GL_VIEW_CLASS_48_BITS: GLenum = 33479'u32
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GL_VIEW_CLASS_64_BITS: GLenum = 33478'u32
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GL_VIEW_CLASS_96_BITS: GLenum = 33477'u32
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GL_VIEW_CLASS_128_BITS: GLenum = 33476'u32
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GL_VIEW_CLASS_ASTC_4x4_RGBA: GLenum = 37768'u32
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GL_VIEW_CLASS_ASTC_5x4_RGBA: GLenum = 37769'u32
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GL_VIEW_CLASS_ASTC_5x5_RGBA: GLenum = 37770'u32
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GL_VIEW_CLASS_ASTC_6x5_RGBA: GLenum = 37771'u32
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GL_VIEW_CLASS_ASTC_6x6_RGBA: GLenum = 37772'u32
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GL_VIEW_CLASS_ASTC_8x5_RGBA: GLenum = 37773'u32
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GL_VIEW_CLASS_ASTC_8x6_RGBA: GLenum = 37774'u32
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GL_VIEW_CLASS_ASTC_8x8_RGBA: GLenum = 37775'u32
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GL_VIEW_CLASS_ASTC_10x5_RGBA: GLenum = 37776'u32
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GL_VIEW_CLASS_ASTC_10x6_RGBA: GLenum = 37777'u32
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GL_VIEW_CLASS_ASTC_10x8_RGBA: GLenum = 37778'u32
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GL_VIEW_CLASS_ASTC_10x10_RGBA: GLenum = 37779'u32
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GL_VIEW_CLASS_ASTC_12x10_RGBA: GLenum = 37780'u32
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GL_VIEW_CLASS_ASTC_12x12_RGBA: GLenum = 37781'u32
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GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 33491'u32
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GL_VIEW_CLASS_BPTC_UNORM: GLenum = 33490'u32
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GL_VIEW_CLASS_EAC_R11: GLenum = 37763'u32
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GL_VIEW_CLASS_EAC_RG11: GLenum = 37764'u32
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GL_VIEW_CLASS_ETC2_EAC_RGBA: GLenum = 37767'u32
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GL_VIEW_CLASS_ETC2_RGB: GLenum = 37765'u32
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GL_VIEW_CLASS_ETC2_RGBA: GLenum = 37766'u32
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GL_VIEW_CLASS_RGTC1_RED: GLenum = 33488'u32
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GL_VIEW_CLASS_RGTC2_RG: GLenum = 33489'u32
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GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 33484'u32
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GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 33485'u32
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GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 33486'u32
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GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 33487'u32
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GL_VIEW_COMPATIBILITY_CLASS: GLenum = 33462'u32
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GL_VIEWPORT: GLenum = 2978'u32
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GL_VIEWPORT_BOUNDS_RANGE: GLenum = 33373'u32
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GL_VIEWPORT_BOUNDS_RANGE_NV: GLenum = 33373'u32
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GL_VIEWPORT_BOUNDS_RANGE_OES: GLenum = 33373'u32
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GL_VIEWPORT_COMMAND_NV: GLenum = 16'u32
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 33375'u32
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV: GLenum = 33375'u32
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES: GLenum = 33375'u32
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GL_VIEWPORT_POSITION_W_SCALE_NV: GLenum = 37756'u32
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GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV: GLenum = 37757'u32
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GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV: GLenum = 37758'u32
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GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 33372'u32
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GL_VIEWPORT_SUBPIXEL_BITS_NV: GLenum = 33372'u32
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GL_VIEWPORT_SUBPIXEL_BITS_OES: GLenum = 33372'u32
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GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV: GLenum = 37719'u32
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GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV: GLenum = 37713'u32
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GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV: GLenum = 37715'u32
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GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV: GLenum = 37717'u32
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GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV: GLenum = 37718'u32
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GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV: GLenum = 37712'u32
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GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV: GLenum = 37714'u32
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GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV: GLenum = 37716'u32
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GL_VIEWPORT_SWIZZLE_W_NV: GLenum = 37723'u32
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GL_VIEWPORT_SWIZZLE_X_NV: GLenum = 37720'u32
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GL_VIEWPORT_SWIZZLE_Y_NV: GLenum = 37721'u32
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GL_VIEWPORT_SWIZZLE_Z_NV: GLenum = 37722'u32
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GL_VIRTUAL_PAGE_SIZE_INDEX_ARB: GLenum = 37287'u32
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GL_VIRTUAL_PAGE_SIZE_INDEX_EXT: GLenum = 37287'u32
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GL_VIRTUAL_PAGE_SIZE_X_AMD: GLenum = 37269'u32
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GL_VIRTUAL_PAGE_SIZE_X_ARB: GLenum = 37269'u32
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GL_VIRTUAL_PAGE_SIZE_X_EXT: GLenum = 37269'u32
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GL_VIRTUAL_PAGE_SIZE_Y_AMD: GLenum = 37270'u32
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GL_VIRTUAL_PAGE_SIZE_Y_ARB: GLenum = 37270'u32
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GL_VIRTUAL_PAGE_SIZE_Y_EXT: GLenum = 37270'u32
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GL_VIRTUAL_PAGE_SIZE_Z_AMD: GLenum = 37271'u32
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GL_VIRTUAL_PAGE_SIZE_Z_ARB: GLenum = 37271'u32
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GL_VIRTUAL_PAGE_SIZE_Z_EXT: GLenum = 37271'u32
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GL_VIVIDLIGHT_NV: GLenum = 37542'u32
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GL_VOLATILE_APPLE: GLenum = 35354'u32
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GL_WAIT_FAILED: GLenum = 37149'u32
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GL_WAIT_FAILED_APPLE: GLenum = 37149'u32
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GL_WARP_SIZE_NV: GLenum = 37689'u32
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GL_WARPS_PER_SM_NV: GLenum = 37690'u32
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GL_WEIGHT_ARRAY_ARB: GLenum = 34477'u32
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GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: GLenum = 34974'u32
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GL_WEIGHT_ARRAY_POINTER_ARB: GLenum = 34476'u32
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GL_WEIGHT_ARRAY_SIZE_ARB: GLenum = 34475'u32
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GL_WEIGHT_ARRAY_STRIDE_ARB: GLenum = 34474'u32
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GL_WEIGHT_ARRAY_TYPE_ARB: GLenum = 34473'u32
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GL_WEIGHT_SUM_UNITY_ARB: GLenum = 34470'u32
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GL_WEIGHTED_AVERAGE_ARB: GLenum = 37735'u32
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GL_WEIGHTED_AVERAGE_EXT: GLenum = 37735'u32
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GL_WIDE_LINE_HINT_PGI: GLenum = 107042'u32
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GL_WINDOW_RECTANGLE_EXT: GLenum = 36626'u32
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GL_WINDOW_RECTANGLE_MODE_EXT: GLenum = 36627'u32
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GL_WRAP_BORDER_SUN: GLenum = 33236'u32
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GL_WRITE_DISCARD_NV: GLenum = 35006'u32
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GL_WRITE_ONLY: GLenum = 35001'u32
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GL_WRITE_ONLY_ARB: GLenum = 35001'u32
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GL_WRITE_ONLY_OES: GLenum = 35001'u32
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GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV: GLenum = 34938'u32
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GL_WRITE_PIXEL_DATA_RANGE_NV: GLenum = 34936'u32
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GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV: GLenum = 34940'u32
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GL_WRITEONLY_RENDERING_QCOM: GLenum = 34851'u32
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GL_YCBAYCR8A_4224_NV: GLenum = 36914'u32
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GL_YCBCR_422_APPLE: GLenum = 34233'u32
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GL_YCBCR_MESA: GLenum = 34647'u32
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GL_YCBYCR8_422_NV: GLenum = 36913'u32
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GL_YCRCB_422_SGIX: GLenum = 33211'u32
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GL_YCRCB_444_SGIX: GLenum = 33212'u32
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GL_YCRCB_SGIX: GLenum = 33560'u32
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GL_YCRCBA_SGIX: GLenum = 33561'u32
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GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV: GLenum = 36918'u32
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GL_Z4Y12Z4CB12Z4CR12_444_NV: GLenum = 36919'u32
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GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV: GLenum = 36917'u32
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GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV: GLenum = 36916'u32
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GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV: GLenum = 36915'u32
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GL_Z400_BINARY_AMD: GLenum = 34624'u32
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GL_ZERO_EXT: GLenum = 34781'u32
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GL_ZERO_TO_ONE: GLenum = 37727'u32
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GL_ZERO_TO_ONE_EXT: GLenum = 37727'u32
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Procs
proc gladLoadGL(load: proc): bool
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proc gladLoadGLES2(load: proc): bool
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